Heyo! from queue
Fate
Fate
- 00:20:380 (6) - until 00:26:495 (1) - the NC pattern from here is a bit inconsistent with the rest of the map, would start a new NC every downbeat here like on00:20:380 (6) - and 00:23:437 (3) - here aswell instead of 00:22:673 (1) - since thats where the new vocal sentences begin aswell
- 00:25:730 (10) - this could use a clap aswell since it has that loud drum snare unlinke (8,9) so an additional hitsound sounds appropriate here
- 00:25:922 (1,2,3,4,5,6) - I kinda tought this was gonna be reverse in terms of ds spacing, first 3 sound a bit more powerful so expected this to be the bigger spacing, also gives back a speed up kick to 00:26:495 (1) - which is nicer emphasizing imo
- 00:34:902 (3,1) - could use some hitsoundshere, that sound you hitsounded on (1,2) is still there and (3) and and the beginning and end of the stream have that same snare sound so these being hitsounded the same would be nice aswell for additional feedback while playing
- 00:38:342 (2) - why not make this a 3/4 aswell? just found it a bit weird here to only have one extended slider when thers not much change from (1) I think 2 would feel better to play since it'll also give more impact to 00:38:724 (3) - that way
- 00:43:310 (3) - would unNC nothing really different here from previous note and its a bit more consistent with stuff like 00:49:043 (1,2,3) -
- 00:58:119 (2,4) - sound like a bit of an overmap for this section combo since it doesnt has that drum, would still make that pause moment here since that slider directly into a stream feels a bit off when it doesnt change at all between 00:57:641 (1,2) -
- 01:02:227 (3) - silence the end here maybe? only the guitar is really prominent here and theres not really a beat there and the hitnormal is pretty loud atm
- 01:25:730 (1,2,3,4) - ds in this stream looks a bit noticable off looking at the combo numbers would readjust a bit (turning off gridsnap for the high ds streams would help alot to make it more consistent when your going for more spacedlike streams)
- 01:31:654 (1) - a finish/clap would be nice here since the cymbals start kicking in in the song as to give more feedback while playing
- 01:40:635 (1) - this kinda feels out of place since its the only time you follow the vocals this way by not having the next vocal syllable clickable unlike the rest in this section, would go something more along the lines of 3/4 slider + circle or 1/2 slider + circles
- 01:43:406 (3) - 01:44:265 (5) - minor stack fix thingy
- 02:05:093 (3,4,5) - would change this into a return slider instead, for such a calm section a less dense and easier rythm seems more appropriate with the song
- 02:25:922 (2) -, 02:27:450 (2) - change into something so that you have something on the blue tick here, theres the vocal and that 'pong' sound since theres nothing on the red/white tick here
- 02:31:845 (1) - clap or finish would be nice for feedback here and to represnt the snares and cymbals
- 03:05:476 (3,4,5) - this felt really awkward to play since its so sudden break out of nowhere, I'd change (4,5) into a 1/2 slider aswell so the vocal is atleast repeated once more and you start the stream back on the next big vocal+synth rather, would play a lot smoother
- 03:07:004 (5,1) - maybe increase ds a bit more plays a bit too much like your 1/4 spacing since its also a bit in the flow of that prev stream
- 03:11:590 (1) - finish here aswell, those cymbals get repeated 3 times here
- 03:14:648 (3) - could use a clap here
- 04:12:737 (2,3) - 1/4 slider feels better here, since those drums get repeated 3 times the same in the music this current rythm feels really off when playing
- 05:04:329 (1,2,3,4,1) - these are 1/6 but dont know if you wanna use 1/6 rythm here so late in the song, prob gonna have to ask if simplefying to 1/4 is alright here (or just changing 3-4 into 1/6 return if it becomes a prob for the drum)
- Map plays nice, I think the overmapping on some parts (extra drum/those 1/8s buzz sldiers) fits with the song and is really not that noticable so it should be alright, I think hitsounds can still be improved mainly for feedback on those powerful downbeats when thers that loud snare etc, overall nice diff!