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Kiai Time

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↱ Kiai
Stars shower the screen indicating Kiai Time has started.
Kiai Time shows in the upper-left of the screen when active during edit mode.

Kiai Time is defined by the mapper on a beatmap between 2 Timing Sections. You can recognize a Kiai time because the screen flashes and you will see a star fountain, afterwards all Hit Objects will flash at the rhythm of the main beat and stars will explode from the cursor when a Hit Circle is hit or will fall from the cursor when you follow a slider or a spinner.

Kiai Time on Beatmapping

The most common term for Kiai Time when editing beatmaps is the "strongest part of the song" this is normally the chorus of the song, however some songs don't have a chorus, but they do have a strong part for you that feels cool, so you could insert Kiai Time in that section. Be advised however that spamming kiai start sections will cause a spam in kiai fountains. That is unrankable, and mostly hated by players because of the lag it may cause.

Things to take into consideration when using Kiai

  1. On Taiko maps Kiai sections give 20% more score, so if you're mapping a Taiko specific map, take into consideration that Kiai does affect gameplay.
  2. Be consistent; it's annoying when you have 3 Kiai sections in different spots on the same difficulty and all of them sound different. Additionally, it's good that all difficulties from the same mapper have the exact same Kiai times.
  3. Do not use pure white combo color (255,255,255); it makes Kiai blinding and hurts the eyes.
  4. It's normal that a Kiai section is slightly more challenging than the rest of the mapset, as Kiai time is also the strongest part of the map.
  5. Guest difficulties may have different Kiai. This is due to the fact that not everyone thinks the same spot is the "cool" spot of the beatmap; however Kiai should still be consistent.
  6. Colorhaxing to make Kiai have a different set of combo colours is a nice touch.




Contents of
Logo.png
wiki
Getting Started Registration Installation Newbie's guide Game Interface Options Hit Objects
osu! Game Styles Basic explanation Multi-play
External ports » osu!stream osu!droid opsu! osu!wp T-Aiko Beats
External clients » osu!tourney osu!MapDownloader
World of osu!
Miscellaneous » Mascots osu!academy osu!talk
Beatmap Editor Compose / Design (Scripting) / Timing / Song Setup

Beatmapping Beat Snap Divisor / Distance Snap Custom Sample Overrides Kiai Time Mapping Techniques Skinning Skin.ini Storyboarding

Online Editing
and Ranking
Beatmap forum Submission Beatmap Approval (How to Get Your Map Ranked) Modding (Getting Your Map Modded) Music Theory Audio Editing Kudosu / Star Priority
People The Team Administrators/Global Moderation Team Quality Assurance Team Beatmap Nomination Group Language Moderators osu! Alumni Support Team Community Contributors List of notable people