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Atik - Itz Mr. Grim

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I Must Decrease
Hello there!

I have some issues regar-

*gets shot*
Topic Starter
beaw

Xexxar wrote:

Hello there!

I have some issues regar-

*gets shot*
*puts shotgun away*
*clears throat*
riffy
Go ahead and mod it, Xexxar. Mods are welcome.
Kyouren
Go, Stingy >w<
Hikomori
stingy u kan du it
Aurele
krispi krime

[HOS' Easy]
I have nothing major to poke at. The only suggestion I might have, is HP+1 so the spread with the other difficulties looks better, but it's perfect the way it is.
I looked at your hitsounds, your objects rhythm and emplacement/flow and new combos. Everything fits well!
Nice job~

[Polka's Normal]
  1. 00:12:950 (1,2) - Looking at these sliders, the flow felts weird at first. I mean, it's good, but the emplacement of the slider (2) makes me unconfortable. The reflex I would have to catch this slider would be if it was stacked with the end of this slider 00:12:150 (3) -. So, I believe that if you stack this slider with the end of this one (00:12:150 (3) - ), the movement will be better.
  2. 00:14:550 (2,1,2) - If you applied or not the previous suggestion, these objects are not totally aligned. It would be better if you move these in a way that would make them perfectly aligned.
  3. 00:27:350 (1) - If we look previously, you were adding a new combo every two big-downbeats. At this point, you added a new combo to this circle so it would be easier to recognize the star form. However, by doing this, your new combo consistency is broken. You should delete this new combo at this point so you don't have to add a new combo to 00:30:550 (3) - and 00:43:350 (3) - since they are similar. (TL:DR, delete the new combo)
  4. 00:32:150 (7) - The current new combo is pretty long and it would be suggested to add a new one at this point.
Nice one!

[Advanced]
Is there a reason why the kiai time is not the same with the other difficulties? (Including the ones you mapped)
  1. 00:15:750 (7) - I'd move this circle to x:179 y:126 to keep a nice spacing consistency. It's quite off by ~0.05x
  2. 00:36:550 (4) - The spacing with the previous and the next objects is not consistent. Try moving these around to keep a spacing consistency of 1,40x
  3. 00:39:750 (3) - The overlap of this circle with the previous slider (3) looks quite horrible. I feel like it would be better to simply stack this circle with the end of the slider (1) instead. It will feel more natural also.
  4. 00:40:150 (1,2,3,4,5) - The emplacement of these objects feels like they were very "squished" together. It would be better if you were giving some space between them! (If you look at the sliders (2,4,5), the space between the sliders 2 and 4 is very limited while the space of the sliders 4 and 5 is more wide. Keep a certain distance between them.
  5. 00:44:950 (1) - For this circle, the spacing is not consistent with the previous and the next object. Try playing around to keep it consistent with a spacing of 1,40x.
  6. 00:50:550 (3,1) - Either you align these two objects or you move the circle (1) a little higher up
Good!

[Hard]
  1. 00:18:950 (4) - Considering what you have done previously with 00:16:950 (3,4) - and the other patterns, this slider should be moved to x:272 y:256 because of the spacing between the jump and the sliders. Also, by doing this, the slider will be perfectly aligned with the next object!
  2. 00:20:550 (6,1,2,3) - I love the flow here! Wouldn't it be better if the slider (3) was moved some grids up? The flow will be more interesting.
  3. 00:23:750 (4) - If we look at the flow of the previous two sliders, this slider should be reversed with CTRL+H and moved at this point: (Look in the box)
[LGV's Hyper]
Good ~

[Kris-Kris Krispy Kreme]
  1. 00:50:950 (1) - Looking at the flow of the previous circles and this one, I believe it would be more interesting if you move it at x:320 y:360
*****
Hope this was useful to you!
Topic Starter
beaw
Gabe's Revised Mod

Gabe wrote:

krispi krime

[Advanced]
Is there a reason why the kiai time is not the same with the other difficulties? (Including the ones you mapped) ,w, fixed
  1. 00:15:750 (7) - I'd move this circle to x:179 y:126 to keep a nice spacing consistency. It's quite off by ~0.05x AiMod has no issues ;w;
  2. 00:36:550 (4) - The spacing with the previous and the next objects is not consistent. Try moving these around to keep a spacing consistency of 1,40x ^
  3. 00:39:750 (3) - The overlap of this circle with the previous slider (3) looks quite horrible. I feel like it would be better to simply stack this circle with the end of the slider (1) instead. It will feel more natural also. I think it looks fine >.> This pattern also supports the look of the angled sliders
  4. 00:40:150 (1,2,3,4,5) - The emplacement of these objects feels like they were very "squished" together. It would be better if you were giving some space between them! (If you look at the sliders (2,4,5), the space between the sliders 2 and 4 is very limited while the space of the sliders 4 and 5 is more wide. Keep a certain distance between them. True
  5. 00:44:950 (1) - For this circle, the spacing is not consistent with the previous and the next object. Try playing around to keep it consistent with a spacing of 1,40x. ;w; But.. AiMod
  6. 00:50:550 (3,1) - Either you align these two objects or you move the circle (1) a little higher up yeah not sure what was going on there
Good!

[Hard]
  1. 00:18:950 (4) - Considering what you have done previously with 00:16:950 (3,4) - and the other patterns, this slider should be moved to x:272 y:256 because of the spacing between the jump and the sliders. Also, by doing this, the slider will be perfectly aligned with the next object! That was my intent ;w; Idk what what wrong here
  2. 00:20:550 (6,1,2,3) - I love the flow here! Wouldn't it be better if the slider (3) was moved some grids up? The flow will be more interesting. ;w; I want to agree but I also think it's fine where it is
  3. 00:23:750 (4) - If we look at the flow of the previous two sliders, this slider should be reversed with CTRL+H and moved at this point: (Look in the box)
    omfg that's what I originally had but I didn't like it gljunqlefnlqef fixing
[LGV's Hyper]
Good ~

[Kris-Kris Krispy Kreme]
  1. 00:50:950 (1) - Looking at the flow of the previous circles and this one, I believe it would be more interesting if you move it at x:320 y:360 nuh ;w;
*****
Hope this was useful to you!
Topic Starter
beaw

[A L P H A] wrote:

stingy u kan du it
/w\ Thank you I'm trying super hard

KittyAdventure wrote:

Go, Stingy >w<
>w<;)7 Stingy's going!
LGV894
omfg wtf happened to my map :(

00:18:550 (3,4) - omfg wtf is this

Gabe wrote:

[LGV's Hyper]
Good ~ Stingy changed it w/o permission, not good no more lol kidding

Bakari wrote:

[LGV's Hyper]
  1. 00:09:350 (4,1) - consider adding a bigger jump here to stress the powerful drum beat? idk if this was changed but it sucks now... idk anymore.
    Note: 00:15:950 (7,1) - same. You can start with smaller jump on the first pattern and get the spacing bigger on each jump to represent the increasing temnsion of the track. yes.
  2. 00:14:600 (1) - shouldn't this beat be snapped on the downbeat? This is what the music tells and what players would naturally expect. ??? Not sure what you mean by that.
  3. 00:17:750 (1,2,3,4) - the jump between 2-3 feels overdone, it also pretty much devalues 00:19:350 (1,2,1,2,1,2,1,2,1,2,3) - this whole pattern as none of the introduced here spacing changes nor the increase itself appear to be difficult in comparison to the previous pattern. But the spacing of (1-2) and (3-4) ain't no shit compared to the latter.
  4. 00:48:150 (1,2,1,2,1,2,1,2) - I generally disagree with the 1/8 beats here as I don't think they are necessary here and they don't seem to fit that well, yet, if you insist on keeping them, at least mute the slidertails, so, players don't get to hear 1/8 doubles like 00:49:500 - which sound quite strange. wtf did u do stingy remapped

    The 1/8 snaps kind of spoil my overall impression and I don't feel like I could agree with them. Apart from them everything lese was okayish.
Thanks for mod!

Kibbleru wrote:

LGV
00:23:750 (1,1) - more spacing here please, it looks like a 3/4 slider because 00:24:150 - is a fairly strong note and the spacing is really small I don't think so for a hyper difficulty. It would just ruin the consistency to do so. The next (1) isn't even that strong.
Use higher AR please (i would recommend 8.5) because some places get really cluttered like 00:28:150 (1,2,3,1,2,3,4,5) -
also, 00:28:950 (1,2) - is easier to read with higher AR will consider this
00:48:150 (1) - is there even a sound on the 1/8?? pretty sure the only sound is on 00:48:250 - and the 1/8 is just a held sound, furthermore it doesnt seem necessary to use such a complicated rhythm in a hyper difflol fixed it's a troll
update
osu file format v14

[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:LGV's Hyper
Source:
Tags:It's Its Mister EDM Dubstep Wub Bass Trap HootOwlStar HOS LGV894 LGV PolkaMocha
BeatmapID:1119309
BeatmapSetID:496005

[Difficulty]
HPDrainRate:5.4
CircleSize:4
OverallDifficulty:7.2
ApproachRate:8.3
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"529236.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo6 : 255,13,13
Combo7 : 255,85,28
Combo8 : 255,131,6

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Topic Starter
beaw
wtf frickin LGV back from where the frick he went

Updated his stupid diff again ugh 5 minutes after I post he thinks it's cool to come in out of nowhere okay
Aurele
Stingy, in the Advanced section, do not look at what AiMod says about the spacing consistency. Go with what looks better for you.

AiMod is not a fiable reference for this kind of stuff, lmao.

(Also, don't forget to kudo my mod post!)
riffy
I went ahead and gave the kudosu. Porbably Stingy just didn't like your post and that a poite way to tell you to go away, Gabe :3

[General]
  1. Can you expain the combo colours choice? Threy kinda double each other, and seeing similar colours one after another can confuse players a bit.
[Hyper]
  1. 00:44:950 (1,3) - these are literally the only sliders in the entire difficulty shaped in such a way. Feels quite random and out of place, if you ask me.
[Kreme]
  1. 00:37:150 (1,2,3) - in theory the stack of 1/1 and 1/3 beats can et somewhat unplesant to play. Perhaps, you could unstack either the 1/2 or 1/1 thing.
Get Polka to reply to the stuff Gabe posted, I'll recheck once agian and we should be good to go.
Topic Starter
beaw

Gabe wrote:

Stingy, in the Advanced section, do not look at what AiMod says about the spacing consistency. Go with what looks better for you.

AiMod is not a fiable reference for this kind of stuff, lmao.

(Also, don't forget to kudo my mod post!)
Omg I'm sorry I forgot to click the button
riffy
Don't kudosu rechecks and similar stuff, I am already way too far down the kudosu farmer chart.

Hit me up when it's all ready and everyone responds.
Enkrypton
fROM IRC MeME queUE

HeREs mY mOD:
uR maP pLays WeLL witH DT.



Kris-Kris-Krispy Kreme! :
kirspy meme
00:19:350 (1,2,3,4) - this would look better as a shape rather than a zigzag, a shape matches well with the jumps after.
00:35:750 (3,5) - the flow feels a little weird, i think blanketing that slider and hit circle will fix it, 00:36:150 (4,5,6) - will then form a nice isosceles like pattern. reuse here maybe? 00:44:150 (4,5,6) -
00:37:350 - add a hit circle, there is a clear beat in the song here

nice hitsounds bruh

Hard:
modding is hard
besides that one labeled point this was pretty cool.
00:35:350 (1,2,3,4,5,6) - i think it be better to put the hit circles in a shape and flow into the sliders, this looks really messy
use this( 00:28:950 (1,2,3) - ) pattern here( 00:46:750 (2,3,4) - ) maybe?

Advanced:
advanced modding skills
This is just a suggestion, this difficulty was done really well!

00:36:750 (5) - and 00:37:150 (1) - think 2 hit circles here will be better
LGV894

Bakari wrote:

[Hyper]
00:44:950 (1,3) - these are literally the only sliders in the entire difficulty shaped in such a way. Feels quite random and out of place, if you ask me.
lol okay?

no update, I think it's okay
polka

Gabe wrote:

[Polka's Normal]
  1. 00:12:950 (1,2) - Looking at these sliders, the flow felts weird at first. I mean, it's good, but the emplacement of the slider (2) makes me unconfortable. The reflex I would have to catch this slider would be if it was stacked with the end of this slider 00:12:150 (3) -. So, I believe that if you stack this slider with the end of this one (00:12:150 (3) - ), the movement will be better. :arrow: The curves point to one another nicely. I personally think the flow is fine here.
  2. 00:14:550 (2,1,2) - If you applied or not the previous suggestion, these objects are not totally aligned. It would be better if you move these in a way that would make them perfectly aligned.
  3. 00:27:350 (1) - If we look previously, you were adding a new combo every two big-downbeats. At this point, you added a new combo to this circle so it would be easier to recognize the star form. However, by doing this, your new combo consistency is broken. You should delete this new combo at this point so you don't have to add a new combo to 00:30:550 (3) - and 00:43:350 (3) - since they are similar. (TL:DR, delete the new combo)
  4. 00:32:150 (7) - The current new combo is pretty long and it would be suggested to add a new one at this point.
:arrow: Redid all the NCs so we should be good.
Nice one! :arrow: THANKS
riffy

LGV894 wrote:

no update, I think it's okay
However, it is not. The sliders clearly break the style context as well as challenge readability, they also feel very out of place. Would you mind giving us a good reason to keep them?

I am not iconing this unless there is a good reason to justify the usage of these sliders exclusively for this part and not anywhere else.

[Hard]
  1. 00:13:750 (3,4,5) - probably a jump to even spacing out? Have I suggested that before? a picture
  2. 00:38:150 (6,1) - the spacing here is quite confusing, could trick players into thinking it is a 3/4 thing. Probable you should space it.
Topic Starter
beaw

Enkrypton wrote:

fROM IRC MeME queUE

HeREs mY mOD:
uR maP pLays WeLL witH DT.



Kris-Kris-Krispy Kreme! :
kirspy meme
00:19:350 (1,2,3,4) - this would look better as a shape rather than a zigzag, a shape matches well with the jumps after.
00:35:750 (3,5) - the flow feels a little weird, i think blanketing that slider and hit circle will fix it, 00:36:150 (4,5,6) - will then form a nice isosceles like pattern. reuse here maybe? 00:44:150 (4,5,6) -
00:37:350 - add a hit circle, there is a clear beat in the song here

nice hitsounds bruh

Hard:
modding is hard
besides that one labeled point this was pretty cool.
00:35:350 (1,2,3,4,5,6) - i think it be better to put the hit circles in a shape and flow into the sliders, this looks really messy
use this( 00:28:950 (1,2,3) - ) pattern here( 00:46:750 (2,3,4) - ) maybe?

Advanced:
advanced modding skills
This is just a suggestion, this difficulty was done really well!

00:36:750 (5) - and 00:37:150 (1) - think 2 hit circles here will be better
Since everything is opinionated, I'll keep my difficulties how they are :3
Topic Starter
beaw

Bakari wrote:

[Hard]
  1. 00:13:750 (3,4,5) - probably a jump to even spacing out? Have I suggested that before? a picture
  2. 00:38:150 (6,1) - the spacing here is quite confusing, could trick players into thinking it is a 3/4 thing. Probable you should space it.
>^< (3,4,5) Looks like that.
(6,1) was an issue after changing SV. Fixed and updated now.
Ashton
we did some irc w;wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

also double posting is a NO NO NO
LGV894

Bakari wrote:

However, it is not. The sliders clearly break the style context as well as challenge readability, they also feel very out of place. Would you mind giving us a good reason to keep them?
Fine, I guess...

update
osu file format v14

[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:LGV's Hyper
Source:
Tags:It's Its Mister EDM Dubstep Wub Bass Trap HootOwlStar HOS LGV894 LGV PolkaMocha
BeatmapID:1119309
BeatmapSetID:496005

[Difficulty]
HPDrainRate:5.4
CircleSize:4
OverallDifficulty:7.2
ApproachRate:8.3
SliderMultiplier:1.5
SliderTickRate:1

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Combo4 : 183,43,46
Combo5 : 202,26,0
Combo6 : 255,13,13
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191,271,24950,1,0,0:0:0:0:
162,203,25150,37,0,0:0:0:0:
162,203,25350,2,0,L|102:197,1,60
175,100,25750,6,0,B|187:171|187:171|178:218,1,120,6|0,0:0|0:0,0:0:0:0:
107,30,26150,1,0,0:0:0:0:
224,6,26350,1,0,0:0:0:0:
288,107,26550,2,0,P|347:111|402:89,1,120,8|0,0:0|0:0,0:0:0:0:
219,17,26950,37,2,0:0:0:0:
264,242,27150,2,0,L|275:123,1,120
125,220,27550,1,0,0:0:0:0:
135,340,27750,2,0,L|254:329,1,120,2|0,0:0|0:0,0:0:0:0:
142,199,28150,6,0,L|22:188,1,120,8|0,0:0|0:0,0:0:0:0:
131,329,28550,1,0,0:0:0:0:
151,210,28750,1,0,0:0:0:0:
171,91,28950,6,0,L|111:96,1,60,2|0,0:0|0:0,0:0:0:0:
39,102,29150,1,0,0:0:0:0:
142,228,29350,1,2,0:0:0:0:
261,220,29550,1,0,0:0:0:0:
150,131,29750,2,0,P|127:186|131:245,1,120,8|0,0:0|0:0,0:0:0:0:
264,82,30150,53,2,0:0:0:0:
166,11,30350,2,0,L|47:0,1,120
88,188,30750,1,0,0:0:0:0:
200,146,30950,6,0,P|203:86|181:31,1,120,2|0,0:0|0:0,0:0:0:0:
95,204,31350,2,0,P|72:259|76:318,1,120,8|0,0:0|0:0,0:0:0:0:
191,280,31750,38,0,L|251:275,1,60
317,302,31950,2,0,L|257:297,1,60
185,295,32150,6,0,B|172:230|172:230|186:178,1,120,6|0,0:0|0:0,0:0:0:0:
325,178,32550,2,0,B|340:230|340:230|327:295,1,120
191,63,32950,1,0,0:0:0:0:
332,88,33150,1,0,0:0:0:0:
177,221,33350,5,2,0:0:0:0:
206,80,33550,1,8,0:0:0:0:
318,250,33750,1,0,0:0:0:0:
347,109,33950,1,8,0:0:0:0:
160,199,34150,2,0,P|137:254|141:313,1,120,2|0,0:0|0:0,0:0:0:0:
301,263,34550,37,8,0:0:0:0:
272,120,34750,1,0,0:0:0:0:
141,180,34950,1,0,0:0:0:0:
187,41,35150,1,0,0:0:0:0:
45,69,35350,6,0,L|50:129,1,60,2|0,0:0|0:0,0:0:0:0:
53,201,35550,1,0,0:0:0:0:
198,79,35750,1,2,0:0:0:0:
56,48,35950,1,0,0:0:0:0:
211,190,36150,1,8,0:0:0:0:
69,221,36350,1,0,0:0:0:0:
196,351,36550,5,2,0:0:0:0:
227,209,36750,1,8,0:0:0:0:
356,270,36950,1,2,0:0:0:0:
325,128,37150,38,0,B|400:139|400:139|443:129,1,120,8|0,0:0|0:0,0:0:0:0:
302,52,37550,6,0,L|307:112,1,60
263,169,37750,2,0,L|258:229,1,60
248,300,37950,5,0,0:0:0:0:
367,365,38150,2,0,P|319:328|261:317,1,120
437,143,38550,6,0,B|428:192|428:192|437:241|437:241|428:290,1,150,6|0,0:0|0:0,0:0:0:0:
475,56,39150,1,0,0:0:0:0:
475,56,39350,2,0,P|440:42|403:41,1,75
274,125,39750,2,0,P|311:123|345:110,1,75
228,41,40150,1,0,0:0:0:0:
139,55,40350,1,0,0:0:0:0:
89,130,40550,1,0,0:0:0:0:
0,116,40750,1,0,0:0:0:0:
105,149,40950,6,0,L|111:223,1,75,8|0,0:0|0:0,0:0:0:0:
174,380,41350,2,0,L|180:305,1,75
255,119,41750,6,0,L|195:124,1,60,6|0,0:0|0:0,0:0:0:0:
123,133,41950,1,0,0:0:0:0:
272,100,42150,1,2,0:0:0:0:
248,242,42350,1,0,0:0:0:0:
140,145,42550,2,0,P|135:85|158:30,1,120,8|0,0:0|0:0,0:0:0:0:
292,85,42950,5,2,0:0:0:0:
198,194,43150,2,0,L|79:183,1,120,8|2,0:0|0:0,0:0:0:0:
305,96,43550,1,0,0:0:0:0:
423,228,43750,2,0,L|304:239,1,120,2|0,0:0|0:0,0:0:0:0:
477,101,44150,5,8,0:0:0:0:
449,242,44350,1,0,0:0:0:0:
247,178,44550,1,2,0:0:0:0:
219,37,44750,1,0,0:0:0:0:
237,200,44950,38,0,B|221:284|221:284|235:340,1,134.999995880127,2|0,0:0|0:0,0:0:0:0:
326,124,45350,1,0,0:0:0:0:
206,50,45550,2,0,B|122:34|122:34|66:48,1,134.999995880127
246,212,45950,1,0,0:0:0:0:
341,117,46150,5,2,0:0:0:0:
190,67,46350,2,0,L|55:79,1,134.999995880127,8|8,0:0|0:0,0:0:0:0:
255,222,46750,1,8,0:0:0:0:
357,133,46950,2,0,L|344:-1,1,134.999995880127,2|0,0:0|0:0,0:0:0:0:
263,231,47350,5,8,0:0:0:0:
395,254,47550,1,0,0:0:0:0:
342,378,47750,1,0,0:0:0:0:
474,355,47950,1,0,0:0:0:0:
243,153,48150,22,6,P|190:207|204:279,1,134.999995880127
356,380,48550,2,6,P|408:325|394:253,1,134.999995880127
199,84,48950,2,6,P|162:149|194:216,1,134.999995880127
443,337,49350,2,6,P|479:271|447:204,1,134.999995880127
297,284,49750,21,0,0:0:0:0:
404,270,49950,1,0,0:0:0:0:
291,273,50150,1,0,0:0:0:0:
408,258,50350,1,0,0:0:0:0:
424,152,50550,5,0,0:0:0:0:
441,46,50750,1,0,0:0:0:0:
301,62,50950,6,4,P|326:78|354:87,1,60
Pickkle
Kris-Kris-Krispy Kreme!

00:12:950 (1,2,3,4) - maybe map this a little better? very boring pattern and part
00:32:150 (1) - keep kiai on???
00:38:550 (1,2,3,1,2,3,1,2,1,2,3,1,2,3) - ahhhh, love this pattern with the doubles, did this on my gd for a different mr. grim map
00:48:150 (1,2,3,4) - again with the boringness
overall: good map, its just the parts before the kiai were quite boring compared to the big parts, no big complaints.

LGV's Hyper

well... no complaints. great diff for ranking.

Hard

00:20:150 (4,5,6) - won't flow too well
00:33:550 (1,2) - dont put sliders here, dont put sliders on a 1/2 beat of the measure. it feels wierd.
00:33:550 (1,2) - move this somewhere else


Polka's Normal

00:17:750 (1,2,3,4) - maybe make a different pattern? (suggestion)
00:17:750 (1,2,3,4) - maybe curve these.


very well made map.
Ashton
what the hell is that avatar pickkle? I think you have some explaining to do
Pickkle

CanadianBaka wrote:

what the hell is that avatar pickkle? I think you have some explaining to do
no i dont i love my blackwidow
Renumi
gl ;o;
Topic Starter
beaw
Pickkle's Revised Mod

Pickkle wrote:

Kris-Kris-Krispy Kreme!

00:12:950 (1,2,3,4) - maybe map this a little better? very boring pattern and part The song is boring ,w,
00:32:150 (1) - keep kiai on??? Song elements disappear
00:38:550 (1,2,3,1,2,3,1,2,1,2,3,1,2,3) - ahhhh, love this pattern with the doubles, did this on my gd for a different mr. grim map
00:48:150 (1,2,3,4) - again with the boringness You're mean :c
overall: good map, its just the parts before the kiai were quite boring compared to the big parts, no big complaints.

LGV's Hyper

well... no complaints. great diff for ranking.

Hard

00:20:150 (4,5,6) - won't flow too well Yeah it does ;w;
00:33:550 (1,2) - dont put sliders here, dont put sliders on a 1/2 beat of the measure. it feels wierd. ;/
00:33:550 (1,2) - move this somewhere else Nuh ;/


Polka's Normal

00:17:750 (1,2,3,4) - maybe make a different pattern? (suggestion)
00:17:750 (1,2,3,4) - maybe curve these.


very well made map.
ZekeyHache
Chiquitibum a la bim bom ba!
Chiquitibum a la bim bom ba!
A la bio, a la bao, a la bim bom ba!
Stingy! Stingy!, RA RA RA!
Topic Starter
beaw

ezek wrote:

Chiquitibum a la bim bom ba!
Chiquitibum a la bim bom ba!
A la bio, a la bao, a la bim bom ba!
Stingy! Stingy!, RA RA RA!
*dances*
polka

Pickkle wrote:

Polka's Normal

00:17:750 (1,2,3,4) - maybe make a different pattern? (suggestion) :arrow: Why
00:17:750 (1,2,3,4) - maybe curve these. :arrow: They are


very well made map. :arrow: thx
No changes.
riffy
Hi.

Bubbled.
Renumi
!!!
Ashton
what? i think this map is way far from being bubbled. sorry. (no offence bakari)


[kris-kris-kreme]

00:19:350 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this buildup is bad, sorry. well, maybe I shouldn't say it like that. mostly concerned about 00:20:950 (1,2,3,4,1,2,3,4) - these notes right here, they don't look nice and they flow horribly. first of all 00:21:950 (2,3,4) - this is really linear, breaking your circular flow immediately, i mean, 00:21:150 (2,3,4) - triangle/circular flow, 00:21:950 (2,3,4) - linear flow?

00:23:750 (1,2,3,4,1) - these kickslider's don't work with the SV you have, they are really awkward to play. I would raise SV

00:25:750 (1,2,3,4,5) - here you have perfect circular flow, but 00:26:950 (1,2,3,1) - right here the circular flow you have turns into vertical flow, which feels really off and awkward.

00:29:750 (4,5,1) - here again, flow drastically changes to that weird diagonal straight flow, also 00:29:950 (5,1) - space these further apart, there's no emphasis at all

00:30:150 (1,2,3,1,2) - these are two completely different flow and patterns, even though it's literally the same exact thing over again

00:30:950 (1,4) - why aren't these stacked? This just looks really weird and you don't use it anytime before or after

00:31:750 (4,1,2) - honestly again, the weird flow. If it helps let me draw it out for you: https://puu.sh/tRMXf/4be5b5b437.jpg

00:32:950 (3,4,5) - I can circle my cursor to hit these notes, but 00:33:750 (1,2,3) - riight here I can't, because your making me go really deep when trying to hit 00:34:150 (3) - this slider from 00:33:950 (2) - this circle.

00:38:150 (1) - no, this shape doesn't work with your current SV.

00:42:150 (2,4) - wow, why do you suddenly stack a sliderend?


okay, thats just the flow issues and aesthetical issues pushed out of the way. I wanna adress the spacing and emphasis issues also


00:30:550 (2,3) - 2.3x / 2.4x apart, but 00:31:350 (2,3) - these are 3.2x apart? There's no emphasis at all...

00:31:750 (4) - ctrl + g this for better emphasis on 00:32:150 (1) - this note, it will also make flow better

00:33:950 (2,3) - 2.9x apart, 00:34:750 (5,6) - 1.8x apart? They are the exact same so they should have the exact same spacing...

00:35:550 (2,3) - 2.3x spacing 00:41:550 (2,1) - 1/6x spacing? also, no emphasis 00:41:750 (1) - on this? you should space it more

00:43:350 (1,2) - now for some reason it's almost spread 3x apart

00:46:350 (6,1) - 1.8x apart?


ok, there's a bunch of random spacing, the aesthetetics are really bad (mainly talking about all of the unnecesarry overlaps) and the flow is pour. There's a lot of room for improvement in it


I like LGV's hyper, really nice diff


[Hard]


very simmilar problems to the diff above ^^

00:14:150 (4,5) - why is there no spacing emphasis?

00:16:150 (1) - again, this should have a slight spacing emphasis (yes, you have to have proper spacing in hards also regardless if it might make the sr jump slightly)

00:17:750 (1) - same idea as above, this should have emphasis

00:21:950 (5,6) - no need to emphasize this one, it's a very noticeable inconsistency.

00:26:950 (5,1) - why seperated by 1.9x?

00:28:150 (4) - same here, there's no music behind it allowing you to increase the spacing

00:28:950 (1,2,3) - why such a weird overlap? I'd also like to say 00:26:950 (5,1,3,4,2,3) - these should all have the same amount of spacing

00:30:550 (1,2,3,4) - why really noticeable and big increase in spacing?

00:31:950 (6,1) - the aesthetic for this isn't very nice

00:35:350 (1,2,3,4) - this isn't really a pattern... it goes from up down up.... sideways? 00:35:950 (4) - this note should point up. But it would make an overlap, so you should fix that. I knew exactly what you were thinking, you wanted it to look nicer so you didn't make it go fully up, but that tells me your too lazy to move some notes around to make the overlap look nicer.

00:38:950 (3,4) - this looks like a 1/2 stack with your ar

00:39:350 (4) - nc

00:42:150 (3,4) - again, no need for emphasis here, also 00:42:150 (3,4,1,2,4) - inconsistent spacing between these two

00:46:750 (2,3) - what exactly is this? you can obviously see it doesn't resemble 00:42:950 (1,2) - this


again, the spacing, flow, and aesthetics are really poorly made in this diff and can improve a lot!


the advanced diff looks OK but there's still a lot of room for improvement aesthetic wise



ok, don't take this as a vendetta, i'm not out to get you, but i'm quite honestly surprised as to why this was bubbled (no offence bakari)
Topic Starter
beaw
CanadianBaka's Revised Mod

CanadianBaka wrote:

what? i think this map is way far from being bubbled. sorry. (no offence bakari)


[kris-kris-kreme]

00:19:350 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this buildup is bad, sorry. well, maybe I shouldn't say it like that. mostly concerned about 00:20:950 (1,2,3,4,1,2,3,4) - these notes right here, they don't look nice and they flow horribly. first of all 00:21:950 (2,3,4) - this is really linear, breaking your circular flow immediately, i mean, 00:21:150 (2,3,4) - triangle/circular flow, 00:21:950 (2,3,4) - linear flow? I didn't want circular flow?

00:23:750 (1,2,3,4,1) - these kickslider's don't work with the SV you have, they are really awkward to play. I would raise SV ???? why

00:25:750 (1,2,3,4,5) - here you have perfect circular flow, but 00:26:950 (1,2,3,1) - right here the circular flow you have turns into vertical flow, which feels really off and awkward. circular flow for a long time is utterly disgusting. This is called directional emphasis; more specifically, a "drop-off".

00:29:750 (4,5,1) - here again, flow drastically changes to that weird diagonal straight flow, also 00:29:950 (5,1) - space these further apart, there's no emphasis at all The emphasis is directional. That "weird" flow your feeling is it.

00:30:150 (1,2,3,1,2) - these are two completely different flow and patterns, even though it's literally the same exact thing over again The rhythm is different ;/

00:30:950 (1,4) - why aren't these stacked? This just looks really weird and you don't use it anytime before or after damnit :v

00:31:750 (4,1,2) - honestly again, the weird flow. If it helps let me draw it out for you: https://puu.sh/tRMXf/4be5b5b437.jpg :/

00:32:950 (3,4,5) - I can circle my cursor to hit these notes, but 00:33:750 (1,2,3) - riight here I can't, because your making me go really deep when trying to hit 00:34:150 (3) - this slider from 00:33:950 (2) - this circle. You're supposed to

00:38:150 (1) - no, this shape doesn't work with your current SV. The words are distorted. So is this slider.

00:42:150 (2,4) - wow, why do you suddenly stack a sliderend? oh sorry let me just unstack it


okay, thats just the flow issues and aesthetical issues pushed out of the way. I wanna adress the spacing and emphasis issues also


00:30:550 (2,3) - 2.3x / 2.4x apart, but 00:31:350 (2,3) - these are 3.2x apart? There's no emphasis at all... It help support the change of flow

00:31:750 (4) - ctrl + g this for better emphasis on 00:32:150 (1) - this note, it will also make flow better no

00:33:950 (2,3) - 2.9x apart, 00:34:750 (5,6) - 1.8x apart? They are the exact same so they should have the exact same spacing... It's focused on the contrast of spacing

00:35:550 (2,3) - 2.3x spacing 00:41:550 (2,1) - 1/6x spacing? also, no emphasis 00:41:750 (1) - on this? you should space it more

00:43:350 (1,2) - now for some reason it's almost spread 3x apart

00:46:350 (6,1) - 1.8x apart?


ok, there's a bunch of random spacing, the aesthetetics are really bad (mainly talking about all of the unnecesarry overlaps) and the flow is pour. There's a lot of room for improvement in it


I like LGV's hyper, really nice diff


[Hard]


very simmilar problems to the diff above ^^

00:14:150 (4,5) - why is there no spacing emphasis? Because I didn't want it

00:16:150 (1) - again, this should have a slight spacing emphasis (yes, you have to have proper spacing in hards also regardless if it might make the sr jump slightly) ?

00:17:750 (1) - same idea as above, this should have emphasis ?

00:21:950 (5,6) - no need to emphasize this one, it's a very noticeable inconsistency. 00:20:950 (1,2,5) - They're in a line.

00:26:950 (5,1) - why seperated by 1.9x? Emphasis :3

00:28:150 (4) - same here, there's no music behind it allowing you to increase the spacing Without this placement, aesthetics are ruined. Also, it's not really all that bad.

00:28:950 (1,2,3) - why such a weird overlap? I'd also like to say 00:26:950 (5,1,3,4,2,3) - these should all have the same amount of spacing ?
00:30:550 (1,2,3,4) - why really noticeable and big increase in spacing? It's actually not. It's just a linear flow

00:31:950 (6,1) - the aesthetic for this isn't very nice I think it's fine

00:35:350 (1,2,3,4) - this isn't really a pattern... it goes from up down up.... sideways? 00:35:950 (4) - this note should point up. But it would make an overlap, so you should fix that. I knew exactly what you were thinking, you wanted it to look nicer so you didn't make it go fully up, but that tells me your too lazy to move some notes around to make the overlap look nicer. You're 100% incorrect. That's not what I was thinking.

00:38:950 (3,4) - this looks like a 1/2 stack with your ar ok

00:39:350 (4) - nc ok

00:42:150 (3,4) - again, no need for emphasis here, also 00:42:150 (3,4,1,2,4) - inconsistent spacing between these two There is need for emphasis

00:46:750 (2,3) - what exactly is this? you can obviously see it doesn't resemble 00:42:950 (1,2) - this ok


again, the spacing, flow, and aesthetics are really poorly made in this diff and can improve a lot!


the advanced diff looks OK but there's still a lot of room for improvement aesthetic wise



ok, don't take this as a vendetta, i'm not out to get you, but i'm quite honestly surprised as to why this was bubbled (no offence bakari)
Ashton
sigh


it's okay to change flow, but changing it almost instantly is bad. I think replying with "?" or "I didn't want circular flow" or ":/"


one of my suggestisons about the sliders: "The words are distorted. So is this slider." no. I get why it is like that, but it doesnl't play nice with the SV


"00:33:950 (2,3) - 2.9x apart, 00:34:750 (5,6) - 1.8x apart? They are the exact same so they should have the exact same spacing... It's focused on the contrast of spacing"

no, it's literally the exact same so it should have same (or at least simmilar) spacing and flow. saying stuff like that isn't a good way of denying

again, "00:14:150 (4,5) - why is there no spacing emphasis? Because I didn't want it"

excuse me? This isn't subjective, if there's a stonger beat then it should have stronger spacing, and it obviously is a stronger beat.

"00:26:950 (5,1) - why seperated by 1.9x? Emphasis :3"

again, "00:30:550 (1,2,3,4) - why really noticeable and big increase in spacing? It's actually not. It's just a linear flow" there's a big difference in spacing, my dear.



you replied a lot with "?" when it's pretty clear, "00:16:150 (1) - again, this should have a slight spacing emphasis (yes, you have to have proper spacing in hards also regardless if it might make the sr jump slightly) ?


hard:


00:17:750 (1) - same idea as above, this should have emphasis ?"

You should raise spacing because there's a stronger beat, you don't understand this yet I see and just popping in random excuses like "emphasis" even though it's really bad.

"00:42:150 (3,4) - again, no need for emphasis here, also 00:42:150 (3,4,1,2,4) - inconsistent spacing between these two There is need for emphasis"

no there isn't, if there is it's very slight. You put emphasis on the very quiet parts but when you REALLY need it you just put a "?" or say you don't need it


sorry if i'm mean.
riffy
It's good to see people concerned about quality, I'll post more detailed explanation on structure later on.

You might as well recheck Hyper, as this seemed to be the weakest point of the set to me. Additionally, I'll be rewieving the mod and probably getting a QAT member to back us up on the stuff. I appreciate your concerns and I assure you we will thoroughly check everything multiple times.

Thanks again.

Update: both suggestions and expansions lack proper explanations. Popping for now.
Renumi
lasted longer than I thought it would tbh
I also agree that structure couuuuld be a bit better all around (some diffs more so than others)
ZekeyHache
Bakari QAT reinforcement summoner 10/10
Topic Starter
beaw

CanadianBaka wrote:

what? i think this map is way far from being bubbled. sorry. (no offence bakari)


[kris-kris-kreme]

00:19:350 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this buildup is bad, sorry. well, maybe I shouldn't say it like that. mostly concerned about 00:20:950 (1,2,3,4,1,2,3,4) - these notes right here, they don't look nice and they flow horribly. first of all 00:21:950 (2,3,4) - this is really linear, breaking your circular flow immediately, i mean, 00:21:150 (2,3,4) - triangle/circular flow, 00:21:950 (2,3,4) - linear flow? The map is not supposed to have much circular flow in it. The map is very "industrial" and "snappy", so I mapped it accordingly.

00:23:750 (1,2,3,4,1) - these kickslider's don't work with the SV you have, they are really awkward to play. I would raise SV I honestly don't see a reason to do this. I think it plays fine.

00:25:750 (1,2,3,4,5) - here you have perfect circular flow, but 00:26:950 (1,2,3,1) - right here the circular flow you have turns into vertical flow, which feels really off and awkward. As I mentioned earlier, I didn't want the map to have a lot of circular flow in it. I used this snappy flow to emphasis my point. This specific type of directional emphasis is called a "drop off".

00:29:750 (4,5,1) - here again, flow drastically changes to that weird diagonal straight flow, also 00:29:950 (5,1) - space these further apart, there's no emphasis at all ^

00:30:150 (1,2,3,1,2) - these are two completely different flow and patterns, even though it's literally the same exact thing over again The rhythm actually does change, therefore I changed.

00:30:950 (1,4) - why aren't these stacked? This just looks really weird and you don't use it anytime before or after Fixed; I must have forgot to stack them because that was my intention.

00:31:750 (4,1,2) - honestly again, the weird flow. If it helps let me draw it out for you: https://puu.sh/tRMXf/4be5b5b437.jpg ;w; As mentioned before

00:32:950 (3,4,5) - I can circle my cursor to hit these notes, but 00:33:750 (1,2,3) - riight here I can't, because your making me go really deep when trying to hit 00:34:150 (3) - this slider from 00:33:950 (2) - this circle. ^^; as mentioned before

00:38:150 (1) - no, this shape doesn't work with your current SV. I really don't see why not. It's not like you're going to be following the slider, and it's just for aesthetic. Like I mentioned in my previous mod, the word is ugly and I think the slider kind of fits.

00:42:150 (2,4) - wow, why do you suddenly stack a sliderend? Uhm... So they don't overlap? ^^;


okay, thats just the flow issues and aesthetical issues pushed out of the way. I wanna adress the spacing and emphasis issues also


00:30:550 (2,3) - 2.3x / 2.4x apart, but 00:31:350 (2,3) - these are 3.2x apart? There's no emphasis at all... I agree. I changed a little bit!

00:31:750 (4) - ctrl + g this for better emphasis on 00:32:150 (1) - this note, it will also make flow better Fixed already

00:33:950 (2,3) - 2.9x apart, 00:34:750 (5,6) - 1.8x apart? They are the exact same so they should have the exact same spacing... Uhm... They're not 2.9x apart, but I understand ^^;

00:35:550 (2,3) - 2.3x spacing 00:41:550 (2,1) - 1/6x spacing? also, no emphasis 00:41:750 (1) - on this? you should space it more These are completely different sections... I don't think I need to. Fixed 00:41:750 - though.

00:43:350 (1,2) - now for some reason it's almost spread 3x apart Yes...? ;w; That is not even a mod you're telling me what the map says.

00:46:350 (6,1) - 1.8x apart? ^ =w=.


ok, there's a bunch of random spacing, the aesthetetics are really bad (mainly talking about all of the unnecesarry overlaps) and the flow is pour. There's a lot of room for improvement in it Same with your grammar c:


I like LGV's hyper, really nice diff


[Hard]


very simmilar problems to the diff above ^^

00:14:150 (4,5) - why is there no spacing emphasis? I did not want any here. This "section" is meant to be just the beginning, so I didn't put much "emphasis" on anything.

00:16:150 (1) - again, this should have a slight spacing emphasis (yes, you have to have proper spacing in hards also regardless if it might make the sr jump slightly) ^

00:17:750 (1) - same idea as above, this should have emphasis ^

00:21:950 (5,6) - no need to emphasize this one, it's a very noticeable inconsistency. I didn't ;w;. 00:20:950 (1,2,5) - are in a line anyway.

00:26:950 (5,1) - why seperated by 1.9x? To support reverse flow.

00:28:150 (4) - same here, there's no music behind it allowing you to increase the spacing ^

00:28:950 (1,2,3) - why such a weird overlap? I'd also like to say 00:26:950 (5,1,3,4,2,3) - these should all have the same amount of spacing I guess...? I don't think the overlap is weird :/ Both sliders are the same distance from each other and they both cover equal amount of the circle. That's like saying stream are all weird overlaps

00:30:550 (1,2,3,4) - why really noticeable and big increase in spacing? Nice try! c: They're actually all smaller than the average jumps. The reason for this is because the flow changes to a straight/linear type of flow. You're not jumping farther, you're just moving in a "plain" line.

00:31:950 (6,1) - the aesthetic for this isn't very nice I think it's fine ;w;

00:35:350 (1,2,3,4) - this isn't really a pattern... it goes from up down up.... sideways? 00:35:950 (4) - this note should point up. But it would make an overlap, so you should fix that. I knew exactly what you were thinking, you wanted it to look nicer so you didn't make it go fully up, but that tells me your too lazy to move some notes around to make the overlap look nicer. You are wrong once again! ^w^. That was not my intention. My intention was for the player to move left and then to be snapped back to the right by the upcoming sliders. Nice try though!

00:38:950 (3,4) - this looks like a 1/2 stack with your ar I think it's fine. Even if it's tricky to read, it's a Hard. You don't have to FC first try.

00:39:350 (4) - nc

00:42:150 (3,4) - again, no need for emphasis here, also 00:42:150 (3,4,1,2,4) - inconsistent spacing between these two lmfao I like how you call that emphasis even though the jump before it is .5x larger. I also don't understand the second part.

00:46:750 (2,3) - what exactly is this? you can obviously see it doesn't resemble 00:42:950 (1,2) - this lmfao it's not supposed to


again, the spacing, flow, and aesthetics are really poorly made in this diff and can improve a lot!


the advanced diff looks OK but there's still a lot of room for improvement aesthetic wise



ok, don't take this as a vendetta, i'm not out to get you, but i'm quite honestly surprised as to why this was bubbled (no offence bakari) idk kinda seems like it lol
riffy
Hint: if you expect a discussion to be productive provide explanations and suggestions for every single point you make.

I'll bring the bubble back if no additional expansions are posted within 36 hours.
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