Hi m4m request from ur queue
Sorry if I'm too inexperienced as a modder, especially in low difficulties
Hope this helps, good luck
Sorry if I'm too inexperienced as a modder, especially in low difficulties
Alone
00:06:196 (3,4) - I would move these objects a bit apart cause they overlap a bit, but it might be for better flow. I don't really mind in reality
01:01:437 (1) - Starting here, this section feels so undermapped. I know it's only a hard difficulty, but from that star rating I think players start to get used to play all sounds, even if those are undermapped but still mapped, if you see what i mean. You could turn 01:01:437 (1) - into a 1/2 beat slider and every sound like these too I won't get them all.
01:03:092 (5) - 01:07:230 (8) - 01:08:058 (1) - you could map those sounds for example instead of skipping them, + 01:07:230 (8) - this one has different drum sound from the others and is mapped just like any other one, a slider skipping all the sounds. It should at least be mapped like these imo 01:13:644 (5,6,7,8) -
I mean I agree for vocal mapping in the intro but now that drum comes in it feels bad to just ignore it and continue mapping vocal and use drum as a filler when there's no vocal
It might be personal cause I don't really like maps where vocals are mainly mapped while totally ignoring background sounds, it just feels frustrating to me
02:34:127 (1) - How about a 1/2 slider right here ? Would fit the rythm and the same sounds 1 beat later are mapped with a 1/2 beat slider too + it's easier for new players when a stream ends on a slider cause if they spam too much they won't be punished
02:45:713 (6,7,8,9) - For the end intense words I would've done some more active mapping. Turn all of these into hit circles might be too bad but maybe the 2 first sliders might be an option
Aside for that 'undermapped' part, which you can deny cause it's purely subjective, this map plays well and I can't find any other issue
01:01:437 (1) - Starting here, this section feels so undermapped. I know it's only a hard difficulty, but from that star rating I think players start to get used to play all sounds, even if those are undermapped but still mapped, if you see what i mean. You could turn 01:01:437 (1) - into a 1/2 beat slider and every sound like these too I won't get them all.
01:03:092 (5) - 01:07:230 (8) - 01:08:058 (1) - you could map those sounds for example instead of skipping them, + 01:07:230 (8) - this one has different drum sound from the others and is mapped just like any other one, a slider skipping all the sounds. It should at least be mapped like these imo 01:13:644 (5,6,7,8) -
I mean I agree for vocal mapping in the intro but now that drum comes in it feels bad to just ignore it and continue mapping vocal and use drum as a filler when there's no vocal
It might be personal cause I don't really like maps where vocals are mainly mapped while totally ignoring background sounds, it just feels frustrating to me
02:34:127 (1) - How about a 1/2 slider right here ? Would fit the rythm and the same sounds 1 beat later are mapped with a 1/2 beat slider too + it's easier for new players when a stream ends on a slider cause if they spam too much they won't be punished
02:45:713 (6,7,8,9) - For the end intense words I would've done some more active mapping. Turn all of these into hit circles might be too bad but maybe the 2 first sliders might be an option
Aside for that 'undermapped' part, which you can deny cause it's purely subjective, this map plays well and I can't find any other issue
Advanced
00:45:713 (4,1) - I would align properly these objects so it flows better, this occurs many times in the map so I don't know if it's done on purpose, just noticing it
Sorry couldn't find anything else here
Sorry couldn't find anything else here
Hope this helps, good luck