No reply/Blue comment = Fixed!Protastic101 wrote:
ayyy, just thought I'd come and give some of my own feedback here while it's dqed for now.StuffGl with qualifying again ^.^ Thanks![Black Another]00:07:340 (7340|1) - You're missing a clap (softhit-clap) here. The sound is similar to 00:06:691 (6691|1,6691|3)
00:07:988 (7988|0,8637|3) - Claps here too
00:09:286 (9286|2,9286|3) - You have two whistles here, remove one.
00:27:448 (27448|3,27772|3) - Control J, I believe the clap should be at 00:27:448 rather than 00:27:772
00:28:015 (28015|2,28096|1) - Imo, this pattern doesn't look as nice. You might consider making it a left -> right roll like so https://osu.ppy.sh/ss/6094825 But i thought It's fine for me, So no change here.
00:28:177 (28177|2) - If above is accepted, I moved this to 2. ^
00:28:583 (28583|0) - If above accepted, move this to 3. ^
00:29:394 (29394|3,29556|3,29718|3,29880|3,30042|3,30205|3,30367|3,30529|3,30691|3,30853|3,31015|3) - This long stack pls. This is what I came up with to reduce them to 3 notes at max https://osu.ppy.sh/ss/6094845 Here's how I got to it:00:37:340 (37340|2,37421|1) - I think it'd look nicer as a roll, so control H? Then move 00:37:502 (37502|2) to 2 No change here.
- 00:30:691 (30691|1) - 1
- 00:30:610 (30610|0) - 2
- 00:30:529 (30529|1) - 3
- 00:30:529 (30529|3) - 1
- 00:30:448 (30448|2) - 4
- 00:30:286 (30286|2) - 4
- 00:30:367 (30367|3) - 3
- 00:30:205 (30205|3) - 2
- 00:30:123 (30123|1) - 4
- 00:30:042 (30042|3) - 2
- 00:29:880 (29880|1) - 3
- 00:29:799 (29799|2) - 2
- 00:29:718 (29718|1) - 3
- 00:29:637 (29637|2) - 2
- 00:29:556 (29556|3) - 1 Ok. All accepted.
01:02:880 (62880|2,63042|2,63123|1) - I'd consider a control H or something to avoid the 4 note trill at 01:02:880 (62880|2,62961|3,63042|2,63123|3) cause it's kind of uncomfortable imo.
[Another]00:05:880 - Here, you can hear the sound go from right speaker -> left speaker -> centered. So maybe try a pattern like this to represent the shifting sounds https://osu.ppy.sh/ss/6094908 But i thought the acid is more soft than clap sound. So I just put the acid with one note.
00:13:664 - I'd really suggest having a note here for the synth like 00:13:988 (13988|0) since it plays awkwardly due to the fact that the player is going to expect a 1/2 note for the sound, but there isn't one. Ok. I just miss that.
00:16:096 (16096|2,16177|3) - I think it'd look a bit nicer and be easier to play if you control J these notes so then you have a right -> left roll with 00:16:177 (16177|3,16259|1,16340|0) Also, if you control J, don't forget to move the whistle back to 00:16:096 Sounds nice for me here.
00:22:421 - Also, add another note, it does feel pretty awkward to suddenly break off the 1/2 beat here. ok
00:24:853 (24853|3,25015|3,25177|3,25340|3) - 4 note stack. I would really consider moving around some of the notes to reduce the stress on the right middle finger. Just jack for vocals. You know that.
00:29:718 - Imo, direction of the burst could be improved here. Try something like this to add direction (basically rolls) https://osu.ppy.sh/ss/6094930
01:12:691 - I'm kind of sad that you didn't map the 1/4 drum roll here and instead opted for the synth. it's such a nice build up sound but is completely ignored. My recommendation is to either add a 1/4 staircase pattern like https://osu.ppy.sh/ss/6094944 or add an LN to represent the drum roll like this https://osu.ppy.sh/ss/6094949 No here. Because follow the acid will make this map easier to play. If you follow a drum roll here just will make it more harder.
01:18:367 (78367|3,78691|1) - These are part of the same synth, so I'd consider combining the LNs together and then adding another note at 01:18:691 Actually i agree with you. But I don't want to combining the lns together.
01:19:177 (79177|0) - Move this to 2, honestly with the differing LN lengths of 01:19:015 (79015|0,79177|0,79502|0) , it's pretty uncomfortable to hit.
01:19:502 (79502|1) - If above accepted, move this to 4.
01:40:421 - Please add a note here, it's such an awkward break in the middle of the kiai without a note since the player is expecting a note every 1/1 to keep the beat.
[Hyper]00:06:367 (6367|3,6367|2) and 00:07:340 (7340|3,7340|2,7664|1,7664|3) for example - I think it'd be cool to structure these kicks and doubles the way you structured 00:06:691 (6691|1,6691|2,7015|2,7015|1) since you made those 2 jumps the same chord. So it'd look like this https://osu.ppy.sh/ss/6095000 Pay attention to how each double is repeated twice and makes a stack of 4 notes.
00:23:556 - Ahhh, please add a note, these random breaks in the 1/2 beat feel so awkward.
00:29:718 (29718|3,29880|3) and 00:30:205 (30205|3,30367|3,30529|3) - If you're not going to intentionally use jacks, get rid of them because they stress one specific finger more than the others, and don't look as visually appealing. Alternatively, you could try this instead https://osu.ppy.sh/ss/6095019 But i use jacks intentionally q.q
01:38:637 - As I said, a filler note is fine here to avoid awkward pauses in the chart like this q.q
01:56:637 (116637|2,116637|3) - I think it'd look nicer to have the LN on the edge, so swap columns here?
01:57:610 (117610|0,117691|1,117772|2) - If you accepted the above, you could then make this a {3-2-3} minitrill which I think would look cool since that's how the song has ended in the upper two diffs. No. that just hyper. If minitrill here will make harder lol.
Thanks for modding!