everything not replied to is fine
Looking better, waiting on rrytui's response.ProfessionalBox wrote:
Mir wrote:
Vividness:
i'm partially popping for this:
- 00:38:965 (2) - expected this to end on white in play since there's nothing at all on the blue and there's clearly audible melody that the whole intro focused on so it really threw me off that you ignored it here You can hear the long sound that starts at 00:38:965 - and I felt it was special enough to be mapped so to map as much of it as possible I ended it on blue tick and muted it to continue mapping the map as I had before it.
- 00:49:482 - not sure why nothing's here when there's the same sound as 00:48:793 - ? transitions actually better into 00:49:655 (1) - imo Added a circle
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i'm partially popping for this:
- 01:00:689 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2) - really like i can barely hear this stream yet there's streamjumps and cross-screen 1/4 sliderjumps.. 01:03:448 - where i can ACTUALLY hear the stream it's just repeats?? I think this is reasonable overmapping - When the hihats are very audible the rest of the instruments are toned down suggesting a more calm approach so that is why its repeats instead of continuous streams
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- 01:14:482 (1,1,2) - imo ctrl+g 01:14:827 (1,2) - individually and get a lot nicer flow from 01:14:482 (1) - since right now you have to make quite a snappy movement that doesn't really feel too nice Current is better flow-wise imo as you do a very circular motion that feels nice to play.
- 01:17:241 (1,2) - for an intermittent calm part this jump seems out of place, would reduce to this or something https://i.imgur.com/slFMapi.png The pattern before this has big enough spacing to make this feel natural, also if I did what you did in the picture the slider after the jumps that has a snare on its head would be very underemphasized hm but the slider after that has lower spacing? also stuff like 01:17:758 (2,1) - seems a bit much there too considering it's a 1/4 jump, you could stack it on the tail of 01:17:068 (2) - same for 01:19:137 (4,1) - you could just stack 4 on 1 since there's almost nothing on 1 to warrant such a massive jump imo. iirc there might be other places this happens so if you agree the 1/4 jumps are a little much apply some nerfs there too
- 02:00:862 (1) - really strong sound on 02:01:206 - that gets skipped and imo would be much nicer on the slidertail, would also release as the song does to emphasize 02:01:379 - The whole song kind of stops when this sound ques so I'm trying to mimic that by having a very slow hold slider.
If I end it on the sound then the next patterns beginning will feel underemphasised unless I position it way across the playing field which I find worse.
- 02:17:758 (3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - it's nice but it's so much more difficult to aim these than anything else in this section and this is like the calmest part of the song. Later you do 02:24:827 (1,2,1,2) - which fits a lot more despite there being the wub in the back where circles could have fit. I suggest making this part a little less spaced since that's the main thing that feels excessive aka 02:19:137 (2,1) - is too much spacing for basically no emphatic sounds I nerfed the pattern spacing as much as I could without overlapping the circle in the centre. I kept the pattern the same. 02:19:137 (2,1) - this jump is still pretty big, maybe you can fiddle with the rotations to make it less jarring? for example if you started it in the top right instead of bottom left https://i.imgur.com/rrv3tNb.png the rest is better now
i'm mainly popping for this:
- 03:26:896 (1,1,2) - this is really out of the blue as a pattern, afaik you only hide sliders like this once in the whole map and that's here, so i don't see this being very fitting given how it was mapped overall. I think a partial overlap or something would be fine but not perfectly overlapping I think its fine because of the very tiny spacing on the first kickslider of the pattern. The player will see where it begins and also has time to see where the second kickslider is because of the circular slider fading out at that point. kind of unsure on this.. are you sure you can't at least make it slightly overlap? https://i.imgur.com/NhOQx84.png
- 03:28:965 (1,2,1,2) - similar to byfar, pitch is decreasing but spacing is increasing, seems a bit backwards for a winding-down feeling part So you'd rather want me to start here at the maximum spacing I use? No matter how much sense it would make from pitch increase/decrease sense here is one of the few exceptions where I think its better to increase spacing against the decreasing (there is actually one melody which rises here aswell so its quite clustered in that sense) suppose it's largely up to intepretation i guess.. i don't hear the sound you're referring to and i think yes it would be better if you started with the maximum spacing but whatever this is minor anyways
- 03:30:517 (1,2,1,2) - spacing is a bit weird here, first 1,2 is 1/2 and second is 1/4, yet the 1/4 is spaced further. I think there's a stream sort of thing Adjusted this to make it more clear