Cryspy kream~
irc check
2017-01-15 20:15 Stingy: U-uhm...
2017-01-15 20:15 Stingy: How do I blanket jumps...?
2017-01-15 20:16 ezek: like that
2017-01-15 20:16 ezek: idk what r u trying to do~
2017-01-15 20:17 Stingy: https://osu.ppy.sh/forum/t/490093
2017-01-15 20:17 Stingy: Mr. Kib said blanket 1,2,3,4
2017-01-15 20:17 Stingy: but they're all notes
2017-01-15 20:18 ezek: which diff?
2017-01-15 20:18 Stingy: ACTION is editing [https://osu.ppy.sh/b/1055777 Atik - Itz Mr. Grim [Kris-Kris-Krispy Kreme!]]
2017-01-15 20:20 ezek: hmm
2017-01-15 20:21 ezek: better ask him, idk what he means either :v
2017-01-15 20:22 ezek: oh
2017-01-15 20:22 ezek: OHHHHHHHH
2017-01-15 20:22 ezek: I SEE WHAT HAPPENED NOW
2017-01-15 20:23 Stingy: He won't answe
2017-01-15 20:24 ezek: seems ctrl+c didn't work quite well cuz he pasted the same objects as the firsts suggestion, so he probably meant to blanket 00:25:750 (1,4) - these
2017-01-15 20:25 Stingy: Oh ;w;w;w;
2017-01-15 20:25 ezek: similar stuff has happened to me :v
2017-01-15 20:46 ezek: btw, spread between Normal and Hard seems quite big bc of the 1/2 usage on hard and most of time Normal being constant 1/1
2017-01-15 20:46 ezek: so you better have an Advanced in your set
2017-01-15 20:48 Stingy: N-NO
2017-01-15 20:48 Stingy: NO NO NO
2017-01-15 20:48 ezek: Y-YES
2017-01-15 20:48 ezek: YES YES YES
2017-01-15 20:50 Stingy: ;w;
2017-01-15 21:00 ezek: ACTION is editing [https://osu.ppy.sh/b/1153177 Atik - Itz Mr. Grim [Hard]]
2017-01-15 21:00 ezek: 00:32:350 - I see Mr. Kib mentioned this strange pause in your map as well as your reply on that. Nice way of thinking to represent the music, but still, this pause doesn't feel adequate for this song and map here. It is true that some musical elements dissapear for a moment but it's not VERY obvious and that makes the map feel awkward, so I suggest mapping it.
2017-01-15 21:00 ezek: To support the not so obvious removal of the elements while not pausing the map I would do [http://puu.sh/tnVNQ/4d5b0f31be.jpg this]. (note this slider starts at 00:32:150 - )
2017-01-15 21:04 ezek: 00:38:550 (1) - In this big gap I would suggest [http://puu.sh/tnW2D/314b85de79.jpg this] (note selected objects are the ones I added)
2017-01-15 21:05 ezek: 00:44:950 (1) - here basically the same as 00:32:150 (3) -
2017-01-15 21:15 Stingy: ACTION nods
2017-01-15 21:15 Stingy: I fixed it all
2017-01-15 21:15 Stingy: Post on thread for kds please ;w;
2017-01-15 21:16 ezek: perhaps we're not done here~ update pls
2017-01-15 21:16 Stingy: Oh lord >w<
2017-01-15 21:17 Stingy: Updated, Mr. ezek
2017-01-15 21:21 ezek: 00:40:750 - I thought about not placing a note here too, but what made me suggest placing one here is that there's that ticking sound + that other weird sound that is being followed in the other notes, so I highly recommend to add a note here. Seems it will be quite challenging to rearrange some objects, but I hope you're not lazy to do that :v
2017-01-15 21:22 ezek: 00:39:150 - in this other case I think skipping this note is fine since none of the mentioned sounds are here, so yee, skipping it here is fine
2017-01-15 21:23 ezek: 00:45:950 - add note here, same reasoning as 00:40:750 -
2017-01-15 21:25 ezek: just take your time to rearrange stuff wisely, there's plenty of time, no need to rush c:
2017-01-15 21:31 Stingy: ACTION nods
2017-01-15 21:31 Stingy: I adjusted a bit
2017-01-15 21:32 Stingy: Had to play with NCs a bit =w=
2017-01-15 21:33 ezek: ACTION is editing [https://osu.ppy.sh/b/1055777 Atik - Itz Mr. Grim [Kris-Kris-Krispy Kreme!]]
2017-01-15 21:33 ezek: 00:38:150 (4) - you did a noticeable sv change here and you didn't add nc (you can keep the one at 00:38:550 (1) - )
2017-01-15 21:34 ezek: notice this is another diff
2017-01-15 21:34 Stingy: :o oh yes I see
2017-01-15 21:37 ezek: that's it~ map an advanced diff, (to fill the gap between Normal and Hard) get at least one mod on that new diff and you may call me back for a recheck~
2017-01-15 21:37 Stingy: I'
2017-01-15 21:37 Stingy: I'll try my absolute best