Jarcrafted wrote:
You have gotta play Super Mario Wonder its the best Mario game by far
I've already beaten mario wonder
IMO it's not the best mario game ever as you claim it to be, it's good, sure, but that title is reserved for mario galaxy 2, nostalgia glasses I know but that game is sick and I keep coming back to it
now, I guess you meant to say 2D mario game, which is again, not really the case as mario maker exists
but in the mainline 2d mario game series, I do think it's a pretty good one. It's hard to rank mario games like that, every game with like the exception of mario 2 kinda stands on the same level, even with stuff like super mario bros for the wii u, the criticism was that it wasn't original, not that it wasn't fun (Which it was)
Now, mario woner does feel pretty different to the previous mario game, for one, and the things that is most obvious are the wonder seeds, you pick them up and the level is transformed, I really like this, it really makes the experience playing the game for the first time really good
I don't know how I feel about the removal of warp zones, they have been in every mario game and wonder does not have it. I personally liked them, as it kinda gave more experienced players some sort of reward, but I dont mind it that much
The level design is really really good, it does feel more crazy than in the preivous games, not only that, but the optional content in this game is probably one of the hardests out of any 2d mario game, only really rivaled by the special world of mario world. It does break a lot of the conventional design structure that mario games had always followed, however, I feel that some of the levels wouldn't be nearly as exciting as the wonder seeds, which dont ask as something like the star coins in mario bros wii. Wonder seeds aren't hidden half the time, which makes sense as the levels are built around COLLECTING the wonder seed, in fact, you cant progress in the game without picking them up
Thing is, the way the achieved this difficulty is not my favouite approach, they wanted to make levels difficult but not complex, so they removed all movement options. There is no flying powerup in mario wonder, there isn't even yoshi, you're limited to regular movement and projectiles. Difficulty isn't in like a mario maker way or mario world romhack way where you're flying all over the place and you feel powerful and the gameplay is frenetic. Mario wonder difficulty is a lot slower, and more focused on precise movement, which agian, to each their own, but I don't think it feels nearly as good.
my only other real complain is that I wish the levels were longer, specially the bonus levels, a lot of levels are like under 1 minute to 100%, which I think it's just a little bit too short, this was already a staple in the franchise but mario wonder turns it up to the max
The badges are fine, there is variety but I ended up just using the one I thought was the most overpowered (twirl as double jump). Badges felt more like celeste assist mode than power ups.
The only thing that I can say for sure that I do think is a bad precedent for the franchise, is that in co-op move they removed the ability to pick up and throw "friends". This was part of the fun of mario co-op and I think it's a total shame that they decided to remove it. Yeah I cried when I was 6yo and my older brother threw me to a bottomless pit, but god it was fun to do it to him later
To sum up it's just really different to the rest of the franchise, and while it's original and really fucking fun, there are still certain elements that rubs me the wrong game, but still, it's mario, this game is still a 8-9/10 for me, the fact that mario games are this consistently good is just impressive