m4
[Easy]
00:06:326 (2,3) - You should probably alter the rhythm here, the more prominent beats end up being on the slider ends, and that doesn't really emphasize them well. Having the cymbal crashes clickable should be your main priority since they are strong than the slider starts
00:19:742 (1,2,3,4,1) - tbh this isn't too visually appealing, you might want to re-adjust the slider shapes a bit, cuz currently the way 1,2,3 look is kinda awkward, and 3,4,1 break flow quite a bit so it isn't as smooth as the diff has been so far
00:19:742 (1,1) - Just wondering, why does 00:22:723 (1) - have a slider shape that gives some emphasis to the drum on 00:23:096 - w/ it's shape but 00:19:742 (1) - doesn't? Just wondering lol
00:37:630 (1,3) - tbh you could rotate 3 so it looks more symmetrical w/ 1 to give an even cleaner look to it
00:41:916 (3,4) - tbh you could curve 3 more to match the aesthetics of 4
01:11:543 (1) - I dunno, personally I would make the start of the new verse clickable, but the drum is also a significant beat, you may want to make this two single taps so you can emphasize drums and vocals at same time
01:20:860 (1,2) - These are kinda awkward since the vocal held ends on 01:21:605 - and 01:23:096 - so you might want to shorten the sliders and put single taps on the white ticks to follow music better
01:34:276 (2,3) - Same thing w/ the cymbals, it's not too huge of an issue, but the cymbals are pretty strong compared to the adjacent notes
01:38:748 (1,2) - You should have 2 flow, and then readjust whatever pattern you want, cuz like even tho the semi-break in flow emphasizes the cymbal, it doesn't look too visually appealing
Really good aesthetic
[Normal]
00:04:835 (1,2,3) - You should try to have the flow break on 3 rather than 2, it emphasizes the right beats that way
00:34:649 (1,2) - While the slider art looks nice, it isn't really structured since the rhythm similar to this 00:22:723 (1,2,3,4) - has the rhythm clicked and everything, so it heavily strays from the structure
00:51:046 (1,2,3,4) - I personally really prefer the rhythm below since it feels like it follows the most while maintaining it's simplicity
00:59:990 (1,2,3,4,5,6) - You may want to spread this out a little more so it's a LOT easier for low ranks to read
01:11:170 (5) - Personally pointing 5 upwards helps aesthetic a bit but that's just my opinion
01:35:021 (4) - You could raise this a bit higher to have perfect flow from 3, overlapping w/ the hp is kinda gross but it's not unrankable since the hp bar is an optional thing
[Hard]
00:06:139 (4,1) - You may want to tone down this jump just a little bit, 2.3 is quite a large distance. You can maintain your 1.6x DS jumps that you did for
whenever you needed to emphasize downbeat
00:17:878 (4,5) - You may want to emphasize 5, pretty strong beat
01:02:599 (5,1) - You should have a jump here, the intensity building up to the kiai deserves more emphasis imo
[Insane]
00:07:444 (3,1) - The extended slider may not be so clear in this case with how far away from the 3/4 slider it is compared to 00:06:698 (3,1) -
00:53:655 (8,1) - Maybe stack these?
00:53:841 (9) - You should move this up a bit so it doesn't get obscured by the hitbursts from 00:53:096 (4,5,6) -
01:02:599 (2,1) - Kinda weird, cuz the way you have it makes it look like 2 ends on a blue tick and is immediately followed by 1, but that is not the case. You may want to either reposition 1 a bit or naje 2 end on the blue tick
Really solid map