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Atik - Itz Mr. Grim

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Topic Starter
beaw
Pittigbaasje's Revised Mod

Pittigbaasje wrote:

Hey!
On request

Overal: I strongly advise against the 15% hitsound volume. It triggers a lot of people. Getting a high accuracy on the map gets unneccessarily hard because of this. Play to the music, not the notes. :)

[Hard]
1) 00:23:550 (2,1,2,1,2,1) - this may be inappropriate for a hard difficulty. Hnngghh keeping it ;w; might change if BN *coughs* says I should

[Kris-Kris-Krispy Kreme!]
1) 00:37:150 (1,2,3,4,1) - I'm really not sure about how this part feels when playing the map. The shape of 00:38:150 (4) - almost guarantees a 100 on 00:38:550 (1) - for me. Same as above ;w;

2) I can see why you chose to not add a circle on 00:37:350 - for emphasizing but I'm not sure if it's the right choice since the beat is really strong. I like it this way

3) 00:24:150 (1) - consider changing this into a hitcircle for emphasis. This kickslider just feels odd. It should definitely be a circle idk why it's kick

Super small mod because I couldn't find more stuff, sorry!
Goodluck with the set. Ily <3
-Pittigbaasje
Topic Starter
beaw
Kisses's Revised Mod

Kisses wrote:

Hyper
00:50:950 (1) - Double check with someone else but I'm pretty sure this is unrankable. The last slider ends after the mp3 is finished https://osu.ppy.sh/ss/7012577
look at the bottom and how it's at 100% I'm not LGV but I agree. I changed it.

The diff is very well structured tho, well done
Kibbleru
combo colour 2 and 3 are wayy too similar, please change it to make it more differentiable

krispy krem
00:19:350 (1,2,3,4) - spacing it out a bit more rather than having the circles touching would look a bit more aesthetically pleasing
00:19:350 (1,2,3,4) - why not have these blanket?
00:28:550 (4,3) - it would be better not to have these 2 touch
00:37:350 - i dont see much of a reason to skip this. theres vocals and drums on it
00:39:150 (4) - NC for consistency with 00:40:750 (1) -
00:50:550 (5) - why not NC here instead of 00:50:950 (1) -

LGV
00:23:750 (1,1) - more spacing here please, it looks like a 3/4 slider because 00:24:150 - is a fairly strong note and the spacing is really small
Use higher AR please (i would recommend 8.5) because some places get really cluttered like 00:28:150 (1,2,3,1,2,3,4,5) -
also, 00:28:950 (1,2) - is easier to read with higher AR
00:48:150 (1) - is there even a sound on the 1/8?? pretty sure the only sound is on 00:48:250 - and the 1/8 is just a held sound, furthermore it doesnt seem necessary to use such a complicated rhythm in a hyper diff

hard
00:23:350 (1,2) - these kinds of rhythms are too complex for hard diff
00:32:350 - ...what?
00:38:750 - ^ why are u just randomly putting pauses in the map?

normal
00:12:950 (1) - i think if u want to follow the feint redticks u could at least use this rhythm, its fine to use 1/2 in normal, or rather, you should be using more 1/2
00:33:750 (2) - ^

easy
00:40:950 (1,1) - why do u go out of ur way to add a random 1/2 rhythm when its not even necessary lol
00:44:950 (1,2) - not a very good idea to stack these since the next object appears before the 1 disappears
00:32:150 (1,2) - ^
otherwise, best diff in the set, gj
Topic Starter
beaw
Kibbleru's Revised Mod

Kibbleru wrote:

combo colour 2 and 3 are wayy too similar, please change it to make it more differentiable oh okay sure

krispy krem
00:19:350 (1,2,3,4) - spacing it out a bit more rather than having the circles touching would look a bit more aesthetically pleasing ig
00:19:350 (1,2,3,4) - why not have these blanket? ????
00:28:550 (4,3) - it would be better not to have these 2 touch I swear every time I move an object anywhere in the mapthese two touch lmao
00:37:350 - i dont see much of a reason to skip this. theres vocals and drums on it Because that section is following the vocals explicitly.
00:39:150 (4) - NC for consistency with 00:40:750 (1) - oops okay
00:50:550 (5) - why not NC here instead of 00:50:950 (1) - I'll just NC it and leave the other one c:

LGV
00:23:750 (1,1) - more spacing here please, it looks like a 3/4 slider because 00:24:150 - is a fairly strong note and the spacing is really small
Use higher AR please (i would recommend 8.5) because some places get really cluttered like 00:28:150 (1,2,3,1,2,3,4,5) -
also, 00:28:950 (1,2) - is easier to read with higher AR
00:48:150 (1) - is there even a sound on the 1/8?? pretty sure the only sound is on 00:48:250 - and the 1/8 is just a held sound, furthermore it doesnt seem necessary to use such a complicated rhythm in a hyper diff

hard
00:23:350 (1,2) - these kinds of rhythms are too complex for hard diff Uh... I changed a little something ^^;
00:32:350 - ...what? There are elements of the music being removed. To support this, I removed elements of the map.
00:38:750 - ^ why are u just randomly putting pauses in the map? ^ tru

normal
00:12:950 (1) - i think if u want to follow the feint redticks u could at least use this rhythm, its fine to use 1/2 in normal, or rather, you should be using more 1/2
00:33:750 (2) - ^

easy
00:40:950 (1,1) - why do u go out of ur way to add a random 1/2 rhythm when its not even necessary lol
00:44:950 (1,2) - not a very good idea to stack these since the next object appears before the 1 disappears
00:32:150 (1,2) - ^
otherwise, best diff in the set, gj

Your shade is much appreciated, Kibbleru...
ZekeyHache
Cryspy kream~
irc check
2017-01-15 20:15 Stingy: U-uhm...
2017-01-15 20:15 Stingy: How do I blanket jumps...?
2017-01-15 20:16 ezek: like that
2017-01-15 20:16 ezek: idk what r u trying to do~
2017-01-15 20:17 Stingy: https://osu.ppy.sh/forum/t/490093
2017-01-15 20:17 Stingy: Mr. Kib said blanket 1,2,3,4
2017-01-15 20:17 Stingy: but they're all notes
2017-01-15 20:18 ezek: which diff?
2017-01-15 20:18 Stingy: ACTION is editing [https://osu.ppy.sh/b/1055777 Atik - Itz Mr. Grim [Kris-Kris-Krispy Kreme!]]
2017-01-15 20:20 ezek: hmm
2017-01-15 20:21 ezek: better ask him, idk what he means either :v
2017-01-15 20:22 ezek: oh
2017-01-15 20:22 ezek: OHHHHHHHH
2017-01-15 20:22 ezek: I SEE WHAT HAPPENED NOW
2017-01-15 20:23 Stingy: He won't answe
2017-01-15 20:24 ezek: seems ctrl+c didn't work quite well cuz he pasted the same objects as the firsts suggestion, so he probably meant to blanket 00:25:750 (1,4) - these
2017-01-15 20:25 Stingy: Oh ;w;w;w;
2017-01-15 20:25 ezek: similar stuff has happened to me :v
2017-01-15 20:46 ezek: btw, spread between Normal and Hard seems quite big bc of the 1/2 usage on hard and most of time Normal being constant 1/1
2017-01-15 20:46 ezek: so you better have an Advanced in your set
2017-01-15 20:48 Stingy: N-NO
2017-01-15 20:48 Stingy: NO NO NO
2017-01-15 20:48 ezek: Y-YES
2017-01-15 20:48 ezek: YES YES YES
2017-01-15 20:50 Stingy: ;w;
2017-01-15 21:00 ezek: ACTION is editing [https://osu.ppy.sh/b/1153177 Atik - Itz Mr. Grim [Hard]]
2017-01-15 21:00 ezek: 00:32:350 - I see Mr. Kib mentioned this strange pause in your map as well as your reply on that. Nice way of thinking to represent the music, but still, this pause doesn't feel adequate for this song and map here. It is true that some musical elements dissapear for a moment but it's not VERY obvious and that makes the map feel awkward, so I suggest mapping it.
2017-01-15 21:00 ezek: To support the not so obvious removal of the elements while not pausing the map I would do [http://puu.sh/tnVNQ/4d5b0f31be.jpg this]. (note this slider starts at 00:32:150 - )
2017-01-15 21:04 ezek: 00:38:550 (1) - In this big gap I would suggest [http://puu.sh/tnW2D/314b85de79.jpg this] (note selected objects are the ones I added)
2017-01-15 21:05 ezek: 00:44:950 (1) - here basically the same as 00:32:150 (3) -
2017-01-15 21:15 Stingy: ACTION nods
2017-01-15 21:15 Stingy: I fixed it all
2017-01-15 21:15 Stingy: Post on thread for kds please ;w;
2017-01-15 21:16 ezek: perhaps we're not done here~ update pls
2017-01-15 21:16 Stingy: Oh lord >w<
2017-01-15 21:17 Stingy: Updated, Mr. ezek
2017-01-15 21:21 ezek: 00:40:750 - I thought about not placing a note here too, but what made me suggest placing one here is that there's that ticking sound + that other weird sound that is being followed in the other notes, so I highly recommend to add a note here. Seems it will be quite challenging to rearrange some objects, but I hope you're not lazy to do that :v
2017-01-15 21:22 ezek: 00:39:150 - in this other case I think skipping this note is fine since none of the mentioned sounds are here, so yee, skipping it here is fine
2017-01-15 21:23 ezek: 00:45:950 - add note here, same reasoning as 00:40:750 -
2017-01-15 21:25 ezek: just take your time to rearrange stuff wisely, there's plenty of time, no need to rush c:
2017-01-15 21:31 Stingy: ACTION nods
2017-01-15 21:31 Stingy: I adjusted a bit
2017-01-15 21:32 Stingy: Had to play with NCs a bit =w=
2017-01-15 21:33 ezek: ACTION is editing [https://osu.ppy.sh/b/1055777 Atik - Itz Mr. Grim [Kris-Kris-Krispy Kreme!]]
2017-01-15 21:33 ezek: 00:38:150 (4) - you did a noticeable sv change here and you didn't add nc (you can keep the one at 00:38:550 (1) - )
2017-01-15 21:34 ezek: notice this is another diff
2017-01-15 21:34 Stingy: :o oh yes I see
2017-01-15 21:37 ezek: that's it~ map an advanced diff, (to fill the gap between Normal and Hard) get at least one mod on that new diff and you may call me back for a recheck~
2017-01-15 21:37 Stingy: I'
2017-01-15 21:37 Stingy: I'll try my absolute best
HootOwlStar
@Kibbleru

Kibbleru wrote:

easy
00:40:950 (1,1) - why do u go out of ur way to add a random 1/2 rhythm when its not even necessary lol blame @Stingy for not updating my diff
00:44:950 (1,2) - not a very good idea to stack these since the next object appears before the 1 disappears
00:32:150 (1,2) - ^ changed the AR to 4 :O
otherwise, best diff in the set, gj thanks for the compliment, though other diffs are cool as well tbh, but still thanks anyway.
Update
osu file format v14

[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23450
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:HOS's Easy
Source:
Tags:EDM Dubstep Wub Bass Trap HootOwlStar HOS
BeatmapID:1071097
BeatmapSetID:496005

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"529236.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
6550,400,4,1,1,20,1,0
12950,-100,4,1,1,25,0,0
25750,-100,4,1,1,60,0,1
38550,-100,4,1,1,40,0,0
40950,-100,4,1,1,60,0,1
50950,-100,4,1,1,5,0,0


[Colours]
Combo1 : 216,216,216
Combo2 : 127,127,127
Combo3 : 128,0,0
Combo4 : 255,0,0

[HitObjects]
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124,144,12950,6,0,L|284:152,1,160,6|2,0:0|0:0,0:0:0:0:
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76,368,16150,6,0,L|60:204,1,160,6|2,0:0|0:0,0:0:0:0:
4,128,17350,1,2,0:0:0:0:
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296,68,18950,1,2,0:0:0:0:
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48,188,23750,1,0,0:0:0:0:
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220,236,50950,1,0,0:0:0:0:
thanks for the mod!
Plaudible
garbage mod for mr. stingy
he threatened to eat my puppies if i didnt post this

wew
00:09 Stingy: mod my Advanced diff :p
00:09 Plaudible: :(
00:09 Plaudible: okey
00:09 Plaudible: sendsend
00:09 *Stingy is listening to [https://osu.ppy.sh/b/1055777 Atik - Itz Mr. Grim]
00:13 Plaudible: ;-;
00:13 Plaudible: pain
00:13 Stingy: "pain"
00:13 Stingy: pls
00:13 Plaudible: aesthetics 101
00:13 Plaudible: symmetry, consistent angles
00:13 Plaudible: 00:06:550 (1,3,4) -
00:13 Plaudible: nani
00:14 Stingy: hold on let me get there
00:14 *Stingy rolls eyes
00:14 Plaudible: sass
00:14 Plaudible: u got
00:14 Plaudible: a vertical slider no rotation
00:14 Plaudible: 15 degree ish rotation
00:14 Plaudible: then like a 1 degree rotation and a 45 degree rotaion
00:14 Plaudible: idk what life is anymore
00:14 Stingy: omg don't be fucking mean to me
00:14 Plaudible: xd
00:15 Plaudible: i will bash u all dey erry dey m8
00:15 Plaudible: cause if u meet me irl you could destroy me
00:15 Stingy: 6 is copied from 1 for consistency
00:15 Plaudible: yea but
00:15 Stingy: and it goes like that to support the "flower petal" flow
00:15 Plaudible: theres no consistency with 3/4 in respect to that
00:15 Stingy: yes there muthereffing is
00:17 Plaudible: tried tomess with it a bit
00:17 Plaudible: http://puu.sh/to1KR/324bd09964.jpg
00:17 Plaudible: used similar angles between jumps
00:17 Plaudible: 00:07:750 (3) - 90 degrees rotation from angle in 00:06:550 (1) -
00:17 Stingy: but then 6 and 1 :c
00:17 Plaudible: re copy paste
00:17 Plaudible: ez
00:18 Stingy: also confused
00:18 Stingy: how did you find the sloe
00:18 Stingy: slope
00:18 Plaudible: 00:10:550 (3,4) - ctrl j doesnt really mean too much here imo, since you dont use these consistent angles
00:18 Stingy: 00:06:550 (1) -
00:18 Plaudible: just make the slider next to it
00:18 Plaudible: xd
00:18 Plaudible: then parallel as possible
00:18 Plaudible: when you make the slider
00:18 Stingy: omg
00:18 Stingy: you're so dumb
00:18 Plaudible: rotate it 15* afte rmaking straight part first
00:19 Plaudible: aesthetics get a bit better later on
00:19 Plaudible: but still just same overall issues
00:19 Plaudible: flow looks okay
00:20 Plaudible: od is higher than hard
00:20 Plaudible: nani
00:20 Plaudible: pp farm for 100ks
00:20 Stingy: thank you
00:21 Stingy: I didn't have anyone to check stats
00:21 Stingy: I'm not good at them
00:21 Stingy: please give me stats
00:21 Plaudible: 00:13:750 (2,3,4) - vs 00:08:150 (4,5,6) - \
00:21 Plaudible: flowery vs square
00:22 Stingy: what
00:22 Plaudible: the angle between jumps
00:23 Stingy: ok I fixed uh
00:23 Stingy: 00:06:550 (1,2,3,4,5,6) -
00:23 Plaudible: sweg
00:23 Plaudible: 00:11:350 (5) - multiple repeats arent too swanky anymore :(
00:23 Plaudible: idk, just not very frequently used and catch ppl off these days
00:23 Plaudible: you represent rhythm in song without them fine before/after, you dont need to use this as a crutch
00:24 Stingy: no bc then I have to like
00:24 Stingy: move the entire rest of the map
00:24 Stingy: to compensate for an object
00:25 Stingy: :/
00:25 Plaudible: you have a lot of leeway though with 2 1/1's lol
00:25 Stingy: also I don't care what "year" the map is in
00:26 Plaudible: 00:26:750 - why skip rhythm here
00:27 Stingy: 00:25:750 (1) - this one is a kick
00:27 Plaudible: you use the full dense rhythm everywhere else in the kiai-y bits
00:27 Stingy: 00:26:950 (1) - so this one is too
00:27 Stingy: co n s istency
00:27 Plaudible: with all the kicks later tho you dont skip the rhythm
00:27 Stingy: mmmm
00:28 Stingy: 00:33:350 (1) -
00:28 Plaudible: talkin bout the empty red ticks
00:28 Plaudible: o-o
00:28 Stingy: yeah I know
00:28 Plaudible: between 00:25:750 (1) - and 00:31:950 (5) -
00:28 Stingy: they're meant to be that way
00:28 Plaudible: then do that in the later bits too pls :(
00:29 Stingy: no
00:29 Stingy: it's the beginning of kiai time
00:29 Stingy: so less intense less rhythm
00:29 Stingy: ALSO
00:29 Stingy: 00:26:750 -
00:29 Stingy: This
00:29 Stingy: there is nothing here to map
00:29 Stingy: based on the instruments I'm following
00:29 Plaudible: its literally the same sound you map everywhere else
00:29 Plaudible: ;-;
00:29 Stingy: nope
00:29 Stingy: 00:26:350 - synth here
00:29 Plaudible: it has the same wunky sound
00:30 Stingy: 00:26:550 - clap here
00:30 Stingy: 00:25:750 (1) - oh hey a kick
00:30 Stingy: 00:26:750 - hi-hat
00:30 Stingy: hi-hat = lame for beginning of map
00:31 Plaudible: why map out end of 00:36:150 (3) - then
00:31 Plaudible: should jst be circle
00:31 Stingy: 00:35:350 (1,2,3,4) - following repeated synth
00:33 Plaudible: ur killin me sm0lls
00:34 Stingy: 3,4 was originally going to be repeat but I wanted to move the mapping over
00:35 Stingy: and also for rhythmic diversity
00:38 Stingy: is that it
00:38 Stingy: can I uplaod now
00:40 Plaudible: ee
00:40 Plaudible: idk besides that
00:40 Plaudible: just got overall aesthetics
00:40 Plaudible: twerk on it l8r
00:46 Stingy: o
00:46 Stingy: post for kdssss
00:46 Plaudible: ughh fine
riffy
as requested by one of your friends, hope that helps!

[General]
  1. Preview Tmes are inconsistent throughut the set. You might want to fix that. (The one on Easy is 100ms ahead for some reason)
  2. Just to make searching for the song easier, add it's to the tags. In case someone tries to type "it's mr grim."
    Note: we could also add the word mister for the same reason, but that is probably unnecessary.
[HOS' Easy]
  1. 00:19:350 (1,3) - I believe that using curved shapes here would work better, after all, the song has repetive patterns and making all the 4 sliders of the combo similar feels like a good idea. example
    Quite simplistic, yet lovable.

[Polka's Normal]
  1. 00:22:550 (1) - not exactly sure of the spinner here, the music changes on 00:23:750 - 00:24:150 - and even the easiest difficulty has these beats mapped. Perhaps, you might want to replace the spinner with hitobjects.
  2. 00:41:750 (1,3) - I don't normally complain about overlaps, but this one is very noticeable on an otherwise perfectly clean difficulty.

    One of the easiest normals I've seen in a while. Nonetheless, it's all good and works with the difficulty spread.
[Light Hard]
These days people often refer to such difficulties as [Advanced]. Perhaps, you could do the same since it's exactly in-between Normal and Hard.
  1. 00:22:550 (1) - the music changes on 00:23:750 - 00:24:150 - and the easiest difficulty has these beats mapped. Perhaps, you might want to replace the spinner with hitobjects. Alternatively, you could ask HOS to use a spinner there to be more consistent.
  2. 00:32:150 (1) - how about splitting the slider or using something like the pattern you have in Hard? The bass sound asks for more and the way bass fades on 00:32:550 - makes the long slider feel a bit out of place.
  3. 00:34:950 (5,2) - 00:38:550 (1,3) - minor - are the overlaps here intended? Since there only two for the whole difficulty I find it a bit untidy.
  4. 00:50:950 - what do you think about placing an individual clickable circle here? The sound here kind of stands out and a single circle would show that better while giving a lot more emphasis to this beat.

    Decent. It's not exactly outstanding, but given the fact that this could be your first map it is something every new mapper would be jealous of.
[Hard]
  1. 00:13:750 (3,5) - players will see the overlap and will not expect a reverse-arrow to pop up. How about something a bit friendlier to the player? example
  2. 00:15:350 (7,1) - these are the only visibly overlapping sliders in this part. (apart from the 1/4 ones, but they are a different thing, so yeah). Therefore, they feel somewhat out of your style, can we void that overlap? triangles save the day
  3. 00:38:150 (6) - gis is the only 3/4 slider in the difficulty, why not simplify it to be either a 1/2 or 1/1 slider? Or, alternatively, you can make 00:23:750 (4) - this into into a 1/4 slider as well. The key is to be consistent with the rhythm.

    Pretty good, I enjoyed this one.
[LGV's Hyper]
  1. 00:09:350 (4,1) - consider adding a bigger jump here to stress the powerful drum beat?
    Note: 00:15:950 (7,1) - same. You can start with smaller jump on the first pattern and get the spacing bigger on each jump to represent the increasing temnsion of the track.
  2. 00:14:600 (1) - shouldn't this beat be snapped on the downbeat? This is what the music tells and what players would naturally expect.
  3. 00:17:750 (1,2,3,4) - the jump between 2-3 feels overdone, it also pretty much devalues 00:19:350 (1,2,1,2,1,2,1,2,1,2,3) - this whole pattern as none of the introduced here spacing changes nor the increase itself appear to be difficult in comparison to the previous pattern.
  4. 00:48:150 (1,2,1,2,1,2,1,2) - I generally disagree with the 1/8 beats here as I don't think they are necessary here and they don't seem to fit that well, yet, if you insist on keeping them, at least mute the slidertails, so, players don't get to hear 1/8 doubles like 00:49:500 - which sound quite strange.

    The 1/8 snaps kind of spoil my overall impression and I don't feel like I could agree with them. Apart from them everything lese was okayish.
[Kris-Kris-Krispy Kreme!]
I don't really get how the difficulty name is relevant to the idea/theme of the song. Can you comment on that to make it clear for me and future BNs/QATs?
  1. 00:16:150 (1,2,3) - the music gets more and more intense constantly, hence, lower DS between 2-3 did not feel appropriate here. Perhaps a stack could do the trick, or maybe a square-pattern?
    Note: 00:18:150 (2,3,4) - same here.
  2. 00:43:750 - the strong kick here is unclickable to a player and it could get quite confusing, consider using rhythm like this as to make sure that all the strong beats have clickable objects to represent them?

    Looks quite okay. I am not so sure of your spacing in a couple of patterns mentioned above, but it is very playable, so I guess it's just me.
Quite a decent set. Pretty impressive.

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
beaw
Bakari's Revised Mod

Bakari wrote:

as requested by one of your friends, hope that helps!

[General]
  1. Preview Tmes are inconsistent throughut the set. You might want to fix that. (The one on Easy is 100ms ahead for some reason)
  2. Just to make searching for the song easier, add it's to the tags. In case someone tries to type "it's mr grim."
    Note: we could also add the word mister for the same reason, but that is probably unnecessary. Sure >^<
[HOS' Easy]
  1. 00:19:350 (1,3) - I believe that using curved shapes here would work better, after all, the song has repetive patterns and making all the 4 sliders of the combo similar feels like a good idea. example
    Quite simplistic, yet lovable.

[Polka's Normal]
  1. 00:22:550 (1) - not exactly sure of the spinner here, the music changes on 00:23:750 - 00:24:150 - and even the easiest difficulty has these beats mapped. Perhaps, you might want to replace the spinner with hitobjects.
  2. 00:41:750 (1,3) - I don't normally complain about overlaps, but this one is very noticeable on an otherwise perfectly clean difficulty.

    One of the easiest normals I've seen in a while. Nonetheless, it's all good and works with the difficulty spread.
[Light Hard]
These days people often refer to such difficulties as [Advanced]. Perhaps, you could do the same since it's exactly in-between Normal and Hard. I had it as Advanced but someone suggested otherwise ;w;
  1. 00:22:550 (1) - the music changes on 00:23:750 - 00:24:150 - and the easiest difficulty has these beats mapped. Perhaps, you might want to replace the spinner with hitobjects. Alternatively, you could ask HOS to use a spinner there to be more consistent. Mapped
  2. 00:32:150 (1) - how about splitting the slider or using something like the pattern you have in Hard? The bass sound asks for more and the way bass fades on 00:32:550 - makes the long slider feel a bit out of place. The only reason I'm saying no is because when you listen to the music as a whole, it loses most of the elements. The slider covers the "silence".
  3. 00:34:950 (5,2) - 00:38:550 (1,3) - minor - are the overlaps here intended? Since there only two for the whole difficulty I find it a bit untidy. I actually agree with you /w\. The reason I have these is because (5,2) is a blanket and there's nowhere to put it while keeping (3,1) stacked. I also think that (1,3) is fine because it's enough to look okay aesthetically, but it's also still very clear and readable. I understand it's not a common occurrence, but I think it will be fine.
  4. 00:50:950 - what do you think about placing an individual clickable circle here? The sound here kind of stands out and a single circle would show that better while giving a lot more emphasis to this beat. Yeah :o

    Decent. It's not exactly outstanding, but given the fact that this could be your first map it is something every new mapper would be jealous of.
omg thank you so much it is actually my first "real" map that I tried really hard on. I've been mapping unsubmitted maps and showing them to a friend, and I think I've improved a ton.

[Hard]
  1. 00:13:750 (3,5) - players will see the overlap and will not expect a reverse-arrow to pop up. How about something a bit friendlier to the player? example *nod nod*
  2. 00:15:350 (7,1) - these are the only visibly overlapping sliders in this part. (apart from the 1/4 ones, but they are a different thing, so yeah). Therefore, they feel somewhat out of your style, can we void that overlap? triangles save the day I tried re-structuring but... ^^;
  3. 00:38:150 (6) - gis is the only 3/4 slider in the difficulty, why not simplify it to be either a 1/2 or 1/1 slider? Or, alternatively, you can make 00:23:750 (4) - this into into a 1/4 slider as well. The key is to be consistent with the rhythm. Hmm.... Alright.

    Pretty good, I enjoyed this one.
[LGV's Hyper]
  1. 00:09:350 (4,1) - consider adding a bigger jump here to stress the powerful drum beat?
    Note: 00:15:950 (7,1) - same. You can start with smaller jump on the first pattern and get the spacing bigger on each jump to represent the increasing temnsion of the track.
  2. 00:14:600 (1) - shouldn't this beat be snapped on the downbeat? This is what the music tells and what players would naturally expect.
  3. 00:17:750 (1,2,3,4) - the jump between 2-3 feels overdone, it also pretty much devalues 00:19:350 (1,2,1,2,1,2,1,2,1,2,3) - this whole pattern as none of the introduced here spacing changes nor the increase itself appear to be difficult in comparison to the previous pattern.
  4. 00:48:150 (1,2,1,2,1,2,1,2) - I generally disagree with the 1/8 beats here as I don't think they are necessary here and they don't seem to fit that well, yet, if you insist on keeping them, at least mute the slidertails, so, players don't get to hear 1/8 doubles like 00:49:500 - which sound quite strange.

    The 1/8 snaps kind of spoil my overall impression and I don't feel like I could agree with them. Apart from them everything lese was okayish.
[Kris-Kris-Krispy Kreme!]
I don't really get how the difficulty name is relevant to the idea/theme of the song. Can you comment on that to make it clear for me and future BNs/QATs? The song says "Kris-Kris-Kris-Kris-Krispy Kreme!" Right before the drop. I figured I would shorten it to just "Kris-Kris-Krispy Kreme!" So it's not super long :3
  1. 00:16:150 (1,2,3) - the music gets more and more intense constantly, hence, lower DS between 2-3 did not feel appropriate here. Perhaps a stack could do the trick, or maybe a square-pattern? 00:16:150 (1) - Has a different kick sound than (2,3,4), so I put (2,3,4) in a group since their sounds matched.
    Note: 00:18:150 (2,3,4) - same here. Mhm.
  2. 00:43:750 - the strong kick here is unclickable to a player and it could get quite confusing, consider using rhythm like this as to make sure that all the strong beats have clickable objects to represent them? "The key is to be consistent with the rhythm."

    Looks quite okay. I am not so sure of your spacing in a couple of patterns mentioned above, but it is very playable, so I guess it's just me.
Quite a decent set. Pretty impressive.

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

There's no way for me to put into words how appreciative I am. Thank you so so so much.
HootOwlStar
@Bakari

Bakari wrote:

[HOS' Easy]
  1. 00:19:350 (1,3) - I believe that using curved shapes here would work better, after all, the song has repetive patterns and making all the 4 sliders of the combo similar feels like a good idea. example done.
    Quite simplistic, yet lovable.
Quite a decent set. Pretty impressive.

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Update
osu file format v14

[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:HOS' Easy
Source:
Tags:It's Its Mister EDM Dubstep Wub Bass Trap HootOwlStar HOS LGV894 LGV PolkaMocha
BeatmapID:1071097
BeatmapSetID:496005

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"529236.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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38550,-100,4,1,1,40,0,0
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220,236,50950,1,0,0:0:0:0:
thanks for the mod, compliments and wishes!
riffy
Oh yeah, I forgot.
BoatKrab
Stingy, you can do this :D
polka

Kibbleru wrote:

normal
00:12:950 (1) - i think if u want to follow the feint redticks u could at least use this rhythm, its fine to use 1/2 in normal, or rather, you should be using more 1/2
00:33:750 (2) - ^ :arrow: I was challenging myself to only use 1/1. So no thank you to these ouo;

Bakari wrote:

[Polka's Normal]
  1. 00:22:550 (1) - not exactly sure of the spinner here, the music changes on 00:23:750 - 00:24:150 - and even the easiest difficulty has these beats mapped. Perhaps, you might want to replace the spinner with hitobjects. :arrow: The spinner better captures the build for me. Plus, more 1/2 sliders would have just been overkill.
  2. 00:41:750 (1,3) - I don't normally complain about overlaps, but this one is very noticeable on an otherwise perfectly clean difficulty. :arrow: Fixed.

    One of the easiest normals I've seen in a while. Nonetheless, it's all good and works with the difficulty spread. :arrow: Easy's my specialty Bakara u kno that B)
diff
osu file format v14

[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:Polka's Normal
Source:
Tags:It's Its Mister EDM Dubstep Wub Bass Trap HootOwlStar HOS LGV894 LGV PolkaMocha
BeatmapID:1158808
BeatmapSetID:496005

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"529236.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
6550,400,4,1,1,20,1,0
25750,-100,4,1,1,20,0,1
38550,-100,4,1,1,20,0,0
41750,-100,4,1,1,20,0,1
49850,-100,4,1,1,20,0,0


[Colours]
Combo1 : 255,163,70
Combo2 : 128,0,64
Combo3 : 128,0,3
Combo4 : 183,43,46
Combo5 : 202,26,0
Combo6 : 255,13,13
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Combo8 : 255,131,6

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SIDE NOTE TO STINGY: Not sure if theres a certain way you want things hitsounded. If so can you hitsound this? If not shoot me a pm and I can take care of it.
Topic Starter
beaw

PolkaMocha wrote:

SIDE NOTE TO STINGY: Not sure if theres a certain way you want things hitsounded. If so can you hitsound this? If not shoot me a pm and I can take care of it.
My bad :o. Hitsounded now.

BoatKrab wrote:

Stingy, you can do this :D
;w; ily Mr. Boat thank you for support
I Must Decrease
Hello there!

I have some issues regar-

*gets shot*
Topic Starter
beaw

Xexxar wrote:

Hello there!

I have some issues regar-

*gets shot*
*puts shotgun away*
*clears throat*
riffy
Go ahead and mod it, Xexxar. Mods are welcome.
Kyouren
Go, Stingy >w<
Hikomori
stingy u kan du it
Aurele
krispi krime

[HOS' Easy]
I have nothing major to poke at. The only suggestion I might have, is HP+1 so the spread with the other difficulties looks better, but it's perfect the way it is.
I looked at your hitsounds, your objects rhythm and emplacement/flow and new combos. Everything fits well!
Nice job~

[Polka's Normal]
  1. 00:12:950 (1,2) - Looking at these sliders, the flow felts weird at first. I mean, it's good, but the emplacement of the slider (2) makes me unconfortable. The reflex I would have to catch this slider would be if it was stacked with the end of this slider 00:12:150 (3) -. So, I believe that if you stack this slider with the end of this one (00:12:150 (3) - ), the movement will be better.
  2. 00:14:550 (2,1,2) - If you applied or not the previous suggestion, these objects are not totally aligned. It would be better if you move these in a way that would make them perfectly aligned.
  3. 00:27:350 (1) - If we look previously, you were adding a new combo every two big-downbeats. At this point, you added a new combo to this circle so it would be easier to recognize the star form. However, by doing this, your new combo consistency is broken. You should delete this new combo at this point so you don't have to add a new combo to 00:30:550 (3) - and 00:43:350 (3) - since they are similar. (TL:DR, delete the new combo)
  4. 00:32:150 (7) - The current new combo is pretty long and it would be suggested to add a new one at this point.
Nice one!

[Advanced]
Is there a reason why the kiai time is not the same with the other difficulties? (Including the ones you mapped)
  1. 00:15:750 (7) - I'd move this circle to x:179 y:126 to keep a nice spacing consistency. It's quite off by ~0.05x
  2. 00:36:550 (4) - The spacing with the previous and the next objects is not consistent. Try moving these around to keep a spacing consistency of 1,40x
  3. 00:39:750 (3) - The overlap of this circle with the previous slider (3) looks quite horrible. I feel like it would be better to simply stack this circle with the end of the slider (1) instead. It will feel more natural also.
  4. 00:40:150 (1,2,3,4,5) - The emplacement of these objects feels like they were very "squished" together. It would be better if you were giving some space between them! (If you look at the sliders (2,4,5), the space between the sliders 2 and 4 is very limited while the space of the sliders 4 and 5 is more wide. Keep a certain distance between them.
  5. 00:44:950 (1) - For this circle, the spacing is not consistent with the previous and the next object. Try playing around to keep it consistent with a spacing of 1,40x.
  6. 00:50:550 (3,1) - Either you align these two objects or you move the circle (1) a little higher up
Good!

[Hard]
  1. 00:18:950 (4) - Considering what you have done previously with 00:16:950 (3,4) - and the other patterns, this slider should be moved to x:272 y:256 because of the spacing between the jump and the sliders. Also, by doing this, the slider will be perfectly aligned with the next object!
  2. 00:20:550 (6,1,2,3) - I love the flow here! Wouldn't it be better if the slider (3) was moved some grids up? The flow will be more interesting.
  3. 00:23:750 (4) - If we look at the flow of the previous two sliders, this slider should be reversed with CTRL+H and moved at this point: (Look in the box)
[LGV's Hyper]
Good ~

[Kris-Kris Krispy Kreme]
  1. 00:50:950 (1) - Looking at the flow of the previous circles and this one, I believe it would be more interesting if you move it at x:320 y:360
*****
Hope this was useful to you!
Topic Starter
beaw
Gabe's Revised Mod

Gabe wrote:

krispi krime

[Advanced]
Is there a reason why the kiai time is not the same with the other difficulties? (Including the ones you mapped) ,w, fixed
  1. 00:15:750 (7) - I'd move this circle to x:179 y:126 to keep a nice spacing consistency. It's quite off by ~0.05x AiMod has no issues ;w;
  2. 00:36:550 (4) - The spacing with the previous and the next objects is not consistent. Try moving these around to keep a spacing consistency of 1,40x ^
  3. 00:39:750 (3) - The overlap of this circle with the previous slider (3) looks quite horrible. I feel like it would be better to simply stack this circle with the end of the slider (1) instead. It will feel more natural also. I think it looks fine >.> This pattern also supports the look of the angled sliders
  4. 00:40:150 (1,2,3,4,5) - The emplacement of these objects feels like they were very "squished" together. It would be better if you were giving some space between them! (If you look at the sliders (2,4,5), the space between the sliders 2 and 4 is very limited while the space of the sliders 4 and 5 is more wide. Keep a certain distance between them. True
  5. 00:44:950 (1) - For this circle, the spacing is not consistent with the previous and the next object. Try playing around to keep it consistent with a spacing of 1,40x. ;w; But.. AiMod
  6. 00:50:550 (3,1) - Either you align these two objects or you move the circle (1) a little higher up yeah not sure what was going on there
Good!

[Hard]
  1. 00:18:950 (4) - Considering what you have done previously with 00:16:950 (3,4) - and the other patterns, this slider should be moved to x:272 y:256 because of the spacing between the jump and the sliders. Also, by doing this, the slider will be perfectly aligned with the next object! That was my intent ;w; Idk what what wrong here
  2. 00:20:550 (6,1,2,3) - I love the flow here! Wouldn't it be better if the slider (3) was moved some grids up? The flow will be more interesting. ;w; I want to agree but I also think it's fine where it is
  3. 00:23:750 (4) - If we look at the flow of the previous two sliders, this slider should be reversed with CTRL+H and moved at this point: (Look in the box)
    omfg that's what I originally had but I didn't like it gljunqlefnlqef fixing
[LGV's Hyper]
Good ~

[Kris-Kris Krispy Kreme]
  1. 00:50:950 (1) - Looking at the flow of the previous circles and this one, I believe it would be more interesting if you move it at x:320 y:360 nuh ;w;
*****
Hope this was useful to you!
Topic Starter
beaw

[A L P H A] wrote:

stingy u kan du it
/w\ Thank you I'm trying super hard

KittyAdventure wrote:

Go, Stingy >w<
>w<;)7 Stingy's going!
LGV894
omfg wtf happened to my map :(

00:18:550 (3,4) - omfg wtf is this

Gabe wrote:

[LGV's Hyper]
Good ~ Stingy changed it w/o permission, not good no more lol kidding

Bakari wrote:

[LGV's Hyper]
  1. 00:09:350 (4,1) - consider adding a bigger jump here to stress the powerful drum beat? idk if this was changed but it sucks now... idk anymore.
    Note: 00:15:950 (7,1) - same. You can start with smaller jump on the first pattern and get the spacing bigger on each jump to represent the increasing temnsion of the track. yes.
  2. 00:14:600 (1) - shouldn't this beat be snapped on the downbeat? This is what the music tells and what players would naturally expect. ??? Not sure what you mean by that.
  3. 00:17:750 (1,2,3,4) - the jump between 2-3 feels overdone, it also pretty much devalues 00:19:350 (1,2,1,2,1,2,1,2,1,2,3) - this whole pattern as none of the introduced here spacing changes nor the increase itself appear to be difficult in comparison to the previous pattern. But the spacing of (1-2) and (3-4) ain't no shit compared to the latter.
  4. 00:48:150 (1,2,1,2,1,2,1,2) - I generally disagree with the 1/8 beats here as I don't think they are necessary here and they don't seem to fit that well, yet, if you insist on keeping them, at least mute the slidertails, so, players don't get to hear 1/8 doubles like 00:49:500 - which sound quite strange. wtf did u do stingy remapped

    The 1/8 snaps kind of spoil my overall impression and I don't feel like I could agree with them. Apart from them everything lese was okayish.
Thanks for mod!

Kibbleru wrote:

LGV
00:23:750 (1,1) - more spacing here please, it looks like a 3/4 slider because 00:24:150 - is a fairly strong note and the spacing is really small I don't think so for a hyper difficulty. It would just ruin the consistency to do so. The next (1) isn't even that strong.
Use higher AR please (i would recommend 8.5) because some places get really cluttered like 00:28:150 (1,2,3,1,2,3,4,5) -
also, 00:28:950 (1,2) - is easier to read with higher AR will consider this
00:48:150 (1) - is there even a sound on the 1/8?? pretty sure the only sound is on 00:48:250 - and the 1/8 is just a held sound, furthermore it doesnt seem necessary to use such a complicated rhythm in a hyper difflol fixed it's a troll
update
osu file format v14

[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:LGV's Hyper
Source:
Tags:It's Its Mister EDM Dubstep Wub Bass Trap HootOwlStar HOS LGV894 LGV PolkaMocha
BeatmapID:1119309
BeatmapSetID:496005

[Difficulty]
HPDrainRate:5.4
CircleSize:4
OverallDifficulty:7.2
ApproachRate:8.3
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"529236.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
beaw
wtf frickin LGV back from where the frick he went

Updated his stupid diff again ugh 5 minutes after I post he thinks it's cool to come in out of nowhere okay
Aurele
Stingy, in the Advanced section, do not look at what AiMod says about the spacing consistency. Go with what looks better for you.

AiMod is not a fiable reference for this kind of stuff, lmao.

(Also, don't forget to kudo my mod post!)
riffy
I went ahead and gave the kudosu. Porbably Stingy just didn't like your post and that a poite way to tell you to go away, Gabe :3

[General]
  1. Can you expain the combo colours choice? Threy kinda double each other, and seeing similar colours one after another can confuse players a bit.
[Hyper]
  1. 00:44:950 (1,3) - these are literally the only sliders in the entire difficulty shaped in such a way. Feels quite random and out of place, if you ask me.
[Kreme]
  1. 00:37:150 (1,2,3) - in theory the stack of 1/1 and 1/3 beats can et somewhat unplesant to play. Perhaps, you could unstack either the 1/2 or 1/1 thing.
Get Polka to reply to the stuff Gabe posted, I'll recheck once agian and we should be good to go.
Topic Starter
beaw

Gabe wrote:

Stingy, in the Advanced section, do not look at what AiMod says about the spacing consistency. Go with what looks better for you.

AiMod is not a fiable reference for this kind of stuff, lmao.

(Also, don't forget to kudo my mod post!)
Omg I'm sorry I forgot to click the button
riffy
Don't kudosu rechecks and similar stuff, I am already way too far down the kudosu farmer chart.

Hit me up when it's all ready and everyone responds.
Enkrypton
fROM IRC MeME queUE

HeREs mY mOD:
uR maP pLays WeLL witH DT.



Kris-Kris-Krispy Kreme! :
kirspy meme
00:19:350 (1,2,3,4) - this would look better as a shape rather than a zigzag, a shape matches well with the jumps after.
00:35:750 (3,5) - the flow feels a little weird, i think blanketing that slider and hit circle will fix it, 00:36:150 (4,5,6) - will then form a nice isosceles like pattern. reuse here maybe? 00:44:150 (4,5,6) -
00:37:350 - add a hit circle, there is a clear beat in the song here

nice hitsounds bruh

Hard:
modding is hard
besides that one labeled point this was pretty cool.
00:35:350 (1,2,3,4,5,6) - i think it be better to put the hit circles in a shape and flow into the sliders, this looks really messy
use this( 00:28:950 (1,2,3) - ) pattern here( 00:46:750 (2,3,4) - ) maybe?

Advanced:
advanced modding skills
This is just a suggestion, this difficulty was done really well!

00:36:750 (5) - and 00:37:150 (1) - think 2 hit circles here will be better
LGV894

Bakari wrote:

[Hyper]
00:44:950 (1,3) - these are literally the only sliders in the entire difficulty shaped in such a way. Feels quite random and out of place, if you ask me.
lol okay?

no update, I think it's okay
polka

Gabe wrote:

[Polka's Normal]
  1. 00:12:950 (1,2) - Looking at these sliders, the flow felts weird at first. I mean, it's good, but the emplacement of the slider (2) makes me unconfortable. The reflex I would have to catch this slider would be if it was stacked with the end of this slider 00:12:150 (3) -. So, I believe that if you stack this slider with the end of this one (00:12:150 (3) - ), the movement will be better. :arrow: The curves point to one another nicely. I personally think the flow is fine here.
  2. 00:14:550 (2,1,2) - If you applied or not the previous suggestion, these objects are not totally aligned. It would be better if you move these in a way that would make them perfectly aligned.
  3. 00:27:350 (1) - If we look previously, you were adding a new combo every two big-downbeats. At this point, you added a new combo to this circle so it would be easier to recognize the star form. However, by doing this, your new combo consistency is broken. You should delete this new combo at this point so you don't have to add a new combo to 00:30:550 (3) - and 00:43:350 (3) - since they are similar. (TL:DR, delete the new combo)
  4. 00:32:150 (7) - The current new combo is pretty long and it would be suggested to add a new one at this point.
:arrow: Redid all the NCs so we should be good.
Nice one! :arrow: THANKS
riffy

LGV894 wrote:

no update, I think it's okay
However, it is not. The sliders clearly break the style context as well as challenge readability, they also feel very out of place. Would you mind giving us a good reason to keep them?

I am not iconing this unless there is a good reason to justify the usage of these sliders exclusively for this part and not anywhere else.

[Hard]
  1. 00:13:750 (3,4,5) - probably a jump to even spacing out? Have I suggested that before? a picture
  2. 00:38:150 (6,1) - the spacing here is quite confusing, could trick players into thinking it is a 3/4 thing. Probable you should space it.
Topic Starter
beaw

Enkrypton wrote:

fROM IRC MeME queUE

HeREs mY mOD:
uR maP pLays WeLL witH DT.



Kris-Kris-Krispy Kreme! :
kirspy meme
00:19:350 (1,2,3,4) - this would look better as a shape rather than a zigzag, a shape matches well with the jumps after.
00:35:750 (3,5) - the flow feels a little weird, i think blanketing that slider and hit circle will fix it, 00:36:150 (4,5,6) - will then form a nice isosceles like pattern. reuse here maybe? 00:44:150 (4,5,6) -
00:37:350 - add a hit circle, there is a clear beat in the song here

nice hitsounds bruh

Hard:
modding is hard
besides that one labeled point this was pretty cool.
00:35:350 (1,2,3,4,5,6) - i think it be better to put the hit circles in a shape and flow into the sliders, this looks really messy
use this( 00:28:950 (1,2,3) - ) pattern here( 00:46:750 (2,3,4) - ) maybe?

Advanced:
advanced modding skills
This is just a suggestion, this difficulty was done really well!

00:36:750 (5) - and 00:37:150 (1) - think 2 hit circles here will be better
Since everything is opinionated, I'll keep my difficulties how they are :3
Topic Starter
beaw

Bakari wrote:

[Hard]
  1. 00:13:750 (3,4,5) - probably a jump to even spacing out? Have I suggested that before? a picture
  2. 00:38:150 (6,1) - the spacing here is quite confusing, could trick players into thinking it is a 3/4 thing. Probable you should space it.
>^< (3,4,5) Looks like that.
(6,1) was an issue after changing SV. Fixed and updated now.
Ashton
we did some irc w;wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

also double posting is a NO NO NO
LGV894

Bakari wrote:

However, it is not. The sliders clearly break the style context as well as challenge readability, they also feel very out of place. Would you mind giving us a good reason to keep them?
Fine, I guess...

update
osu file format v14

[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:LGV's Hyper
Source:
Tags:It's Its Mister EDM Dubstep Wub Bass Trap HootOwlStar HOS LGV894 LGV PolkaMocha
BeatmapID:1119309
BeatmapSetID:496005

[Difficulty]
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CircleSize:4
OverallDifficulty:7.2
ApproachRate:8.3
SliderMultiplier:1.5
SliderTickRate:1

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Combo3 : 128,0,3
Combo4 : 183,43,46
Combo5 : 202,26,0
Combo6 : 255,13,13
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264,242,27150,2,0,L|275:123,1,120
125,220,27550,1,0,0:0:0:0:
135,340,27750,2,0,L|254:329,1,120,2|0,0:0|0:0,0:0:0:0:
142,199,28150,6,0,L|22:188,1,120,8|0,0:0|0:0,0:0:0:0:
131,329,28550,1,0,0:0:0:0:
151,210,28750,1,0,0:0:0:0:
171,91,28950,6,0,L|111:96,1,60,2|0,0:0|0:0,0:0:0:0:
39,102,29150,1,0,0:0:0:0:
142,228,29350,1,2,0:0:0:0:
261,220,29550,1,0,0:0:0:0:
150,131,29750,2,0,P|127:186|131:245,1,120,8|0,0:0|0:0,0:0:0:0:
264,82,30150,53,2,0:0:0:0:
166,11,30350,2,0,L|47:0,1,120
88,188,30750,1,0,0:0:0:0:
200,146,30950,6,0,P|203:86|181:31,1,120,2|0,0:0|0:0,0:0:0:0:
95,204,31350,2,0,P|72:259|76:318,1,120,8|0,0:0|0:0,0:0:0:0:
191,280,31750,38,0,L|251:275,1,60
317,302,31950,2,0,L|257:297,1,60
185,295,32150,6,0,B|172:230|172:230|186:178,1,120,6|0,0:0|0:0,0:0:0:0:
325,178,32550,2,0,B|340:230|340:230|327:295,1,120
191,63,32950,1,0,0:0:0:0:
332,88,33150,1,0,0:0:0:0:
177,221,33350,5,2,0:0:0:0:
206,80,33550,1,8,0:0:0:0:
318,250,33750,1,0,0:0:0:0:
347,109,33950,1,8,0:0:0:0:
160,199,34150,2,0,P|137:254|141:313,1,120,2|0,0:0|0:0,0:0:0:0:
301,263,34550,37,8,0:0:0:0:
272,120,34750,1,0,0:0:0:0:
141,180,34950,1,0,0:0:0:0:
187,41,35150,1,0,0:0:0:0:
45,69,35350,6,0,L|50:129,1,60,2|0,0:0|0:0,0:0:0:0:
53,201,35550,1,0,0:0:0:0:
198,79,35750,1,2,0:0:0:0:
56,48,35950,1,0,0:0:0:0:
211,190,36150,1,8,0:0:0:0:
69,221,36350,1,0,0:0:0:0:
196,351,36550,5,2,0:0:0:0:
227,209,36750,1,8,0:0:0:0:
356,270,36950,1,2,0:0:0:0:
325,128,37150,38,0,B|400:139|400:139|443:129,1,120,8|0,0:0|0:0,0:0:0:0:
302,52,37550,6,0,L|307:112,1,60
263,169,37750,2,0,L|258:229,1,60
248,300,37950,5,0,0:0:0:0:
367,365,38150,2,0,P|319:328|261:317,1,120
437,143,38550,6,0,B|428:192|428:192|437:241|437:241|428:290,1,150,6|0,0:0|0:0,0:0:0:0:
475,56,39150,1,0,0:0:0:0:
475,56,39350,2,0,P|440:42|403:41,1,75
274,125,39750,2,0,P|311:123|345:110,1,75
228,41,40150,1,0,0:0:0:0:
139,55,40350,1,0,0:0:0:0:
89,130,40550,1,0,0:0:0:0:
0,116,40750,1,0,0:0:0:0:
105,149,40950,6,0,L|111:223,1,75,8|0,0:0|0:0,0:0:0:0:
174,380,41350,2,0,L|180:305,1,75
255,119,41750,6,0,L|195:124,1,60,6|0,0:0|0:0,0:0:0:0:
123,133,41950,1,0,0:0:0:0:
272,100,42150,1,2,0:0:0:0:
248,242,42350,1,0,0:0:0:0:
140,145,42550,2,0,P|135:85|158:30,1,120,8|0,0:0|0:0,0:0:0:0:
292,85,42950,5,2,0:0:0:0:
198,194,43150,2,0,L|79:183,1,120,8|2,0:0|0:0,0:0:0:0:
305,96,43550,1,0,0:0:0:0:
423,228,43750,2,0,L|304:239,1,120,2|0,0:0|0:0,0:0:0:0:
477,101,44150,5,8,0:0:0:0:
449,242,44350,1,0,0:0:0:0:
247,178,44550,1,2,0:0:0:0:
219,37,44750,1,0,0:0:0:0:
237,200,44950,38,0,B|221:284|221:284|235:340,1,134.999995880127,2|0,0:0|0:0,0:0:0:0:
326,124,45350,1,0,0:0:0:0:
206,50,45550,2,0,B|122:34|122:34|66:48,1,134.999995880127
246,212,45950,1,0,0:0:0:0:
341,117,46150,5,2,0:0:0:0:
190,67,46350,2,0,L|55:79,1,134.999995880127,8|8,0:0|0:0,0:0:0:0:
255,222,46750,1,8,0:0:0:0:
357,133,46950,2,0,L|344:-1,1,134.999995880127,2|0,0:0|0:0,0:0:0:0:
263,231,47350,5,8,0:0:0:0:
395,254,47550,1,0,0:0:0:0:
342,378,47750,1,0,0:0:0:0:
474,355,47950,1,0,0:0:0:0:
243,153,48150,22,6,P|190:207|204:279,1,134.999995880127
356,380,48550,2,6,P|408:325|394:253,1,134.999995880127
199,84,48950,2,6,P|162:149|194:216,1,134.999995880127
443,337,49350,2,6,P|479:271|447:204,1,134.999995880127
297,284,49750,21,0,0:0:0:0:
404,270,49950,1,0,0:0:0:0:
291,273,50150,1,0,0:0:0:0:
408,258,50350,1,0,0:0:0:0:
424,152,50550,5,0,0:0:0:0:
441,46,50750,1,0,0:0:0:0:
301,62,50950,6,4,P|326:78|354:87,1,60
Pickkle
Kris-Kris-Krispy Kreme!

00:12:950 (1,2,3,4) - maybe map this a little better? very boring pattern and part
00:32:150 (1) - keep kiai on???
00:38:550 (1,2,3,1,2,3,1,2,1,2,3,1,2,3) - ahhhh, love this pattern with the doubles, did this on my gd for a different mr. grim map
00:48:150 (1,2,3,4) - again with the boringness
overall: good map, its just the parts before the kiai were quite boring compared to the big parts, no big complaints.

LGV's Hyper

well... no complaints. great diff for ranking.

Hard

00:20:150 (4,5,6) - won't flow too well
00:33:550 (1,2) - dont put sliders here, dont put sliders on a 1/2 beat of the measure. it feels wierd.
00:33:550 (1,2) - move this somewhere else


Polka's Normal

00:17:750 (1,2,3,4) - maybe make a different pattern? (suggestion)
00:17:750 (1,2,3,4) - maybe curve these.


very well made map.
Ashton
what the hell is that avatar pickkle? I think you have some explaining to do
Pickkle

CanadianBaka wrote:

what the hell is that avatar pickkle? I think you have some explaining to do
no i dont i love my blackwidow
Renumi
gl ;o;
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