m4m4m4m4m
[general]
hitsounding would benefit so much from actual whistles at many spots like 00:42:401 - , but you did the "whistle as kick" thing :/
also on stuff like 01:08:115 (4,5) - where you out 3 finishes in a row when there isnt really anthing to support it, real whistles would be great there
[insane]
00:01:780 (1) - 3/4 slider to follow guitar doesnt work here as it skips the rather strong guitar on the 1/2 tick lol
00:29:730 (5) - similar here with skipping strong vocal on the 1/2 tick it feels a bit weird
00:40:910 (2) - this is so easy to mistake for 1/2 ..
00:58:425 (1) - some more spacing to emphasize finish and all would be nice
also could increase 00:59:171 (3,4,5,6,7) - a bit to go with the building up music
01:02:525 - while I dont like the 1/8 at all here, at least shorten to the red tick cause the piano stops there
[hard]
00:04:295 - you could actually map this 1/4, it works fine since it's sldier-circle-slider => pretty easy to play#
00:40:537 (1) - would work better with some emphasis (spacing), you could make 00:40:165 (4) - a 1/2 slider too, to make the ryhthm easier then
00:43:891 (2,4) - perfectly stacked sliders can be a bit hard to read for this diff
00:46:314 - stacked vocal under weak beat doesnt wor kthat well => http://i.imgur.com/UF6uYTK.jpg
00:53:208 (3,4,5,6) - building up spacing would work so well here, at least put a jump on 00:53:953 (1) - and 00:56:935 (1) -
[normal]
00:04:202 (2) - density feels a bit high here, could just delete this note
00:34:575 (1,2) - bit too undermapped for a normal diff lol, doesnt even really fit the vocals
01:25:258 (4,5,6) - ony 3x 1/2 note in a row, kinda spikes difficulty a bit
[easy]
00:17:432 (2) - overlaps itself a bit too much for easy
01:05:879 (1) - maybe too ^ // 01:37:183 (3) -
00:28:612 (1,2,3) - really eas to misread cause 1 leads towards 3 // 2+3 are both visible while on 1 // same spacing to 1
00:37:183 (4,1) - similar here, but not as bad // 01:20:040 (4,5,1) -
01:13:332 (3,4,5,6) - so many 1/1 in a row ;_;
01:40:165 (1,1,1) - nc spam isnt needed here
gl
[general]
hitsounding would benefit so much from actual whistles at many spots like 00:42:401 - , but you did the "whistle as kick" thing :/
also on stuff like 01:08:115 (4,5) - where you out 3 finishes in a row when there isnt really anthing to support it, real whistles would be great there
[insane]
00:01:780 (1) - 3/4 slider to follow guitar doesnt work here as it skips the rather strong guitar on the 1/2 tick lol
00:29:730 (5) - similar here with skipping strong vocal on the 1/2 tick it feels a bit weird
00:40:910 (2) - this is so easy to mistake for 1/2 ..
00:58:425 (1) - some more spacing to emphasize finish and all would be nice
also could increase 00:59:171 (3,4,5,6,7) - a bit to go with the building up music
01:02:525 - while I dont like the 1/8 at all here, at least shorten to the red tick cause the piano stops there
[hard]
00:04:295 - you could actually map this 1/4, it works fine since it's sldier-circle-slider => pretty easy to play#
00:40:537 (1) - would work better with some emphasis (spacing), you could make 00:40:165 (4) - a 1/2 slider too, to make the ryhthm easier then
00:43:891 (2,4) - perfectly stacked sliders can be a bit hard to read for this diff
00:46:314 - stacked vocal under weak beat doesnt wor kthat well => http://i.imgur.com/UF6uYTK.jpg
00:53:208 (3,4,5,6) - building up spacing would work so well here, at least put a jump on 00:53:953 (1) - and 00:56:935 (1) -
[normal]
00:04:202 (2) - density feels a bit high here, could just delete this note
00:34:575 (1,2) - bit too undermapped for a normal diff lol, doesnt even really fit the vocals
01:25:258 (4,5,6) - ony 3x 1/2 note in a row, kinda spikes difficulty a bit
[easy]
00:17:432 (2) - overlaps itself a bit too much for easy
01:05:879 (1) - maybe too ^ // 01:37:183 (3) -
00:28:612 (1,2,3) - really eas to misread cause 1 leads towards 3 // 2+3 are both visible while on 1 // same spacing to 1
00:37:183 (4,1) - similar here, but not as bad // 01:20:040 (4,5,1) -
01:13:332 (3,4,5,6) - so many 1/1 in a row ;_;
01:40:165 (1,1,1) - nc spam isnt needed here
gl