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Celektus' Free Hitsounding Queue [std/ctb]

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Topic Starter
Celektus

Celektus' Free Hitsounding Queue

Status: Closed





Rules


  1. Standard and Catch the Beat only
  2. Any amount of Objects. The fewer Objects in the set the higher are the chances that your request will be taken
  3. Any music Genre. I don't have any preferences really.
  4. Unrankable sets are accepted too. As long as there is minimal to no Overmapping aka your Objects should be on sounds. Like 3000 BPM note spam will pretty much instantly be denied.
  5. English or German requests
  6. No Keysounding
  7. Custom Hitsounds need to be added in a Link. You can add multiple choices but keep the number of choices limited to max 5 per sound.
  8. Credit me in the Maps Description and put my name in the tags. For example like this... this is a Link *click*
  9. If you get a Mod pointing out an issue with the Hitsounding feel free to either pm me or fix the suggestion yourself


How do I Hitsound?


I use both Sample sets and additions separately. Meaning that a Hitsound of a object could look like this: Drum-Hitnormal + Soft-Finish.

I usually HS stuff in a separate diff with notes arranged in a grid so changes are very easy to make or copy paste while working on it etc.

here's a guide on which parts of the grid have certain sounds usually: https://puu.sh/ABsL4.png

when Hitsounding I don't usually have Gameplay in mind first, but rather try to represent the sounds of the song correctly.
In case you prefer to have a artificial Beat not necessarily representing,
but making it easier to play the song please explain how you'd like me to approach your map.


Here are examples on how I use Hitsounds depending on the Sounds...


----------------------------------------------------------------------------------------------


hitnormal: often Snare or Kick Drum
Drum-hitnormal: Kick Drums, Vocals or more intense not as sparse Vocal elements (leads and stuff)
Soft-hitnormal: soft sounding stuff, silence or filler sections where the addition is supposed to overshadow the other Samplesets

Soft-hitwhistle: stronger sounds in a less intense section like sparce lead elements
Normal-hitwhitsle: very loud or annoying sounds (people usually hate this one so you can ask me to remove them xd)
Drum-hitwhistle: off beat very prominent Hats like open Hi Hats and also sometimes just very metallic sounding stuff

Normal-hitfinish: Cymbals like Crashes or Chinas
Soft-hitfinish: also Cymbals. I mix both Normal-/Soft-hitfinish up sometimes

Drum-hitfinish: Big Toms
Drum-hitclap: small toms I only use them if there is a pattern in the tom fill

Normal-hitclap: I ... just never really use them except for actual clap sounds
Soft-hitclap: Snares sometimes

After I Hitsounded a whole diff I'd suggest using this tool to copy all the Hitsounds to other diffs: New Hitsound Copier

In the end I check if HScopier works correctly and if I need to make diff specific changes and lastly post the code as a .osu to you per site pm with some info on what to do with it.

I also might mod the map in case it conflicts with my Hitsounding or if I'm feeling like it... please do not post your maps here in the hope to get mods


How to request?


Post a reply in this format:

Necessary information

Map: A link to your map listing or other page where I can download it in case you want to save slots
Song: Give a quick Description of your song like a genre or a meme description like: "a dumb song about Ducks with crippling Depression ;_;"
Amount of objects in the set: Look at this number on every diff on your map and put the highest number here
rankability: Put here if your map is going for rank. This will not affect if your request will be taken, but What I will focus on when Hitsounding

Additional information

Custom Hitsounds: add a link to custom Hitsounds I should use and preferably how. If you want to suggest multiple choices put them all in a zip. file, give them the correct names with a number.

Thoughts on how the map should be Hitsounded: If you like you can explain how you would prefer me to approach My Hitsounding in a few words or as much detail as you want... If you want to meme kept it small and make it obvious
If my Grammer or spelling sucks pls pm me ▲ ▼▲ ▼▲▲◭ ◮◭ ◮

ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
huu
can you please hitsound my life
it's pretty dull
Mun
So if i credit you for hitsounding i just put "Hitsounds by Fort" in my description?
Lulu-
i'll try my luck i guess

Necessary information

Map: https://osu.ppy.sh/s/530173
Song: instrumental, slightly oriental styled, peaceful and pretty interesting imo
Amount of objects in the set: 1526
rankability: trying to go for rank

Additional information

Thoughts on how the map should be Hitsounded: hmm, keeping it simple with a few minor special touches for calmer sections like the end would be great

tyvm!
sammish
Feel free to completely disregard this request

Necessary information

Map: https://osu.ppy.sh/s/571961
Song: a song about a rly dark sun idk tbh it sounds sick
Amount of objects in the set: 1356
rankability: Nah this is for grave

Additional information

Custom Hitsounds: Generic dnb based custom hitsounds would be appreciated, so nothing too complicated like keysounding type stuff but simple stuff like https://osu.ppy.sh/b/823455 would be good enough any day.

Thoughts on how the map should be Hitsounded: up to your discretion, anything between bare minimum and EXTREME PRECISION is fine to me since the set is for grave. :oops:

thank you!!
Stack
Link https://osu.ppy.sh/s/584389
Upbeat anime op
Number of objects: +-1100 ( around 1000 if you think the easy diff is hitsounded well enough but feel free to redo it
Going for ranked but if I don't get ranked I'll put it into loved as I have 82 Sp and 29 favs

There is some weird stuff with custom hitsounds, if you want to use them u can, otherwise just ignore them and I'll delete them in the end
I have absolutely no clue how hitsounding works as I turn sound effects off during play so you can do what you want
yoshee4232
Yay, I suck at hitsounding :)

Map: https://osu.ppy.sh/s/554008
Song: Intro to flip flappers, standard upbeat anime intro
Amount of objects in the set: 964 (disregard the normal difficulty, It's not done yet and I think I can just hitsound myself)
Rankability: Going for rank on this one once I get the normal done.

Additional information
I'm using custom drum sounds because I don't really think the default is good for this map. I also already tried to do basic hitsounding on the Insane and Extra but it's not very good :|
Amos
Maybe i'll try this

Map: https://osu.ppy.sh/s/586817
Song: A remix of stage 4 theme of Embodiment of Scarlet Devil Mukyu~~
Amount of objects in the set: 1248
Rankability: Trying hard to go for ranked

Additional information
idk anything about hitsound, just do your best i think
Topic Starter
Celektus
Status: Open

Lulu-: []
sammish: [-]
gottagof4ast: []
cooldude4232: [-] I wasn't able to download the map so I'm going to try doing Hitsounds on another day
Amos: [ ]

[] = done
[-] = still to do
[] = denied
SeaRasp
Necessary information

Map: https://osu.ppy.sh/s/598146
Song: Japanese sad/slow song
Amount of objects in the set: 745
rankability: definitely for rank as of right now

Additional information
Do your best pls in order to have a nicely hitsounded ranked map :) GL
Neptunee
Map: https://osu.ppy.sh/b/1249307&m=0
song: gya9 Vengeful Spirit
Amount of objects: 960
Rankability: Insane diff is done and ready for hitsounding once mine is done it'll be going for ranked

ty love uwu
Topic Starter
Celektus

Mun wrote:

So if i credit you for hitsounding i just put "Hitsounds by Fort" in my description?

Celektus wrote:

Credit me in the Maps Description and put my name in the tags. For example like this... this is a Link *click*
:thinking:

Status:Open

huu: []
Lulu-: []
sammish: [-]
gottagof4ast: []
cooldude4232: []
Amos: [-]
SeaRasp []
Neptunee []

[] = done
[-] = still to do
[] = denied
nooj
Map: https://osu.ppy.sh/s/600444
song: Video Junkie - This Guy Moaned At least This Loud (Jurassic Park)
Amount of objects: 20 in Easy | 31 in Normal
Rankability: More memes need to be ranked

thanks!
-jordan-
Map: https://osu.ppy.sh/s/597214
Song: the best cover of everyones favourite song
Amount of objects in the set: 181 + 2 dicks
Rankability: big pp map so really rankable

wow thank very much in advance for hitsound
Dragontail
Map: https://osu.ppy.sh/b/1273612&m=0
Song: Brave Frontier OST
Amount of objects in the set: Easy- 67 and Normal- 84
Rankability: First Brave frontier map ever that is not in graveyard now!

Thanks!
FiddleBlue
It's not really a hitsounding request more to a check-my-hitsounds request. So if you have time to check and correct the hitsounds of my map, I'd be super gracious of you.

Map: https://osu.ppy.sh/s/613519
Song: A 30 seconds of the song Zen Zen Zense.
Amount of objects in the set: 423 (I might make more diffs, but I can just simply copy the hitsounds.)
rankability: Going for rank
Map uses custom hitsounds.

Thanks.
SaltyLucario
omg hitsounding queue
Hello, could you hitsound my current project? o/

Map: https://osu.ppy.sh/s/600620
Song: A bunch of popular songs on osu compilated into one marathon
Amount of objects in the set: 3600 exactly
Rankability: Currently we're aiming for Loved, but if there will be possibilty to rank then we'll propably do it~

I read in the rules that you don't accept overmapping, but in the whole compilation we overmapped only Mythologia's End (8 secs). Rock songs at the end too, but I don't think you should count these since originals have 1/4 sounds and SakiZ muted/lowered volume of many of them
Shirokane Rinko
Hello
map : https://osu.ppy.sh/s/610541
Song : J-pop music, singer Uchida Aya
Amount of objects in the set : 1295 exactly
Rankability : Mapset for rank
Topic Starter
Celektus
Status: Closed

I'll re-open it after I've done some requests

huu: []
Lulu-: []
sammish: []
gottagof4ast: []
cooldude4232: []
Amos: []
SeaRasp []
Neptunee []
Nihs_Nooj []
-Jordan- []
Dragontail []
FiddleBlue []
SaltKing [-]
Goddess Aqua []

[] = done
[-] = still to do
[] = denied
Topic Starter
Celektus
Status: Open
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