m4m from my queue~
[General]
looks fine
[Easy]
00:15:269 (3,4) - The music fits more with a reverse slider + a circle, with 00:15:269 (3) a 1/2 reverse slider and a single circle at 00:16:536 (4) to express the lower tune here.
00:43:156 (5,1,2) - just for aesthetic, what about making them a regular triangle since you're doing perfect blankets?
? something like 01:07:663 (4,5,1) - I think the note is just a bit squeezed here, feeling a bit awkward, especially the moving flow is rolling back. What about make 01:08:508 (1,2) moving upward, this may make you change a few patterns.
01:37:663 - I wonder why there isn't a note, it feels really strange if you played this part and you can't find a reason to remove this one since other rhythms are fully filled. I checked Lanturn's mod and I guess he means you to extend the repeat of 01:36:396 (3) here XD.
[Normal]
00:29:635 (3) - Just my personal opinion, what about make it a copy of 00:28:579 (1)?
00:36:184 (2) - remove this one? I noticed you're not filling up all the rhythms and seems that you can get this note away to make it easier.
00:49:706 (2) - ^ same for this
01:26:677 (1,2) - I would reverse the rhythm here, that is 1/2 slider for 1 and 1/1 for 2, imo this rhythm fits the song better.
[Hard]
00:23:297 (5,6,1,2,3) - The rhythm here is a bit hard for players just reaching Hard diff, and will be easily to get miss on 00:23:719 (1,2,3), so I suggest making 00:23:297 (5,6) a slider.
00:26:043 (3,4) - I think it's a bit overmapped in hard diff as I can hardly distinguish anything on the blue lines and wonder why they're 1/4 reverses. 00:27:733 (5) I can understand this reverse tho. tbh I think 00:26:677 deserves more with a 1/4 reverse than
00:26:466.
00:54:142 (1,2,3,4,5,6,1) - tbh this really shocked me at the first time and missed some circles. 00:54:776 (1) - I think you need a NC here to emphasize the players that the next circle is here and won't be lossed in the reverses. And my personal thoughts, you can change 00:54:987 (2,3,4,5) into 2 sliders to make this pattern easier.
01:06:607 (1,2) - can't understand these 1/4 reverses too, and I think 01:06:818 is strong enough to have a circle or slider start here.
I can understand your patterns, but some mixes of 1/4 and 1/2 sliders can really make new players confused, especially the reverse sliders that reverse over 3 times. I hope you may reconsider some of them to decrease the difficulty. e.g. 01:52:452 (3) is really confusing. Also 01:56:677 (1,2), make a different rhythm and players can't react quickly.
[Shinenite's Insane]
00:10:198 (1) - finish?
00:22:135 (9) - hmm can't see the reason for this one, just want a triple here? I don't think it's a nice idea. 00:22:029 (8) you may remove this too so you can make it same with the previous patterns.
00:27:100 (7) - NC
00:52:452 (6) - NC
00:59:424 (6) - NC
01:02:804 (6) - ^
01:05:973 (6) - ^ not to mention later, keep adding them to the final
01:09:142 (9) - Sampleset Normal
01:09:565 (1,2,3) - ^
01:24:565 (1,2) - use Normal whistles, also finish on 01:24:565 (1)
01:27:945 (1,5) - normal whistle too, not to mention later
01:36:818 (3) - Sampleset Normal
01:50:339 (2) - ^
Sorry for just modding the hitsounds and NCs, since I'm poor at modding structures >w<
[Warpy's Insane]
02:06:712 (8,9) - do not overmap
02:08:402 (10,11) - and these
I love this diff, it's hard for me to find any problems ;w; good job
[Savage]
00:16:959 (1,2,3,4,5) - This one is really tricky, is that intended? 00:17:804 (5) is hard to notice, even harder than 00:22:663 (4) which is a similar pattern since you use a triple here 00:17:276 (2).
You may copy hitsounds from Shinenite's Insane which fits the song better, or you should consider add finishes here and there.
Sorry for such a short and low quality mod XD, your map is really well structured and I can hardly pick any problems. So I mainly focused on rhythms and hitsounds, hope my mod helps.
Good luck on this set~
[General]
looks fine
[Easy]
00:15:269 (3,4) - The music fits more with a reverse slider + a circle, with 00:15:269 (3) a 1/2 reverse slider and a single circle at 00:16:536 (4) to express the lower tune here.
00:43:156 (5,1,2) - just for aesthetic, what about making them a regular triangle since you're doing perfect blankets?
? something like 01:07:663 (4,5,1) - I think the note is just a bit squeezed here, feeling a bit awkward, especially the moving flow is rolling back. What about make 01:08:508 (1,2) moving upward, this may make you change a few patterns.
01:37:663 - I wonder why there isn't a note, it feels really strange if you played this part and you can't find a reason to remove this one since other rhythms are fully filled. I checked Lanturn's mod and I guess he means you to extend the repeat of 01:36:396 (3) here XD.
[Normal]
00:29:635 (3) - Just my personal opinion, what about make it a copy of 00:28:579 (1)?
00:36:184 (2) - remove this one? I noticed you're not filling up all the rhythms and seems that you can get this note away to make it easier.
00:49:706 (2) - ^ same for this
01:26:677 (1,2) - I would reverse the rhythm here, that is 1/2 slider for 1 and 1/1 for 2, imo this rhythm fits the song better.
[Hard]
00:23:297 (5,6,1,2,3) - The rhythm here is a bit hard for players just reaching Hard diff, and will be easily to get miss on 00:23:719 (1,2,3), so I suggest making 00:23:297 (5,6) a slider.
00:26:043 (3,4) - I think it's a bit overmapped in hard diff as I can hardly distinguish anything on the blue lines and wonder why they're 1/4 reverses. 00:27:733 (5) I can understand this reverse tho. tbh I think 00:26:677 deserves more with a 1/4 reverse than
00:26:466.
00:54:142 (1,2,3,4,5,6,1) - tbh this really shocked me at the first time and missed some circles. 00:54:776 (1) - I think you need a NC here to emphasize the players that the next circle is here and won't be lossed in the reverses. And my personal thoughts, you can change 00:54:987 (2,3,4,5) into 2 sliders to make this pattern easier.
01:06:607 (1,2) - can't understand these 1/4 reverses too, and I think 01:06:818 is strong enough to have a circle or slider start here.
I can understand your patterns, but some mixes of 1/4 and 1/2 sliders can really make new players confused, especially the reverse sliders that reverse over 3 times. I hope you may reconsider some of them to decrease the difficulty. e.g. 01:52:452 (3) is really confusing. Also 01:56:677 (1,2), make a different rhythm and players can't react quickly.
[Shinenite's Insane]
00:10:198 (1) - finish?
00:22:135 (9) - hmm can't see the reason for this one, just want a triple here? I don't think it's a nice idea. 00:22:029 (8) you may remove this too so you can make it same with the previous patterns.
00:27:100 (7) - NC
00:52:452 (6) - NC
00:59:424 (6) - NC
01:02:804 (6) - ^
01:05:973 (6) - ^ not to mention later, keep adding them to the final
01:09:142 (9) - Sampleset Normal
01:09:565 (1,2,3) - ^
01:24:565 (1,2) - use Normal whistles, also finish on 01:24:565 (1)
01:27:945 (1,5) - normal whistle too, not to mention later
01:36:818 (3) - Sampleset Normal
01:50:339 (2) - ^
Sorry for just modding the hitsounds and NCs, since I'm poor at modding structures >w<
[Warpy's Insane]
02:06:712 (8,9) - do not overmap
02:08:402 (10,11) - and these
I love this diff, it's hard for me to find any problems ;w; good job
[Savage]
00:16:959 (1,2,3,4,5) - This one is really tricky, is that intended? 00:17:804 (5) is hard to notice, even harder than 00:22:663 (4) which is a similar pattern since you use a triple here 00:17:276 (2).
You may copy hitsounds from Shinenite's Insane which fits the song better, or you should consider add finishes here and there.
Sorry for such a short and low quality mod XD, your map is really well structured and I can hardly pick any problems. So I mainly focused on rhythms and hitsounds, hope my mod helps.
Good luck on this set~