I don't have a lot of mapping knowledge, but I would like something more doable and not TAG4-like jumpsSmoothie World wrote:
You said slider jumps but ok. Do you have a suggestion to change them? What pattern would you otherwise suggest?
I don't have a lot of mapping knowledge, but I would like something more doable and not TAG4-like jumpsSmoothie World wrote:
You said slider jumps but ok. Do you have a suggestion to change them? What pattern would you otherwise suggest?
Alright, I want to challenge you to something then. I want you to link all of the patterns that you feel should be changed, why they should be changed, and what you think would be the best pattern you can possibly change them to. If you can't do those three simple things, then you don't deserve to be bashing the map. If you do those 3 things, then cool, you positively impacted the map.Minifrij wrote:
That implies there is only one pattern that shouldn't be ranked in that entire map. If you change all the things that are stupid to a point that they are playable (IE every 280BPM massively spaced single tap pattern) then the map could be closer to a more accurate rating.Smoothie World wrote:
If that pattern is deleted entirely, the star rating goes down an entire 0.09 stars. It's gonna be over 8 stars either way.
Right now it just looks like someone who has had the game installed for 2 months tried making a heavy metal map and over exaggerated everything to add 'challenge'.
There we have it. This map was, in fact, intended for no one. The only people who are defending it don't care about playing it, they're just trying to get some point across for whatever reasonfieryrage wrote:
because i'm sure a majority of these red votes are from people who this map isn't even intended for.Pacemaker wrote:
Wtf does that even mean. Collectively hating/liking something does not equal circlejerking. Even good mappers get shit ratings when they fuck up
So basically, you went through all of this, and you don't even have a solution. I recommend shutting your mouth unless you have something positive to contribute. You can't just say something is bad and then not have a reason behind it and then use your lack of mapping knowledge as an excuse. If you don't have mapping knowledge or anything to contribute, then don't say anything. It's very simple.QTS wrote:
I don't have a lot of mapping knowledge, but I would like something more doable and not TAG4-like jumpsSmoothie World wrote:
You said slider jumps but ok. Do you have a suggestion to change them? What pattern would you otherwise suggest?
I played the map and enjoyed it. Your argument is invalid.Pacemaker wrote:
There we have it. This map was, in fact, intended for no one. The only people who are defending it don't care about playing it, they're just trying to get some point across for whatever reason
Now it seems like you're implying that players are not allowed to have an opinion if they don't have any mapping knowledge. What I'm saying is that I think the jumps are too hard and they need to be toned down. Everyone is entitled to an opinion and my opinion is that the jumps are way too difficult. It's indeed very simple.Smoothie World wrote:
So basically, you went through all of this, and you don't even have a solution. I recommend shutting your mouth unless you have something positive to contribute. You can't just say something is bad and then not have a reason behind it and then use your lack of mapping knowledge as an excuse. If you don't have mapping knowledge or anything to contribute, then don't say anything. It's very simple.
...but why do you feel that way? Elaborate. Go into the editor, go to the patterns you feel should be altered, and post them here, say why you feel they should be altered, and what the mapper can do better in that pattern. I do believe everyone is entitled to an opinion, but an opinion without reasoning is worthless to share publicly.QTS wrote:
Now it seems like you're implying that players are not allowed to have an opinion if they don't have any mapping knowledge. What I'm saying is that I think the jumps are too hard and they need to be toned down. Everyone is entitled to an opinion and my opinion is that the jumps are way too difficult. It's indeed very simple.Smoothie World wrote:
So basically, you went through all of this, and you don't even have a solution. I recommend shutting your mouth unless you have something positive to contribute. You can't just say something is bad and then not have a reason behind it and then use your lack of mapping knowledge as an excuse. If you don't have mapping knowledge or anything to contribute, then don't say anything. It's very simple.
I feel that way because... the jumps are too hard? That's my entire reasoning behind it, it seems very hard to hit those jumps, and I feel that they can be referenced towards the jumps used in TAG4 maps. Maybe I'll to it later today, if I have the time, right now it's 2:30 AM and I need some sleep badly.Smoothie World wrote:
...but why do you feel that way? Elaborate. Go into the editor, go to the patterns you feel should be altered, and post them here, say why you feel they should be altered, and what the mapper can do better in that pattern. I do believe everyone is entitled to an opinion, but an opinion without reasoning is worthless to share publicly.
I'll do my best. Not a mapper, but here are some of the things I think are pretty ridiculous.Smoothie World wrote:
Alright, I want to challenge you to something then. I want you to link all of the patterns that you feel should be changed, why they should be changed, and what you think would be the best pattern you can possibly change them to. If you can't do those three simple things, then you don't deserve to be bashing the map. If you do those 3 things, then cool, you positively impacted the map.
Yeah essentially what this guy said.fieryrage wrote:
it'd work a lot better playability wise if the slider ends / heads were swapped so you don't have to move the cursor as much. i didn't originally post this in my mod because i didn't feel like it was a huge issue, but then i actually played it and i almost always consistently fail here due to how much shit is going on (low ar here doesn't help either).
Not in this case and you know it well, people always rate your map goods, it's just that this map is going too far, this is an offense for all these mappers that work alot to get their map rankeds, they don't feel fun with this. I'm wonder if this map get ranked how you'll ask to other mappers to map with quality? I'll feel bad when I ask for improvements and they link me this map as example.Monstrata wrote:
Maybe people downvoted cuz they didn't like me? or that they thought the song was too hard? You can't determine the intention for someone's 1 vote xD. Loctav currently has the most downvoted map on osu. Does that make him or the map bad? No. Some taiko BN's tell me t's actually good... but you can clearly see people DTNF'ing it with like 50 points just to downvote to spite him.
Why does a map have to be beautiful for it to be good?Warpyc wrote:
Obviously the biggest issue with this map is that it's made intentionally worse looking, which is why people dislike it so much, its not like they downvote the map because they dislike Monstrata, actually the community loves monstrata or well at least used to. They are simply trying to make their voices heard in this.
It's obvious that this map has an issue so why not fix the issue instead of ignoring it and shrugging it off with some far fetched it fits the music or whatever, honestly how thick headed can you be, learn to accept some feedback, get off your high horse and fix the actual problem with this map.
I think most of us knows that there lies a good map below this, why dont you bring that map forward instead of this heap of drama and hate that you've managed to bring upon yourself.
Not really. A map really doesn't have to be "beautiful" to be good.Pacemaker wrote:
We are approaching the bottom aren't we. The impact's gonna hurtjawns wrote:
Why does a map have to be beautiful for it to be good?
Well, as I take it, in the context of the post he quoted, he meant maps having any aesthetic value, not being outright beautiful. And to allow ranked maps be "ugly because the song is ugly" sounds like edgy horseshit to meEnkidu wrote:
Not really. A map really doesn't have to be "beautiful" to be good.
Pacemaker wrote:
Well, as I take it, in the context of the post he quoted, he meant maps having any aesthetic value, not being outright beautiful. And to allow ranked maps be "ugly because the song is ugly" sounds like edgy horseshit to meEnkidu wrote:
Not really. A map really doesn't have to be "beautiful" to be good.
Pacemaker wrote:
Wtf does that even mean. Collectively hating/liking something does not equal circlejerking. Even good mappers get shit ratings when they fuck upfieryrage wrote:
Hey, guys, user rating means literally nothing because half of the time it ends up in a circlejerk instead of showcasing the actual map quality.
just saying
Look at the time when the last spinner finishes, then move to the time when the map starts. It's something around 5:00:100.UrnuryMegiken wrote:
Isn't this unrankable without a full difficulty spread? It's not 5 minutes long...
so is the "4:48 drain time" a glitch?Bakari wrote:
Look at the time when the last spinner finishes, then move to the time when the map starts. It's something around 5:00:100.UrnuryMegiken wrote:
Isn't this unrankable without a full difficulty spread? It's not 5 minutes long...
No, osu! site just doesn't take into account final spinners in any map.Ora wrote:
so is the "4:48 drain time" a glitch?Bakari wrote:
Look at the time when the last spinner finishes, then move to the time when the map starts. It's something around 5:00:100.
I'm gonna be frank here and say that this argument has no place in a beatmap-thread. This is an issue with the ranking system, so take this argument where it belongs and away from here. If the map is rankable, it deserves to be ranked. I feel like many people here are getting sidetracked. I don't care if this is monstrata's or anyone's map, and neither should you, if you want to retain any sense of objectivity. You should look at the map and criticize it as a map - not as "a message that you believe monstrata sends to other mappers and that can only be understood by looking at the bigger picture, aka a flawed ranking system that favors certain mappers more than others".Zare wrote:
Generally this map gives off a vibe of "because I can", and I don't think that way of thinking should be encouraged. The modding and ranking process right now is pretty fucking frustrating for people with smaller influence or less popularity, and while I'm usually the last one to tell anyone not to make use of their popularity, because in a community like this that means you have worked hard to achieve that status, I really think this map in in its current state in particular is just equivalent to shoving a giant dick into anyone's face that has trouble moving forward much less controversial maps. (long sentence sorry)
Basically what I'm trying to say, I'd be fine with this going for rank if I felt like it had gotten the effort, time and care it needed to really be of quality, which I think isn't the case right now.
Hence my point that this map could be much better if it had gotten the proper treament in development. I think it could be high quality and suitable for ranking, but isn't. I merely expanded on this and it's reason.Railey2 wrote:
I'm gonna be frank here and say that this argument has no place in a beatmap-thread. This is an issue with the ranking system, so take this argument where it belongs and away from here. If the map is rankable, it deserves to be ranked. I feel like many people here are getting sidetracked. I don't care if this is monstrata's or anyone's map, and neither should you, if you want to retain any sense of objectivity. You should look at the map and criticize it as a map - not as "a message that you believe monstrata sends to other mappers and that can only be understood by looking at the bigger picture, aka a flawed ranking system that favors certain mappers more than others".Zare wrote:
Generally this map gives off a vibe of "because I can", and I don't think that way of thinking should be encouraged. The modding and ranking process right now is pretty fucking frustrating for people with smaller influence or less popularity, and while I'm usually the last one to tell anyone not to make use of their popularity, because in a community like this that means you have worked hard to achieve that status, I really think this map in in its current state in particular is just equivalent to shoving a giant dick into anyone's face that has trouble moving forward much less controversial maps. (long sentence sorry)
Basically what I'm trying to say, I'd be fine with this going for rank if I felt like it had gotten the effort, time and care it needed to really be of quality, which I think isn't the case right now.
It's a map, and a good one at that. Not a pretty map, for most people also not a playable map, but hey. I hope it gets ranked and I hope I can be a good enough player to take it on some day.
If you cut out the slow part, it'd sound really weird to have it end so abruptly.dreamless wrote:
my opinion is barely worth anything, but i honestly feel like it's just a weird song to map
it basically plays like two entirely seperate songs, it's very frontloaded - with the somewhat recent trend of arbitrarily cutting song lengths, my initial idea was to slice off the slow part, tone down the difficulty a bit and maybe do a full spread? i do understand that full spreads are a lot of effort, but i think a lot of people would be happier to see even a 5.5-6.5 diff on this - 8.3* only is kind of extreme, especially when you had to do spinner bullshit to get to approval time.
But the actual song length noted in the album track listing is 4:46. So how are there 14 seconds of artificially generated length?Bakari wrote:
Look at the time when the last spinner finishes, then move to the time when the map starts. It's something around 5:00:100.UrnuryMegiken wrote:
Isn't this unrankable without a full difficulty spread? It's not 5 minutes long...
I am curious about this.hoozimajiget wrote:
But the actual song length noted in the album track listing is 4:46. So how are there 14 seconds of artificially generated length?
Monstrata artificially added the applause at the end.IamKwaN wrote:
EDIT:I am curious about this.hoozimajiget wrote:
But the actual song length noted in the album track listing is 4:46. So how are there 14 seconds of artificially generated length?
most people might gave this red vote because of how something like this can be qualified in a few months while there are many, i mean many good maps that is waiting on the pending section. even fort told me that every BN is afraid to qualify his map even though most people playing it gave positive feedbacksPacemaker wrote:
There we have it. This map was, in fact, intended for no one. The only people who are defending it don't care about playing it, they're just trying to get some point across for whatever reason
This is a very vague DQ reason "I find some of the inputs provided by the community valid.", it gives the mapper very vague direction on how to make the map rankable again lol.IamKwaN wrote:
Looking through the map, I find some of the inputs provided by the community valid.
Please have your discussion stick to the map only and anything not constructive would be removed.
EDIT:I am curious about this.hoozimajiget wrote:
But the actual song length noted in the album track listing is 4:46. So how are there 14 seconds of artificially generated length?
But the actual song length noted in the album track listing is 4:46. So how are there 14 seconds of artificially generated length?the answer is in the question!
I would say it's not an issue of rankability. It is the community having opinions on the map. We, the QAT, going through the report and found it valid, so we disqualify. Mapper has to discuss with the community on previous (and some future) mods.Chippy wrote:
This is a very vague DQ reason "I find some of the inputs provided by the community valid.", it gives the mapper very vague direction on how to make the map rankable again lol.