(NOTE THIS IS LIKE 2-3 WEEKS OLD!)
Hey Danny! umm.. I want to say something but instead.. have a monkey with a wrench
soooo kawaiii~~~♥
[General]
Tags: The Colour and the Shape (This is the album name. always nice to have it included) | KuroKanra (You must always add people who make guest diffs for you to your tags to properly credit them)
images.jpg | What is this used for? or is this just a leftover from when I downloaded this map a long time ago... either or, I think you should delete it if you already haven't and you aren't using it for anything.
Background: its 700x500. The recommended fille size is 1024x768 or 1366x768 | I don't have an image editing program on my laptop but I'll try to get a bigger size for you later if you want it.
Also.. it'd be great if you could get a 192kbs version of this song, but 128 is fine for now as it sounds good enough.
Make sure you fix the kiai time in your diffs:
AIBat v3.1 wrote:
Kiai
Inconsistency in Kiai Times:
- [Easy] :
Kiai #1: Starts on 00:43:228, ends on 01:04:935
Kiai #2: Starts on 01:46:623, ends on 02:08:328
Kiai #3: Starts on 03:03:109, ends on 03:25:503
- [Insane] :
Kiai #1: Starts on 00:43:229, ends on 01:04:935
Kiai #2: Starts on 01:46:623, ends on 02:07:984
Kiai #3: Starts on 03:03:798, ends on 03:25:848
- [Kanra's Hard] :
Kiai #1: Starts on 00:43:229, ends on 01:04:935
Kiai #2: Starts on 01:46:623, ends on 02:08:328
Kiai #3: Starts on 03:03:798, ends on 03:25:762
Kiai #4: Starts on 03:25:848, ends on 03:49:965
- [Normal] :
Kiai #1: Starts on 00:43:228, ends on 01:04:935
Kiai #2: Starts on 01:46:623, ends on 02:08:328
Kiai #3: Starts on 03:03:109, ends on 03:25:503
- [stress] :
Kanra's Hard can be different than yours but all 3 of your difficulties should have the same exact time for Kiai.
Hitsounds: In your easy diff so far, I've noticed that you put hitsounds on the whole slider sometimes. You can click the head, tail and reverse sections (double click) to only add a hitsound to that specific part of the slider. Another thing to note is that sliders have two different behaviors for hitsounds. The whole length of the slider can be a hitsound that gets drawn out (you generally want to avoid using these unless it completely fits the song) and the head/tail/reverse sections which can be individually clicked to add circle like hitsounds to the part that is being played (you want to use this).
[Easy]
AIBat v3.1 wrote:
Snapping
Unsnapped inherited (green) sections at:
02:33:160 - snap to 02:33:135
03:02:759 - snap to 03:02:764
In general, the sliders look a little bit ugly due to having too many nodes (the little block square things) | You should really only have to put 1-3 per slider (not counting the head/tail ones) at the most. Its up to you how you want to map them though of course. The map just gives a '2009' feel to it lol. If you want to get fancy, you can always copy a slider you made and rotate it twice to make it look beautiful, and its pretty easy to do. Blankets are fun as well, though pretty hard with your 1.40 distance snap.
- 00:29:448 (1) - Add finish to the head | Beginning of a measure and it feels missing
- 00:43:918 (2,3) - (read below about emtpy notes) combine these into one long slider
- 00:49:431 (2) - Extend this slider another 1/1 to 00:50:120 | It catches the held down vocals.
- 00:52:187 (2,3,4) - combine these into one long slider? 00:52:532 (3) - the head is an empty note on the (3) and (4) (No background music to work with it.) Try using a reverse in the middle of it.(at 00:52:876 -)
- 01:02:178 (1) - Move this 1/1 back to 01:01:834 - ----v
- 01:03:557 (2) - delete this and ---v
- 01:03:901 (1) - Move the spinner start to 01:03:212 - This plays better and follow the drum line properly, and makes the short spinner long enough (because it was too short for an easy diff)
Notes like 01:02:178 (1) - are empty and shouldn't really be there. This can be avoided by moving the slider 1/2 back or starting the slider 1/1 earlier where the drums should be. (on red ticks)
- 01:38:354 - add note with finish? | this finish here is something you probably don't want to avoid. as it sticks out too much.. you can ignore this if you want to just continue following the vocals like you've been doing
- 01:41:110 - ^
- 01:43:867 - ^
- 01:44:211 (1) - lol @ this slider.. I think thats quite a bit too many nodes, and it will confuse newer players with the sudden slowdown and it moving strangely.
- 01:50:068 (2,3) - Combine these into one long reverse slider or turn the (2) into a circle.
- 02:00:060 (1) - move this 1/1 back and turn it into a reverse slider so it ends at 02:01:093 -
- 02:01:438 (2) - delete this slider and add a circle at 02:01:782 -
- 03:04:487 (2,3) - combine these into one long slider since the start of (3) is an empty note.
- 03:12:756 (2,3,4) - Make this one a reverse slider, ending where the end of (4) is.
- 03:17:234 (1,2,3) - Move the (1) to 03:16:890 - and make the same reverse slider as above starting at 03:18:268 -
- 03:24:470 (3,1) - Example of sliders that just look ugly.. I would suggest trying to blanket them at least and make sure not to overlap.
- 03:28:948 (1) - seperate this into two sliders: (1) starts at 03:28:948 end at 03:29:638 | (2) starts/ends at 03:29:638 - 03:31:016
- 03:47:209 (2,3,4,5,6) - Try this (Delete all notes here) | Slider from 03:47:209 - 03:47:898 | Slider from 03:48:587 - 03:49:276 | Two circles at 03:49:965 - and 03:50:309 -
I would highly suggest remapping the sliders, and maybe trying to use 1.2 distance spacing.. though 1.4 should be fine.
anything below this was done today..
[Normal]
Lots of distance spacing issues in this difficulty. maybe try a few other patterns instead of mostly just 1/1s, especially during the kiai time.
00:21:868 (7,8) - Use the distance spacing for this. 1.88 is too big from your 1.40 distance snap.
00:30:137 (3,4) - I would stack this note or separate them completely. It really adds confusion and people might think its a 1/4 or 1/2 note instead.
00:31:515 (6,1,2,3,4,5) - 6 to 1 is too far. and those anti jumps are really confusing for a normal. There is also really no rhythm change in the music to suggest wanting to put anti-jumps in.
00:34:961 (1,2) - Distance Spacing
00:41:507 (2,3) - instead of stacking these, connect the tail of the (2) with the head of the (3) so its less confusing. as people won't know with a covered note when to hit the next reverse slider.
01:03:557 (5,6) - ^
01:35:598 (1,2,3,4,5) - again, I wouldn't recommend the anti-jumps here. Also for the future, make sure to space them out evenly. In the top right area when you select a note, it will say prev 1.40 / next 1.59 for example. your Distance snap is 1.4 so its best to try to keep all notes on normals and easy diffs close to the 1.4 number.
01:44:900 (2,3) - same as 41 and 1:03
02:06:950 (5,6) - ^
02:15:563 (4,5,6) - Distance Spacing
02:28:311 (2,3) - these need to be closer together, it feels like an unpredictable jump because the music doesn't 'call' for it.
You also start using 1.6 DS around this point... Its best to stick to a single DS for easy and normals. sometimes it can work for kiai times and such but it feels a bit random here.02:33:135 (1,2,3,4,5) - and now you switch to 1.8 X_X; mind the spacing on this as well.. the anti jumps again don't really work well for normal.
02:36:235 (3,4,5) - ^
and the same goes for the rest. maybe just stack the 3,4,5 instead?
03:05:176 (4,3) - stack the 3 on the 4 slider.
there's quite a bit of repetition for the remainder of this song and I'm sure you'll be able to notice them. The distance spacing should be fine, not guaranteeing anything, but the sudden jumps really need to be changed. if you can keep a constant DS at 1.4 / 1.6 / 1.8 for all your notes, it should be fine. Anti jumps is the main thing that worries me though.
alright, lets move on.
[Kanra's Hard]
HP6?
00:38:061 (1,2,3) -
http://puu.sh/3fRof.jpg | Instead of that diagonal approach to the slider, how about trying this to make it more symmetrical.
01:20:611 (9) - move the tail end of this slider up either northwest or north to give some sense of direction the next note will be in the center of the map.
02:03:160 (1,2) - truth be told. I don't think the extra 1/4 length in this slider is necessary | Sounds better as a 1/2 instead. Maybe try 1/1 slider and a circle?
Lower the volume of the finish spam section by at least 10%. Its really loud X_X
03:20:335 (1) - same thing as 2:03:160 - it hits an empty note on this 1/4
03:49:965 - I don't see a reason to cut the Kiai here. It'd probably work best until the final note hits.
Great diff!
[Insane]
HP7?
00:28:414 (1,2,3,4,5,6) - Move the 3 down One Grid on your current size. and then copy paste and rotate them making them 4 5 and 6. This will create a similar distance between each note. (move the 4,5,6 back to its original spot of course)
00:41:162 (3) - end this 1/4 earlier and add a note after. Also, this whole stream has some inconsistencies with spacing. I would suggest redoing this while keeping an eye on the distance spacing you want.
01:03:384 (2) - nothing in the music to indicate a stream for this slider.
02:05:572 (2,3,4) - really bad anti jump. Nothing in the music for this. People will probably think they're just 1/4 notes.
02:12:166 - and a few other spots.. insert breaks here so HP doesn't drain. This applies to the few sections ahead as well
03:31:360 (1,2,3,4) - I would rework this. The distance spacing here is a bit confusing | Try moving the (2) to x304 / y192
03:42:213 (1) - move this 1/2 back to 03:42:041 - for better rhythm
03:50:309 (6) - end this slider 1/2 later..
anyways, Few more improvements need to be made and on normals and such, its best to watch your distance spacing so it won't confuse players.
i'll edit the easy and general stuff in when i get on my laptop XD