It's unnecessary to create distinctions between vocal / nonvocal sliders. They are following the exact same rhythm, mapped to 1/2 sliders. Listen to the main melody, it's what I'm following. Rather, creating a distinction distracts from the map itself because i'm clearly not using any mapping aspects to highlight the vocals on the section over the instruments, so recommending that I map the instrumental section differently from the vocal only creates an unnecessary design rift in the map. You are trying to assign some sort of specific mapping aspect to vocals, and a different mapping aspect to instruments, but this ends up causing the map to feel disparate like there are two different elements that keep switching one to another. Consider it as a whole section of music, not a collection of two or three slider patterns strung together. Your proposal damages the cohesion of the map and unnecessarily attempts to distinguish musical sections from vocals when they should be mapped in the same way since they are both following the main melody.
Since there is nothing to add, we can proceed with the rebubble.
Since there is nothing to add, we can proceed with the rebubble.