m4m from my q
[General]
bg is 1365x768 lol, need another pixel
[Easy]
there isn't a single pause for breath in this difficulty apart from spinner recovery here 00:02:592 -, makes this easy feel a bit like playing a normal. would suggest simplifying some rhythms to give emphasis on important notes. e.g 00:55:832 (4) - here would be a good place to just put a circle so the player has a chance to rest a bit
00:00:903 (1) - maaaybe a bit too short spinner? would double check with a bn
00:23:719 (1) - any reason why you use a different rhythm for this part when the previous two parts use an identical rhythm? feels inconsistent to me
01:04:283 (1) - ya^
01:17:804 (3,4,5,1) - this could be potentially misleading, as most noob players just tend to look at what object is closest to them they are more likely to click (1) first before (5), would suggest moving the placements of these around a bit to make it easier to read
[Normal]
00:00:903 (1,1) - ok even though this is somewhat low bpm i think this is too short for spinner recovery, would like to see at least half a beat more
00:39:565 (2,3,4) - i feel this rhythm would be better if it was ctrl + g'd that way you follow the little vocal hold when he says 'land' and also make the two ending drum beats clickable
01:19:494 (3,4) - why not make these the same shape as 01:17:804 (1,2) - for visual consistency with 01:11:043 (1,2,3,4) -
[Hard]
00:09:776 (2) - unsure about this kickslider since they're still relatively difficult to understand for hard diffs, would prefer if it was just a circle
00:15:269 (1,2) - here they're not as bad as they are used on a significant drum fill, where as before it was used to accent a small snare flick which isn't nearly as important to emphasise imo
00:18:438 (6,1) - move these a tiny bit lower for a perfect linear line
00:26:043 (3) - i think this white tick should be clickable since its such a strong note in the guitar (i also dont really know what this repeat slider is meant to represent in the music, i can't hear anything on the blue tick)
00:26:466 (4) - ya^
00:30:480 (1,4) - same slider shape for visual consistency?
00:37:241 (1,4) - ya^
01:02:381 (8,1) - this is a huge ds change compared to the previous time you used this patterning 00:59:001 (8,1) - , you also never had a big ds change in the previous section used this pattern, so it's a really odd thing to do here, would prefer it if you just followed your stack patterning for this
01:38:719 (3) - any reason why you didnt follow the same pattern that you did here to follow the trumpets 01:25:198 (3,4,5) - , it feels like a strange swap on emphasis especially because you have a triple 01:39:142 (4,5,6) - here instead which contradicts the previous kiai and the rest of this kiai
02:01:748 (8) - maybe a bit more spacing here to match the similar build up feeling you had before?
[Shinenite's Insane]
00:00:058 (1,2,3,4,5) - starting maps on a stream is a bit meh imo because the player doesn't have a sense of the bpm or timing they need to hit but i guess this is a bit subjective, so its up to you
00:23:297 (6) - maybe nc this to further accent the louder note in the trumpet? this also helps justify the direction change in the stream
00:37:663 (2,3) - would prefer this to be a slider to stick with the consistency you have in this section
00:41:466 (3,4) - wide angles when the note pitch changes also feels kinda bad to play, maybe try a jump pattern like this instead?
00:52:029 (5) - similar comment to 00:37:663 (2,3) - but change this into two circles to match the consistency you have in this half of the section
01:03:860 (7) - maybe nc this to further accent the louder note in the trumpet? this also helps justify the direction change in the stream (wont point this out anymore)
01:24:565 (1,2,3) - any reason why you ignore the trumpet here yet follow it for the rest of the kiai?
01:32:593 (10,1) - shadow overlap in default skin, move 1 a little bit higher to avoid
gl!
[General]
bg is 1365x768 lol, need another pixel
[Easy]
there isn't a single pause for breath in this difficulty apart from spinner recovery here 00:02:592 -, makes this easy feel a bit like playing a normal. would suggest simplifying some rhythms to give emphasis on important notes. e.g 00:55:832 (4) - here would be a good place to just put a circle so the player has a chance to rest a bit
00:00:903 (1) - maaaybe a bit too short spinner? would double check with a bn
00:23:719 (1) - any reason why you use a different rhythm for this part when the previous two parts use an identical rhythm? feels inconsistent to me
01:04:283 (1) - ya^
01:17:804 (3,4,5,1) - this could be potentially misleading, as most noob players just tend to look at what object is closest to them they are more likely to click (1) first before (5), would suggest moving the placements of these around a bit to make it easier to read
[Normal]
00:00:903 (1,1) - ok even though this is somewhat low bpm i think this is too short for spinner recovery, would like to see at least half a beat more
00:39:565 (2,3,4) - i feel this rhythm would be better if it was ctrl + g'd that way you follow the little vocal hold when he says 'land' and also make the two ending drum beats clickable
01:19:494 (3,4) - why not make these the same shape as 01:17:804 (1,2) - for visual consistency with 01:11:043 (1,2,3,4) -
[Hard]
00:09:776 (2) - unsure about this kickslider since they're still relatively difficult to understand for hard diffs, would prefer if it was just a circle
00:15:269 (1,2) - here they're not as bad as they are used on a significant drum fill, where as before it was used to accent a small snare flick which isn't nearly as important to emphasise imo
00:18:438 (6,1) - move these a tiny bit lower for a perfect linear line
00:26:043 (3) - i think this white tick should be clickable since its such a strong note in the guitar (i also dont really know what this repeat slider is meant to represent in the music, i can't hear anything on the blue tick)
00:26:466 (4) - ya^
00:30:480 (1,4) - same slider shape for visual consistency?
00:37:241 (1,4) - ya^
01:02:381 (8,1) - this is a huge ds change compared to the previous time you used this patterning 00:59:001 (8,1) - , you also never had a big ds change in the previous section used this pattern, so it's a really odd thing to do here, would prefer it if you just followed your stack patterning for this
01:38:719 (3) - any reason why you didnt follow the same pattern that you did here to follow the trumpets 01:25:198 (3,4,5) - , it feels like a strange swap on emphasis especially because you have a triple 01:39:142 (4,5,6) - here instead which contradicts the previous kiai and the rest of this kiai
02:01:748 (8) - maybe a bit more spacing here to match the similar build up feeling you had before?
[Shinenite's Insane]
00:00:058 (1,2,3,4,5) - starting maps on a stream is a bit meh imo because the player doesn't have a sense of the bpm or timing they need to hit but i guess this is a bit subjective, so its up to you
00:23:297 (6) - maybe nc this to further accent the louder note in the trumpet? this also helps justify the direction change in the stream
00:37:663 (2,3) - would prefer this to be a slider to stick with the consistency you have in this section
00:41:466 (3,4) - wide angles when the note pitch changes also feels kinda bad to play, maybe try a jump pattern like this instead?
00:52:029 (5) - similar comment to 00:37:663 (2,3) - but change this into two circles to match the consistency you have in this half of the section
01:03:860 (7) - maybe nc this to further accent the louder note in the trumpet? this also helps justify the direction change in the stream (wont point this out anymore)
01:24:565 (1,2,3) - any reason why you ignore the trumpet here yet follow it for the rest of the kiai?
01:32:593 (10,1) - shadow overlap in default skin, move 1 a little bit higher to avoid
gl!