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Atik - Itz Mr. Grim

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Enkrypton
fROM IRC MeME queUE

HeREs mY mOD:
uR maP pLays WeLL witH DT.



Kris-Kris-Krispy Kreme! :
kirspy meme
00:19:350 (1,2,3,4) - this would look better as a shape rather than a zigzag, a shape matches well with the jumps after.
00:35:750 (3,5) - the flow feels a little weird, i think blanketing that slider and hit circle will fix it, 00:36:150 (4,5,6) - will then form a nice isosceles like pattern. reuse here maybe? 00:44:150 (4,5,6) -
00:37:350 - add a hit circle, there is a clear beat in the song here

nice hitsounds bruh

Hard:
modding is hard
besides that one labeled point this was pretty cool.
00:35:350 (1,2,3,4,5,6) - i think it be better to put the hit circles in a shape and flow into the sliders, this looks really messy
use this( 00:28:950 (1,2,3) - ) pattern here( 00:46:750 (2,3,4) - ) maybe?

Advanced:
advanced modding skills
This is just a suggestion, this difficulty was done really well!

00:36:750 (5) - and 00:37:150 (1) - think 2 hit circles here will be better
LGV894

Bakari wrote:

[Hyper]
00:44:950 (1,3) - these are literally the only sliders in the entire difficulty shaped in such a way. Feels quite random and out of place, if you ask me.
lol okay?

no update, I think it's okay
polka

Gabe wrote:

[Polka's Normal]
  1. 00:12:950 (1,2) - Looking at these sliders, the flow felts weird at first. I mean, it's good, but the emplacement of the slider (2) makes me unconfortable. The reflex I would have to catch this slider would be if it was stacked with the end of this slider 00:12:150 (3) -. So, I believe that if you stack this slider with the end of this one (00:12:150 (3) - ), the movement will be better. :arrow: The curves point to one another nicely. I personally think the flow is fine here.
  2. 00:14:550 (2,1,2) - If you applied or not the previous suggestion, these objects are not totally aligned. It would be better if you move these in a way that would make them perfectly aligned.
  3. 00:27:350 (1) - If we look previously, you were adding a new combo every two big-downbeats. At this point, you added a new combo to this circle so it would be easier to recognize the star form. However, by doing this, your new combo consistency is broken. You should delete this new combo at this point so you don't have to add a new combo to 00:30:550 (3) - and 00:43:350 (3) - since they are similar. (TL:DR, delete the new combo)
  4. 00:32:150 (7) - The current new combo is pretty long and it would be suggested to add a new one at this point.
:arrow: Redid all the NCs so we should be good.
Nice one! :arrow: THANKS
riffy

LGV894 wrote:

no update, I think it's okay
However, it is not. The sliders clearly break the style context as well as challenge readability, they also feel very out of place. Would you mind giving us a good reason to keep them?

I am not iconing this unless there is a good reason to justify the usage of these sliders exclusively for this part and not anywhere else.

[Hard]
  1. 00:13:750 (3,4,5) - probably a jump to even spacing out? Have I suggested that before? a picture
  2. 00:38:150 (6,1) - the spacing here is quite confusing, could trick players into thinking it is a 3/4 thing. Probable you should space it.
Topic Starter
beaw

Enkrypton wrote:

fROM IRC MeME queUE

HeREs mY mOD:
uR maP pLays WeLL witH DT.



Kris-Kris-Krispy Kreme! :
kirspy meme
00:19:350 (1,2,3,4) - this would look better as a shape rather than a zigzag, a shape matches well with the jumps after.
00:35:750 (3,5) - the flow feels a little weird, i think blanketing that slider and hit circle will fix it, 00:36:150 (4,5,6) - will then form a nice isosceles like pattern. reuse here maybe? 00:44:150 (4,5,6) -
00:37:350 - add a hit circle, there is a clear beat in the song here

nice hitsounds bruh

Hard:
modding is hard
besides that one labeled point this was pretty cool.
00:35:350 (1,2,3,4,5,6) - i think it be better to put the hit circles in a shape and flow into the sliders, this looks really messy
use this( 00:28:950 (1,2,3) - ) pattern here( 00:46:750 (2,3,4) - ) maybe?

Advanced:
advanced modding skills
This is just a suggestion, this difficulty was done really well!

00:36:750 (5) - and 00:37:150 (1) - think 2 hit circles here will be better
Since everything is opinionated, I'll keep my difficulties how they are :3
Topic Starter
beaw

Bakari wrote:

[Hard]
  1. 00:13:750 (3,4,5) - probably a jump to even spacing out? Have I suggested that before? a picture
  2. 00:38:150 (6,1) - the spacing here is quite confusing, could trick players into thinking it is a 3/4 thing. Probable you should space it.
>^< (3,4,5) Looks like that.
(6,1) was an issue after changing SV. Fixed and updated now.
Ashton
we did some irc w;wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

also double posting is a NO NO NO
LGV894

Bakari wrote:

However, it is not. The sliders clearly break the style context as well as challenge readability, they also feel very out of place. Would you mind giving us a good reason to keep them?
Fine, I guess...

update
osu file format v14

[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:LGV's Hyper
Source:
Tags:It's Its Mister EDM Dubstep Wub Bass Trap HootOwlStar HOS LGV894 LGV PolkaMocha
BeatmapID:1119309
BeatmapSetID:496005

[Difficulty]
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CircleSize:4
OverallDifficulty:7.2
ApproachRate:8.3
SliderMultiplier:1.5
SliderTickRate:1

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//Break Periods
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326,124,45350,1,0,0:0:0:0:
206,50,45550,2,0,B|122:34|122:34|66:48,1,134.999995880127
246,212,45950,1,0,0:0:0:0:
341,117,46150,5,2,0:0:0:0:
190,67,46350,2,0,L|55:79,1,134.999995880127,8|8,0:0|0:0,0:0:0:0:
255,222,46750,1,8,0:0:0:0:
357,133,46950,2,0,L|344:-1,1,134.999995880127,2|0,0:0|0:0,0:0:0:0:
263,231,47350,5,8,0:0:0:0:
395,254,47550,1,0,0:0:0:0:
342,378,47750,1,0,0:0:0:0:
474,355,47950,1,0,0:0:0:0:
243,153,48150,22,6,P|190:207|204:279,1,134.999995880127
356,380,48550,2,6,P|408:325|394:253,1,134.999995880127
199,84,48950,2,6,P|162:149|194:216,1,134.999995880127
443,337,49350,2,6,P|479:271|447:204,1,134.999995880127
297,284,49750,21,0,0:0:0:0:
404,270,49950,1,0,0:0:0:0:
291,273,50150,1,0,0:0:0:0:
408,258,50350,1,0,0:0:0:0:
424,152,50550,5,0,0:0:0:0:
441,46,50750,1,0,0:0:0:0:
301,62,50950,6,4,P|326:78|354:87,1,60
Pickkle
Kris-Kris-Krispy Kreme!

00:12:950 (1,2,3,4) - maybe map this a little better? very boring pattern and part
00:32:150 (1) - keep kiai on???
00:38:550 (1,2,3,1,2,3,1,2,1,2,3,1,2,3) - ahhhh, love this pattern with the doubles, did this on my gd for a different mr. grim map
00:48:150 (1,2,3,4) - again with the boringness
overall: good map, its just the parts before the kiai were quite boring compared to the big parts, no big complaints.

LGV's Hyper

well... no complaints. great diff for ranking.

Hard

00:20:150 (4,5,6) - won't flow too well
00:33:550 (1,2) - dont put sliders here, dont put sliders on a 1/2 beat of the measure. it feels wierd.
00:33:550 (1,2) - move this somewhere else


Polka's Normal

00:17:750 (1,2,3,4) - maybe make a different pattern? (suggestion)
00:17:750 (1,2,3,4) - maybe curve these.


very well made map.
Ashton
what the hell is that avatar pickkle? I think you have some explaining to do
Pickkle

CanadianBaka wrote:

what the hell is that avatar pickkle? I think you have some explaining to do
no i dont i love my blackwidow
Renumi
gl ;o;
Topic Starter
beaw
Pickkle's Revised Mod

Pickkle wrote:

Kris-Kris-Krispy Kreme!

00:12:950 (1,2,3,4) - maybe map this a little better? very boring pattern and part The song is boring ,w,
00:32:150 (1) - keep kiai on??? Song elements disappear
00:38:550 (1,2,3,1,2,3,1,2,1,2,3,1,2,3) - ahhhh, love this pattern with the doubles, did this on my gd for a different mr. grim map
00:48:150 (1,2,3,4) - again with the boringness You're mean :c
overall: good map, its just the parts before the kiai were quite boring compared to the big parts, no big complaints.

LGV's Hyper

well... no complaints. great diff for ranking.

Hard

00:20:150 (4,5,6) - won't flow too well Yeah it does ;w;
00:33:550 (1,2) - dont put sliders here, dont put sliders on a 1/2 beat of the measure. it feels wierd. ;/
00:33:550 (1,2) - move this somewhere else Nuh ;/


Polka's Normal

00:17:750 (1,2,3,4) - maybe make a different pattern? (suggestion)
00:17:750 (1,2,3,4) - maybe curve these.


very well made map.
ZekeyHache
Chiquitibum a la bim bom ba!
Chiquitibum a la bim bom ba!
A la bio, a la bao, a la bim bom ba!
Stingy! Stingy!, RA RA RA!
Topic Starter
beaw

ezek wrote:

Chiquitibum a la bim bom ba!
Chiquitibum a la bim bom ba!
A la bio, a la bao, a la bim bom ba!
Stingy! Stingy!, RA RA RA!
*dances*
polka

Pickkle wrote:

Polka's Normal

00:17:750 (1,2,3,4) - maybe make a different pattern? (suggestion) :arrow: Why
00:17:750 (1,2,3,4) - maybe curve these. :arrow: They are


very well made map. :arrow: thx
No changes.
riffy
Hi.

Bubbled.
Renumi
!!!
Ashton
what? i think this map is way far from being bubbled. sorry. (no offence bakari)


[kris-kris-kreme]

00:19:350 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this buildup is bad, sorry. well, maybe I shouldn't say it like that. mostly concerned about 00:20:950 (1,2,3,4,1,2,3,4) - these notes right here, they don't look nice and they flow horribly. first of all 00:21:950 (2,3,4) - this is really linear, breaking your circular flow immediately, i mean, 00:21:150 (2,3,4) - triangle/circular flow, 00:21:950 (2,3,4) - linear flow?

00:23:750 (1,2,3,4,1) - these kickslider's don't work with the SV you have, they are really awkward to play. I would raise SV

00:25:750 (1,2,3,4,5) - here you have perfect circular flow, but 00:26:950 (1,2,3,1) - right here the circular flow you have turns into vertical flow, which feels really off and awkward.

00:29:750 (4,5,1) - here again, flow drastically changes to that weird diagonal straight flow, also 00:29:950 (5,1) - space these further apart, there's no emphasis at all

00:30:150 (1,2,3,1,2) - these are two completely different flow and patterns, even though it's literally the same exact thing over again

00:30:950 (1,4) - why aren't these stacked? This just looks really weird and you don't use it anytime before or after

00:31:750 (4,1,2) - honestly again, the weird flow. If it helps let me draw it out for you: https://puu.sh/tRMXf/4be5b5b437.jpg

00:32:950 (3,4,5) - I can circle my cursor to hit these notes, but 00:33:750 (1,2,3) - riight here I can't, because your making me go really deep when trying to hit 00:34:150 (3) - this slider from 00:33:950 (2) - this circle.

00:38:150 (1) - no, this shape doesn't work with your current SV.

00:42:150 (2,4) - wow, why do you suddenly stack a sliderend?


okay, thats just the flow issues and aesthetical issues pushed out of the way. I wanna adress the spacing and emphasis issues also


00:30:550 (2,3) - 2.3x / 2.4x apart, but 00:31:350 (2,3) - these are 3.2x apart? There's no emphasis at all...

00:31:750 (4) - ctrl + g this for better emphasis on 00:32:150 (1) - this note, it will also make flow better

00:33:950 (2,3) - 2.9x apart, 00:34:750 (5,6) - 1.8x apart? They are the exact same so they should have the exact same spacing...

00:35:550 (2,3) - 2.3x spacing 00:41:550 (2,1) - 1/6x spacing? also, no emphasis 00:41:750 (1) - on this? you should space it more

00:43:350 (1,2) - now for some reason it's almost spread 3x apart

00:46:350 (6,1) - 1.8x apart?


ok, there's a bunch of random spacing, the aesthetetics are really bad (mainly talking about all of the unnecesarry overlaps) and the flow is pour. There's a lot of room for improvement in it


I like LGV's hyper, really nice diff


[Hard]


very simmilar problems to the diff above ^^

00:14:150 (4,5) - why is there no spacing emphasis?

00:16:150 (1) - again, this should have a slight spacing emphasis (yes, you have to have proper spacing in hards also regardless if it might make the sr jump slightly)

00:17:750 (1) - same idea as above, this should have emphasis

00:21:950 (5,6) - no need to emphasize this one, it's a very noticeable inconsistency.

00:26:950 (5,1) - why seperated by 1.9x?

00:28:150 (4) - same here, there's no music behind it allowing you to increase the spacing

00:28:950 (1,2,3) - why such a weird overlap? I'd also like to say 00:26:950 (5,1,3,4,2,3) - these should all have the same amount of spacing

00:30:550 (1,2,3,4) - why really noticeable and big increase in spacing?

00:31:950 (6,1) - the aesthetic for this isn't very nice

00:35:350 (1,2,3,4) - this isn't really a pattern... it goes from up down up.... sideways? 00:35:950 (4) - this note should point up. But it would make an overlap, so you should fix that. I knew exactly what you were thinking, you wanted it to look nicer so you didn't make it go fully up, but that tells me your too lazy to move some notes around to make the overlap look nicer.

00:38:950 (3,4) - this looks like a 1/2 stack with your ar

00:39:350 (4) - nc

00:42:150 (3,4) - again, no need for emphasis here, also 00:42:150 (3,4,1,2,4) - inconsistent spacing between these two

00:46:750 (2,3) - what exactly is this? you can obviously see it doesn't resemble 00:42:950 (1,2) - this


again, the spacing, flow, and aesthetics are really poorly made in this diff and can improve a lot!


the advanced diff looks OK but there's still a lot of room for improvement aesthetic wise



ok, don't take this as a vendetta, i'm not out to get you, but i'm quite honestly surprised as to why this was bubbled (no offence bakari)
Topic Starter
beaw
CanadianBaka's Revised Mod

CanadianBaka wrote:

what? i think this map is way far from being bubbled. sorry. (no offence bakari)


[kris-kris-kreme]

00:19:350 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this buildup is bad, sorry. well, maybe I shouldn't say it like that. mostly concerned about 00:20:950 (1,2,3,4,1,2,3,4) - these notes right here, they don't look nice and they flow horribly. first of all 00:21:950 (2,3,4) - this is really linear, breaking your circular flow immediately, i mean, 00:21:150 (2,3,4) - triangle/circular flow, 00:21:950 (2,3,4) - linear flow? I didn't want circular flow?

00:23:750 (1,2,3,4,1) - these kickslider's don't work with the SV you have, they are really awkward to play. I would raise SV ???? why

00:25:750 (1,2,3,4,5) - here you have perfect circular flow, but 00:26:950 (1,2,3,1) - right here the circular flow you have turns into vertical flow, which feels really off and awkward. circular flow for a long time is utterly disgusting. This is called directional emphasis; more specifically, a "drop-off".

00:29:750 (4,5,1) - here again, flow drastically changes to that weird diagonal straight flow, also 00:29:950 (5,1) - space these further apart, there's no emphasis at all The emphasis is directional. That "weird" flow your feeling is it.

00:30:150 (1,2,3,1,2) - these are two completely different flow and patterns, even though it's literally the same exact thing over again The rhythm is different ;/

00:30:950 (1,4) - why aren't these stacked? This just looks really weird and you don't use it anytime before or after damnit :v

00:31:750 (4,1,2) - honestly again, the weird flow. If it helps let me draw it out for you: https://puu.sh/tRMXf/4be5b5b437.jpg :/

00:32:950 (3,4,5) - I can circle my cursor to hit these notes, but 00:33:750 (1,2,3) - riight here I can't, because your making me go really deep when trying to hit 00:34:150 (3) - this slider from 00:33:950 (2) - this circle. You're supposed to

00:38:150 (1) - no, this shape doesn't work with your current SV. The words are distorted. So is this slider.

00:42:150 (2,4) - wow, why do you suddenly stack a sliderend? oh sorry let me just unstack it


okay, thats just the flow issues and aesthetical issues pushed out of the way. I wanna adress the spacing and emphasis issues also


00:30:550 (2,3) - 2.3x / 2.4x apart, but 00:31:350 (2,3) - these are 3.2x apart? There's no emphasis at all... It help support the change of flow

00:31:750 (4) - ctrl + g this for better emphasis on 00:32:150 (1) - this note, it will also make flow better no

00:33:950 (2,3) - 2.9x apart, 00:34:750 (5,6) - 1.8x apart? They are the exact same so they should have the exact same spacing... It's focused on the contrast of spacing

00:35:550 (2,3) - 2.3x spacing 00:41:550 (2,1) - 1/6x spacing? also, no emphasis 00:41:750 (1) - on this? you should space it more

00:43:350 (1,2) - now for some reason it's almost spread 3x apart

00:46:350 (6,1) - 1.8x apart?


ok, there's a bunch of random spacing, the aesthetetics are really bad (mainly talking about all of the unnecesarry overlaps) and the flow is pour. There's a lot of room for improvement in it


I like LGV's hyper, really nice diff


[Hard]


very simmilar problems to the diff above ^^

00:14:150 (4,5) - why is there no spacing emphasis? Because I didn't want it

00:16:150 (1) - again, this should have a slight spacing emphasis (yes, you have to have proper spacing in hards also regardless if it might make the sr jump slightly) ?

00:17:750 (1) - same idea as above, this should have emphasis ?

00:21:950 (5,6) - no need to emphasize this one, it's a very noticeable inconsistency. 00:20:950 (1,2,5) - They're in a line.

00:26:950 (5,1) - why seperated by 1.9x? Emphasis :3

00:28:150 (4) - same here, there's no music behind it allowing you to increase the spacing Without this placement, aesthetics are ruined. Also, it's not really all that bad.

00:28:950 (1,2,3) - why such a weird overlap? I'd also like to say 00:26:950 (5,1,3,4,2,3) - these should all have the same amount of spacing ?
00:30:550 (1,2,3,4) - why really noticeable and big increase in spacing? It's actually not. It's just a linear flow

00:31:950 (6,1) - the aesthetic for this isn't very nice I think it's fine

00:35:350 (1,2,3,4) - this isn't really a pattern... it goes from up down up.... sideways? 00:35:950 (4) - this note should point up. But it would make an overlap, so you should fix that. I knew exactly what you were thinking, you wanted it to look nicer so you didn't make it go fully up, but that tells me your too lazy to move some notes around to make the overlap look nicer. You're 100% incorrect. That's not what I was thinking.

00:38:950 (3,4) - this looks like a 1/2 stack with your ar ok

00:39:350 (4) - nc ok

00:42:150 (3,4) - again, no need for emphasis here, also 00:42:150 (3,4,1,2,4) - inconsistent spacing between these two There is need for emphasis

00:46:750 (2,3) - what exactly is this? you can obviously see it doesn't resemble 00:42:950 (1,2) - this ok


again, the spacing, flow, and aesthetics are really poorly made in this diff and can improve a lot!


the advanced diff looks OK but there's still a lot of room for improvement aesthetic wise



ok, don't take this as a vendetta, i'm not out to get you, but i'm quite honestly surprised as to why this was bubbled (no offence bakari)
Ashton
sigh


it's okay to change flow, but changing it almost instantly is bad. I think replying with "?" or "I didn't want circular flow" or ":/"


one of my suggestisons about the sliders: "The words are distorted. So is this slider." no. I get why it is like that, but it doesnl't play nice with the SV


"00:33:950 (2,3) - 2.9x apart, 00:34:750 (5,6) - 1.8x apart? They are the exact same so they should have the exact same spacing... It's focused on the contrast of spacing"

no, it's literally the exact same so it should have same (or at least simmilar) spacing and flow. saying stuff like that isn't a good way of denying

again, "00:14:150 (4,5) - why is there no spacing emphasis? Because I didn't want it"

excuse me? This isn't subjective, if there's a stonger beat then it should have stronger spacing, and it obviously is a stronger beat.

"00:26:950 (5,1) - why seperated by 1.9x? Emphasis :3"

again, "00:30:550 (1,2,3,4) - why really noticeable and big increase in spacing? It's actually not. It's just a linear flow" there's a big difference in spacing, my dear.



you replied a lot with "?" when it's pretty clear, "00:16:150 (1) - again, this should have a slight spacing emphasis (yes, you have to have proper spacing in hards also regardless if it might make the sr jump slightly) ?


hard:


00:17:750 (1) - same idea as above, this should have emphasis ?"

You should raise spacing because there's a stronger beat, you don't understand this yet I see and just popping in random excuses like "emphasis" even though it's really bad.

"00:42:150 (3,4) - again, no need for emphasis here, also 00:42:150 (3,4,1,2,4) - inconsistent spacing between these two There is need for emphasis"

no there isn't, if there is it's very slight. You put emphasis on the very quiet parts but when you REALLY need it you just put a "?" or say you don't need it


sorry if i'm mean.
riffy
It's good to see people concerned about quality, I'll post more detailed explanation on structure later on.

You might as well recheck Hyper, as this seemed to be the weakest point of the set to me. Additionally, I'll be rewieving the mod and probably getting a QAT member to back us up on the stuff. I appreciate your concerns and I assure you we will thoroughly check everything multiple times.

Thanks again.

Update: both suggestions and expansions lack proper explanations. Popping for now.
Renumi
lasted longer than I thought it would tbh
I also agree that structure couuuuld be a bit better all around (some diffs more so than others)
ZekeyHache
Bakari QAT reinforcement summoner 10/10
Topic Starter
beaw

CanadianBaka wrote:

what? i think this map is way far from being bubbled. sorry. (no offence bakari)


[kris-kris-kreme]

00:19:350 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this buildup is bad, sorry. well, maybe I shouldn't say it like that. mostly concerned about 00:20:950 (1,2,3,4,1,2,3,4) - these notes right here, they don't look nice and they flow horribly. first of all 00:21:950 (2,3,4) - this is really linear, breaking your circular flow immediately, i mean, 00:21:150 (2,3,4) - triangle/circular flow, 00:21:950 (2,3,4) - linear flow? The map is not supposed to have much circular flow in it. The map is very "industrial" and "snappy", so I mapped it accordingly.

00:23:750 (1,2,3,4,1) - these kickslider's don't work with the SV you have, they are really awkward to play. I would raise SV I honestly don't see a reason to do this. I think it plays fine.

00:25:750 (1,2,3,4,5) - here you have perfect circular flow, but 00:26:950 (1,2,3,1) - right here the circular flow you have turns into vertical flow, which feels really off and awkward. As I mentioned earlier, I didn't want the map to have a lot of circular flow in it. I used this snappy flow to emphasis my point. This specific type of directional emphasis is called a "drop off".

00:29:750 (4,5,1) - here again, flow drastically changes to that weird diagonal straight flow, also 00:29:950 (5,1) - space these further apart, there's no emphasis at all ^

00:30:150 (1,2,3,1,2) - these are two completely different flow and patterns, even though it's literally the same exact thing over again The rhythm actually does change, therefore I changed.

00:30:950 (1,4) - why aren't these stacked? This just looks really weird and you don't use it anytime before or after Fixed; I must have forgot to stack them because that was my intention.

00:31:750 (4,1,2) - honestly again, the weird flow. If it helps let me draw it out for you: https://puu.sh/tRMXf/4be5b5b437.jpg ;w; As mentioned before

00:32:950 (3,4,5) - I can circle my cursor to hit these notes, but 00:33:750 (1,2,3) - riight here I can't, because your making me go really deep when trying to hit 00:34:150 (3) - this slider from 00:33:950 (2) - this circle. ^^; as mentioned before

00:38:150 (1) - no, this shape doesn't work with your current SV. I really don't see why not. It's not like you're going to be following the slider, and it's just for aesthetic. Like I mentioned in my previous mod, the word is ugly and I think the slider kind of fits.

00:42:150 (2,4) - wow, why do you suddenly stack a sliderend? Uhm... So they don't overlap? ^^;


okay, thats just the flow issues and aesthetical issues pushed out of the way. I wanna adress the spacing and emphasis issues also


00:30:550 (2,3) - 2.3x / 2.4x apart, but 00:31:350 (2,3) - these are 3.2x apart? There's no emphasis at all... I agree. I changed a little bit!

00:31:750 (4) - ctrl + g this for better emphasis on 00:32:150 (1) - this note, it will also make flow better Fixed already

00:33:950 (2,3) - 2.9x apart, 00:34:750 (5,6) - 1.8x apart? They are the exact same so they should have the exact same spacing... Uhm... They're not 2.9x apart, but I understand ^^;

00:35:550 (2,3) - 2.3x spacing 00:41:550 (2,1) - 1/6x spacing? also, no emphasis 00:41:750 (1) - on this? you should space it more These are completely different sections... I don't think I need to. Fixed 00:41:750 - though.

00:43:350 (1,2) - now for some reason it's almost spread 3x apart Yes...? ;w; That is not even a mod you're telling me what the map says.

00:46:350 (6,1) - 1.8x apart? ^ =w=.


ok, there's a bunch of random spacing, the aesthetetics are really bad (mainly talking about all of the unnecesarry overlaps) and the flow is pour. There's a lot of room for improvement in it Same with your grammar c:


I like LGV's hyper, really nice diff


[Hard]


very simmilar problems to the diff above ^^

00:14:150 (4,5) - why is there no spacing emphasis? I did not want any here. This "section" is meant to be just the beginning, so I didn't put much "emphasis" on anything.

00:16:150 (1) - again, this should have a slight spacing emphasis (yes, you have to have proper spacing in hards also regardless if it might make the sr jump slightly) ^

00:17:750 (1) - same idea as above, this should have emphasis ^

00:21:950 (5,6) - no need to emphasize this one, it's a very noticeable inconsistency. I didn't ;w;. 00:20:950 (1,2,5) - are in a line anyway.

00:26:950 (5,1) - why seperated by 1.9x? To support reverse flow.

00:28:150 (4) - same here, there's no music behind it allowing you to increase the spacing ^

00:28:950 (1,2,3) - why such a weird overlap? I'd also like to say 00:26:950 (5,1,3,4,2,3) - these should all have the same amount of spacing I guess...? I don't think the overlap is weird :/ Both sliders are the same distance from each other and they both cover equal amount of the circle. That's like saying stream are all weird overlaps

00:30:550 (1,2,3,4) - why really noticeable and big increase in spacing? Nice try! c: They're actually all smaller than the average jumps. The reason for this is because the flow changes to a straight/linear type of flow. You're not jumping farther, you're just moving in a "plain" line.

00:31:950 (6,1) - the aesthetic for this isn't very nice I think it's fine ;w;

00:35:350 (1,2,3,4) - this isn't really a pattern... it goes from up down up.... sideways? 00:35:950 (4) - this note should point up. But it would make an overlap, so you should fix that. I knew exactly what you were thinking, you wanted it to look nicer so you didn't make it go fully up, but that tells me your too lazy to move some notes around to make the overlap look nicer. You are wrong once again! ^w^. That was not my intention. My intention was for the player to move left and then to be snapped back to the right by the upcoming sliders. Nice try though!

00:38:950 (3,4) - this looks like a 1/2 stack with your ar I think it's fine. Even if it's tricky to read, it's a Hard. You don't have to FC first try.

00:39:350 (4) - nc

00:42:150 (3,4) - again, no need for emphasis here, also 00:42:150 (3,4,1,2,4) - inconsistent spacing between these two lmfao I like how you call that emphasis even though the jump before it is .5x larger. I also don't understand the second part.

00:46:750 (2,3) - what exactly is this? you can obviously see it doesn't resemble 00:42:950 (1,2) - this lmfao it's not supposed to


again, the spacing, flow, and aesthetics are really poorly made in this diff and can improve a lot!


the advanced diff looks OK but there's still a lot of room for improvement aesthetic wise



ok, don't take this as a vendetta, i'm not out to get you, but i'm quite honestly surprised as to why this was bubbled (no offence bakari) idk kinda seems like it lol
riffy
Hint: if you expect a discussion to be productive provide explanations and suggestions for every single point you make.

I'll bring the bubble back if no additional expansions are posted within 36 hours.
Ashton
I looked over my mod and I must have been tired or not that into it and I didn't give that well explanations

I will be taking my time through this mod to give as much information as I can



[Kris]


00:21:750 (1,2,3,4) - this shape doesn't compliment, or 'carry on' the flow from 00:20:950 (1,2,3,4) - these set of notes. It would be a lot better if you chose one of the two patterns and kept them consistent through the shapes. I personally like how you made a triangle 00:21:150 (2,3,4) - right here, so instead of it being a snappy linear jump 00:21:950 (2,3,4) - here, I would just mimmick the 'triangle' shape you did. Also, 00:21:150 (2,2) - this overlap would look way better if you either made the overlap deeper (overlap them more) stack, or just completely not overlap (which I don't suggest not overlapping because it would most likely ruin the whole aesthetic of the buildup)

00:23:750 (1,2,3,4) - the reason I say these kicksliders don't work with current SV is because kicksliders aren't normally used in 4.2* (based on my experience, when I was 100k or sth) and usually wait to be used in highish bpm 4.9* up. The kicksliders you have can be awkward to play because most players playing this will be around 100kish and at 100k you aren't introduced to kicksliders yet, what makes it worse is the fact that I hear way more than just the 1/4, I'm hearing more 1/8!! I would just make it a relatively slow slider, like 0.3.3x SV (just pop into taiko mode to do that) and position the notes something like this


so you want the map a more snappy map? ok... but there are still a lot of patterns that can maybe be improved aesthetic wise

00:28:950 (1,2,3) - considering you want a snappy feel to the map, players cant snap well between these circular placed objects, making it a tight pattern like this will feel much better and go with your map... even something like this would be better, of course you'd fix the spacing after making the changes.

00:34:550 (4,5,6) - here again it's hard for the players to snap, 00:34:950 (6) - it's hard to hit this because your making the player travel diagonally across the screen from 00:34:750 (5) - this note rather then the back and forthy motion that you want

00:38:150 (1) - this shape looks better like this , you still get to keep the 'weirdness' of it and it looks much more polished.


00:48:150 (1,1,1,1) - this is just personal preference, but maybe making these all NC would look nice :3



tbh, I think I wasn't thinking very well when I made my earlier negative mod, but yes, this map can certainly be improved all around. I hope to see this ranked in the future.
polka
@- @

gl stingy I believe in u
Topic Starter
beaw

CanadianBaka wrote:

I looked over my mod and I must have been tired or not that into it and I didn't give that well explanations

I will be taking my time through this mod to give as much information as I can



[Kris]


00:21:750 (1,2,3,4) - this shape doesn't compliment, or 'carry on' the flow from 00:20:950 (1,2,3,4) - these set of notes. It would be a lot better if you chose one of the two patterns and kept them consistent through the shapes. I personally like how you made a triangle 00:21:150 (2,3,4) - right here, so instead of it being a snappy linear jump 00:21:950 (2,3,4) - here, I would just mimmick the 'triangle' shape you did. Also, 00:21:150 (2,2) - this overlap would look way better if you either made the overlap deeper (overlap them more) stack, or just completely not overlap (which I don't suggest not overlapping because it would most likely ruin the whole aesthetic of the buildup) The reason I chose this specific patters was to group (2,3,4) and to also being the player to the right side of the screen before jumping to the stream on the left.

00:23:750 (1,2,3,4) - the reason I say these kicksliders don't work with current SV is because kicksliders aren't normally used in 4.2* (based on my experience, when I was 100k or sth) and usually wait to be used in highish bpm 4.9* up. The kicksliders you have can be awkward to play because most players playing this will be around 100kish and at 100k you aren't introduced to kicksliders yet, what makes it worse is the fact that I hear way more than just the 1/4, I'm hearing more 1/8!! I would just make it a relatively slow slider, like 0.3.3x SV (just pop into taiko mode to do that) and position the notes something like this The reason I keep the kicksliders is because the music has the quiet "wobbles" in it. I did lower the SV though to be better readable. Also when I was 130k-100k I was playing 5* maps ^^; so I feel like in this case, that won't play much of a role.


so you want the map a more snappy map? ok... but there are still a lot of patterns that can maybe be improved aesthetic wise

00:28:950 (1,2,3) - considering you want a snappy feel to the map, players cant snap well between these circular placed objects, making it a tight pattern like this will feel much better and go with your map... even something like this would be better, of course you'd fix the spacing after making the changes. Not everything is supposed to be snappy... I just wanted a snappy feel overall!

00:34:550 (4,5,6) - here again it's hard for the players to snap, 00:34:950 (6) - it's hard to hit this because your making the player travel diagonally across the screen from 00:34:750 (5) - this note rather then the back and forthy motion that you want

00:38:150 (1) - this shape looks better like this , you still get to keep the 'weirdness' of it and it looks much more polished. I don't know why you hate this slider so much ;w;


00:48:150 (1,1,1,1) - this is just personal preference, but maybe making these all NC would look nice :3 Meh ;w; No thank you I think it's fine



tbh, I think I wasn't thinking very well when I made my earlier negative mod, but yes, this map can certainly be improved all around. I hope to see this ranked in the future.
Ashton
00:28:950 (1,2,3) - the whole map is literally snappy except for this, this should be changed


I would remove the kicksliders and just make it a slider, I know the song has "wobbles" in it but that doesn't take away the fact that they don't follow the music whatsoever, it's 1.6 not 1.4, because each clickable note is on 1.4x your missing a lot of beats (for the clickable notes) and all the beats in 1.6x are equally the same so they should all be clickable, and obvioiusly, that would be too hard for this level of difficulty. So, thats why I think it should just be a simple slider ;/


00:38:150 (1) - I don't hate this slider, i'm saying it looks better like this the current shape although it works with the song it can be polished a whole lot more


I didn't get a response for 00:34:550 (4,5,6) - this, it breaks the snappy flow you have. I know you are probably going to say something like "changes. Not everything is supposed to be snappy... I just wanted a snappy feel overall!" but no, thats not how it works.


Can I get a reason as to why you weirdly changed it to circular flow for both of those patterns? There's no real music evidence backing it up, you could make one up, but honestly it feels better snappy!



also, can you give me official proof the vocalist is saying "Kris-Kris-Krispe Kreme" ? It makes no sense, although I do hear it, I'm sure he's intentionally saying "itz itz itz itz mr. grim" in a very awkward way


I just wanted to clarify a few things




good luck
riffy
Flow is a very subjective thing and there is no 100% accurate way to define it for sure, I believe the mapper has a right to let things flow as they please. Given that this is the hardest difficulty and the beat is broken along with harsh bass sound it is only natural to introduce a number of patterns that just break the structure and/or don't flow in a standard way.

Let's look at the things you are still unsure of. 00:28:950 (1,2,3) - this one is literally identical to the previous one, low sv/high ds ratio make this one a hold slider at the end of a triangular pattern. In one way or another, there are a lot of triangles that do similar thing, for instance - 00:27:350 (2,3,1) - 00:31:350 (2,3,4)

00:38:150 (1) - you do realize that a "polished" slider is something that cannot be defined clearly. I personally like this one, so does the mapper. I looked into the one you suggested and I found the angle at the end too extreme, not exactly sure how it would make sense with the other sliders since that'd be the only curve of that kind.

00:34:550 (4,5,6) - yet again, pretty much identical to the ones I addressed before. Triangular jump with a hold note in the end.

I am not speaking on behalf of the mapper, so they are free to agree or disagree or give any additional explanation they believe to be needed. As a side note, I really appreciate your care. You two must be really good friends, seeing you put so much effort into the checking process even though you get no kudosu or anything of this kind for doing extra job. Keep that up, good job!
Ashton
whats your opinion on the kicksliders, Bakari?

I think the triangles with a hold note you pointed out aren't consistent with 00:28:950 (1,2,3) - this, I know flow can be subjective but if you look at this triangle it's more circular playing wise, but triangles like 00:33:750 (1,2,3) - this can't be played with a wide circular movement but more of a snappy movement. I know it's subjective but the flow can at least be consistent in some places?


00:34:750 (5,6) - for this triangle your making the player go up completely diagonally, jumping from 00:34:750 (5) - this note to 00:34:950 (6) - this one.


I also think spacing's an issue in some places


00:33:950 (2,3) - spaced 2.5x however 00:34:750 (5) - this is only 1.9x / 2,0x ?

00:42:350 (3,4) - here it jumps to 2.6x when it's been consistently at 1.9x

00:43:350 (1,2) - why is this now 2.8x?

I mean, I just highlight a random note and look at this:

again, another random note ( 00:47:350 (4) - ) and spacing's like this, with music not even emphasizing it


I think you can do a better look at spacing




the flow honestly seems pretty fun other then the triangles I pointed up there, but the spacing is really inconsistent, can you check Bakari?



sorry for bugging you guys so much, you just want it ranked but these things keep bothering me T. T
riffy
Purple is for comments/opinions. Everything I add is just my point of view.

CanadianBaka wrote:

whats your opinion on the kicksliders, Bakari? They show the rhythm complexity escalation well, why not let them be?

I think the triangles with a hold note you pointed out aren't consistent with 00:28:950 (1,2,3) - this, I know flow can be subjective but if you look at this triangle it's more circular playing wise, but triangles like 00:33:750 (1,2,3) - this can't be played with a wide circular movement but more of a snappy movement. I know it's subjective but the flow can at least be consistent in some places? You can't criticize triangles for not giving circular flow. At all. They're triangles. Besides, it sounds more like "I know it's subjective, but I expect it to be subjective in a way that is comfortable with me". Correct me if you have more opinions to back you up.


00:34:750 (5,6) - for this triangle your making the player go up completely diagonally, jumping from 00:34:750 (5) - this note to 00:34:950 (6) - this one. zig zag stuff everywhere, or that's how I play it.


I also think spacing's an issue in some places Sliders are insensitive to accuracy as of now, besides slightly broken DS can work here. So I guess spacing shouldn't be a big issue as long as you still can read patterns. After all, it still gets the idea delivered and does not hurt readability.


00:33:950 (2,3) - spaced 2.5x however 00:34:750 (5) - this is only 1.9x / 2,0x ?

00:42:350 (3,4) - here it jumps to 2.6x when it's been consistently at 1.9x

00:43:350 (1,2) - why is this now 2.8x?

I mean, I just highlight a random note and look at this:

again, another random note ( 00:47:350 (4) - ) and spacing's like this, with music not even emphasizing it


I think you can do a better look at spacing




the flow honestly seems pretty fun other then the triangles I pointed up there, but the spacing is really inconsistent, can you check Bakari?



sorry for bugging you guys so much, you just want it ranked but these things keep bothering me T. T how can I say no to some extra mods? It's a good thing we've got our backs covered when there're caring people like you.
I am not speaking on behalf of the mapper, I want it to be very clear, so no one is throwing rocks at me. I am just vocing my own opinion.

Actually, you could provide us with a replay of you playing it, so we could see how you handle the map. This will show your logic of reading and aim as well as give us a good idea of what the map feels like.

Thanks again!
Ashton
I'm in Florida right now so I can't do stuff


Congrats on first ranked stingy



I guees i was looking at the map too subjectively
Topic Starter
beaw
*peeks head in slowly*
Is it alright to come in now...?
Renumi
jesus ok
riffy
If you are willing to help us more, we can wait. There is no need to rush the qualification at all.

Let us know if you have any more valid points to bring, we'll happily apply all the suggestions we agree with.
LGV894

CanadianBaka wrote:

I like LGV's hyper, really nice diff
thanks lol

ok what happened to my map?

wtf why did my slider revert back to the old one?
Topic Starter
beaw

LGV894 wrote:

CanadianBaka wrote:

I like LGV's hyper, really nice diff
thanks lol

ok what happened to my map?

wtf why did my slider revert back to the old one?
Rip @your slider
LGV894
Btw you can delete my diff if it's really getting in the way
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