I hope the probatory period will include mod/icon checks.
The reason why I was all for tier system was to avoid people yolo iconing or just in general poor modding passing through the system if the person gets lazy. I believe this should happen towards everyone in the BNG, not only new additions (just less frequently I guess).
If QATs will give feedback about these mods, overtime the situation should improve. Teaching people is what the system needed thus far but never happened (so we were technically supposed to learn on our own if something didn't work right for them, but it did for us BNs).
Aside from that, I really don't have much to add to all the stuff being said above me. Hope this goes well and better than the tier system.
If I may contribute something, I'd say that whatever the formulas to decide score will be they shouldn't include just raw amount of mods/icons: we know we are volunteering for this "job" and having the pressure of modding a lot in order to even be part of the competition doesn't sound right.
Instead of adding score increase/decrease upon qualifying or getting a qualified map dq'd I would rather have a "praise" based system, where either the mapper or the other BNs give points to each other upon good behaviour/modding skill (maybe let the QAT do the praises too???). This way I believe that even working a lot but superficially won't give you a head-start on those BNs who might have stuff irl to deal with and can't afford the same amount of commitment.
Commitment is still commitment tho, and can't be ignored, that's why if the BN receives a lot of praises he should still be winning the competition.
This would also encourage less active ones to take part in the competition since they won't be demoralized by the abyssal gap the previous scoring system created (heck, I remember people getting 50+ mod/icons per month. How would I even want to contribute myself when you see such big numbers I might never be able to match? What if I spend more time trying to make the mapper happier about his map and not just qualifying it?). Again, if the gap is created based on really good contribution I don't really mind, but I find that harder to happen, hence why more encouraging to contribute myself, even if on a smaller scale whenever I don't have as much time on hand.
Some score detraction should obviously be there tho, like not respecting the Code of Conduct or doing a sloppy work.
Ideally, you could make each division check the others and ensure they do a good job: if they do, they should raise praises for those BNs, if not they should report it (with eventual score detracted to the BNs in question), but this is just a vague idea. Better ways to handle this may come up (maybe upvotes for modding v2?)
Anyway, I hope I explained it well enough.
We'll see how this "new" proposed system evolves
The reason why I was all for tier system was to avoid people yolo iconing or just in general poor modding passing through the system if the person gets lazy. I believe this should happen towards everyone in the BNG, not only new additions (just less frequently I guess).
If QATs will give feedback about these mods, overtime the situation should improve. Teaching people is what the system needed thus far but never happened (so we were technically supposed to learn on our own if something didn't work right for them, but it did for us BNs).
Aside from that, I really don't have much to add to all the stuff being said above me. Hope this goes well and better than the tier system.
If I may contribute something, I'd say that whatever the formulas to decide score will be they shouldn't include just raw amount of mods/icons: we know we are volunteering for this "job" and having the pressure of modding a lot in order to even be part of the competition doesn't sound right.
Instead of adding score increase/decrease upon qualifying or getting a qualified map dq'd I would rather have a "praise" based system, where either the mapper or the other BNs give points to each other upon good behaviour/modding skill (maybe let the QAT do the praises too???). This way I believe that even working a lot but superficially won't give you a head-start on those BNs who might have stuff irl to deal with and can't afford the same amount of commitment.
Commitment is still commitment tho, and can't be ignored, that's why if the BN receives a lot of praises he should still be winning the competition.
This would also encourage less active ones to take part in the competition since they won't be demoralized by the abyssal gap the previous scoring system created (heck, I remember people getting 50+ mod/icons per month. How would I even want to contribute myself when you see such big numbers I might never be able to match? What if I spend more time trying to make the mapper happier about his map and not just qualifying it?). Again, if the gap is created based on really good contribution I don't really mind, but I find that harder to happen, hence why more encouraging to contribute myself, even if on a smaller scale whenever I don't have as much time on hand.
Some score detraction should obviously be there tho, like not respecting the Code of Conduct or doing a sloppy work.
Ideally, you could make each division check the others and ensure they do a good job: if they do, they should raise praises for those BNs, if not they should report it (with eventual score detracted to the BNs in question), but this is just a vague idea. Better ways to handle this may come up (maybe upvotes for modding v2?)
Anyway, I hope I explained it well enough.
We'll see how this "new" proposed system evolves