replying for byfar and rrtyui aswell
Tochi will fix storyboard now so should be ready today or tomorrow depending on him!Doormat wrote:
[General]
soft-hitwhistle2.wav is reporting a hitsound delay, but i checked the files and can't seem to find one? if you can find a better version of the .wav i'd suggest replacing it in case ok
03:02:341 - 03:20:100 - unsnapped green lines lol fixed
[Storyboard]
Everything about storyboard will be fixed now that the map will be bubble ready after your check (we purposefully left it unfixed since it would have been extra effort to fix it after every mod apply)
[ProBox]
00:30:258 - there appears to be another drum sound here. personally think it would be a good idea to map it since it sounds really close to the hitnormal you chose to use for the intro Meh I don't think this needs mapping, would feel really awkward in the context of the whole part
00:48:793 (3) - maybe stack this with 00:48:965 (4) - would look a bit nicer imo, but if you want to differentiate between synths and vocals then i understand why it's mapped the way it is changed this around
01:16:724 (3) - why is this snapped to 1/12 you're missing the very obvious sound on the blue tick accident
01:21:982 - missed dnb beat; this one is really apparent so i highly recommend you map to it (if anything you could make 01:21:896 (2) - a 1/4 slider or something) did a compromise by adding 2x of those sliders
[rrtyui]
02:35:862 (1,1,1) - personally think it would be a better idea to bring out the slider end a bit more to help with readability, especially for the last one sure i guess
02:40:862 (1,2,3) - maybe increase SV and space it out a bit more? looks a little cluttered can do
02:44:827 (1) - try double repeat slider? i think it would work more effectively than single repeat ye
[byfar]
03:06:551 (1) - this shouldn't be a circle slider; it sounds fundamentally different from 03:06:724 (1,1,1,1) - so having the same slider shape just strikes me as really odd
ok do what you need to