It was a generic statement regarding this entire beatmap. Examples regarding the beatmap were questioned to get a better understanding of yours about this map at previous posts, and you gave me your response. Also examples are examples, nothing more than that. I'm not questioning specific patterns but the whole structure idea implemented in this map.
Also in where did I mentioned this map to become a generic pp map? Please avoid making statements based on assumptions. In case such misunderstanding happened because I haven't gave you a solution for the issues I've mentioned, I'd like to talk again about one of the examples that was addressed previously.
03:15:390 (1,2) - 03:19:409 (1,2) - 03:23:442 (1,2) - 03:17:398 (1,2) - 03:21:425 (1,2) - 03:25:478 (1,2) - When I was questioning these 1/2 sliders, you were frustrated rather you should be using linears for vocals, and curves for non-vocals. Actually that could be one solution, but maybe a dramatic example. It was the slider shape, the visual aspects that came up in your mind. However giving similarities in similar music elements and differences in different music elements can literally be done in any aspect. Flows could be one. Or also spacing concepts. 03:17:398 (1,2) this for example shares a same visual concept according to visual spacings, but when it comes to actual distance snapping, this one is having a close spacing while others are having a distant spacing. Maybe you can differentiate expressions by applying this kind of spacing ideas. Setting specific suggestions aside, the only generic suggestion I can give is cto classify your pattern usage based on the "song". It may sound as a generic boring uninteresting concept at glance, but it is because making a good map without such trait is difficult. Just that.
Lastly, it's quite hard to understand that you aren't using mapping aspects. Maybe there was some misunderstandings, but there are no maps without a flow, and no map without a visuality. (Ugly visuals are still a visual.) It was this what I was meaning.
I'm seeing this discussion going in nowhere of a productive direction than I expected since not much agreements are being made. If you got your other BN ready, I'm suggesting to end our discussion and get yourself pushing this set further with the following BN. However if you still think my veto is unjustified, I'll keep have to voice my opinion.
Also in where did I mentioned this map to become a generic pp map? Please avoid making statements based on assumptions. In case such misunderstanding happened because I haven't gave you a solution for the issues I've mentioned, I'd like to talk again about one of the examples that was addressed previously.
03:15:390 (1,2) - 03:19:409 (1,2) - 03:23:442 (1,2) - 03:17:398 (1,2) - 03:21:425 (1,2) - 03:25:478 (1,2) - When I was questioning these 1/2 sliders, you were frustrated rather you should be using linears for vocals, and curves for non-vocals. Actually that could be one solution, but maybe a dramatic example. It was the slider shape, the visual aspects that came up in your mind. However giving similarities in similar music elements and differences in different music elements can literally be done in any aspect. Flows could be one. Or also spacing concepts. 03:17:398 (1,2) this for example shares a same visual concept according to visual spacings, but when it comes to actual distance snapping, this one is having a close spacing while others are having a distant spacing. Maybe you can differentiate expressions by applying this kind of spacing ideas. Setting specific suggestions aside, the only generic suggestion I can give is cto classify your pattern usage based on the "song". It may sound as a generic boring uninteresting concept at glance, but it is because making a good map without such trait is difficult. Just that.
Lastly, it's quite hard to understand that you aren't using mapping aspects. Maybe there was some misunderstandings, but there are no maps without a flow, and no map without a visuality. (Ugly visuals are still a visual.) It was this what I was meaning.
I'm seeing this discussion going in nowhere of a productive direction than I expected since not much agreements are being made. If you got your other BN ready, I'm suggesting to end our discussion and get yourself pushing this set further with the following BN. However if you still think my veto is unjustified, I'll keep have to voice my opinion.