Niva
Niva wrote:
Hi Nyukai, m4m here as discussed earlier :3
(here's my map btw : http://osu.ppy.sh/s/648127
[Basic][Advanced]
- 00:18:402 (7) - Add whistle on slider's end as well to accentuate the high-pitched vocals? You're right, fixed.
- 00:32:471 (6) - Remove whistle on slider's end? Contrary to the above, there are nothing strong enough to be emphasized on that point, so removing the whistle there would actually greatly emphasize your next 00:33:299 (1)'s whistle hehe xD Sounds fine, removed in all diffs.
- 00:49:851 (3) - A small suggestion here, perhaps use this slider shape instead to deliver a greater (and less rigid) flow from your previous 00:48:196 (2) while maintaining the linear shape you're using here? Nah, I'm not going to use that kind of slider everytime.
- 00:57:713 (5,6) - This is merely a personal thought, but in my opinion rather than forcing the symmetry before the long break here (which results in a visibly uneven triangle) I think it would be much better to arrange them in a pattern that allows it to flow around more naturally You are kinda right, but I wanna keep the following stack, I will need to rearrange everything. Anyways, gonna think about it.
- 01:06:816 (4) - Remove whistle here? There's nothing from the song that fits the whistle here... Maybe.
- 01:31:230 (5,7) - I think the flow would be much greater here if both slider are placed a bit more upward and then reshaped so that (5,7) holds a higher stance compared to your (4) and (6) here : Current flow is fine for me~
- 02:10:954 (5,7) - Same as above Same.
- 02:43:230 (3) - A small suggestion here, rather than forcing a tilted slider perhaps I think it would be better if you used two circles here instead as it fits your symmetry trend very much while also flows good to your next slider : Did something similar.
- 02:46:954 (7,1) - Similar to 00:57:713 (5,6) here, I think rather than forcing the (1) to be located on ~y:192 (which results in an abruptly angled arc here) I think it would be best if you arrange them in a way they flow more naturally, for example : I don't think it's forced anyway.
- 02:47:368 (1,2,3,4) - ...in which you can then directly follow with a pattern like this for the ending ((4) is being stacked with your previous (6)'s end, by the way) : I prefer my pattern~
- Since the difficulty name is set to "Advanced" instead of "Normal" I think it would be acceptable to add some (slight) jumps in case you see it fits (instead of fully following the spacing here) hehe xD Nah, current spacing is high actually ;_;
[Alone]
- 00:10:127 (1.3) - This is simply a personal opinion, but I think these slider's angles are very much too sharp so that (for me) it doesn't carry out the flow/transition well from your previous (5). You can though, for example, use a slider shape less sharp here while still keeping your linear shape at this point for better flow : Fixed.
- 00:13:437 (1) - Remove whistle on slider's end here? (you previously don't put on a whistle on 00:07:230 (2)) Fixed in all diffs.
- 00:29:161 (5,6,1,2) - Perhaps rearrange these four so that (1) would be perfectly centered? (I don't know whether this is intentional or not, though xD) They are, yeah.
- 00:31:644 (3,4) - I personally think that the flow would be greatly improved here if (4) is placed in a somewhat higher position compared to (3), for example : Maybe but I'll need to rearrange everything, so yeah, I prefer to keep them.
- 00:48:609 (4) - Add circle here (stacked atop of the slider) and move the slider 1/2 after to let the vocals be fully represented here? (you shouldn't worry about the spacing between the slider and the next (1) too much though, because - as I stated earlier - the small jump should be something very acceptable for "Advanced" diff~) I'm not really sure about this...
- 01:14:264 (4) - Small suggestion here, perhaps curve this downward instead so that this slider will somewhat be blanketed by the previous (3)? I will keep it so I don't need to move the following circles~
- 01:39:506 (3,5) - Hmm, is it intentional to put the (3) in ~x:316 but the (5) in ~x:308 (considering that in my .osu the (4) and (1) is placed in the same x-coordinate)? o.o Looks like yes, not a big problem for me.
- 01:41:161 (1) - This is very much minor stuff, but considering that Taka's voice was beginning to change pitch on 01:41:575 - I think it would be nice if the second red node on the slider is being placed there instead to perfectly represent the pitch change from the song (: Indeed, but I dislike this rhythm for the diff, I just did some 1/2 and 3/4 sliders.
- 02:20:885 (1) - Same as above Same.
- 02:38:678 (2,4) - A small suggestion here, perhaps try to put (2) and (4) inward towards the center instead? This allows the (4) to have a greater flow in conjunction to your next (1) imo : Looks good, changed.
- Perhaps reduce the stack leniency (to ~5) in order to make the objects which are 1/2 apart (such as 00:53:161 (1,3)) be perfectly stacked in-game? (this is nothing major by any way, but I think this would greatly enhance your symmetry style imo hehe) Are not they well stacked? I guess everything in editor is different lol
Fancy map and mapping style overall (especially on the lower two diffs), to be honest it's very challenging to mod this map without actually deviating from the symmetrical mindset you're applying here :3
- 00:05:782 - Add circle here (without any hitsound) stacked atop your next (1)? To be honest it sounds (and plays) a lot more natural following the vocals this way imo (as you already did on 00:13:230 (1,2))~ Alright.
- 00:13:437 (2) - Remove whistle on slider's end? Previously you don't have it there on 00:06:816 (3) o.o Done.
- 00:15:920 (6,7) - Minor stuff, but these should be on ~x:336 y:73 to make (7)'s end be placed perfectly on the center of the playfield xD Fixed.
- 00:37:437 (4) - A small thought here, perhaps you can arrange them somehow so that (4)'s end is symmetrical to 00:35:782 (7)'s end for better aesthetics? Like this for example : Alright, I think it's fixed.
- 00:41:989 (5,6,7) - Due to how the vocals sounded here I think it would be better to convert this into another 1/1 slider instead and then create another symmetry between your (3), (4), and (5) - like this for example : Tbh I don't wanna miss the.. piano? I can hear :<
- 00:44:885 (7,8,9) - Umm, why are these three being stacked awkwardly to your (1,2,3)? I think it would be much better if these three are moved up a bit so that they'll stack (1,2,3) perfectly though~ Indeed lol
- 00:48:816 (7) - Add circle (preferably in ~x:35 y:146) to fill in for the vocals that you missed here (so that the map sounds and plays more naturally according to the song's rhythm)? Also I don't think I'm missing anything here.
- 00:49:230 (9) - Consider adding whistle on slider's start here to emphasize the high-pitched vocals (: Done.
- 00:52:540 (9) - Same as above Done.
- 00:55:644 (5,6,7) - Same as 00:41:989 (5,6,7) here (this one's even more unfitting in my opinion as there's virtually no sound at all which occurs on the red tick) - perhaps arrange the rhythm and the symmetry like this so that it'll also flow well to your next (1,2,3)? (the (3) is stacked to your previous (9)'s end) Same as before.
- 01:03:092 (5) - Shift the whistle on slider's start to (4)'s end instead in order to follow Taka's high-pitched vocals? (this applies to your upcoming similar parts as well hehe) Nah, it fits better like this right now.
- 01:16:747 (6,1) - Hmm, is it intentional not to stack them properly here? Your current stacking feels awkward in-game imo ._. Fixed.
- 01:20:264 (7) - Umm, actually if you listened closely to the song you can hear that the most significant part here actually comes on 01:20:471, so I think it would be much better if you turn this into a circle + 1/2 slider instead so that 01:20:471 can be much more emphasized by being a place where the player clicks to the beat - you can use this pattern for example : Alright, maybe it's weird, but I don't wanna rearrange this pattern plus it suits the beginning of the vocal perfectly and it's fine cause I don't miss any hitsound here so yeah, don't wanna change it.
- 01:28:747 (2,3) - Small suggestion here, perhaps swap (2) and (3)'s position so that the player keeps on moving here? (the stack on (1) -> (2) somewhat drops the player's momentum here imo, especially considering how the next (2) -> (3) is quite widely spaced) Changed.
- 01:34:540 (1,2,3,4) - Another small suggestion here - perhaps arrange them in so that one note is further than the previous one (accelerated spacing) to generate that build-up mood? For example : Current one is more symmetrical, hope you can understand~
- 01:50:678 - Add note (perhaps in ~x:212 y:116, symmetrical to (4)) to fill in for the drum beats? Personally I think the 3/2 delay between objects here are very much out of context compared to how the other parts were mapped with higher note intensity hehe xD Maybe, but if you can notice I simply start patterns with the triplets so yeah, I think it's ok.
- 02:00:816 (1,2,3) - Consider putting this in a lower position compared to your previous (8) instead? I can see that you're aiming for a horizontal symmetry here, but due to how (1,2,3) is stacked the symmetry is very much broken/not appearing the way you want it to appear during gameplay. Perhaps try something like this instead. for example : As long as the slider has the same position as (8) it's ok, I can understand you got another feeling due to the unstack (thanks editor), but maybe it's not a big problem while playing the map.
- 02:07:437 (6,7,1) - Minor suggestion here, but perhaps you can try manual-stacking these three for aesthetics : Nah, I just wanna simple triplets here.
- 02:14:264 (1,2,3,4) - Same as 01:34:540 (1,2,3,4) here about the accelerated spacing arrangement (: Same as before.
- 02:20:471 (4,1) - Put these two lower? The logic here is that you've previously set up a jump on (7,8,1), so to follow the jump with an regularly spaced anti-jump here would very much unfitting and puts off the player's momentum >_< Nah sorry, I tried but I had to change everything plus the first kiai neither has a big jump so it's fine currently.
- 02:34:540 (2) - A small suggestion here, perhaps shape this slider as following instead to make it parallel with your previous stream pattern while carrying out a better flow in regards to your next (3)? I prefer current flow, lineal pattern is fine for me.
- 02:44:058 (1) - Umm, why the repeating slider? I don't really hear anything audible from the song coming on the blue tick though, so I think it would be better to simply use two circles instead o.o Somehow the vocals are different, don't you miss something like a triple? If I don't map this I would feel it quite empty.
Best of luck with the mapset, I hope this mod helps~
I'm really sorry for being quite late beforehand by the way >_<
Yusomi wrote:
hii m4m request from your queue
song is so nice, thanks for introducing me to it c':Alone00:05:989 (1,2) - blanket can be made more pretty here if you want It's fine imo.
00:12:816 (8) - maybe use a 1/2 slider here since all the previous white ticks have objects on them? if you agree then here 00:07:851 (5) - would need one as well for consistency Nah, you can know perfectly the rhythm I'm following, no need to add 1/2 sliders here.
00:42:402 (5,6,7) - i think it would be better here to map the held vocal in a different way than the 3 fast vocal beats here 00:43:230 (1,2,3) - . it would also be more consistent with how you map these vocals later on in the map Yeah ok, I already explained my reasons. It is a good way to start the following pattern, I don't really wanna change it.
00:55:644 (5,6,7) - same again here Same.
01:01:437 (1) - there's a such a strong sound on the red tick after this not, maybe use a 1/2 slider? This is vocal mapping if you notice.
01:04:747 (1) - same here, feels odd to ignore that sound imo Same.
01:24:609 (1) - i don't think the sounds here deserve a 1/1 slider? especially since you previously mapped these sounds using this pattern 01:17:989 (1,2,3) - It's the same as these 01:04:747 (1,1) - I don't see the problem.
01:32:058 (4,5,6) - maybe stack them on the sliderends of 01:32:885 (7,8,9) - like No need to do that but thanks.
02:11:782 (4,5,6) - same thing here as well Same.
02:44:058 (1) - you could make this just a 1/4 slider without the reverse which would allow for clickable object on red tick to match other patterns throughout the map I explained that before.Advanced00:05:989 (1) - i think the sound on this sliderend should actually be start of a slider. Such a strong sound and held vocal sounds like it should be start of a slider rather than the end. Like you have done here 00:13:437 (1) - Yeah, but this is the beginning of the map, you know?
I'm following the first vocal and I go on.
00:18:402 (3) - you could move the 2nd white node down a little to be half way between the first node and the red anchor to make this slider more beautiful Changed the slider.
00:48:609 (4) - i think maybe two 1/2 slider would be better here to match the vocals, it also avoids that loud drum being mapped to a sliderend I did this in almost the whole map cause the spacing is quite high and I didn't like the overlapping when I did use 2 joined circles for example. So yeah, just reverse sliders are fine.
00:51:920 (4) - same again here Same.
01:43:230 (4) - and also in this chorus too Same.
02:27:506 (1,3) - any reason these aren't the same shape? They are the same...Light00:24:196 (6,1) - maybe place a circle between these? Nah, this is a simple diff, only when it's really necessary.
00:57:713 (5,6) - maybe move these to x:483 y:211 so they flow straight off of the slider? I don't really see a problem with this symmetry,
honestly...
01:10:540 (3,4) - i think there should be circle between these to match 01:04:747 (3,4,5) - You're right.
01:30:402 (4) - you can maybe highlight strong vocal here with a 1/1 slider? No need.
01:37:023 (3) - same again here Same.
01:47:782 (1) - i think two 1/1 sliders may be better here, since this slider ends on such a strong vocal As I said, it's a simple diff, no need to map everything.
02:02:678 (2,3,4,5) - if you move these down just a little then you can vertically straighten 02:06:816 (6,7,1) - and stack on 02:04:747 (4) - which i think makes it much more pretty, since the current placement with the slight angle looks out of place compared to the nice structure in the rest of the map It's not my intention to make a vertical pattern.
good luck !
Already finished, thanks to all, very helpful <3