forum

MitiS - Living Color (Dezpot Remix)

posted
Total Posts
116
show more
PoNo
This is the best map I've ever seen so far
zev

Ponoyoshi wrote:

This is the best map I've ever seen so far
makes you wonder why they wanna remap it
Secretpipe
have my babies (i alrdy seen the map when it was released but still , have my babies)
reflection
ok sorry but im triggered
https://i.imgur.com/wpgV0tr.png what is tHIS? it doesnt look like the backgroud at all
NeilPerry
some helping

General stuff:
In ending parts since 04:52:758 - can Xilver make more sensetive volume changes? like make degrees to 20-10% and emphaze with 40% when it needed. Cuz whistles and soft sampleset rly louder than music give lol
05:16:551 - also mute this

Byfar:
03:13:275 (2) - NC this to be consistent with 03:02:241 (1) -
03:16:206 (1,2) - not a big spacing gap for 1\8?
03:16:896 (1) - what abt to extend this slider to 1\8 to make more sense?


ProBox:
01:01:637 (4,1,4,1) - can u nerf spacing between them a bit? a bit stressfull for beginning of map, and all the more so tyui used less spacing in same moment 02:52:672 (4,1,4,1) -
01:19:655 (1,2,1) - a bit overspaced with no reason
01:56:724 (5,2,3) - try to stack it manualy (or use this concept 01:57:413 (4,5,6,7) - ) 02:00:000 (1,3,4) - same thing
02:00:862 (1,1) - more even



Bonzi:
01:31:379 (2) - not sure abt offscreen but better for move it some pixels right. i checked it in 4:3 it seems offscreen very little
01:36:206 (2,2) - as u did b4, mby stack with angle shape perfectly? https://puu.sh/ysqEQ/5a10a80909.jpg
04:19:655 (2) - NC for big sv gap?


Tyui:
02:52:672 (4,1,4,1) - what abt make spacing gaps the same
03:46:206 (1) - extend it to 1\8 like in byfar's part? i think it will create more reasonable snap for impact




Where thank to me for showed this song to byfar? XDXD

My faved map in osu ever by awesome aesthetic and very comfortable playability. Wish you THE BEST LUCK EVER my dear probox <3
Topic Starter
ProfessionalBox
fixed all neiperry pointed out
Kimitakari
Please rank it qwq
Henlo

ProfessionalBox wrote:

This beatmap was submitted using in-game submission on 24 November 2017 at 16:12:07

Artist: MitiS
Title: Living Color (Dezpot Remix)
Tags: collab collaboration -tochi xilver neurofunk drum and bass dubstep wub dnb rrtyui bonzi byfar probox
BPM: 174
Filesize: 29173kb
Play Time: 05:16
Difficulties Available:
  1. Vividness (5.91 stars, 1168 notes)
Download: MitiS - Living Color (Dezpot Remix)
Information: Scores/Beatmap Listing
---------------
ProfessionalBox , Bonzi , byfar and rrtyui
Storyboard by -Tochi

they mapped wubs and wobs
hitsounding by Xilver

giv kudosu dad
Mamat
ooh boi it's revived
Doormat
lol oops i can't keep deadlines

[General]
  1. soft-hitwhistle2.wav is reporting a hitsound delay, but i checked the files and can't seem to find one? if you can find a better version of the .wav i'd suggest replacing it in case
  2. 03:02:341 - 03:20:100 - unsnapped green lines lol
[Storyboard]
  1. this isn't really my expertise but i noticed a few things (i think?) that felt really off
  2. 01:17:241 (1) - to 01:22:758 (1) - i'm not sure if this is an error or not, but it looks like the storyboard isn't really following the map completely accurately?
  3. 03:03:965 (1) - to 03:18:620 (1) - yeah here too? it looks really off here
  4. 03:24:137 (1) - to 03:35:172 (1) - a few of the storyboard parts don't look like they're following the map properly, and it also looks like some of the colours are off? map uses a pink/blue aesthetic but storyboard is using a purple/pink aesthetic, doesn't strike me as right.. again i can't be too 100% sure cause storyboarding isn't my expertise but it looks considerably off to other similar parts
  5. 03:35:172 (1) - to 04:02:068 (3) - map uses a blue/yellow aesthetic but storyboard uses a blue/light blue aesthetic? doesn't seem intentional since the colour scheme of previous similar parts seemed to match the map. also a few parts on the storyboard that don't match the map
[ProBox]
  1. 00:30:258 - there appears to be another drum sound here. personally think it would be a good idea to map it since it sounds really close to the hitnormal you chose to use for the intro
  2. 00:48:793 (3) - maybe stack this with 00:48:965 (4) - would look a bit nicer imo, but if you want to differentiate between synths and vocals then i understand why it's mapped the way it is
  3. 01:16:724 (3) - why is this snapped to 1/12 you're missing the very obvious sound on the blue tick
  4. 01:21:982 - missed dnb beat; this one is really apparent so i highly recommend you map to it (if anything you could make 01:21:896 (2) - a 1/4 slider or something)
[Bonzi]
  1. 01:24:655 (3) - i actually kind of expected this slider to be a bit more like 01:30:172 (2) - 01:35:689 (1) - 01:41:206 (1) - etc.
[rrtyui]
  1. 02:35:862 (1,1,1) - personally think it would be a better idea to bring out the slider end a bit more to help with readability, especially for the last one 02:36:551 (1) - ; slider end is kind of hard to make out
  2. 02:40:862 (1,2,3) - maybe increase SV and space it out a bit more? looks a little cluttered
  3. 02:44:827 (1) - try double repeat slider? i think it would work more effectively than single repeat
[byfar]
  1. 03:06:551 (1) - this shouldn't be a circle slider; it sounds fundamentally different from 03:06:724 (1,1,1,1) - so having the same slider shape just strikes me as really odd
ok do what you need to
Bonzi
a

melloe wrote:

bonzi
04:27:586 (1) - there is a very heavy low-roaring sound here, as well as 04:33:103 (1,2) - here. on my first playthrough i was kind of disappointed to not see those sounds expressed, since a similar sound was expressed very well at 02:24:137 (1) - which is probably one of my favorite parts of the map. for 04:27:586 (1) - i would suggest two higher-SV 1/2 sliders, then some circles to express the "heaven with" syllables. then for 04:33:103 (1,2) - i'd suggest similarly kicking up the SV for those two sliders just a bit. just out of personal preference, i'd prefer it to remain calm, sorry.

01:35:000 (2,3) - i dont think anything really calls for a double that faces away from the next slider. adds a type of psychological stress that isn't seen in the rest of that section. seems a little out of place, but not that big of a deal stacked

NeilPerry wrote:

Bonzi:
01:31:379 (2) - not sure abt offscreen but better for move it some pixels right. i checked it in 4:3 it seems offscreen very little fixed
01:36:206 (2,2) - as u did b4, mby stack with angle shape perfectly? https://puu.sh/ysqEQ/5a10a80909.jpg sure
04:19:655 (2) - NC for big sv gap? yea

Doormat wrote:

[Bonzi]
  1. 01:24:655 (3) - i actually kind of expected this slider to be a bit more like 01:30:172 (2) - 01:35:689 (1) - 01:41:206 (1) - etc.
ehhh not really because the 01:22:758 - sequence has a sightly different focus in objects than the other ones, since a part of the music has yet to fade away.
thanks everyone
https://puu.sh/yE6Nc/4ca4b88213.osu
Topic Starter
ProfessionalBox
replying for byfar and rrtyui aswell

Doormat wrote:

[General]
soft-hitwhistle2.wav is reporting a hitsound delay, but i checked the files and can't seem to find one? if you can find a better version of the .wav i'd suggest replacing it in case ok
03:02:341 - 03:20:100 - unsnapped green lines lol fixed

[Storyboard]
Everything about storyboard will be fixed now that the map will be bubble ready after your check (we purposefully left it unfixed since it would have been extra effort to fix it after every mod apply)

[ProBox]
00:30:258 - there appears to be another drum sound here. personally think it would be a good idea to map it since it sounds really close to the hitnormal you chose to use for the intro Meh I don't think this needs mapping, would feel really awkward in the context of the whole part
00:48:793 (3) - maybe stack this with 00:48:965 (4) - would look a bit nicer imo, but if you want to differentiate between synths and vocals then i understand why it's mapped the way it is changed this around
01:16:724 (3) - why is this snapped to 1/12 you're missing the very obvious sound on the blue tick accident
01:21:982 - missed dnb beat; this one is really apparent so i highly recommend you map to it (if anything you could make 01:21:896 (2) - a 1/4 slider or something) did a compromise by adding 2x of those sliders


[rrtyui]
02:35:862 (1,1,1) - personally think it would be a better idea to bring out the slider end a bit more to help with readability, especially for the last one sure i guess
02:40:862 (1,2,3) - maybe increase SV and space it out a bit more? looks a little cluttered can do
02:44:827 (1) - try double repeat slider? i think it would work more effectively than single repeat ye

[byfar]
03:06:551 (1) - this shouldn't be a circle slider; it sounds fundamentally different from 03:06:724 (1,1,1,1) - so having the same slider shape just strikes me as really odd
ok do what you need to
Tochi will fix storyboard now so should be ready today or tomorrow depending on him!
-Tochi

Apraxia wrote:

ok sorry but im triggered
https://i.imgur.com/wpgV0tr.png what is tHIS? it doesnt look like the backgroud at all
oh that
since the bg is cutted at her legs and didn't want to have the legs be edgy, I then made it more robotic like Ene from kagerou project
btw, also fixed the sb so please reDL
Doormat
yhjea

soft-hitwhistle2.wav is still incorrectly reporting a delay but we confirmed that there's no delay
Nathan
Topic Starter
ProfessionalBox

Nathan wrote:

took me a while to remember context LOL
idke

ProfessionalBox wrote:

took me a while to remember context LOL
aspire????
Mir
sorry to be the erection killer

imo that intro is just way too intense for the song and byfar's part is too much of a diffspike compared to the rest of the map in terms of spacing/concepts introduced (mainly the 1/8 snaps feel really out of place and the 1/4 spacing is literally multiple times more difficult than any 1/4 spacing used in any other parts)

Vividness:
i'm partially popping for this:
- 00:13:620 (4,1) - same spacing as 00:14:137 (3,1) - almost but nowhere near as much power in the song, would reduce the first
- 00:14:827 (4,5,1) - here uh im not really sure why this is so highly spaced, sounds the same as 00:14:310 (1,2,3) -
- 00:15:172 (1,2,3,1,2,3) - a slight pitch increase really does warrant such a drastic change in spacing imo, this is consistently 8x-11x with the sv you have
which isn't really saying much but the difference between that and the normal 5x spacing you had for jumps before is a little excessive
- 00:20:689 (1,2,3,4,5,6) - here the spacing is fairly reasonable again compared to before but the part before is the same as this one so ?_? im still not entirely sure what your spacing concept for the intro is, it seems fairly random to me but i'd like an explanation to this

the whole intro spacing is like... really high, and the song is really soft here. I think nerfs are in order

For Probox's spacing it's a little too high as well imo (but miles more reasonable), so not really helping the case that much, but byfar's intro part is really excessive compared to Probox's even.

---

- 00:38:965 (2) - expected this to end on white in play since there's nothing at all on the blue and there's clearly audible melody that the whole intro focused on so it really threw me off that you ignored it here
- 00:49:482 - not sure why nothing's here when there's the same sound as 00:48:793 - ? transitions actually better into 00:49:655 (1) - imo

---

i'm partially popping for this:
- 01:00:689 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2) - really like i can barely hear this stream yet there's streamjumps and cross-screen 1/4 sliderjumps.. :( 01:03:448 - where i can ACTUALLY hear the stream it's just repeats??

--

- 01:14:482 (1,1,2) - imo ctrl+g 01:14:827 (1,2) - individually and get a lot nicer flow from 01:14:482 (1) - since right now you have to make quite a snappy movement that doesn't really feel too nice
- 01:17:241 (1,2) - for an intermittent calm part this jump seems out of place, would reduce to this or something https://i.imgur.com/slFMapi.png
- 02:00:862 (1) - really strong sound on 02:01:206 - that gets skipped and imo would be much nicer on the slidertail, would also release as the song does to emphasize 02:01:379 -
- 02:17:758 (3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - it's nice but it's so much more difficult to aim these than anything else in this section and this is like the calmest part of the song. Later you do 02:24:827 (1,2,1,2) - which fits a lot more despite there being the wub in the back where circles could have fit. I suggest making this part a little less spaced since that's the main thing that feels excessive aka 02:19:137 (2,1) - is too much spacing for basically no emphatic sounds

i'm partially popping for this:
- 02:40:862 (1,2,3,1,2,3,1,2,3) - okay what is this even mapping? this doesn't exist in the song and is like 90% just made up rhythm.
- 02:52:413 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - again just for hihats? streamjumps into an accelerating stream that ends in a spaced stream? I don't think this is appropriate for the intensity here

---

i'm mainly popping for this:
- 03:04:827 (1,1) - this imo is kind of unfair to introduce 3 minutes into the song especially without any prior arrangements similar to this. It's really hard to read and expect and being snapped to 3/8 makes this even more unintuitive to play since if you release too early you drop the slider end. Similar could be said for 03:04:267 - which doesn't really feel necessary to extend to 1/8 at all except to make the slider look longer.
- 03:06:896 (1,1,1) - since the decreasing pitch noise starts here it would be nice if 03:06:551 (1,1) - were patterned differently in a way to make them stand out. Also I'm not sure why the spacing is increasing while the pitch decreases, seems a little backwards in that respect
- 03:07:586 - this part seems a little intense for an intermission section especially with patterns like 03:09:137 (2,3,1) - 03:09:655 (2,1,2,3,1) - 03:11:724 (1,2,1,1,1,1,1) - almost harder in parts than the actual kiai sections, would recommend nerf
- 03:11:724 (1,2,1) - flows REALLY weirdly, the wide angle 1/4 jump is kinda ew so maybe ctrl+g 03:12:068 (1) - or something like that to have sharper entry into the slider

overall though byfar's part is a massive difficulty spike not only in concepts introduced but in spacing overall - we see patterns like 03:14:827 (1,2,1,2,1) - 03:13:103 (1,2,3,4,1) - 03:11:724 (1,2,1,1,1,1,1) - 03:18:534 (1,1) - that flow all over the screen and don't really fit in with the difficulty that was mapped before and even after this part. Probox seems to have tried to make his part more difficult to compensate but it doesn't feel sufficient enough

the 1/4 spacing too, like compare the spacing in byfar 03:08:965 (1,2,3,1) - 03:11:982 (2,1) - 03:18:448 (1,1,1) - /rrtyui's part (this 02:52:413 - ) to stuff like 01:01:982 (4,1) - 01:35:000 (2,3,1) - 01:47:844 (2,1) - it just doesn't match up when compared to the rest of the map.

- 03:16:206 (1) - this seems really burai like... i would change this to be safe lol

---

- 03:26:896 (1,1,2) - this is really out of the blue as a pattern, afaik you only hide sliders like this once in the whole map and that's here, so i don't see this being very fitting given how it was mapped overall. I think a partial overlap or something would be fine but not perfectly overlapping
- 03:28:965 (1,2,1,2) - similar to byfar, pitch is decreasing but spacing is increasing, seems a bit backwards for a winding-down feeling part
- 03:30:517 (1,2,1,2) - spacing is a bit weird here, first 1,2 is 1/2 and second is 1/4, yet the 1/4 is spaced further. I think there's a stream sort of thing unmapped at 03:30:775 - so maybe triple here would fix that? or https://i.imgur.com/3rGDd0s.png etc something to fix the gap thing

- 03:35:948 - there's actually a triple here with the wubs that might be cool to map if you wanted
- 03:36:206 (2,3,1) - 1 seems really low spacing compared to everything else here, would be nice to get more spacing like the other patterns

overall going to place a veto on this for now since I don't agree with how the intro is spaced and the snaps/sv contrast is introduced in byfar's part. It feels like playing a completely different map when you get to his part. While it's a collab, there should still be some continuity or consistent difficulty/concepts but his part imo breaks it entirely, not to mention the stacking/overlaps that see more usage there than everywhere else

If you want to talk this out you know where to find me. I'm open to discuss this provided the reasoning is sufficient, I'm not here to cockblock the map entirely since it does have its merits - but the points above that I'm popping for I cannot agree with as of now.

I was following this map for a while, hoping these things would get fixed or modded out somehow but apparently not, so when I saw it bubbled I decided to say something about it.
Topic Starter
ProfessionalBox
looks like christmas is cancelled this year boys.
Saileach
Mir saving Christmas 😍😍
Mikii
UnLuCkY
Topic Starter
ProfessionalBox

idke wrote:

ProfessionalBox wrote:

took me a while to remember context LOL
aspire????
yeah I did a slideranimation doing that so somewhat aspire :D
MaridiuS
Damn Mir, u so fast, do you prepare mods beforehand for any map that you think is gonna get bubbled which you disagree with it lol. Anyways I knew I disagreed with this map mostly because of the 3minute spike. The song is not much more intense that the first kiai (in fact it sounds the same) yet the SV, spacing and patterning difficulty have gone to hell. I guess Mir covered most of it, gj.
Monstrata
reply to mir i'll lend you my circlejerk
Topic Starter
ProfessionalBox

Monstrata wrote:

reply to mir i'll lend you my circlejerk
just waiting on byfar honestly
Yoges
Mir is a big gay
byfar

Mir wrote:

sorry to be the erection killer

imo that intro is just way too intense for the song and byfar's part is too much of a diffspike compared to the rest of the map in terms of spacing/concepts introduced (mainly the 1/8 snaps feel really out of place and the 1/4 spacing is literally multiple times more difficult than any 1/4 spacing used in any other parts)



Vividness:
i'm partially popping for this:
- 00:13:620 (4,1) - same spacing as 00:14:137 (3,1) - almost but nowhere near as much power in the song, would reduce the first
- 00:14:827 (4,5,1) - here uh im not really sure why this is so highly spaced, sounds the same as 00:14:310 (1,2,3) -
- 00:15:172 (1,2,3,1,2,3) - a slight pitch increase really does warrant such a drastic change in spacing imo, this is consistently 8x-11x with the sv you have
which isn't really saying much but the difference between that and the normal 5x spacing you had for jumps before is a little excessive
- 00:20:689 (1,2,3,4,5,6) - here the spacing is fairly reasonable again compared to before but the part before is the same as this one so ?_? im still not entirely sure what your spacing concept for the intro is, it seems fairly random to me but i'd like an explanation to this

the whole intro spacing is like... really high, and the song is really soft here. I think nerfs are in order

For Probox's spacing it's a little too high as well imo (but miles more reasonable), so not really helping the case that much, but byfar's intro part is really excessive compared to Probox's even.

---

- 00:38:965 (2) - expected this to end on white in play since there's nothing at all on the blue and there's clearly audible melody that the whole intro focused on so it really threw me off that you ignored it here
- 00:49:482 - not sure why nothing's here when there's the same sound as 00:48:793 - ? transitions actually better into 00:49:655 (1) - imo

---

i'm partially popping for this:
- 01:00:689 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2) - really like i can barely hear this stream yet there's streamjumps and cross-screen 1/4 sliderjumps.. :( 01:03:448 - where i can ACTUALLY hear the stream it's just repeats??

--

- 01:14:482 (1,1,2) - imo ctrl+g 01:14:827 (1,2) - individually and get a lot nicer flow from 01:14:482 (1) - since right now you have to make quite a snappy movement that doesn't really feel too nice
- 01:17:241 (1,2) - for an intermittent calm part this jump seems out of place, would reduce to this or something https://i.imgur.com/slFMapi.png
- 02:00:862 (1) - really strong sound on 02:01:206 - that gets skipped and imo would be much nicer on the slidertail, would also release as the song does to emphasize 02:01:379 -
- 02:17:758 (3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - it's nice but it's so much more difficult to aim these than anything else in this section and this is like the calmest part of the song. Later you do 02:24:827 (1,2,1,2) - which fits a lot more despite there being the wub in the back where circles could have fit. I suggest making this part a little less spaced since that's the main thing that feels excessive aka 02:19:137 (2,1) - is too much spacing for basically no emphatic sounds

i'm partially popping for this:
- 02:40:862 (1,2,3,1,2,3,1,2,3) - okay what is this even mapping? this doesn't exist in the song and is like 90% just made up rhythm.
- 02:52:413 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - again just for hihats? streamjumps into an accelerating stream that ends in a spaced stream? I don't think this is appropriate for the intensity here

---

i'm mainly popping for this:
- 03:04:827 (1,1) - this imo is kind of unfair to introduce 3 minutes into the song especially without any prior arrangements similar to this. It's really hard to read and expect and being snapped to 3/8 makes this even more unintuitive to play since if you release too early you drop the slider end. Similar could be said for 03:04:267 - which doesn't really feel necessary to extend to 1/8 at all except to make the slider look longer.
- 03:06:896 (1,1,1) - since the decreasing pitch noise starts here it would be nice if 03:06:551 (1,1) - were patterned differently in a way to make them stand out. Also I'm not sure why the spacing is increasing while the pitch decreases, seems a little backwards in that respect
- 03:07:586 - this part seems a little intense for an intermission section especially with patterns like 03:09:137 (2,3,1) - 03:09:655 (2,1,2,3,1) - 03:11:724 (1,2,1,1,1,1,1) - almost harder in parts than the actual kiai sections, would recommend nerf
- 03:11:724 (1,2,1) - flows REALLY weirdly, the wide angle 1/4 jump is kinda ew so maybe ctrl+g 03:12:068 (1) - or something like that to have sharper entry into the slider

overall though byfar's part is a massive difficulty spike not only in concepts introduced but in spacing overall - we see patterns like 03:14:827 (1,2,1,2,1) - 03:13:103 (1,2,3,4,1) - 03:11:724 (1,2,1,1,1,1,1) - 03:18:534 (1,1) - that flow all over the screen and don't really fit in with the difficulty that was mapped before and even after this part. Probox seems to have tried to make his part more difficult to compensate but it doesn't feel sufficient enough

the 1/4 spacing too, like compare the spacing in byfar 03:08:965 (1,2,3,1) - 03:11:982 (2,1) - 03:18:448 (1,1,1) - /rrtyui's part (this 02:52:413 - ) to stuff like 01:01:982 (4,1) - 01:35:000 (2,3,1) - 01:47:844 (2,1) - it just doesn't match up when compared to the rest of the map.

- 03:16:206 (1) - this seems really burai like... i would change this to be safe lol

---

- 03:26:896 (1,1,2) - this is really out of the blue as a pattern, afaik you only hide sliders like this once in the whole map and that's here, so i don't see this being very fitting given how it was mapped overall. I think a partial overlap or something would be fine but not perfectly overlapping
- 03:28:965 (1,2,1,2) - similar to byfar, pitch is decreasing but spacing is increasing, seems a bit backwards for a winding-down feeling part
- 03:30:517 (1,2,1,2) - spacing is a bit weird here, first 1,2 is 1/2 and second is 1/4, yet the 1/4 is spaced further. I think there's a stream sort of thing unmapped at 03:30:775 - so maybe triple here would fix that? or https://i.imgur.com/3rGDd0s.png etc something to fix the gap thing

- 03:35:948 - there's actually a triple here with the wubs that might be cool to map if you wanted
- 03:36:206 (2,3,1) - 1 seems really low spacing compared to everything else here, would be nice to get more spacing like the other patterns

overall going to place a veto on this for now since I don't agree with how the intro is spaced and the snaps/sv contrast is introduced in byfar's part. It feels like playing a completely different map when you get to his part. While it's a collab, there should still be some continuity or consistent difficulty/concepts but his part imo breaks it entirely, not to mention the stacking/overlaps that see more usage there than everywhere else

If you want to talk this out you know where to find me. I'm open to discuss this provided the reasoning is sufficient, I'm not here to cockblock the map entirely since it does have its merits - but the points above that I'm popping for I cannot agree with as of now.

I was following this map for a while, hoping these things would get fixed or modded out somehow but apparently not, so when I saw it bubbled I decided to say something about it.
I want to argue against your opposition to my introduction of 1/8 sliders. Firstly, I do not believe that I've mapped it just for the sake of lengthening sliders, but to match what I'm hearing in the music. Rhythm density exists to place emphasis on parts of the map; thus, I've used 1/8s only sparingly. If you look closely, my 1/8 placement follows a theme. 03:04:827 (1,1) - The separation of the bass into the slow and fast slider creates a contrast that can only be found when you have a tight rhythm. A 1/4 rhythm here just doesn't play the same way (Additionally, it forces the player to alternate, giving the section more 'pizazz'). 03:04:137 (1,2) - When you have a such a blending occurring between the bass sounds and light synths, I don't want to just use 1/4 sliders (players will agree, 1/4 sliders are played similarly to 1/2 circles) because it doesn't give the same impact. I want differentiate the patterns/rhythms rather than force the player to single tap everything in this section.

I've changed several parts of the map, made the appearance of 1/8 sliders more consistent--and if you're willing to discuss spacing/sv changes via direct message, catch me online.

Thank you.
WORSTPOLACKEU
Just some stuff I'd like to mention maybe can help somehow.

01:31:034 (1) - there is this overlap here that does not hurt at all but everything else seems perfectly stacked and this is leniency 0 so maybe should be completely stacked?

01:47:069 (4) - 01:46:551 (2) - not centered to the circle's tail and head to form a triangle (does not matter really but aesthetics)

03:02:241 (1,1,2,1) - https://puu.sh/ySheq/153fe4edec.png / https://puu.sh/ySK5G/edafa1e1bf.png why not arrange it in this way or something like this? Feels like you want the more dominant sound to stand out and 03:02:758 (1) - slider feels very underwhelming right now, movement kind of stops and feels like you lose momentum, contradictory to what your movement is aiming for if I understand the map correctly.

Minor issue but is there anyway to avoid this overlap lol 03:02:586 (2,1) - kind of stands out when everything is so nicely done aesthetically.

03:04:310 (2,3) - this is incredibly misleading, the slider does not even point close to that spot and the combination of that, spacing, overlap and overall expectation of where it could be considering the map is just not good, please look over it again I am sure you can come up with something better considering how insane you are at mapping. https://puu.sh/yShvV/7bc7c11a2a.png this is something I would consider very good flow wise but maybe not so good aesthetically for you, either way this would play better while retaining your idea of the map and the momentum you are going for, unless you purposely put the note so far away, but that does not make sense to me considering the rest of your mapping here!


03:05:344 (1) - I think it was cool to CTRL-G this one also do not understand the NCing here? Why is this slider NCd and the previous isn't? Does not seem to fit your scheme! Now it feels a bit like clicking normal circles but the CTRL-G gives it a bit more meaning to the shapes you created. IF you CTRL-G it feels more satisfying to hit ! Although I understand your idea too this is just something I would have done!

03:06:206 (1) - This feels particularly lazy/ugly compared to everything else, just my feeling, I think you can do something better for this one even if it plays well it is not up to par with your aesthetics.

03:11:724 (1,2,1,1,1,1,1) - This is amazing

03:16:206 (1) - any way to make the circle stand out a bit more? It feels weird but I guess the sound represents the weirdness, either way it looks strange hh

03:24:827 (1) - Not x480 y296 ?

03:27:241 (1,2,3) - might be just me but this kills momentum while playing, feels so clumped and spacing is too low considering how other parts of this seciton in the music play!

03:42:068 (1) - Not completely stacked either

03:43:448 (1,2,3,1,2,1,2,3,1) - amazing

03:46:336 - Silence the end of this

03:50:517 (1) - Not a complete stack either

Not sure if the complete stack even matters but maybe you want to perfect the stacks considering SL 0, I'll just leave it here.

Great map, one of the few ones I really enjoyed lately. GL !

Edit: 03:16:379 (2) - Noticed that this is snapped to 1/16 between yellow and blue, is this intentional?
Also just thought that 03:16:206 (1,2) - this pattern is kind of sliderbreak machine, as much as I like yellow line snapping for the extra emphasis, this is really hardcore to hit without breaking, mostly lucky if you actually hit it, not because you were skilled enough imo.

Seems like there is lots of unused green lines aswell? Not sure if I am missing something but I just see green lines on top of sliders with the same parameters after each other.
Topic Starter
ProfessionalBox
applied some changes from byfar that he sent me a while back, no luck in catching him so who knows how long we are dead for now
Mir
SPOILER
20:54 Mir: do u have time now lol
20:54 byfar: yea
20:55 Mir: okay so with the 1/8 sliders mainly
20:55 Mir: i can get behind using them for the reason you stated but the spacing on them seems a little overkill
20:55 Mir: 03:12:068 (1,1) - example
20:56 byfar: `those can be alternated
20:56 byfar: like how u play a 1/4 as a 1/2
20:56 Mir: well keep in mind you're introducing it at like
20:56 Mir: 3 mins into the map
20:57 Mir: the map so far never used 1/8 at this spacing before so it'll be a little unfair progressionwise at least
20:57 byfar: i guess i can ctrl g
20:57 byfar: 03:12:241 (1) -
20:57 byfar: idk
20:57 byfar: nvm
20:57 byfar: l0l
20:57 byfar: the next sliders 1/8 xD!
20:58 Mir: yeea that one goes like across the screen too so uh x D
20:58 byfar: acutally u know what
20:58 byfar: ill make it 4x
20:58 byfar: sv
20:58 byfar: the prev slider was 4x
20:58 byfar: no reason to change it to 3x
20:59 byfar: ya
20:59 byfar: works perfectly
20:59 byfar: i mean
20:59 byfar: if the spacings reasonable
20:59 Mir: 03:12:241 (1,1) - this spacing concerns me
20:59 byfar: ye
21:00 byfar: 4x makes the first one
21:00 Mir: 03:12:068 (1,1) - is... really questionable but like... you can probably make it slightly closer
21:00 byfar: 1/4
21:00 byfar: thjat ones fine imo
21:00 byfar: the prev slider
21:00 byfar: is already super fast
21:00 byfar: so makign it any closer
21:00 byfar: would acutally just slow eveyrhting down
21:01 byfar: io mean sure its 1.6x ds
21:01 byfar: but ya u know gotta preserve strucutre too
21:01 Mir: okay i see
21:01 Mir: 03:16:206 (1,2) - this is
21:01 byfar: oops
21:01 Mir: imo it's a bit much spacing and the sliderend on 1 is kinda lol
21:01 byfar: yea didnt notice
21:02 byfar: i was just rearranging
21:02 byfar: sliders
21:02 Mir: icic
21:02 Mir: as for the part overall like.. you can probably try to tone down some spacing? it seems like such a massive diffspike compared to the rest of the map
21:03 Mir: 03:04:482 (3,1) - with jumps like this and 03:05:172 (2,1) - 03:06:034 (2,1) - etc etc
21:03 Mir: 03:14:827 (1,2,1) - this one was particularly concerning
21:04 byfar: k that ones a simple fix
21:04 byfar: i stacked it onto
21:04 byfar: 03:14:137 (1) - head
21:04 Mir: seems better
21:04 byfar: iol just
21:04 byfar: make more sections
21:04 byfar: with lesser spacing
21:05 byfar: and keep the big ones big
21:05 byfar: like rrtyuis section
21:05 Mir: his spacing is more reasonable yea
21:05 Mir: so i suppose see if you can make it similar
21:06 Mir: as for the intro btw
21:06 Mir: do you think you can tone down the spacing there too
21:17 byfar: aight
21:24 byfar: hows this look http://puu.sh/yUhMp/42ac783525.osu
21:26 Mir: better
21:26 Mir: i'll nitpick a bit
21:26 byfar: 103:13:793 (1) - i brought this closer again
21:26 byfar: after sending u the .osu
21:27 Mir: alright
21:28 byfar: so whatelse
21:28 byfar: http://puu.sh/yUhVI/faa9870ab5.osu
21:29 Mir: sidenote you can probably get these to blanket if you wanted https://i.imgur.com/REK1W82.png
21:29 byfar: whatev
21:29 byfar: small slider would look ugly
21:29 Mir: possibly
21:30 Mir: maybe 03:08:965 (1,2,3) - could be slightly lower
21:30 Mir: like so or something https://i.imgur.com/Rpca45i.png
21:32 Mir: overall tho it looks better
21:32 byfar: nice that gives a nice twist
21:32 byfar: a lil curve on the cursor
21:33 byfar: cant say which one i like more though
21:33 Mir: its just a little difficult to read that small of a stack so far away from the previous object for me personally
21:33 Mir: not sure if that's just me being bad but considering it's also a streamjump
21:34 Mir: would be nice to actually see it for a splitsecond longer
21:34 Mir: 03:09:827 (1) - also thoughts on possible a ctrl+g?
21:35 Mir: lead-in from 03:09:655 (2) - is a bit weird
21:35 byfar: how so
21:36 byfar: a ctrl g is cool too
21:36 byfar: but it accentuates the spacing issue you spoke of earlier
21:36 Mir: yeah thats why im somewhat hesitant about it
21:36 Mir: 2 looks like it wants the player to go right but 1 is forcing them left
21:36 byfar: http://puu.sh/yUih4/19ca1344e5.jpg
21:36 Mir: alternatively you could ctrl+g 2
21:37 byfar: cool pattern now
21:37 byfar: buit i have to change
21:37 byfar: the rest
21:37 byfar: and i like the rest :(
21:37 Mir: yeah uh
21:37 byfar: super divided
21:37 Mir: what about something like this https://i.imgur.com/RyGBG0i.png
21:38 byfar: oo
21:38 byfar: looks cool
21:39 Mir: i was also thinking maybe you could do 03:11:206 (1,2,1,2) - a little differently like flip it around (the whole thing) and ctrl+g
21:39 Mir: i think it would play a bit more interestingly but it's up to you
21:39 Mir: just a thought
21:40 byfar: maybe
21:40 byfar: lemme try
21:40 byfar: oo
21:40 byfar: 'cool
21:41 Mir: okay that's all for your part, looks way more reasonable now, a little sketch with the 1/8 but slider speed *should* in theory be lenient enough for it
21:41 Mir: just concerned that if it's too fast the calculation will end earlier than the sliderend and force a 100
21:41 byfar: yea
21:41 byfar: i playtest all my stuff
21:42 byfar: its pretty fine
21:42 Mir: kk cool
21:42 Mir: as for the intro
21:42 byfar: yheah i change
21:42 byfar: d
21:42 byfar: some thing
21:42 byfar: ill show u ijn a bit
21:42 Mir: kk
21:44 byfar: http://puu.sh/yUixd/52a6077674.osu
21:44 Mir: alright it's still a bit intense overall
21:45 Mir: i think it might be nicer if you accentuated 00:13:620 (4,1) - the 1 sound on these
21:45 Mir: and keep the contrast from low->high spacing to do it
21:45 Mir: 00:14:137 (3,1) - kinda ruins that previous jump
21:48 byfar: ok
21:57 byfar: aight check it out
21:57 byfar: http://puu.sh/yUj5u/b1c5512166.osu
21:58 Mir: nice
21:58 Mir: 00:14:827 (1,2,1,2,3,1,2,3) - for this uh
21:58 Mir: 00:15:000 (2,1) - is this low spacing intentional
21:58 Mir: something like this could work https://i.imgur.com/dfRuWnj.png
21:59 byfar: yes
21:59 Mir: to which thing
22:00 byfar: 15
22:00 Mir: i c
22:00 Mir: you had pretty high spacing for 00:13:620 (4,1) - though
22:01 byfar: meh
22:01 byfar: lol
22:01 byfar: xd
22:01 Mir: nani
22:01 byfar: i just liked the v shaped motion
22:01 byfar: but uhhh
22:01 byfar: ok hold on
22:01 Mir: i was under the assumption you were accentuating the piano hits thats why it confused me
22:02 byfar: yea i was
22:02 byfar: but ill agree that maintaining a consistent emphasis feels more natural
22:02 byfar: but hwo cares xD
22:02 byfar: consistency is overrated
22:03 Mir: eh it's overrated if it's too extremely consistent
22:03 byfar: whatevs
22:03 Mir: but at least having a somewhat relatively consistent spacing for the piano would be nice
22:03 byfar: 00:20:517 (2,1,2,3) -
22:03 byfar: same part
22:03 byfar: low spacing
22:03 byfar: there isnt the big down beat here tho
22:03 Mir: ye piano is much weaker there
22:04 Mir: i think this is better tho
22:06 byfar: ye cba to change
22:06 Mir: yea alright, this is passable
22:06 Mir: i'll post log and basically name your parts clear but i'll wait for responses from the other two
22:06 Mir: since there's some :thonk: rhythm in places

byfar and I talked and came to a consensus on his parts. They're fine to me now (albeit still a little spaced) but it's an improvement from before enoughso that it's passable to me.

Would still like responses from rrtyui's and Probox's parts since there's some stuff there as well I'm partially popping for.
Topic Starter
ProfessionalBox

Mir wrote:

Vividness:
i'm partially popping for this:

- 00:38:965 (2) - expected this to end on white in play since there's nothing at all on the blue and there's clearly audible melody that the whole intro focused on so it really threw me off that you ignored it here You can hear the long sound that starts at 00:38:965 - and I felt it was special enough to be mapped so to map as much of it as possible I ended it on blue tick and muted it to continue mapping the map as I had before it.
- 00:49:482 - not sure why nothing's here when there's the same sound as 00:48:793 - ? transitions actually better into 00:49:655 (1) - imo Added a circle

---

i'm partially popping for this:
- 01:00:689 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2) - really like i can barely hear this stream yet there's streamjumps and cross-screen 1/4 sliderjumps.. :( 01:03:448 - where i can ACTUALLY hear the stream it's just repeats?? I think this is reasonable overmapping - When the hihats are very audible the rest of the instruments are toned down suggesting a more calm approach so that is why its repeats instead of continuous streams

--

- 01:14:482 (1,1,2) - imo ctrl+g 01:14:827 (1,2) - individually and get a lot nicer flow from 01:14:482 (1) - since right now you have to make quite a snappy movement that doesn't really feel too nice Current is better flow-wise imo as you do a very circular motion that feels nice to play.
- 01:17:241 (1,2) - for an intermittent calm part this jump seems out of place, would reduce to this or something https://i.imgur.com/slFMapi.png The pattern before this has big enough spacing to make this feel natural, also if I did what you did in the picture the slider after the jumps that has a snare on its head would be very underemphasized
- 02:00:862 (1) - really strong sound on 02:01:206 - that gets skipped and imo would be much nicer on the slidertail, would also release as the song does to emphasize 02:01:379 - The whole song kind of stops when this sound ques so I'm trying to mimic that by having a very slow hold slider.
If I end it on the sound then the next patterns beginning will feel underemphasised unless I position it way across the playing field which I find worse.

- 02:17:758 (3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - it's nice but it's so much more difficult to aim these than anything else in this section and this is like the calmest part of the song. Later you do 02:24:827 (1,2,1,2) - which fits a lot more despite there being the wub in the back where circles could have fit. I suggest making this part a little less spaced since that's the main thing that feels excessive aka 02:19:137 (2,1) - is too much spacing for basically no emphatic sounds I nerfed the pattern spacing as much as I could without overlapping the circle in the centre. I kept the pattern the same.

i'm mainly popping for this:

- 03:26:896 (1,1,2) - this is really out of the blue as a pattern, afaik you only hide sliders like this once in the whole map and that's here, so i don't see this being very fitting given how it was mapped overall. I think a partial overlap or something would be fine but not perfectly overlapping I think its fine because of the very tiny spacing on the first kickslider of the pattern. The player will see where it begins and also has time to see where the second kickslider is because of the circular slider fading out at that point.
- 03:28:965 (1,2,1,2) - similar to byfar, pitch is decreasing but spacing is increasing, seems a bit backwards for a winding-down feeling part So you'd rather want me to start here at the maximum spacing I use? No matter how much sense it would make from pitch increase/decrease sense here is one of the few exceptions where I think its better to increase spacing against the decreasing (there is actually one melody which rises here aswell so its quite clustered in that sense)
- 03:30:517 (1,2,1,2) - spacing is a bit weird here, first 1,2 is 1/2 and second is 1/4, yet the 1/4 is spaced further. I think there's a stream sort of thing Adjusted this to make it more clear
Mir
everything not replied to is fine

ProfessionalBox wrote:

Mir wrote:

Vividness:
i'm partially popping for this:

- 00:38:965 (2) - expected this to end on white in play since there's nothing at all on the blue and there's clearly audible melody that the whole intro focused on so it really threw me off that you ignored it here You can hear the long sound that starts at 00:38:965 - and I felt it was special enough to be mapped so to map as much of it as possible I ended it on blue tick and muted it to continue mapping the map as I had before it.
- 00:49:482 - not sure why nothing's here when there's the same sound as 00:48:793 - ? transitions actually better into 00:49:655 (1) - imo Added a circle

---

i'm partially popping for this:
- 01:00:689 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2) - really like i can barely hear this stream yet there's streamjumps and cross-screen 1/4 sliderjumps.. :( 01:03:448 - where i can ACTUALLY hear the stream it's just repeats?? I think this is reasonable overmapping - When the hihats are very audible the rest of the instruments are toned down suggesting a more calm approach so that is why its repeats instead of continuous streams

--

- 01:14:482 (1,1,2) - imo ctrl+g 01:14:827 (1,2) - individually and get a lot nicer flow from 01:14:482 (1) - since right now you have to make quite a snappy movement that doesn't really feel too nice Current is better flow-wise imo as you do a very circular motion that feels nice to play.
- 01:17:241 (1,2) - for an intermittent calm part this jump seems out of place, would reduce to this or something https://i.imgur.com/slFMapi.png The pattern before this has big enough spacing to make this feel natural, also if I did what you did in the picture the slider after the jumps that has a snare on its head would be very underemphasized hm but the slider after that has lower spacing? also stuff like 01:17:758 (2,1) - seems a bit much there too considering it's a 1/4 jump, you could stack it on the tail of 01:17:068 (2) - same for 01:19:137 (4,1) - you could just stack 4 on 1 since there's almost nothing on 1 to warrant such a massive jump imo. iirc there might be other places this happens so if you agree the 1/4 jumps are a little much apply some nerfs there too
- 02:00:862 (1) - really strong sound on 02:01:206 - that gets skipped and imo would be much nicer on the slidertail, would also release as the song does to emphasize 02:01:379 - The whole song kind of stops when this sound ques so I'm trying to mimic that by having a very slow hold slider.
If I end it on the sound then the next patterns beginning will feel underemphasised unless I position it way across the playing field which I find worse.

- 02:17:758 (3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - it's nice but it's so much more difficult to aim these than anything else in this section and this is like the calmest part of the song. Later you do 02:24:827 (1,2,1,2) - which fits a lot more despite there being the wub in the back where circles could have fit. I suggest making this part a little less spaced since that's the main thing that feels excessive aka 02:19:137 (2,1) - is too much spacing for basically no emphatic sounds I nerfed the pattern spacing as much as I could without overlapping the circle in the centre. I kept the pattern the same. 02:19:137 (2,1) - this jump is still pretty big, maybe you can fiddle with the rotations to make it less jarring? for example if you started it in the top right instead of bottom left https://i.imgur.com/rrv3tNb.png the rest is better now

i'm mainly popping for this:

- 03:26:896 (1,1,2) - this is really out of the blue as a pattern, afaik you only hide sliders like this once in the whole map and that's here, so i don't see this being very fitting given how it was mapped overall. I think a partial overlap or something would be fine but not perfectly overlapping I think its fine because of the very tiny spacing on the first kickslider of the pattern. The player will see where it begins and also has time to see where the second kickslider is because of the circular slider fading out at that point. kind of unsure on this.. are you sure you can't at least make it slightly overlap? https://i.imgur.com/NhOQx84.png
- 03:28:965 (1,2,1,2) - similar to byfar, pitch is decreasing but spacing is increasing, seems a bit backwards for a winding-down feeling part So you'd rather want me to start here at the maximum spacing I use? No matter how much sense it would make from pitch increase/decrease sense here is one of the few exceptions where I think its better to increase spacing against the decreasing (there is actually one melody which rises here aswell so its quite clustered in that sense) suppose it's largely up to intepretation i guess.. i don't hear the sound you're referring to and i think yes it would be better if you started with the maximum spacing but whatever this is minor anyways
- 03:30:517 (1,2,1,2) - spacing is a bit weird here, first 1,2 is 1/2 and second is 1/4, yet the 1/4 is spaced further. I think there's a stream sort of thing Adjusted this to make it more clear
Looking better, waiting on rrytui's response.
WORSTPOLACKEU
I think your combo colors changed, do not know if it is intentional but they are different than before.
Just leaving it here.

also 03:13:103 (1,2,3,4,1,2) - looks broken atm, something moved by accident?
03:05:862 (1,2,3) - also this linear flow here is really not playing well right now, the pattern you had before was much better tbh

03:27:413 (2,3) - too low spacing ?

edit: rrtyuis part here
02:39:310 (2) -
02:42:758 (1) -
02:50:344 (2) -

This part feels too fast and intense considering other parts aswell, I have played it tons of times and it just jumps out of the good contrast by a large margin, it is way too fast and spaced at some points, the sliders I mentioned are fast for no reason at all, it just does not fit the contrast when you play it.
Minorsonek
My 2 cents, because i like the map.

01:30:862 (5) - this is almost no sound, plays really badly considering that previous jump on 01:30:689 (4) - was so loud and important and at the same time
01:30:862 (5) - is stacked below 01:30:517 (3) - so its really hard to read/play for really no reason, since sound is so silent. I would suggest stacking it under 01:30:689 (4) - so its more intuitive to play or another option is to completely remove this circle or map it as sliderend
The same concept applies for 01:36:379 (3) - 01:41:896 (4) -
01:47:241 (1) - here for example, you did it perfectly, why not apply it to the previous examples?
03:26:551 (1) - or here, this sound i've talked about before is 03:26:724 - there, and in this slider you've completely ignored it, so it is next example of what im talking about
Last example i see is 03:37:586 (3,1) - here rrtyui did something similar to what i said - stacking this red tick sound under this strong circle

01:58:103 (1) - this ends on strong beat 01:58:189 idk if its intended

Hope it helps someway, while playing it i tend to miss this silent sound note a lot, it just feels badly to play + considering next part of the song has this part mapped well i think it is an issue and you can fix it. Good luck with the map!
rrtyui

Mir wrote:

- 03:35:948 - there's actually a triple here with the wubs that might be cool to map if you wanted
nope, Thanks.
- 03:36:206 (2,3,1) - 1 seems really low spacing compared to everything else here, would be nice to get more spacing like the other patterns
well I'll keep this.
- 02:40:862 (1,2,3,1,2,3,1,2,3) - okay what is this even mapping? this doesn't exist in the song and is like 90% just made up rhythm.
uhh There is actually the tick sounds (same as 02:44:137 (1,2,1,2) - ), and also I feel sucking me like tornado from the reversed piano, so.
- 02:52:413 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - again just for hihats? streamjumps into an accelerating stream that ends in a spaced stream? I don't think this is appropriate for the intensity here
hm I might understand your thoughts, but
1. I wanna make the consistency of the the quick movements from 02:51:034 (1) - to 02:52:758 (1) - .
2. As a reason of making different between 02:51:034 (1,2,3,4) - and 02:52:413 (1,2,3,4,1,2,3,4) - , they have a bit different sounds and Increasing the tension.
3. about 02:53:103 (1,2,3,4,5,6,7) - , the volume is increasing.
because of above reasons, sorry I can't consider that as just a hihat here.
Thanks modding :eye:

btw Probox, I'm just being FeelsBadMan by this rhythm 02:12:758 (1,1) - (maybe just a mistake)
Mir

rrtyui wrote:

Mir wrote:

- 03:35:948 - there's actually a triple here with the wubs that might be cool to map if you wanted
nope, Thanks.
- 03:36:206 (2,3,1) - 1 seems really low spacing compared to everything else here, would be nice to get more spacing like the other patterns
well I'll keep this. Would like a reason as to why :?
- 02:40:862 (1,2,3,1,2,3,1,2,3) - okay what is this even mapping? this doesn't exist in the song and is like 90% just made up rhythm.
uhh There is actually the tick sounds (same as 02:44:137 (1,2,1,2) - ), and also I feel sucking me like tornado from the reversed piano, so.
- 02:52:413 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - again just for hihats? streamjumps into an accelerating stream that ends in a spaced stream? I don't think this is appropriate for the intensity here
hm I might understand your thoughts, but
1. I wanna make the consistency of the the quick movements from 02:51:034 (1) - to 02:52:758 (1) - .
2. As a reason of making different between 02:51:034 (1,2,3,4) - and 02:52:413 (1,2,3,4,1,2,3,4) - , they have a bit different sounds and Increasing the tension.
3. about 02:53:103 (1,2,3,4,5,6,7) - , the volume is increasing.
because of above reasons, sorry I can't consider that as just a hihat here.
Thanks modding :eye:

btw Probox, I'm just being FeelsBadMan by this rhythm 02:12:758 (1,1) - (maybe just a mistake)
Uh the rest of the explanations I can understand so that's fine. Just wouldn't really accept "well i'll keep it then" since that doesn't answer the point. :?
Topic Starter
ProfessionalBox

Mir wrote:

everything not replied to is fine


Mir wrote:

- 02:17:758 (3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - it's nice but it's so much more difficult to aim these than anything else in this section and this is like the calmest part of the song. Later you do 02:24:827 (1,2,1,2) - which fits a lot more despite there being the wub in the back where circles could have fit. I suggest making this part a little less spaced since that's the main thing that feels excessive aka 02:19:137 (2,1) - is too much spacing for basically no emphatic sounds I nerfed the pattern spacing as much as I could without overlapping the circle in the centre. I kept the pattern the same. 02:19:137 (2,1) - this jump is still pretty big, maybe you can fiddle with the rotations to make it less jarring? for example if you started it in the top right instead of bottom left https://i.imgur.com/rrv3tNb.png the rest is better now
Nerfed this more

Mir wrote:

- 03:26:896 (1,1,2) - this is really out of the blue as a pattern, afaik you only hide sliders like this once in the whole map and that's here, so i don't see this being very fitting given how it was mapped overall. I think a partial overlap or something would be fine but not perfectly overlapping I think its fine because of the very tiny spacing on the first kickslider of the pattern. The player will see where it begins and also has time to see where the second kickslider is because of the circular slider fading out at that point. kind of unsure on this.. are you sure you can't at least make it slightly overlap? https://i.imgur.com/NhOQx84.png
Like I said no need to, I won't touch this and I already explained why.
rrtyui

Mir wrote:

- 03:36:206 (2,3,1) - 1 seems really low spacing compared to everything else here, would be nice to get more spacing like the other patterns
well I'll keep this. Would like a reason as to why :?
To be frank, I don't think that is actually a matter but this is very common type of placement in this map. well imo I just considered them as like a two circle pattern like used in others part here, and holding here 03:36:465 (3,1) for a while lead impact that fit the sounds.
:o
WORSTPOLACKEU
03:26:896 (1,1,2,3,4) - I can tell you Mir this pattern might seem out of the blue but it is actually very nice and satisfactory to play, I would just change spacing on this 03:27:413 (2,3) - because that's where you have to stop your movement and go in a linear direction and the spacing compared to the other similar intense parts is higher.

But the pattern is very playable and satisfactory.
Mir
Fair enough. Lifting the veto now.

You're free to carry on with the set as it is currently. Make sure all mods are replied to before getting a rebubble too.

@Pbox i was only trying to find a compromise, no need to reply in such a way, a simple "no thanks" would have sufficed
show more
Please sign in to reply.

New reply