00:20:170 (1) - Well it seems good sounds for me since I've seen those kind of cut-off style in various std convert maps, and I would like to save it.
00:20:856 (1,1,2,1) - Personally I love it, same reason as above <_<
00:43:485 (1,1) - Intentional "staccato" style here, this one is needed for the atmosphere change and naturality of gimmick flow.
00:46:228 (2,1) - Not sure about it cuz I've decided to not add any HDashes on this melody.
01:43:827 (1,1,1) - Yoooo, vertical stream, plz enjoy game This has good flow with its remixed voice sample. Tap left and dash key together with twice. Easy!
03:25:999 (1,2,3,4,5,6,7,8,1) - If I reduce the distances, then it will be unstable with full dash. Basically this pattern has certain preparation time to get them, so I think players can be adapted at.
03:57:542 (1) - Actually it's based with instrumental sound, not vocal So I think it's fine.
04:46:227 (1) - Not my taste though, I would like to keep this.
05:40:399 (1,2,3) - Sounds good but gonna think about this later.
Others have been fixed! Thank you so much!
00:20:856 (1,1,2,1) - Personally I love it, same reason as above <_<
00:43:485 (1,1) - Intentional "staccato" style here, this one is needed for the atmosphere change and naturality of gimmick flow.
00:46:228 (2,1) - Not sure about it cuz I've decided to not add any HDashes on this melody.
01:43:827 (1,1,1) - Yoooo, vertical stream, plz enjoy game This has good flow with its remixed voice sample. Tap left and dash key together with twice. Easy!
03:25:999 (1,2,3,4,5,6,7,8,1) - If I reduce the distances, then it will be unstable with full dash. Basically this pattern has certain preparation time to get them, so I think players can be adapted at.
03:57:542 (1) - Actually it's based with instrumental sound, not vocal So I think it's fine.
04:46:227 (1) - Not my taste though, I would like to keep this.
05:40:399 (1,2,3) - Sounds good but gonna think about this later.
Others have been fixed! Thank you so much!