zzz randomly there is a new post here lol
thx!CookieBite wrote:
Hello there, from my modding queue.
*M4M
[Easy Jijou]
00:04:462 (4,1) - overlapintentional and not a problem
00:14:897 (2,3) - blanket improvefix
00:29:804 (2,3) - ^fix
00:31:667 (1,3) - do a blanket?can't..
01:29:804 (1) - it run out the playable area (i mean just put it down a bit cuz it's too high)not an offscrean..I'll consider it.
01:32:413 (4,1) - overlap^
[Normal Jijou]
00:44:711 (4,1) - blanket improvefix
00:51:046 (1,2) - run out the playable area^
01:16:015 (3,4) - blanket?fix
01:18:437 (2) - ctrl+jthat would be nice
[Hard Jijou]
00:41:170 (2,3) - swtich?fI'll consider flow first
00:57:568 (2,4) - overlapfix
01:03:903 (3,1) - stack them?fix
[Insane Jijou]
really not much problem here.
good luck with your map!
Remilia_CO wrote:
Hi! from my queueInsane
- 00:18:624 (2) - NC for SV changing
- 00:33:158 (1) - feels squeezed too tight by these two 00:33:717 (2,3)
- 00:36:139 (1) - same
- Most of your first half of the map are on the right side, why don't put some patterns to the left?
- 01:00:363 (3) - too close to the following stream compare with the DS to the previous note, looks odd.
Good diffHard
- 00:03:344 (1) - this position feels a bit odd, maybe move to 123,202?
- 00:35:208 (2) - too close with 00:35:767 (4) - , may be move abit upward
- 00:40:611 (1,2) - how about making the 1 tail at the same place with 00:41:543 (3) 's tail?
- 00:51:978 - Make a note here? the vocal is really clear.
- 01:28:313 (1,3) - move to 374,201?
Normal
- 00:14:711 (2,3) - Hmmm this might be too hard for Normal
- 00:13:779 (1,4) - why don't make these two symmetry?
- 00:34:649 (1,2) - Didn't feel any necessity for using long sliders here.
No big problemsEASY
- 00:17:506 (2) - Eventhought it follows the DS, the flow makes it feels closer than reality, which might
mislead new players. I suggest to move red point to 311,152 and move the slider tail to 283,212 to make a different
direction flow with 00:18:624 (3)- 01:23:841 (1) - why don't make the slider head overlap with this' 01:20:860 (1) ?
- 00:04:462 (4) - use this in Easy might cause you some problems.01:32:413 (4) - same
Good luck XD
thx!Zero__wind wrote:
M4M from my queue
General
change your bg pics into .jpg format, it will make your file size a lot more smaller
I think the volume of your soft-hitwhistle.wav is currently too low which makes it hardly noticeable in the map, please turn its volume up a bit
hitsound suggestions work for other diffs as well
00:17:693 - 00:31:388 - and similar points in the later part, I don't think you need to turn down their volume so much, they are currently too soft to be heard. 20% lower than the main parts can be better
Easy Jijou
AR3 recommended, as the song is not a really slow one
00:17:506 (2) - a soft finish may sound nice at its end all will be fixed..these days I'm so tired because of university festival.
00:31:667 (1) - soft finish on head to emphasize the downbeat
00:41:916 (3) - ^
00:51:046 (1) - ^
01:02:972 (1) - ^
01:14:897 (1) - ^
01:25:332 (3) - ^
01:28:313 (1) - ^
01:07:444 (3,4,5,1) - this doesn't flow really good imo. maybe try something like thisfixed
Normal Jijou
use AR5 for this diff if you changed the AR for Easy to 3
00:59:990 (1,2) - this pattern feels a bit weird imo although it's following the distance snap, maybe remove the reverse of 1 and add a circle at 01:00:363 - at its left, and adjust the following notes accordingly?fixed
01:02:599 (1) - this NC may be unnecessary, considering you didn't have that NC in Hard diff, maybe remove it?fixed
01:11:170 (5,6,1,2,3,4,5) - this rhythm seems a bit too hard, I suggest to remove 01:13:220 (4) - as there's no drum beatfixed
01:40:984 (1,1) - I think these NC are not necessary, better remove them. same for Hard and Insane difffixed all
Hard Jijou
00:43:593 (1,2) - I think moving the NC to 2 may make this gap more readable, just like how 00:40:239 (4,1) - looksfixed
00:46:201 (3) - it feels really odd to suddenly stack the circle at a slider's end as you'ev never placed them like this before. I think it'd be better to simplly unstack 00:45:642 (2,3) - and use equal distance between 00:45:642 (2,3,4,1) - fixed
01:03:903 (3,1) - better stack them properlyfixed
01:09:680 (3,4) - I think the stack kinda breaks the flow, maybe move it out?fixed
01:07:816 (1) - I suggest to remove NC for consistencyfixed
Insane Jijou
00:36:139 (1,2) - they seem too close to each other, maybe move 2 down a little (00:36:139 (1,4) - are not so close)fixed
00:59:617 (5,3) - not really important, but you may want to stack themfixed
01:10:984 (3,4) - I don't really like to place objects so close in kiais, I think it will feel better to use some bigger spacings and spread the notes out in the kiai
generally plays finechanged shape
that's all for me
remember, you generally need to add tons of finish sounds for all of your diffs, check carefully!
good luck
thx!Remilia_CO wrote:
Remilia_CO wrote:
Hi! from my queueInsane
- 00:18:624 (2) - NC for SV changingfixed
- 00:33:158 (1) - feels squeezed too tight by these two 00:33:717 (2,3) fixed
- 00:36:139 (1) - same^
- Most of your first half of the map are on the right side, why don't put some patterns to the left?lol really I'll fix it.
- 01:00:363 (3) - too close to the following stream compare with the DS to the previous note, looks odd.according to a sound.
Good diffHard
- 00:03:344 (1) - this position feels a bit odd, maybe move to 123,202?well
- 00:35:208 (2) - too close with 00:35:767 (4) - , may be move abit upwardfixed
- 00:40:611 (1,2) - how about making the 1 tail at the same place with 00:41:543 (3) 's tail?I don't like that flow in hard diff..
- 00:51:978 - Make a note here? the vocal is really clear.well
- 01:28:313 (1,3) - move to 374,201?I couldn't find why.
Normal
- 00:14:711 (2,3) - Hmmm this might be too hard for Normalfixed
- 00:13:779 (1,4) - why don't make these two symmetry?fixed
- 00:34:649 (1,2) - Didn't feel any necessity for using long sliders here.I'm now considering it.
No big problemsEASY
- 00:17:506 (2) - Eventhought it follows the DS, the flow makes it feels closer than reality, which might I'll consider it.
mislead new players. I suggest to move red point to 311,152 and move the slider tail to 283,212 to make a different
direction flow with 00:18:624 (3)- 01:23:841 (1) - why don't make the slider head overlap with this' 01:20:860 (1) ?I have no intention to..
- 00:04:462 (4) - use this in Easy might cause you some problems.01:32:413 (4) - samesome other ranked easy diffs have this kind of pattern
Good luck XD
thx!snoopeh wrote:
hello
hard diff:
00:06:698 (2,2) - sliders seems like a better choicewell
00:07:816 (3) - just a circle instead of slider?I think sound more fits in slidder
01:29:431 (5,1) - this may be confusing for "hard" map playerI think it's not..
insane diff:
01:00:549 (4,5,6,7,8,9,10,11) - you can use a bit more space. ~0,5x using distance snapper.fixed
00:31:294 (7,8,9,1) - 'bit closer to the 00:31:108 (6) but not much lol i'll try it.
other than that, maps seems alright, mods have done great job!
sorry for the short mod. :c
no comment = fixedSotarks wrote:
Hi! M4M from my queue~.Insane Jijou
- 00:08:189 (2) - Tbh if you ctrl g this, it makes a nice flow between 00:07:816 (1,2) - and also a nice emphasis for that clap 00:08:562 (3) - here, and nice gameplay tho.That would be bad in DS.. I'll try if i can.
- 00:37:630 (1) - Nazi but what about stacking it propely on 00:36:698 (2) - just for the aesthetics.
- 00:46:760 (2,4) - Try to avoid those small overlaps, could be cool.
- 01:24:959 (5) - Try to moove this one x18 y193, it will make a nice flow to catch 01:25:332 (1) - this.
- 01:33:158 (2,4) - Moove those exactly x164 y187, makes a nice blanket structure, to follow consistency of your map.
- 01:40:239 (1,2,3) - What about space them more? Could be a nice emphasis here!
Really nice diff here, I really like that structure and flow you use here!
GL~
(Sorry for short mod, but I'm not so good modding low BPM's low diffs. So you can do short mod too for my map, it's fine.)
oki ill mod this oneLeft wrote:
@SnowNiNo_
https://osu.ppy.sh/s/457086
Then can I request this? Not my map but my second main project.
Battle wrote:
m4
[Easy]
00:06:326 (2,3) - You should probably alter the rhythm here, the more prominent beats end up being on the slider ends, and that doesn't really emphasize them well. Having the cymbal crashes clickable should be your main priority since they are strong than the slider startsused vocal sound
00:19:742 (1,2,3,4,1) - tbh this isn't too visually appealing, you might want to re-adjust the slider shapes a bit, cuz currently the way 1,2,3 look is kinda awkward, and 3,4,1 break flow quite a bit so it isn't as smooth as the diff has been so farprior keep, later fixed
00:19:742 (1,1) - Just wondering, why does 00:22:723 (1) - have a slider shape that gives some emphasis to the drum on 00:23:096 - w/ it's shape but 00:19:742 (1) - doesn't? Just wondering lolfixed
00:37:630 (1,3) - tbh you could rotate 3 so it looks more symmetrical w/ 1 to give an even cleaner look to it well..
00:41:916 (3,4) - tbh you could curve 3 more to match the aesthetics of 4fixed
01:11:543 (1) - I dunno, personally I would make the start of the new verse clickable, but the drum is also a significant beat, you may want to make this two single taps so you can emphasize drums and vocals at same timefixed
01:20:860 (1,2) - These are kinda awkward since the vocal held ends on 01:21:605 - and 01:23:096 - so you might want to shorten the sliders and put single taps on the white ticks to follow music betterfixed
01:34:276 (2,3) - Same thing w/ the cymbals, it's not too huge of an issue, but the cymbals are pretty strong compared to the adjacent notesfixed
01:38:748 (1,2) - You should have 2 flow, and then readjust whatever pattern you want, cuz like even tho the semi-break in flow emphasizes the cymbal, it doesn't look too visually appealingfixed
Really good aestheticthx
[Normal]
00:04:835 (1,2,3) - You should try to have the flow break on 3 rather than 2, it emphasizes the right beats that wayfixed
00:34:649 (1,2) - While the slider art looks nice, it isn't really structured since the rhythm similar to this 00:22:723 (1,2,3,4) - has the rhythm clicked and everything, so it heavily strays from the structurefixed
00:51:046 (1,2,3,4) - I personally really prefer the rhythm below since it feels like it follows the most while maintaining it's simplicity fixed similarly
00:59:990 (1,2,3,4,5,6) - You may want to spread this out a little more so it's a LOT easier for low ranks to read fixed
01:11:170 (5) - Personally pointing 5 upwards helps aesthetic a bit but that's just my opinionfixed
01:35:021 (4) - You could raise this a bit higher to have perfect flow from 3, overlapping w/ the hp is kinda gross but it's not unrankable since the hp bar is an optional thingI'll consider it
[Hard]
00:06:139 (4,1) - You may want to tone down this jump just a little bit, 2.3 is quite a large distance. You can maintain your 1.6x DS jumps that you did for
whenever you needed to emphasize downbeat fixed
00:17:878 (4,5) - You may want to emphasize 5, pretty strong beatfixed
01:02:599 (5,1) - You should have a jump here, the intensity building up to the kiai deserves more emphasis imofixed
[Insane]
00:07:444 (3,1) - The extended slider may not be so clear in this case with how far away from the 3/4 slider it is compared to 00:06:698 (3,1) - I have no Idea to fix.. I should think about it.
00:53:655 (8,1) - Maybe stack these?fixed
00:53:841 (9) - You should move this up a bit so it doesn't get obscured by the hitbursts from 00:53:096 (4,5,6) - just stacked
01:02:599 (2,1) - Kinda weird, cuz the way you have it makes it look like 2 ends on a blue tick and is immediately followed by 1, but that is not the case. You may want to either reposition 1 a bit or naje 2 end on the blue tick fixed
Really solid maplol thanks
thx for your mod!Hobbes2 wrote:
Super sorry about this being so late
Mod from queue ~
[ez]
00:04:835 (1) - Consider reshaping so this doesnt overlapno problem
01:26:450 (4) - NC fixed
[norm]
00:23:468 (2) - Move this to 00:23:282 and reposition accordingly. After that, move 00:24:214 (3) - to 00:24:027, and lengthen it so it ends where it did before.fixed
otherwise very solid normal.
[hard]
00:49:369 (1,2) - this jump seems a bit tough for a hard, hm? Could be fine, might be worth considering.I don't think it's so hard..
01:10:611 (2,3) - if you angle these up a bit more it flows much betterI'll consider it.
01:15:829 (3,4,4) - stack? looks much better
Also good difficulty
[Insane]
00:51:791 (3,2) I'd move this so its directly on top of 00:52:723 (2) I don't feel like to..
00:52:350 (4,4,5,6) - stack these 4 properly, looks a bit off as it is now fixed
Also good difficulty.
Ugh, dinky mod. You don't need to kds if you don't think I helped :<
Sorry for small mod but I hope what I do have helped. Good luck!
thanks for your mod!MrSergio wrote:
General
- See if you can convert your .png BGs into .jpg, since they are 7MB by themselves right now. fixed
You should check this with some qualified QAT/BN, but imo the "Short Ver." of your title should be between brackets : Duca - 1/5 (Short Ver.)
I suggest this because that part isn't part of the original title, right?fixed________________ Insane Jijou
I would reduce OD to something like 7.5 since the diff itself isn't really hard and your Hard diff has OD6, so the difference is a bit too much imo.
- 00:32:040 (2,5) - Be careful, these sliders completely overlap one on each other. I would suggest to move the second one a bit to let the player see it in time.fixed
Same for 00:20:114 (2,5)fixed
00:33:717 (2,3,4) - So far you created more polished patterns compared to this one imo.fixed Just a suggestion
00:40:611 (1,2,3,4) - This pattern is also a bit confusing:
firstly, the jump between 00:40:984 (2,3) - is uncalled at all seeing the spacing between 1 and 2;
secondly, 00:41:543 (4) - I would sughgest to convert this into circles, because you skip a really important beat at 00:41:729 - fixed
00:49:369 (4) - why not stacking this circle on top of 00:49:555 (1) - ? It looks like the same rhythm as 00:48:065 (1,2) - imo fixed
00:48:065 (1,2) - Ctrl + G to keep the circular flow between 00:49:555 (1,2,3,4) - ?
01:07:444 (1,2,1) - having so many NCs close to each other is strange, seeing you don't use them so much in general.
Imo you could even remove the NC from 01:07:816 (1) - since it adds nothing particular (you also don't have SV changes on those 3 sliders, so there is no need for a NC imo) fixed
01:08:934 (1,4) - This is a bit counter-flow-wise seeing that 1 is the opposite direction of 4. Still fine tho, I would have kept the circular flow here too.
On a second thought, leave those sliders as they are and do a Ctrl + G on 01:10:425 (1) - maybe, to resemble your other patterns there's enough time interval and two stacked circles, so i think it's okay
01:21:978 (5,1) - Is there any way to increase spacing here? Seems a bit too clustered ccompared to the rest (suggestion: place 1 at 299;274) fixed
01:26:450 (8,1) - First time seeing such a big 1/4 jump. You used them before but they were a lot shorter than this one.
Maybe a Ctrl + G on 01:26:822 (1,2) - ?fixed
Really good flow overall.________________ Hard Jijou
- 00:17:506 (3,4) - Just a really personal suggestion: convert them into a 1/2 repeat slider if you find it coolfixed
00:21:791 (2,4) - having both of them in the same direction makes it feel "forced" , since you were creating a nice circular flow with 00:21:232 (1,2) -
See if you can fix them in some way (I would just do a Ctrl + G on 00:22:350 (4) - but see yourself what you like) mine felt better in my opinion.
00:31:667 (1) - Finish on head maybe?fixed
00:41:916 (1) - samefixed
(maybe you have to add them on the Insane diff too. I didn't check, sorry)fixed________________ Normal Jijou
- 00:18:624 (2,3) - I feel like the finsh on 2 is too much, while you should add your custom whistle on 3fixed
________________ Easy Jijou
- 00:18:624 (3) - same as for the Normal diff: remove finish from head, add whistle on repeatfixed
01:02:972 (1) - finish should be on the head of this slider, not the tail imofixed
01:11:543 (4) - missing clap?fixed
01:14:897 (1) - remove finish from tailfixed
thanks!Avishay wrote:
Hey, sorry for the long wait, life happens.
[Insane]Glz.
- The map is structured quite well, great looking patterns that play not bad at all, although there are stuff that I personally don't find fitting -
- 00:20:114 (2,5) - This full overlap is just confusing, as the previous patterns had a circle on the head, you used a slider here, it's unexpected and unnecessary as the music doesn't really support that one really well.fixed some, but I'll use this pattern.
- 00:32:040 (2,5) - ^^
- 00:27:195 (1) - Feels kinda out of place, not as elegant as the other sliders such as 00:36:139 (1) - 00:24:214 (1) - in a way that goes well with the previous moment too.fixed
- 01:01:667 (2,1) - I'd say it's pretty awful to stack those, the halt with the music is great, but if you are going to slow down the slider that much it's misleading, as I thought it'd gain a speed boost or at the very least be in the same speed as the previous slider, just like 01:28:313 (1,2,3) -. If you want it to work with the current velocity, I'd move 01:01:853 (1) - to around x356 y304 as it slows down the movement from the jump and plays really well.fixed
- 01:07:816 (1,2,3) - If you create so much emphasis on it, you could increase the SV a bit (1.2x) and even increase the spacing a little more, as the hitsounds overdo it compared to how it actually plays.fixed
- 01:21:605 (3,4) - You're not overlapping 01:20:673 (5) - but you do overlap 01:20:860 (1) - which comes afterwards? egh.. It looks a bit ugly anyway fixed
- 01:26:450 (8,1) - I'd say spacing is a bit big for such diff?fixed
- 01:34:649 (3,3) - Those are not symmetrical on the grid as the first slider overlaps with 01:35:021 (1,2) - while the second does not.???
[Colours]
Combo1 : 245,158,193
Combo2 : 245,200,137
Combo3 : 115,181,247
Combo4 : 135,228,151
Priti wrote:
bake my butt daddy
http://www.game-ost.com/static/covers_s ... 753864.jpg Disc Image for metadata reference.
Artist: Get someone else to confirm it, I'm not 100% sureI'll ask to BN about it.
Title: [1/5] ショート ver.fixed
Romanisation: [1/5] Short ver.fixed
Also, are you sure about current colors? they don't go well with each other.. try this;fixed[Colours]
Combo1 : 245,158,193
Combo2 : 245,200,137
Combo3 : 115,181,247
Combo4 : 135,228,151
InsaneHard
- 00:12:661 (3,1) - Please move these a bit away from each other, they touch a little bit which makes it seem strange.fixed
- 00:13:406 (3) - Also move this so it's symmetrical. fixed
- 01:10:984 (3,4) - Not perfectly stacked, looks strange ingame.fixed
- 01:35:767 (1) - Missing hitsounds. fixed
- 01:40:239 (1,2) - These sounds are long sounds, maybe put slow sliders instead of just circles?it's last part of the song, so I want to make an impact on each beat by circles.
Normal
- 00:02:226 (2,3) - BLANKETTTTTTT :3I didn't have intention but fixed
- 01:35:767 (1) - Missing hitsounds.fixed, and Normal and Easy 2
Easy
- nothing here.
Short mod because the map is super solid and there isn't much to say about it.
- 01:38:748 (1,2) - Switch NC locations for set consistency?fixed
기분이 너무 좋습니다Ni-Sokkususu wrote:
아아아아아아아아아아앙
IamKwaN wrote:
三原典子 Mihara Noriko
土井潤一 Doi Jun'ichi / Junichi
東タカゴー Azuma Takago
Poke me if you need me~