actually i didnt plan on getting involved here but im reading hate on this map literally everywhere but no one is even doing anything so eh...i guess here i am lol
A major issue about the last diff is just that it doesn't make any sense from an objective perspective. Yes it sounds rude and harsh, but honestly that's just the truth and there's no other way to say it. To go more in-depth on that, the whole map uses (screen)jumps really randomly (and by that I mean randomly, or just inconsistent, whatever you prefer).
I have no idea if other people even tried to explain the actual issues or anything like that as I always tried to stay away from this set, but reading "omg snow drive sucks so hard why is it qualified" from several people and no one really trying to do anything against it (or more like trying to help the mapper understand the concerns of the community) gets really annoying over time.
Other issues that are worth to mention I found just by glancing over the rest of the diff (I'm pretty sure I don't need to mention more patterns with the issues I mentioned above because I'm sure neither you or Raikozen are not able to understand it and to adapt other patterns) would be:
A major issue about the last diff is just that it doesn't make any sense from an objective perspective. Yes it sounds rude and harsh, but honestly that's just the truth and there's no other way to say it. To go more in-depth on that, the whole map uses (screen)jumps really randomly (and by that I mean randomly, or just inconsistent, whatever you prefer).
- 00:18:929 (1,2,3,4,5,6) - Let's just go in-depth for on this pattern as an example. Just by looking at this and listening to the music I can't figure out at all what you are trying to emphasize in the music. The most intuitive thing would be the melody as it's by far the most dominant, however that doesn't fit as you are using big spacing from 1 to 2 which is totally fine, but on 3 the spacing gets extremely low in comparison to the previous two objects. Afterwards you are using 4 circles to...yeah, I really have no idea what you are trying to express with those. Would be completely fine if there was something special like you have 00:20:804 (4,5,1) - here (where the melody also hits the red tick to make the explanation short) but that's not the case. So to summarize this pattern, which was only an example of all the thousand similar patterns you have in this difficulty, it's purely random and totally ignoring the music as you are not doing what the music suggests. I'm not saying that the whole map is flawed as you did it correctly at some points, but a lot of patterns are really similar and thus not really expressing the music.
- 00:24:286 (1,2,3,4,1,2,3,4) - In what way is this pattern a lot more intense than everything before? From the objective perspective it seems like you tried to emphasize the different pitches correctly, however that's only partly the case. 00:22:143 (1,1,2,1,2,1) - here you did completely fine, it's extremely noticable that the pitch went a lot higher and another weird noisy sound appears but for some reason you totally escalate with the spacing two measures later and basically make it non-sense as the music gets a lot calmer...and any explanation like "the section is pretty much about to end so I want to emphasize that) doesn't really work as it's not really noticable in the music (and no where near expectable when listening to the song the first time anyway) so there's that.
- 00:30:715 (1,2,3,1,2,3) - So I can clearly see that you tried to emphasize the higher pitch by using a pattern with higher density, which is totally fine, however you aren't even nearly doing the same 00:32:858 (1,2,3,4,5) - here which is like super confusing because it's just inconsistent, not only density-wise but even spacing-wise it's completely different with not really being anyhing different in the music that gives the player the feeling that the sudden change is justified.
- 00:36:072 - For the ghost stream that actually is already weird enough and not justified at all (yes, your explanation for them aren't satisfying at all and don't really make sense Kroytz), it's even more weird that you aren't highlighting the drums that for some reason land on some red ticks, so basically another major issue where you pretty much just ignore the music.
- 00:43:572 (1,2) - Hm, ignoring the 1/2 vocals here, mapping the 1/2 melody 00:44:375 (3,4) - here and then all of a sudden give the vocals some love 00:47:858 (1,2,3) - here...
I have no idea if other people even tried to explain the actual issues or anything like that as I always tried to stay away from this set, but reading "omg snow drive sucks so hard why is it qualified" from several people and no one really trying to do anything against it (or more like trying to help the mapper understand the concerns of the community) gets really annoying over time.
Other issues that are worth to mention I found just by glancing over the rest of the diff (I'm pretty sure I don't need to mention more patterns with the issues I mentioned above because I'm sure neither you or Raikozen are not able to understand it and to adapt other patterns) would be:
- 00:57:233 (4) - This is imo pretty much the same as the white tick on the slidertail of 00:52:679 (4) - so there should be another 1/1 gap to emphasis the strong upcoming melody instead of the vocals in this case, the 1/2 just feels really random to me because there's like exactly the same thing before but you just start adding objects to it when there's no reason to except than trying to build emphasis which can't really happen when you start going inconsistent.
- 01:09:286 (1,2,3,4,5,1,2,3,4,5) - Extremely counter-intuitive that these two bursts lack hitsounding (and thus feedback) so hard when you even mapped a stream with normal hitsounding to a non-existent thing, don't you think?
- 01:19:733 (4) - Not mapped to the vocals when you do it every time later on?
- 02:05:358 (2,3,4) - I'm wondering how this is supposed to be readable without an extra NC / good readable pattern. Stacked 1/3's are an extreme pain to read and since there's no special NC the player will still expect the rhythm to be either 1/2 or 1/4 just like usual, so in this case the player would tap 1/4s because there's no way to predict / read the 1/3's properly.
- Sometimes there are also patterns like 02:10:893 (1,3) - with no real (or clear) concept behind them, so they feel really forced when playing because the pattern is kinda special but there's no music making it fit or anything else that makes it more intuitive
- 02:23:750 (1,2,1,2) - lol
- 02:51:072 (1,2,3,1) - Since most objects were 1/4 anyway there's nothing wrong with doing the same same here (let alone that there are some 1/4 repeats with a really similar spacing) and 1/8's on this BPM are extremely punishing, so it's just really unneccesary to do this imo.