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Foo Fighters - Monkey Wrench

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Topic Starter
Danny
This beatmap was submitted using in-game submission on Friday, June 5, 2015 at 7:46:33 PM

Artist: Foo Fighters
Title: Monkey Wrench
Tags: Kuronoya The Colour and the Shape Hard Rock Grunge Alternative
BPM: 174.15
Filesize: 7197kb
Play Time: 03:50
Difficulties Available:
  1. Easy (1.69 stars, 249 notes)
  2. Insane (4.69 stars, 837 notes)
  3. Normal (2.18 stars, 395 notes)
  4. Noya's Hard (3.3 stars, 504 notes)
Download: Foo Fighters - Monkey Wrench
Information: Scores/Beatmap Listing
---------------
Thanks to Kuronoya, Tari, Lanturn, Jonathanlfj, CloudSplash16, pishifat, Seiritsu, DarkVortex, digdogbone, and MANY others. :)
So many modders I don't know where to begin! Thank you to everyone who helped in both motivation and the actual mapset. I very much appreciate it and the hard work has paid off! Thank you!
Reasons to Re-download:
Ranked - 6/12/15 !
Requalified - 6/5/15
Qualified - 5/31/15
Began creating storyboard - 1/2/15
Changed Background Image - 5/31/14
Remapped Easy - 5/27/14
Remapped Normal - 5/26/14
Remapped Insane - 2/6/14
hOnk_old
So far so good, Danny. I'll be keeping an eye on this.

A few notes, very few, look like they need to be modified, though, many of them are all perfectly timed. I'll be checking it out deeper later.



DO NOT DISAPPOINT ME YOU WONDERFUL LITTLE THING YOU. \m/
Topic Starter
Danny

hOnk wrote:

So far so good, Danny. I'll be keeping an eye on this.

A few notes, very few, look like they need to be modified, though, many of them are all perfectly timed. I'll be checking it out deeper later.



DO NOT DISAPPOINT ME YOU WONDERFUL LITTLE THING YOU. \m/
Honk Honk? ty :)
Loooctav
BPM: 174,000
Offset: 12903

Good Luck, Remember Resnap All Notes, And Green Lines :3

Bye bye
DeletedUser_1133841
Wasn't 174 what we had it in the first place, and everyone helping decided that it was wrong... o.o
Ayesha Altugle
timing check later

try
BPM: 174.155
Offset:164

then resnap
MillhioreF
I got 174.15BPM when I checked (which is what he changed it to)
DeletedUser_1133841
DANNYYYYYYYYYYY.

I'M FINALLY DONE (I think). IT KILLED ME A LITTLE BIT INSIDE. http://puu.sh/34hNH.osu (Please let that be the right link.)

Although... I finished up by checking the AiMod... WHY IS YOUR TIMING 174.155?! (╯°□°)╯︵ ┻━┻ I would swear you said to make it 174.150. ;_; Seiritsu's is also different. ;___; Ah, well, it's two-thirty in the morning, time to flee!

P.S. The number in the url for the page of this reply starts with 129. /shot
Silverboxer
Really need to change the hitsounds on Insane...

There are a few things you could/should do:

a) Lower the volume a bit (maybe 40 or 50%)
b) Don't use the clap hitsound every other note for pretty much the entire song
c) Limit the use of the clap hitsound to notes that need emphasis, for example, the notes for the guitar and the note stacks.

Also I think a slider would fit better than a circle for the very last note of Insane. I'll do a complete mod of all difficulties later.
Topic Starter
Danny

silverboxer wrote:

Really need to change the hitsounds on Insane...

There are a few things you could/should do:

a) Lower the volume a bit (maybe 40 or 50%)
b) Don't use the clap hitsound every other note for pretty much the entire song
c) Limit the use of the clap hitsound to notes that need emphasis, for example, the notes for the guitar and the note stacks.

Also I think a slider would fit better than a circle for the very last note of Insane. I'll do a complete mod of all difficulties later.

I took the hitsound off every other note, and put it at the notes for the guitar/note stacks, or if it felt necessary elsewhere. Also added the slider at the end, sounds much better. Thank you.
DarkVortex
00:33:237 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Make that stream look a bit rounder/smoother, maybe like a wide V or something.
00:37:113 (5) - Your stream slows down at that circle.
00:42:195 (7,8,9) and 00:42:798 (14) - - Your stream gets faster here. I would fix it with constant spacing.
00:51:153 (1) - Move it in line with the 3 and the 5 above for example that way at 00:54:598 (2,3,4,5,6,7).

01:03:900 (1,2,3,4,5,6,7,8,9) - Fix that stream.
01:18:714 (1) - 01:28:878 (8) - 01:36:113 (5) - Turn those sliders a bit.
01:36:974 (1,2,3,4,5,6,7,8,9,10,11) - Fix that stream then.
01:40:419 (13) - Maybe add a 14 stacked on the 12 here?
01:45:070 (3,4,5,6,7,8,9,10,11,12,13,14) - Also look after that stream.
01:55:578 (7,8,9,10,11) - I would make those sliders as long as slider 6.

03:13:009 (6,12) - Remove those 2 circles pls :D
03:24:119 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Look after that stream.

Hehe, hope that was useful for ya. Keep going with your map. :D
Topic Starter
Danny

DarkVortex wrote:

00:33:237 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Make that stream look a bit rounder/smoother, maybe like a wide V or something.
00:37:113 (5) - Your stream slows down at that circle.
00:42:195 (7,8,9) and 00:42:798 (14) - - Your stream gets faster here. I would fix it with constant spacing.
00:51:153 (1) - Move it in line with the 3 and the 5 above for example that way at 00:54:598 (2,3,4,5,6,7).

01:03:900 (1,2,3,4,5,6,7,8,9) - Fix that stream.
01:18:714 (1) - 01:28:878 (8) - 01:36:113 (5) - Turn those sliders a bit.
01:36:974 (1,2,3,4,5,6,7,8,9,10,11) - Fix that stream then.
01:40:419 (13) - Maybe add a 14 stacked on the 12 here? Not sure about this one
01:45:070 (3,4,5,6,7,8,9,10,11,12,13,14) - Also look after that stream.
01:55:578 (7,8,9,10,11) - I would make those sliders as long as slider 6. Changed it from those sliders to just triples, much easier haha

03:13:009 (6,12) - Remove those 2 circles pls :D
03:24:119 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Look after that stream.

Hehe, hope that was useful for ya. Keep going with your map. :D
Fixed anything you said to do with streams, they are much better now, thanks :)
_koinuri
Okay, the mod.

Insane
00:45:296 (1,2,3,4,5,6,1,2,3,4,5) - It sounds better if you moved the notes timing to this
Make the 6 new note with the white ones if you're going to move it.

Here's a tip on hitsounds. The notes on white ticks are usually the strongest so put more emphasis on those and it'll sound pretty natural.
... I think that's all I can really say without completely changing your difficulty to my own style, sorry I suck at modding, good luck.
Topic Starter
Danny

Loli -[Koinuri] wrote:

Okay, the mod.

Insane
00:45:296 (1,2,3,4,5,6,1,2,3,4,5) - It sounds better if you moved the notes timing to this Done, it does sound better
Make the 6 new note with the white ones if you're going to move it. Not sure what you mean by this D:

Here's a tip on hitsounds. The notes on white ticks are usually the strongest so put more emphasis on those and it'll sound pretty natural.
... I think that's all I can really say without completely changing your difficulty to my own style, sorry I suck at modding, good luck.
I'll see what I can do about the hitsounds. I think I got an idea of what I'll do when I was playing some other maps and listening for their hitsounds. Thanks :)
_koinuri

Danny1291208 wrote:

Loli -[Koinuri] wrote:

Okay, the mod.

Insane
00:45:296 (1,2,3,4,5,6,1,2,3,4,5) - It sounds better if you moved the notes timing to this Done, it does sound better
Make the 6 new note with the white ones if you're going to move it. Not sure what you mean by this D:

Here's a tip on hitsounds. The notes on white ticks are usually the strongest so put more emphasis on those and it'll sound pretty natural.
... I think that's all I can really say without completely changing your difficulty to my own style, sorry I suck at modding, good luck.
I'll see what I can do about the hitsounds. I think I got an idea of what I'll do when I was playing some other maps and listening for their hitsounds. Thanks :)
6 new combo*
Sorry, it was an typo
TeriosShadow
This is my first time modding a beatmap, so bear with me!

Starting with the guest difficulty (Hard)
This is extremely well done! Only comment is this one:
03:26:881 (1,2,3,4,5) - Distance spacing gets progressively greater, seems a little out place, maybe make it uniform like the rest of the song?

Moving down to the Normal difficulty

silverboxer wrote:

Really need to change the hitsounds on Insane...

There are a few things you could/should do:

a) Lower the volume a bit (maybe 40 or 50%)
b) Don't use the clap hitsound every other note for pretty much the entire song
c) Limit the use of the clap hitsound to notes that need emphasis, for example, the notes for the guitar and the note stacks.

Also I think a slider would fit better than a circle for the very last note of Insane. I'll do a complete mod of all difficulties later.
Follow what silverboxer said for the insane on for your normal difficulty. The clap hitsound gets monotonous pretty early on.

When you have two repeating sliders to finish a thought, such as 00:41:505 (2,3) - 01:03:555 (5,6) - 01:44:897 (2,3) - 02:06:947 (5,6) and 03:24:120 (5,6) some of the spacing between them aren't uniform, and I think they should be, especially in a normal. To me, it looks like they were just slapped up there in places.

For all the sliders you made look a little weird on purpose, I think they'd look better that way if you had some sort of theme that you were following, especially since it's an easier difficulty. If you are wanting to keep them, I'd make them more abundant as well as having a set style. The hard difficulty does this REALLY well! I'll just take note of the sliders that I think look out of place.

00:18:423 (1) - Weird slider.
00:32:203 (1,2,3,4,5) - The spacing isn't uniform between these 5 notes.
00:34:960 (1) and 00:37:716 (1) - The first one looks out of place. The second one falls in the exact same piece of music and doesn't have the same style of shape.
00:57:698 (4) - You could make this slider a little more obvious that it's going to be wonky in the middle, it'll probably throw a newer player off. I think two separate sliders or one like the example below would be a better fit for the music.
01:18:714 (6) - I see what you're doing, trying to match the lyrics, but it just looks weird to me.
01:32:839 (1) - Weird slider.
01:35:595 (1,2,3,4,5) - Spacing between notes isn't uniform.
01:38:351 (1) - Weird slider.
02:01:090 (4) - Weird slider. As an example to fix this but still have the emphasis you're looking for, take a look at this:
02:15:560 (4,5,6) - Distance between these three isn't uniform.
02:36:231 (3,4,5) - See above.
02:58:625 (2) - This seems out of place, as the first time that happened in the music here 02:55:524 (2) you didn't do the same thing.
03:18:262 (4) - This slider just looks bad. And the first emphasis isn't in the right place on the slider. I'd say either break up the long slider into two or more separate ones, or make it a repeating slider, like you have at 00:57:698 (4).
03:25:842 (1) - This one has an odd end.
03:28:943 (1,2) - These look alright (especially because these two come in a pair).
03:32:043 (3,4) - Do the ends of these need to angle like that? (Unless you're going for a theme, I'd change them) They'd look much better if that was a theme you were going for and were more prevalent.
03:37:211 (2) - Weird slider.

Again, if you're going for a theme, have more of those odd sliders and find a couple styles that you really like and use those. Take a look at the guest diff (the hard), and at how common the "odd" sliders appear in the song, and that doesn't make them look odd with how abundant they are.

I hope this helps! I'm doing my best to not let my style slip in to the comments.

As for you're other two difficulties, I know that I can't map an easy to save my life, so I won't look at that one. I may look at the insane later! :)
Topic Starter
Danny

TeriosShadow wrote:

This is my first time modding a beatmap, so bear with me! Did a great job!

Starting with the guest difficulty (Hard)
This is extremely well done! Only comment is this one:
03:26:881 (1,2,3,4,5) - Distance spacing gets progressively greater, seems a little out place, maybe make it uniform like the rest of the song?

Moving down to the Normal difficulty

silverboxer wrote:

Really need to change the hitsounds on Insane...

There are a few things you could/should do:

a) Lower the volume a bit (maybe 40 or 50%)
b) Don't use the clap hitsound every other note for pretty much the entire song
c) Limit the use of the clap hitsound to notes that need emphasis, for example, the notes for the guitar and the note stacks.

Also I think a slider would fit better than a circle for the very last note of Insane. I'll do a complete mod of all difficulties later.
Follow what silverboxer said for the insane on for your normal difficulty. The clap hitsound gets monotonous pretty early on.
Will change the hitsounds as I recently did in the Insane.
When you have two repeating sliders to finish a thought, such as 00:41:505 (2,3) - 01:03:555 (5,6) - 01:44:897 (2,3) - 02:06:947 (5,6) and 03:24:120 (5,6) some of the spacing between them aren't uniform, and I think they should be, especially in a normal. To me, it looks like they were just slapped up there in places. I stacked them onto each other instead of having a distance between them.

For all the sliders you made look a little weird on purpose, I think they'd look better that way if you had some sort of theme that you were following, especially since it's an easier difficulty. If you are wanting to keep them, I'd make them more abundant as well as having a set style. The hard difficulty does this REALLY well! I'll just take note of the sliders that I think look out of place.

00:18:423 (1) - Weird slider.
00:32:203 (1,2,3,4,5) - The spacing isn't uniform between these 5 notes. Did this intentionally, I'll change it if I notice anyone having trouble with them.
00:34:960 (1) and 00:37:716 (1) - The first one looks out of place. The second one falls in the exact same piece of music and doesn't have the same style of shape. Copied the first one, pasted where the second one would be.
00:57:698 (4) - You could make this slider a little more obvious that it's going to be wonky in the middle, it'll probably throw a newer player off. I think two separate sliders or one like the example below would be a better fit for the music. Took your example slider :) Very nice.
01:18:714 (6) - I see what you're doing, trying to match the lyrics, but it just looks weird to me. Edited the slider a bit, I'm not sure what looks weird though.
01:32:839 (1) - Weird slider. Edited it, should be better.
01:35:595 (1,2,3,4,5) - Spacing between notes isn't uniform. I'll change it if I notice anyone having trouble with them.
01:38:351 (1) - Weird slider. Edited it, should be better.
02:01:090 (4) - Weird slider. As an example to fix this but still have the emphasis you're looking for, take a look at this: Used it, thanks.
02:15:560 (4,5,6) - Distance between these three isn't uniform. I'll change it if I notice anyone having trouble with them. :P
02:36:231 (3,4,5) - See above. ^
02:58:625 (2) - This seems out of place, as the first time that happened in the music here 02:55:524 (2) you didn't do the same thing. Made them the same 2 sliders.
03:18:262 (4) - This slider just looks bad. And the first emphasis isn't in the right place on the slider. I'd say either break up the long slider into two or more separate ones, or make it a repeating slider, like you have at 00:57:698 (4). I knew someone would say something about that slider, I was stuck then, thats what I ended up using haha. Changed the slider, should be better.
03:25:842 (1) - This one has an odd end. Fixed
03:28:943 (1,2) - These look alright (especially because these two come in a pair). Copy + Paste :D
03:32:043 (3,4) - Do the ends of these need to angle like that? (Unless you're going for a theme, I'd change them) They'd look much better if that was a theme you were going for and were more prevalent. Was not aiming for a theme, I was doing that more to aim them towards the next note, I could have done this without the angle though.
03:37:211 (2) - Weird slider. Fixed

Again, if you're going for a theme, have more of those odd sliders and find a couple styles that you really like and use those. Take a look at the guest diff (the hard), and at how common the "odd" sliders appear in the song, and that doesn't make them look odd with how abundant they are.

I hope this helps! I'm doing my best to not let my style slip in to the comments.

As for you're other two difficulties, I know that I can't map an easy to save my life, so I won't look at that one. I may look at the insane later! :)
KuroKanra is a really great mapper :P Did a much better job than I would have on the hard haha.
If you looked at easy you could probably get as much for me to fix as in the normal here, was difficult to map the easy.
Thank you very much, just about everything you suggested needed to be fixed, and should be better now.
Cooler shadow!
Ayesha Altugle
[general]
add a red timing section on
00:13:255
00:13:944

P.S Guest diff please?
Topic Starter
Danny

vahn10 wrote:

[general]
add a red timing section on
00:13:255
00:13:944

P.S Guest diff please?
Sure :)
DeletedUser_1133841

TeriosShadow wrote:

This is my first time modding a beatmap, so bear with me! I think you did good, too~

Starting with the guest difficulty (Hard)
This is extremely well done! Thank you! Only comment is this one:
03:26:881 (1,2,3,4,5) - Distance spacing gets progressively greater, seems a little out place, maybe make it uniform like the rest of the song? Yeah, that makes perfect sense. I was going for uniformity in it, so I wonder why I even did that. xD Changed! Made some other improvements / adjustments, too.

For all the sliders you made look a little weird on purpose, I think they'd look better that way if you had some sort of theme that you were following, especially since it's an easier difficulty. If you are wanting to keep them, I'd make them more abundant as well as having a set style. Adding on: You should keep in mind aesthetics when making sliders, Danny! c: Like with that "Making Delicious Sliders" guide. Makes playing the map more enjoyable, I think.
Leper
General
Just add clap sound to 2/4 and 4/4 beats of the song


Insane
02:10:912 (1) - 02:16:425 (1) - 02:21:765 (1) - You should change these spinners for break times, the map is really hard and people have to rest sometimes.
02:33:135 - 02:52:084 - 2 things here, first, you need to let all combos go to (8), it feels realy weird when following the music, just put them all to (8) to follow the music beat. also, try this (i tried it, and was awesome):
03:10:344 - Remove this note, from the previous chorus too.
03:11:550 (1,2) - Way better:
03:18:268 (4) - This have to start here : 03:18:096 -
Topic Starter
Danny

Dat Leper wrote:

General
Just add clap sound to 2/4 and 4/4 beats of the song Will do, Ive been having trouble with the hitsounds haha, changed them 3 times so far, thanks.

Insane
02:10:912 (1) - 02:16:425 (1) - 02:21:765 (1) - You should change these spinners for break times, the map is really hard and people have to rest sometimes. Fixed. Ill try to find another place for a spinner.
02:33:135 - 02:52:084 - 2 things here, first, you need to let all combos go to (8), it feels realy weird when following the music, just put them all to (8) to follow the music beat. also, try this (i tried it, and was awesome): I let all combos go to 8. I will keep them as circles though.
03:10:344 - Remove this note, from the previous chorus too. I don't see the reason for this.
03:11:550 (1,2) - Way better: Fixed.
03:18:268 (4) - This have to start here : 03:18:096 - Fixed.

Thanks man :)
Lanturn
(NOTE THIS IS LIKE 2-3 WEEKS OLD!)

Hey Danny! umm.. I want to say something but instead.. have a monkey with a wrench
soooo kawaiii~~~♥

[General]
Tags: The Colour and the Shape (This is the album name. always nice to have it included) | KuroKanra (You must always add people who make guest diffs for you to your tags to properly credit them)

images.jpg | What is this used for? or is this just a leftover from when I downloaded this map a long time ago... either or, I think you should delete it if you already haven't and you aren't using it for anything.

Background: its 700x500. The recommended fille size is 1024x768 or 1366x768 | I don't have an image editing program on my laptop but I'll try to get a bigger size for you later if you want it.

Also.. it'd be great if you could get a 192kbs version of this song, but 128 is fine for now as it sounds good enough.

Make sure you fix the kiai time in your diffs:

AIBat v3.1 wrote:

Kiai
Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 00:43:228, ends on 01:04:935
Kiai #2: Starts on 01:46:623, ends on 02:08:328
Kiai #3: Starts on 03:03:109, ends on 03:25:503

- [Insane] :
Kiai #1: Starts on 00:43:229, ends on 01:04:935
Kiai #2: Starts on 01:46:623, ends on 02:07:984
Kiai #3: Starts on 03:03:798, ends on 03:25:848

- [Kanra's Hard] :
Kiai #1: Starts on 00:43:229, ends on 01:04:935
Kiai #2: Starts on 01:46:623, ends on 02:08:328
Kiai #3: Starts on 03:03:798, ends on 03:25:762
Kiai #4: Starts on 03:25:848, ends on 03:49:965

- [Normal] :
Kiai #1: Starts on 00:43:228, ends on 01:04:935
Kiai #2: Starts on 01:46:623, ends on 02:08:328
Kiai #3: Starts on 03:03:109, ends on 03:25:503

- [stress] :
Kanra's Hard can be different than yours but all 3 of your difficulties should have the same exact time for Kiai.


Hitsounds: In your easy diff so far, I've noticed that you put hitsounds on the whole slider sometimes. You can click the head, tail and reverse sections (double click) to only add a hitsound to that specific part of the slider. Another thing to note is that sliders have two different behaviors for hitsounds. The whole length of the slider can be a hitsound that gets drawn out (you generally want to avoid using these unless it completely fits the song) and the head/tail/reverse sections which can be individually clicked to add circle like hitsounds to the part that is being played (you want to use this).

[Easy]

AIBat v3.1 wrote:

Snapping

Unsnapped inherited (green) sections at:
02:33:160 - snap to 02:33:135
03:02:759 - snap to 03:02:764
In general, the sliders look a little bit ugly due to having too many nodes (the little block square things) | You should really only have to put 1-3 per slider (not counting the head/tail ones) at the most. Its up to you how you want to map them though of course. The map just gives a '2009' feel to it lol. If you want to get fancy, you can always copy a slider you made and rotate it twice to make it look beautiful, and its pretty easy to do. Blankets are fun as well, though pretty hard with your 1.40 distance snap.

  1. 00:29:448 (1) - Add finish to the head | Beginning of a measure and it feels missing
  2. 00:43:918 (2,3) - (read below about emtpy notes) combine these into one long slider
  3. 00:49:431 (2) - Extend this slider another 1/1 to 00:50:120 | It catches the held down vocals.
  4. 00:52:187 (2,3,4) - combine these into one long slider? 00:52:532 (3) - the head is an empty note on the (3) and (4) (No background music to work with it.) Try using a reverse in the middle of it.(at 00:52:876 -)
  5. 01:02:178 (1) - Move this 1/1 back to 01:01:834 - ----v
  6. 01:03:557 (2) - delete this and ---v
  7. 01:03:901 (1) - Move the spinner start to 01:03:212 - This plays better and follow the drum line properly, and makes the short spinner long enough (because it was too short for an easy diff)


  8. Notes like 01:02:178 (1) - are empty and shouldn't really be there. This can be avoided by moving the slider 1/2 back or starting the slider 1/1 earlier where the drums should be. (on red ticks)
  9. 01:38:354 - add note with finish? | this finish here is something you probably don't want to avoid. as it sticks out too much.. you can ignore this if you want to just continue following the vocals like you've been doing
  10. 01:41:110 - ^
  11. 01:43:867 - ^
  12. 01:44:211 (1) - lol @ this slider.. I think thats quite a bit too many nodes, and it will confuse newer players with the sudden slowdown and it moving strangely.
  13. 01:50:068 (2,3) - Combine these into one long reverse slider or turn the (2) into a circle.
  14. 02:00:060 (1) - move this 1/1 back and turn it into a reverse slider so it ends at 02:01:093 -
  15. 02:01:438 (2) - delete this slider and add a circle at 02:01:782 -
  16. 03:04:487 (2,3) - combine these into one long slider since the start of (3) is an empty note.
  17. 03:12:756 (2,3,4) - Make this one a reverse slider, ending where the end of (4) is.
  18. 03:17:234 (1,2,3) - Move the (1) to 03:16:890 - and make the same reverse slider as above starting at 03:18:268 -
  19. 03:24:470 (3,1) - Example of sliders that just look ugly.. I would suggest trying to blanket them at least and make sure not to overlap.
  20. 03:28:948 (1) - seperate this into two sliders: (1) starts at 03:28:948 end at 03:29:638 | (2) starts/ends at 03:29:638 - 03:31:016
  21. 03:47:209 (2,3,4,5,6) - Try this (Delete all notes here) | Slider from 03:47:209 - 03:47:898 | Slider from 03:48:587 - 03:49:276 | Two circles at 03:49:965 - and 03:50:309 -

    I would highly suggest remapping the sliders, and maybe trying to use 1.2 distance spacing.. though 1.4 should be fine.
anything below this was done today..

[Normal]

Lots of distance spacing issues in this difficulty. maybe try a few other patterns instead of mostly just 1/1s, especially during the kiai time.

00:21:868 (7,8) - Use the distance spacing for this. 1.88 is too big from your 1.40 distance snap.
00:30:137 (3,4) - I would stack this note or separate them completely. It really adds confusion and people might think its a 1/4 or 1/2 note instead.
00:31:515 (6,1,2,3,4,5) - 6 to 1 is too far. and those anti jumps are really confusing for a normal. There is also really no rhythm change in the music to suggest wanting to put anti-jumps in.
00:34:961 (1,2) - Distance Spacing
00:41:507 (2,3) - instead of stacking these, connect the tail of the (2) with the head of the (3) so its less confusing. as people won't know with a covered note when to hit the next reverse slider.
01:03:557 (5,6) - ^
01:35:598 (1,2,3,4,5) - again, I wouldn't recommend the anti-jumps here. Also for the future, make sure to space them out evenly. In the top right area when you select a note, it will say prev 1.40 / next 1.59 for example. your Distance snap is 1.4 so its best to try to keep all notes on normals and easy diffs close to the 1.4 number.
01:44:900 (2,3) - same as 41 and 1:03
02:06:950 (5,6) - ^
02:15:563 (4,5,6) - Distance Spacing
02:28:311 (2,3) - these need to be closer together, it feels like an unpredictable jump because the music doesn't 'call' for it.
You also start using 1.6 DS around this point... Its best to stick to a single DS for easy and normals. sometimes it can work for kiai times and such but it feels a bit random here.
02:33:135 (1,2,3,4,5) - and now you switch to 1.8 X_X; mind the spacing on this as well.. the anti jumps again don't really work well for normal.
02:36:235 (3,4,5) - ^
and the same goes for the rest. maybe just stack the 3,4,5 instead?
03:05:176 (4,3) - stack the 3 on the 4 slider.

there's quite a bit of repetition for the remainder of this song and I'm sure you'll be able to notice them. The distance spacing should be fine, not guaranteeing anything, but the sudden jumps really need to be changed. if you can keep a constant DS at 1.4 / 1.6 / 1.8 for all your notes, it should be fine. Anti jumps is the main thing that worries me though.

alright, lets move on.

[Kanra's Hard]

HP6?

00:38:061 (1,2,3) - http://puu.sh/3fRof.jpg | Instead of that diagonal approach to the slider, how about trying this to make it more symmetrical.
01:20:611 (9) - move the tail end of this slider up either northwest or north to give some sense of direction the next note will be in the center of the map.
02:03:160 (1,2) - truth be told. I don't think the extra 1/4 length in this slider is necessary | Sounds better as a 1/2 instead. Maybe try 1/1 slider and a circle?

Lower the volume of the finish spam section by at least 10%. Its really loud X_X

03:20:335 (1) - same thing as 2:03:160 - it hits an empty note on this 1/4
03:49:965 - I don't see a reason to cut the Kiai here. It'd probably work best until the final note hits.

Great diff!

[Insane]
HP7?

00:28:414 (1,2,3,4,5,6) - Move the 3 down One Grid on your current size. and then copy paste and rotate them making them 4 5 and 6. This will create a similar distance between each note. (move the 4,5,6 back to its original spot of course)
00:41:162 (3) - end this 1/4 earlier and add a note after. Also, this whole stream has some inconsistencies with spacing. I would suggest redoing this while keeping an eye on the distance spacing you want.
01:03:384 (2) - nothing in the music to indicate a stream for this slider.
02:05:572 (2,3,4) - really bad anti jump. Nothing in the music for this. People will probably think they're just 1/4 notes.
02:12:166 - and a few other spots.. insert breaks here so HP doesn't drain. This applies to the few sections ahead as well
03:31:360 (1,2,3,4) - I would rework this. The distance spacing here is a bit confusing | Try moving the (2) to x304 / y192
03:42:213 (1) - move this 1/2 back to 03:42:041 - for better rhythm
03:50:309 (6) - end this slider 1/2 later..


anyways, Few more improvements need to be made and on normals and such, its best to watch your distance spacing so it won't confuse players.

i'll edit the easy and general stuff in when i get on my laptop XD
DeletedUser_1133841
o: I added all of Lanturn's fixes to my diff! I hope I did, ahhhh! They were perfect, thank you very much~ Except instead of lowering the volume of the finishes in that section where I spam them in probably a bad way, I just deleted all those inherited timing sections. They only would have been 5% louder, so;; Sorry, my computer speakers make them sound loud, and my earphones make them sound soft, so I just can't really tell about those. xD I'll give Danny the .osu when he gets back on!
Topic Starter
Danny

Lanturn wrote:

(NOTE THIS IS LIKE 2-3 WEEKS OLD!)

Hey Danny! umm.. I want to say something but instead.. have a monkey with a wrench
soooo kawaiii~~~♥

[General]
Tags: The Colour and the Shape (This is the album name. always nice to have it included) | KuroKanra (You must always add people who make guest diffs for you to your tags to properly credit them)

images.jpg | What is this used for? or is this just a leftover from when I downloaded this map a long time ago... either or, I think you should delete it if you already haven't and you aren't using it for anything.

Background: its 700x500. The recommended fille size is 1024x768 or 1366x768 | I don't have an image editing program on my laptop but I'll try to get a bigger size for you later if you want it.

Also.. it'd be great if you could get a 192kbs version of this song, but 128 is fine for now as it sounds good enough.

Make sure you fix the kiai time in your diffs:

AIBat v3.1 wrote:

Kiai
Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 00:43:228, ends on 01:04:935
Kiai #2: Starts on 01:46:623, ends on 02:08:328
Kiai #3: Starts on 03:03:109, ends on 03:25:503

- [Insane] :
Kiai #1: Starts on 00:43:229, ends on 01:04:935
Kiai #2: Starts on 01:46:623, ends on 02:07:984
Kiai #3: Starts on 03:03:798, ends on 03:25:848

- [Kanra's Hard] :
Kiai #1: Starts on 00:43:229, ends on 01:04:935
Kiai #2: Starts on 01:46:623, ends on 02:08:328
Kiai #3: Starts on 03:03:798, ends on 03:25:762
Kiai #4: Starts on 03:25:848, ends on 03:49:965

- [Normal] :
Kiai #1: Starts on 00:43:228, ends on 01:04:935
Kiai #2: Starts on 01:46:623, ends on 02:08:328
Kiai #3: Starts on 03:03:109, ends on 03:25:503

- [stress] :
Kanra's Hard can be different than yours but all 3 of your difficulties should have the same exact time for Kiai.


Hitsounds: In your easy diff so far, I've noticed that you put hitsounds on the whole slider sometimes. You can click the head, tail and reverse sections (double click) to only add a hitsound to that specific part of the slider. Another thing to note is that sliders have two different behaviors for hitsounds. The whole length of the slider can be a hitsound that gets drawn out (you generally want to avoid using these unless it completely fits the song) and the head/tail/reverse sections which can be individually clicked to add circle like hitsounds to the part that is being played (you want to use this).

[Easy]

AIBat v3.1 wrote:

Snapping

Unsnapped inherited (green) sections at:
02:33:160 - snap to 02:33:135
03:02:759 - snap to 03:02:764
In general, the sliders look a little bit ugly due to having too many nodes (the little block square things) | You should really only have to put 1-3 per slider (not counting the head/tail ones) at the most. Its up to you how you want to map them though of course. The map just gives a '2009' feel to it lol. If you want to get fancy, you can always copy a slider you made and rotate it twice to make it look beautiful, and its pretty easy to do. Blankets are fun as well, though pretty hard with your 1.40 distance snap.

  1. 00:29:448 (1) - Add finish to the head | Beginning of a measure and it feels missing
  2. 00:43:918 (2,3) - (read below about emtpy notes) combine these into one long slider
  3. 00:49:431 (2) - Extend this slider another 1/1 to 00:50:120 | It catches the held down vocals.
  4. 00:52:187 (2,3,4) - combine these into one long slider? 00:52:532 (3) - the head is an empty note on the (3) and (4) (No background music to work with it.) Try using a reverse in the middle of it.(at 00:52:876 -)
  5. 01:02:178 (1) - Move this 1/1 back to 01:01:834 - ----v
  6. 01:03:557 (2) - delete this and ---v
  7. 01:03:901 (1) - Move the spinner start to 01:03:212 - This plays better and follow the drum line properly, and makes the short spinner long enough (because it was too short for an easy diff)


  8. Notes like 01:02:178 (1) - are empty and shouldn't really be there. This can be avoided by moving the slider 1/2 back or starting the slider 1/1 earlier where the drums should be. (on red ticks)
  9. 01:38:354 - add note with finish? | this finish here is something you probably don't want to avoid. as it sticks out too much.. you can ignore this if you want to just continue following the vocals like you've been doing
  10. 01:41:110 - ^
  11. 01:43:867 - ^
  12. 01:44:211 (1) - lol @ this slider.. I think thats quite a bit too many nodes, and it will confuse newer players with the sudden slowdown and it moving strangely.
  13. 01:50:068 (2,3) - Combine these into one long reverse slider or turn the (2) into a circle.
  14. 02:00:060 (1) - move this 1/1 back and turn it into a reverse slider so it ends at 02:01:093 -
  15. 02:01:438 (2) - delete this slider and add a circle at 02:01:782 -
  16. 03:04:487 (2,3) - combine these into one long slider since the start of (3) is an empty note.
  17. 03:12:756 (2,3,4) - Make this one a reverse slider, ending where the end of (4) is.
  18. 03:17:234 (1,2,3) - Move the (1) to 03:16:890 - and make the same reverse slider as above starting at 03:18:268 -
  19. 03:24:470 (3,1) - Example of sliders that just look ugly.. I would suggest trying to blanket them at least and make sure not to overlap.
  20. 03:28:948 (1) - seperate this into two sliders: (1) starts at 03:28:948 end at 03:29:638 | (2) starts/ends at 03:29:638 - 03:31:016
  21. 03:47:209 (2,3,4,5,6) - Try this (Delete all notes here) | Slider from 03:47:209 - 03:47:898 | Slider from 03:48:587 - 03:49:276 | Two circles at 03:49:965 - and 03:50:309 -

    I would highly suggest remapping the sliders, and maybe trying to use 1.2 distance spacing.. though 1.4 should be fine.
anything below this was done today..

[Normal]

Lots of distance spacing issues in this difficulty. maybe try a few other patterns instead of mostly just 1/1s, especially during the kiai time.

00:21:868 (7,8) - Use the distance spacing for this. 1.88 is too big from your 1.40 distance snap.
00:30:137 (3,4) - I would stack this note or separate them completely. It really adds confusion and people might think its a 1/4 or 1/2 note instead.
00:31:515 (6,1,2,3,4,5) - 6 to 1 is too far. and those anti jumps are really confusing for a normal. There is also really no rhythm change in the music to suggest wanting to put anti-jumps in.
00:34:961 (1,2) - Distance Spacing
00:41:507 (2,3) - instead of stacking these, connect the tail of the (2) with the head of the (3) so its less confusing. as people won't know with a covered note when to hit the next reverse slider.
01:03:557 (5,6) - ^
01:35:598 (1,2,3,4,5) - again, I wouldn't recommend the anti-jumps here. Also for the future, make sure to space them out evenly. In the top right area when you select a note, it will say prev 1.40 / next 1.59 for example. your Distance snap is 1.4 so its best to try to keep all notes on normals and easy diffs close to the 1.4 number.
01:44:900 (2,3) - same as 41 and 1:03
02:06:950 (5,6) - ^
02:15:563 (4,5,6) - Distance Spacing
02:28:311 (2,3) - these need to be closer together, it feels like an unpredictable jump because the music doesn't 'call' for it.
You also start using 1.6 DS around this point... Its best to stick to a single DS for easy and normals. sometimes it can work for kiai times and such but it feels a bit random here.
02:33:135 (1,2,3,4,5) - and now you switch to 1.8 X_X; mind the spacing on this as well.. the anti jumps again don't really work well for normal.
02:36:235 (3,4,5) - ^
and the same goes for the rest. maybe just stack the 3,4,5 instead?
03:05:176 (4,3) - stack the 3 on the 4 slider.

there's quite a bit of repetition for the remainder of this song and I'm sure you'll be able to notice them. The distance spacing should be fine, not guaranteeing anything, but the sudden jumps really need to be changed. if you can keep a constant DS at 1.4 / 1.6 / 1.8 for all your notes, it should be fine. Anti jumps is the main thing that worries me though.

alright, lets move on.

[Kanra's Hard]

HP6?

00:38:061 (1,2,3) - http://puu.sh/3fRof.jpg | Instead of that diagonal approach to the slider, how about trying this to make it more symmetrical.
01:20:611 (9) - move the tail end of this slider up either northwest or north to give some sense of direction the next note will be in the center of the map.
02:03:160 (1,2) - truth be told. I don't think the extra 1/4 length in this slider is necessary | Sounds better as a 1/2 instead. Maybe try 1/1 slider and a circle?

Lower the volume of the finish spam section by at least 10%. Its really loud X_X

03:20:335 (1) - same thing as 2:03:160 - it hits an empty note on this 1/4
03:49:965 - I don't see a reason to cut the Kiai here. It'd probably work best until the final note hits.

Great diff!

[Insane]
HP7?

00:28:414 (1,2,3,4,5,6) - Move the 3 down One Grid on your current size. and then copy paste and rotate them making them 4 5 and 6. This will create a similar distance between each note. (move the 4,5,6 back to its original spot of course)
00:41:162 (3) - end this 1/4 earlier and add a note after. Also, this whole stream has some inconsistencies with spacing. I would suggest redoing this while keeping an eye on the distance spacing you want.
01:03:384 (2) - nothing in the music to indicate a stream for this slider.
02:05:572 (2,3,4) - really bad anti jump. Nothing in the music for this. People will probably think they're just 1/4 notes.
02:12:166 - and a few other spots.. insert breaks here so HP doesn't drain. This applies to the few sections ahead as well
03:31:360 (1,2,3,4) - I would rework this. The distance spacing here is a bit confusing | Try moving the (2) to x304 / y192
03:42:213 (1) - move this 1/2 back to 03:42:041 - for better rhythm
03:50:309 (6) - end this slider 1/2 later..


anyways, Few more improvements need to be made and on normals and such, its best to watch your distance spacing so it won't confuse players.

i'll edit the easy and general stuff in when i get on my laptop XD
I really fixed up the easy/normal. I think they are a lot better now after your modding. Very nice mod, thank you very much Lanturn. Helped me a lot with this map all together :) I don't have an "image.jpg." And really cool picture xD
Spring Roll
hi~hi~ i come to mod your map~
Eazy
00:16:011 (4,1) - These two colors are a little similar( it means i cant recognize it the first time i played,i dont know what others think :) )
00:21:524 - Add a note
01:56:614 (4) - A small change about the shape
03:03:798 - I think kiai time is start from now :)
03:22:747 (1) - A little ugly,change the shape like this

Normal
00:25:658 (4) - Ctrl+G
00:26:692 (5,6,7) - regular triangle plz
00:40:473 (1) - Making this slider parallel to 00:40:129 (4) - 's border makes the slider more beautiful
00:42:196 (3) - move it ↑ a little,the same height with 00:41:507 (2) -
00:44:607 (4) - move it ↓ a little,the same height with 00:44:263 (3) -
01:04:246 (6) - move it → a little
01:29:396 (4) - Also make it parallel to 01:30:430 (5) - 's border
01:40:077 (4) - the same,to 01:39:388 (2) - 's border
01:59:026 (3) - the same,to 01:58:681 (2) - 's border :)
02:27:967 (1,2,3,4,1,2,1,2,3) - the hitsound is tooo loud(Especially,finish)
03:03:798 - kiai time start from now
03:07:243 (4) - Move to ( x=248 y=184 )
03:08:277 (5,6) - Move to ( x=388 y=188 )
03:22:058 (4) - Ctrl+G
03:22:747 (1,2,3,4) - Move the 1,make a square with these four notes



Kanra's Hard
Very nice.Icant find any thing to mod ,XD
01:52:997 (4) - Ctrl+G
02:29:517 (3) - Move to (191 , 102)


Insane
00:15:322 (6,7,8) - The same shape plz.
00:28:414 (1,2,3) - Distance Snap
00:35:477 (2) - Reverse one time is okay
00:38:234 (2) - ↑
00:41:162 (3) - ↑
00:50:637 (8) - Snap with the slider's head


Quite exciting song.Hope my mod helps :)
DeletedUser_1133841
Kay! Here I go, Danny! DON'T BRICK ME IF IT SOUNDS HARSH, I CAN'T MAKE IT SOUND NOT HARSH. /hides. /shot ahead of time.

Mod, hohoho!
[General]
  1. You shouldn't use 255,255,255 as a combo color. Kiai makes the hits flash, so it becomes blinding. Ahh, I saw that somewhere... Yes! This says not to. It's a rule. xD Just make it a little gray?
  2. Insane's second kiai time ends at 2:07:984. Normal and easy's ends at 2:08:328. Decide which one you want, then change the other(s).
  3. Insane's last kiai time starts at 03:03:798. Normal and easy's starts at 3:03:109. Same as above.
  4. Your insane loves to be different, Danneh-boy! Insane's last kiai time ends at 3:25:848. Normal and easy's last kiai time ends at 3:25:503. Fiiix.
  5. Note: These are accurate as long as you didn't change easy's kiai when you fixed the distance spacing. XD Not checking again. /hides
  6. ...I just. don't want to bother you with this again, but. your BG, bro. IT'S ITTY BITTY. I couldn't find the same one as your current, but here, and here, and here, and lastly, here. All are similar to what you had at first (I think; my memory, GEH) but, are larger in size. (And name it "BG".) HUMOR ME, MAYBE?!

Think that's about it for that, checked the .osu files for inconsistencies... Meh. xD

[Easy]
  1. 01:01:834 (1) - This slider that repeats on the 1/2 sounds a little odd to me. Maybe simply this?
  2. 01:40:077 (2,3,4,1,2) - This almost got me. xD After the couple 1/1 hits, waiting for the stack was a bit jarring. Just something to possibly consider removing from an easy, since I'd think to usually avoid stacks altogether in easy difficulties. xD NOT THAT I MAKE EASY DIFFS ALL THAT OFTEN. HUEHUEHUE. /shot.
  3. 02:29:345 (4,5) - I find that this also sounds a little odd. 02:29:345 - & 02:29:689 - sound like they should have hits there, but 02:30:034 - doesn't to me.
[Normal]
  1. Comment: It wouldn't be terrible to add a few 1/2 hits in this diff. xD Not many, or many in a row, but. Considering my diff just a level above is constantly on the 1/2... Anyways.
  2. The distance spacing in this one is also a bit high... Maybe change it to 1.1 or 1.2?
  3. 00:41:507 (2,3) - 01:03:557 (5,6) - 01:44:900 (2,3) - 02:06:950 (5,6) - 03:24:125 (5,6) - I strongly suggest angling these. Similar to what Lanturn suggested to me (didn't read if he said the same thing to you, but- /lazy /runs!), the tiny repeat sliders should give a better indication of which side they're ending on. Because they're both straight, it can be confusing. /coming from someone who doesn't read approach circles. /hides. I remember when I could only play normals, and tiny repeats confused the crap out of me. I would crazy break combo on them. XD THEN I'D RAGE.
    02:11:085 (1) - 02:16:597 (1) - 02:22:110 (1) - All these spinners in normal, but breaks in insane? o:
I'M TOO TIRED TO CONTINUE. I TAKE WAY TOO LONG WITH MODDING, WHY. I'll mod insane tomorrow LATER TODAY (;_;), promise. xD

EDIT:
[Insane]
Okayyy, time for insane. I didn't find any problems during the test, though. xD
  1. What's the purpose of the timing sections at 3:00:40, 3:02:625, and 3:02:797? If they're not doing anything, delete them.
  2. The inherited timing section at 3:46:565 isn't snapped, so it's only affecting 03:46:864 (5). If it's your intention to have both of those smaller sliders at 2.0x slider velocity, resnap it to 03:46:520. And if you do want them at 2.0x, check that they end on the beat you want them to. (03:46:864 (5) - is on the 1/8.)
  3. 03:46:520 (4,5) - Isn't that unrankable...? Stacking sliders like that... Have to ask someone smarter than me. xD
Think that's all I can do;; Good luck, Dannyyyy. c:
Topic Starter
Danny

Spring Roll wrote:

hi~hi~ i come to mod your map~
Eazy
00:16:011 (4,1) - These two colors are a little similar( it means i cant recognize it the first time i played,i dont know what others think :) ) I'll see if anyone else has a problem with the colors.
00:21:524 - Add a note Done
01:56:614 (4) - A small change about the shape Made it just a straight slider.
03:03:798 - I think kiai time is start from now :) I thought I changed it, I guess it didn't save... Fixed
03:22:747 (1) - A little ugly,change the shape like this Fixed.

Normal
00:25:658 (4) - Ctrl+G Done, good idea.
00:26:692 (5,6,7) - regular triangle plz Fixed
00:40:473 (1) - Making this slider parallel to 00:40:129 (4) - 's border makes the slider more beautiful
00:42:196 (3) - move it ↑ a little,the same height with 00:41:507 (2) -
00:44:607 (4) - move it ↓ a little,the same height with 00:44:263 (3) -
01:04:246 (6) - move it → a little Fixed ^
01:29:396 (4) - Also make it parallel to 01:30:430 (5) - 's border
01:40:077 (4) - the same,to 01:39:388 (2) - 's border
01:59:026 (3) - the same,to 01:58:681 (2) - 's border :) Hopefully I made the sliders you said better haha.
02:27:967 (1,2,3,4,1,2,1,2,3) - the hitsound is tooo loud(Especially,finish) Took out some of the finishes, as well as at the ending of the song.
03:03:798 - kiai time start from now Fixed.
03:07:243 (4) - Move to ( x=248 y=184 )
03:08:277 (5,6) - Move to ( x=388 y=188 ) Moved them
03:22:058 (4) - Ctrl+G Done.
03:22:747 (1,2,3,4) - Move the 1,make a square with these four notes Done.



Kanra's Hard
Very nice.Icant find any thing to mod ,XD
01:52:997 (4) - Ctrl+G
02:29:517 (3) - Move to (191 , 102)


Insane
00:15:322 (6,7,8) - The same shape plz. Copy and pasted the first one.
00:28:414 (1,2,3) - Distance Snap For some reason I was having a hard time getting the distance there, should be better now.
00:35:477 (2) - Reverse one time is okay
00:38:234 (2) - ↑
00:41:162 (3) - ↑ Fixed
00:50:637 (8) - Snap with the slider's head Didn't notice that :O Fixed.


Quite exciting song.Hope my mod helps :)

Thanks :) Very helpful mod.
Topic Starter
Danny

KuroKanra wrote:

Kay! Here I go, Danny! DON'T BRICK ME IF IT SOUNDS HARSH, I CAN'T MAKE IT SOUND NOT HARSH. /hides. /shot ahead of time.
I'm crying from how harsh this mod was, wow. T_T
Mod, hohoho!
[General]
  1. You shouldn't use 255,255,255 as a combo color. Kiai makes the hits flash, so it becomes blinding. Ahh, I saw that somewhere... Yes! This says not to. It's a rule. xD Just make it a little gray? O_O Will change it then.
  2. Insane's second kiai time ends at 2:07:984. Normal and easy's ends at 2:08:328. Decide which one you want, then change the other(s).
  3. Insane's last kiai time starts at 03:03:798. Normal and easy's starts at 3:03:109. Same as above.
  4. Your insane loves to be different, Danneh-boy! Insane's last kiai time ends at 3:25:848. Normal and easy's last kiai time ends at 3:25:503. Fiiix.
  5. Note: These are accurate as long as you didn't change easy's kiai when you fixed the distance spacing. XD Not checking again. /hides
  6. ...I just. don't want to bother you with this again, but. your BG, bro. IT'S ITTY BITTY. I couldn't find the same one as your current, but here, and here, and here, and lastly, here. All are similar to what you had at first (I think; my memory, GEH) but, are larger in size. (And name it "BG".) HUMOR ME, MAYBE?!
Kiai times should be the same now.
Think that's about it for that, checked the .osu files for inconsistencies... Meh. xD

[Easy]
  1. 01:01:834 (1) - This slider that repeats on the 1/2 sounds a little odd to me. Maybe simply this? Changed it.
  2. 01:40:077 (2,3,4,1,2) - This almost got me. xD After the couple 1/1 hits, waiting for the stack was a bit jarring. Just something to possibly consider removing from an easy, since I'd think to usually avoid stacks altogether in easy difficulties. xD NOT THAT I MAKE EASY DIFFS ALL THAT OFTEN. HUEHUEHUE. /shot. Made the 2 the proper distance from 1, not stacked anymore.
  3. 02:29:345 (4,5) - I find that this also sounds a little odd. 02:29:345 - & 02:29:689 - sound like they should have hits there, but 02:30:034 - doesn't to me.
I think I fixed it, took out the slider and put in a circle instead. O.o I'm not really sure what you mean.

[Normal]
  1. Comment: It wouldn't be terrible to add a few 1/2 hits in this diff. xD Not many, or many in a row, but. Considering my diff just a level above is constantly on the 1/2... Anyways. Not sure where I could add them, I'll get an idea eventually xD
  2. The distance spacing in this one is also a bit high... Maybe change it to 1.1 or 1.2? I think it'll work with the distance it is at now.
  3. 00:41:507 (2,3) - 01:03:557 (5,6) - 01:44:900 (2,3) - 02:06:950 (5,6) - 03:24:125 (5,6) - I strongly suggest angling these. Similar to what Lanturn suggested to me (didn't read if he said the same thing to you, but- /lazy /runs!), the tiny repeat sliders should give a better indication of which side they're ending on. Because they're both straight, it can be confusing. /coming from someone who doesn't read approach circles. /hides. I remember when I could only play normals, and tiny repeats confused the crap out of me. I would crazy break combo on them. XD THEN I'D RAGE. How would I angle these?
    02:11:085 (1) - 02:16:597 (1) - 02:22:110 (1) - All these spinners in normal, but breaks in insane? o: I added spinners in Insane and took them out here.
I'M TOO TIRED TO CONTINUE. I TAKE WAY TOO LONG WITH MODDING, WHY. I'll mod insane tomorrow LATER TODAY (;_;), promise. xD No rush, take your time. :P
mattdo44
Easy

02:09:362- The breaks aren't needed, they should be fine because of the HP Rate.

Hard

I think the AR should be dimmed down to 7 instead of 8.

Overall

The volume is just a little loud.
KonataN
mod time! .. after a long break xD
feel free to ignore anything xD
i only can tell what i dont like, i suck at making suggestions :p

Insane:

00:12:911 (1,2,3,4,5) - okay, the spacing is kinda irregular where a regular one would be nice. how about correcting the position with distance snap 1.4 as you did on the next combo?
00:15:322 (6,7,8) - do you think they look more pretty that way?:
SPOILER
120,264,15322,2,0,P|130:325|150:355,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,264,15839,2,0,P|258:320|284:344,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
344,264,16356,2,0,P|388:307|422:320,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
00:17:217 i already can hear the guitar so i'l recommend placing a circle here
00:22:730 ^same
00:33:410 (2,3,4,5,6,7,8,1,2,3,4,5,6) - please correct that shape that it looks regular and nice
00:36:855 (2,3,4,5,6) - this stream should go until 00:37:372 so please remove 00:37:372 (1) - and continue the stream
00:42:540 (12,13,14,15) - please do some minor improvements to the shape of the stream
00:42:885 (16) - please shape this slider that it fits to the shape of the stream
00:43:229 (1) - recommending a bigger spacing that its regular to the new combo of this object
00:44:091 (4) - how about rotating this slider that it looks better?
00:45:469 (2,3,4) - it kinda feels misplaced, it doesnt follow the music in any way. i think you should remove the triple
00:46:158 (1,2,3) - ^same
00:48:397 it shouldnt be empty here since the song started again
00:53:910 ^same
00:56:494 (4,5,6,7) - i find this stream is kinda unfitting.. the other 2 are fine imo
00:59:422 it shouldnt be empty here since the song started again
01:03:901 (4,5,6,7,8,9,10,11,12,13) - the drums keep ... drumming (D:) until 01:04:849, so the stream should.
01:15:271 (4,5) - please look that at least the value of y is the same
01:16:993 (4) - please put it on the same x coord. as 01:16:821 (3) - and correct the spacing to the other objects after that, too
01:19:233 (2) - maybe rotate it a little so it looks better?
01:19:750 (3,4,5,6) - it would be nice if you could get this pattern that theres no slider~circle overlap since it looks less sexy
01:22:850 (5) - this one doesnt fit to the other objects in its combo because its a higher difference of height than the others have..
01:36:976 (1,2,3,4,5,6,7,8,9,10,11) - the stream should continue until 01:37:924 and from 01:38:010 to 01:38:354 a slider would perfectly fit to the music
01:39:216 (4,5,6,7,8,9,10) - the stream doesnt fit to the music at all
01:41:972 (3,4,5,6,7,8,9) - ^same
01:45:073 (3,4,5,6,7,8,9,10,11,12) - maybe continue that stream until 01:46:278 and get rid of the slider?
01:49:379 (2,3,4) - the tripe doesnt fit to the music at all
01:50:068 (6,7,8) - ^same
01:50:757 (10,11,12) - ^same
01:51:791 it shouldnt be empty here since the song started again
02:07:122 (7,8,9,10,11,12,13,14,15,16) - the drums go until 02:08:242 and so should the stream
02:39:336 (5,6,7) - i personally dont like those 3stacks the whole part along. also they appear at not making sense times that it doesnt even follow the music
02:58:458 (2) - that repeatslider doesnt fit to the music
03:02:075 (9,10) - please put them on the same x coord. as 03:01:731 (7,8) -
03:02:420 (11) - if you add one repeat to the slider it fits better in the sound-pattern of the combo
03:13:961 (11) - i'd recommend removing the repeat and add a circle at 03:14:478
03:14:823 (1,2,3) - can you fix the both sliders overlapping?
03:24:125 (1,2,3,4,5,6,7,8,9,10,11,12,13) - the stream should continue until 03:25:417
03:28:087 (2,3) - it would be nice if you could get this pattern that theres no slider~circle overlap
03:30:671 (7) - please improve the angle to the stream and add one more repeat
03:36:528 (4) - would look better if it wasnt stacked in the sliders end
03:46:520 (4,5) - if you want them to be like this, at least make (5) visible

you see, fixing some patterns and making some shapes look more pretty is mainly what i'd do
also, look at Kanra's Hards hitsounding. you should learn a lesson from it ^-^
Topic Starter
Danny

KonataN wrote:

mod time! .. after a long break xD
feel free to ignore anything xD
i only can tell what i dont like, i suck at making suggestions :p

Insane:

00:12:911 (1,2,3,4,5) - okay, the spacing is kinda irregular where a regular one would be nice. how about correcting the position with distance snap 1.4 as you did on the next combo?
00:15:322 (6,7,8) - do you think they look more pretty that way?:
SPOILER
120,264,15322,2,0,P|130:325|150:355,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,264,15839,2,0,P|258:320|284:344,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
344,264,16356,2,0,P|388:307|422:320,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
00:17:217 i already can hear the guitar so i'l recommend placing a circle here
00:22:730 ^same
00:33:410 (2,3,4,5,6,7,8,1,2,3,4,5,6) - please correct that shape that it looks regular and nice
00:36:855 (2,3,4,5,6) - this stream should go until 00:37:372 so please remove 00:37:372 (1) - and continue the stream
00:42:540 (12,13,14,15) - please do some minor improvements to the shape of the stream
00:42:885 (16) - please shape this slider that it fits to the shape of the stream
00:43:229 (1) - recommending a bigger spacing that its regular to the new combo of this object
00:44:091 (4) - how about rotating this slider that it looks better?
00:45:469 (2,3,4) - it kinda feels misplaced, it doesnt follow the music in any way. i think you should remove the triple
00:46:158 (1,2,3) - ^same
00:48:397 it shouldnt be empty here since the song started again
00:53:910 ^same
00:56:494 (4,5,6,7) - i find this stream is kinda unfitting.. the other 2 are fine imo
00:59:422 it shouldnt be empty here since the song started again
01:03:901 (4,5,6,7,8,9,10,11,12,13) - the drums keep ... drumming (D:) until 01:04:849, so the stream should.
01:15:271 (4,5) - please look that at least the value of y is the same
01:16:993 (4) - please put it on the same x coord. as 01:16:821 (3) - and correct the spacing to the other objects after that, too
01:19:233 (2) - maybe rotate it a little so it looks better?
01:19:750 (3,4,5,6) - it would be nice if you could get this pattern that theres no slider~circle overlap since it looks less sexy
01:22:850 (5) - this one doesnt fit to the other objects in its combo because its a higher difference of height than the others have..
01:36:976 (1,2,3,4,5,6,7,8,9,10,11) - the stream should continue until 01:37:924 and from 01:38:010 to 01:38:354 a slider would perfectly fit to the music
01:39:216 (4,5,6,7,8,9,10) - the stream doesnt fit to the music at all
01:41:972 (3,4,5,6,7,8,9) - ^same
01:45:073 (3,4,5,6,7,8,9,10,11,12) - maybe continue that stream until 01:46:278 and get rid of the slider?
01:49:379 (2,3,4) - the tripe doesnt fit to the music at all
01:50:068 (6,7,8) - ^same
01:50:757 (10,11,12) - ^same
01:51:791 it shouldnt be empty here since the song started again
02:07:122 (7,8,9,10,11,12,13,14,15,16) - the drums go until 02:08:242 and so should the stream
02:39:336 (5,6,7) - i personally dont like those 3stacks the whole part along. also they appear at not making sense times that it doesnt even follow the music
02:58:458 (2) - that repeatslider doesnt fit to the music
03:02:075 (9,10) - please put them on the same x coord. as 03:01:731 (7,8) -
03:02:420 (11) - if you add one repeat to the slider it fits better in the sound-pattern of the combo
03:13:961 (11) - i'd recommend removing the repeat and add a circle at 03:14:478
03:14:823 (1,2,3) - can you fix the both sliders overlapping?
03:24:125 (1,2,3,4,5,6,7,8,9,10,11,12,13) - the stream should continue until 03:25:417
03:28:087 (2,3) - it would be nice if you could get this pattern that theres no slider~circle overlap
03:30:671 (7) - please improve the angle to the stream and add one more repeat
03:36:528 (4) - would look better if it wasnt stacked in the sliders end
03:46:520 (4,5) - if you want them to be like this, at least make (5) visible

you see, fixing some patterns and making some shapes look more pretty is mainly what i'd do
also, look at Kanra's Hards hitsounding. you should learn a lesson from it ^-^
Thank you. Great mod, I tried my best to fix the appearance of my streams, they should be better now. I took most of your changes and applied them, very helpful, thanks again.
KonataN
i appreciate that you found my mod helpful! star'd
Little
Hi
from in-game chat request

[General]
The way you drew your sliders is kinda messy. Don't add unnecessary slider points, and don't end your slider points with the corner points... it's weird
I listed them in Easy diff just to show you what I meant; Be sure to go through other diffs and fix this.

For the following, make sure to change in ALL diffs:
Since you didn't map the instrumental intro, I suggest you put offset at the beginning of the mapped part?
Offset should actually be 00:12:566 ! The first chord of the song is actually on beat 2, and the vocals start on beat 3. Here is proof: http://www.onlinesheetmusic.com/monkey-wrench-p389868.aspx
Add more tags?

[Easy]
HP Drain 2 to match Overall Difficulty
02:33:160 - Remove inheriting section
03:02:764 - Remove inheriting section
There are a lot of random slider points on your sliders that are not necessary to make the shape O.o Get rid of them. (Select the slider and right click on the squares of the unnecessary points) They are at:
Sliders
00:16:011 (4) - 00:18:423 (1) - 00:23:936 (1) - 00:24:969 (2) - 00:24:969 (2) - 00:29:448 (1) - 00:31:171 (2) - 00:33:238 (4) - 00:48:742 (1) - 00:50:809 (1) - 00:56:666 (1) - 00:58:044 (2) - 01:17:338 (3) - 01:23:884 (3) - 01:29:052 (2) - 01:36:976 (5) - 01:40:077 (2) - 01:44:211 (1) - 01:55:925 (3) - 01:56:614 (4) - 01:58:337 (2) - 02:04:539 (3) - 02:05:572 (1) - 02:13:841 (1) - 02:21:076 (3) - 02:41:403 (5) - 02:56:907 (2) - 02:59:663 (2) - 03:09:310 (1) - 03:09:999 (2) - 03:27:570 (3) - 03:28:948 (1) - 03:30:327 (2) - 03:32:738 (2) - 03:36:873 (1) - 03:39:973 (1) - 03:41:352 (2) - 03:46:175 (1) -
Don't end your sliders with the red corner points? (Select the slider and right click on the red square at the END)
Sliders
00:36:683 (3) - 00:45:296 (1) - 00:54:943 (2) - 01:01:834 (1) - 01:18:716 (4) - 01:27:329 (1) - 01:29:052 (2) - 01:43:178 (2) - 01:44:211 (1) - 01:48:690 (1) - 01:52:135 (1) - 01:54:203 (1) - 02:07:295 (3) - 02:10:051 (3) - 02:21:076 (3) - 02:54:151 (4) - 02:55:529 (1) - 02:58:285 (1) - 03:01:731 (2) - 03:04:487 (2) - 03:07:243 (2) - 03:11:377 (1) - 03:15:512 (2) - 03:24:470 (3) - 03:28:948 (1) - 03:30:327 (2) - 03:39:973 (1) - 03:41:352 (2) - 03:47:209 (2) - 03:48:587 (3) -
00:12:911 (1,3) - I think this would look a lot better if it was symmetrical across y-axis. Copy 00:12:911 (1) and paste it at 00:14:633 , then Ctrl+H Ctrl+G, and be sure to check spacing after if you decide to make this change.
00:31:171 (2) - You could make this slider round, and "blanket" around 1. Eg:
00:33:238 (4) - And if you change that ^, make this symmetry again
00:41:507 (3) - Just to show you, this shape is actually really easy to make. Just do it like this:
01:27:329 (1) - This doesn't really look good. Make the inner curves more round?
01:23:539 (2,3) - I strongly suggest you don't stack notes in Easy diff. It is confusing for beginners.
01:30:775 (4,5) - ^
01:31:808 (1,1) - Blanket this. Eg:
01:36:632 (4,5) - Don't stack
01:41:110 (4,5) - ^
01:43:178 (2,3,1) - Try to make this flow better
02:03:160 (1,3) - Try to change this. 1 is covering the head of 3, and this is Easy diff, so make it easier to see for beginners.
02:19:698 (2,3) - Make these the same shape?
02:27:278 (1,2,3,4,5,1,2,3,4) - So many circles. May be hard for beginners to keep up; Try to use some sliders in there.
02:45:538 (1,2) - Don't stack
02:50:017 (3,4) - ^
02:53:462 (3,4) - ^
03:12:756 (2,3) - ^
03:18:268 (5,6) - ^
03:27:226 (2,3) - ^
Why does basically everything have clap? O.o If you want that sound on every hit, just make it "normal-hitnormal.wav"
00:12:911 (1) - Maybe add finish on head of slider?
00:45:296 (1) - Remove whistles?
00:50:809 (1) - Remove whistles?
On a lot of notes here, you used all 3 hitsounds. This might be a bit excessive.
01:03:211 (1) - I think finish would be better here.
01:26:296 (1,2) - Be consistent. Use the slider like you did all the other times on this figure.
01:32:842 (1) - Add finish on head

[Normal]
02:33:160 - Remove inheriting section
03:02:764 - Remove inheriting section
Check all slider points that are like the ones i mentioned in Easy. Fix them.
00:13:944 (3) - Make this horizontal
00:14:978 (4,5) - Stacks are ok, but might be hard for beginners, just keep that in mind.
00:17:389 (1) - I suggest you only put whistle on 1st and 3rd hits of the slider. Same everywhere else you do this.
00:28:414 (1,2) - Keep it consistent, I suggest you use the same pattern for all of these.
00:39:095 (3,4) - Avoid doing this in lower difficulties! It hides the circle and is confusing. Please fix.
00:41:507 (2,3) - Try something else? This is hard for Normal because the player won't know how may times the sliders reverse.
00:44:607 (4,3) - Stack these perfectly
00:45:641 (1,4) - ^
00:57:700 (4) - Make the first segment of this slider perfectly vertical.
01:02:178 (1,2,3,4) - Though this is spaced evenly, it looks awkward. Change the visual pattern?
01:03:557 (5,6) - same as 00:41:507 (2,3)
01:31:808 (1,2) - Consistency
01:35:598 (1,2,3,4) - Try a different rhythm pattern? This isn't really what I hear in the music.
01:36:976 (5) - Try not to do this
01:42:488 (3,4) - Same as 00:39:095 (3,4)
01:44:900 (2,3) - Same as 01:03:557 (5,6)
02:06:950 (5,6) - ^
02:11:084 - Insert break!
02:16:597 - Insert break!
02:19:353 (7) - New Combo
02:22:109 - Insert break!
02:31:067 (1) - Remove New Combo
02:49:672 (1,2,3,4,5,6,7) - Try to make this shape perfect >< (and symmetrical around 0,0) Such that 02:51:739 (7) is stacked with 02:49:672 (1)
02:52:084 (1,2,3) - This doesn't flow. Try to flip 02:53:117 (2,3) horizontally; you will have to move things around a bit to fix spacing afterwards, but it will flow a lot nicer.
03:01:386 (1,1,1) - Remove New Combos. This is excessive, and unnecessary.
03:02:764 (3) - same as 01:36:976 (5)
03:17:234 (1,2,3) - Try to move these so that either 03:17:579 (2,3) are stacked with end of 03:16:201 (3) or not overlapping.
03:21:369 (3,4) - Spacing!
03:23:781 (4) - Stack with end of 03:22:058 (4)
03:24:125 (5,6) - Same as 02:06:950 (5,6). Additionally, they're not aligned ><
03:28:948 (1,2) - Spacing!
03:39:973 (1,2) - Try not to stack here, since the timing is different from all your other stacks.
03:41:352 (1,2) - ^
03:44:452 (1,2) - Same as 01:42:488 (3,4)
03:45:830 (1,2) - ^
03:50:309 (5) - Center this on grid?

[Kanra's Hard]
00:12:911 (1) - Add clap on head?
02:29:345 (2,3) - How about switching positions of these for more variation?
03:04:659 (4) - Make this slider round to blanket 03:04:315 (3) better?
Nice map :)
I especially like the middle section with the symmetry. It went really well with the musical style.

[Insane]
I would set HP Drain and Overall Difficulty to 7.
Check all slider points that are like the ones i mentioned in Easy. Fix them.
Since this is insane, you don't have to use distance snap.
Your use of clap is excessive. It sounds kinda bad on streams.
I'm not very good at the game, so I might not have much to say here. Nevermind
00:15:322 (6,7,8) - Try to make this look better by rotating each consecutive slider by -30 degrees:
00:17:389 (1,2) - Don't overlap. It doesn't look good
00:18:768 (2,3) - Awkward. Try something like this instead?:
00:22:902 (1,2) - Don't overlap
00:27:725 (7,8) - ^
00:28:414 (1,2,3,4,5,6) - Make symmetry across y-axis as opposed to rotational.
00:45:813 (5,6) - I would not stack these.
01:05:968 (4,5) - Don't overlap
01:20:094 (5,6) - Don't overlap
01:26:812 (5) - Keep this in pattern with 01:26:123 (1,2,3,4)
01:27:329 (1,2) - These parallel sliders feel awkward like at 00:18:768 (2,3)
01:34:564 (7) - Curve the other way, it flows better:
01:41:972 (3,4,5,6,7,8,9) - Why make a stack here when all others were streams?
01:58:337 (4,5,6) - Make rotational symmetry
02:37:269 (6,7,1) - These should be together like 02:34:513 (5,6,7) . Revise your combos.
To keep the pattern, the groups of 3 should be at: 02:34:513 (5,6,7) - 02:37:269 (6,7,1) - 02:40:025 (7,1,2) - 02:42:781 (1,2,3) - 02:45:538 (2,3,4) - 02:48:294 (3,4,5) - 02:51:050 (4,5,6) - 02:53:806 (5,6,7) -
I don't like how the pattern shifts the way you made it. It doesn't go with the music. Also, this section gets boring. Maybe try something else?
02:56:563 (4,5) - Awkward jump when you actually decreased spacing between 02:55:529 (2,3) . Change this.
02:56:046 (3,5) - Stack these perfectly. You can manually do this by turning off grid snap
03:01:731 (7,8,9,10,11) - Confusing.
03:17:062 (1,2,3) - Stack these perfectly
03:19:474 (6,7) - Center on grid
03:28:087 (2,3) - Don't overlap
03:30:671 (7) - Reverse one more time.
03:34:461 (1,2) - Stack ends perfectly
03:35:839 (3,4) - ^
Check all your hitsounds. It's very noisy.

Good Luck~
Topic Starter
Danny
On 2/6/14, I finished my remap of my Insane. I feel like it is much better than it was before. Also going to tune up the easy / normal since I have more experience now.
toybot
:D awesome, now that you've remapped the insane. And thanks for mod, I hope my suggestions were somewhat helpful also
DarkVortex
Heya :3
here we go :D
Easy
Some kiais aren't snapped. Check and fix them
  1. 00:19:508 (2) - One more reverse and shorten the next slider by one reverse. Also align it with 1.
  2. Maybe consider a pattern like this starting at 00:23:642 - ?
    http://puu.sh/6XgeC.jpg
  3. 00:29:499 (1) - This slider looks ugly
  4. 00:37:768 - It feels like here's a note missing
    00:40:524 - ^
  5. 00:46:726 (2,3) - Delete 2, move 3 to 00:46:726 - and add one reverse to it
  6. 00:52:238 (2,3) - Delete 3, shorten 2 to a 2/1 slider and add one reverse
  7. 00:54:650 (2) - 1 beat earlier?
  8. 00:57:751 (2) - Also 1 beat earlier?
  9. 01:41:506 (5,1,2) - Delete 5, move 1 and 2 one beat earlier and add a reverse to 2
  10. 01:44:263 (1) - Extend till it ends on the first beat. You have to delete 01:46:674 (1) - then though cause it's too close.
  11. 01:48:052 (2) - 1 beat later?
  12. 01:52:875 (2,3,1) - THIS looks ugly as hell
  13. 01:55:632 (2,3,4) - Reuse the pattern from 01:50:119 (2,3) - here. Sounds better than the 2 sliders.
  14. 02:09:413 (2,3) - Replace 2 by a circle and nudge 3 one beat earlier
  15. 02:14:926 - Add a circle here?
  16. 02:19:749 (2,3) - Move them 1 beat earlier and add a circle between them
  17. 02:37:320 (2,3,4) - Looks ugly, make the slider surround the circle perfectly
    02:40:076 (2,3,4) - ^
    02:48:344 (2,3,4) -
  18. 03:07:294 (2) - Replace by a circle


Normal
A lot of elements are not snapped here. Open AiMod and fix them yourself.
Also this is a map where you're playing mostly on every downbeat although the song has more variations (especially after 02:08:380 - until 02:33:186 - ). A few more patterns which are using 1/2s would give the map some fresh air ;)
  1. 00:33:633 (5) - Reverse sliders like this might be confusing for new players
    00:41:557 (2) - Same here
    01:37:027 (3) - ^
    01:44:951 (2) - ^
    02:07:001 (5) - ^
    03:24:176 (5) - ^
  2. 00:40:180 (4,1) - Inconsistent spacing
  3. 01:26:347 (1) - Nudge 2 grids down
  4. 01:42:539 (3) - Stack with the end of 01:41:161 (1) -
  5. 01:50:119 (4,5,6) - This pattern even confused me on my first play, maybe stack 5 and 6?
    01:55:632 (4,5,6) - ^
  6. 01:54:598 (1) - Move to (248,308) for a good symmetry
  7. 02:13:892 - Maybe use a pattern like this?http://puu.sh/6W1DY.jpg
  8. 02:22:160 (1) - Also use a slider here instead like you did before twice
  9. 02:30:257 - Consider a pattern like this? (dunno if it's too hard for a normal, decide yourself :P) http://puu.sh/6W1Xi.jpg
  10. 02:32:325 (6) - Inconsistent spacing
  11. 02:47:311 (1) - Stack with 02:45:934 (4) -
  12. 03:31:411 (1,3,5) - Stack more beautifully

    Really you can tune up the normal even more :P

Kanra's Hard
Also some objects and the kiais aren't snapped here.
  1. 00:31:911 (7) - NC?
  2. 00:31:739 (6,7) - Stack more perfectly
  3. 00:32:255 (8) - Align this with 1 and 3 at something around (195,255)
  4. 01:24:279 (7) - NC?
  5. 01:29:792 (6) - NC?
  6. 01:35:304 (8) - NC?
  7. 01:59:077 (5,6) - Change order
  8. 03:30:034 - Add a circle here
    03:35:546 - ^
    03:41:058 - ^

    What about mapping something during 02:08:380 - until 02:22:161 - ? This part is too good to be left out (the normal diff doesn't have a break there as well)

    Good map after all :3


Insane
  1. 00:15:374 (1,2,3,4,5) - These sliders have different angles between them, maybe change it to something like this (took 00:15:374 (1) - and turned it by -10° every time): http://puu.sh/6VUSk.jpg
  2. Remove 00:18:130 (4) - ? It feels like theres a break in the music here.
    00:23:642 (6) - Same here
    01:21:524 (9,10) - ^ (maybe you can leave 10 like that but 9 doesn't fit at all)
    01:27:036 (5) - Remove (and if you left the 10 from above add a circle here 01:27:208 - )
    01:32:549 (10) - ^
  3. 00:18:819 (2) - Move to (137,180) to stack it with the end of 00:20:369 (8) -
  4. 00:28:810 (9) - Shorten this to a 1/2 slider and delete 00:29:327 (10) -
  5. 00:42:849 (8) - Reshape the stream so that it stacks with 00:41:816 (4) -
  6. 00:46:037 (2,3,4,5,6,7) - Use the Polygon circle option for that (looks better imo)
    Same at 01:13:944 (3,4,5,6,1,2) -
  7. Patterns like 00:53:961 (1,2) - feel quite random because sometimes you use them when theres no need for them imo but you're not using it here 00:57:751 (6,7,8,9,10) - for example
    Same here 00:12:962 (1,2) - here 00:18:475 (1,2) - and here 00:29:499 (1,2) - (maybe there's a deeper reason but i didn't find it yet :( )
  8. 00:59:474 (11,1) - Stack with 00:58:096 (7) -
  9. 01:05:675 (3) - Stack with 01:04:297 (1) -
  10. 01:08:776 (6) - Stack with 01:07:915 (2) -
  11. 01:29:792 (1,2,3,4) - Liked this pattern :3 What about continuing it at 01:31:170 (5,6,7,8) - ?
  12. 01:43:229 (9) - Stack the end with 01:42:023 (3) -
  13. 01:46:157 (6) - Stack with 01:45:210 (3) - and slightly reshape the stream
  14. 02:02:350 (7) - Stack the end more perfectly with 02:00:972 (4) - and 02:03:212 (1) -
  15. 02:00:800 (3,4) - Change order
  16. 02:09:413 - Add circle here?
  17. 02:11:136 (1) - Divide this into 2 spinners like http://puu.sh/6VYeL.jpg
  18. 02:16:649 (1) - ^
  19. 02:21:989 (1) - ^ (and add a circle here after 02:24:745 - )
  20. 02:18:888 - You can add 2 triples here if you like
  21. 02:29:052 (4) - Remove
  22. 03:11:084 (7) - Stack with 03:09:878 (3) -
  23. 03:19:525 (10,11,12) - You never used a triple at a spot like this. Why here? (Try to keep it consistent although it's in the music)
  24. 03:22:282 (7) - Shorten it to a 1/2 slider
  25. 03:31:239 (6) - Stack with 03:30:206 (4) -

KonataN wrote:

look at Kanra's Hards hitsounding. you should learn a lesson from it ^-^
^this. A clap on like every note is a bit too much.
Also check out if everything is aligned a bit more beautifully.

Good luck with it man :)
samplefish
hi danny! from pm m4m :D

[General]
disable widescreen support (i think its for storyboards)
i personally hate the countdown.
kiai time inconsistent, personally i agree more with kuronoya's kiai time, but both are okay.


[Easy]
would be cool if NC was consistent through all diffs, but i think its not that big of a problem

00:46:898 (1,2) - better blanket
01:28:759 (2) - try
44,224,88759,2,0,B|88:204|88:204|119:269|191:269,1,160
01:36:683 (4) - perhaps move this to 01:36:511 (4) - would be cooler
01:44:952 (1) - end one white tick earlier for easier playability?
02:21:989 (1) - ^


[Normal]
i think NC could use some work, not very consistent with the insane, ie 00:18:819 (3) - is NC on insane but not here. also, 00:23:642 (1) - is not NC on insane yet but is NC here.

00:17:441 (6) - use approach circle for better blankets, like http://puu.sh/93GDj.jpg, into http://puu.sh/93GFj.jpg
00:18:302 (2,3) - little bit more spacing
01:54:081 (4) - i think stacking notes on ends in a normal is relatively tough
02:16:476 (1) - end on one white tick earlier, i dont think it sounds that much worse, plus its easier to get back into hitting notes with more time.
02:21:989 (1) - ^
02:30:602 (1) - could work, i dont think id NC those though.
02:41:799 (7) - NC
02:42:833 (1) - if ^, then take out NC
02:44:211 (4) - NC
02:45:934 (1) - if ^, then take out NC

[Kuronoya's Hard]
00:20:886 (8) - NC

[Insane]
00:18:130 (4) - i think itll give your map some nice flavor if you make this slider x.5 SV, something like this http://puu.sh/93Dry.jpg would be more fun to play and would fit the music more i think
00:26:399 (1,2,3,4) - would be cool if you blanket these better with a little more space between them? http://puu.sh/93DWn.jpg
00:27:777 (5) - feels a little out of place imo, this might be pretty cool. http://puu.sh/93Eo7.jpg
00:28:810 (9) - same thing as 00:18:130 (4) -
00:33:978 (2) - i think this is a better place to start the NC
00:42:936 (1) - dont think NC is necessary
00:48:449 (13) - i like the NC better here
01:03:608 (6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8) - try using the convert slider to stream, itll look better. https://osu.ppy.sh/b/230127 this has some pretty good looking streams that look like yours
01:14:633 (1) - NC to fit the section right before it
01:32:549 (10) - same as 00:18:130 (4) -
01:45:640 (8) - better spot for NC
01:49:431 (4) - 185,57 01:49:603 (5) - 275,24, looks nicer
01:58:044 (2) - 256,244 01:58:216 (3) - 176,192 01:58:388 (4) - 176,96, looks nicer
02:05:968 (3,7) - would be cool if you could stack these
02:25:434 (4,8) - stack would be nice
03:24:865 (2) - NC here instead?

awesome mapset! godspeed.

Topic Starter
Danny

samplefish wrote:

hi danny! from pm m4m :D

[General]
disable widescreen support (i think its for storyboards)
i personally hate the countdown.
kiai time inconsistent, personally i agree more with kuronoya's kiai time, but both are okay. Used Kuronoya's


[Easy]
would be cool if NC was consistent through all diffs, but i think its not that big of a problem

00:46:898 (1,2) - better blanket Tried
01:28:759 (2) - try
44,224,88759,2,0,B|88:204|88:204|119:269|191:269,1,160
Done
01:36:683 (4) - perhaps move this to 01:36:511 (4) - would be cooler It sounds better for the drums how it is
01:44:952 (1) - end one white tick earlier for easier playability? Done
02:21:989 (1) - ^ Done


[Normal]
i think NC could use some work, not very consistent with the insane, ie 00:18:819 (3) - is NC on insane but not here. also, 00:23:642 (1) - is not NC on insane yet but is NC here.

00:17:441 (6) - use approach circle for better blankets, like http://puu.sh/93GDj.jpg, into http://puu.sh/93GFj.jpg Done, nice tip
00:18:302 (2,3) - little bit more spacing Done
01:54:081 (4) - i think stacking notes on ends in a normal is relatively tough Ill watch newer players attempt and see how it goes
02:16:476 (1) - end on one white tick earlier, i dont think it sounds that much worse, plus its easier to get back into hitting notes with more time. Done
02:21:989 (1) - ^ Done
02:30:602 (1) - could work, i dont think id NC those though. Done
02:41:799 (7) - NC Done
02:42:833 (1) - if ^, then take out NC ^
02:44:211 (4) - NC Done
02:45:934 (1) - if ^, then take out NC ^

[Kuronoya's Hard]
00:20:886 (8) - NC Done

[Insane]
00:18:130 (4) - i think itll give your map some nice flavor if you make this slider x.5 SV, something like this http://puu.sh/93Dry.jpg would be more fun to play and would fit the music more i think Thats actually a really neat idea!
00:26:399 (1,2,3,4) - would be cool if you blanket these better with a little more space between them? http://puu.sh/93DWn.jpg Done
00:27:777 (5) - feels a little out of place imo, this might be pretty cool. http://puu.sh/93Eo7.jpg Done
00:28:810 (9) - same thing as 00:18:130 (4) - I wanted to change it a little bit, ill see
00:33:978 (2) - i think this is a better place to start the NC Done
00:42:936 (1) - dont think NC is necessary Done
00:48:449 (13) - i like the NC better here Done
01:03:608 (6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8) - try using the convert slider to stream, itll look better. https://osu.ppy.sh/b/230127 this has some pretty good looking streams that look like yours I did use convert slider for that i believe, hmm ill take a look at that map
01:14:633 (1) - NC to fit the section right before it Done
01:32:549 (10) - same as 00:18:130 (4) - Done
01:45:640 (8) - better spot for NC Done
01:49:431 (4) - 185,57 01:49:603 (5) - 275,24, looks nicer Done
01:58:044 (2) - 256,244 01:58:216 (3) - 176,192 01:58:388 (4) - 176,96, looks nicer Done
02:05:968 (3,7) - would be cool if you could stack these Done
02:25:434 (4,8) - stack would be nice Done
03:24:865 (2) - NC here instead? Done

awesome mapset! godspeed. Thanks man been hard at work <3

<3
Raiho
Danny <3
I don't know how to mod well and can't test play but here.

[Easy]

01:48:913 (5) - End not snapped
01:54:080 - ^Same

[Normal]

01:48:913 (5) - Again end not snapped
01:54:080 - ^
01:21:524 (1) - and 01:30:481 (1) - I think there should be NC somewhere in these combos. 01:24:280 (6) - Maybe here and 01:30:481 (1) - here? I don't usually see easier maps with high number combos

[Kuronoya's Hard]

01:24:624 (8) - Unsnapped end
03:10:566 - ^
03:11:427 - ^
03:13:322 - ^
03:13:322 - ^

[Insane]

01:04:383 (2) - Should fix that circle so it's even like
02:08:121 (4) - I think you should angle this like 02:07:690 (5) - so it's consistent
03:02:471 - Maybe change this since the next beat is here?

That's all I have. Mostly just check AImod and that few things in the normal and insane. Looks good :)
Take a star too <3
Indeed_old_1
Hi hi Danny o/

[General]

Heck yeah Foo Fighters! You should totes add hitsounds, or ask someone to do it for you, I'm no good at them. In your Normal/Easy difficulties I would suggest making another break, it is a long song and players need a break to readjust once in a while! I suggest putting one starting here 02:55:580 and ending before the last Kiai time, to give it some build up!

[Easy]

  • I suggest using 1.0 distance snap for this difficulty.
    00:20:542 (2) - move this to x:168 y:172
    00:22:264 (3) - move to x:204 y:244
    00:51:894 (3) - extend this slider, like this
    00:57:062 (4) - new combo
    01:30:826 (4) - move to x:456 y:108
    01:55:287 (3) - extend this slider, like this
    02:00:455 (4) - new combo
    02:46:967 (5) - ^
[Normal]

  • 00:27:777 (6) - new combo
    00:40:869 (2,3) - change this to a 1/2 slider, like this
    01:19:112 (5) - new combo
    01:24:280 (6) - ^
    01:27:381 (2) - move this to this time 01:27:381 and this placement x:300 y:236
    01:30:481 (7) - delete this
    01:30:654 (8) - new combo and move to this time 01:30:481
    02:47:656 (6) - new combo
    03:07:295 (3,4) - change this to a 1/2 slider, like this
    03:11:601 (5) - new combo
    03:31:756 (2,3) - change to 1/2 slider
    03:32:790 (5) - new combo
    03:45:021 (1,2) - change to 1/2 slider
    03:50:361 (9) - new combo
[Hard]

  • I don't really have a lot to mod on this one, it's very well made
    00:59:473 (10) - new combo and move to x:163 y:180
    01:24:279 (7) - new combo
    01:29:792 (6) - ^
    01:35:304 (8) - ^
    01:57:354 (3) - new combo, and move to x:117 y:74
    02:02:867 (9) - new combo and move to x:443 y:139
    03:20:042 (5) - new combo and move to x:507 y:250
    03:50:016 - I don't think the slider velocity change is needed, I would suggest removing it
[Insane]

  • You have no breaks in this difficulty! I suggest adding at least one, it's a very long song and people need time to readjust! Add one starting here 01:04:986 and ending here 01:16:011
    I literally have barely nothing to mod on this difficulty, well done Danny.
    00:59:474 (11) - new combo
    01:34:960 (8) - new combo
    01:49:775 (6) - ^
    01:55:460 (6) - ^
    02:07:690 (5) - move this to x:324 y:213
    02:08:207 (5,6,1) - move these to x:180 y:261
    03:18:836 (7) - new combo
Hope it gets ranked! Good luck!
Topic Starter
Danny

Raiho wrote:

Danny <3
I don't know how to mod well and can't test play but here.

[Easy]

01:48:913 (5) - End not snapped
01:54:080 - ^Same

[Normal]

01:48:913 (5) - Again end not snapped
01:54:080 - ^
01:21:524 (1) - and 01:30:481 (1) - I think there should be NC somewhere in these combos. 01:24:280 (6) - Maybe here and 01:30:481 (1) - here? I don't usually see easier maps with high number combos

[Kuronoya's Hard]

01:24:624 (8) - Unsnapped end
03:10:566 - ^
03:11:427 - ^
03:13:322 - ^
03:13:322 - ^

[Insane]

01:04:383 (2) - Should fix that circle so it's even like
02:08:121 (4) - I think you should angle this like 02:07:690 (5) - so it's consistent
03:02:471 - Maybe change this since the next beat is here?

That's all I have. Mostly just check AImod and that few things in the normal and insane. Looks good :)
Take a star too <3
Thanks mantrigger, fixed up everything in the aimod and tuned up the stream/slider.
riffy
Yo, we did an IRC mod!

log
10:00 *-Bakari- is editing [http://osu.ppy.sh/b/257742 Foo Fighters - Monkey Wrench [Insane]]
10:01 -Bakari-: Goood job with the map! Mind a little mod?
10:01 Danny: Id love one -- let me apply 1 update real fast
10:01 -Bakari-: Sure thing :)
10:04 Danny: updated
10:04 Danny: i was playing aroundd with hitsounds haha
10:04 Danny: youre a mapper yourself right?
10:04 Danny: i recognize the name
10:05 -Bakari-: Well, I mostly mod people's maps and rarely get my own maps ranked :P
10:05 -Bakari-: Anyway, let's start with some general stuff
10:05 -Bakari-: Can you please change the BG you really need a better one?
10:06 Danny: ive been considering it idk what is a good option for this song
10:06 -Bakari-: let's see
10:07 -Bakari-: http://puu.sh/98wZ9/33c495b36d.jpg
10:09 Danny: oh wow thats pretty neat
10:09 Danny: let me see how it looks ingame
10:10 -Bakari-: You can also try [http://puu.sh/98x85/ccc9b71258.jpg this one!]
10:11 Danny: http://www.musiclipse.com/wp-content/uploads/2014/03/foo-fighters-large-wallpaper.jpg ?
10:12 Danny: haha this is pretty neat http://fc05.deviantart.net/fs70/f/2011/102/1/d/foo_fighters_metal_wall_by_jerrydmills-d3duulw.jpg
10:12 -Bakari-: Looks cool
10:12 Danny: that second one is pretty sick
10:12 Danny: the one i sent
10:12 -Bakari-: Just don't forget to resize it properly :P
10:12 Danny: mmm
10:13 Danny: what are the proper dimensions
10:13 -Bakari-: 1024x768 or 1366x768 are the recommended ones
10:13 Danny: ahh right
10:15 -Bakari-: and you may need to change combo colours to make them fit with the new BG!
10:15 Danny: yeah like a blue/white/gray?
10:15 Danny: do you think that metallic looking one is fine?
10:16 -Bakari-: https://osu.ppy.sh/ss/1661237 it looks pretty cool
10:17 Danny: https://osu.ppy.sh/ss/1661238 how about this
10:17 Danny: i put it over the old version of my map lol, if it gets ranked im gonna submit the song using my old difficulties
10:18 Danny: and link it so people can see changes in mapping over 1 year :P
10:18 Danny: i had done every difficulty besides hard xD
10:18 -Bakari-: Oh my, this BG looks cool!
10:19 Danny: ok ill use it xD
10:19 Danny: so i should change it from 1680 x 1050?
10:19 Danny: or is that ok?
10:20 -Bakari-: it's kinda unrankable, you really should change it
10:20 Danny: ok
10:21 Danny: do you know a program i could use?
10:21 -Bakari-: you can just give it to me, so I can resize that
10:22 Danny: ok sure
10:22 Danny: theres the link to it http://fc05.deviantart.net/fs70/f/2011/102/1/d/foo_fighters_metal_wall_by_jerrydmills-d3duulw.jpg
10:22 Danny: are you modding this song because its english rock? xD
10:22 -Bakari-: Because it's english and because it's pretty cool <3
10:23 Danny: haha man
10:23 Danny: kinda my goal really
10:23 Danny: to bring this kind of music to osu
10:23 Danny: im getting a bit annoyed with the constant
10:23 Danny: tv size opening haha
10:24 -Bakari-: being here for 3 years I got really tired of those anime songs :D
10:24 Danny: exactly haha
10:24 Danny: the other songs im working on -- you can tell lol
10:24 *Danny is listening to [http://osu.ppy.sh/b/384660 Avenged Sevenfold - Nightmare]
10:24 *Danny is listening to [http://osu.ppy.sh/b/364744 Foo Fighters - Learn To Fly]
10:25 *Danny is listening to Green Day - 21 Guns
10:25 Danny: haha xD
10:25 -Bakari-: [http://puu.sh/98xSx/5e44672a0b.jpg BG link] / [http://www.faststone.org/FSViewerDetail.htm Editing software] just in case if you ever need it
10:25 Danny: people need to redownload the map for the new image correct
10:26 -Bakari-: Yeah
10:29 -Bakari-: Alright, now let's mod the diffs? :)
10:30 Danny: yeah :) im curious about why normal refuses to change colors
10:31 -Bakari-: probably some bug, kust leave it for now :)
10:31 *-Bakari- is editing [http://osu.ppy.sh/b/430615 Foo Fighters - Monkey Wrench [Easy]]
10:31 Danny: ok sure
10:32 -Bakari-: The rhythm seems to be quite complicated sometimes, like 00:55:684 (2,3,4) - here
10:32 -Bakari-: it is pretty hard to get it right and beginners wll be confused
10:32 Danny: yeah i was told to stray away from my 1/2 notes on the easy
10:32 Danny: i never got to doing that yet
10:33 -Bakari-: avoding such patterns for this kind of diff would be good, just try to do so when you get some time
10:33 Danny: right right
10:33 Danny: ill make tihs
10:33 -Bakari-: and for now, just reduce OD, so beginners will be able to deal with the rhythm as it is
10:33 Danny: http://puu.sh/98ylO/9c4b8d2f0b.jpg ?
10:33 Danny: ok
10:34 -Bakari-: http://puu.sh/98ylO/9c4b8d2f0b.jpg - this is really nice <3
10:34 -Bakari-: it looks like you're using some kind of polarity, which is awesome
10:35 Danny: whaddya mean haha
10:36 -Bakari-: [https://osu.ppy.sh/forum/t/55282 This thing]
10:37 Danny: watching
10:42 Danny: huhm i guess i did that haha and i didnt know
10:42 Danny: just made sense
10:43 -Bakari-: alright, now you can fix some of your patterns to make them a bit more playable :)
10:43 Danny: indeed
10:44 -Bakari-: 00:24:332 (1,3) - you can rotate (3) and make your pattern look better [http://puu.sh/98ySj/9f6fc8aa9c.jpg example]
10:44 Danny: ahh cool
10:45 Danny: http://puu.sh/98yYr/25914e7b35.jpg that good?
10:46 -Bakari-: even better than my example, great job!
10:47 Danny: so when changing the notes afterwards
10:47 Danny: would this be hard for someone newer to read
10:48 Danny: http://puu.sh/98z5Y/a15a740ce0.jpg
10:48 -Bakari-: try it right now, just click test and you'll see
10:48 -Bakari-: if the overlap is still visible, you might need to fix that, otherwise it's ok
10:49 Danny: mm its visible yeah
10:49 -Bakari-: would that confuse anyone, how do YOU think?
10:50 Danny: its barely visible
10:50 Danny: itd probably be tricky on hidden
10:51 -Bakari-: well, modes are here to make this game tricky :P
10:51 Danny: actually
10:51 Danny: no its fine
10:51 Danny: it disappears before the slider is ready to hit
10:51 -Bakari-: alright then
10:51 -Bakari-: 01:23:935 (2) - to be honest , I really dislike how vocals appear in the middle of a slider (01:24:280)
10:52 -Bakari-: so, you can drag the beginning of a slider to 01:24:280 -
10:53 -Bakari-: https://osu.ppy.sh/ss/1661308
10:55 Danny: hows this because theres a loud beat empy http://puu.sh/98zqg/c0273ff035.jpg
10:56 -Bakari-: sounds good
10:58 -Bakari-: 03:25:899 (1) - uhh.. this one appears too soon after the spinner
10:58 -Bakari-: beginners need some more time to recover and read hitobjects properly
11:02 Danny: ah yeah
11:02 Danny: shorten the spinner?
11:02 -Bakari-: yeah, or remove the circle
11:02 -Bakari-: you can also replace the spinner with one long slider
11:03 Danny: ill do that i like that better
11:04 Danny: need to be creative now xD
11:04 Danny: i need a really nice slider hmm
11:04 -Bakari-: https://osu.ppy.sh/ss/1661334
11:05 Danny: wow youre a living legend
11:05 -Bakari-: thanks :D
11:06 Danny: could you give me the code for that slider
11:06 Danny: i cant mimic it lol
11:07 -Bakari-: [http://puu.sh/98A5o/8a728aeb1e.txt sure]
11:10 Danny: that gave me the spinner unless i messed up
11:10 -Bakari-: ohhh
11:10 -Bakari-: guess that's my bad
11:11 -Bakari-: [http://puu.sh/98Aha/595abb934f.txt ~]
11:12 Danny: beauiful :D
11:12 -Bakari-: the diff is actually pretty nice, fixing some of those polarity things and making sliders a bit neater is all you need
11:15 Danny: thanks a lot!
11:15 *-Bakari- is editing [http://osu.ppy.sh/b/425363 Foo Fighters - Monkey Wrench [Normal]]
11:15 Danny: i actually did that one uhh
11:15 -Bakari-: let's go one, huh? :3
11:15 Danny: 3 days ago
11:15 Danny: yeah lets do it
11:16 Danny: i think the normal has problems with
11:16 -Bakari-: 00:17:441 (6) - 00:22:781 (1) - they have exactly the same sound
11:16 -Bakari-: and mapped in a totally different way
11:17 Danny: really close clumped up notes
11:17 Danny: ok removed 1/2 circle
11:17 Danny: i agree
11:17 -Bakari-: those 1/2s are fine, but making them a bit more.. consistent would be great
11:18 Danny: right right
11:19 -Bakari-: 00:36:218 (4,5) - like, shouldn't these two be stacked
11:19 Danny: i unstacked them because i was figuring it would be harder to read
11:20 -Bakari-: 00:38:113 (2,3,4,5) - similar sound, same combo. so I'd either stack or unstack both of them
11:20 Danny: ok
11:21 -Bakari-: 01:02:919 (3,4,5) - looks a bit strange, how about [http://puu.sh/98AMA/5b20398cfb.jpg this pattern?]
11:23 Danny: sure thing
11:24 -Bakari-: 01:20:835 (1,2) - I'm sure we've already done something with a very similar pattern
11:26 -Bakari-: the song kinda "breaks" at 01:27:036 (1) - so removing this circle should fit
11:27 Danny: could i move the
11:28 Danny: like repeat
11:28 Danny: 01:21:524 (2,1) -
11:29 -Bakari-: uh..well, most confusing thing there is the new combo, anyway
11:30 Danny: yeah ill move it
11:31 -Bakari-: 01:39:956 (5) - and maybe you should remove this circle.I just feel like you are using a bit too many of those 1/2 beats
11:34 -Bakari-: 01:43:057 (5) - this is a normal dff, after all. making it too hard would make some players cry :(
11:35 Danny: yeah thats exactly what i meant when
11:35 Danny: i felt it was too much
11:36 -Bakari-: 02:06:312 (3,4,5) - deja vu
11:37 -Bakari-: I'm not against copypasta, moreover, it works quite cool there. just make sure that you fix similar mistakes :)
11:38 Danny: ok nice, fixed!
11:39 Danny: id assume youll suggest to shorten this spinner
11:39 Danny: 02:53:858 (1) -
11:39 -Bakari-: 02:28:363 (4,5) - https://osu.ppy.sh/ss/1661398
11:40 -Bakari-: this is a normal diff, the spinner should be fine
11:40 Danny: ah ok
11:40 -Bakari-: 02:28:363 (4,5) - as for this pattern, you've seen the video and probably already fixed that
11:40 Danny: idk i kinda like the different looking slider for different sounds xD
11:41 -Bakari-: just take a look at my rhythm, then
11:41 -Bakari-: it's alright to keep the shape, but rhythm should be changed a bity, imo
11:41 Danny: ok!
11:42 -Bakari-: 02:59:715 - this beat feels so lonely. It is loud, but for some reason it is being ignored
11:43 -Bakari-: cant's people see that he just wants a cute little circle to hug and emphasize his clap sound
11:43 -Bakari-: asdasdasda, just add a circle here to keep rhythm consistent and to follow the song better, / repacing 02:59:543 (4) - with an 1/1 slider is fine, too!
11:47 Danny: http://puu.sh/98C2B/cb8e8a4af6.jpg ?
11:47 -Bakari-: yeah, nice
11:47 Danny: sorry i took awhile i was doing the previously stated things haha
11:48 -Bakari-: that's okay, I'm not in a rush
11:49 -Bakari-: 03:46:916 (1,2,3,4,5,6,7,8,9) - whoa, this is sooo hard @.@ 03:47:949 (3,5) - removin this two would save some players from dying in the end of the map
11:49 Danny: sounds so empty though
11:50 -Bakari-: yeah
11:50 -Bakari-: well, let's keep it for now as it is
11:50 -Bakari-: if anyone else says the same, you can change it
11:51 Danny: ok good idea
11:51 Danny: hey
11:51 Danny: before you look at the hard
11:51 -Bakari-: nothing else to say about you Normal. pretty nice diff
11:51 Danny: she just sent me a slightly editted version so ill update so you can see that one
11:52 -Bakari-: are we allowed to apply changes for her diffs?
11:52 -Bakari-: diff*
11:54 Danny: yeah she wont mind, ill ask her what she thinks or you can directly talk to her - Kuronoya
11:55 -Bakari-: I'd prefer to keep alking to you
11:55 -Bakari-: it'll be easier to post the log later :D
11:56 Danny: thats true
11:56 Danny: well
11:56 Danny: updated with her stuffs
11:56 Danny: you should redownload because she changed her difficulty name
11:56 -Bakari-: re-dl'd the mapset
11:56 Danny: also the bg / colors are there
11:57 *-Bakari- is editing [http://osu.ppy.sh/b/426375 Foo Fighters - Monkey Wrench [Noya's Hard]]
11:57 -Bakari-: 00:17:268 (3) - pointing out such sliders would be awesome
11:57 -Bakari-: like.. you know, placing a new combo
11:58 -Bakari-: so, players will know that there're some repeats. otherwise the slider feels tricky
11:58 -Bakari-: 00:22:781 (7) - well, it will fit with the music, anyway
12:00 Danny: yeah i told her she just went afk xD
12:01 -Bakari-: 00:34:667 (5) - and one more ew combo for the rhythm changes!
12:02 -Bakari-: my god, the map looks completely different with the new bg <3
12:02 Danny: i know!
12:02 Danny: great idea haha
12:03 -Bakari-: 01:04:641 (3) - remove one last repeat and replace it with a slider/circle please
12:03 -Bakari-: otherwise it feels rather confusing in action and might bug some players
12:03 Danny: right right
12:03 Danny: thats a good one
12:04 Danny: yeah just keep going ill tell her and when she gets back she can look i guess haha
12:05 -Bakari-: 01:24:279 (7) - I wasn't goig to make a combo-mod, but I swear, comboing is the only thing that actually bugs me ;_;
12:06 -Bakari-: Keeping combos so long is not a good idea because [strike]big nubers are stressful for players[/strike]
12:06 -Bakari-: because each NC gives some more HP than regular objects do
12:06 Danny: yeah before she had one up like 14 haha
12:06 Danny: the mapping is good xD i dont think ive really seen
12:07 Danny: any suggestions to her actual mapping
12:07 Danny: like on the forums youd see a novel for my map
12:07 Danny: but hers is like Good mapset!
12:07 Danny: or difficulty ^
12:08 -Bakari-: well, her style is rather simpple and it's hard to mess up something there
12:08 Danny: yeah pretty much
12:09 -Bakari-: 02:08:035 (3) - you know, I've already mentioned similar pattern
12:10 Danny: mhm
12:11 -Bakari-: 02:33:186 - would be great to have a circle here. like replacing 02:32:841 (8) - with two circles.
12:11 -Bakari-: this way, the beginning of this part feels better to m
12:11 -Bakari-: me*
12:12 -Bakari-: 03:09:534 (2,3) - better avoid stacks since they are quite unexpected and don't really represent the song. it also feels out of her style
12:13 Danny: i assume youll suggest the remove repeat / add circle here 02:54:891 (4) -
12:13 -Bakari-: yeah
12:13 -Bakari-: 03:25:210 (8) - I'd add another slider just like (6,7).
12:13 -Bakari-: it'd fit with the song really good, imo
12:14 -Bakari-: that's pretty much it
12:14 Danny: nice nice
12:14 -Bakari-: the diff is simple and really well-mapped
12:14 Danny: i told her all of those so
12:15 Danny: she should return eventually :P
12:15 Danny: and she appears to be back haha
12:15 -Bakari-: wow, looks like some kind of magic :D
12:15 *-Bakari- is editing [http://osu.ppy.sh/b/257742 Foo Fighters - Monkey Wrench [Insane]]
12:16 Danny: woo final stretch
12:16 -Bakari-: 00:18:130 (4) - you really should use some new combos on those slowdowns, so they will be readable for players
12:16 Danny: after that NC, do i keep NC on 00:18:647 (1) - or no
12:17 -Bakari-: 00:20:369 (7) - a lot of people complain about those 3/4 sliders, or 5/4 in this case.
12:17 -Bakari-: yes, you should keep it
12:17 -Bakari-: since SV comes back to normal
12:17 Danny: yeah jonathanlfj claimed my map unrankable initially when he took a quick look
12:17 Danny: so i removed a ton of them
12:17 -Bakari-: asdasda, so, the slider should be finished 00:20:714 - here.
12:18 -Bakari-: it'd fit better with the song
12:18 Danny: right right
12:18 -Bakari-: 00:23:642 (6) - NC 'em all~ <3
12:19 -Bakari-: 00:28:294 (8) - shouldn't this guitar sound be emphasized somehow? this pattern hould be different from what you've used previously, right?00:28:294 (8) -
12:20 Danny: right right
12:22 -Bakari-: 00:46:898 (7) - you know, a lot of BAT members hate those sliders
12:22 -Bakari-: and it doesn't really fit, anyway
12:23 Danny: and the one after it?
12:23 -Bakari-: yeah
12:23 -Bakari-: just check them all
12:23 -Bakari-: 90% of such sliders are off :(
12:24 Danny: yeah i understand
12:24 -Bakari-: 00:59:474 (11) - new combo here? since 1/1 beats are VERY uncommon, it'd be good to warn playres about it
12:25 Danny: ok
12:25 Danny: and that slider too, shorten?
12:25 -Bakari-: 01:16:700 (2) - you gonna hate me for those 'add NC" suggestions
12:26 -Bakari-: yeah, I guess so
12:26 Danny: nah xD
12:26 Danny: whatever helps!
12:27 -Bakari-: 01:03:608 (6) - guess what D: that's right, NC for the beginning of the stream
12:27 -Bakari-: 01:07:742 (1,2) - ctrl+g them, so you'll get a jump which will fit with the song and flow pretty good
12:28 Danny: oh cool
12:28 Danny: :D
12:28 -Bakari-: 01:31:860 (7) - and again, jump + D: new combo
12:28 -Bakari-: rhythm changes should be pointded out, I think
12:29 -Bakari-: 02:06:829 (7) - http://puu.sh/98DYY/b1d0631b3d.jpg
12:30 -Bakari-: may work better with the music, try that!
12:30 Danny: oh definitely
12:31 -Bakari-: adding a bunch of new combos would be awesome
12:32 -Bakari-: I guess you can do it yourself, since you got my idea of where to put NCs
12:32 Danny: yeah i did where the speed chaanges
12:32 -Bakari-: rhythm is actually fine, EXCEPT those 3/4 sliders
12:33 Danny: does this deserve NC ? 00:40:180 (1) -
12:33 -Bakari-: sure it does!
12:34 -Bakari-: aand nothing else to say
12:34 -Bakari-: cool mapset, keep going!
12:35 Danny: thank you so much bakari
12:35 Danny: thanks so much :)
12:35 -Bakari-: glad to help!

We've done:
  1. Rhythm improvements
  2. Minor flow changes
  3. Some general changes including new BG
  4. General rhythm/polarity suggestions
The mapset is pretty cool, I liked it. So, yeah, Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Danny

-Bakari- wrote:

Yo, we did an IRC mod!

log
10:00 *-Bakari- is editing [http://osu.ppy.sh/b/257742 Foo Fighters - Monkey Wrench [Insane]]
10:01 -Bakari-: Goood job with the map! Mind a little mod?
10:01 Danny: Id love one -- let me apply 1 update real fast
10:01 -Bakari-: Sure thing :)
10:04 Danny: updated
10:04 Danny: i was playing aroundd with hitsounds haha
10:04 Danny: youre a mapper yourself right?
10:04 Danny: i recognize the name
10:05 -Bakari-: Well, I mostly mod people's maps and rarely get my own maps ranked :P
10:05 -Bakari-: Anyway, let's start with some general stuff
10:05 -Bakari-: Can you please change the BG you really need a better one?
10:06 Danny: ive been considering it idk what is a good option for this song
10:06 -Bakari-: let's see
10:07 -Bakari-: http://puu.sh/98wZ9/33c495b36d.jpg
10:09 Danny: oh wow thats pretty neat
10:09 Danny: let me see how it looks ingame
10:10 -Bakari-: You can also try [http://puu.sh/98x85/ccc9b71258.jpg this one!]
10:11 Danny: http://www.musiclipse.com/wp-content/uploads/2014/03/foo-fighters-large-wallpaper.jpg ?
10:12 Danny: haha this is pretty neat http://fc05.deviantart.net/fs70/f/2011/102/1/d/foo_fighters_metal_wall_by_jerrydmills-d3duulw.jpg
10:12 -Bakari-: Looks cool
10:12 Danny: that second one is pretty sick
10:12 Danny: the one i sent
10:12 -Bakari-: Just don't forget to resize it properly :P
10:12 Danny: mmm
10:13 Danny: what are the proper dimensions
10:13 -Bakari-: 1024x768 or 1366x768 are the recommended ones
10:13 Danny: ahh right
10:15 -Bakari-: and you may need to change combo colours to make them fit with the new BG!
10:15 Danny: yeah like a blue/white/gray?
10:15 Danny: do you think that metallic looking one is fine?
10:16 -Bakari-: https://osu.ppy.sh/ss/1661237 it looks pretty cool
10:17 Danny: https://osu.ppy.sh/ss/1661238 how about this
10:17 Danny: i put it over the old version of my map lol, if it gets ranked im gonna submit the song using my old difficulties
10:18 Danny: and link it so people can see changes in mapping over 1 year :P
10:18 Danny: i had done every difficulty besides hard xD
10:18 -Bakari-: Oh my, this BG looks cool!
10:19 Danny: ok ill use it xD
10:19 Danny: so i should change it from 1680 x 1050?
10:19 Danny: or is that ok?
10:20 -Bakari-: it's kinda unrankable, you really should change it
10:20 Danny: ok
10:21 Danny: do you know a program i could use?
10:21 -Bakari-: you can just give it to me, so I can resize that
10:22 Danny: ok sure
10:22 Danny: theres the link to it http://fc05.deviantart.net/fs70/f/2011/102/1/d/foo_fighters_metal_wall_by_jerrydmills-d3duulw.jpg
10:22 Danny: are you modding this song because its english rock? xD
10:22 -Bakari-: Because it's english and because it's pretty cool <3
10:23 Danny: haha man
10:23 Danny: kinda my goal really
10:23 Danny: to bring this kind of music to osu
10:23 Danny: im getting a bit annoyed with the constant
10:23 Danny: tv size opening haha
10:24 -Bakari-: being here for 3 years I got really tired of those anime songs :D
10:24 Danny: exactly haha
10:24 Danny: the other songs im working on -- you can tell lol
10:24 *Danny is listening to [http://osu.ppy.sh/b/384660 Avenged Sevenfold - Nightmare]
10:24 *Danny is listening to [http://osu.ppy.sh/b/364744 Foo Fighters - Learn To Fly]
10:25 *Danny is listening to Green Day - 21 Guns
10:25 Danny: haha xD
10:25 -Bakari-: [http://puu.sh/98xSx/5e44672a0b.jpg BG link] / [http://www.faststone.org/FSViewerDetail.htm Editing software] just in case if you ever need it
10:25 Danny: people need to redownload the map for the new image correct
10:26 -Bakari-: Yeah
10:29 -Bakari-: Alright, now let's mod the diffs? :)
10:30 Danny: yeah :) im curious about why normal refuses to change colors
10:31 -Bakari-: probably some bug, kust leave it for now :)
10:31 *-Bakari- is editing [http://osu.ppy.sh/b/430615 Foo Fighters - Monkey Wrench [Easy]]
10:31 Danny: ok sure
10:32 -Bakari-: The rhythm seems to be quite complicated sometimes, like 00:55:684 (2,3,4) - here
10:32 -Bakari-: it is pretty hard to get it right and beginners wll be confused
10:32 Danny: yeah i was told to stray away from my 1/2 notes on the easy
10:32 Danny: i never got to doing that yet
10:33 -Bakari-: avoding such patterns for this kind of diff would be good, just try to do so when you get some time
10:33 Danny: right right
10:33 Danny: ill make tihs
10:33 -Bakari-: and for now, just reduce OD, so beginners will be able to deal with the rhythm as it is
10:33 Danny: http://puu.sh/98ylO/9c4b8d2f0b.jpg ?
10:33 Danny: ok
10:34 -Bakari-: http://puu.sh/98ylO/9c4b8d2f0b.jpg - this is really nice <3
10:34 -Bakari-: it looks like you're using some kind of polarity, which is awesome
10:35 Danny: whaddya mean haha
10:36 -Bakari-: [https://osu.ppy.sh/forum/t/55282 This thing]
10:37 Danny: watching
10:42 Danny: huhm i guess i did that haha and i didnt know
10:42 Danny: just made sense
10:43 -Bakari-: alright, now you can fix some of your patterns to make them a bit more playable :)
10:43 Danny: indeed
10:44 -Bakari-: 00:24:332 (1,3) - you can rotate (3) and make your pattern look better [http://puu.sh/98ySj/9f6fc8aa9c.jpg example]
10:44 Danny: ahh cool
10:45 Danny: http://puu.sh/98yYr/25914e7b35.jpg that good?
10:46 -Bakari-: even better than my example, great job!
10:47 Danny: so when changing the notes afterwards
10:47 Danny: would this be hard for someone newer to read
10:48 Danny: http://puu.sh/98z5Y/a15a740ce0.jpg
10:48 -Bakari-: try it right now, just click test and you'll see
10:48 -Bakari-: if the overlap is still visible, you might need to fix that, otherwise it's ok
10:49 Danny: mm its visible yeah
10:49 -Bakari-: would that confuse anyone, how do YOU think?
10:50 Danny: its barely visible
10:50 Danny: itd probably be tricky on hidden
10:51 -Bakari-: well, modes are here to make this game tricky :P
10:51 Danny: actually
10:51 Danny: no its fine
10:51 Danny: it disappears before the slider is ready to hit
10:51 -Bakari-: alright then
10:51 -Bakari-: 01:23:935 (2) - to be honest , I really dislike how vocals appear in the middle of a slider (01:24:280)
10:52 -Bakari-: so, you can drag the beginning of a slider to 01:24:280 -
10:53 -Bakari-: https://osu.ppy.sh/ss/1661308
10:55 Danny: hows this because theres a loud beat empy http://puu.sh/98zqg/c0273ff035.jpg
10:56 -Bakari-: sounds good
10:58 -Bakari-: 03:25:899 (1) - uhh.. this one appears too soon after the spinner
10:58 -Bakari-: beginners need some more time to recover and read hitobjects properly
11:02 Danny: ah yeah
11:02 Danny: shorten the spinner?
11:02 -Bakari-: yeah, or remove the circle
11:02 -Bakari-: you can also replace the spinner with one long slider
11:03 Danny: ill do that i like that better
11:04 Danny: need to be creative now xD
11:04 Danny: i need a really nice slider hmm
11:04 -Bakari-: https://osu.ppy.sh/ss/1661334
11:05 Danny: wow youre a living legend
11:05 -Bakari-: thanks :D
11:06 Danny: could you give me the code for that slider
11:06 Danny: i cant mimic it lol
11:07 -Bakari-: [http://puu.sh/98A5o/8a728aeb1e.txt sure]
11:10 Danny: that gave me the spinner unless i messed up
11:10 -Bakari-: ohhh
11:10 -Bakari-: guess that's my bad
11:11 -Bakari-: [http://puu.sh/98Aha/595abb934f.txt ~]
11:12 Danny: beauiful :D
11:12 -Bakari-: the diff is actually pretty nice, fixing some of those polarity things and making sliders a bit neater is all you need
11:15 Danny: thanks a lot!
11:15 *-Bakari- is editing [http://osu.ppy.sh/b/425363 Foo Fighters - Monkey Wrench [Normal]]
11:15 Danny: i actually did that one uhh
11:15 -Bakari-: let's go one, huh? :3
11:15 Danny: 3 days ago
11:15 Danny: yeah lets do it
11:16 Danny: i think the normal has problems with
11:16 -Bakari-: 00:17:441 (6) - 00:22:781 (1) - they have exactly the same sound
11:16 -Bakari-: and mapped in a totally different way
11:17 Danny: really close clumped up notes
11:17 Danny: ok removed 1/2 circle
11:17 Danny: i agree
11:17 -Bakari-: those 1/2s are fine, but making them a bit more.. consistent would be great
11:18 Danny: right right
11:19 -Bakari-: 00:36:218 (4,5) - like, shouldn't these two be stacked
11:19 Danny: i unstacked them because i was figuring it would be harder to read
11:20 -Bakari-: 00:38:113 (2,3,4,5) - similar sound, same combo. so I'd either stack or unstack both of them
11:20 Danny: ok
11:21 -Bakari-: 01:02:919 (3,4,5) - looks a bit strange, how about [http://puu.sh/98AMA/5b20398cfb.jpg this pattern?]
11:23 Danny: sure thing
11:24 -Bakari-: 01:20:835 (1,2) - I'm sure we've already done something with a very similar pattern
11:26 -Bakari-: the song kinda "breaks" at 01:27:036 (1) - so removing this circle should fit
11:27 Danny: could i move the
11:28 Danny: like repeat
11:28 Danny: 01:21:524 (2,1) -
11:29 -Bakari-: uh..well, most confusing thing there is the new combo, anyway
11:30 Danny: yeah ill move it
11:31 -Bakari-: 01:39:956 (5) - and maybe you should remove this circle.I just feel like you are using a bit too many of those 1/2 beats
11:34 -Bakari-: 01:43:057 (5) - this is a normal dff, after all. making it too hard would make some players cry :(
11:35 Danny: yeah thats exactly what i meant when
11:35 Danny: i felt it was too much
11:36 -Bakari-: 02:06:312 (3,4,5) - deja vu
11:37 -Bakari-: I'm not against copypasta, moreover, it works quite cool there. just make sure that you fix similar mistakes :)
11:38 Danny: ok nice, fixed!
11:39 Danny: id assume youll suggest to shorten this spinner
11:39 Danny: 02:53:858 (1) -
11:39 -Bakari-: 02:28:363 (4,5) - https://osu.ppy.sh/ss/1661398
11:40 -Bakari-: this is a normal diff, the spinner should be fine
11:40 Danny: ah ok
11:40 -Bakari-: 02:28:363 (4,5) - as for this pattern, you've seen the video and probably already fixed that
11:40 Danny: idk i kinda like the different looking slider for different sounds xD
11:41 -Bakari-: just take a look at my rhythm, then
11:41 -Bakari-: it's alright to keep the shape, but rhythm should be changed a bity, imo
11:41 Danny: ok!
11:42 -Bakari-: 02:59:715 - this beat feels so lonely. It is loud, but for some reason it is being ignored
11:43 -Bakari-: cant's people see that he just wants a cute little circle to hug and emphasize his clap sound
11:43 -Bakari-: asdasdasda, just add a circle here to keep rhythm consistent and to follow the song better, / repacing 02:59:543 (4) - with an 1/1 slider is fine, too!
11:47 Danny: http://puu.sh/98C2B/cb8e8a4af6.jpg ?
11:47 -Bakari-: yeah, nice
11:47 Danny: sorry i took awhile i was doing the previously stated things haha
11:48 -Bakari-: that's okay, I'm not in a rush
11:49 -Bakari-: 03:46:916 (1,2,3,4,5,6,7,8,9) - whoa, this is sooo hard @.@ 03:47:949 (3,5) - removin this two would save some players from dying in the end of the map
11:49 Danny: sounds so empty though
11:50 -Bakari-: yeah
11:50 -Bakari-: well, let's keep it for now as it is
11:50 -Bakari-: if anyone else says the same, you can change it
11:51 Danny: ok good idea
11:51 Danny: hey
11:51 Danny: before you look at the hard
11:51 -Bakari-: nothing else to say about you Normal. pretty nice diff
11:51 Danny: she just sent me a slightly editted version so ill update so you can see that one
11:52 -Bakari-: are we allowed to apply changes for her diffs?
11:52 -Bakari-: diff*
11:54 Danny: yeah she wont mind, ill ask her what she thinks or you can directly talk to her - Kuronoya
11:55 -Bakari-: I'd prefer to keep alking to you
11:55 -Bakari-: it'll be easier to post the log later :D
11:56 Danny: thats true
11:56 Danny: well
11:56 Danny: updated with her stuffs
11:56 Danny: you should redownload because she changed her difficulty name
11:56 -Bakari-: re-dl'd the mapset
11:56 Danny: also the bg / colors are there
11:57 *-Bakari- is editing [http://osu.ppy.sh/b/426375 Foo Fighters - Monkey Wrench [Noya's Hard]]
11:57 -Bakari-: 00:17:268 (3) - pointing out such sliders would be awesome
11:57 -Bakari-: like.. you know, placing a new combo
11:58 -Bakari-: so, players will know that there're some repeats. otherwise the slider feels tricky
11:58 -Bakari-: 00:22:781 (7) - well, it will fit with the music, anyway
12:00 Danny: yeah i told her she just went afk xD
12:01 -Bakari-: 00:34:667 (5) - and one more ew combo for the rhythm changes!
12:02 -Bakari-: my god, the map looks completely different with the new bg <3
12:02 Danny: i know!
12:02 Danny: great idea haha
12:03 -Bakari-: 01:04:641 (3) - remove one last repeat and replace it with a slider/circle please
12:03 -Bakari-: otherwise it feels rather confusing in action and might bug some players
12:03 Danny: right right
12:03 Danny: thats a good one
12:04 Danny: yeah just keep going ill tell her and when she gets back she can look i guess haha
12:05 -Bakari-: 01:24:279 (7) - I wasn't goig to make a combo-mod, but I swear, comboing is the only thing that actually bugs me ;_;
12:06 -Bakari-: Keeping combos so long is not a good idea because [strike]big nubers are stressful for players[/strike]
12:06 -Bakari-: because each NC gives some more HP than regular objects do
12:06 Danny: yeah before she had one up like 14 haha
12:06 Danny: the mapping is good xD i dont think ive really seen
12:07 Danny: any suggestions to her actual mapping
12:07 Danny: like on the forums youd see a novel for my map
12:07 Danny: but hers is like Good mapset!
12:07 Danny: or difficulty ^
12:08 -Bakari-: well, her style is rather simpple and it's hard to mess up something there
12:08 Danny: yeah pretty much
12:09 -Bakari-: 02:08:035 (3) - you know, I've already mentioned similar pattern
12:10 Danny: mhm
12:11 -Bakari-: 02:33:186 - would be great to have a circle here. like replacing 02:32:841 (8) - with two circles.
12:11 -Bakari-: this way, the beginning of this part feels better to m
12:11 -Bakari-: me*
12:12 -Bakari-: 03:09:534 (2,3) - better avoid stacks since they are quite unexpected and don't really represent the song. it also feels out of her style
12:13 Danny: i assume youll suggest the remove repeat / add circle here 02:54:891 (4) -
12:13 -Bakari-: yeah
12:13 -Bakari-: 03:25:210 (8) - I'd add another slider just like (6,7).
12:13 -Bakari-: it'd fit with the song really good, imo
12:14 -Bakari-: that's pretty much it
12:14 Danny: nice nice
12:14 -Bakari-: the diff is simple and really well-mapped
12:14 Danny: i told her all of those so
12:15 Danny: she should return eventually :P
12:15 Danny: and she appears to be back haha
12:15 -Bakari-: wow, looks like some kind of magic :D
12:15 *-Bakari- is editing [http://osu.ppy.sh/b/257742 Foo Fighters - Monkey Wrench [Insane]]
12:16 Danny: woo final stretch
12:16 -Bakari-: 00:18:130 (4) - you really should use some new combos on those slowdowns, so they will be readable for players
12:16 Danny: after that NC, do i keep NC on 00:18:647 (1) - or no
12:17 -Bakari-: 00:20:369 (7) - a lot of people complain about those 3/4 sliders, or 5/4 in this case.
12:17 -Bakari-: yes, you should keep it
12:17 -Bakari-: since SV comes back to normal
12:17 Danny: yeah jonathanlfj claimed my map unrankable initially when he took a quick look
12:17 Danny: so i removed a ton of them
12:17 -Bakari-: asdasda, so, the slider should be finished 00:20:714 - here.
12:18 -Bakari-: it'd fit better with the song
12:18 Danny: right right
12:18 -Bakari-: 00:23:642 (6) - NC 'em all~ <3
12:19 -Bakari-: 00:28:294 (8) - shouldn't this guitar sound be emphasized somehow? this pattern hould be different from what you've used previously, right?00:28:294 (8) -
12:20 Danny: right right
12:22 -Bakari-: 00:46:898 (7) - you know, a lot of BAT members hate those sliders
12:22 -Bakari-: and it doesn't really fit, anyway
12:23 Danny: and the one after it?
12:23 -Bakari-: yeah
12:23 -Bakari-: just check them all
12:23 -Bakari-: 90% of such sliders are off :(
12:24 Danny: yeah i understand
12:24 -Bakari-: 00:59:474 (11) - new combo here? since 1/1 beats are VERY uncommon, it'd be good to warn playres about it
12:25 Danny: ok
12:25 Danny: and that slider too, shorten?
12:25 -Bakari-: 01:16:700 (2) - you gonna hate me for those 'add NC" suggestions
12:26 -Bakari-: yeah, I guess so
12:26 Danny: nah xD
12:26 Danny: whatever helps!
12:27 -Bakari-: 01:03:608 (6) - guess what D: that's right, NC for the beginning of the stream
12:27 -Bakari-: 01:07:742 (1,2) - ctrl+g them, so you'll get a jump which will fit with the song and flow pretty good
12:28 Danny: oh cool
12:28 Danny: :D
12:28 -Bakari-: 01:31:860 (7) - and again, jump + D: new combo
12:28 -Bakari-: rhythm changes should be pointded out, I think
12:29 -Bakari-: 02:06:829 (7) - http://puu.sh/98DYY/b1d0631b3d.jpg
12:30 -Bakari-: may work better with the music, try that!
12:30 Danny: oh definitely
12:31 -Bakari-: adding a bunch of new combos would be awesome
12:32 -Bakari-: I guess you can do it yourself, since you got my idea of where to put NCs
12:32 Danny: yeah i did where the speed chaanges
12:32 -Bakari-: rhythm is actually fine, EXCEPT those 3/4 sliders
12:33 Danny: does this deserve NC ? 00:40:180 (1) -
12:33 -Bakari-: sure it does!
12:34 -Bakari-: aand nothing else to say
12:34 -Bakari-: cool mapset, keep going!
12:35 Danny: thank you so much bakari
12:35 Danny: thanks so much :)
12:35 -Bakari-: glad to help!

We've done:
  1. Rhythm improvements
  2. Minor flow changes
  3. Some general changes including new BG
  4. General rhythm/polarity suggestions
The mapset is pretty cool, I liked it. So, yeah, Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

Thanks a lot! Very helpful :)
Lokovodo
if you can call this a mod
[Insane]
PLEASE use OD8
Aside from that looking great
[Noya's Hard]
Use HP:5
[GENERAL]
your map is fine send to bat

dont kds unless you change OD lol
Topic Starter
Danny

Lokovodo wrote:

if you can call this a mod
[Insane]
PLEASE use OD8
Aside from that looking great
[Noya's Hard]
Use HP:5
[GENERAL]
your map is fine send to bat

dont kds unless you change OD lol
Big fan of you Lokovodo please continue the work out tutorials (i changed to OD 8)
[ G h o s t ]
Mod Post

Insane

00:33:375 - Stream cuts a different direction too quickly, consider making it smoother
01:36:683 - Stream cuts a different direction too quickly, consider making it smoother
02:07:432 - Stream cuts a different direction too quickly, consider making it smoother
03:24:090 - Stream cuts a different direction too quickly, consider making it smoother

Normal and Easy
02:08:552 - Change the break time to here and see if you like that better
_koinuri
Hi hi, a bit late, but here's the mod :D lol my mod at first page so bad (it's not like my mods got any better though)

The map is coming out pretty nicely! It looks a lot better than the original mapset you had long time ago, good luck on ranking this map!

[General]
I think the difficulties can use some consistency in rhythm
Fix some blankets!

[Easy]
00:29:499 (1,3) - The rhythm isn't similar so 00:31:222 (3) - sound very off, not really sure what sound it's mapping.
00:38:457 - Note here or remove 00:41:214 (2)
01:26:347 (5) - Nazi, but this thing touches the next slider a bit. It'll look better if you rotate this a tiny bit and avoid this overlap.
01:41:851 - Same as 00:38:457
01:50:291 (1) - Blanket can be improved here
02:08:380 - 02:13:892 - I still think this part should be mapped :( to be consistent. Also, the 2 parts after can also use some similar rhythm
02:33:186 - 02:55:236 - I don't really understand this part. I think you're mapping to the vocal, but you're skipping a lot of notes in between with long sliders, and I can't really tell the reason for the long sliders, they feel kind of random to me >.<. If you want to put some long sliders as breaks from constant 1/1 rhythm for beginners, I suggest keeping it more consistent, like 1 repeat long slider every 2 big white tick or something.

[Normal]
00:50:688 (4) - Note is hidden under the slider. I suggest applying distance snap, it's too difficult to read for new players
01:00:335 (2) - ^
01:54:081 (4) - ^
02:03:728 (2) - ^
01:34:960 (1,2,3) - I'm not really sure about this three consecutive 1/2 rhythm notes in row for Normal. Maybe make 01:34:960 (1,2) one 1/2 long slider?
03:12:807 (8) - Move this back to the next red tick to follow the guitar. Remove reverse if you do. Though I personally prefer mapping this part similarly to part right before though

[Noya's Hard]
Try AR7 for even spread of 3 -> 5 -> 7 -> 9. (AR9.6 DT for Hard too hard :()
Nice map! The patterns look pretty and flows well, nothing to point out here
03:29:000 (1,2) - These parts are probably the only problem I had with this map. Though it fits the song, they kill the momentum and kind of force players to really slow down and it's somewhat uncomfortable

[Insane]
The flow and beats seems good for the most part. I have some problem with streams though.
03:23:832 (5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1) - 18 notes (including sliders because there's 1/4 space between them), even number of notes in streams cause singletappers to end on the uncomfortable finger, which messes up their play. Streams placed properly should usually have odd number of notes. Try not to start streams on the blue tick, especially the major big streams like these. Just removing 03:24:090 (1) should fix this one up. I would curve up the stream a bit too, but I guess that's preference; I find edgy streams harder to follow.
00:41:558 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - The curve can be smoother and nicer looking, try placing random circle in the middle and use its approach circle as guide
Apply these to the streams similar to them and your streams should turn out more comfortable to play

Just some simple stuff.

Good luck with this map :D
Little
Hey, modding again as you requested... sorry I'm so late.

[Easy]
  1. 00:33:289 (1) - You can make the slider shape a bit nicer like this: http://puu.sh/9AQkI/6afdc8eb65.jpg
  2. 00:41:558 (1) - This spinner might be a bit short for Easy diff, especially with objects so close after it. Maybe you could do a slider like this instead: http://puu.sh/9AQLq/7e204ad112.jpg
  3. 00:48:793 (4) - Add new combo here to match with 00:54:306 (1)
  4. 01:36:166 (3,4) - This spacing is a bit confusing, since you're following vocals on the circles, but you switch on the beginning of the slider, making a 3/2 spacing that's difficult for inexperienced players to follow. Maybe try this: http://puu.sh/9AR95/5a25f1fbce.jpg
  5. 01:52:186 (4) - New combo
  6. 02:08:380 - Don't hold the start of the break. Just let the break start at the default time. Delaying the break start is generally only used in songs where there is silence leading into a break, which is not the case here.
  7. 03:09:362 (1) - Move the fourth point to make a less awkward shape: http://puu.sh/9ARwO/a5c5b1ff0f.jpg
[Normal]
  1. Some of the rhythms in this Normal are a bit complicated, so maybe you can lower HP drain by maybe half a tick to compensate for that.
  2. 00:13:479 (2,3) - Just let it stack naturally.. http://puu.sh/9ARMY/0ba2198e6c.jpg Manual stack is usually only used for irregular beat spacings like antijumps. So just stack it normally here and also for all other similar parts in this map.
  3. 00:50:171 (3,4) - If you can, try to avoid this end stack. It's difficult to read for a Normal diff. Same at 00:59:818 (1,2) and 01:53:564 (3,4) and 02:03:211 (1,2)
  4. 01:48:913 (6) - Unsnapped slider end.
  5. 01:50:981 (4) - Unsnapped slider end.
  6. Same thing about the break start.
[Noya's Hard]
  1. You don't need to adhere so strictly to distance snap in a Hard diff, especially where there are strong beats which could use a little jump for emphasis. With such constant spacing, the map is a bit stagnant. For example, you could increase the spacing between 00:35:701 (2,3) to emphasize (3) since it is a strong syncopated note, and in many other places.
  2. 00:31:739 (6,7) - Stack perfectly
  3. 01:40:300 (5,6) - Use 1.1x spacing.
  4. 02:33:186 (1,2,3) - The small spacing is confusing. Try to move the sliders for slightly bigger spacing.
  5. 02:41:110 (1) - Ctrl+G for better flow.
[Insane]
  1. Try to add jumps before strong beats (especially if they are strong beats on red ticks). For example, make a little jump between 01:00:335 (3,4) to make (4) feel stronger.
  2. 00:15:374 (1,2,3,4,5,6) - Try a more interesting pattern like this: http://puu.sh/9ATWP/10828cf29d.jpg http://puu.sh/9ATY6/ccfae25ada.jpg
  3. 00:18:130 (1) - It's not possible for the player to predict that this is 1/2 speed. Maybe use 0.75x SV instead, to make it easier to the player to know: http://puu.sh/9AUdo/73f22cb389.jpg Do the same for all other parts like this.
  4. 01:50:292 (7,8,9) - Try to make more of a difference in distance spacing so as not to confuse the player, since these notes have different time spacing.
  5. 02:04:934 (7) - Try Ctrl+G for smooth flow?
  6. 02:09:586 (5,1) - Increase distance spacing.
This is quite an improvement from before. Good luck.
neonat
Normal

The imperfect stacks are really ugly, I rather you don't use them at all, they don't look good in the map
Just look at 01:17:045 (2,3) - the imperfect stack just makes it look horrible, you can't blanket anything well
They appear until 02:07:002

00:29:499 (2) - finish on start of slider
01:27:036 (6,7) - place them in a straight line
01:28:586 (2) - shift to x:132 y:88
01:31:687 (1,2) - swap places, circle before slider. The circle should be at 01:31:687 because the important beat is at 01:31:860 which is currently on a slider end which is weak. If the slider started at 01:31:860 it would be much more comfortable
02:02:867 (8,1) - blanket them
02:10:964 - the break line should be here and not at 02:11:136
02:19:405 (1) - the curved part of the slider doesn't look that great, more curve would make it nicer
02:55:580 (1) - finish
03:02:471 (4) - ^
03:12:807 (8) - shift to start at 03:12:979 because right now it's coming too early and ruins the rhythm as it does not match with the song and remove the repeat so the slider ends at 03:13:668 and add a note at 03:14:185 to complete the rhythm
03:39:680 (7,1) - blanket them

Insane

00:33:633 (5,6,3,4) - the corners are bad, use the same distance spacing as the others in the stream
00:42:419 (3,4,5,6,7) - use a better curve
00:46:037 (2,3,4,5,6,7) - at least when using separate shapes together try and make the spacing between the objects close to them equal so it looks more pleasing
01:14:805 (2) - shift to x:200 y:176
01:34:788 (7,9) - don't let them touch each other
01:45:210 (3,7,8,9) - uplift the end part of the stream, the flow is smoother
01:47:536 (3) - the curved part of the slider looks bad
02:04:073 (4) - ^
02:07:604 (3,4) - straighten them
02:07:862 (1,2,3,4,5,6) - make it 90 degrees, and not in an acute angle
02:13:892 (3) - finish on start of slider
02:19:405 (1) - ^
02:24:917 (3) - ^


Good Luck
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