Before this map gets too much attention into the minutiae, a certain level of effort and quality should be provided by Monstrata which at a glance in the editor isn't there.
Every slider is randomly made, even for sounds that are identical for an entire phrase and result in weird looking flow between sliders. Particularly bad in the 1/4 spam section 02:26:362 (1) - , the map would look a ton better if the sliders were just randomly drawn but thoughtfully made.
The section at 02:26:362 (1) - with all the 1/4 slider spam. There's not an ounce of 1/4 in the rhythm, this is at detriment to the map, since it should be 1/2, yet there is nothing on the 1/4 ticks. Though they're sliders, the sliderend should still be treated as part of the object, it's just the weaker partner of the head and tail. Rhythm choice here could be vastly improved. (The vocals aren't 1/4)
The hitsounding seems to use kick samples in random places on red ticks where there isn't any kicks to be emphasised, could you explain why you're doing that?
Onto other stuff.
00:39:852 (6) - I don't see any reason for a repeat slider here. This is the weakest object in the whole rhythm and it is just odd.
00:40:172 (1) - This is the wrong hitsound on here, you've used a kick, but there should be some sort of clap, or something very weak. You've placed a kick and made a false rhythm, the worst kind of hitsounding. Hitsounding should be used to accent the rhythms of a song and give good player feedback.
00:43:047 (4,5) - Wouldn't you say this is the best opportunity for 1/2 spam with this rhythm? The choice in these are kind of underwhelming.
00:44:770 (5,6) - ^ etc. you know which ones i mean
00:48:737 (2) - Why is this a slider here? Slider should go here 00:48:623 (1) - this then matches the vocals.
00:49:515 (1) - ^
00:50:384 (1) - ^ and so on.
Sorry, I cannot mod anymore, the song grinds my gears, other people are modding, and I really don't feel like you're taking this map seriously with how it's mapped, so I can't justify spending more time, sorry and good luck.
Every slider is randomly made, even for sounds that are identical for an entire phrase and result in weird looking flow between sliders. Particularly bad in the 1/4 spam section 02:26:362 (1) - , the map would look a ton better if the sliders were just randomly drawn but thoughtfully made.
The section at 02:26:362 (1) - with all the 1/4 slider spam. There's not an ounce of 1/4 in the rhythm, this is at detriment to the map, since it should be 1/2, yet there is nothing on the 1/4 ticks. Though they're sliders, the sliderend should still be treated as part of the object, it's just the weaker partner of the head and tail. Rhythm choice here could be vastly improved. (The vocals aren't 1/4)
The hitsounding seems to use kick samples in random places on red ticks where there isn't any kicks to be emphasised, could you explain why you're doing that?
Onto other stuff.
00:39:852 (6) - I don't see any reason for a repeat slider here. This is the weakest object in the whole rhythm and it is just odd.
00:40:172 (1) - This is the wrong hitsound on here, you've used a kick, but there should be some sort of clap, or something very weak. You've placed a kick and made a false rhythm, the worst kind of hitsounding. Hitsounding should be used to accent the rhythms of a song and give good player feedback.
00:43:047 (4,5) - Wouldn't you say this is the best opportunity for 1/2 spam with this rhythm? The choice in these are kind of underwhelming.
00:44:770 (5,6) - ^ etc. you know which ones i mean
00:48:737 (2) - Why is this a slider here? Slider should go here 00:48:623 (1) - this then matches the vocals.
00:49:515 (1) - ^
00:50:384 (1) - ^ and so on.
Sorry, I cannot mod anymore, the song grinds my gears, other people are modding, and I really don't feel like you're taking this map seriously with how it's mapped, so I can't justify spending more time, sorry and good luck.
