forum

Duca - 1/5 Short ver.

posted
Total Posts
58
show more
Topic Starter
Left

Hobbes2 wrote:

Super sorry about this being so late :(

Mod from queue ~

[ez]

00:04:835 (1) - Consider reshaping so this doesnt overlapno problem
01:26:450 (4) - NC fixed


[norm]

00:23:468 (2) - Move this to 00:23:282 and reposition accordingly. After that, move 00:24:214 (3) - to 00:24:027, and lengthen it so it ends where it did before.fixed


otherwise very solid normal.

[hard]

00:49:369 (1,2) - this jump seems a bit tough for a hard, hm? Could be fine, might be worth considering.I don't think it's so hard..
01:10:611 (2,3) - if you angle these up a bit more it flows much betterI'll consider it.
01:15:829 (3,4,4) - stack? looks much better

Also good difficulty

[Insane]

00:51:791 (3,2) I'd move this so its directly on top of 00:52:723 (2) I don't feel like to..
00:52:350 (4,4,5,6) - stack these 4 properly, looks a bit off as it is now fixed

Also good difficulty.


Ugh, dinky mod. You don't need to kds if you don't think I helped :<

Sorry for small mod but I hope what I do have helped. Good luck!
thx for your mod!

MrSergio wrote:

General


  • See if you can convert your .png BGs into .jpg, since they are 7MB by themselves right now. fixed

    You should check this with some qualified QAT/BN, but imo the "Short Ver." of your title should be between brackets : Duca - 1/5 (Short Ver.)
    I suggest this because that part isn't part of the original title, right?fixed

________________


Insane Jijou


  • 00:32:040 (2,5) - Be careful, these sliders completely overlap one on each other. I would suggest to move the second one a bit to let the player see it in time.fixed
    Same for 00:20:114 (2,5)fixed

    00:33:717 (2,3,4) - So far you created more polished patterns compared to this one imo.fixed Just a suggestion

    00:40:611 (1,2,3,4) - This pattern is also a bit confusing:
    firstly, the jump between 00:40:984 (2,3) - is uncalled at all seeing the spacing between 1 and 2;
    secondly, 00:41:543 (4) - I would sughgest to convert this into circles, because you skip a really important beat at 00:41:729 - fixed

    00:49:369 (4) - why not stacking this circle on top of 00:49:555 (1) - ? It looks like the same rhythm as 00:48:065 (1,2) - imo fixed

    00:48:065 (1,2) - Ctrl + G to keep the circular flow between 00:49:555 (1,2,3,4) - ?

    01:07:444 (1,2,1) - having so many NCs close to each other is strange, seeing you don't use them so much in general.
    Imo you could even remove the NC from 01:07:816 (1) - since it adds nothing particular (you also don't have SV changes on those 3 sliders, so there is no need for a NC imo) fixed

    01:08:934 (1,4) - This is a bit counter-flow-wise seeing that 1 is the opposite direction of 4. Still fine tho, I would have kept the circular flow here too.
    On a second thought, leave those sliders as they are and do a Ctrl + G on 01:10:425 (1) - maybe, to resemble your other patterns there's enough time interval and two stacked circles, so i think it's okay

    01:21:978 (5,1) - Is there any way to increase spacing here? Seems a bit too clustered ccompared to the rest (suggestion: place 1 at 299;274) fixed

    01:26:450 (8,1) - First time seeing such a big 1/4 jump. You used them before but they were a lot shorter than this one.
    Maybe a Ctrl + G on 01:26:822 (1,2) - ?fixed
I would reduce OD to something like 7.5 since the diff itself isn't really hard and your Hard diff has OD6, so the difference is a bit too much imo.
Really good flow overall.

________________


Hard Jijou


  • 00:17:506 (3,4) - Just a really personal suggestion: convert them into a 1/2 repeat slider if you find it coolfixed

    00:21:791 (2,4) - having both of them in the same direction makes it feel "forced" , since you were creating a nice circular flow with 00:21:232 (1,2) -
    See if you can fix them in some way (I would just do a Ctrl + G on 00:22:350 (4) - but see yourself what you like) mine felt better in my opinion.

    00:31:667 (1) - Finish on head maybe?fixed
    00:41:916 (1) - samefixed
    (maybe you have to add them on the Insane diff too. I didn't check, sorry)fixed

________________


Normal Jijou


  • 00:18:624 (2,3) - I feel like the finsh on 2 is too much, while you should add your custom whistle on 3fixed

________________


Easy Jijou


  • 00:18:624 (3) - same as for the Normal diff: remove finish from head, add whistle on repeatfixed

    01:02:972 (1) - finish should be on the head of this slider, not the tail imofixed

    01:11:543 (4) - missing clap?fixed

    01:14:897 (1) - remove finish from tailfixed
thanks for your mod!
Topic Starter
Left
This map is sleeping..OwO
Avishay
Hey, sorry for the long wait, life happens.

[Insane]
  1. The map is structured quite well, great looking patterns that play not bad at all, although there are stuff that I personally don't find fitting -
  2. 00:20:114 (2,5) - This full overlap is just confusing, as the previous patterns had a circle on the head, you used a slider here, it's unexpected and unnecessary as the music doesn't really support that one really well.
  3. 00:32:040 (2,5) - ^
  4. 00:27:195 (1) - Feels kinda out of place, not as elegant as the other sliders such as 00:36:139 (1) - 00:24:214 (1) - in a way that goes well with the previous moment too.
  5. 01:01:667 (2,1) - I'd say it's pretty awful to stack those, the halt with the music is great, but if you are going to slow down the slider that much it's misleading, as I thought it'd gain a speed boost or at the very least be in the same speed as the previous slider, just like 01:28:313 (1,2,3) -. If you want it to work with the current velocity, I'd move 01:01:853 (1) - to around x356 y304 as it slows down the movement from the jump and plays really well.
  6. 01:07:816 (1,2,3) - If you create so much emphasis on it, you could increase the SV a bit (1.2x) and even increase the spacing a little more, as the hitsounds overdo it compared to how it actually plays.
  7. 01:21:605 (3,4) - You're not overlapping 01:20:673 (5) - but you do overlap 01:20:860 (1) - which comes afterwards? egh.. It looks a bit ugly anyway :P
  8. 01:26:450 (8,1) - I'd say spacing is a bit big for such diff?
  9. 01:34:649 (3,3) - Those are not symmetrical on the grid as the first slider overlaps with 01:35:021 (1,2) - while the second does not.
Glz.
Topic Starter
Left

Avishay wrote:

Hey, sorry for the long wait, life happens.

[Insane]
  1. The map is structured quite well, great looking patterns that play not bad at all, although there are stuff that I personally don't find fitting -
  2. 00:20:114 (2,5) - This full overlap is just confusing, as the previous patterns had a circle on the head, you used a slider here, it's unexpected and unnecessary as the music doesn't really support that one really well.fixed some, but I'll use this pattern.
  3. 00:32:040 (2,5) - ^^
  4. 00:27:195 (1) - Feels kinda out of place, not as elegant as the other sliders such as 00:36:139 (1) - 00:24:214 (1) - in a way that goes well with the previous moment too.fixed
  5. 01:01:667 (2,1) - I'd say it's pretty awful to stack those, the halt with the music is great, but if you are going to slow down the slider that much it's misleading, as I thought it'd gain a speed boost or at the very least be in the same speed as the previous slider, just like 01:28:313 (1,2,3) -. If you want it to work with the current velocity, I'd move 01:01:853 (1) - to around x356 y304 as it slows down the movement from the jump and plays really well.fixed
  6. 01:07:816 (1,2,3) - If you create so much emphasis on it, you could increase the SV a bit (1.2x) and even increase the spacing a little more, as the hitsounds overdo it compared to how it actually plays.fixed
  7. 01:21:605 (3,4) - You're not overlapping 01:20:673 (5) - but you do overlap 01:20:860 (1) - which comes afterwards? egh.. It looks a bit ugly anyway :Pfixed
  8. 01:26:450 (8,1) - I'd say spacing is a bit big for such diff?fixed
  9. 01:34:649 (3,3) - Those are not symmetrical on the grid as the first slider overlaps with 01:35:021 (1,2) - while the second does not.???
Glz.
thanks!
Avena
bake my butt daddy
http://www.game-ost.com/static/covers_s ... 753864.jpg Disc Image for metadata reference.

Artist: Get someone else to confirm it, I'm not 100% sure
Title: [1/5] ショート ver.
Romanisation: [1/5] Short ver.

Also, are you sure about current colors? they don't go well with each other.. try this;
[Colours]
Combo1 : 245,158,193
Combo2 : 245,200,137
Combo3 : 115,181,247
Combo4 : 135,228,151

Insane
  1. 00:12:661 (3,1) - Please move these a bit away from each other, they touch a little bit which makes it seem strange.
  2. 00:13:406 (3) - Also move this so it's symmetrical.
  3. 01:10:984 (3,4) - Not perfectly stacked, looks strange ingame.
  4. 01:35:767 (1) - Missing hitsounds.
  5. 01:40:239 (1,2) - These sounds are long sounds, maybe put slow sliders instead of just circles?
Hard
  1. 00:02:226 (2,3) - BLANKETTTTTTT :3
  2. 01:35:767 (1) - Missing hitsounds.
Normal
  1. nothing here.
Easy
  1. 01:38:748 (1,2) - Switch NC locations for set consistency?
Short mod because the map is super solid and there isn't much to say about it.
Topic Starter
Left

Priti wrote:

bake my butt daddy
http://www.game-ost.com/static/covers_s ... 753864.jpg Disc Image for metadata reference.

Artist: Get someone else to confirm it, I'm not 100% sureI'll ask to BN about it.
Title: [1/5] ショート ver.fixed
Romanisation: [1/5] Short ver.fixed

Also, are you sure about current colors? they don't go well with each other.. try this;fixed
[Colours]
Combo1 : 245,158,193
Combo2 : 245,200,137
Combo3 : 115,181,247
Combo4 : 135,228,151

Insane
  1. 00:12:661 (3,1) - Please move these a bit away from each other, they touch a little bit which makes it seem strange.fixed
  2. 00:13:406 (3) - Also move this so it's symmetrical. fixed
  3. 01:10:984 (3,4) - Not perfectly stacked, looks strange ingame.fixed
  4. 01:35:767 (1) - Missing hitsounds. fixed
  5. 01:40:239 (1,2) - These sounds are long sounds, maybe put slow sliders instead of just circles?it's last part of the song, so I want to make an impact on each beat by circles.
Hard
  1. 00:02:226 (2,3) - BLANKETTTTTTT :3I didn't have intention but fixed
  2. 01:35:767 (1) - Missing hitsounds.fixed, and Normal and Easy 2
Normal
  1. nothing here.
Easy
  1. 01:38:748 (1,2) - Switch NC locations for set consistency?fixed
Short mod because the map is super solid and there isn't much to say about it.

thanks for super super fast mod! :)
BeatofIke
We only fixed 1 combo on Easy difficulty. The rest of the difficulties looks fine tbh.
Mapset bubbled~
Sonnyc
[Easy]
00:28:686 (1,2,3) - (2)에 두 슬라이더가 모두 블랭킷이면 더 완결성 높은 패턴이 되겠네요.
[Normal]
00:18:624 (2) - 여기 뉴콤 넣어서 삼각형 패턴이랑 이전 슬라이더랑 분리하는게 패턴상 더 적절할듯요.
00:28:686 (1,3) - (3)이랑 00:30:176 (1) 이은 경로가 더 (1)에 블랭킷 되게 만들 수 있을듯요.
00:51:978 (2,3) - 박자 구조가 다소 엉성합니다. (2)는 가사를 따라가고 있는데, 정작 00:52:350의 가사는 표현되지 않고 00:52:537의 드럼으로 넘어갔습니다.차라리 (2) 제거하고, 00:52:350에 노트 넣어서 드럼 위주로 가는게 더 안정적일 것 같네요.
[Hard]
00:11:357 (2,3,4) - 간격.
01:02:413 (4) - 악기가 다른데 뉴콤 고려해주세요.
[Insane]
00:40:611 (1,2) - 콤보 (2)부터 시작하는게 ar만 의존하고 리딩하는 것 보다는 더 나아보이네요.
01:02:599 (2,1) - 그래도 시간차가 1/2 있는데, 오버랩 보다는 좀 간격을 두는게 어떨까요?
01:38:748 - 전 난이도 피니시 고려.

Jijou의 의미를 알려주세요.
Topic Starter
Left
Sonnyc's suggestion all fixed

thanks for mod!
Sonnyc
Nominated.
Topic Starter
Left
헉 감사함다!
IamKwaN
eh the brackets are supposed to be splitting up only

we do not include that in the title in most cases and the way to romanise it seems a bit controversial

there's no bracket in the original title - http://www.cuffs-cube.jp/products/mamiy ... oad/sound/

p/3425627
Topic Starter
Left
:o I agree

DQ pls
I'll change song name to 1/5 Short ver.
and add tag 三原典子 土井潤一 and romanised name of each one.


so sad..

P.S. can I get romanised one of 三原典子 土井潤一 東タカゴー and 'east takago' these two tags check?
K-2
아아아아아아아아아아앙
Topic Starter
Left

Ni-Sokkususu wrote:

아아아아아아아아아아앙
기분이 너무 좋습니다
IamKwaN
三原典子 Mihara Noriko
土井潤一 Doi Jun'ichi / Junichi
東タカゴー Azuma Takago

Poke me if you need me~
Topic Starter
Left
Changed song name to 1/5 Short ver. ('Short' in japanese)

deleted tag east takago ( it's 東タカゴー but actually not correct one) and add tag 三原典子 Mihara Noriko 土井潤一 Doi Junichi 東タカゴー Azuma Takago
Sonnyc
Nominated.
IamKwaN
We deleted a green inherited point in all four difficulties because of inadequate feedback given to some game-play objects.

wheeee
toara_fict
Gratz :3
Misure
gratz! :)
Kinomi
good map, gratz
Topic Starter
Left
lol thx! :)
Prophecy
poke

IamKwaN wrote:

三原典子 Mihara Noriko
土井潤一 Doi Jun'ichi / Junichi
東タカゴー Azuma Takago

Poke me if you need me~

lol
Please sign in to reply.

New reply