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-Atri-


  1. Add "Dragonforce" and "rsi" to tags
  2. 00:14:265 (1) - Shouldn't the slider end should be snapped to 3/4? From what i see there you're trying to map the vocals, Which doesn't land on white ticks
  3. 00:15:794 (1) - Same here, also, i am not sure which instrument you're mapping with this slider
  4. 00:31:845 (1) - Remove NC ? They're better If they stick apart, and make consistent with other
  5. 00:36:431 (5) - NC
  6. 00:48:851 (4,5,1) - I think having those stack fits the song better, from now it looks they're playing stronger notes which the music doesn't provides , yet also can make this pattern can be easier to read if unstacked with 00:48:660 (3) -
  7. 00:50:571 (3) - NC, it's better if they're split, also, It's better if have consistency on NC by 1 or 2 white ticks until 00:57:068 -
  8. 01:14:648 (3) - NC
  9. 01:34:138 (1) - Remove NC
  10. 01:34:520 (1) - NC
  11. 01:35:667 (1,4) - Swap NC ,And make consistency on NC by 2 white ticks until 01:56:686 - This applies to other 2 kiai parts
  12. 01:56:686 (3) - NC
  13. 03:01:941 (1) - Add a note here?
  14. 03:02:896 - You're missing a drum sound here, how about making 03:02:800 (7) - a kick slider, so it can also emphasizes the vocal at 03:02:992 (1) - ?
  15. 03:23:151 - You're missing a strong stream here :v
  16. 03:41:208 (1,2,3,4,5,6,7) - I think that you can improve the stream shape by using the
  17. 03:53:437 (1) - Remove NC
  18. 03:56:686 (1,2,3,4) - Maybe lower the DS? I think it can misread as 1/2
  19. 03:56:686 (1,4) - Swap NC
  20. 04:05:667 (1) - Remove NC
  21. 04:23:055 (1) - I think having a sharp turn here is better then 04:23:151 (2) - , Since this note has stronger notes "convert slider to stream" feature
  22. 04:43:310 (9) - NC
    Other then NC inconsistency problems there's nothing more to say

Good luck~
Topic Starter
Sakurauchi Riko

KuranteMelodii wrote:



  1. Add "Dragonforce" and "rsi" to tags
  2. 00:14:265 (1) - Shouldn't the slider end should be snapped to 3/4? From what i see there you're trying to map the vocals, Which doesn't land on white ticks the beginning follows the vocals better now
  3. 00:15:794 (1) - Same here, also, i am not sure which instrument you're mapping with this slider including this
  4. 00:31:845 (1) - Remove NC ? They're better If they stick apart, and make consistent with other
  5. 00:36:431 (5) - NC
  6. 00:48:851 (4,5,1) - I think having those stack fits the song better, from now it looks they're playing stronger notes which the music doesn't provides , yet also can make this pattern can be easier to read if unstacked with 00:48:660 (3) - yes youre right, im still to lazy to find a proper solution, ill be on it
  7. 00:50:571 (3) - NC, it's better if they're split, also, It's better if have consistency on NC by 1 or 2 white ticks until 00:57:068 -
  8. 01:14:648 (3) - NC
  9. 01:34:138 (1) - Remove NC
  10. 01:34:520 (1) - NC
  11. 01:35:667 (1,4) - Swap NC ,And make consistency on NC by 2 white ticks until 01:56:686 - This applies to other 2 kiai parts
  12. 01:56:686 (3) - NC
  13. 03:01:941 (1) - Add a note here? filled the awkward breaks
  14. 03:02:896 - You're missing a drum sound here, how about making 03:02:800 (7) - a kick slider, so it can also emphasizes the vocal at 03:02:992 (1) - ? same
  15. 03:23:151 - You're missing a strong stream here :v i want to give the player a little break, because its quite exhausting to play almost 1/4 constantly, ill consider that and wait what other modders said since u are the first :D
  16. 03:41:208 (1,2,3,4,5,6,7) - I think that you can improve the stream shape by using the the what? oo
  17. 03:53:437 (1) - Remove NC
  18. 03:56:686 (1,2,3,4) - Maybe lower the DS? I think it can misread as 1/2 good point
  19. 03:56:686 (1,4) - Swap NC
  20. 04:05:667 (1) - Remove NC
  21. 04:23:055 (1) - I think having a sharp turn here is better then 04:23:151 (2) - , Since this note has stronger notes "convert slider to stream" feature tru
  22. 04:43:310 (9) - NC
    Other then NC inconsistency problems there's nothing more to say i fixed all NC's u mentioned

Good luck~
thank you very much for your mod! was especially in the intro very helpful, much appreciation <3
-Atri-
Sorry, I mean that "convert slider to stream" feature, I didn't know that i messed up one of them orz
ItashaS13
Hi from my Q

  • Unbound by Fate
    00:27:259 (3,4,3,4) - change these to a single circles? or at least these two 00:28:788 (3,4) - ? the sounds change on these, playing these sliders is kinda boring
    00:34:138 (1,2) - should make these two more like http://prntscr.com/cyc3v0
    00:38:342 (2,3) - should add huge spacing in these , the music here gets inteeeense but the spacing its really short.. you don't feel the intesity of the song with that spacing :l
    00:50:189 (1,2,3,4) - this looks a bit messed up, maybe move the sliders like.. https://osu.ppy.sh/ss/6400372
    00:58:119 (4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - raise the volume of hitsounds here, I cant hear anything :T
    01:01:909 (2) - lolz snaps this to the blue tick xDD <and add more spacing, like you did 00:57:068 (1,2) - >
    01:13:119 (4) - suggestion> https://osu.ppy.sh/ss/6400401 looks more organized imo
    01:16:941 (1) - something similar here > https://osu.ppy.sh/ss/6400409 notice that I stacked 01:16:941 (1,1) - in the pic, but its on you to chnage or not, dont really need to change but I just point it out because it looks a bit weird/akward for me :<
    01:31:750 (6,7,8,9,10) - this part should be space a bit more (like 01:29:934 (1,2,3,4,5,6,7,8) - ) or even more since I feel like this part 01:31:750 (6,7,8,9,10) - sounds more "intense" than the other before
    01:38:056 (2,3,4,1) - move these a bit down to stack 01:37:769 (3,2) - ?
    01:38:915 (4) - vocals start here, and starting streams in blue ticks like 01:38:820 (3) - is kinda confusing since the vocals starts on the red one, its on you to change or not :p (I mean, to make something like you did 01:48:278 (4,5) - )
    01:39:297 (1,2,3,4,5,6) - suggestion for streams hape > https://osu.ppy.sh/ss/6400465 (of course, using the properly spacing)
    01:40:157 (2) - hmm why you make such a flow break here?
    01:52:100 (1) - move this a bit to the left, like 215/102
    01:55:157 (1,2) - suggestion for this part (sliders)> https://osu.ppy.sh/ss/6400504
    01:57:450 (2,3) - add more spacing here!
    02:12:164 (2,3,4) - suggestion: Ok, I like the way you put these 3 sliders, 02:12:164 (2,3,4) - they fit perfectly, but they don't fit with 02:11:972 (1) - so..
    > https://osu.ppy.sh/ss/6400536 (notice that the 3 is just a copy paste + ctrl+h + ctrl + g of 1)
    02:34:425 (4) - move this around 83/24 :p
    02:50:380 (3,4) - should add more spacing here (more like 02:50:762 (6,7) - )
    02:59:361 (1) - rase the volume of this stream to 60 at least :/
    03:18:947 (3,4,5,1) - space this a bit more, like this 01:29:934 (1,2,3,4,5,6,7,8) -
    03:43:979 (4,1,2) - the change of direction here its too edgy imo, maybe rotate this a bit 03:43:692 (1,2,3,4) - like -11° and move to the right
    also I think you should make a change of direction here too 03:44:457 (5,6,7) - like https://osu.ppy.sh/ss/6400590 (but the change of direction should be place on the 1, but You get what I mean right?)
    04:33:374 (4,5,6,7,1,2,3,4) - hmm for some reason I see this... very bad like this stream can be a lot better, the others streams are 10/10 but this one its.. 2/10 imo. I don't want to be useless af so I give a suggestion > https://osu.ppy.sh/ss/6400655
    04:54:679 (2) - move this a bit to the left/down
    04:55:062 (6,7) - fix spcing here also move the 7 a bit to the left too ( Before > https://osu.ppy.sh/ss/6400683 After > https://osu.ppy.sh/ss/6400675 )
Woah I liked this map a lot / nice streams
Topic Starter
Sakurauchi Riko

Itasha_S13 wrote:

Hi from my Q

  • Unbound by Fate
    00:27:259 (3,4,3,4) - change these to a single circles? or at least these two 00:28:788 (3,4) - ? the sounds change on these, playing these sliders is kinda boring i really like the pattern and furthermore i think sliders are good to introduce the player to the (fairly more rare seen) slow bpm. i keep it in consideration tho
    00:34:138 (1,2) - should make these two more like http://prntscr.com/cyc3v0 why everyone dislikes that, i find it pretty as hell lol
    00:38:342 (2,3) - should add huge spacing in these , the music here gets inteeeense but the spacing its really short.. you don't feel the intesity of the song with that spacing :l tru
    00:50:189 (1,2,3,4) - this looks a bit messed up, maybe move the sliders like.. https://osu.ppy.sh/ss/6400372 changed
    00:58:119 (4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - raise the volume of hitsounds here, I cant hear anything :T raised by 10%
    01:01:909 (2) - lolz snaps this to the blue tick xDD <and add more spacing, like you did 00:57:068 (1,2) - >fixed
    01:13:119 (4) - suggestion> https://osu.ppy.sh/ss/6400401 looks more organized imo think i organized it better now
    01:16:941 (1) - something similar here > https://osu.ppy.sh/ss/6400409 notice that I stacked 01:16:941 (1,1) - in the pic, but its on you to chnage or not, dont really need to change but I just point it out because it looks a bit weird/akward for me :< changed
    01:31:750 (6,7,8,9,10) - this part should be space a bit more (like 01:29:934 (1,2,3,4,5,6,7,8) - ) or even more since I feel like this part 01:31:750 (6,7,8,9,10) - sounds more "intense" than the other before yes
    01:38:056 (2,3,4,1) - move these a bit down to stack 01:37:769 (3,2) - ? too hard to read imo if i stack them
    01:38:915 (4) - vocals start here, and starting streams in blue ticks like 01:38:820 (3) - is kinda confusing since the vocals starts on the red one, its on you to change or not :p (I mean, to make something like you did 01:48:278 (4,5) - ) urghh... i'd have to change it in all kiais. i keep it in mind if someone points the same thing out since i didnt map the vocals there just the simple drums
    01:39:297 (1,2,3,4,5,6) - suggestion for streams hape > https://osu.ppy.sh/ss/6400465 (of course, using the properly spacing) good suggestion
    01:40:157 (2) - hmm why you make such a flow break here? think its better now
    01:52:100 (1) - move this a bit to the left, like 215/102 oki
    01:55:157 (1,2) - suggestion for this part (sliders)> https://osu.ppy.sh/ss/6400504 found a different pattern, was kinda random
    01:57:450 (2,3) - add more spacing here! fixed
    02:12:164 (2,3,4) - suggestion: Ok, I like the way you put these 3 sliders, 02:12:164 (2,3,4) - they fit perfectly, but they don't fit with 02:11:972 (1) - so..
    > https://osu.ppy.sh/ss/6400536 (notice that the 3 is just a copy paste + ctrl+h + ctrl + g of 1) i think they fit more in one pattern now so 02:12:547 (4) - falls not apart? pretty sure now :D
    02:34:425 (4) - move this around 83/24 :p ok
    02:50:380 (3,4) - should add more spacing here (more like 02:50:762 (6,7) - ) yes
    02:59:361 (1) - rase the volume of this stream to 60 at least :/ changed
    03:18:947 (3,4,5,1) - space this a bit more, like this 01:29:934 (1,2,3,4,5,6,7,8) - ok
    03:43:979 (4,1,2) - the change of direction here its too edgy imo, maybe rotate this a bit 03:43:692 (1,2,3,4) - like -11° and move to the right
    also I think you should make a change of direction here too 03:44:457 (5,6,7) - like https://osu.ppy.sh/ss/6400590 (but the change of direction should be place on the 1, but You get what I mean right?) the concept of having 03:43:692 (1,2,3,4,1,2,3,4) - as a 4-circle-part at the beginning and at the end with 03:44:074 (1,2,3,4,5,6,7,8) - as the middle part seems good to me and not too overdone i changed the rotation thing tho
    04:33:374 (4,5,6,7,1,2,3,4) - hmm for some reason I see this... very bad like this stream can be a lot better, the others streams are 10/10 but this one its.. 2/10 imo. I don't want to be useless af so I give a suggestion > https://osu.ppy.sh/ss/6400655 the flow in your pic i strongly disagree since it just plays really weird (ik i have that at some spots tho but juzst because i couldnt find a better solution). the overlapping thing i do like because its the concept of the map and it flows better. But as i rate it difficult to read i will consider your note for other modder's opinions
    04:54:679 (2) - move this a bit to the left/down i want to keep 04:54:584 (1,2,3) - as a straight triple unique since its emphasized in the music (also note how i make the hitsound there so it should be clear)
    04:55:062 (6,7) - fix spcing here also move the 7 a bit to the left too ( Before > https://osu.ppy.sh/ss/6400683 After > https://osu.ppy.sh/ss/6400675 ) fixed the spacing, other thing same as above
Woah I liked this map a lot / nice streams omg thank you so much for 2 stars <333
Thank you very much for your mod! I really appreciate it (:

Edit:
01:38:915 (4) - vocals start here, and starting streams in blue ticks like 01:38:820 (3) - is kinda confusing since the vocals starts on the red one, its on you to change or not :p (I mean, to make something like you did 01:48:278 (4,5) - ) i reconsidered it and remapped that part for all appropriate spots. So a 1/4 slider starts at 01:38:915 - and at 01:39:106 - followed by the "intense" stream to fit the vocals in the song.

Thank you for that advice, feels way better now!
Nitrous
I see Love Live! From #modreqs

Just a quick metadata check, that's all! Add these to your current Metadata
  1. Tags: Love Live! 高坂穂乃果 Kousaka Honoka 園田海未 Sonoda Umi 南ことり Minami Kotori 小泉花陽 Koizumi Hanayo 星空凛 Hoshizora Rin 西木野真姫 Nishikino Maki 矢澤にこ Yazawa Nico 絢瀬絵里 Ayase Eli 東條希 Toujou Nozomi 三森すずこ Mimori Suzuko 内田彩 Uchida Aya 徳井青空 Tokui Sora 南條愛乃 Nanjou Yoshino 楠田亜衣奈 Kusuda Aina 堀絵梨子 Hori Eriko Pile 久保ユリカ Kubo Yurika 飯田里穂 Iida Riho

    Since we got µ's as the Artist, it might be cool if we put the Seiyuus and Characters in tags.
Metadata Source: http://www.lovelive-anime.jp/otonokizaka/release.html

Good luck!
Topic Starter
Sakurauchi Riko

-Nitrous wrote:

I see Love Live! From #modreqs

Just a quick metadata check, that's all! Add these to your current Metadata
  1. Tags: Love Live! 高坂穂乃果 Kousaka Honoka 園田海未 Sonoda Umi 南ことり Minami Kotori 小泉花陽 Koizumi Hanayo 星空凛 Hoshizora Rin 西木野真姫 Nishikino Maki 矢澤にこ Yazawa Nico 絢瀬絵里 Ayase Eli 東條希 Toujou Nozomi 三森すずこ Mimori Suzuko 内田彩 Uchida Aya 徳井青空 Tokui Sora 南條愛乃 Nanjou Yoshino 楠田亜衣奈 Kusuda Aina 堀絵梨子 Hori Eriko Pile 久保ユリカ Kubo Yurika 飯田里穂 Iida Riho

    Since we got µ's as the Artist, it might be cool if we put the Seiyuus and Characters in tags.
Metadata Source: http://www.lovelive-anime.jp/otonokizaka/release.html

Good luck!
Thank you soooo much!! (:
Axarious
hi, from #modreqs.
General
  1. remove 1475243979021.png from folder.
Unbound by Fate
  1. 00:52:960 (1) - i wouldn't have this 1/4 slider starting on a blue tick, it feels too unnatural to play. i suggest putting it here 00:52:864 - so you can have this rhythm [url=http://cdn.shigetora.pw/i/vjrgkkr.png[/url]
  2. 00:53:342 (4) - same idea, possibly this rhythm all together.
  3. 00:55:539 (5) - nc on the white ticks (downbeats) rather than the blue tick afterwards for emphasis--possibly change the direction of the stream on the white ticks as well
  4. 00:58:597 (9) - ^. another reason to have nc on white ticks is so you can have the 8/8 stream afterwards, right now you have 1-7 and 1-8: 00:58:692 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) -
  5. 01:56:686 (1) - i disagree with this slider, i think it should just be a 1/2 slider -- same with 02:57:832 (5) - 04:43:310 (1) -
  6. 02:13:501 (1,2,3,4,5,6,1,2,3) - i disagree with this rhythm bc most of the map ignores the vocals but yet the 1/4 sliders here are trying to emphasize the vocals. it feels unnatural to play with this inconsistency
  7. 02:33:374 (1,2,3,4,1) - this is uncomfortable to play, esp when one note of the piano is on a sliderend. imo both notes should be a click, so perhaps a rhythm like this would be better.
  8. 04:53:437 - this section and on has some unexpected ds changes... such as 04:59:552 (5,6,7), 05:01:081 (4,5,6), 05:02:609 (4,5,6), while the beginning has spacing like 00:39:871 (1,2,3) for the same sound. i agree with the spacing emphasis but i disagree with the amount of spacing you put at the end.
Topic Starter
Sakurauchi Riko

Axarious wrote:

hi, from #modreqs.
General
  1. remove 1475243979021.png from folder. removed
Unbound by Fate
  1. 00:52:960 (1) - i wouldn't have this 1/4 slider starting on a blue tick, it feels too unnatural to play. i suggest putting it here 00:52:864 - so you can have this rhythm [url=http://cdn.shigetora.pw/i/vjrgkkr.png[/url]
  2. 00:53:342 (4) - same idea, possibly this rhythm all together. yea thats true, feels way better now. no weird 1/4 slider on blue ticks anymore
  3. 00:55:539 (5) - nc on the white ticks (downbeats) rather than the blue tick afterwards for emphasis--possibly change the direction of the stream on the white ticks as well
  4. 00:58:597 (9) - ^. another reason to have nc on white ticks is so you can have the 8/8 stream afterwards, right now you have 1-7 and 1-8: 00:58:692 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - changed, i was wondering if the music changes at the blue tick thats why i had the weird streamshapes and NC's but i guess its better that way
  5. 01:56:686 (1) - i disagree with this slider, i think it should just be a 1/2 slider -- same with 02:57:832 (5) - 04:43:310 (1) - feels thousand times better oo. changed
  6. 02:13:501 (1,2,3,4,5,6,1,2,3) - i disagree with this rhythm bc most of the map ignores the vocals but yet the 1/4 sliders here are trying to emphasize the vocals. it feels unnatural to play with this inconsistency changed
  7. 02:33:374 (1,2,3,4,1) - this is uncomfortable to play, esp when one note of the piano is on a sliderend. imo both notes should be a click, so perhaps a rhythm like this would be better. wow that rhythm fits so much better to the music, changed
  8. 04:53:437 - this section and on has some unexpected ds changes... such as 04:59:552 (5,6,7), 05:01:081 (4,5,6), 05:02:609 (4,5,6), while the beginning has spacing like 00:39:871 (1,2,3) for the same sound. i agree with the spacing emphasis but i disagree with the amount of spacing you put at the end. hmm.. i knew some day a modder will say this. The point for me is, that the ending is by far the most intense part (besides of 03:42:164 - but i even think the ending is more intense) and deserves huge spacing. furthermore when i play it or watch it in the editor it fits pretty well to the sound of the music. maybe i will end up nerfing the spacing massively but i want to consider other modder's opinions to see what they say (you are, suprisingly, the first who says that).
Wow.., that mod helped me actually a lot, especially the beginning from 00:50:953 - to 01:01:655 - is 1000 times better now. Thank you very much Axarious, much appreciation
Hekireki
Hello, NM from my queue

Box because it's kinda long
[General]

  1. Really personal here but to me AR and OD are a bit high for the bpm, i mean it is a stream fest, pretty dense and at times with a decently high spacing on the stream but to me AR9 would fit better, about the OD idk it's just in general something lower could feel better as the bpm is pretty low
[Unbound by Fate]

  1. 00:15:794 (1) - This slider creates a polarity change which here is unnecessary, right now the gap between 00:15:794 (1,2) - is 3/4 while the gap between 00:16:367 (2,3) - is 1/2 which is a bit unintuitive to read and since it's a slow part a passive rhythm would feel better, i'd delete 2 and reverse 1 instead so it fits the calm atmosphere better
  2. 00:19:043 (2) - The vocals here are on the blue tick again and i'll take it that's what you've been following the whole intro, the triple at 00:19:425 (3,4,5) - makes the rhythm a bit weird but i think something like this fits vocals better, you can also use just a single circle for 1 and 2 but sliders fit the song better at this moment
  3. 00:20:380 (1,2) - Vocals on blue tick again, a 3/4 reverse slider would fit better
  4. 00:23:915 (4) - This isn't snapped to anything in the song, 00:23:437 (3) - reverse this one instead
  5. 00:24:966 (1,2) - Polarity change again, for this one i feel like 2 circles 00:24:966 - 00:25:253 - would fit the song best as it emphasizes the 2 vocals beats more, making it 2 circles is more intuitive than just a 3/4 slider
  6. 00:29:552 (1) - The second part of the curve isn't very neat because the white node between the red anchor and the slider end isn't exactly balanced, if you place the white node at x:380 y:292 it looks cleaner and makes the blanket with 00:30:125 (2) - more perfect (k this is really nazi)
  7. 00:34:807 - You could add a note here to fit with vocals
  8. 00:37:195 (5) - NC here to make it consistent with the rest of the stream, also emphasizes the stop better
  9. 00:43:310 (3) - Since you used only circles for this part you should turn this into 2 circles too, also i'd NC to make the rhythm change more obvious
  10. 00:51:336 (5) - Not sure of what you're trying to follow here, there are sounds on the blue ticks so you should turn this into anything that's 1/4
  11. 00:57:641 (3) - The end isn't snapped correctly, extend it to the red tick since there's a drumbeat there
  12. 01:01:272 (6) - The end here should be snapped on the 1/3 tick not the 3/4 one
  13. 01:02:418 (4) - I believe this is fine as it is but it feels a bit weird to skip the beats at 01:02:609 - 01:02:705 - 01:02:800 - I understand that you use the extended slider to emphasize the hold but i'd suggest this to map the background sounds since they're kinda noticeable
  14. 01:03:947 (7,8) - Wrong rhythm here, there is vocals 01:04:234 - here and drums 01:04:425 - here so the only logical rhythm to me here would be this
  15. 01:06:240 (1,2,3,4) - Not a fan of the rhythm here either, following drums with a reverse slider is a bit questionnable to me, also the vocals are asking to be followed here imo, 01:06:813 (2,4) - deleting these and making these 01:06:240 (1,3) - 3/4 would make more sense to me
  16. 01:08:246 - Skipping a drum beat here
  17. 01:10:062 (1,2,3,4,5,6,7,1) - Here the rhythm is a bit tricky since there's a constant 1/4 from the drums and i believe you intended to follow vocals with 01:10:444 (4,5) - but vocals are on 01:10:348 - if you want to follow drums, make it a stream, if you want to follow vocals do this instead
  18. 01:19:234 (7) - Shorten this to the red tick and add a note to create a triple, would emphasize the last note better
  19. 01:21:144 (5,1,2,3,4,5) - The distance here is kinda low considering the downbeat, i'd spread the stream more to make it more independent from the previous pattern
  20. 01:22:673 (9) - This is snapped to nothing, it's actually in the middle of two doubles, you can either do http://puu.sh/s1aXc/3e4edcc7a3.jpg or http://puu.sh/s1aYZ/143c2206da.jpg (Not a fan of this one because it's kinda boring) or http://puu.sh/s1b10/aa0ee4de71.jpg if you want something more passive
  21. 01:24:106 - Missing a sound here, triples emphasize the last note so it would sound cool here with vocals
  22. 01:25:348 (7) - NC here to make it look more indenpendent from the previous part and consistent with 01:25:730 (1) -
  23. 01:26:399 - Missing vocals here, since there are drums at 01:26:304 - you could simply add a note here
  24. 01:27:641 (1) - I'd turn this into 2 circles to emphasize the vocals more here
  25. 01:30:699 (1) - Not a fan of the rhythm here because it skips the kick on the white tick, i'd do this to fit with the drums more and a triple here feels more appropriate considering it's a build up
  26. 01:31:463 (5) - Personal opinion here, i think it looks nicer if you make it a straight line with 01:31:558 (6,7) - by moving it at x:348 y:132
  27. 01:36:336 - I understand that you're following vocals here but i'd add a note here to make the kiai more dense and give more emphasis
  28. 01:42:928 (5) - NC here and remove it on 01:43:406 (1) - to make it consistent and avoid to NC on the blue tick
  29. 01:44:457 (1,3) - Turn these into circles to emphasize this hype part more
  30. 01:48:565 - Same as before, i'd add a note here
  31. 01:59:743 (1) - Not sure about the snapping here, i don't think it's 1/12, i think making it 1/8 fits better
  32. 02:02:800 (1) - I'd turn this one into two circles because the drums are really strong and they stand out a lot from the previous and next part and you did it for 02:08:915 (1,2,3) - which makes a lot more sense to me
  33. 02:04:329 (1,2,3) - Instead of this rhythm, i'd suggest a 3/4 reverse slider because it's a much more quiet part
  34. 02:11:208 (1,2,3,4) - Doesn't make much sense to follow vocals with 1 only and going back to drums after, put a 1/2 slider at 02:11:495 -
  35. 02:15:030 (1) - I'd honestly suggest to use circles everytime there are drums to support it to give a better feedback when playing
  36. 02:37:482 - Same as first chorus, add a note, same reasonning
  37. 02:45:603 (1,3) - Same as before, makes more sense to use circles here because of the drums, also the second one's end is snapped on the 1/3 tick be careful
  38. 03:32:227 (5,6,7,8) - To make it look cleaner, i'd move this entire selection so 03:32:323 (6,3) - are stacked
  39. 03:39:871 (4,5,6) - Doesn't make much sense that you didn't follow the guitar here since you did it for the entire pattern, turn this into a 1/2 slider
  40. 03:42:164 - Imo the kiai should start here instead, makes more sense because of the 1/2 snares and stuff
  41. 03:45:221 (1,3) - Make these circles since this part is really hypey
  42. 04:02:036 (3,4,5) - I'd make this a 3/4 reverse slider because it's a calm part
  43. 04:58:597 - That's personal but from here to 05:03:183 - could be kiai

I loved the song, my mod questions your rhythm choice for the 3/4s a lot because to me in kinda lacked structure as in, passive rhythm for slow part and something more active for stronger parts but other than that the streams are really clean and play well and it's a really fun map
Topic Starter
Sakurauchi Riko

LeeSinOrAfk wrote:

Hello, NM from my queue

Box because it's kinda long
[General]

  1. Really personal here but to me AR and OD are a bit high for the bpm, i mean it is a stream fest, pretty dense and at times with a decently high spacing on the stream but to me AR9 would fit better, about the OD idk it's just in general something lower could feel better as the bpm is pretty low gonna need some opinions on the AR, put it down to 9 for now. the OD i decreased to 8.4
[Unbound by Fate]

  1. 00:15:794 (1) - This slider creates a polarity change which here is unnecessary, right now the gap between 00:15:794 (1,2) - is 3/4 while the gap between 00:16:367 (2,3) - is 1/2 which is a bit unintuitive to read and since it's a slow part a passive rhythm would feel better, i'd delete 2 and reverse 1 instead so it fits the calm atmosphere better its basically same thing as 00:14:265 (1,2,3) - therefore emphasizing the fast vocal at 00:16:367 (2,3) - with circle + slider is better than sliderend + slider
  2. 00:19:043 (2) - The vocals here are on the blue tick again and i'll take it that's what you've been following the whole intro, the triple at 00:19:425 (3,4,5) - makes the rhythm a bit weird but i think something like this fits vocals better, you can also use just a single circle for 1 and 2 but sliders fit the song better at this moment change
  3. 00:20:380 (1,2) - Vocals on blue tick again, a 3/4 reverse slider would fit better change
  4. 00:23:915 (4) - This isn't snapped to anything in the song, 00:23:437 (3) - reverse this one instead same as first note, i made it circle + slider now
  5. 00:24:966 (1,2) - Polarity change again, for this one i feel like 2 circles 00:24:966 - 00:25:253 - would fit the song best as it emphasizes the 2 vocals beats more, making it 2 circles is more intuitive than just a 3/4 slider change
  6. 00:29:552 (1) - The second part of the curve isn't very neat because the white node between the red anchor and the slider end isn't exactly balanced, if you place the white node at x:380 y:292 it looks cleaner and makes the blanket with 00:30:125 (2) - more perfect (k this is really nazi) " (k this is really nazi) " yes
  7. 00:34:807 - You could add a note here to fit with vocals vocals isnt emphasized in first place after 00:26:495 -
  8. 00:37:195 (5) - NC here to make it consistent with the rest of the stream, also emphasizes the stop better ok
  9. 00:43:310 (3) - Since you used only circles for this part you should turn this into 2 circles too, also i'd NC to make the rhythm change more obvious ok
  10. 00:51:336 (5) - Not sure of what you're trying to follow here, there are sounds on the blue ticks so you should turn this into anything that's 1/4
  11. 00:57:641 (3) - The end isn't snapped correctly, extend it to the red tick since there's a drumbeat there fix
  12. 01:01:272 (6) - The end here should be snapped on the 1/3 tick not the 3/4 one fix
  13. 01:02:418 (4) - I believe this is fine as it is but it feels a bit weird to skip the beats at 01:02:609 - 01:02:705 - 01:02:800 - I understand that you use the extended slider to emphasize the hold but i'd suggest this to map the background sounds since they're kinda noticeable not as noticeable as the long sound, its fine how it is imo
  14. 01:03:947 (7,8) - Wrong rhythm here, there is vocals 01:04:234 - here and drums 01:04:425 - here so the only logical rhythm to me here would be this change
  15. 01:06:240 (1,2,3,4) - Not a fan of the rhythm here either, following drums with a reverse slider is a bit questionnable to me, also the vocals are asking to be followed here imo, 01:06:813 (2,4) - deleting these and making these 01:06:240 (1,3) - 3/4 would make more sense to me change
  16. 01:08:246 - Skipping a drum beat here fix
  17. 01:10:062 (1,2,3,4,5,6,7,1) - Here the rhythm is a bit tricky since there's a constant 1/4 from the drums and i believe you intended to follow vocals with 01:10:444 (4,5) - but vocals are on 01:10:348 - if you want to follow drums, make it a stream, if you want to follow vocals do this instead changed, good suggestion
  18. 01:19:234 (7) - Shorten this to the red tick and add a note to create a triple, would emphasize the last note better ok
  19. 01:21:144 (5,1,2,3,4,5) - The distance here is kinda low considering the downbeat, i'd spread the stream more to make it more independent from the previous pattern more DS between downbeat and object before now
  20. 01:22:673 (9) - This is snapped to nothing, it's actually in the middle of two doubles, you can either do http://puu.sh/s1aXc/3e4edcc7a3.jpg or http://puu.sh/s1aYZ/143c2206da.jpg (Not a fan of this one because it's kinda boring) or http://puu.sh/s1b10/aa0ee4de71.jpg if you want something more passive took the last sugg. thank you
  21. 01:24:106 - Missing a sound here, triples emphasize the last note so it would sound cool here with vocals fixed
  22. 01:25:348 (7) - NC here to make it look more indenpendent from the previous part and consistent with 01:25:730 (1) - fix
  23. 01:26:399 - Missing vocals here, since there are drums at 01:26:304 - you could simply add a note here fix
  24. 01:27:641 (1) - I'd turn this into 2 circles to emphasize the vocals more here the focus is more on the sound than the vocal and imo a slider fits the sound better, for vocal id take 2 circles too i think
  25. 01:30:699 (1) - Not a fan of the rhythm here because it skips the kick on the white tick, i'd do this to fit with the drums more and a triple here feels more appropriate considering it's a build up good point
  26. 01:31:463 (5) - Personal opinion here, i think it looks nicer if you make it a straight line with 01:31:558 (6,7) - by moving it at x:348 y:132 i like the slight shapes a lot and you barely see it always with the straight lines :D
  27. 01:36:336 - I understand that you're following vocals here but i'd add a note here to make the kiai more dense and give more emphasis feels a lot better and smoother, thank you
  28. 01:42:928 (5) - NC here and remove it on 01:43:406 (1) - to make it consistent and avoid to NC on the blue tick changed
  29. 01:44:457 (1,3) - Turn these into circles to emphasize this hype part more good point, changed for all appropriate spots
  30. 01:48:565 - Same as before, i'd add a note here chnaged
  31. 01:59:743 (1) - Not sure about the snapping here, i don't think it's 1/12, i think making it 1/8 fits better ure right
  32. 02:02:800 (1) - I'd turn this one into two circles because the drums are really strong and they stand out a lot from the previous and next part and you did it for 02:08:915 (1,2,3) - which makes a lot more sense to me good catch
  33. 02:04:329 (1,2,3) - Instead of this rhythm, i'd suggest a 3/4 reverse slider because it's a much more quiet part makes sense
  34. 02:11:208 (1,2,3,4) - Doesn't make much sense to follow vocals with 1 only and going back to drums after, put a 1/2 slider at 02:11:495 - ok
  35. 02:15:030 (1) - I'd honestly suggest to use circles everytime there are drums to support it to give a better feedback when playing ok
  36. 02:37:482 - Same as first chorus, add a note, same reasonning
  37. 02:45:603 (1,3) - Same as before, makes more sense to use circles here because of the drums, also the second one's end is snapped on the 1/3 tick be careful
  38. 03:32:227 (5,6,7,8) - To make it look cleaner, i'd move this entire selection so 03:32:323 (6,3) - are stacked im worried about readability furthermore i never stacked things like that, keep it fow now
  39. 03:39:871 (4,5,6) - Doesn't make much sense that you didn't follow the guitar here since you did it for the entire pattern, turn this into a 1/2 slider yes 100% right
  40. 03:42:164 - Imo the kiai should start here instead, makes more sense because of the 1/2 snares and stuff people have 50/50 % opinion on this xd i like it currently because of DS increase in the streams, the "intense part" is already really emphasized with Hitsounds and DS, so yeah idk
  41. 03:45:221 (1,3) - Make these circles since this part is really hypey ok
  42. 04:02:036 (3,4,5) - I'd make this a 3/4 reverse slider because it's a calm part i havent got a good argument but i just like to have it fully clickable >.<
  43. 04:58:597 - That's personal but from here to 05:03:183 - could be kiai think so too

I loved the song, my mod questions your rhythm choice for the 3/4s a lot because to me in kinda lacked structure as in, passive rhythm for slow part and something more active for stronger parts but other than that the streams are really clean and play well and it's a really fun map
Sorry for my late reply but I had a different map to map in which i had more motivation to it than in this map. It was a really helpful mod, thank you soooo much, many things got applied and make the map way better tzhan before.. ty ty (:
Affirmation
Q

[a]
00:23:437 (3,4) - Make reverse slider.
01:06:240 (1,2,3,4) - you followed drum sound, but why you followed vocal suddenly?
03:25:730 (1,2,3,4,5,6,7,8) - too hard to play
03:58:979 (8) - NC
GL
MBmasher
from my queue

why not 314 bpm? it suits the song better

Unbound by Fate
00:57:641 (3,4) - this is a pretty harsh jump, and also hard to read
01:26:113 (1,2) - ^
01:44:457 (1,2,3,1,2,3) - 3/4 rhythm is unexpected, so you could change this to 1/2 long slider with 1/4 gap
02:36:813 (1) - remove NC
02:45:603 (1,2,3,1,2,3) - thing about 3/4 rhythm
02:58:597 (6) - add NC
03:45:221 (1,2,3,1,2,3) - 3/4 thing
04:24:966 (1,2,3,1,2) - ^
Topic Starter
Sakurauchi Riko

Neoskylove wrote:

Q

[a]
00:23:437 (3,4) - Make reverse slider. i want to emphasize the vocal at 00:24:011 (4) -
01:06:240 (1,2,3,4) - you followed drum sound, but why you followed vocal suddenly? changed
03:25:730 (1,2,3,4,5,6,7,8) - too hard to play well... xD very subjective tho, it fits the song and i and others dont miss there, so i think its okay
03:58:979 (8) - NC ok
GL

MBmasher wrote:

from my queue

why not 314 bpm? it suits the song better well, every sound is on 1/4 timeline with 157bpm, so i see no reason to put 314. furthermore the taiko ranked beatmap has also 157

Unbound by Fate
00:57:641 (3,4) - this is a pretty harsh jump, and also hard to read yes
01:26:113 (1,2) - ^
01:44:457 (1,2,3,1,2,3) - 3/4 rhythm is unexpected, so you could change this to 1/2 long slider with 1/4 gap well thats how the song is, i mapped it with sliders before but that doesnt fit the intensity of the music, furthermore the sound at these spots are really clear and therefore easy to hit. it also fits the intensity the best
02:36:813 (1) - remove NC ok
02:45:603 (1,2,3,1,2,3) - thing about 3/4 rhythm
02:58:597 (6) - add NC fix
03:45:221 (1,2,3,1,2,3) - 3/4 thing
04:24:966 (1,2,3,1,2) - ^
Thank you guys for your mod :)
Garden
basically a hitsound mod, change what u think fits

Unbound by Fate
  1. 00:15:794 - 00:16:558 - 00:16:941 - 00:18:851 - 00:20:380 - 00:24:202 - 00:24:966 - whistle for vocal mayb, adding them feels more consistent imo. also consider raising volume for this section, the hitsounds are barely noticeable to me.
  2. 00:29:934 - 00:30:699 - whistles, tho they r different patterns from 00:26:495 (1,2,3,4,1,2,3,4) - , it still feels more consistent if u add
  3. 00:44:839 - finish?
  4. 00:50:189 - for this streamy part i'd suggest u also adding some addition soft-finishes to highlight the intensity of music on spots like 00:50:953 - 00:55:539 - 00:56:304 - etc. just as kiai
  5. 00:53:055 (2) - this soft-hitnormal sounds out of place
  6. 01:08:820 (4) - ^, seems should be same as 01:09:584 (4) -
  7. 00:56:113 - normal sample fits the kickslider better imo
  8. 00:59:743 (5) - consider whistle here too, as the music goes intense (ur stream ds suggests), its natural to have more intense hitsounding pattern
  9. 01:04:520 (9) - normal sample as 01:10:635 (3) - ?
  10. 01:10:062 - 01:10:348 - can be whistle contrarily
  11. 01:11:208 - whistle for vocal?
  12. 01:44:457 (1,2,3,1,2,3) - finish on some of them mayb
  13. 02:17:132 (2,3,1,2,3,4,5,6) - it feels pretty empty with only some whistles in this section, try some normal sample+soft addition whistle so it doesnt intefere with ur whistle pattern
  14. 04:11:208 (1) - considering intensity it sounds better with normal sample finish, like 04:06:622 (1) -
rest sounds fine to me
Topic Starter
Sakurauchi Riko

Garden wrote:

basically a hitsound mod, change what u think fits

Unbound by Fate
  1. 00:15:794 - 00:16:558 - 00:16:941 - 00:18:851 - 00:20:380 - 00:24:202 - 00:24:966 - whistle for vocal mayb, adding them feels more consistent imo. also consider raising volume for this section, the hitsounds are barely noticeable to me. oh yes, forgot to replace as i remapped that part
  2. 00:29:934 - 00:30:699 - whistles, tho they r different patterns from 00:26:495 (1,2,3,4,1,2,3,4) - , it still feels more consistent if u add tru
  3. 00:44:839 - finish? ok
  4. 00:50:189 - for this streamy part i'd suggest u also adding some addition soft-finishes to highlight the intensity of music on spots like 00:50:953 - 00:55:539 - 00:56:304 - etc. just as kiai yes, sounds so much better now
  5. 00:53:055 (2) - this soft-hitnormal sounds out of place fixed
  6. 01:08:820 (4) - ^, seems should be same as 01:09:584 (4) -
  7. 00:56:113 - normal sample fits the kickslider better imo good idea
  8. 00:59:743 (5) - consider whistle here too, as the music goes intense (ur stream ds suggests), its natural to have more intense hitsounding pattern ok
  9. 01:04:520 (9) - normal sample as 01:10:635 (3) - ? fixed
  10. 01:10:062 - 01:10:348 - can be whistle contrarily added whistle
  11. 01:11:208 - whistle for vocal? yea
  12. 01:44:457 (1,2,3,1,2,3) - finish on some of them mayb finsih's on 01:44:457 (1,1,1) - being consistent with equal spots
  13. 02:17:132 (2,3,1,2,3,4,5,6) - it feels pretty empty with only some whistles in this section, try some normal sample+soft addition whistle so it doesnt intefere with ur whistle pattern i guess yes... added some normal samples
  14. 04:11:208 (1) - considering intensity it sounds better with normal sample finish, like 04:06:622 (1) - yep
rest sounds fine to me
Thanks Garden, fixed everything in the end, much appreciation! :)
Wishkey
Heyo! from queue

Fate

  1. 00:20:380 (6) - until 00:26:495 (1) - the NC pattern from here is a bit inconsistent with the rest of the map, would start a new NC every downbeat here like on00:20:380 (6) - and 00:23:437 (3) - here aswell instead of 00:22:673 (1) - since thats where the new vocal sentences begin aswell
  2. 00:25:730 (10) - this could use a clap aswell since it has that loud drum snare unlinke (8,9) so an additional hitsound sounds appropriate here
  3. 00:25:922 (1,2,3,4,5,6) - I kinda tought this was gonna be reverse in terms of ds spacing, first 3 sound a bit more powerful so expected this to be the bigger spacing, also gives back a speed up kick to 00:26:495 (1) - which is nicer emphasizing imo
  4. 00:34:902 (3,1) - could use some hitsoundshere, that sound you hitsounded on (1,2) is still there and (3) and and the beginning and end of the stream have that same snare sound so these being hitsounded the same would be nice aswell for additional feedback while playing
  5. 00:38:342 (2) - why not make this a 3/4 aswell? just found it a bit weird here to only have one extended slider when thers not much change from (1) I think 2 would feel better to play since it'll also give more impact to 00:38:724 (3) - that way
  6. 00:43:310 (3) - would unNC nothing really different here from previous note and its a bit more consistent with stuff like 00:49:043 (1,2,3) -
  7. 00:58:119 (2,4) - sound like a bit of an overmap for this section combo since it doesnt has that drum, would still make that pause moment here since that slider directly into a stream feels a bit off when it doesnt change at all between 00:57:641 (1,2) -
  8. 01:02:227 (3) - silence the end here maybe? only the guitar is really prominent here and theres not really a beat there and the hitnormal is pretty loud atm
  9. 01:25:730 (1,2,3,4) - ds in this stream looks a bit noticable off looking at the combo numbers would readjust a bit (turning off gridsnap for the high ds streams would help alot to make it more consistent when your going for more spacedlike streams)
  10. 01:31:654 (1) - a finish/clap would be nice here since the cymbals start kicking in in the song as to give more feedback while playing
  11. 01:40:635 (1) - this kinda feels out of place since its the only time you follow the vocals this way by not having the next vocal syllable clickable unlike the rest in this section, would go something more along the lines of 3/4 slider + circle or 1/2 slider + circles
  12. 01:43:406 (3) - 01:44:265 (5) - minor stack fix thingy
  13. 02:05:093 (3,4,5) - would change this into a return slider instead, for such a calm section a less dense and easier rythm seems more appropriate with the song
  14. 02:25:922 (2) -, 02:27:450 (2) - change into something so that you have something on the blue tick here, theres the vocal and that 'pong' sound since theres nothing on the red/white tick here
  15. 02:31:845 (1) - clap or finish would be nice for feedback here and to represnt the snares and cymbals
  16. 03:05:476 (3,4,5) - this felt really awkward to play since its so sudden break out of nowhere, I'd change (4,5) into a 1/2 slider aswell so the vocal is atleast repeated once more and you start the stream back on the next big vocal+synth rather, would play a lot smoother
  17. 03:07:004 (5,1) - maybe increase ds a bit more plays a bit too much like your 1/4 spacing since its also a bit in the flow of that prev stream
  18. 03:11:590 (1) - finish here aswell, those cymbals get repeated 3 times here
  19. 03:14:648 (3) - could use a clap here
  20. 04:12:737 (2,3) - 1/4 slider feels better here, since those drums get repeated 3 times the same in the music this current rythm feels really off when playing
  21. 05:04:329 (1,2,3,4,1) - these are 1/6 but dont know if you wanna use 1/6 rythm here so late in the song, prob gonna have to ask if simplefying to 1/4 is alright here (or just changing 3-4 into 1/6 return if it becomes a prob for the drum)
  22. Map plays nice, I think the overmapping on some parts (extra drum/those 1/8s buzz sldiers) fits with the song and is really not that noticable so it should be alright, I think hitsounds can still be improved mainly for feedback on those powerful downbeats when thers that loud snare etc, overall nice diff!
cool song and map, gl with ranked! :D
Topic Starter
Sakurauchi Riko

Wishkey wrote:

Heyo! from queue

Fate

  1. 00:20:380 (6) - until 00:26:495 (1) - the NC pattern from here is a bit inconsistent with the rest of the map, would start a new NC every downbeat here like on00:20:380 (6) - and 00:23:437 (3) - here aswell instead of 00:22:673 (1) - since thats where the new vocal sentences begin aswell changed
  2. 00:25:730 (10) - this could use a clap aswell since it has that loud drum snare unlinke (8,9) so an additional hitsound sounds appropriate here good idea
  3. 00:25:922 (1,2,3,4,5,6) - I kinda tought this was gonna be reverse in terms of ds spacing, first 3 sound a bit more powerful so expected this to be the bigger spacing, also gives back a speed up kick to 00:26:495 (1) - which is nicer emphasizing imo yes, changed
  4. 00:34:902 (3,1) - could use some hitsoundshere, that sound you hitsounded on (1,2) is still there and (3) and and the beginning and end of the stream have that same snare sound so these being hitsounded the same would be nice aswell for additional feedback while playing tru
  5. 00:38:342 (2) - why not make this a 3/4 aswell? just found it a bit weird here to only have one extended slider when thers not much change from (1) I think 2 would feel better to play since it'll also give more impact to 00:38:724 (3) - that way i removed the 3/4 slider and did that spot with only circles, fits for me best for intensity
  6. 00:43:310 (3) - would unNC nothing really different here from previous note and its a bit more consistent with stuff like 00:49:043 (1,2,3) - tru
  7. 00:58:119 (2,4) - sound like a bit of an overmap for this section combo since it doesnt has that drum, would still make that pause moment here since that slider directly into a stream feels a bit off when it doesnt change at all between 00:57:641 (1,2) - 100% right changed
  8. 01:02:227 (3) - silence the end here maybe? only the guitar is really prominent here and theres not really a beat there and the hitnormal is pretty loud atm changed
  9. 01:25:730 (1,2,3,4) - ds in this stream looks a bit noticable off looking at the combo numbers would readjust a bit (turning off gridsnap for the high ds streams would help alot to make it more consistent when your going for more spacedlike streams) reshaped the stream
  10. 01:31:654 (1) - a finish/clap would be nice here since the cymbals start kicking in in the song as to give more feedback while playing yes
  11. 01:40:635 (1) - this kinda feels out of place since its the only time you follow the vocals this way by not having the next vocal syllable clickable unlike the rest in this section, would go something more along the lines of 3/4 slider + circle or 1/2 slider + circles removed all 1/1 sliders in kiai remapped those parts
  12. 01:43:406 (3) - 01:44:265 (5) - minor stack fix thingy fix
  13. 02:05:093 (3,4,5) - would change this into a return slider instead, for such a calm section a less dense and easier rythm seems more appropriate with the song true
  14. 02:25:922 (2) -, 02:27:450 (2) - change into something so that you have something on the blue tick here, theres the vocal and that 'pong' sound since theres nothing on the red/white tick here ok
  15. 02:31:845 (1) - clap or finish would be nice for feedback here and to represnt the snares and cymbals ok
  16. 03:05:476 (3,4,5) - this felt really awkward to play since its so sudden break out of nowhere, I'd change (4,5) into a 1/2 slider aswell so the vocal is atleast repeated once more and you start the stream back on the next big vocal+synth rather, would play a lot smoother gonna leave this behind and reconsider if someone says the same, for me it fits pretty well also as a little break from all the 1/4 stuff (and the vocal before is 1/4 and why not make that 1/2) so yeah
  17. 03:07:004 (5,1) - maybe increase ds a bit more plays a bit too much like your 1/4 spacing since its also a bit in the flow of that prev stream yes changed
  18. 03:11:590 (1) - finish here aswell, those cymbals get repeated 3 times here oh nice, yes changed
  19. 03:14:648 (3) - could use a clap here didnt use any claps in that section (probably rework many hitsounds so ye..)
  20. 04:12:737 (2,3) - 1/4 slider feels better here, since those drums get repeated 3 times the same in the music this current rythm feels really off when playing really good now thx
  21. 05:04:329 (1,2,3,4,1) - these are 1/6 but dont know if you wanna use 1/6 rythm here so late in the song, prob gonna have to ask if simplefying to 1/4 is alright here (or just changing 3-4 into 1/6 return if it becomes a prob for the drum) i did sliderstream, plays pretty fine
  22. Map plays nice, I think the overmapping on some parts (extra drum/those 1/8s buzz sldiers) fits with the song and is really not that noticable so it should be alright, I think hitsounds can still be improved mainly for feedback on those powerful downbeats when thers that loud snare etc, overall nice diff!
cool song and map, gl with ranked! :D
Thank you very much for your mod! :)
Naxess
From #modreqs

EDIT: Mod was made before the above post, some things may already be applied, etc.

General


  1. The source should include a full-character length exclamation mark, as such: "ラブライブ! School idol project", according to their official website and twitter.

  2. The name "μ's" is pronounced as, and sometimes referred to as, "Muse", so consider adding it to the tags.

Unbound by Fate



  • Hit Objects
  1. 00:00:603 (1) - This spinner is extremely long and covers no singular sound in the song. There is no buildup nor constant sound going on here, except random ambiance in the background, which is part of the lead-in. I understand that you need this spinner for the sake of having your map be 5 minutes of drain time, but to be honest it really doesn't fit. I think it would be much better if you could edit the mp3 to where the song itself was longer instead. I won't blame you if you deny changing it though, adding even 10 seconds of drain time can sometimes be difficult, but keep in mind that this is likely to be brought up in the future as well.

  2. 00:20:380 (6) - Something tells me that NC was forgotten here. Straying from your regular once-every-downbeat pattern seems questionable here.

  3. There seem to be more NC problems, let me just put them all here.

    1. 00:23:437 - Beginning of a new stanza, NC this.

    2. 00:24:966 - Downbeat, see no reason to ignore this.

    3. 00:46:367 - Why would these beats in particular start being NCed now? Refer to 00:40:253 - 00:41:781 - . Consider NCing 00:45:985 - instead. Do this for the following ones as well. Like you did at 00:49:043 - .

    4. 00:52:864 - Why is this NCed? Wouldn't 00:53:246 - be better for that? I'm assuming you want to make the part less taxing in terms of health drain due to it's note density. Refer to 00:54:775 - 00:51:718 - .

    5. 01:26:877 (4) - I feel like the NCing is quite inconsistent overall. Compare it to 01:25:348 (1) - , 01:31:272 (1) - , etc. Perhaps it would be a good idea to simply try removing some NCs that are less necessary, and doing so in all parts where the song sounds the same. Keep in mind that the song itself is the most important part. Whether the pattern is too hard or not shouldn't matter. If some part sounds the same as another, why should one have a harder pattern than the other?

      1. 01:34:520 - Compare this to 01:36:049 -
        ^ 01:46:750 - 01:48:278 -

      2. 01:37:195 - Compare this to 01:37:960 -
        ^ 01:49:425 - 01:50:189 -

      3. 01:54:775 (5,6,7,8) - This doesn't need NCing, but 01:34:138 (1,2,3,4) - , 01:20:380 (1,2,3,4) - , 01:25:730 (1,2,3,4) - , etc do?

        Well, I think you get the idea. If a part sounds similar, reflect it accordingly.
  4. 00:35:667 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Overall I feel like some of the stream patterns turn a bit randomly. In what way does 00:36:049 (1) - deserve more emphasis than 00:35:953 (4) - ? Generally you'd want to turn your stream patterns on points stressed by the song. In this case the stressed points would be 00:35:667 - 00:35:953 - 00:36:240 - 00:36:431 - 00:36:718 - 00:37:004 - 00:37:195 - . There are multiple ways you could solve this, but the easiest way would probably be to simply move 00:36:049 (1,2,3,4,1,2,3,4,1,2,3,4,1) - over 00:35:953 (4) - and change the NCs accordingly.
    ^ 00:55:062 - 00:55:348 - 00:55:539 - 3/4 emphasis pattern continues in later parts as well.

  5. I'll put most stream-related stuff here.
    1. 00:55:157 (1,2,3,4) - This stream looks unintentional. Wouldn't it be better to shape it like 00:54:775 (1,2,3,4) - and flip and rotate a bit? If you want emphasis, try turning 00:55:348 (3,4) - into a 1/2 slider and spacing it a bit from 00:55:539 (1) - . Like you did at 00:56:113 (7,1) - .

    2. 00:59:743 (5,6,7,8) - Any reason to turn the stream here? As far as I can hear, the song isn't changing pitch or emphasizing any elements around here, so keeping it circular along with 00:59:361 (1,2,3,4) - would reflect this better, in my opinion.

    3. 01:09:297 (1,2,3,4) - Is this curve intentional? It looks like it's supposed to be straight but failed near the end.

    4. 01:24:584 (1,2,3,4,5) - What is the purpose of this stream's appearance? Does it reflect the music? Is it meant to accent the snare like 01:21:718 - does? Either way, it doesn't look very aesthetically consistent with any other stream in this section and the sounds aren't exactly unique here. This applies to many other parts as well. If you're going to use a specific shape for a reoccuring part, try using it more than once for consistency.
      ^ 01:25:730 (1,2,3,4) - Same can be said for this stream and it's NC.
  6. 01:00:890 (3,4,5) - This spacing looks a bit strange. Is the DS supposed to be consistent?
    ^ 04:02:036 (3,4,5) - just checking whether it's intentional or not.

  7. 01:03:660 - 01:05:189 - Skipping these would not be a good idea. They're being used as pre-snare drum-kicks, together with 01:03:565 (5) - and 01:05:093 (5) - respectively, and are therefore emphasized and recognizable in the song. Consider mapping these beats in a way that will emphasize them from the streams.

  8. 01:06:240 (1,2,1,2) - What stops 01:07:769 (1,3) - from being the same as the previous two? The vocals are similar here, after all.

  9. 01:06:813 - Regarding intensity of these sections, I don't see why there streams all over in this part, yet in it's parallel hypermeasure at 01:12:259 - , there are just a few sliders and circles. I can get behind changing the intensity at 01:15:412 - , since this section sounds different. Generally you should keep intensity similar in the map for sections that sound similar in the song.

  10. 01:12:641 - 01:13:406 - The vocals are relatively prominent in the song, so skipping these will likely cause players to click on 01:12:737 (2,5) - too early.
    ^ If you're following drums, what happened to 01:11:877 - 01:12:068 - 01:12:832 - 01:13:406 - 01:13:597 - etc?

  11. 01:16:941 (1,2) - The aesthetics in the map appears to be lacking, from what I can see. Usually you'd want objects to be shaped, rotated and positioned in ways that are recognizable from previous objects (not just the recent, but ones in the whole section). This way if something sounds similar, it will also be visible when comparing the aesthetics, as well as rhythm, of the two sections. The reason why I pointed out these two objects in particular is because they're very individually focused; they're not interacting with anything around them or being aesthetically consistent. They're just sort of there for the sake of being there.

    • Take the beginning as an example. 00:14:265 (1) - 00:19:616 (5) - 00:29:552 (1) - These shapes are consistent, and recognizable. 00:14:839 (2,3) - 00:16:558 (3,4) - 00:18:469 (4,1) - 00:24:011 (2,3) - Blankets are also consistent, as they're appearing frequently throughout the section. Then there's symmetry, parallel objects, formations, etc, etc.

      There's also the concept of rotation consistency; keeping objects aligned to some imaginary axis(es) on the playfield. Making all sliders 5 to 15 degree rotations from completely horizontal or completely vertical is an example of this. The technique is mainly used as a way to ensure aesthetic consistency within the map; forcing yourself to make objects similar to previous objects, which in turn makes things recognizable as a pattern.

      For more about aesthetics I'd recommend you take a look at these two videos in particular, osu!mapping: concepts and osu!mapping: aesthetics.

      Anyway, it's something to play around with. We'll ignore aesthetics for now and continue the mod, unless there's something worth mentioning.
  12. 02:37:864 - I'd have placed a note here for consistency with what you did at 02:42:068 - . Having an awkward pause here when the drums are still rolling feels a bit strange.

  13. 03:15:890 (2,3) - Try swapping these. This way the drums will be on clicks and 03:16:081 - won't be overemphasized.

  14. 03:21:813 - 03:22:100 - 03:22:291 - The volume of these sounds a bit low, consider increasing it slightly.

  15. 04:48:469 (7) - Just a reminder that the turns in streams look a bit misplaced when comparing them to the song. You actually did it correctly at 04:54:584 - , so keep to this for consistency and better emphasis placement.

    NCs could use a rework. Consistency seems to be the main problem overall.

Good luck!
Topic Starter
Sakurauchi Riko
replying when im more motivated
MBmasher
no kudosu
hello i'm back to tell you that since the center of this song is Nozomi Tojo, you should probably change the bg to her.
Chalwa
Hello! Late Mod from my Queue >.<
(BTW. I suck at modding extra diffs :|)
General
  1. Nothing ;)
Unbound by Fate
  1. 00:00:603 (1) - I'm really confused why did you put a spinner here. I know, it will make a 5 min drain time, but It doenst fit here.It's no a one long sound also the volume isn't up... My suggestion is remove it, cause it's a little ugly and a little improve mp3 for make a little longer last spinner ;).
  2. 01:02:418 (4) - Make this slider a little slower for make this slider fitter to the part?
  3. 01:09:679 (5) - I think end of this slider is unreadable for first try. If you copy 01:09:871 (6) and put it with Ctrl + , it will looks much better
  4. 01:55:922 (5) - You can make this slider more smoothier for better look, cause now this not fits to part imo
  5. 02:16:558 (1) - I dunno why you make this slider like this, but it's better ifyou put fisrt slider node at 228/359
  6. 02:25:730 (5,10) - Put NC's here for better consistency and make map more readable
  7. 02:57:832 (5) - Make it simmiliar like on screen for make it a little smoothier
  8. 03:15:030 (7) - Put NC here for better consistency
Ok, end!
It's really nice map!
GOOD LUCK!
Topic Starter
Sakurauchi Riko
remapped whole map.

i feel a bit bad because of all the mods I got since now but in the end, all of them actually helped me a lot to make a very better version (at least i think its better xD) of the song, I feel its mapped way more accurately to the music now and the aesthetics look more organized (indeed the first version was one of my first maps, now i got a little bit more experience i guess).

thank you to all modders until now! your mod wasn't wasted although it got remapped :)
Icekalt
New irc cause everything got remapped~
15:34 IceKalt: 00:14:265 (1,2,3,1,2,3) - 
15:34 Phyloukz: trotzdem bah
15:34 IceKalt: kannste das spacing was höher mach
15:35 IceKalt: sieht nicht so geil beim spielen aus
15:35 Phyloukz: ja werd ich machen
15:35 Phyloukz: hatte da noch kleinere cs
15:35 IceKalt: bzw in der ganzen section
15:36 IceKalt: muss kurz weg xD
15:36 Phyloukz: oki
15:51 IceKalt: wb
15:52 Phyloukz: hey das muss ich sagen
15:52 IceKalt: 00:36:431 (1,2) - ich weis das könnte dein stil in frage stellen aber warum baust du hier ein flowbreak ein
15:52 IceKalt: 00:36:144 (3,1) - hier kann ichs verstehen
15:52 Phyloukz: das ist das gimmick der map, bei jedem vocal ein angle reinhauen
15:53 IceKalt: 00:36:144 (3,1) - dann würd ich das hier auffälliger machen
15:53 Phyloukz: vielleicht muss ich das für den einstieg noch bisschen deutlicher machen
15:53 IceKalt: joa
15:53 IceKalt: das gimmick hab ich nicht bemerkt xD
15:54 IceKalt: 00:37:960 (2) - silent hitsound am ende?
15:54 Phyloukz: uhm ja, ich hab das noch nicht gemacht
15:55 Phyloukz: also slidertails silence
15:55 Phyloukz: beachte das einfach nicht
15:55 IceKalt: k
15:55 Phyloukz: mach ich später noch
15:55 IceKalt: 01:02:418 (1,2) - warum haste hierfür zwei slider genommen?
15:56 Phyloukz: weil nur am blue und red ticks sounds sind
15:56 IceKalt: huh
15:56 Phyloukz: 01:02:609 - 01:02:705 -
15:57 Phyloukz: und das ist mit sldiers weniger awkward imo
15:57 IceKalt: ich welche stellen du meinst
15:57 IceKalt: ka ich hörs nicht xD
15:57 IceKalt: egal
15:58 IceKalt: 01:03:756 (7,8,9,10,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1) -
15:58 IceKalt: bei dieser stelle kann ich dich warnen
15:58 IceKalt: ist zwar nicht meine meinung aber paar werden sagen "wie kann man nur so große 1/4 jumps bei streams machen
15:59 IceKalt: 01:15:985 (3) - hier könnte man leicht denken das wär ein 1/2 jump
15:59 Phyloukz: naja du klickst als seien es 1/2
16:00 Phyloukz: oh woopsie
16:00 IceKalt: 01:15:985 (3,4) -
16:00 IceKalt: hier is der abstand nämlich sogar kleiner
16:00 Phyloukz: jojo
16:01 IceKalt: 01:19:998 (1,2) - ich würd den abstand etwas vergrößern weil man denken könnte das wär ein !/4
16:01 IceKalt: hab ich nämlich gedacht xD
16:01 IceKalt: beim spielen
16:02 Phyloukz: 01:18:469 (1,2) - gleiche hier
16:02 Phyloukz: mm
16:02 Phyloukz: evtll
16:02 IceKalt: is dort nihcts dramatisches
16:02 IceKalt: du benutz halt teilweise echt große 1/4 jumps
16:03 Phyloukz: habs increaset
16:03 IceKalt: k
16:03 Phyloukz: naja ist halt ne ruhige section
16:03 IceKalt: 01:21:144 (7,1) - das geht noch etwas schöner (blanket)
16:04 IceKalt: 01:32:896 -
16:04 IceKalt: hier is noch ein beat den du ignorierst
16:05 Phyloukz: bäh
16:05 Phyloukz: ja
16:05 Phyloukz: xD
16:05 IceKalt: xD
16:05 IceKalt: fänd ich auch mies nur der is halt da xD
16:06 IceKalt: 01:56:304 (2,3,4,5,1) - ich spüre schon den flame von machen hier xD
16:06 IceKalt: ich finds aber nice xD
16:07 Phyloukz: bleibt erstmal xD
16:07 IceKalt: wobei du die 1 etwas mehr nach rechts verschieben musst
16:07 IceKalt: ist nicht ganz mittig
16:07 IceKalt: minimal xD
16:07 Phyloukz: passt
16:07 Phyloukz: xD
16:08 IceKalt: 02:08:533 (4) -
16:08 IceKalt: den overlap benutzt du hier zum ersten mal
16:08 Phyloukz: ich weiß nicht warum ich das stacked hab
16:08 IceKalt: https://osu.ppy.sh/ss/7859572
16:08 IceKalt: ehr so oder ?
16:08 IceKalt: ^^
16:09 Phyloukz: werds ds reinahuen
16:10 IceKalt: 02:28:215 (3) - ich find der slider passt iwie nicht
16:10 IceKalt: ehr klicks oder stream kp aber der slider ist etwas wierd
16:10 IceKalt: ach kp
16:10 IceKalt: musst du nicht ändern
16:10 IceKalt: xD
16:11 Phyloukz: hab den sound auf dem roten beat repräsentieren wollen
16:12 IceKalt: 02:34:329 (2,1) - jemand meinte zu mir das sowas problematisch für diejenigen sind die mit silderfollowball spielen da man dann das zu schwer erkennt
16:12 IceKalt: kp was du dazu sagst
16:12 Phyloukz: denke das passt, sehe so krasse overlaps häufig
16:13 Phyloukz: ansonsten nerfe ich den overlap wenns hart auf hart kommt xD
16:13 IceKalt: 02:39:679 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,1) - juicy overlap handling xD
16:13 IceKalt: liebe saowas
16:13 Phyloukz: :D
16:13 Phyloukz: wünschte hätte das öfters hingekriegt ><
16:13 IceKalt: und hasse es well leute zu faul sind um es anzupassen
16:13 Phyloukz: habs nur am ende nochmal
16:13 Phyloukz: ja
16:13 Phyloukz: stimmt
16:13 IceKalt: sehe das bei so vielen ranked maps
16:14 Phyloukz: sowas wird auch nur bei newbies bemängelt
16:15 Phyloukz: komsicherweise
16:15 IceKalt: 03:00:507 (5) - nc
16:16 IceKalt: denk ich mir weil du ncs immer bei flowbreaks einbaust
16:16 IceKalt: also in streams
16:16 Phyloukz: ja habs fix
16:17 IceKalt: 03:08:533 (1) - placement nicht so nice weil du automatisch nach 03:08:342 (6) - wieder nach ober schwingst
16:17 IceKalt: oben*
16:17 Phyloukz: ja
16:17 Phyloukz: abe rich seh keine aletrnative
16:18 Phyloukz: hab ich beim mappen shcon gemerkt
16:18 Phyloukz: werds erstmal lassen
16:18 Phyloukz: man kanns nach als "flow change für ewmphasis" verargumentieren xD
16:19 IceKalt: xD
16:19 IceKalt: 03:08:342 (6) -
16:19 IceKalt: 03:09:393 (4) - satke das damit für overlap
16:19 IceKalt: stacke*
16:20 IceKalt: 03:43:692 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2) -
16:20 Phyloukz: hab
16:21 IceKalt: also ich kann ja vestehen warum dich das abfuckt wenn leute sagen " das ist zu schwer"
16:21 IceKalt: aber hier fliege ich wirklich immer raus xD
16:21 Phyloukz: hab schon etwas gemacht was besser flowt am ende
16:21 Phyloukz: mm
16:21 Phyloukz: werd schauen
16:21 Phyloukz: mehr meinungen
16:21 IceKalt: freu dich auf die anderen modders xD
16:21 Phyloukz: (x
16:22 IceKalt: 03:46:750 (1) - mhhh~
16:22 IceKalt: 03:48:278 (1) -
16:22 Phyloukz: :D
16:22 Phyloukz: ja das lass ich so
16:22 Phyloukz: weil das anders ist
16:22 IceKalt: wieder direkter overlap
16:22 Phyloukz: ich finde das fühlt sich richtig an
16:22 IceKalt: ah ok
16:22 Phyloukz: wegen sv change auch
16:22 Phyloukz: ka
16:22 IceKalt: in der stelle find ich das spacing gut
16:23 IceKalt: pass das wie hier auch am anfang mit dem spacing an
16:23 Phyloukz: jo
16:24 IceKalt: 04:11:208 (1) - da werden viele probleme bei readen bestimmt haben - ich würds ETWAS näher an 04:11:113 (4) - schieben
16:24 IceKalt: wobei
16:24 IceKalt: mhh
16:24 IceKalt: schwer
16:25 Phyloukz: ist halt selber sound wie bei 01:56:686 (1) -
16:25 IceKalt: 04:24:966 (1,2,3,1,2,3,1,2,1,2,3,1,2,3) - uff
16:25 IceKalt: also den stream hab ich noch nicht spielen können aber uff
16:25 Phyloukz: bei den anderen hast du nicht gemeckert xD
16:25 IceKalt: der is ehr erstanunt als meckern
16:26 Phyloukz: lass ich erstmal so
16:26 IceKalt: lass den aufjedenfall aber freu dich auf kommentare "wie soll man das bei einer 5,3 spielen können" xD
16:26 Phyloukz: ja
16:26 Phyloukz: i knbow i know..
16:27 IceKalt: 04:52:769 -
16:27 IceKalt: hier würd ich ein weiteren slider für den ton nehmen weil ein sliderende dafür echt zu weak ist
16:27 IceKalt: imo
16:28 IceKalt: dazu liegt 04:52:386 (4) - nicht ganz auf dem slider
16:28 Phyloukz: ja... aber da kann ich den shcicken sldie rnicht mehr machen xD
16:28 Phyloukz: schicken slider*
16:28 IceKalt: c
16:28 IceKalt: sad mapperlife xD
16:29 Phyloukz: lass es erstmal so xD
16:30 IceKalt: das problem is nur das du den ton hier 04:58:597 (1,2,3,1,2,3,1,2,3) - auch überall vertonst mir slider
16:30 IceKalt: mit*
16:30 Phyloukz: yup
16:31 IceKalt: kein türslider am ende "sadface"
16:31 IceKalt: also das wars insgesamt von mir xD
16:32 Phyloukz: xD
16:32 Phyloukz: da is zum glück n fading sound
16:32 IceKalt: xD
CucumberCuc
Hi :3

00:34:998 and 00:35:380 may be add circles?
02:34:616 to 02:34:807 add slider?
04:49:043 (1,2,3,4,1) you can try to go to music and delete 2 and 4 circles, can be obtained good
04:56:686 (1,2,3,4,1) ^
04:58:215 (1,2,3,4,1) ^
Nothing more

Nice song
GL :3
Topic Starter
Sakurauchi Riko

CucumberCuc wrote:

Hi :3

00:34:998 and 00:35:380 may be add circles? i agree with the 2nd, the 1st one is barely hearable so no circle there imo
02:34:616 to 02:34:807 add slider? did circle on the strong sound, think it fits better than slider
04:49:043 (1,2,3,4,1) you can try to go to music and delete 2 and 4 circles, can be obtained good
04:56:686 (1,2,3,4,1) ^
04:58:215 (1,2,3,4,1) ^ um.., i think they stil represent the continious 1/4 rhythm right there, so ill keep them
Nothing more

Nice song
GL :3
thank you for mod :)
Zunv
Hey NM from #modreqs

Keep in mind im still kinda new to everything so don't expect a great mod here. I still hope some parts will help you out :)

Unbound by Fate

  1. 00:38:724 (4) - why not convert this single circle to a slider? It would close the big gap a little and it fits to the vocals. End it here if you consider to do so 00:39:488 For its shape how about using the one befor and just stretch it a bit? https://puu.sh/vqtXG/2c17c5df49.png
  2. 00:49:234 (3,4) - beeing really picky here but imo this one should be a roated version of those 00:43:119 (2,3) - (copy paste then CTRL + , them once and place the copied circle where 00:49:234 (3) - was
  3. 01:32:992 (3) - Make this one in direction of your flow (for example just CTRL + J like https://puu.sh/vqAki/7fa0b3f1a6.png Its still in the playfield that way)
  4. 01:48:660 (1,2,3,4,1,2,3,1,2,3,1,2,3,1) - in that part are several outstanding vocals. You mapped sliders to those vocals. Think about doing the jumps instead of the sliders. It will emphasize the vocals even better since they are outstanding there. If you are thinking about doing it, you can just delete 01:48:851 (3,4) - and then move everything afterwards untill 01:51:240 (7) - two ticks earlier https://puu.sh/vqB88/db31a07581.png also considder doing a jump here too 01:50:953 (4) -
    Iknow, it need a bit of remapping of that part but if you move it in the timeline its not that critical i think.
  5. 02:37:960 (1,2,3,1,2,3,1,2,3,1,2,3,1) - guess you would have to do the same as above here too

    (okai that part is going to be like this a lot so a change would be quiet some time i think.)
  6. 03:46:750 (1) - this was a bit confusing in my first play. Maybe think haveing the path visually more clear. (but maybe i was just bad well i slider broke on it :'D) like so maybe: https://puu.sh/vqBIZ/95d7094ba5.png
  7. 03:57:355 - maybe make this clickable?
  8. 05:07:004 - you have a spinner here at the end. Wouldn't it be cooler if you would have had the exact same slider from the start here? 00:05:093 (4,1,2,3) - just flipped? (CTRL + J)
That's all i got. Sorry if it wasn't of any help. I think its a great map and i really would like to see it ranked (or at least loved)

Good Luck!!
Topic Starter
Sakurauchi Riko

Zunv wrote:

Hey NM from #modreqs

Keep in mind im still kinda new to everything so don't expect a great mod here. I still hope some parts will help you out :)

Unbound by Fate

  1. 00:38:724 (4) - why not convert this single circle to a slider? It would close the big gap a little and it fits to the vocals. End it here if you consider to do so 00:39:488 For its shape how about using the one befor and just stretch it a bit? https://puu.sh/vqtXG/2c17c5df49.png
  2. 00:49:234 (3,4) - beeing really picky here but imo this one should be a roated version of those 00:43:119 (2,3) - (copy paste then CTRL + , them once and place the copied circle where 00:49:234 (3) - was
  3. 01:32:992 (3) - Make this one in direction of your flow (for example just CTRL + J like https://puu.sh/vqAki/7fa0b3f1a6.png Its still in the playfield that way) did better flow
  4. 01:48:660 (1,2,3,4,1,2,3,1,2,3,1,2,3,1) - in that part are several outstanding vocals. You mapped sliders to those vocals. Think about doing the jumps instead of the sliders. It will emphasize the vocals even better since they are outstanding there. If you are thinking about doing it, you can just delete 01:48:851 (3,4) - and then move everything afterwards untill 01:51:240 (7) - two ticks earlier https://puu.sh/vqB88/db31a07581.png also considder doing a jump here too 01:50:953 (4) -
    Iknow, it need a bit of remapping of that part but if you move it in the timeline its not that critical i think. I was thinking about seperating the emphasis for vocals and for sounds in the kiai. for the vocals i use the sliders to make them outstanding and for sounds i use the pattern you suggested at for example 01:52:291 (2) - 01:52:864 (2) - 01:53:629 (3,1) - here and so on. i see that this might cause some confuseness but i hope its not a big deal because remapping this would cause remapping whole kiais basically because evrything relates to each other visually..
  5. 02:37:960 (1,2,3,1,2,3,1,2,3,1,2,3,1) - guess you would have to do the same as above here too

    (okai that part is going to be like this a lot so a change would be quiet some time i think.)
  6. 03:46:750 (1) - this was a bit confusing in my first play. Maybe think haveing the path visually more clear. (but maybe i was just bad well i slider broke on it :'D) like so maybe: https://puu.sh/vqBIZ/95d7094ba5.png i like this sldierart!:( Idk will consider nerfing the overlaps if more people have trouble with it, the few testplays i saw had no trouble reading this sldiers so yeah... considering!
  7. 03:57:355 - maybe make this clickable?
  8. 05:07:004 - you have a spinner here at the end. Wouldn't it be cooler if you would have had the exact same slider from the start here? 00:05:093 (4,1,2,3) - just flipped? (CTRL + J) i thought of the same but it feels really weird to wait for this slider to show up since the music ends at 05:05:476 - abruptly
That's all i got. Sorry if it wasn't of any help. I think its a great map and i really would like to see it ranked (or at least loved)

Good Luck!!
unmentioned is fixed, thank you for your mod! :)
Clappy
00:35:667 (1) - This stream's NCs could be every 4th note like later on in the map

00:54:011 (1) - Among the midst of this stream the hitsounding changes but theres no change in the music (something about it works tho)

00:59:361 (3) - This could be one long slider perhaps with an SV change or or red ticks, to match the pitch change in music [slider head 00:59:361 - slider tail 00:59:934]

01:08:915 (1) - Missing a gem here, could insert a slider

01:24:202 (6) - Any reason for a 1/4 slider here? if they were all circles they would better match the combo that proceeds at 01:26:113 (1)

01:27:641 (1) - Very awkwardly placed, does break flow on the strong vocals (which is good), but could be placed better

01:32:800 (2) - I get the purpose of this slider, you want emphasis on 01:32:992 (3), so make 01:32:800 (2) break flow by rotating it -131 degrees around the selection center or something along those lines

01:44:457 (1) - Starting with the stream here, you could increase the spacing on NC's since the sounds do get more intense

01:48:660 (1) - Hard turn in the stream is supported by the vocals here, but in my personal opinion it shouldn't be as sharp because the music doesn't change along with it

01:53:629 (3) - The music does begin to drop in pitch here, you reflected that by the triples with 1/4 slider here, should also be the same with 01:54:775 (5) - aswell

01:56:686 (1) - No problem with this at all, just wanted to say fucking sick idea bro

02:07:386 (2) - Any reason for the aesthetic change?

02:16:558 (1) - Nice subtle change

02:28:788 (1,2) - These flow and snap into each other quite well, cant say the same about 02:29:361 (3) consider readjusting?

02:22:673 (1) - Same as 02:07:386 (2) any reason for the aesthetic change?

02:33:374 (1) - I dont think the piano is map-able here, doesn't really play nicely

02:45:890 (1,1,1,1,1,1) - Should all be sharp changes here

02:57:355 (2,3,4,5,6,1) - space these out more to keep the same emphasis like 01:56:686 (1) has

03:39:106 (1) - Blankets are crisp, but seems a bit cluttered perhaps? Little more spacing?

04:11:208 (1) - Maybe make it break flow for more emphasis?

04:43:310 (1) - Blanket it a bit better with the circular stream

05:05:571 (1) - Not really a problem, but why is this snapped onto 1/16 LOL
Topic Starter
Sakurauchi Riko

Clappy wrote:

00:35:667 (1) - This stream's NCs could be every 4th note like later on in the map i nc on every vocal and the flow changes on every vocal

00:54:011 (1) - Among the midst of this stream the hitsounding changes but theres no change in the music (something about it works tho) i want to hitsound the background sounds and not the drums, and on the downbeat is such a sound

00:59:361 (3) - This could be one long slider perhaps with an SV change or or red ticks, to match the pitch change in music [slider head 00:59:361 - slider tail 00:59:934]

01:08:915 (1) - Missing a gem here, could insert a slider did flow change in stream to represent this

01:24:202 (6) - Any reason for a 1/4 slider here? if they were all circles they would better match the combo that proceeds at 01:26:113 (1)

01:27:641 (1) - Very awkwardly placed, does break flow on the strong vocals (which is good), but could be placed better think its ok since you dont follow the slidershape very accurately

01:32:800 (2) - I get the purpose of this slider, you want emphasis on 01:32:992 (3), so make 01:32:800 (2) break flow by rotating it -131 degrees around the selection center or something along those lines

01:44:457 (1) - Starting with the stream here, you could increase the spacing on NC's since the sounds do get more intense i think that's be too hard and over the top, i have already technical stream to represetn the intensity of these sounds

01:48:660 (1) - Hard turn in the stream is supported by the vocals here, but in my personal opinion it shouldn't be as sharp because the music doesn't change along with it

01:53:629 (3) - The music does begin to drop in pitch here, you reflected that by the triples with 1/4 slider here, should also be the same with 01:54:775 (5) - aswell i wanted to emphasize the background sound and at that point the background sound doesnt change like on the triple before

01:56:686 (1) - No problem with this at all, just wanted to say fucking sick idea bro

02:07:386 (2) - Any reason for the aesthetic change? bot really, just sliderart.. i did these kinds of sldiers (with little variation) later on too

02:16:558 (1) - Nice subtle change

02:28:788 (1,2) - These flow and snap into each other quite well, cant say the same about 02:29:361 (3) consider readjusting? anythign else doesnt really look good aesthetically imo, its no problem to hit practically

02:22:673 (1) - Same as 02:07:386 (2) any reason for the aesthetic change? not everything has to be the same, its boring imo

02:33:374 (1) - I dont think the piano is map-able here, doesn't really play nicely i dont have and i didnt see any playability issues here (for me and for some testplays)

02:45:890 (1,1,1,1,1,1) - Should all be sharp changes here its sharp enough, the emphasis is there.

02:57:355 (2,3,4,5,6,1) - space these out more to keep the same emphasis like 01:56:686 (1) has

03:39:106 (1) - Blankets are crisp, but seems a bit cluttered perhaps? Little more spacing?

04:11:208 (1) - Maybe make it break flow for more emphasis? would not know where to place it without looking bad

04:43:310 (1) - Blanket it a bit better with the circular stream

05:05:571 (1) - Not really a problem, but why is this snapped onto 1/16 LOL
anything unmentioned is changed, thank you for mod!
Ametrin
nm from my q

mod
[*]the volume of your hir sound is too small
maybe you can copy the hit sound from dragonforce
also add dragonforce in the tag
[*]too much NC in your map

00:35:667 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,1) - I know you want to emphasize the vocal but really NC too much or u can try to make the distance larger between different NC
00:51:336 (1) - remove NC
01:30:890 (2) - make a jump here
02:32:992 - why blank here
02:34:329 (2) - NC
03:44:074 (1,2,3,4,5) - shape
03:46:750 (1) - too confusing...

sorry for short mod but i'm not good at stream map :o
Topic Starter
Sakurauchi Riko

Ametrin wrote:

nm from my q

mod
[*]the volume of your hir sound is too small
maybe you can copy the hit sound from dragonforce
also add dragonforce in the tag
[*]too much NC in your map

00:35:667 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,1) - I know you want to emphasize the vocal but really NC too much or u can try to make the distance larger between different NC did reverse slider pattern, stream doesnt fit here actually sine its in very beginning and player is not used to this rhythm (sharp angles for vocal etc)
00:51:336 (1) - remove NC
01:30:890 (2) - make a jump here
02:32:992 - why blank here sound is clearly on blue tick
02:34:329 (2) - NC
03:44:074 (1,2,3,4,5) - shape its alright, didnt see problem playing it (watched testplays and including myself)
03:46:750 (1) - too confusing... subjective

sorry for short mod but i'm not good at stream map :o
thanks for mod! :)
KaelGen
Mod request from #ModReq :)


00:38:724 - 00:48:660 Nothing really to say about this part excepts for my opinion
00:39:871 (1,2,3) - I would move it up by half a circle
00:41:399 (1,2,3) - leaving this as it so that 00:41:781 (3) - overlaps with 00:38:724 (4) -
00:42:928 (1,2,3) - move this up slightly so that 00:42:928 (1) - overlaps with 00:39:871 (1) - which would be moved up
...
This is just my opinion, nothing wrong with how you mapped it


01:58:597 (1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1) - I absolutely love this! Symmetrical mapping rocks when done right, don't let anyone advise you to change this beautiful section ^_^


03:19:234 - stream too tight ? > readability
1-2, look at it like a slider, rotate it by 20 °
and maybe make the circle pattern 1-2-3-4 a little less tight so that the 4 in this combo is a bit higher on screen
to allow for same modification on 03:19:998 (1,2,3,4) - (20 ° rotation and make pattern slightly less tight)


03:35:285 (1,2,3,4,5,6,7,8,1) - I think it'd look better if this was circular and not slightly oval


03:44:074 (1,2,3,4,5) - looked a bit odd at first sight, didn't see the intended pattern right away > may seem odd on first few plays on map
may be better if 3 was a bit higher up, so that instead of a smooched semi-circle you have a slightly blown out circle
(imagine this pattern circular, keeping 1-2 and 4-5 as it is now and pushing 3 slightly outward of the perfect circular pattern)


03:46:750 (1) - this slider might pose issues for ranking, you don't really see how it plays out, could confuse players on sightread
I would split up the slider paths of start and end a bit to make it more intuitive (separating as far as red line in screenshot show)
maybe a bit more, maybe a bit less.
04:09:679 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same reading related complaints as for 03:19:234
here I would rotate 04:10:062 (1,2,3,4) - by a certain ° so that it passes right through 04:09:871 (3) - ,
makes it less tight, though not sure how well that'd play out in this case
04:10:826 (1,2,3,4) - same here, rotate it a bit so that it passes through 04:10:635 (3) -


05:04:329 (1,2,3,4) - looks odd at first glance, 05:04:520 (3,4) - rotate by -5°, looks a lot cleaner in my opinion




Good luck ranking the map, It looks really nice and is a blast to play :)
Topic Starter
Sakurauchi Riko

mick2903 wrote:

Mod request from #ModReq :)


00:38:724 - 00:48:660 Nothing really to say about this part excepts for my opinion
00:39:871 (1,2,3) - I would move it up by half a circle
00:41:399 (1,2,3) - leaving this as it so that 00:41:781 (3) - overlaps with 00:38:724 (4) -
00:42:928 (1,2,3) - move this up slightly so that 00:42:928 (1) - overlaps with 00:39:871 (1) - which would be moved up
...
This is just my opinion, nothing wrong with how you mapped it hmm... i think stacks look more organized and i think a section with less objects should look organized.. ill cosndier this for future mods


01:58:597 (1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1) - I absolutely love this! Symmetrical mapping rocks when done right, don't let anyone advise you to change this beautiful section ^_^ yea fits quite well here because i only do that here and the song doesnt repeat this section :D


03:19:234 - stream too tight ? > readability
1-2, look at it like a slider, rotate it by 20 °
and maybe make the circle pattern 1-2-3-4 a little less tight so that the 4 in this combo is a bit higher on screen
to allow for same modification on 03:19:998 (1,2,3,4) - (20 ° rotation and make pattern slightly less tight) id like to keep the sharp angle from the straight into the circular stream. indeed it has a poor readability, since the circular streams are supposed to be emphasozed i increased the DS for the by 0.2x so it is less tight and actually fits the sounds/vocal better


03:35:285 (1,2,3,4,5,6,7,8,1) - I think it'd look better if this was circular and not slightly oval adjusted it


03:44:074 (1,2,3,4,5) - looked a bit odd at first sight, didn't see the intended pattern right away > may seem odd on first few plays on map
may be better if 3 was a bit higher up, so that instead of a smooched semi-circle you have a slightly blown out circle
(imagine this pattern circular, keeping 1-2 and 4-5 as it is now and pushing 3 slightly outward of the perfect circular pattern) true


03:46:750 (1) - this slider might pose issues for ranking, you don't really see how it plays out, could confuse players on sightread
I would split up the slider paths of start and end a bit to make it more intuitive (separating as far as red line in screenshot show)
maybe a bit more, maybe a bit less. did
04:09:679 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same reading related complaints as for 03:19:234
here I would rotate 04:10:062 (1,2,3,4) - by a certain ° so that it passes right through 04:09:871 (3) - ,
makes it less tight, though not sure how well that'd play out in this case
04:10:826 (1,2,3,4) - same here, rotate it a bit so that it passes through 04:10:635 (3) - i think its better readable if it overlaps instead of stacking, if i stack it then you dont see the circle completely. also i tihnk because i made the pattern before 03:19:234 (1) - here better readable, the player does expect such pattern at that spot later on.


05:04:329 (1,2,3,4) - looks odd at first glance, 05:04:520 (3,4) - rotate by -5°, looks a lot cleaner in my opinion this should be perfectly symmetical on horizontal axis, i did this with copy paste




Good luck ranking the map, It looks really nice and is a blast to play :)
Thank you for your mod! :)
Atalanta
NM :D

Unbound by Fate


  1. 00:22:482 (2,3,4) - Is the ds change here is made on purpose ?
  2. 00:57:641 (3) - Maybe ctrl+g to keep the flow from the previous slider
  3. 00:58:788 - There's a snare here ;w;
  4. 01:08:915 (1,2,3,4) - I guess you could increase spacing, the guitar is doing a very intense sound
  5. 01:26:877 (6) - I think this should be clickable, cause intense guitar
  6. 02:19:043 (5,6,7,8) - I don't think stacking _ at the end of the triple is a good idea, cause you don't have that kinda of stacking in the beginning of the map
  7. 02:41:781 (2,3) - I think you can make this in a 1/4 slider to emphasize the lyrics here
  8. 03:39:106 (1,2,3,4,5,6,1) - That's sexy
  9. 03:57:450 (1) - I would make this into an extended slider, cause the guitar is still quite here
  10. 04:47:896 (1) to 04:58:501 (4) - I think you can do more for this part, imo it one of the more intense part of the song. I think that making 5 notes streams with a 1/4 slider a the end of each would fit more with the guitar, I understand what instrument your are prioritazing, but you can hear the guitar a lot more in this part
Very good map, the streams are sexy as f*ck :D
Have a Nice Day and Good Luck !! >w<
Topic Starter
Sakurauchi Riko

Toshino Kyoko wrote:

NM :D

Unbound by Fate


  1. 00:22:482 (2,3,4) - Is the ds change here is made on purpose ? fixed, even ds now
  2. 00:57:641 (3) - Maybe ctrl+g to keep the flow from the previous slider flow change is on purpose because slider 3 covers a different sound than the 2 sliders before. so its for emphasis
  3. 00:58:788 - There's a snare here ;w; yeah, i have to find a good solution here, i did smth now so i map the snare but not final i think
  4. 01:08:915 (1,2,3,4) - I guess you could increase spacing, the guitar is doing a very intense sound true
  5. 01:26:877 (6) - I think this should be clickable, cause intense guitar did
  6. 02:19:043 (5,6,7,8) - I don't think stacking _ at the end of the triple is a good idea, cause you don't have that kinda of stacking in the beginning of the map yeahj
  7. 02:41:781 (2,3) - I think you can make this in a 1/4 slider to emphasize the lyrics here i emphasize the fading sound here with the beginning of the stream. i mapped vocal before with 02:37:960 (1,1,1,1,1) -
  8. 03:39:106 (1,2,3,4,5,6,1) - That's sexy
  9. 03:57:450 (1) - I would make this into an extended slider, cause the guitar is still quite here idk, i like the "stop" to emphasize the jumps right after, i tihnk with extended slider the jumpü pattern would not outstand anymore, furthermore the guitar isnt as prominent as the other sounds imo. i will cosnider this if future mods say same
  10. 04:47:896 (1) to 04:58:501 (4) - I think you can do more for this part, imo it one of the more intense part of the song. I think that making 5 notes streams with a 1/4 slider a the end of each would fit more with the guitar, I understand what instrument your are prioritazing, but you can hear the guitar a lot more in this part will need more opinions about this since its a fundamental change. i kinda like the idea to execute the streams with a long stream and with 1/4 sliders it would be more similar to the kiai (and this section is clearly different from kiai) so the outstanding facotr currently is huge which i like a lot. so yeah reconsidering this aswell
Very good map, the streams are sexy as f*ck :D
Have a Nice Day and Good Luck !! >w<
Thanks a lot for your mod :3 much appreciated!
Vell
hi!
  1. 00:03:087 - 40% volume still sounds pretty high with that hitnormal, maybe use soft samples for these until 00:05:093 -
  2. 00:10:635 - better put that on the 1/8 at 00:10:587 -
  3. 00:41:399 (1,2,3) - change those up a bit from the previous triangle, like mark all > scale > selection center > and then by 1.200 or something, to make the jump a bit larger for the different guitar pitch
  4. 00:47:514 (4,5,1) - maybe same with these
  5. 00:49:425 (4) - something like this https://puu.sh/vCfz1/f9a77026e2.png so the player doesnt need to awkardly stop his upward momentum from 3 to 4 just to move the cursor slower into the opposite direction for the slider
  6. 01:08:915 (1,2,3,4) - incrase ds slightly by like 0.1 so its 1.5 and so the super high pitch gets a bit more emphasize reduce the spacing a little bit from 00:56:304 (1,2,3,4,5,6,7,8) -
  7. 01:40:157 - dont like how the vocal gets kinda ignored when u emphasized them perfectly on parts like 00:35:667 - or 01:06:240 - , should do something like https://puu.sh/vCgiA/bfa76cedd9.png
  8. 01:52:386 - same here then but I guess it doesnt matter and would be a bit difficult to realize since pattering and all so whatever
  9. 01:56:208 (2,3,4,5,6) - reduce ds for those, I dont think the drums here are as intense as they are in the other parts where you used this high ds so they will lose a bit of emphasize because of this one here. you probably made the ds this large to buildup the 1/4 jump to 01:56:686 (1) - but I think using ds 1.2 would work better
  10. 01:59:743 - add circle and custom stack under 01:59:361 (2) - like you did with these two 01:58:215 (4,1) -
  11. 02:09:488 - delete and make this 02:08:915 (5) - a repeat so there is better emphasize on the stronger drum and guitar sound at 02:09:679 (6) -
  12. 02:15:030 - that slider shape is sharp af maybe move the red anker a little bit further away from the slidercircle so the path is a bit more clear
  13. 02:34:807 - pls add note here, emphasizing these piano sounds beautifully and then leaving out this one tilts meeee
  14. 03:35:858 (7,8) - 1/4 slider instead for the guitar tune change
  15. 03:42:546 - why not the sharp turn in the stream here, 03:42:928 - here and 03:43:310 - here? looks weird looking at the streamshape which completely defies the actual guitar solo when you actually followed it here 03:44:074 -
  16. 04:12:737 (1,2,3,1,2,3,1,2) - use very low ds for those since the guitar has been completely dropped here which would go nicely with that buildup
nice map tbh
also I still need to annoy you about a certain something
bye!
Topic Starter
Sakurauchi Riko

Vell wrote:

hi!
  1. 00:03:087 - 40% volume still sounds pretty high with that hitnormal, maybe use soft samples for these until 00:05:093 -
  2. 00:10:635 - better put that on the 1/8 at 00:10:587 -
  3. 00:41:399 (1,2,3) - change those up a bit from the previous triangle, like mark all > scale > selection center > and then by 1.200 or something, to make the jump a bit larger for the different guitar pitch
  4. 00:47:514 (4,5,1) - maybe same with these i dont think it works well here because of the 1/1 circles around there
  5. 00:49:425 (4) - something like this https://puu.sh/vCfz1/f9a77026e2.png so the player doesnt need to awkardly stop his upward momentum from 3 to 4 just to move the cursor slower into the opposite direction for the slider its the same thing as 00:43:310 (3) - , i use that for emphasis the blue tick sounds. will change if it turns out to be really awmward
  6. 01:08:915 (1,2,3,4) - incrase ds slightly by like 0.1 so its 1.5 and so the super high pitch gets a bit more emphasize reduce the spacing a little bit from 00:56:304 (1,2,3,4,5,6,7,8) -
  7. 01:40:157 - dont like how the vocal gets kinda ignored when u emphasized them perfectly on parts like 00:35:667 - or 01:06:240 - , should do something like https://puu.sh/vCgiA/bfa76cedd9.png for the kiai's i'd like to emphasize the vocal at 01:36:813 (1,1,1,1,1) - and to emphasize the background sound with the beginning of each stream 01:40:635 (2,3,1,1) - . that is consistent everywhere in kiai so yea.. idk
  8. 01:52:386 - same here then but I guess it doesnt matter and would be a bit difficult to realize since pattering and all so whatever
  9. 01:56:208 (2,3,4,5,6) - reduce ds for those, I dont think the drums here are as intense as they are in the other parts where you used this high ds so they will lose a bit of emphasize because of this one here. you probably made the ds this large to buildup the 1/4 jump to 01:56:686 (1) - but I think using ds 1.2 would work better
  10. 01:59:743 - add circle and custom stack under 01:59:361 (2) - like you did with these two 01:58:215 (4,1) -
  11. 02:09:488 - delete and make this 02:08:915 (5) - a repeat so there is better emphasize on the stronger drum and guitar sound at 02:09:679 (6) -
  12. 02:15:030 - that slider shape is sharp af maybe move the red anker a little bit further away from the slidercircle so the path is a bit more clear
  13. 02:34:807 - pls add note here, emphasizing these piano sounds beautifully and then leaving out this one tilts meeee
  14. 03:35:858 (7,8) - 1/4 slider instead for the guitar tune change
  15. 03:42:546 - why not the sharp turn in the stream here, 03:42:928 - here and 03:43:310 - here? looks weird looking at the streamshape which completely defies the actual guitar solo when you actually followed it here 03:44:074 - oh shit...
  16. 04:12:737 (1,2,3,1,2,3,1,2) - use very low ds for those since the guitar has been completely dropped here which would go nicely with that buildup
nice map tbh
also I still need to annoy you about a certain something wha do you mean ><
bye!
did everything unmentioned!
thanks a lot, much appreciated :)
Reywateil
Unbound by Fate


01:39:106 (1,2,3,4,5,6,7,8) - why did you make hitsounds so loud after quiet hs?
01:51:336 (1,2,3,4,5,6,7,8) - ^

Lower it for a bit.
---
02:08:151 (3) - make overlap not so big.
02:19:998 (2) - ^
---
02:23:437 (3,1) - even if spacing on timeline tells you to make spacing between notes bigger, but how you did place these 2 sliders, i think, is kinda incorrect, decrease spacing for a bit.
---
02:31:081 (2) - place it somewhere else, mapped pretty bad.
---
02:32:800 (3,1) - same as
02:23:437 (3,1) - even if spacing on timeline tells you to make spacing between notes bigger, but how you did place these 2 sliders, i think, is kinda incorrect, decrease spacing for a bit.
---
02:40:253 (1,2,3,4,5,6,7,8) -
02:52:482 (1,2,3,4,5,6,7,8) -
04:19:616 (1,2,3,4,5,6,7,8) -
why did you make hitsounds so loud after quiet hs?
---
03:13:883 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,1,2,3,4) - song intensifies, so, you have to bring more attention to spacing and cursor movement.
---
03:48:278 (1) - PLEASE, don't make it stacked.
---
04:09:679 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - can you work on this stream? I got big misread here.
AND
04:11:208 (1) - move it closer to the stream, player would expect this as single note.
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04:12:355 (3) - make it overlapped, not stacked.
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04:43:310 (1) -
04:11:208 (1) - move it closer to the stream, player would expect this as single note.
---
And that's all...

What can i say, mapped very well, amazing work! <3
Song is so great, i like it!
Hope you will get your map ranked! c:
UPD: Dropped a kudosu for you c:
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I know, we both wanna rank our maps, so, i'd be very appreciated if you mod my map :3
Topic Starter
Sakurauchi Riko

stickAcc wrote:

Unbound by Fate


01:39:106 (1,2,3,4,5,6,7,8) - why did you make hitsounds so loud after quiet hs?
01:51:336 (1,2,3,4,5,6,7,8) - ^ its same volume just normal sampleset to empashize that part

Lower it for a bit.
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02:08:151 (3) - make overlap not so big.
02:19:998 (2) - ^
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02:23:437 (3,1) - even if spacing on timeline tells you to make spacing between notes bigger, but how you did place these 2 sliders, i think, is kinda incorrect, decrease spacing for a bit.
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02:31:081 (2) - place it somewhere else, mapped pretty bad.
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02:32:800 (3,1) - same as here its more for emphasis, i really want to make them seperated very clear
02:23:437 (3,1) - even if spacing on timeline tells you to make spacing between notes bigger, but how you did place these 2 sliders, i think, is kinda incorrect, decrease spacing for a bit.
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02:40:253 (1,2,3,4,5,6,7,8) -
02:52:482 (1,2,3,4,5,6,7,8) -
04:19:616 (1,2,3,4,5,6,7,8) -
why did you make hitsounds so loud after quiet hs?
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03:13:883 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,1,2,3,4) - song intensifies, so, you have to bring more attention to spacing and cursor movement. i dont really get that, i do intensify my map according to the song imo.. idk i need examples of what you really mean here
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03:48:278 (1) - PLEASE, don't make it stacked. its a nice execution imo, and since the followeing part is really soft no spacing here fits well imo, will reconsider if people say same
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04:09:679 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - can you work on this stream? I got big misread here. only bcuz its different from stuff you see usual
AND
04:11:208 (1) - move it closer to the stream, player would expect this as single note. empahsis thing like i did for 01:56:686 (1) - and plenty othert spots, its consistent and built around a concept so no issue here imo
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04:12:355 (3) - make it overlapped, not stacked.
---
04:43:310 (1) -
04:11:208 (1) - move it closer to the stream, player would expect this as single note.
---
And that's all...

What can i say, mapped very well, amazing work! <3 thank you! :)
Song is so great, i like it!
Hope you will get your map ranked! c:
UPD: Dropped a kudosu for you c:
---
I know, we both wanna rank our maps, so, i'd be very appreciated if you mod my map :3
Thanks for your mod! really appreciated it :3
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