00:16:742 (1) - This one is on the very beginning of new measure bar(actually with the pattern style changes), and still I think it makes sense as the HDash with minimum distances.
01:03:370 (1) - I don't think this one is awkward
01:11:599 (1) - Ctrl + H'ed this 01:16:399 (1) - one to make the overall balance of left side and right side instead of your suggestion.
01:17:085 - to 01:22:570 - Blame the HDash system nowadays, it's impossible to make a strict distance rule due to the timing jump issues for this part :(:(:(:( I've tried to do with total 3 other shapes but those aren't make sense in distances and designs ofc.
01:39:370 (1) - This is for giving an accent.
01:40:056 (3,4,1) - Nothing is wrong for me. This one has straight left movement, the HDash distance logic doesn't fit with here.
01:41:599 (2) - I don't think this one is ugly though and also I wanted to add a small distance between 01:41:542 - 01:41:599 - .
01:59:427 (1) - Nope, this part follows the vocal and instruments together. If you had some testplays you'll know the HDash flows placed on every vocal sounds, and any other small jumps are following the instruments. There's no rule to follow something only one element of music, since you guys already tried to add hitsounds for instruments or some kinda additional sounds to rearrange the music yourself :/ Hitsounds are the part of the music I think.
02:05:942 (4) - The vocal pitches are way pretty high for here, and this is deserved to get longer HDash. And this map is for approved, difficulty setting can be free. I don't think this one is uncomfortable for players and even if it's uncomfortable then I can say it could be a challenge-able pattern though. Some 'uncomfortable' patterns are also important to make players' skill better imo.
03:29:770 (5,6) - Here is the jump with 4 spaces, and it's gonna be pretty easy as pie for Overdose players. Well actually the anti-flow jump after 1/4 HDash could be harsh, but I think the timing window is pretty generous as OD7 100 point in std :3
04:41:770 (1,1) - and 05:19:484 (7,8) - Same as above things.
Thank you very much, this was a good overhaul for me!
01:03:370 (1) - I don't think this one is awkward
01:11:599 (1) - Ctrl + H'ed this 01:16:399 (1) - one to make the overall balance of left side and right side instead of your suggestion.
01:17:085 - to 01:22:570 - Blame the HDash system nowadays, it's impossible to make a strict distance rule due to the timing jump issues for this part :(:(:(:( I've tried to do with total 3 other shapes but those aren't make sense in distances and designs ofc.
01:39:370 (1) - This is for giving an accent.
01:40:056 (3,4,1) - Nothing is wrong for me. This one has straight left movement, the HDash distance logic doesn't fit with here.
01:41:599 (2) - I don't think this one is ugly though and also I wanted to add a small distance between 01:41:542 - 01:41:599 - .
01:59:427 (1) - Nope, this part follows the vocal and instruments together. If you had some testplays you'll know the HDash flows placed on every vocal sounds, and any other small jumps are following the instruments. There's no rule to follow something only one element of music, since you guys already tried to add hitsounds for instruments or some kinda additional sounds to rearrange the music yourself :/ Hitsounds are the part of the music I think.
02:05:942 (4) - The vocal pitches are way pretty high for here, and this is deserved to get longer HDash. And this map is for approved, difficulty setting can be free. I don't think this one is uncomfortable for players and even if it's uncomfortable then I can say it could be a challenge-able pattern though. Some 'uncomfortable' patterns are also important to make players' skill better imo.
03:29:770 (5,6) - Here is the jump with 4 spaces, and it's gonna be pretty easy as pie for Overdose players. Well actually the anti-flow jump after 1/4 HDash could be harsh, but I think the timing window is pretty generous as OD7 100 point in std :3
04:41:770 (1,1) - and 05:19:484 (7,8) - Same as above things.
Thank you very much, this was a good overhaul for me!