From #modreqs
EDIT: Mod was made before the above post, some things may already be applied, etc.
Good luck!
EDIT: Mod was made before the above post, some things may already be applied, etc.
General
- The source should include a full-character length exclamation mark, as such: "ラブライブ! School idol project", according to their official website and twitter.
- The name "μ's" is pronounced as, and sometimes referred to as, "Muse", so consider adding it to the tags.
Unbound by Fate
Hit Objects
- 00:00:603 (1) - This spinner is extremely long and covers no singular sound in the song. There is no buildup nor constant sound going on here, except random ambiance in the background, which is part of the lead-in. I understand that you need this spinner for the sake of having your map be 5 minutes of drain time, but to be honest it really doesn't fit. I think it would be much better if you could edit the mp3 to where the song itself was longer instead. I won't blame you if you deny changing it though, adding even 10 seconds of drain time can sometimes be difficult, but keep in mind that this is likely to be brought up in the future as well.
- 00:20:380 (6) - Something tells me that NC was forgotten here. Straying from your regular once-every-downbeat pattern seems questionable here.
- There seem to be more NC problems, let me just put them all here.
- 00:23:437 - Beginning of a new stanza, NC this.
- 00:24:966 - Downbeat, see no reason to ignore this.
- 00:46:367 - Why would these beats in particular start being NCed now? Refer to 00:40:253 - 00:41:781 - . Consider NCing 00:45:985 - instead. Do this for the following ones as well. Like you did at 00:49:043 - .
- 00:52:864 - Why is this NCed? Wouldn't 00:53:246 - be better for that? I'm assuming you want to make the part less taxing in terms of health drain due to it's note density. Refer to 00:54:775 - 00:51:718 - .
- 01:26:877 (4) - I feel like the NCing is quite inconsistent overall. Compare it to 01:25:348 (1) - , 01:31:272 (1) - , etc. Perhaps it would be a good idea to simply try removing some NCs that are less necessary, and doing so in all parts where the song sounds the same. Keep in mind that the song itself is the most important part. Whether the pattern is too hard or not shouldn't matter. If some part sounds the same as another, why should one have a harder pattern than the other?
- 01:34:520 - Compare this to 01:36:049 -
^ 01:46:750 - 01:48:278 - - 01:37:195 - Compare this to 01:37:960 -
^ 01:49:425 - 01:50:189 - - 01:54:775 (5,6,7,8) - This doesn't need NCing, but 01:34:138 (1,2,3,4) - , 01:20:380 (1,2,3,4) - , 01:25:730 (1,2,3,4) - , etc do?
Well, I think you get the idea. If a part sounds similar, reflect it accordingly.
- 01:34:520 - Compare this to 01:36:049 -
- 00:23:437 - Beginning of a new stanza, NC this.
- 00:35:667 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Overall I feel like some of the stream patterns turn a bit randomly. In what way does 00:36:049 (1) - deserve more emphasis than 00:35:953 (4) - ? Generally you'd want to turn your stream patterns on points stressed by the song. In this case the stressed points would be 00:35:667 - 00:35:953 - 00:36:240 - 00:36:431 - 00:36:718 - 00:37:004 - 00:37:195 - . There are multiple ways you could solve this, but the easiest way would probably be to simply move 00:36:049 (1,2,3,4,1,2,3,4,1,2,3,4,1) - over 00:35:953 (4) - and change the NCs accordingly.
^ 00:55:062 - 00:55:348 - 00:55:539 - 3/4 emphasis pattern continues in later parts as well. - I'll put most stream-related stuff here.
- 00:55:157 (1,2,3,4) - This stream looks unintentional. Wouldn't it be better to shape it like 00:54:775 (1,2,3,4) - and flip and rotate a bit? If you want emphasis, try turning 00:55:348 (3,4) - into a 1/2 slider and spacing it a bit from 00:55:539 (1) - . Like you did at 00:56:113 (7,1) - .
- 00:59:743 (5,6,7,8) - Any reason to turn the stream here? As far as I can hear, the song isn't changing pitch or emphasizing any elements around here, so keeping it circular along with 00:59:361 (1,2,3,4) - would reflect this better, in my opinion.
- 01:09:297 (1,2,3,4) - Is this curve intentional? It looks like it's supposed to be straight but failed near the end.
- 01:24:584 (1,2,3,4,5) - What is the purpose of this stream's appearance? Does it reflect the music? Is it meant to accent the snare like 01:21:718 - does? Either way, it doesn't look very aesthetically consistent with any other stream in this section and the sounds aren't exactly unique here. This applies to many other parts as well. If you're going to use a specific shape for a reoccuring part, try using it more than once for consistency.
^ 01:25:730 (1,2,3,4) - Same can be said for this stream and it's NC.
- 00:55:157 (1,2,3,4) - This stream looks unintentional. Wouldn't it be better to shape it like 00:54:775 (1,2,3,4) - and flip and rotate a bit? If you want emphasis, try turning 00:55:348 (3,4) - into a 1/2 slider and spacing it a bit from 00:55:539 (1) - . Like you did at 00:56:113 (7,1) - .
- 01:00:890 (3,4,5) - This spacing looks a bit strange. Is the DS supposed to be consistent?
^ 04:02:036 (3,4,5) - just checking whether it's intentional or not. - 01:03:660 - 01:05:189 - Skipping these would not be a good idea. They're being used as pre-snare drum-kicks, together with 01:03:565 (5) - and 01:05:093 (5) - respectively, and are therefore emphasized and recognizable in the song. Consider mapping these beats in a way that will emphasize them from the streams.
- 01:06:240 (1,2,1,2) - What stops 01:07:769 (1,3) - from being the same as the previous two? The vocals are similar here, after all.
- 01:06:813 - Regarding intensity of these sections, I don't see why there streams all over in this part, yet in it's parallel hypermeasure at 01:12:259 - , there are just a few sliders and circles. I can get behind changing the intensity at 01:15:412 - , since this section sounds different. Generally you should keep intensity similar in the map for sections that sound similar in the song.
- 01:12:641 - 01:13:406 - The vocals are relatively prominent in the song, so skipping these will likely cause players to click on 01:12:737 (2,5) - too early.
^ If you're following drums, what happened to 01:11:877 - 01:12:068 - 01:12:832 - 01:13:406 - 01:13:597 - etc? - 01:16:941 (1,2) - The aesthetics in the map appears to be lacking, from what I can see. Usually you'd want objects to be shaped, rotated and positioned in ways that are recognizable from previous objects (not just the recent, but ones in the whole section). This way if something sounds similar, it will also be visible when comparing the aesthetics, as well as rhythm, of the two sections. The reason why I pointed out these two objects in particular is because they're very individually focused; they're not interacting with anything around them or being aesthetically consistent. They're just sort of there for the sake of being there.
- Take the beginning as an example. 00:14:265 (1) - 00:19:616 (5) - 00:29:552 (1) - These shapes are consistent, and recognizable. 00:14:839 (2,3) - 00:16:558 (3,4) - 00:18:469 (4,1) - 00:24:011 (2,3) - Blankets are also consistent, as they're appearing frequently throughout the section. Then there's symmetry, parallel objects, formations, etc, etc.
There's also the concept of rotation consistency; keeping objects aligned to some imaginary axis(es) on the playfield. Making all sliders 5 to 15 degree rotations from completely horizontal or completely vertical is an example of this. The technique is mainly used as a way to ensure aesthetic consistency within the map; forcing yourself to make objects similar to previous objects, which in turn makes things recognizable as a pattern.
For more about aesthetics I'd recommend you take a look at these two videos in particular, osu!mapping: concepts and osu!mapping: aesthetics.
Anyway, it's something to play around with. We'll ignore aesthetics for now and continue the mod, unless there's something worth mentioning.
- Take the beginning as an example. 00:14:265 (1) - 00:19:616 (5) - 00:29:552 (1) - These shapes are consistent, and recognizable. 00:14:839 (2,3) - 00:16:558 (3,4) - 00:18:469 (4,1) - 00:24:011 (2,3) - Blankets are also consistent, as they're appearing frequently throughout the section. Then there's symmetry, parallel objects, formations, etc, etc.
- 02:37:864 - I'd have placed a note here for consistency with what you did at 02:42:068 - . Having an awkward pause here when the drums are still rolling feels a bit strange.
- 03:15:890 (2,3) - Try swapping these. This way the drums will be on clicks and 03:16:081 - won't be overemphasized.
- 03:21:813 - 03:22:100 - 03:22:291 - The volume of these sounds a bit low, consider increasing it slightly.
- 04:48:469 (7) - Just a reminder that the turns in streams look a bit misplaced when comparing them to the song. You actually did it correctly at 04:54:584 - , so keep to this for consistency and better emphasis placement.
NCs could use a rework. Consistency seems to be the main problem overall.
Good luck!