sorry to be the erection killer
imo that intro is just way too intense for the song and byfar's part is too much of a diffspike compared to the rest of the map in terms of spacing/concepts introduced (mainly the 1/8 snaps feel really out of place and the 1/4 spacing is literally multiple times more difficult than any 1/4 spacing used in any other parts)
Vividness:
i'm partially popping for this:
- 00:13:620 (4,1) - same spacing as 00:14:137 (3,1) - almost but nowhere near as much power in the song, would reduce the first
- 00:14:827 (4,5,1) - here uh im not really sure why this is so highly spaced, sounds the same as 00:14:310 (1,2,3) -
- 00:15:172 (1,2,3,1,2,3) - a slight pitch increase really does warrant such a drastic change in spacing imo, this is consistently 8x-11x with the sv you have
which isn't really saying much but the difference between that and the normal 5x spacing you had for jumps before is a little excessive
- 00:20:689 (1,2,3,4,5,6) - here the spacing is fairly reasonable again compared to before but the part before is the same as this one so ?_? im still not entirely sure what your spacing concept for the intro is, it seems fairly random to me but i'd like an explanation to this
the whole intro spacing is like... really high, and the song is really soft here. I think nerfs are in order
For Probox's spacing it's a little too high as well imo (but miles more reasonable), so not really helping the case that much, but byfar's intro part is really excessive compared to Probox's even.
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- 00:38:965 (2) - expected this to end on white in play since there's nothing at all on the blue and there's clearly audible melody that the whole intro focused on so it really threw me off that you ignored it here
- 00:49:482 - not sure why nothing's here when there's the same sound as 00:48:793 - ? transitions actually better into 00:49:655 (1) - imo
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i'm partially popping for this:
- 01:00:689 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2) - really like i can barely hear this stream yet there's streamjumps and cross-screen 1/4 sliderjumps.. 01:03:448 - where i can ACTUALLY hear the stream it's just repeats??
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- 01:14:482 (1,1,2) - imo ctrl+g 01:14:827 (1,2) - individually and get a lot nicer flow from 01:14:482 (1) - since right now you have to make quite a snappy movement that doesn't really feel too nice
- 01:17:241 (1,2) - for an intermittent calm part this jump seems out of place, would reduce to this or something https://i.imgur.com/slFMapi.png
- 02:00:862 (1) - really strong sound on 02:01:206 - that gets skipped and imo would be much nicer on the slidertail, would also release as the song does to emphasize 02:01:379 -
- 02:17:758 (3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - it's nice but it's so much more difficult to aim these than anything else in this section and this is like the calmest part of the song. Later you do 02:24:827 (1,2,1,2) - which fits a lot more despite there being the wub in the back where circles could have fit. I suggest making this part a little less spaced since that's the main thing that feels excessive aka 02:19:137 (2,1) - is too much spacing for basically no emphatic sounds
i'm partially popping for this:
- 02:40:862 (1,2,3,1,2,3,1,2,3) - okay what is this even mapping? this doesn't exist in the song and is like 90% just made up rhythm.
- 02:52:413 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - again just for hihats? streamjumps into an accelerating stream that ends in a spaced stream? I don't think this is appropriate for the intensity here
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i'm mainly popping for this:
- 03:04:827 (1,1) - this imo is kind of unfair to introduce 3 minutes into the song especially without any prior arrangements similar to this. It's really hard to read and expect and being snapped to 3/8 makes this even more unintuitive to play since if you release too early you drop the slider end. Similar could be said for 03:04:267 - which doesn't really feel necessary to extend to 1/8 at all except to make the slider look longer.
- 03:06:896 (1,1,1) - since the decreasing pitch noise starts here it would be nice if 03:06:551 (1,1) - were patterned differently in a way to make them stand out. Also I'm not sure why the spacing is increasing while the pitch decreases, seems a little backwards in that respect
- 03:07:586 - this part seems a little intense for an intermission section especially with patterns like 03:09:137 (2,3,1) - 03:09:655 (2,1,2,3,1) - 03:11:724 (1,2,1,1,1,1,1) - almost harder in parts than the actual kiai sections, would recommend nerf
- 03:11:724 (1,2,1) - flows REALLY weirdly, the wide angle 1/4 jump is kinda ew so maybe ctrl+g 03:12:068 (1) - or something like that to have sharper entry into the slider
overall though byfar's part is a massive difficulty spike not only in concepts introduced but in spacing overall - we see patterns like 03:14:827 (1,2,1,2,1) - 03:13:103 (1,2,3,4,1) - 03:11:724 (1,2,1,1,1,1,1) - 03:18:534 (1,1) - that flow all over the screen and don't really fit in with the difficulty that was mapped before and even after this part. Probox seems to have tried to make his part more difficult to compensate but it doesn't feel sufficient enough
the 1/4 spacing too, like compare the spacing in byfar 03:08:965 (1,2,3,1) - 03:11:982 (2,1) - 03:18:448 (1,1,1) - /rrtyui's part (this 02:52:413 - ) to stuff like 01:01:982 (4,1) - 01:35:000 (2,3,1) - 01:47:844 (2,1) - it just doesn't match up when compared to the rest of the map.
- 03:16:206 (1) - this seems really burai like... i would change this to be safe lol
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- 03:26:896 (1,1,2) - this is really out of the blue as a pattern, afaik you only hide sliders like this once in the whole map and that's here, so i don't see this being very fitting given how it was mapped overall. I think a partial overlap or something would be fine but not perfectly overlapping
- 03:28:965 (1,2,1,2) - similar to byfar, pitch is decreasing but spacing is increasing, seems a bit backwards for a winding-down feeling part
- 03:30:517 (1,2,1,2) - spacing is a bit weird here, first 1,2 is 1/2 and second is 1/4, yet the 1/4 is spaced further. I think there's a stream sort of thing unmapped at 03:30:775 - so maybe triple here would fix that? or https://i.imgur.com/3rGDd0s.png etc something to fix the gap thing
- 03:35:948 - there's actually a triple here with the wubs that might be cool to map if you wanted
- 03:36:206 (2,3,1) - 1 seems really low spacing compared to everything else here, would be nice to get more spacing like the other patterns
overall going to place a veto on this for now since I don't agree with how the intro is spaced and the snaps/sv contrast is introduced in byfar's part. It feels like playing a completely different map when you get to his part. While it's a collab, there should still be some continuity or consistent difficulty/concepts but his part imo breaks it entirely, not to mention the stacking/overlaps that see more usage there than everywhere else
If you want to talk this out you know where to find me. I'm open to discuss this provided the reasoning is sufficient, I'm not here to cockblock the map entirely since it does have its merits - but the points above that I'm popping for I cannot agree with as of now.
I was following this map for a while, hoping these things would get fixed or modded out somehow but apparently not, so when I saw it bubbled I decided to say something about it.
imo that intro is just way too intense for the song and byfar's part is too much of a diffspike compared to the rest of the map in terms of spacing/concepts introduced (mainly the 1/8 snaps feel really out of place and the 1/4 spacing is literally multiple times more difficult than any 1/4 spacing used in any other parts)
Vividness:
i'm partially popping for this:
- 00:13:620 (4,1) - same spacing as 00:14:137 (3,1) - almost but nowhere near as much power in the song, would reduce the first
- 00:14:827 (4,5,1) - here uh im not really sure why this is so highly spaced, sounds the same as 00:14:310 (1,2,3) -
- 00:15:172 (1,2,3,1,2,3) - a slight pitch increase really does warrant such a drastic change in spacing imo, this is consistently 8x-11x with the sv you have
which isn't really saying much but the difference between that and the normal 5x spacing you had for jumps before is a little excessive
- 00:20:689 (1,2,3,4,5,6) - here the spacing is fairly reasonable again compared to before but the part before is the same as this one so ?_? im still not entirely sure what your spacing concept for the intro is, it seems fairly random to me but i'd like an explanation to this
the whole intro spacing is like... really high, and the song is really soft here. I think nerfs are in order
For Probox's spacing it's a little too high as well imo (but miles more reasonable), so not really helping the case that much, but byfar's intro part is really excessive compared to Probox's even.
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- 00:38:965 (2) - expected this to end on white in play since there's nothing at all on the blue and there's clearly audible melody that the whole intro focused on so it really threw me off that you ignored it here
- 00:49:482 - not sure why nothing's here when there's the same sound as 00:48:793 - ? transitions actually better into 00:49:655 (1) - imo
---
i'm partially popping for this:
- 01:00:689 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2) - really like i can barely hear this stream yet there's streamjumps and cross-screen 1/4 sliderjumps.. 01:03:448 - where i can ACTUALLY hear the stream it's just repeats??
--
- 01:14:482 (1,1,2) - imo ctrl+g 01:14:827 (1,2) - individually and get a lot nicer flow from 01:14:482 (1) - since right now you have to make quite a snappy movement that doesn't really feel too nice
- 01:17:241 (1,2) - for an intermittent calm part this jump seems out of place, would reduce to this or something https://i.imgur.com/slFMapi.png
- 02:00:862 (1) - really strong sound on 02:01:206 - that gets skipped and imo would be much nicer on the slidertail, would also release as the song does to emphasize 02:01:379 -
- 02:17:758 (3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - it's nice but it's so much more difficult to aim these than anything else in this section and this is like the calmest part of the song. Later you do 02:24:827 (1,2,1,2) - which fits a lot more despite there being the wub in the back where circles could have fit. I suggest making this part a little less spaced since that's the main thing that feels excessive aka 02:19:137 (2,1) - is too much spacing for basically no emphatic sounds
i'm partially popping for this:
- 02:40:862 (1,2,3,1,2,3,1,2,3) - okay what is this even mapping? this doesn't exist in the song and is like 90% just made up rhythm.
- 02:52:413 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - again just for hihats? streamjumps into an accelerating stream that ends in a spaced stream? I don't think this is appropriate for the intensity here
---
i'm mainly popping for this:
- 03:04:827 (1,1) - this imo is kind of unfair to introduce 3 minutes into the song especially without any prior arrangements similar to this. It's really hard to read and expect and being snapped to 3/8 makes this even more unintuitive to play since if you release too early you drop the slider end. Similar could be said for 03:04:267 - which doesn't really feel necessary to extend to 1/8 at all except to make the slider look longer.
- 03:06:896 (1,1,1) - since the decreasing pitch noise starts here it would be nice if 03:06:551 (1,1) - were patterned differently in a way to make them stand out. Also I'm not sure why the spacing is increasing while the pitch decreases, seems a little backwards in that respect
- 03:07:586 - this part seems a little intense for an intermission section especially with patterns like 03:09:137 (2,3,1) - 03:09:655 (2,1,2,3,1) - 03:11:724 (1,2,1,1,1,1,1) - almost harder in parts than the actual kiai sections, would recommend nerf
- 03:11:724 (1,2,1) - flows REALLY weirdly, the wide angle 1/4 jump is kinda ew so maybe ctrl+g 03:12:068 (1) - or something like that to have sharper entry into the slider
overall though byfar's part is a massive difficulty spike not only in concepts introduced but in spacing overall - we see patterns like 03:14:827 (1,2,1,2,1) - 03:13:103 (1,2,3,4,1) - 03:11:724 (1,2,1,1,1,1,1) - 03:18:534 (1,1) - that flow all over the screen and don't really fit in with the difficulty that was mapped before and even after this part. Probox seems to have tried to make his part more difficult to compensate but it doesn't feel sufficient enough
the 1/4 spacing too, like compare the spacing in byfar 03:08:965 (1,2,3,1) - 03:11:982 (2,1) - 03:18:448 (1,1,1) - /rrtyui's part (this 02:52:413 - ) to stuff like 01:01:982 (4,1) - 01:35:000 (2,3,1) - 01:47:844 (2,1) - it just doesn't match up when compared to the rest of the map.
- 03:16:206 (1) - this seems really burai like... i would change this to be safe lol
---
- 03:26:896 (1,1,2) - this is really out of the blue as a pattern, afaik you only hide sliders like this once in the whole map and that's here, so i don't see this being very fitting given how it was mapped overall. I think a partial overlap or something would be fine but not perfectly overlapping
- 03:28:965 (1,2,1,2) - similar to byfar, pitch is decreasing but spacing is increasing, seems a bit backwards for a winding-down feeling part
- 03:30:517 (1,2,1,2) - spacing is a bit weird here, first 1,2 is 1/2 and second is 1/4, yet the 1/4 is spaced further. I think there's a stream sort of thing unmapped at 03:30:775 - so maybe triple here would fix that? or https://i.imgur.com/3rGDd0s.png etc something to fix the gap thing
- 03:35:948 - there's actually a triple here with the wubs that might be cool to map if you wanted
- 03:36:206 (2,3,1) - 1 seems really low spacing compared to everything else here, would be nice to get more spacing like the other patterns
overall going to place a veto on this for now since I don't agree with how the intro is spaced and the snaps/sv contrast is introduced in byfar's part. It feels like playing a completely different map when you get to his part. While it's a collab, there should still be some continuity or consistent difficulty/concepts but his part imo breaks it entirely, not to mention the stacking/overlaps that see more usage there than everywhere else
If you want to talk this out you know where to find me. I'm open to discuss this provided the reasoning is sufficient, I'm not here to cockblock the map entirely since it does have its merits - but the points above that I'm popping for I cannot agree with as of now.
I was following this map for a while, hoping these things would get fixed or modded out somehow but apparently not, so when I saw it bubbled I decided to say something about it.