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Atik - Itz Mr. Grim

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riffy
as requested by one of your friends, hope that helps!

[General]
  1. Preview Tmes are inconsistent throughut the set. You might want to fix that. (The one on Easy is 100ms ahead for some reason)
  2. Just to make searching for the song easier, add it's to the tags. In case someone tries to type "it's mr grim."
    Note: we could also add the word mister for the same reason, but that is probably unnecessary.
[HOS' Easy]
  1. 00:19:350 (1,3) - I believe that using curved shapes here would work better, after all, the song has repetive patterns and making all the 4 sliders of the combo similar feels like a good idea. example
    Quite simplistic, yet lovable.

[Polka's Normal]
  1. 00:22:550 (1) - not exactly sure of the spinner here, the music changes on 00:23:750 - 00:24:150 - and even the easiest difficulty has these beats mapped. Perhaps, you might want to replace the spinner with hitobjects.
  2. 00:41:750 (1,3) - I don't normally complain about overlaps, but this one is very noticeable on an otherwise perfectly clean difficulty.

    One of the easiest normals I've seen in a while. Nonetheless, it's all good and works with the difficulty spread.
[Light Hard]
These days people often refer to such difficulties as [Advanced]. Perhaps, you could do the same since it's exactly in-between Normal and Hard.
  1. 00:22:550 (1) - the music changes on 00:23:750 - 00:24:150 - and the easiest difficulty has these beats mapped. Perhaps, you might want to replace the spinner with hitobjects. Alternatively, you could ask HOS to use a spinner there to be more consistent.
  2. 00:32:150 (1) - how about splitting the slider or using something like the pattern you have in Hard? The bass sound asks for more and the way bass fades on 00:32:550 - makes the long slider feel a bit out of place.
  3. 00:34:950 (5,2) - 00:38:550 (1,3) - minor - are the overlaps here intended? Since there only two for the whole difficulty I find it a bit untidy.
  4. 00:50:950 - what do you think about placing an individual clickable circle here? The sound here kind of stands out and a single circle would show that better while giving a lot more emphasis to this beat.

    Decent. It's not exactly outstanding, but given the fact that this could be your first map it is something every new mapper would be jealous of.
[Hard]
  1. 00:13:750 (3,5) - players will see the overlap and will not expect a reverse-arrow to pop up. How about something a bit friendlier to the player? example
  2. 00:15:350 (7,1) - these are the only visibly overlapping sliders in this part. (apart from the 1/4 ones, but they are a different thing, so yeah). Therefore, they feel somewhat out of your style, can we void that overlap? triangles save the day
  3. 00:38:150 (6) - gis is the only 3/4 slider in the difficulty, why not simplify it to be either a 1/2 or 1/1 slider? Or, alternatively, you can make 00:23:750 (4) - this into into a 1/4 slider as well. The key is to be consistent with the rhythm.

    Pretty good, I enjoyed this one.
[LGV's Hyper]
  1. 00:09:350 (4,1) - consider adding a bigger jump here to stress the powerful drum beat?
    Note: 00:15:950 (7,1) - same. You can start with smaller jump on the first pattern and get the spacing bigger on each jump to represent the increasing temnsion of the track.
  2. 00:14:600 (1) - shouldn't this beat be snapped on the downbeat? This is what the music tells and what players would naturally expect.
  3. 00:17:750 (1,2,3,4) - the jump between 2-3 feels overdone, it also pretty much devalues 00:19:350 (1,2,1,2,1,2,1,2,1,2,3) - this whole pattern as none of the introduced here spacing changes nor the increase itself appear to be difficult in comparison to the previous pattern.
  4. 00:48:150 (1,2,1,2,1,2,1,2) - I generally disagree with the 1/8 beats here as I don't think they are necessary here and they don't seem to fit that well, yet, if you insist on keeping them, at least mute the slidertails, so, players don't get to hear 1/8 doubles like 00:49:500 - which sound quite strange.

    The 1/8 snaps kind of spoil my overall impression and I don't feel like I could agree with them. Apart from them everything lese was okayish.
[Kris-Kris-Krispy Kreme!]
I don't really get how the difficulty name is relevant to the idea/theme of the song. Can you comment on that to make it clear for me and future BNs/QATs?
  1. 00:16:150 (1,2,3) - the music gets more and more intense constantly, hence, lower DS between 2-3 did not feel appropriate here. Perhaps a stack could do the trick, or maybe a square-pattern?
    Note: 00:18:150 (2,3,4) - same here.
  2. 00:43:750 - the strong kick here is unclickable to a player and it could get quite confusing, consider using rhythm like this as to make sure that all the strong beats have clickable objects to represent them?

    Looks quite okay. I am not so sure of your spacing in a couple of patterns mentioned above, but it is very playable, so I guess it's just me.
Quite a decent set. Pretty impressive.

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
beaw
Bakari's Revised Mod

Bakari wrote:

as requested by one of your friends, hope that helps!

[General]
  1. Preview Tmes are inconsistent throughut the set. You might want to fix that. (The one on Easy is 100ms ahead for some reason)
  2. Just to make searching for the song easier, add it's to the tags. In case someone tries to type "it's mr grim."
    Note: we could also add the word mister for the same reason, but that is probably unnecessary. Sure >^<
[HOS' Easy]
  1. 00:19:350 (1,3) - I believe that using curved shapes here would work better, after all, the song has repetive patterns and making all the 4 sliders of the combo similar feels like a good idea. example
    Quite simplistic, yet lovable.

[Polka's Normal]
  1. 00:22:550 (1) - not exactly sure of the spinner here, the music changes on 00:23:750 - 00:24:150 - and even the easiest difficulty has these beats mapped. Perhaps, you might want to replace the spinner with hitobjects.
  2. 00:41:750 (1,3) - I don't normally complain about overlaps, but this one is very noticeable on an otherwise perfectly clean difficulty.

    One of the easiest normals I've seen in a while. Nonetheless, it's all good and works with the difficulty spread.
[Light Hard]
These days people often refer to such difficulties as [Advanced]. Perhaps, you could do the same since it's exactly in-between Normal and Hard. I had it as Advanced but someone suggested otherwise ;w;
  1. 00:22:550 (1) - the music changes on 00:23:750 - 00:24:150 - and the easiest difficulty has these beats mapped. Perhaps, you might want to replace the spinner with hitobjects. Alternatively, you could ask HOS to use a spinner there to be more consistent. Mapped
  2. 00:32:150 (1) - how about splitting the slider or using something like the pattern you have in Hard? The bass sound asks for more and the way bass fades on 00:32:550 - makes the long slider feel a bit out of place. The only reason I'm saying no is because when you listen to the music as a whole, it loses most of the elements. The slider covers the "silence".
  3. 00:34:950 (5,2) - 00:38:550 (1,3) - minor - are the overlaps here intended? Since there only two for the whole difficulty I find it a bit untidy. I actually agree with you /w\. The reason I have these is because (5,2) is a blanket and there's nowhere to put it while keeping (3,1) stacked. I also think that (1,3) is fine because it's enough to look okay aesthetically, but it's also still very clear and readable. I understand it's not a common occurrence, but I think it will be fine.
  4. 00:50:950 - what do you think about placing an individual clickable circle here? The sound here kind of stands out and a single circle would show that better while giving a lot more emphasis to this beat. Yeah :o

    Decent. It's not exactly outstanding, but given the fact that this could be your first map it is something every new mapper would be jealous of.
omg thank you so much it is actually my first "real" map that I tried really hard on. I've been mapping unsubmitted maps and showing them to a friend, and I think I've improved a ton.

[Hard]
  1. 00:13:750 (3,5) - players will see the overlap and will not expect a reverse-arrow to pop up. How about something a bit friendlier to the player? example *nod nod*
  2. 00:15:350 (7,1) - these are the only visibly overlapping sliders in this part. (apart from the 1/4 ones, but they are a different thing, so yeah). Therefore, they feel somewhat out of your style, can we void that overlap? triangles save the day I tried re-structuring but... ^^;
  3. 00:38:150 (6) - gis is the only 3/4 slider in the difficulty, why not simplify it to be either a 1/2 or 1/1 slider? Or, alternatively, you can make 00:23:750 (4) - this into into a 1/4 slider as well. The key is to be consistent with the rhythm. Hmm.... Alright.

    Pretty good, I enjoyed this one.
[LGV's Hyper]
  1. 00:09:350 (4,1) - consider adding a bigger jump here to stress the powerful drum beat?
    Note: 00:15:950 (7,1) - same. You can start with smaller jump on the first pattern and get the spacing bigger on each jump to represent the increasing temnsion of the track.
  2. 00:14:600 (1) - shouldn't this beat be snapped on the downbeat? This is what the music tells and what players would naturally expect.
  3. 00:17:750 (1,2,3,4) - the jump between 2-3 feels overdone, it also pretty much devalues 00:19:350 (1,2,1,2,1,2,1,2,1,2,3) - this whole pattern as none of the introduced here spacing changes nor the increase itself appear to be difficult in comparison to the previous pattern.
  4. 00:48:150 (1,2,1,2,1,2,1,2) - I generally disagree with the 1/8 beats here as I don't think they are necessary here and they don't seem to fit that well, yet, if you insist on keeping them, at least mute the slidertails, so, players don't get to hear 1/8 doubles like 00:49:500 - which sound quite strange.

    The 1/8 snaps kind of spoil my overall impression and I don't feel like I could agree with them. Apart from them everything lese was okayish.
[Kris-Kris-Krispy Kreme!]
I don't really get how the difficulty name is relevant to the idea/theme of the song. Can you comment on that to make it clear for me and future BNs/QATs? The song says "Kris-Kris-Kris-Kris-Krispy Kreme!" Right before the drop. I figured I would shorten it to just "Kris-Kris-Krispy Kreme!" So it's not super long :3
  1. 00:16:150 (1,2,3) - the music gets more and more intense constantly, hence, lower DS between 2-3 did not feel appropriate here. Perhaps a stack could do the trick, or maybe a square-pattern? 00:16:150 (1) - Has a different kick sound than (2,3,4), so I put (2,3,4) in a group since their sounds matched.
    Note: 00:18:150 (2,3,4) - same here. Mhm.
  2. 00:43:750 - the strong kick here is unclickable to a player and it could get quite confusing, consider using rhythm like this as to make sure that all the strong beats have clickable objects to represent them? "The key is to be consistent with the rhythm."

    Looks quite okay. I am not so sure of your spacing in a couple of patterns mentioned above, but it is very playable, so I guess it's just me.
Quite a decent set. Pretty impressive.

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

There's no way for me to put into words how appreciative I am. Thank you so so so much.
HootOwlStar
@Bakari

Bakari wrote:

[HOS' Easy]
  1. 00:19:350 (1,3) - I believe that using curved shapes here would work better, after all, the song has repetive patterns and making all the 4 sliders of the combo similar feels like a good idea. example done.
    Quite simplistic, yet lovable.
Quite a decent set. Pretty impressive.

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Update
osu file format v14

[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:HOS' Easy
Source:
Tags:It's Its Mister EDM Dubstep Wub Bass Trap HootOwlStar HOS LGV894 LGV PolkaMocha
BeatmapID:1071097
BeatmapSetID:496005

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"529236.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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12950,-100,4,1,1,25,0,0
25750,-100,4,1,1,60,0,1
38550,-100,4,1,1,40,0,0
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thanks for the mod, compliments and wishes!
riffy
Oh yeah, I forgot.
BoatKrab
Stingy, you can do this :D
polka

Kibbleru wrote:

normal
00:12:950 (1) - i think if u want to follow the feint redticks u could at least use this rhythm, its fine to use 1/2 in normal, or rather, you should be using more 1/2
00:33:750 (2) - ^ :arrow: I was challenging myself to only use 1/1. So no thank you to these ouo;

Bakari wrote:

[Polka's Normal]
  1. 00:22:550 (1) - not exactly sure of the spinner here, the music changes on 00:23:750 - 00:24:150 - and even the easiest difficulty has these beats mapped. Perhaps, you might want to replace the spinner with hitobjects. :arrow: The spinner better captures the build for me. Plus, more 1/2 sliders would have just been overkill.
  2. 00:41:750 (1,3) - I don't normally complain about overlaps, but this one is very noticeable on an otherwise perfectly clean difficulty. :arrow: Fixed.

    One of the easiest normals I've seen in a while. Nonetheless, it's all good and works with the difficulty spread. :arrow: Easy's my specialty Bakara u kno that B)
diff
osu file format v14

[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:Polka's Normal
Source:
Tags:It's Its Mister EDM Dubstep Wub Bass Trap HootOwlStar HOS LGV894 LGV PolkaMocha
BeatmapID:1158808
BeatmapSetID:496005

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"529236.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
6550,400,4,1,1,20,1,0
25750,-100,4,1,1,20,0,1
38550,-100,4,1,1,20,0,0
41750,-100,4,1,1,20,0,1
49850,-100,4,1,1,20,0,0


[Colours]
Combo1 : 255,163,70
Combo2 : 128,0,64
Combo3 : 128,0,3
Combo4 : 183,43,46
Combo5 : 202,26,0
Combo6 : 255,13,13
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SIDE NOTE TO STINGY: Not sure if theres a certain way you want things hitsounded. If so can you hitsound this? If not shoot me a pm and I can take care of it.
Topic Starter
beaw

PolkaMocha wrote:

SIDE NOTE TO STINGY: Not sure if theres a certain way you want things hitsounded. If so can you hitsound this? If not shoot me a pm and I can take care of it.
My bad :o. Hitsounded now.

BoatKrab wrote:

Stingy, you can do this :D
;w; ily Mr. Boat thank you for support
I Must Decrease
Hello there!

I have some issues regar-

*gets shot*
Topic Starter
beaw

Xexxar wrote:

Hello there!

I have some issues regar-

*gets shot*
*puts shotgun away*
*clears throat*
riffy
Go ahead and mod it, Xexxar. Mods are welcome.
Kyouren
Go, Stingy >w<
Hikomori
stingy u kan du it
Aurele
krispi krime

[HOS' Easy]
I have nothing major to poke at. The only suggestion I might have, is HP+1 so the spread with the other difficulties looks better, but it's perfect the way it is.
I looked at your hitsounds, your objects rhythm and emplacement/flow and new combos. Everything fits well!
Nice job~

[Polka's Normal]
  1. 00:12:950 (1,2) - Looking at these sliders, the flow felts weird at first. I mean, it's good, but the emplacement of the slider (2) makes me unconfortable. The reflex I would have to catch this slider would be if it was stacked with the end of this slider 00:12:150 (3) -. So, I believe that if you stack this slider with the end of this one (00:12:150 (3) - ), the movement will be better.
  2. 00:14:550 (2,1,2) - If you applied or not the previous suggestion, these objects are not totally aligned. It would be better if you move these in a way that would make them perfectly aligned.
  3. 00:27:350 (1) - If we look previously, you were adding a new combo every two big-downbeats. At this point, you added a new combo to this circle so it would be easier to recognize the star form. However, by doing this, your new combo consistency is broken. You should delete this new combo at this point so you don't have to add a new combo to 00:30:550 (3) - and 00:43:350 (3) - since they are similar. (TL:DR, delete the new combo)
  4. 00:32:150 (7) - The current new combo is pretty long and it would be suggested to add a new one at this point.
Nice one!

[Advanced]
Is there a reason why the kiai time is not the same with the other difficulties? (Including the ones you mapped)
  1. 00:15:750 (7) - I'd move this circle to x:179 y:126 to keep a nice spacing consistency. It's quite off by ~0.05x
  2. 00:36:550 (4) - The spacing with the previous and the next objects is not consistent. Try moving these around to keep a spacing consistency of 1,40x
  3. 00:39:750 (3) - The overlap of this circle with the previous slider (3) looks quite horrible. I feel like it would be better to simply stack this circle with the end of the slider (1) instead. It will feel more natural also.
  4. 00:40:150 (1,2,3,4,5) - The emplacement of these objects feels like they were very "squished" together. It would be better if you were giving some space between them! (If you look at the sliders (2,4,5), the space between the sliders 2 and 4 is very limited while the space of the sliders 4 and 5 is more wide. Keep a certain distance between them.
  5. 00:44:950 (1) - For this circle, the spacing is not consistent with the previous and the next object. Try playing around to keep it consistent with a spacing of 1,40x.
  6. 00:50:550 (3,1) - Either you align these two objects or you move the circle (1) a little higher up
Good!

[Hard]
  1. 00:18:950 (4) - Considering what you have done previously with 00:16:950 (3,4) - and the other patterns, this slider should be moved to x:272 y:256 because of the spacing between the jump and the sliders. Also, by doing this, the slider will be perfectly aligned with the next object!
  2. 00:20:550 (6,1,2,3) - I love the flow here! Wouldn't it be better if the slider (3) was moved some grids up? The flow will be more interesting.
  3. 00:23:750 (4) - If we look at the flow of the previous two sliders, this slider should be reversed with CTRL+H and moved at this point: (Look in the box)
[LGV's Hyper]
Good ~

[Kris-Kris Krispy Kreme]
  1. 00:50:950 (1) - Looking at the flow of the previous circles and this one, I believe it would be more interesting if you move it at x:320 y:360
*****
Hope this was useful to you!
Topic Starter
beaw
Gabe's Revised Mod

Gabe wrote:

krispi krime

[Advanced]
Is there a reason why the kiai time is not the same with the other difficulties? (Including the ones you mapped) ,w, fixed
  1. 00:15:750 (7) - I'd move this circle to x:179 y:126 to keep a nice spacing consistency. It's quite off by ~0.05x AiMod has no issues ;w;
  2. 00:36:550 (4) - The spacing with the previous and the next objects is not consistent. Try moving these around to keep a spacing consistency of 1,40x ^
  3. 00:39:750 (3) - The overlap of this circle with the previous slider (3) looks quite horrible. I feel like it would be better to simply stack this circle with the end of the slider (1) instead. It will feel more natural also. I think it looks fine >.> This pattern also supports the look of the angled sliders
  4. 00:40:150 (1,2,3,4,5) - The emplacement of these objects feels like they were very "squished" together. It would be better if you were giving some space between them! (If you look at the sliders (2,4,5), the space between the sliders 2 and 4 is very limited while the space of the sliders 4 and 5 is more wide. Keep a certain distance between them. True
  5. 00:44:950 (1) - For this circle, the spacing is not consistent with the previous and the next object. Try playing around to keep it consistent with a spacing of 1,40x. ;w; But.. AiMod
  6. 00:50:550 (3,1) - Either you align these two objects or you move the circle (1) a little higher up yeah not sure what was going on there
Good!

[Hard]
  1. 00:18:950 (4) - Considering what you have done previously with 00:16:950 (3,4) - and the other patterns, this slider should be moved to x:272 y:256 because of the spacing between the jump and the sliders. Also, by doing this, the slider will be perfectly aligned with the next object! That was my intent ;w; Idk what what wrong here
  2. 00:20:550 (6,1,2,3) - I love the flow here! Wouldn't it be better if the slider (3) was moved some grids up? The flow will be more interesting. ;w; I want to agree but I also think it's fine where it is
  3. 00:23:750 (4) - If we look at the flow of the previous two sliders, this slider should be reversed with CTRL+H and moved at this point: (Look in the box)
    omfg that's what I originally had but I didn't like it gljunqlefnlqef fixing
[LGV's Hyper]
Good ~

[Kris-Kris Krispy Kreme]
  1. 00:50:950 (1) - Looking at the flow of the previous circles and this one, I believe it would be more interesting if you move it at x:320 y:360 nuh ;w;
*****
Hope this was useful to you!
Topic Starter
beaw

[A L P H A] wrote:

stingy u kan du it
/w\ Thank you I'm trying super hard

KittyAdventure wrote:

Go, Stingy >w<
>w<;)7 Stingy's going!
LGV894
omfg wtf happened to my map :(

00:18:550 (3,4) - omfg wtf is this

Gabe wrote:

[LGV's Hyper]
Good ~ Stingy changed it w/o permission, not good no more lol kidding

Bakari wrote:

[LGV's Hyper]
  1. 00:09:350 (4,1) - consider adding a bigger jump here to stress the powerful drum beat? idk if this was changed but it sucks now... idk anymore.
    Note: 00:15:950 (7,1) - same. You can start with smaller jump on the first pattern and get the spacing bigger on each jump to represent the increasing temnsion of the track. yes.
  2. 00:14:600 (1) - shouldn't this beat be snapped on the downbeat? This is what the music tells and what players would naturally expect. ??? Not sure what you mean by that.
  3. 00:17:750 (1,2,3,4) - the jump between 2-3 feels overdone, it also pretty much devalues 00:19:350 (1,2,1,2,1,2,1,2,1,2,3) - this whole pattern as none of the introduced here spacing changes nor the increase itself appear to be difficult in comparison to the previous pattern. But the spacing of (1-2) and (3-4) ain't no shit compared to the latter.
  4. 00:48:150 (1,2,1,2,1,2,1,2) - I generally disagree with the 1/8 beats here as I don't think they are necessary here and they don't seem to fit that well, yet, if you insist on keeping them, at least mute the slidertails, so, players don't get to hear 1/8 doubles like 00:49:500 - which sound quite strange. wtf did u do stingy remapped

    The 1/8 snaps kind of spoil my overall impression and I don't feel like I could agree with them. Apart from them everything lese was okayish.
Thanks for mod!

Kibbleru wrote:

LGV
00:23:750 (1,1) - more spacing here please, it looks like a 3/4 slider because 00:24:150 - is a fairly strong note and the spacing is really small I don't think so for a hyper difficulty. It would just ruin the consistency to do so. The next (1) isn't even that strong.
Use higher AR please (i would recommend 8.5) because some places get really cluttered like 00:28:150 (1,2,3,1,2,3,4,5) -
also, 00:28:950 (1,2) - is easier to read with higher AR will consider this
00:48:150 (1) - is there even a sound on the 1/8?? pretty sure the only sound is on 00:48:250 - and the 1/8 is just a held sound, furthermore it doesnt seem necessary to use such a complicated rhythm in a hyper difflol fixed it's a troll
update
osu file format v14

[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:LGV's Hyper
Source:
Tags:It's Its Mister EDM Dubstep Wub Bass Trap HootOwlStar HOS LGV894 LGV PolkaMocha
BeatmapID:1119309
BeatmapSetID:496005

[Difficulty]
HPDrainRate:5.4
CircleSize:4
OverallDifficulty:7.2
ApproachRate:8.3
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"529236.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 128,0,64
Combo3 : 128,0,3
Combo4 : 183,43,46
Combo5 : 202,26,0
Combo6 : 255,13,13
Combo7 : 255,85,28
Combo8 : 255,131,6

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Topic Starter
beaw
wtf frickin LGV back from where the frick he went

Updated his stupid diff again ugh 5 minutes after I post he thinks it's cool to come in out of nowhere okay
Aurele
Stingy, in the Advanced section, do not look at what AiMod says about the spacing consistency. Go with what looks better for you.

AiMod is not a fiable reference for this kind of stuff, lmao.

(Also, don't forget to kudo my mod post!)
riffy
I went ahead and gave the kudosu. Porbably Stingy just didn't like your post and that a poite way to tell you to go away, Gabe :3

[General]
  1. Can you expain the combo colours choice? Threy kinda double each other, and seeing similar colours one after another can confuse players a bit.
[Hyper]
  1. 00:44:950 (1,3) - these are literally the only sliders in the entire difficulty shaped in such a way. Feels quite random and out of place, if you ask me.
[Kreme]
  1. 00:37:150 (1,2,3) - in theory the stack of 1/1 and 1/3 beats can et somewhat unplesant to play. Perhaps, you could unstack either the 1/2 or 1/1 thing.
Get Polka to reply to the stuff Gabe posted, I'll recheck once agian and we should be good to go.
Topic Starter
beaw

Gabe wrote:

Stingy, in the Advanced section, do not look at what AiMod says about the spacing consistency. Go with what looks better for you.

AiMod is not a fiable reference for this kind of stuff, lmao.

(Also, don't forget to kudo my mod post!)
Omg I'm sorry I forgot to click the button
riffy
Don't kudosu rechecks and similar stuff, I am already way too far down the kudosu farmer chart.

Hit me up when it's all ready and everyone responds.
Enkrypton
fROM IRC MeME queUE

HeREs mY mOD:
uR maP pLays WeLL witH DT.



Kris-Kris-Krispy Kreme! :
kirspy meme
00:19:350 (1,2,3,4) - this would look better as a shape rather than a zigzag, a shape matches well with the jumps after.
00:35:750 (3,5) - the flow feels a little weird, i think blanketing that slider and hit circle will fix it, 00:36:150 (4,5,6) - will then form a nice isosceles like pattern. reuse here maybe? 00:44:150 (4,5,6) -
00:37:350 - add a hit circle, there is a clear beat in the song here

nice hitsounds bruh

Hard:
modding is hard
besides that one labeled point this was pretty cool.
00:35:350 (1,2,3,4,5,6) - i think it be better to put the hit circles in a shape and flow into the sliders, this looks really messy
use this( 00:28:950 (1,2,3) - ) pattern here( 00:46:750 (2,3,4) - ) maybe?

Advanced:
advanced modding skills
This is just a suggestion, this difficulty was done really well!

00:36:750 (5) - and 00:37:150 (1) - think 2 hit circles here will be better
LGV894

Bakari wrote:

[Hyper]
00:44:950 (1,3) - these are literally the only sliders in the entire difficulty shaped in such a way. Feels quite random and out of place, if you ask me.
lol okay?

no update, I think it's okay
polka

Gabe wrote:

[Polka's Normal]
  1. 00:12:950 (1,2) - Looking at these sliders, the flow felts weird at first. I mean, it's good, but the emplacement of the slider (2) makes me unconfortable. The reflex I would have to catch this slider would be if it was stacked with the end of this slider 00:12:150 (3) -. So, I believe that if you stack this slider with the end of this one (00:12:150 (3) - ), the movement will be better. :arrow: The curves point to one another nicely. I personally think the flow is fine here.
  2. 00:14:550 (2,1,2) - If you applied or not the previous suggestion, these objects are not totally aligned. It would be better if you move these in a way that would make them perfectly aligned.
  3. 00:27:350 (1) - If we look previously, you were adding a new combo every two big-downbeats. At this point, you added a new combo to this circle so it would be easier to recognize the star form. However, by doing this, your new combo consistency is broken. You should delete this new combo at this point so you don't have to add a new combo to 00:30:550 (3) - and 00:43:350 (3) - since they are similar. (TL:DR, delete the new combo)
  4. 00:32:150 (7) - The current new combo is pretty long and it would be suggested to add a new one at this point.
:arrow: Redid all the NCs so we should be good.
Nice one! :arrow: THANKS
riffy

LGV894 wrote:

no update, I think it's okay
However, it is not. The sliders clearly break the style context as well as challenge readability, they also feel very out of place. Would you mind giving us a good reason to keep them?

I am not iconing this unless there is a good reason to justify the usage of these sliders exclusively for this part and not anywhere else.

[Hard]
  1. 00:13:750 (3,4,5) - probably a jump to even spacing out? Have I suggested that before? a picture
  2. 00:38:150 (6,1) - the spacing here is quite confusing, could trick players into thinking it is a 3/4 thing. Probable you should space it.
Topic Starter
beaw

Enkrypton wrote:

fROM IRC MeME queUE

HeREs mY mOD:
uR maP pLays WeLL witH DT.



Kris-Kris-Krispy Kreme! :
kirspy meme
00:19:350 (1,2,3,4) - this would look better as a shape rather than a zigzag, a shape matches well with the jumps after.
00:35:750 (3,5) - the flow feels a little weird, i think blanketing that slider and hit circle will fix it, 00:36:150 (4,5,6) - will then form a nice isosceles like pattern. reuse here maybe? 00:44:150 (4,5,6) -
00:37:350 - add a hit circle, there is a clear beat in the song here

nice hitsounds bruh

Hard:
modding is hard
besides that one labeled point this was pretty cool.
00:35:350 (1,2,3,4,5,6) - i think it be better to put the hit circles in a shape and flow into the sliders, this looks really messy
use this( 00:28:950 (1,2,3) - ) pattern here( 00:46:750 (2,3,4) - ) maybe?

Advanced:
advanced modding skills
This is just a suggestion, this difficulty was done really well!

00:36:750 (5) - and 00:37:150 (1) - think 2 hit circles here will be better
Since everything is opinionated, I'll keep my difficulties how they are :3
Topic Starter
beaw

Bakari wrote:

[Hard]
  1. 00:13:750 (3,4,5) - probably a jump to even spacing out? Have I suggested that before? a picture
  2. 00:38:150 (6,1) - the spacing here is quite confusing, could trick players into thinking it is a 3/4 thing. Probable you should space it.
>^< (3,4,5) Looks like that.
(6,1) was an issue after changing SV. Fixed and updated now.
Ashton
we did some irc w;wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

also double posting is a NO NO NO
LGV894

Bakari wrote:

However, it is not. The sliders clearly break the style context as well as challenge readability, they also feel very out of place. Would you mind giving us a good reason to keep them?
Fine, I guess...

update
osu file format v14

[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:LGV's Hyper
Source:
Tags:It's Its Mister EDM Dubstep Wub Bass Trap HootOwlStar HOS LGV894 LGV PolkaMocha
BeatmapID:1119309
BeatmapSetID:496005

[Difficulty]
HPDrainRate:5.4
CircleSize:4
OverallDifficulty:7.2
ApproachRate:8.3
SliderMultiplier:1.5
SliderTickRate:1

[Events]
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Combo2 : 128,0,64
Combo3 : 128,0,3
Combo4 : 183,43,46
Combo5 : 202,26,0
Combo6 : 255,13,13
Combo7 : 255,85,28
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224,6,26350,1,0,0:0:0:0:
288,107,26550,2,0,P|347:111|402:89,1,120,8|0,0:0|0:0,0:0:0:0:
219,17,26950,37,2,0:0:0:0:
264,242,27150,2,0,L|275:123,1,120
125,220,27550,1,0,0:0:0:0:
135,340,27750,2,0,L|254:329,1,120,2|0,0:0|0:0,0:0:0:0:
142,199,28150,6,0,L|22:188,1,120,8|0,0:0|0:0,0:0:0:0:
131,329,28550,1,0,0:0:0:0:
151,210,28750,1,0,0:0:0:0:
171,91,28950,6,0,L|111:96,1,60,2|0,0:0|0:0,0:0:0:0:
39,102,29150,1,0,0:0:0:0:
142,228,29350,1,2,0:0:0:0:
261,220,29550,1,0,0:0:0:0:
150,131,29750,2,0,P|127:186|131:245,1,120,8|0,0:0|0:0,0:0:0:0:
264,82,30150,53,2,0:0:0:0:
166,11,30350,2,0,L|47:0,1,120
88,188,30750,1,0,0:0:0:0:
200,146,30950,6,0,P|203:86|181:31,1,120,2|0,0:0|0:0,0:0:0:0:
95,204,31350,2,0,P|72:259|76:318,1,120,8|0,0:0|0:0,0:0:0:0:
191,280,31750,38,0,L|251:275,1,60
317,302,31950,2,0,L|257:297,1,60
185,295,32150,6,0,B|172:230|172:230|186:178,1,120,6|0,0:0|0:0,0:0:0:0:
325,178,32550,2,0,B|340:230|340:230|327:295,1,120
191,63,32950,1,0,0:0:0:0:
332,88,33150,1,0,0:0:0:0:
177,221,33350,5,2,0:0:0:0:
206,80,33550,1,8,0:0:0:0:
318,250,33750,1,0,0:0:0:0:
347,109,33950,1,8,0:0:0:0:
160,199,34150,2,0,P|137:254|141:313,1,120,2|0,0:0|0:0,0:0:0:0:
301,263,34550,37,8,0:0:0:0:
272,120,34750,1,0,0:0:0:0:
141,180,34950,1,0,0:0:0:0:
187,41,35150,1,0,0:0:0:0:
45,69,35350,6,0,L|50:129,1,60,2|0,0:0|0:0,0:0:0:0:
53,201,35550,1,0,0:0:0:0:
198,79,35750,1,2,0:0:0:0:
56,48,35950,1,0,0:0:0:0:
211,190,36150,1,8,0:0:0:0:
69,221,36350,1,0,0:0:0:0:
196,351,36550,5,2,0:0:0:0:
227,209,36750,1,8,0:0:0:0:
356,270,36950,1,2,0:0:0:0:
325,128,37150,38,0,B|400:139|400:139|443:129,1,120,8|0,0:0|0:0,0:0:0:0:
302,52,37550,6,0,L|307:112,1,60
263,169,37750,2,0,L|258:229,1,60
248,300,37950,5,0,0:0:0:0:
367,365,38150,2,0,P|319:328|261:317,1,120
437,143,38550,6,0,B|428:192|428:192|437:241|437:241|428:290,1,150,6|0,0:0|0:0,0:0:0:0:
475,56,39150,1,0,0:0:0:0:
475,56,39350,2,0,P|440:42|403:41,1,75
274,125,39750,2,0,P|311:123|345:110,1,75
228,41,40150,1,0,0:0:0:0:
139,55,40350,1,0,0:0:0:0:
89,130,40550,1,0,0:0:0:0:
0,116,40750,1,0,0:0:0:0:
105,149,40950,6,0,L|111:223,1,75,8|0,0:0|0:0,0:0:0:0:
174,380,41350,2,0,L|180:305,1,75
255,119,41750,6,0,L|195:124,1,60,6|0,0:0|0:0,0:0:0:0:
123,133,41950,1,0,0:0:0:0:
272,100,42150,1,2,0:0:0:0:
248,242,42350,1,0,0:0:0:0:
140,145,42550,2,0,P|135:85|158:30,1,120,8|0,0:0|0:0,0:0:0:0:
292,85,42950,5,2,0:0:0:0:
198,194,43150,2,0,L|79:183,1,120,8|2,0:0|0:0,0:0:0:0:
305,96,43550,1,0,0:0:0:0:
423,228,43750,2,0,L|304:239,1,120,2|0,0:0|0:0,0:0:0:0:
477,101,44150,5,8,0:0:0:0:
449,242,44350,1,0,0:0:0:0:
247,178,44550,1,2,0:0:0:0:
219,37,44750,1,0,0:0:0:0:
237,200,44950,38,0,B|221:284|221:284|235:340,1,134.999995880127,2|0,0:0|0:0,0:0:0:0:
326,124,45350,1,0,0:0:0:0:
206,50,45550,2,0,B|122:34|122:34|66:48,1,134.999995880127
246,212,45950,1,0,0:0:0:0:
341,117,46150,5,2,0:0:0:0:
190,67,46350,2,0,L|55:79,1,134.999995880127,8|8,0:0|0:0,0:0:0:0:
255,222,46750,1,8,0:0:0:0:
357,133,46950,2,0,L|344:-1,1,134.999995880127,2|0,0:0|0:0,0:0:0:0:
263,231,47350,5,8,0:0:0:0:
395,254,47550,1,0,0:0:0:0:
342,378,47750,1,0,0:0:0:0:
474,355,47950,1,0,0:0:0:0:
243,153,48150,22,6,P|190:207|204:279,1,134.999995880127
356,380,48550,2,6,P|408:325|394:253,1,134.999995880127
199,84,48950,2,6,P|162:149|194:216,1,134.999995880127
443,337,49350,2,6,P|479:271|447:204,1,134.999995880127
297,284,49750,21,0,0:0:0:0:
404,270,49950,1,0,0:0:0:0:
291,273,50150,1,0,0:0:0:0:
408,258,50350,1,0,0:0:0:0:
424,152,50550,5,0,0:0:0:0:
441,46,50750,1,0,0:0:0:0:
301,62,50950,6,4,P|326:78|354:87,1,60
Pickkle
Kris-Kris-Krispy Kreme!

00:12:950 (1,2,3,4) - maybe map this a little better? very boring pattern and part
00:32:150 (1) - keep kiai on???
00:38:550 (1,2,3,1,2,3,1,2,1,2,3,1,2,3) - ahhhh, love this pattern with the doubles, did this on my gd for a different mr. grim map
00:48:150 (1,2,3,4) - again with the boringness
overall: good map, its just the parts before the kiai were quite boring compared to the big parts, no big complaints.

LGV's Hyper

well... no complaints. great diff for ranking.

Hard

00:20:150 (4,5,6) - won't flow too well
00:33:550 (1,2) - dont put sliders here, dont put sliders on a 1/2 beat of the measure. it feels wierd.
00:33:550 (1,2) - move this somewhere else


Polka's Normal

00:17:750 (1,2,3,4) - maybe make a different pattern? (suggestion)
00:17:750 (1,2,3,4) - maybe curve these.


very well made map.
Ashton
what the hell is that avatar pickkle? I think you have some explaining to do
Pickkle

CanadianBaka wrote:

what the hell is that avatar pickkle? I think you have some explaining to do
no i dont i love my blackwidow
Renumi
gl ;o;
Topic Starter
beaw
Pickkle's Revised Mod

Pickkle wrote:

Kris-Kris-Krispy Kreme!

00:12:950 (1,2,3,4) - maybe map this a little better? very boring pattern and part The song is boring ,w,
00:32:150 (1) - keep kiai on??? Song elements disappear
00:38:550 (1,2,3,1,2,3,1,2,1,2,3,1,2,3) - ahhhh, love this pattern with the doubles, did this on my gd for a different mr. grim map
00:48:150 (1,2,3,4) - again with the boringness You're mean :c
overall: good map, its just the parts before the kiai were quite boring compared to the big parts, no big complaints.

LGV's Hyper

well... no complaints. great diff for ranking.

Hard

00:20:150 (4,5,6) - won't flow too well Yeah it does ;w;
00:33:550 (1,2) - dont put sliders here, dont put sliders on a 1/2 beat of the measure. it feels wierd. ;/
00:33:550 (1,2) - move this somewhere else Nuh ;/


Polka's Normal

00:17:750 (1,2,3,4) - maybe make a different pattern? (suggestion)
00:17:750 (1,2,3,4) - maybe curve these.


very well made map.
ZekeyHache
Chiquitibum a la bim bom ba!
Chiquitibum a la bim bom ba!
A la bio, a la bao, a la bim bom ba!
Stingy! Stingy!, RA RA RA!
Topic Starter
beaw

ezek wrote:

Chiquitibum a la bim bom ba!
Chiquitibum a la bim bom ba!
A la bio, a la bao, a la bim bom ba!
Stingy! Stingy!, RA RA RA!
*dances*
polka

Pickkle wrote:

Polka's Normal

00:17:750 (1,2,3,4) - maybe make a different pattern? (suggestion) :arrow: Why
00:17:750 (1,2,3,4) - maybe curve these. :arrow: They are


very well made map. :arrow: thx
No changes.
riffy
Hi.

Bubbled.
Renumi
!!!
Ashton
what? i think this map is way far from being bubbled. sorry. (no offence bakari)


[kris-kris-kreme]

00:19:350 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this buildup is bad, sorry. well, maybe I shouldn't say it like that. mostly concerned about 00:20:950 (1,2,3,4,1,2,3,4) - these notes right here, they don't look nice and they flow horribly. first of all 00:21:950 (2,3,4) - this is really linear, breaking your circular flow immediately, i mean, 00:21:150 (2,3,4) - triangle/circular flow, 00:21:950 (2,3,4) - linear flow?

00:23:750 (1,2,3,4,1) - these kickslider's don't work with the SV you have, they are really awkward to play. I would raise SV

00:25:750 (1,2,3,4,5) - here you have perfect circular flow, but 00:26:950 (1,2,3,1) - right here the circular flow you have turns into vertical flow, which feels really off and awkward.

00:29:750 (4,5,1) - here again, flow drastically changes to that weird diagonal straight flow, also 00:29:950 (5,1) - space these further apart, there's no emphasis at all

00:30:150 (1,2,3,1,2) - these are two completely different flow and patterns, even though it's literally the same exact thing over again

00:30:950 (1,4) - why aren't these stacked? This just looks really weird and you don't use it anytime before or after

00:31:750 (4,1,2) - honestly again, the weird flow. If it helps let me draw it out for you: https://puu.sh/tRMXf/4be5b5b437.jpg

00:32:950 (3,4,5) - I can circle my cursor to hit these notes, but 00:33:750 (1,2,3) - riight here I can't, because your making me go really deep when trying to hit 00:34:150 (3) - this slider from 00:33:950 (2) - this circle.

00:38:150 (1) - no, this shape doesn't work with your current SV.

00:42:150 (2,4) - wow, why do you suddenly stack a sliderend?


okay, thats just the flow issues and aesthetical issues pushed out of the way. I wanna adress the spacing and emphasis issues also


00:30:550 (2,3) - 2.3x / 2.4x apart, but 00:31:350 (2,3) - these are 3.2x apart? There's no emphasis at all...

00:31:750 (4) - ctrl + g this for better emphasis on 00:32:150 (1) - this note, it will also make flow better

00:33:950 (2,3) - 2.9x apart, 00:34:750 (5,6) - 1.8x apart? They are the exact same so they should have the exact same spacing...

00:35:550 (2,3) - 2.3x spacing 00:41:550 (2,1) - 1/6x spacing? also, no emphasis 00:41:750 (1) - on this? you should space it more

00:43:350 (1,2) - now for some reason it's almost spread 3x apart

00:46:350 (6,1) - 1.8x apart?


ok, there's a bunch of random spacing, the aesthetetics are really bad (mainly talking about all of the unnecesarry overlaps) and the flow is pour. There's a lot of room for improvement in it


I like LGV's hyper, really nice diff


[Hard]


very simmilar problems to the diff above ^^

00:14:150 (4,5) - why is there no spacing emphasis?

00:16:150 (1) - again, this should have a slight spacing emphasis (yes, you have to have proper spacing in hards also regardless if it might make the sr jump slightly)

00:17:750 (1) - same idea as above, this should have emphasis

00:21:950 (5,6) - no need to emphasize this one, it's a very noticeable inconsistency.

00:26:950 (5,1) - why seperated by 1.9x?

00:28:150 (4) - same here, there's no music behind it allowing you to increase the spacing

00:28:950 (1,2,3) - why such a weird overlap? I'd also like to say 00:26:950 (5,1,3,4,2,3) - these should all have the same amount of spacing

00:30:550 (1,2,3,4) - why really noticeable and big increase in spacing?

00:31:950 (6,1) - the aesthetic for this isn't very nice

00:35:350 (1,2,3,4) - this isn't really a pattern... it goes from up down up.... sideways? 00:35:950 (4) - this note should point up. But it would make an overlap, so you should fix that. I knew exactly what you were thinking, you wanted it to look nicer so you didn't make it go fully up, but that tells me your too lazy to move some notes around to make the overlap look nicer.

00:38:950 (3,4) - this looks like a 1/2 stack with your ar

00:39:350 (4) - nc

00:42:150 (3,4) - again, no need for emphasis here, also 00:42:150 (3,4,1,2,4) - inconsistent spacing between these two

00:46:750 (2,3) - what exactly is this? you can obviously see it doesn't resemble 00:42:950 (1,2) - this


again, the spacing, flow, and aesthetics are really poorly made in this diff and can improve a lot!


the advanced diff looks OK but there's still a lot of room for improvement aesthetic wise



ok, don't take this as a vendetta, i'm not out to get you, but i'm quite honestly surprised as to why this was bubbled (no offence bakari)
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