as requested by one of your friends, hope that helps!
[General]
[Polka's Normal]
These days people often refer to such difficulties as [Advanced]. Perhaps, you could do the same since it's exactly in-between Normal and Hard.
I don't really get how the difficulty name is relevant to the idea/theme of the song. Can you comment on that to make it clear for me and future BNs/QATs?
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Best of luck!
[General]
- Preview Tmes are inconsistent throughut the set. You might want to fix that. (The one on Easy is 100ms ahead for some reason)
- Just to make searching for the song easier, add it's to the tags. In case someone tries to type "it's mr grim."
Note: we could also add the word mister for the same reason, but that is probably unnecessary.
- 00:19:350 (1,3) - I believe that using curved shapes here would work better, after all, the song has repetive patterns and making all the 4 sliders of the combo similar feels like a good idea. example
Quite simplistic, yet lovable.
[Polka's Normal]
- 00:22:550 (1) - not exactly sure of the spinner here, the music changes on 00:23:750 - 00:24:150 - and even the easiest difficulty has these beats mapped. Perhaps, you might want to replace the spinner with hitobjects.
- 00:41:750 (1,3) - I don't normally complain about overlaps, but this one is very noticeable on an otherwise perfectly clean difficulty.
One of the easiest normals I've seen in a while. Nonetheless, it's all good and works with the difficulty spread.
These days people often refer to such difficulties as [Advanced]. Perhaps, you could do the same since it's exactly in-between Normal and Hard.
- 00:22:550 (1) - the music changes on 00:23:750 - 00:24:150 - and the easiest difficulty has these beats mapped. Perhaps, you might want to replace the spinner with hitobjects. Alternatively, you could ask HOS to use a spinner there to be more consistent.
- 00:32:150 (1) - how about splitting the slider or using something like the pattern you have in Hard? The bass sound asks for more and the way bass fades on 00:32:550 - makes the long slider feel a bit out of place.
- 00:34:950 (5,2) - 00:38:550 (1,3) - minor - are the overlaps here intended? Since there only two for the whole difficulty I find it a bit untidy.
- 00:50:950 - what do you think about placing an individual clickable circle here? The sound here kind of stands out and a single circle would show that better while giving a lot more emphasis to this beat.
Decent. It's not exactly outstanding, but given the fact that this could be your first map it is something every new mapper would be jealous of.
- 00:13:750 (3,5) - players will see the overlap and will not expect a reverse-arrow to pop up. How about something a bit friendlier to the player? example
- 00:15:350 (7,1) - these are the only visibly overlapping sliders in this part. (apart from the 1/4 ones, but they are a different thing, so yeah). Therefore, they feel somewhat out of your style, can we void that overlap? triangles save the day
- 00:38:150 (6) - gis is the only 3/4 slider in the difficulty, why not simplify it to be either a 1/2 or 1/1 slider? Or, alternatively, you can make 00:23:750 (4) - this into into a 1/4 slider as well. The key is to be consistent with the rhythm.
Pretty good, I enjoyed this one.
- 00:09:350 (4,1) - consider adding a bigger jump here to stress the powerful drum beat?
Note: 00:15:950 (7,1) - same. You can start with smaller jump on the first pattern and get the spacing bigger on each jump to represent the increasing temnsion of the track. - 00:14:600 (1) - shouldn't this beat be snapped on the downbeat? This is what the music tells and what players would naturally expect.
- 00:17:750 (1,2,3,4) - the jump between 2-3 feels overdone, it also pretty much devalues 00:19:350 (1,2,1,2,1,2,1,2,1,2,3) - this whole pattern as none of the introduced here spacing changes nor the increase itself appear to be difficult in comparison to the previous pattern.
- 00:48:150 (1,2,1,2,1,2,1,2) - I generally disagree with the 1/8 beats here as I don't think they are necessary here and they don't seem to fit that well, yet, if you insist on keeping them, at least mute the slidertails, so, players don't get to hear 1/8 doubles like 00:49:500 - which sound quite strange.
The 1/8 snaps kind of spoil my overall impression and I don't feel like I could agree with them. Apart from them everything lese was okayish.
I don't really get how the difficulty name is relevant to the idea/theme of the song. Can you comment on that to make it clear for me and future BNs/QATs?
- 00:16:150 (1,2,3) - the music gets more and more intense constantly, hence, lower DS between 2-3 did not feel appropriate here. Perhaps a stack could do the trick, or maybe a square-pattern?
Note: 00:18:150 (2,3,4) - same here. - 00:43:750 - the strong kick here is unclickable to a player and it could get quite confusing, consider using rhythm like this as to make sure that all the strong beats have clickable objects to represent them?
Looks quite okay. I am not so sure of your spacing in a couple of patterns mentioned above, but it is very playable, so I guess it's just me.
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Best of luck!