I spoke to kert regarding implementing support for this. If we do, the db is going to inflate in size by some magnitude, and the amount of space we are on is unlikely to support multiple scores on same maps
Alright I didn't know the first point, thanks for telling thatFull Tablet wrote:
HD makes note fade-in (transitioning from being 0% opaque to 100% opaque) slightly quicker compared to no-mod, so it gives less reaction points.
Maps with FL that are short might not give a Memory rating, since the visible area doesn't shrink enough for the map not be sight-readable.
Alright, osu!track tracked my first score after my unban 12 months ago (thus my ban was 15 months ago):abraker wrote:
I see scores on your profile going up to 12 months back, so your scores are still there unless you were restricted before that time. What time period needs removing? osu!skills doesn't track whether players are restricted or not.oSumAtrIX wrote:
I was not referring to cheated plays, all my scores were removed because I was restricted for some reason, but I see those on the osuskills page, my profile might need to get a full reset on the page or some sort of that if thats not intended to be like that.abraker wrote:
cheated scores need to be manually removed. I'll notify kert.
me tooAquaAidan wrote:
I'm having a problem with my account updating.
It is constantly stuck on the "Updating Now" stage without actually Updating my score.
Not Sure if anyone else is having this problem or it is just me.
me too²Sinxer wrote:
me tooAquaAidan wrote:
I'm having a problem with my account updating.
It is constantly stuck on the "Updating Now" stage without actually Updating my score.
Not Sure if anyone else is having this problem or it is just me.
me too³falling for me wrote:
me too²Sinxer wrote:
me tooAquaAidan wrote:
I'm having a problem with my account updating.
It is constantly stuck on the "Updating Now" stage without actually Updating my score.
Not Sure if anyone else is having this problem or it is just me.
me too^4amandarito wrote:
me too³falling for me wrote:
me too²Sinxer wrote:
me tooAquaAidan wrote:
I'm having a problem with my account updating.
It is constantly stuck on the "Updating Now" stage without actually Updating my score.
Not Sure if anyone else is having this problem or it is just me.
but i dont think its happening to everyone so i wonder why
Me too again (it was fixed for a day)HazeCat wrote:
Its still happening for me
Последнее обновление профиля 3 дня назад(. Снова нужна помощь.)Kert wrote:
Issue should be resolved now.
Agility - Aim, big jumps, fast aim.JPili wrote:
What do Agility and Reaction mean exactly? I see that it says "Raw Aim" for Agility and "Sight-reading" for Reaction, but those are still pretty vague. Does "Raw Aim" mean fast aiming and crazy angles? Does "Sight-reading" mean low HP maps, unusual patterns, or something? Can anyone shed some light on how these two skills are measured?
1) What maps?Kurtisdede wrote:
Also, In my opinion Reaction needs to be reworked, Currently 3* AR11 and 8* AR11 give the same amount of Reaction points which doesn't make much sense
The map likely offers enough time to find the notes to hit by moving cursor around. Tell me if that's not the case.sometimes wrote:
this score is visible on my reaction page, but is nowhere to be found on memory http://osuskills.com/user/sometimes/skill/memory (and I'm pretty sure it's worth at least 7 points)
The map is pretty easy for FL but since HDDTFL is worth 245 points, I'd expect HDHRDTFL to be worth at least 7 points.abraker wrote:
The map likely offers enough time to find the notes to hit by moving cursor around. Tell me if that's not the case.
http://osuskills.com/user/Kurtisdede/skill/reaction my 3 mod fc on "bradbreeck - Emotional Uplifting Orchestral [Heaven]" - a 4.31* map - 805 pointsabraker wrote:
1) What maps?
Can you link both maps please? I can't ctrl+fKurtisdede wrote:
http://osuskills.com/user/Kurtisdede/skill/reaction my 3 mod fc on "bradbreeck - Emotional Uplifting Orchestral [Heaven]" - a 4.31* map - 805 points
http://osuskills.com/user/WhiteCat/skill/reaction - 3 mod fc on "umu. Ai no Sukima [Emotions]" - 9.29* map - 816 points(still more than 805 I suppose, but barely.) - Obviously these maps aren't even close to being on the same level, even if you put aside the SR
Yea it might not be perfect. I think the process was: figure out if notes are poking into visible area (including approach circles), figure out if the player has enough time to figure out where the next note is, take into account size of visible area, and give bonus points for remembering which end of the slider it should beKurtisdede wrote:
Also, in my opinion the FL judgement for "should it count towards memory points?" is too harsh - or just plain unpredictable
http://osuskills.com/user/Kurtisdede/skill/memory - "toby fox - Last Goodbye (Fatfan Kolek) [Normal] +FL (99.57%)" is there - actual sightread map, while my HDHRFL FC on beatmapsets/953015#osu/1992682 isn't - which took me a hundred tries (granted, I'm not a great player).
beatmapsets/557532#osu/1182090 - emotional uplifting orchestralabraker wrote:
Can you link both maps please? I can't ctrl+f
Any plans to change this?abraker wrote:
- Map length is not accounted for. Short maps you can spam retry are prob overweighted
In my opinion, there should be more of an agility bonusabraker wrote:
- Reaction is pretty much a combination of base score and agility bonus. Base score is just AR converted to score, that's why a lot of scores around the same value.
Yes, but they are much, much harder to read/sightread, and since "Reaction" measures that ( https://kurt.s-ul.eu/SjkV8YEv ) I think it should be reworkedabraker wrote:
- Reaction skill is more related to needed reaction time than how hard the patterns are. So the patterns may be harder, but that doesn't mean you need faster reaction time. The difference between 805 and 816 means they pretty much require a similiar reaction time from you.
Yep, I'm fine with DTHR giving more points than HDDTHRabraker wrote:
- If you want a higher reaction score, don't use HD mod
Why not make it so that this doesn't exist at all? Sure, a lot of 1-3* maps are sightreadable, but those don't really give enough memory points to matter anyway.abraker wrote:
Yea it might not be perfect. I think the process was: figure out if notes are poking into visible area (including approach circles), figure out if the player has enough time to figure out where the next note is, take into account size of visible area, and give bonus points for remembering which end of the slider it should be