abraker wrote:
Can you link both maps please? I can't ctrl+f
beatmapsets/557532#osu/1182090 - emotional uplifting orchestral
beatmapsets/966339#osu/2022718 - umu. Ai no Sukima
abraker wrote:
- Map length is not accounted for. Short maps you can spam retry are prob overweighted
Any plans to change this?
abraker wrote:
- Reaction is pretty much a combination of base score and agility bonus. Base score is just AR converted to score, that's why a lot of scores around the same value.
In my opinion, there should be more of an agility bonus
abraker wrote:
- Reaction skill is more related to needed reaction time than how hard the patterns are. So the patterns may be harder, but that doesn't mean you need faster reaction time. The difference between 805 and 816 means they pretty much require a similiar reaction time from you.
Yes, but they are much, much harder to read/sightread, and since "Reaction" measures that (
https://kurt.s-ul.eu/SjkV8YEv ) I think it should be reworked
abraker wrote:
- If you want a higher reaction score, don't use HD mod
Yep, I'm fine with DTHR giving more points than HDDTHR
abraker wrote:
Yea it might not be perfect. I think the process was: figure out if notes are poking into visible area (including approach circles), figure out if the player has enough time to figure out where the next note is, take into account size of visible area, and give bonus points for remembering which end of the slider it should be
Why not make it so that this doesn't exist at all? Sure, a lot of 1-3* maps are sightreadable, but those don't really give enough memory points to matter anyway.
Thanks for responding to my comments btw, I love osu!skills and I just want it to be the best it can be.