Unless you know, I dev like me submits a pull request for it and there is a backing to support the idea.Veracion wrote:
As i already said, it's highly unlikely that there will be an SSS added, since there is no equivalent in the other game modes.
Make score = acc. Score is arbitrary anyway, so it can be anything. Since it can be anything, make it accuracy. Problem solved.Cuber wrote:
Why are the grades even based on accuracy at all? If score is a measurement of performance in a map, obviously the grading should be based on that and that alone! All grades do in my mind anyways is provide goals that feel more real than reaching an arbitrary number. On this train of thought, PP should also be entirely based on song difficulty and score.
They added combo to tournaments because the results were to close for their comfort back in 2016. Their line of thought was to intensify any discrete imperfections a player may have in a play and to prevent a decided result mid map for better spectating experience. They failed to realize they needed to at least adjust the scale (zoom into a score range) so that more experienced player's scores had further distance between them rather than cherry pick misses. They also failed to realize that they cannot artificially create an undecided result mid map and have the score mirror the skill a player has. That is not skill but randomness.LastExceed wrote:
. And yes, adding combo to the score calculation is indeed a bad idea especially during tournaments where you only have 1 try. It's way too luck based.
The best way to go is how SM's new score system works, which is the system I proposed in my OD thread a while back. Have non discrete, continuous acc-score following a bell curve related to hit timing.
Ofc there is an argument about 65% FC VS 98% with a high miss-hit ratio, but there is no clear cut answer to which is more impressive.