Hello there!
I have some issues regar-
*gets shot*
I have some issues regar-
*gets shot*
*puts shotgun away*Xexxar wrote:
Hello there!
I have some issues regar-
*gets shot*
Gabe wrote:
krispi krime
[Advanced]
Is there a reason why the kiai time is not the same with the other difficulties? (Including the ones you mapped) ,w, fixedGood!
- 00:15:750 (7) - I'd move this circle to x:179 y:126 to keep a nice spacing consistency. It's quite off by ~0.05x AiMod has no issues ;w;
- 00:36:550 (4) - The spacing with the previous and the next objects is not consistent. Try moving these around to keep a spacing consistency of 1,40x ^
- 00:39:750 (3) - The overlap of this circle with the previous slider (3) looks quite horrible. I feel like it would be better to simply stack this circle with the end of the slider (1) instead. It will feel more natural also. I think it looks fine >.> This pattern also supports the look of the angled sliders
- 00:40:150 (1,2,3,4,5) - The emplacement of these objects feels like they were very "squished" together. It would be better if you were giving some space between them! (If you look at the sliders (2,4,5), the space between the sliders 2 and 4 is very limited while the space of the sliders 4 and 5 is more wide. Keep a certain distance between them. True
- 00:44:950 (1) - For this circle, the spacing is not consistent with the previous and the next object. Try playing around to keep it consistent with a spacing of 1,40x. ;w; But.. AiMod
- 00:50:550 (3,1) - Either you align these two objects or you move the circle (1) a little higher up yeah not sure what was going on there
[Hard][LGV's Hyper]
- 00:18:950 (4) - Considering what you have done previously with 00:16:950 (3,4) - and the other patterns, this slider should be moved to x:272 y:256 because of the spacing between the jump and the sliders. Also, by doing this, the slider will be perfectly aligned with the next object! That was my intent ;w; Idk what what wrong here
- 00:20:550 (6,1,2,3) - I love the flow here! Wouldn't it be better if the slider (3) was moved some grids up? The flow will be more interesting. ;w; I want to agree but I also think it's fine where it is
- 00:23:750 (4) - If we look at the flow of the previous two sliders, this slider should be reversed with CTRL+H and moved at this point: (Look in the box)
omfg that's what I originally had but I didn't like it gljunqlefnlqef fixing
Good ~
[Kris-Kris Krispy Kreme]*****
- 00:50:950 (1) - Looking at the flow of the previous circles and this one, I believe it would be more interesting if you move it at x:320 y:360 nuh ;w;
Hope this was useful to you!
/w\ Thank you I'm trying super hard[A L P H A] wrote:
stingy u kan du it
>w<;)7 Stingy's going!KittyAdventure wrote:
Go, Stingy >w<
Gabe wrote:
[LGV's Hyper]
Good ~ Stingy changed it w/o permission, not good no more lol kidding
Bakari wrote:
[LGV's Hyper]Thanks for mod!
- 00:09:350 (4,1) - consider adding a bigger jump here to stress the powerful drum beat? idk if this was changed but it sucks now... idk anymore.
Note: 00:15:950 (7,1) - same. You can start with smaller jump on the first pattern and get the spacing bigger on each jump to represent the increasing temnsion of the track. yes.- 00:14:600 (1) - shouldn't this beat be snapped on the downbeat? This is what the music tells and what players would naturally expect. ??? Not sure what you mean by that.
- 00:17:750 (1,2,3,4) - the jump between 2-3 feels overdone, it also pretty much devalues 00:19:350 (1,2,1,2,1,2,1,2,1,2,3) - this whole pattern as none of the introduced here spacing changes nor the increase itself appear to be difficult in comparison to the previous pattern. But the spacing of (1-2) and (3-4) ain't no shit compared to the latter.
- 00:48:150 (1,2,1,2,1,2,1,2) - I generally disagree with the 1/8 beats here as I don't think they are necessary here and they don't seem to fit that well, yet, if you insist on keeping them, at least mute the slidertails, so, players don't get to hear 1/8 doubles like 00:49:500 - which sound quite strange. wtf did u do stingy remapped
The 1/8 snaps kind of spoil my overall impression and I don't feel like I could agree with them. Apart from them everything lese was okayish.
Kibbleru wrote:
LGV
00:23:750 (1,1) - more spacing here please, it looks like a 3/4 slider because 00:24:150 - is a fairly strong note and the spacing is really small I don't think so for a hyper difficulty. It would just ruin the consistency to do so. The next (1) isn't even that strong.
Use higher AR please (i would recommend 8.5) because some places get really cluttered like 00:28:150 (1,2,3,1,2,3,4,5) -
also, 00:28:950 (1,2) - is easier to read with higher AR will consider this
00:48:150 (1) - is there even a sound on the 1/8?? pretty sure the only sound is on 00:48:250 - and the 1/8 is just a held sound, furthermore it doesnt seem necessary to use such a complicated rhythm in a hyper difflol fixed it's a troll
osu file format v14
[General]
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AudioLeadIn: 0
PreviewTime: 23350
Countdown: 0
SampleSet: Normal
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LetterboxInBreaks: 0
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Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:LGV's Hyper
Source:
Tags:It's Its Mister EDM Dubstep Wub Bass Trap HootOwlStar HOS LGV894 LGV PolkaMocha
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Omg I'm sorry I forgot to click the buttonGabe wrote:
Stingy, in the Advanced section, do not look at what AiMod says about the spacing consistency. Go with what looks better for you.
AiMod is not a fiable reference for this kind of stuff, lmao.
(Also, don't forget to kudo my mod post!)
lol okay?Bakari wrote:
[Hyper]
00:44:950 (1,3) - these are literally the only sliders in the entire difficulty shaped in such a way. Feels quite random and out of place, if you ask me.
Gabe wrote:
[Polka's Normal]Redid all the NCs so we should be good.
- 00:12:950 (1,2) - Looking at these sliders, the flow felts weird at first. I mean, it's good, but the emplacement of the slider (2) makes me unconfortable. The reflex I would have to catch this slider would be if it was stacked with the end of this slider 00:12:150 (3) -. So, I believe that if you stack this slider with the end of this one (00:12:150 (3) - ), the movement will be better. The curves point to one another nicely. I personally think the flow is fine here.
- 00:14:550 (2,1,2) - If you applied or not the previous suggestion, these objects are not totally aligned. It would be better if you move these in a way that would make them perfectly aligned.
- 00:27:350 (1) - If we look previously, you were adding a new combo every two big-downbeats. At this point, you added a new combo to this circle so it would be easier to recognize the star form. However, by doing this, your new combo consistency is broken. You should delete this new combo at this point so you don't have to add a new combo to 00:30:550 (3) - and 00:43:350 (3) - since they are similar. (TL:DR, delete the new combo)
- 00:32:150 (7) - The current new combo is pretty long and it would be suggested to add a new one at this point.
Nice one! THANKS
However, it is not. The sliders clearly break the style context as well as challenge readability, they also feel very out of place. Would you mind giving us a good reason to keep them?LGV894 wrote:
no update, I think it's okay
Since everything is opinionated, I'll keep my difficulties how they are :3Enkrypton wrote:
fROM IRC MeME queUE
HeREs mY mOD:
uR maP pLays WeLL witH DT.
Kris-Kris-Krispy Kreme! :kirspy meme00:19:350 (1,2,3,4) - this would look better as a shape rather than a zigzag, a shape matches well with the jumps after.
00:35:750 (3,5) - the flow feels a little weird, i think blanketing that slider and hit circle will fix it, 00:36:150 (4,5,6) - will then form a nice isosceles like pattern. reuse here maybe? 00:44:150 (4,5,6) -
00:37:350 - add a hit circle, there is a clear beat in the song here
nice hitsounds bruh
Hard:modding is hardbesides that one labeled point this was pretty cool.
00:35:350 (1,2,3,4,5,6) - i think it be better to put the hit circles in a shape and flow into the sliders, this looks really messy
use this( 00:28:950 (1,2,3) - ) pattern here( 00:46:750 (2,3,4) - ) maybe?
Advanced:advanced modding skillsThis is just a suggestion, this difficulty was done really well!
00:36:750 (5) - and 00:37:150 (1) - think 2 hit circles here will be better
>^< (3,4,5) Looks like that.Bakari wrote:
[Hard]
- 00:13:750 (3,4,5) - probably a jump to even spacing out? Have I suggested that before? a picture
- 00:38:150 (6,1) - the spacing here is quite confusing, could trick players into thinking it is a 3/4 thing. Probable you should space it.
Fine, I guess...Bakari wrote:
However, it is not. The sliders clearly break the style context as well as challenge readability, they also feel very out of place. Would you mind giving us a good reason to keep them?
osu file format v14
[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1
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GridSize: 8
TimelineZoom: 1.5
[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:LGV's Hyper
Source:
Tags:It's Its Mister EDM Dubstep Wub Bass Trap HootOwlStar HOS LGV894 LGV PolkaMocha
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190,67,46350,2,0,L|55:79,1,134.999995880127,8|8,0:0|0:0,0:0:0:0:
255,222,46750,1,8,0:0:0:0:
357,133,46950,2,0,L|344:-1,1,134.999995880127,2|0,0:0|0:0,0:0:0:0:
263,231,47350,5,8,0:0:0:0:
395,254,47550,1,0,0:0:0:0:
342,378,47750,1,0,0:0:0:0:
474,355,47950,1,0,0:0:0:0:
243,153,48150,22,6,P|190:207|204:279,1,134.999995880127
356,380,48550,2,6,P|408:325|394:253,1,134.999995880127
199,84,48950,2,6,P|162:149|194:216,1,134.999995880127
443,337,49350,2,6,P|479:271|447:204,1,134.999995880127
297,284,49750,21,0,0:0:0:0:
404,270,49950,1,0,0:0:0:0:
291,273,50150,1,0,0:0:0:0:
408,258,50350,1,0,0:0:0:0:
424,152,50550,5,0,0:0:0:0:
441,46,50750,1,0,0:0:0:0:
301,62,50950,6,4,P|326:78|354:87,1,60
no i dont i love my blackwidowCanadianBaka wrote:
what the hell is that avatar pickkle? I think you have some explaining to do
Pickkle wrote:
Kris-Kris-Krispy Kreme!
00:12:950 (1,2,3,4) - maybe map this a little better? very boring pattern and part The song is boring ,w,
00:32:150 (1) - keep kiai on??? Song elements disappear
00:38:550 (1,2,3,1,2,3,1,2,1,2,3,1,2,3) - ahhhh, love this pattern with the doubles, did this on my gd for a different mr. grim map
00:48:150 (1,2,3,4) - again with the boringness You're mean :c
overall: good map, its just the parts before the kiai were quite boring compared to the big parts, no big complaints.
LGV's Hyper
well... no complaints. great diff for ranking.
Hard
00:20:150 (4,5,6) - won't flow too well Yeah it does ;w;
00:33:550 (1,2) - dont put sliders here, dont put sliders on a 1/2 beat of the measure. it feels wierd. ;/
00:33:550 (1,2) - move this somewhere else Nuh ;/
Polka's Normal
00:17:750 (1,2,3,4) - maybe make a different pattern? (suggestion)
00:17:750 (1,2,3,4) - maybe curve these.
very well made map.
*dances*ezek wrote:
Chiquitibum a la bim bom ba!
Chiquitibum a la bim bom ba!
A la bio, a la bao, a la bim bom ba!
Stingy! Stingy!, RA RA RA!
No changes.Pickkle wrote:
Polka's Normal
00:17:750 (1,2,3,4) - maybe make a different pattern? (suggestion) Why
00:17:750 (1,2,3,4) - maybe curve these. They are
very well made map. thx
CanadianBaka wrote:
what? i think this map is way far from being bubbled. sorry. (no offence bakari)
[kris-kris-kreme]
00:19:350 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this buildup is bad, sorry. well, maybe I shouldn't say it like that. mostly concerned about 00:20:950 (1,2,3,4,1,2,3,4) - these notes right here, they don't look nice and they flow horribly. first of all 00:21:950 (2,3,4) - this is really linear, breaking your circular flow immediately, i mean, 00:21:150 (2,3,4) - triangle/circular flow, 00:21:950 (2,3,4) - linear flow? I didn't want circular flow?
00:23:750 (1,2,3,4,1) - these kickslider's don't work with the SV you have, they are really awkward to play. I would raise SV ???? why
00:25:750 (1,2,3,4,5) - here you have perfect circular flow, but 00:26:950 (1,2,3,1) - right here the circular flow you have turns into vertical flow, which feels really off and awkward. circular flow for a long time is utterly disgusting. This is called directional emphasis; more specifically, a "drop-off".
00:29:750 (4,5,1) - here again, flow drastically changes to that weird diagonal straight flow, also 00:29:950 (5,1) - space these further apart, there's no emphasis at all The emphasis is directional. That "weird" flow your feeling is it.
00:30:150 (1,2,3,1,2) - these are two completely different flow and patterns, even though it's literally the same exact thing over again The rhythm is different ;/
00:30:950 (1,4) - why aren't these stacked? This just looks really weird and you don't use it anytime before or after damnit :v
00:31:750 (4,1,2) - honestly again, the weird flow. If it helps let me draw it out for you: https://puu.sh/tRMXf/4be5b5b437.jpg :/
00:32:950 (3,4,5) - I can circle my cursor to hit these notes, but 00:33:750 (1,2,3) - riight here I can't, because your making me go really deep when trying to hit 00:34:150 (3) - this slider from 00:33:950 (2) - this circle. You're supposed to
00:38:150 (1) - no, this shape doesn't work with your current SV. The words are distorted. So is this slider.
00:42:150 (2,4) - wow, why do you suddenly stack a sliderend? oh sorry let me just unstack it
okay, thats just the flow issues and aesthetical issues pushed out of the way. I wanna adress the spacing and emphasis issues also
00:30:550 (2,3) - 2.3x / 2.4x apart, but 00:31:350 (2,3) - these are 3.2x apart? There's no emphasis at all... It help support the change of flow
00:31:750 (4) - ctrl + g this for better emphasis on 00:32:150 (1) - this note, it will also make flow better no
00:33:950 (2,3) - 2.9x apart, 00:34:750 (5,6) - 1.8x apart? They are the exact same so they should have the exact same spacing... It's focused on the contrast of spacing
00:35:550 (2,3) - 2.3x spacing 00:41:550 (2,1) - 1/6x spacing? also, no emphasis 00:41:750 (1) - on this? you should space it more
00:43:350 (1,2) - now for some reason it's almost spread 3x apart
00:46:350 (6,1) - 1.8x apart?
ok, there's a bunch of random spacing, the aesthetetics are really bad (mainly talking about all of the unnecesarry overlaps) and the flow is pour. There's a lot of room for improvement in it
I like LGV's hyper, really nice diff
[Hard]
very simmilar problems to the diff above ^^
00:14:150 (4,5) - why is there no spacing emphasis? Because I didn't want it
00:16:150 (1) - again, this should have a slight spacing emphasis (yes, you have to have proper spacing in hards also regardless if it might make the sr jump slightly) ?
00:17:750 (1) - same idea as above, this should have emphasis ?
00:21:950 (5,6) - no need to emphasize this one, it's a very noticeable inconsistency. 00:20:950 (1,2,5) - They're in a line.
00:26:950 (5,1) - why seperated by 1.9x? Emphasis :3
00:28:150 (4) - same here, there's no music behind it allowing you to increase the spacing Without this placement, aesthetics are ruined. Also, it's not really all that bad.
00:28:950 (1,2,3) - why such a weird overlap? I'd also like to say 00:26:950 (5,1,3,4,2,3) - these should all have the same amount of spacing ?
00:30:550 (1,2,3,4) - why really noticeable and big increase in spacing? It's actually not. It's just a linear flow
00:31:950 (6,1) - the aesthetic for this isn't very nice I think it's fine
00:35:350 (1,2,3,4) - this isn't really a pattern... it goes from up down up.... sideways? 00:35:950 (4) - this note should point up. But it would make an overlap, so you should fix that. I knew exactly what you were thinking, you wanted it to look nicer so you didn't make it go fully up, but that tells me your too lazy to move some notes around to make the overlap look nicer. You're 100% incorrect. That's not what I was thinking.
00:38:950 (3,4) - this looks like a 1/2 stack with your ar ok
00:39:350 (4) - nc ok
00:42:150 (3,4) - again, no need for emphasis here, also 00:42:150 (3,4,1,2,4) - inconsistent spacing between these two There is need for emphasis
00:46:750 (2,3) - what exactly is this? you can obviously see it doesn't resemble 00:42:950 (1,2) - this ok
again, the spacing, flow, and aesthetics are really poorly made in this diff and can improve a lot!
the advanced diff looks OK but there's still a lot of room for improvement aesthetic wise
ok, don't take this as a vendetta, i'm not out to get you, but i'm quite honestly surprised as to why this was bubbled (no offence bakari)
CanadianBaka wrote:
what? i think this map is way far from being bubbled. sorry. (no offence bakari)
[kris-kris-kreme]
00:19:350 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this buildup is bad, sorry. well, maybe I shouldn't say it like that. mostly concerned about 00:20:950 (1,2,3,4,1,2,3,4) - these notes right here, they don't look nice and they flow horribly. first of all 00:21:950 (2,3,4) - this is really linear, breaking your circular flow immediately, i mean, 00:21:150 (2,3,4) - triangle/circular flow, 00:21:950 (2,3,4) - linear flow? The map is not supposed to have much circular flow in it. The map is very "industrial" and "snappy", so I mapped it accordingly.
00:23:750 (1,2,3,4,1) - these kickslider's don't work with the SV you have, they are really awkward to play. I would raise SV I honestly don't see a reason to do this. I think it plays fine.
00:25:750 (1,2,3,4,5) - here you have perfect circular flow, but 00:26:950 (1,2,3,1) - right here the circular flow you have turns into vertical flow, which feels really off and awkward. As I mentioned earlier, I didn't want the map to have a lot of circular flow in it. I used this snappy flow to emphasis my point. This specific type of directional emphasis is called a "drop off".
00:29:750 (4,5,1) - here again, flow drastically changes to that weird diagonal straight flow, also 00:29:950 (5,1) - space these further apart, there's no emphasis at all ^
00:30:150 (1,2,3,1,2) - these are two completely different flow and patterns, even though it's literally the same exact thing over again The rhythm actually does change, therefore I changed.
00:30:950 (1,4) - why aren't these stacked? This just looks really weird and you don't use it anytime before or after Fixed; I must have forgot to stack them because that was my intention.
00:31:750 (4,1,2) - honestly again, the weird flow. If it helps let me draw it out for you: https://puu.sh/tRMXf/4be5b5b437.jpg ;w; As mentioned before
00:32:950 (3,4,5) - I can circle my cursor to hit these notes, but 00:33:750 (1,2,3) - riight here I can't, because your making me go really deep when trying to hit 00:34:150 (3) - this slider from 00:33:950 (2) - this circle. ^^; as mentioned before
00:38:150 (1) - no, this shape doesn't work with your current SV. I really don't see why not. It's not like you're going to be following the slider, and it's just for aesthetic. Like I mentioned in my previous mod, the word is ugly and I think the slider kind of fits.
00:42:150 (2,4) - wow, why do you suddenly stack a sliderend? Uhm... So they don't overlap? ^^;
okay, thats just the flow issues and aesthetical issues pushed out of the way. I wanna adress the spacing and emphasis issues also
00:30:550 (2,3) - 2.3x / 2.4x apart, but 00:31:350 (2,3) - these are 3.2x apart? There's no emphasis at all... I agree. I changed a little bit!
00:31:750 (4) - ctrl + g this for better emphasis on 00:32:150 (1) - this note, it will also make flow better Fixed already
00:33:950 (2,3) - 2.9x apart, 00:34:750 (5,6) - 1.8x apart? They are the exact same so they should have the exact same spacing... Uhm... They're not 2.9x apart, but I understand ^^;
00:35:550 (2,3) - 2.3x spacing 00:41:550 (2,1) - 1/6x spacing? also, no emphasis 00:41:750 (1) - on this? you should space it more These are completely different sections... I don't think I need to. Fixed 00:41:750 - though.
00:43:350 (1,2) - now for some reason it's almost spread 3x apart Yes...? ;w; That is not even a mod you're telling me what the map says.
00:46:350 (6,1) - 1.8x apart? ^ =w=.
ok, there's a bunch of random spacing, the aesthetetics are really bad (mainly talking about all of the unnecesarry overlaps) and the flow is pour. There's a lot of room for improvement in it Same with your grammar c:
I like LGV's hyper, really nice diff
[Hard]
very simmilar problems to the diff above ^^
00:14:150 (4,5) - why is there no spacing emphasis? I did not want any here. This "section" is meant to be just the beginning, so I didn't put much "emphasis" on anything.
00:16:150 (1) - again, this should have a slight spacing emphasis (yes, you have to have proper spacing in hards also regardless if it might make the sr jump slightly) ^
00:17:750 (1) - same idea as above, this should have emphasis ^
00:21:950 (5,6) - no need to emphasize this one, it's a very noticeable inconsistency. I didn't ;w;. 00:20:950 (1,2,5) - are in a line anyway.
00:26:950 (5,1) - why seperated by 1.9x? To support reverse flow.
00:28:150 (4) - same here, there's no music behind it allowing you to increase the spacing ^
00:28:950 (1,2,3) - why such a weird overlap? I'd also like to say 00:26:950 (5,1,3,4,2,3) - these should all have the same amount of spacing I guess...? I don't think the overlap is weird :/ Both sliders are the same distance from each other and they both cover equal amount of the circle. That's like saying stream are all weird overlaps
00:30:550 (1,2,3,4) - why really noticeable and big increase in spacing? Nice try! c: They're actually all smaller than the average jumps. The reason for this is because the flow changes to a straight/linear type of flow. You're not jumping farther, you're just moving in a "plain" line.
00:31:950 (6,1) - the aesthetic for this isn't very nice I think it's fine ;w;
00:35:350 (1,2,3,4) - this isn't really a pattern... it goes from up down up.... sideways? 00:35:950 (4) - this note should point up. But it would make an overlap, so you should fix that. I knew exactly what you were thinking, you wanted it to look nicer so you didn't make it go fully up, but that tells me your too lazy to move some notes around to make the overlap look nicer. You are wrong once again! ^w^. That was not my intention. My intention was for the player to move left and then to be snapped back to the right by the upcoming sliders. Nice try though!
00:38:950 (3,4) - this looks like a 1/2 stack with your ar I think it's fine. Even if it's tricky to read, it's a Hard. You don't have to FC first try.
00:39:350 (4) - nc
00:42:150 (3,4) - again, no need for emphasis here, also 00:42:150 (3,4,1,2,4) - inconsistent spacing between these two lmfao I like how you call that emphasis even though the jump before it is .5x larger. I also don't understand the second part.
00:46:750 (2,3) - what exactly is this? you can obviously see it doesn't resemble 00:42:950 (1,2) - this lmfao it's not supposed to
again, the spacing, flow, and aesthetics are really poorly made in this diff and can improve a lot!
the advanced diff looks OK but there's still a lot of room for improvement aesthetic wise
ok, don't take this as a vendetta, i'm not out to get you, but i'm quite honestly surprised as to why this was bubbled (no offence bakari) idk kinda seems like it lol