The O design doesn't make more sense to me. I prefer my current one.
Please DQ if not fixed ¯\_(ツ)_/¯ /jkezek wrote:
the "O" is not an "O" 👀
Kiai's cause a section of music to stand out over the other. I don't want any part of this map to stand out over the other, I think they are uniquely different and the metal section isn't "more musically important" than the pop section which is why there is no Kiai to give visual emphasis.MrMenda wrote:
I realized map has no kiais, there's nothing wrong with it but I think you could add some where the most intense screaming starts at 01:34:630 - 01:41:058 - and 02:26:362 - 02:33:170 -
you could use those flashes and make a extended one here: 02:36:797 - 02:50:353 -
Are you going to say stuff like : 03:26:728 (4,5,1,2,3,4,5) - require some musical difference to support flow changes too?My answer is a yes, or at least you should be able to explain that difference based on the mapping logics you've applied.
I think this is the error of the old mapping style. It cared too much about unnecessary consistencies, for example making sure flows were the same when comparing timestamps from literally 2 minutes apart (as you did earlier with those jumps). These are consistencies born from modders, not from players. A player will not look at a specific flow used 2 minutes ago and ask why it was used again here 2 minutes later, or why it wasn't. It's just too unnecessarily analytical and is born from a modders need to find consistencies or other issues that would not affect the map's enjoyability in the slightest.Sonnyc wrote:
Are you going to say stuff like : 03:26:728 (4,5,1,2,3,4,5) - require some musical difference to support flow changes too?My answer is a yes, or at least you should be able to explain that difference based on the mapping logics you've applied.
Reviewing from your replies, I'm pretty sure that you've got the point what I'm trying to say regarding the structures. Just that it seems you can't really understand "why" they are issues. Let me elaborate in that respect.
Beatmap is a secondary creation that reflects a particular song via placements, movements, visual concepts, rhythmic choices and several other mapping aspects. And reflecting a song as a map does not mean just simply giving an overall feeling as song goes by. It's about reflecting the musical aspects inside the song because as I've said, beatmap is a secondary creation based on the song. A map does not exist its own without a music. Reflecting the song may be done in a different extent as what music aspect people prioritize, yet the essence remains the same. Objects that are combined with the mapping aspects I've mentioned before form a logic when corresponding with the song. That logic and correspondence show how the map is reflecting the song.
I've considered the continuous variation of patterns to be less corresponding to this particular song which made me feel the map lacking in structures. That's why I've asked for extra explanations to figure out if there were any backing logics that I've failed to detect. Some explanations were satisfactory, but for most points I've made, the common answer I've got is that you can't explain because there is no way to. Maybe it is hard to tell the reason for initial mapping concepts as it involve one's mapping style. But once a logic presents, it is possible to explain stuffs that are under those logics. Reasons for the flows, aesthetics, placements etc based on the mapping logic you wanted to express the structure of music-beatmap correlation.
You already know yourself that this kind of stuff presents in your previous maps. Even the ones I've nominated, you say. Those issue presented yet deserved my nomination because each map had a much bigger value that compensates the weak structure in my opinion. If I decided to decline a nomination for those maps despite the greater values I've felt, there would be literally 0 beatmaps to nominate in this game for me.
If you think I'm just nitpicking over extremely minor issues that you didn't even considered as an issue, then I've got to say congratulations. It is a mapping perspective that you never seriously considered while mapping until now as a mapper, yet something extremely essential in the very grounds of mapping which you can consider to improve further as a mapper.
You are really an expert in designing objects in technical ways. I can say your skills are top class as far as I've saw from this game. But the ones I'm mentioning here are the weakness of your mappings. It's not only at this map 'alien' as you've well explained yourself. You may disagree personally with my decision on being too harsh, but please understand that my opinion did not pop out of 0 basis.
I hope I've got nothing more to add for now.
Kurai wrote:
Alo l'espace
I am fine with rebubbling the map as it is. The map is more than feasible for skilled players and there are enough people backing it, there is no reason to keep this thread going round in circles any longer, I'm getting tired of this standoff, you're not going to reach a consensus anyway. Enjoy the bubble!
I should not have to say this, but keep the discussion civilised. Any inappropriate comment will be removed and sanctions will be issued.
I wonder how many maps it will take before QAT actually enforces any rules on BNG members.Xexxar wrote:
Do you people not even read the BNG rules when you get added? Did you just assume you can nominate anything? You're 60k dude and a brand new BN, why do you think you can judge this?
I think you should be kicked from the BNG for your actions here.
Xexxar wrote:
Kurai wrote:
-snip for convenience and readability-I wonder how many maps it will take before QAT actually enforces any rules on BNG members.Xexxar wrote:
Do you people not even read the BNG rules when you get added? Did you just assume you can nominate anything? You're 60k dude and a brand new BN, why do you think you can judge this?
I think you should be kicked from the BNG for your actions here.
Xexxar wrote:
Why are you telling me this? I'm simply expressing my opinion that Kurai's actions here are in violation of BNG rules and am wondering when something will be done about it. Kurai is not re-instilling a bubble, he is stating that he is qualified to judge and nominate this map because the previous bubble was veto'd (over subjective issues, which is allowed).
Thanks for the non-circlejerk opinion dude!
Monstrata wrote:
Rank is quite irrelevant when you are proficient in modding and mapping. If I nominated 7-8 star maps no one would question me. And even if someone did, there's nothing the staff can do because they can't determine that I'm unable to judge these maps.
Yes but Monstrata you have much more experience as a nominator under 2017 mapping standards. The same cannot be said about Kurai.Monstrata wrote:
Rank is quite irrelevant when you are proficient in modding and mapping. If I nominated 7-8 star maps no one would question me. And even if someone did, there's nothing the staff can do because they can't determine that I'm unable to judge these maps.
nat-su fastNatsu wrote:
almost there
Actually, as you can see in the screenshot above, the modal is must not/are not allowed. It's not a guideline apparently.Kurai wrote:
As long as I understand the logic behind the patterns, I believe I am more than qualified to nominate this beatmap. This is also why the modal "may" has been used in the BNG rule you keep telling everyone I broke.
Yuutai wrote:
Actually, as you can see in the screenshot above, the modal is must not/are not allowed. It's not a guideline apparently.Kurai wrote:
As long as I understand the logic behind the patterns, I believe I am more than qualified to nominate this beatmap. This is also why the modal "may" has been used in the BNG rule you keep telling everyone I broke.
Kurai wrote:
I have no idea where you got your screenshot from.
"Do not" refers to nominating a map when you are unable to judge it.Yuutai wrote:
Kurai wrote:
I have no idea where you got your screenshot from.
My screenshot comes from here. t/470459/start=345
And even if we use yours - the defining modal here is "Do not", not "may". By that logic as long as nobody complained we wouldn't have had any problems ranking Bloodthirsty Nightmare/The Empress in the first place.
After loved -->Kisses wrote:
How many BNs have veto'd this map so far? Just an innocent question
agreeSnowNiNo_ wrote:
y is a single map triggering so many ppl
its just a circle clicking game lmao
The patterns aren't much different from the trash PP farm maps you see getting ranked every week, they're just wider. If anything they flow even better than those "perfectly fine" maps.filsdelmao wrote:
Personally, I still don't think it should be ranked, but yeah. I don't know what it is that makes me feel so against the map, maybe the "ugliness" in itself or just the fact that it has a bunch of RNG jumps that no one besides AUTO will hit. Just rambling.
Maybe the flow is "fine" if that is what you truly consider to be fine. I'd love to see you attempt to hit those, and if you do, kudos to you.Kynan wrote:
The patterns aren't much different from the trash PP farm maps you see getting ranked every week, they're just wider. If anything they flow even better than those "perfectly fine" maps.filsdelmao wrote:
Personally, I still don't think it should be ranked, but yeah. I don't know what it is that makes me feel so against the map, maybe the "ugliness" in itself or just the fact that it has a bunch of RNG jumps that no one besides AUTO will hit. Just rambling.
If the patterns are similar to trash maps then does that make this a trash map? :thinking:Kynan wrote:
The patterns aren't much different from the trash PP farm maps you see getting ranked every week
You're right. That is indeed contradictory.Kisses wrote:
If the patterns are similar to trash maps then does that make this a trash map? :thinking:Kynan wrote:
The patterns aren't much different from the trash PP farm maps you see getting ranked every week
bro ur like 100k and ur judging a map that's 8.5 stars with no mapping experience l ooolbody wrote:
Huh, that word is not what I would describe this map as at all. If this is creative then I'm actually the coolest person on Earth[Taiga] wrote:
creative![]()
How did I expect someone with a nickname like that to get my point, I wonder...filsdelmao wrote:
You're right. That is indeed contradictory.Kisses wrote:
If the patterns are similar to trash maps then does that make this a trash map? :thinking:
You were contradicting yourself in the statement of yours and instead of clearing it up you decide to insult me and my name. Tough guy. But since you seem so concerned about your so called "point", go ahead and explain it in further context as to why this song has a better flow than any of those "PP farm maps" that you... didn't refer to?Kynan wrote:
How did I expect someone with a nickname like that to get my point, I wonder...filsdelmao wrote:
You're right. That is indeed contradictory.
My point is extremely simple to get though : the jumps aren't any more complicated than the ones you see getting ranked every fucking day. They are just harder to hit because they are wider. End of my point. Got it now ?filsdelmao wrote:
You were contradicting yourself in the statement of yours and instead of clearing it up you decide to insult me and my name. Tough guy. But since you seem so concerned about your so called "point", go ahead and explain it in further context as to why this song has a better flow than any of those "PP farm maps" that you... didn't refer to?
Thanks in advance Kynan.
squirrelpascals wrote:
The person who qualified uses light-themed discord, i demand an immediate dq/s
FINALLY!!! thank you Naotoshi !!!Naotoshi wrote:
it doesnt apply for quali right
AyanokoRin wrote:
wait a sec isn't 01:31:862 (3) offscreen since that square is supposedly 4:3 play area
yeah lol it works like a qualified map, if it get DQ/unloved, it reset when requalifiedKisses wrote:
wait, did the rating reset because it was previously loved?