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Kawada Mami - Break a spell (TV-size) [OsuMania]

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Topic Starter
No_sync
This beatmap was submitted using in-game submission on lunes, 20 de noviembre de 2017 at 20:34:14

Artist: Kawada Mami
Title: Break a spell (TV-size)
Source: 東京レイヴンズ
Tags: Tokyo Ravens second ending
BPM: 175
Filesize: 20543kb
Play Time: 01:29
Difficulties Available:
  1. Break a Spell - 4Key (4,01 stars, 971 notes)
  2. Break an EZ - 4Key (1,41 stars, 292 notes)
  3. Break an HD - 4Key (2,72 stars, 698 notes)
  4. Break an NM - 4Key (1,94 stars, 462 notes)
Download: Kawada Mami - Break a spell (TV-size)
Download: Kawada Mami - Break a spell (TV-size) (no video)
Information: Scores/Beatmap Listing
---------------
>>>Ito Kanako - Calling my Twilight -TV Size->>>

Tokyo Ravens Second Ending!

a a a a a a a a aaaa *boom* :lol:

i n e e d m o r e S V s : D N o p e !




Diff Info
Break an EZ 1.41 | Old BG | Old BG Mk.II
Break a NM 1.94 | Old BG
Break a HD 2.42 | here | BG
Break a HD 2.72 (MX) | Old BG | Old BG Mk.II | Old BG Mk.III | Old BG Mk.IV
Break a SC 3.41 | here
Break a Spell 4.01 | oldver (SC), here | Old BG
Break a SHD 5.14 | WHERE!!? here | BG, Now is used in Spell!

Old video | Old mp3

->


Changelog
  1. hitsounds? maybe when i have more time . . . and really good hitsounds
  2. searching and destroying beats (? now sounds cool!
  3. ... doing the hitsounding :V...
  4. erhm *cof cof* LOADING...
  5. READY. now sleep!
  6. ^ NOPE default hitsounds again! Those give me a headache but notepad++ fix all reaRRy fast! YAY PROBLEMS! Starting again, EZ nerfed 1.47 -> 1.42 lots of LN yassssssss!
  7. More fixes to EZ, NM nerfed 2.21 -> 2.03, now is "NORMAL" m8 r8!? :V
  8. Erased ":70: and :100: things" in osu files destroying hitsounds of NM, HD, HD+, MX, SC and SHD diffs, AGAIN NOTEPAD++ FTW!!11!1!
  9. [Break a EZ]with hitsounds!yay! now 6 left ._.
  10. ALL DIFFS HAVE HITSOUNDS NOW. *caps off* ._. now ... waiting for the rain-- erm no. Mods! :/
  11. Protastic101's Mod help: Changes: EZ, NM, General.
  12. yudhajs's Mod help: Changes: NM, HD.
  13. [Break a NM][Break a HD][Break a HD+][Break a MX][Break a SC][Break a SHD] changes...
  14. RedBall's Mod help: Changes: EZ, NM, HD, HD+.
  15. [Break a MX][Break a SC] Little changes...
  16. PnX's Mod help: Changes: EZ, NM, HD, HD+, MX, SC, SHD.
  17. Background pictures names changed!
  18. erlinadewi-'s Mod help: Changes: EZ, NM, HD.
  19. ^^Added some Normal->Finish Hitsounds in [Break a EZ][Break a NM][Break a HD][Break a HD+][Break a MX][Break a SC][Break a SHD], erlinadewi- thx!
  20. Nivrad00's Mod help: Changes: EZ, NM, HD, HD+, MX, SC, SHD. Thanks for the jackS tips!
  21. hikikuman's Mod help: Changes: Metadata, EZ, NM, HD.
  22. Added Video!! Re-Download if is necessary! 22/04
  23. arcwinolivirus's Mod help: Changes: EZ BG, EZ, NM, HD, HD+, MX, SC, SHD. Thanks for the stacks tips!
  24. [Break a EZ] Changed! ; [Break a NM] Changed! <- (forget the LN i need drums rearry noice now :V) More changes incoming in the next diffs!
  25. [Break a HD] Changed! ; [Break a NM] minor changes. . .
  26. [Break a HD+] Changed! ; [Break a HD] minor changes ; [Break a NM] minor changes. . .
  27. OD & HP Changed in all. [Break a MX] Changed! ; [Break a EZ], [Break a NM], [Break a HD], [Break a HD+] minor changes. . .
  28. Removed SHD. See diffs for dl that. SC old ver too. cry (no really nojk) if you REALLY need this because i tired right now xD [Break a SC] Changed!; [Break a MX] Changed!; [Break a HD+], [Break a HD], [Break a NM], [Break a EZ] minor changes. No more changes for now. . .
  29. Gabriel_Batara's Mod help: Changes: Diff Titles, HD+, MX, SC. HD+ = MX ; MX = SC ; SC = Spell
  30. ^^Background pictures names changed!
  31. Crusts's Mod help: Changes: General, EZ, HD, MX, SC, Spell.
  32. JohtoKen's Mod help: Changes: EZ, NM, HD, MX, SC, Spell.
  33. AikawaSora's Mod help: Changes: EZ, NM, HD, MX, SC, Spell.
  34. Muu-chan's Mod help: Changes: NM, HD, + vestiges of the past Fixes :3
  35. ^^Fixed "something Cuack" in NM diff, Muu-chan Thx!
  36. Staravia's Mod help: Changes: Spell.
  37. ^^The six Longnotes and something else fixed in all diffs.
  38. Background Changes: (for r e a s o n s) The another option is all with the newEZ BG...what will be boring for me. EZ->Spell, NM-> NM, HD->newHD BG, MX->MX, SC->SC, Spell->SHD BG. Expecting likes for the HD one... :P :lol:
  39. jukkaduei's Mod help: Changes: EZ, SC.
  40. Etsu's Mod help: Changes: HD, SC, Spell.
  41. I dont like LNs seriously, but ... Spell fixed! :v
  42. AlisceaSparku's Mod help: Changes: EZ name and HP, EZ, SC, Spell + self modding in all diffs Thanks!
  43. Virtue-'s Mod help: Changes: MX, SC. Thanks!
  44. Wonki's Mod help: Changes: SC, Spell.
  45. blackcow30's Mod help: Changes: EZ, NM, HD, MX, SC, Spell. T h a n k s ! ! !
  46. ^^Added Missed SVs in SC and Spell, Fixed/Removed SVs from EZ to Spell.
  47. PoPoii's Mod help: Changes: EZ, NM, HD, MX.
  48. S a k u r a 's Mod help: Changes: EZ, HD, MX, SC, Spell. +self modding changes Note: without "[ ]" in the name because destroys bbcode LOL.
  49. Fixed i expect forever ffs Spell Diff!, Changed EZ and HD BG! just a little better i think :3
  50. - Ly0572 -'s Mod help: Changes: EZ.
  51. Just hitsounding better... never gets old .-. Increased volume to 40%. About the tribal DrumS (lol), later I fix that...
  52. upbeat, downbeat, upbeat... Hitsounded ended 100% nofake :V, can be better? shout me lol
  53. Updated Video!! Re-Download if is necessary! 01/08
  54. Eternalie's Mod help: Changes: EZ, NM, HD, MX, SC. +self modding changes
  55. More hitsound fixes!! *y a y*
  56. Updated Mp3!! Re-Download! 07/08
  57. Graveyard!? 15/09.
  58. AsrielDr33murr's Mod help: Changes: Spell. +self modding changes User not found? ¿?
  59. Revived! 16/09. lol
  60. because this special thing... Removed HD and SC difficulties. If GDs would do HD and SC, these diffs will back... but for now isnt possible anymore. *cries* Thanks to the modders! :)
  61. 2nd Graveyard & 2nd Revival - 14/10.
  62. 3rd Graveyard & 3rd Revival - 11/11.
  63. 4th Graveyard & 4th Revival - 13/12.
  64. 5th Graveyard & 5th Revival - 11/01/2017. almost one year xD . . . rip XD
  65. Some fixes...
  66. More SV's in Spell. So i don't need more SV's lol . . .
  67. Fixed some stacks, more fixes! : v /
  68. Added kicks in Spell :O ay... the hitsounds... lol. . .
  69. Added & Changed BGs, Added more hs, Metadata fix? and fixeS. Re-Download! 29/01
  70. 6th Graveyard & 6th Revival - 27/02 One year :3 cuz mania. :v Added Counter!
  71. BG's Change + SV Change (Spell). No more updates from me tbh.
  72. Protastic101's Second Mod help: Changes: SVs, Hitsounds, EZ, NM, HD, Spell. +self modding changes <3 Re-Download! 11/04
  73. Less SV and more easier than before. Some changes too.
  74. Rivals_7's Mod help: Changes: SVs, EZ, NM, HD, Spell. +self modding changes <3
  75. SV stuff. (Spell)
  76. chouyaa's Mod help: Changes: NM, HD. +self modding changes
  77. Litharrale's Mod help: Suggestions: Spell. +self modding changes
  78. OD & HP Changes + Fixes (EZ, NM, HD, Spell). Still I have to nerf SVs though. Nerf.
  79. HD and NM Fixes + Hitsounds re-check.
  80. Soft Hitsounds updated.
  81. Updated, All diffs.
  82. OwenF04's Mod help: Changes: EZ, NM, HD, Spell. +self modding changes
  83. Protastic101's Third Mod help: Changes: Hitsounds, Spell. +self modding changes
  84. 6th Revival! - Re-Download! 10/08/2017.
  85. Updated.
  86. Feerum's Mod help: Changes: Diff. Name, EZ, NM, HD, Spell. +self modding changes
  87. 7th Revival! - Re-Download! 22/09/2017.
  88. Asherz007's Mod help: Changes: General, EZ, NM, HD, Spell. +self modding changes
  89. 8th Revival! - Re-Download! 18/11/2017.
  90. Bubbled by Asherz007!

Metadata
  • Title:
  1. From the anime official page: http://www.tokyo-ravens.com/contents/hp0007/index00260000.html
  2. From the artist official page: http://www.mami-kawada.jp/disco_single_16.php
  • Suffix:
  1. From the anime official: http://www.tokyo-ravens.com/contents/hp0006/index00230000.html and from the publisher: http://db2.nbcuni.co.jp/contents/hp0003/list.php?CNo=3&AgentProCon=22165
  2. This is 6th volume that includes the 2nd Soundtrack disc, where the song appear with the suffix (This part in particular): https://puu.sh/xp72l.png
  3. The tracks from the disc are labeled here. I tried to search the tracks in official sites, but the catalog number doesn't appear at all in the publisher or the anime official site. Edit, I found the tracklist of the disc: https://puu.sh/xpW5d.jpg <- nº 38.



PS: why the beatmap page shows random numbers in diffs...-.-"?
Protastic101
Hello~ Really sorry about the long delay getting to your map (I still have like 20 more to go lol)

Column 1|2|3|4

General
Suggest HP for EZ be 6.
Suggest HP and OD for NM be 7.
Suggest HP for HD be 7.5
Suggest OD for SC be 8.2
OD 9 is rarely seen and only on 6 - 7*+ maps. Please reduce the OD of SHD to 8.5 at most! I'd bring HP down to 8.5 - 8.7 too.
Also, please turn down your hs volume. I know you're working on them right now, but that drum hit in the song gets kind of annoying because it's all you hear.

EZ
00:11:124 (11124|0) - This begins on 00:11:210.
00:16:182 (16182|1) - This ends at 00:16:696.
00:19:782 (19782|1) - Move to 1 (unnecessary to have a jack here [not a jack, but you get what I mean])
00:20:810 (20810|1) - Move to 4 Same reason as above.
00:23:896 (23896|0,24582|2,25267|1) - Move to 4, 2, and 1, respectively.
00:27:239 (27239|2) - This begins on 00:27:324
00:29:810 (29810|2,30496|1) - I am highly against 1/4 snaps on an easy difficulty. If you have to represent it, represent it with an LN, like so
00:32:553 (32553|1,33239|1) - ^^
00:35:296 (35296|2,35982|2) - ^^
00:39:839 (39839|2,40010|1) - Move one lane to the left.
00:41:210 (41210|2) - Move to 1.
00:51:582 (51582|2) - Stuff I said about 1/4 snaps.
00:54:410 (54410|0) - In an easy difficulty, people are still learning finger independence, so this may be too hard for a beginner to play notes only 1/2 beat apart on just one hand. Move to 4
00:55:439 (55439|2) - Move to 2
00:57:496 (57496|0) - Move to 4, and then 00:57:153 (57153|0,57324|1,57496|0) ctrl H
01:01:267 (61267|0) - to 3
01:05:382 (65382|1,65553|2) - Ctrl H, then move one lane to the right.
01:16:953 (76953|3) - Begins on 01:17:039
01:23:039 (83039|0) - Make short note.
NM
Some of the stuff I said in EZ can be applied here too (the LN's I mentioned in EZ should be applied here actually).
00:03:496 (3496|2) - Move to 1. Unnecessary jack.
00:04:010 (4010|3) - ^^ Move to 3.
00:04:524 (4524|2) - Move to 1.
00:11:124 (11124|1) - Like, I said, the LN's I mentioned in EZ should be applied here. I won't mention them anymore.
00:15:667 (15667|2) - Move to 1.
00:16:182 (16182|1) - Move to 4.
00:16:696 (16696|2) - Move to 3 and 00:17:039 (17039|1) to 3.
00:27:324 (27324|2,27667|2,28010|2) - I'd shift some of these notes around so you're not hitting them all at the same time because that gets repetitive
00:27:324 (27324|2,27667|2,28010|2,33667|1,33839|1,34182|1,34353|1,34696|1) - ^^
00:35:210 (35210|3,35296|2,35382|3,35896|0,35982|1,36067|0) - one handed minitrills are too difficult for normal. Move some of them around so they're not all played on one hand at the same time.
00:37:439 (37439|2) - to 3.
00:43:782 (43782|2,43867|3,43953|2) - Shift around so it's not a one handed minitrill.
00:57:496 (57496|0) - to 3.
01:02:639 (62639|2) - to 4.
01:02:982 (62982|3) - to 1.
01:03:324 (63324|2) - to 2.
01:03:667 (63667|1) - to 3.
01:04:010 (64010|2) - to 2.
01:05:210 (65210|3) - to 1.
01:21:496 (81496|1,81582|0,81667|1,81839|1,82010|1,82182|1,82353|1,82524|1,82696|1) - This is way too stressful on one finger. Move some of the notes around. There's no real reason to have them all in the same lane. Also, the one handed trill should be changed to be played on 2 hands.
01:23:039 (83039|2) - make short note.
Overall, I just think you need to move a lot of notes around so you're not straining a single hand too much at one time, and also so it isn't repetitive to play and look at. Try to make your map more aesthetically pleasing by using patterns and mirroring them sometimes.
Topic Starter
No_sync

Protastic101 wrote:

Hello~ Really sorry about the long delay getting to your map (I still have like 20 more to go lol)

Column 1|2|3|4

General
Suggest HP for EZ be 6. Right! is better for a EZ now.
Suggest HP and OD for NM be 7. Right!
Suggest HP for HD be 7.5 Right!
Suggest OD for SC be 8.2 Right!
OD 9 is rarely seen and only on 6 - 7*+ maps. Please reduce the OD of SHD to 8.5 at most! I'd bring HP down to 8.5 - 8.7 too. Done!
Also, please turn down your hs volume. I know you're working on them right now, but that drum hit in the song gets kind of annoying because it's all you hear. Done! #tryhardhitsounds :/


EZ
00:11:124 (11124|0) - This begins on 00:11:210. It starts in that point 25%PlaybackRate. But i agree, sounds better. Change the position of the LN. "More easy" i think.
00:16:182 (16182|1) - This ends at 00:16:696. Right in that LN, but ends in 00:17:039.
00:19:782 (19782|1) - Move to 1 (unnecessary to have a jack here [not a jack, but you get what I mean]) 1? , again 1? :/ NO. I get it, done! xD
00:20:810 (20810|1) - Move to 4 Same reason as above.done!
00:23:896 (23896|0,24582|2,25267|1) - Move to 4, 2, and 1, respectively.doneDoneDone!
00:27:239 (27239|2) - This begins on 00:27:324 It starts in that point 25%PlaybackRate. But i agree, sounds better.
00:29:810 (29810|2,30496|1) - I am highly against 1/4 snaps on an easy difficulty. If you have to represent it, represent it with an LN, like so
00:32:553 (32553|1,33239|1) - ^^
00:35:296 (35296|2,35982|2) - ^^ Is worse than that , i can put 1/12 stair (triple) in those places. wow. I change those stairs for LN but yeah, they are 1/4 LN like you said.
00:39:839 (39839|2,40010|1) - Move one lane to the left.done!
00:41:210 (41210|2) - Move to 1.done!
00:51:582 (51582|2) - Stuff I said about 1/4 snaps.It isnt neither 1/12 stair nor 1/4 LN.
00:54:410 (54410|0) - In an easy difficulty, people are still learning finger independence, so this may be too hard for a beginner to play notes only 1/2 beat apart on just one hand. Move to 4 done!
00:55:439 (55439|2) - Move to 2 done!
00:57:496 (57496|0) - Move to 4, and then 00:57:153 (57153|0,57324|1,57496|0) ctrl H done! ggwp ctrl H ftw.
01:01:267 (61267|0) - to 3 done!
01:05:382 (65382|1,65553|2) - Ctrl H, then move one lane to the right. done!
01:16:953 (76953|3) - Begins on 01:17:039 It starts in that point 25%PlaybackRate. But i agree, sounds better.
01:23:039 (83039|0) - Make short note.It starts in that point 25%PlaybackRate. But i agree, sounds better.


NM
Some of the stuff I said in EZ can be applied here too (the LN's I mentioned in EZ should be applied here actually).
00:03:496 (3496|2) - Move to 1. Unnecessary jack. done!
00:04:010 (4010|3) - ^^ Move to 3. ? The LN 00:03:839 (3839|2) - is in pos. 3... but i can move the note to pos.2. No jack there anymore. (I hate it lol)
00:04:524 (4524|2) - Move to 1.done!
00:11:124 (11124|1) - Like, I said, the LN's I mentioned in EZ should be applied here. I won't mention them anymore. done!
00:15:667 (15667|2) - Move to 1. done!
00:16:182 (16182|1) - Move to 4. done!
00:16:696 (16696|2) - Move to 3 and 00:17:039 (17039|1) to 3. ? a bit confusing, LN move to 4 and note, to 3.
00:27:324 (27324|2,27667|2,28010|2) - I'd shift some of these notes around so you're not hitting them all at the same time because that gets repetitive done!
00:27:324 (27324|2,27667|2,28010|2,33667|1,33839|1,34182|1,34353|1,34696|1) - ^^ done!
00:35:210 (35210|3,35296|2,35382|3,35896|0,35982|1,36067|0) - one handed minitrills are too difficult for normal. Move some of them around so they're not all played on one hand at the same time. done!
00:37:439 (37439|2) - to 3. changed.
00:43:782 (43782|2,43867|3,43953|2) - Shift around so it's not a one handed minitrill. done! and changed too.
00:57:496 (57496|0) - to 3. done!
01:02:639 (62639|2) - to 4. done!
01:02:982 (62982|3) - to 1. done!
01:03:324 (63324|2) - to 2. done!
01:03:667 (63667|1) - to 3. done!
01:04:010 (64010|2) - to 2. done!
01:05:210 (65210|3) - to 1. done!
01:21:496 (81496|1,81582|0,81667|1,81839|1,82010|1,82182|1,82353|1,82524|1,82696|1) - This is way too stressful on one finger. Move some of the notes around. There's no real reason to have them all in the same lane. Also, the one handed trill should be changed to be played on 2 hands.done! i hope that will better.
01:23:039 (83039|2) - make short note.done!
Overall, I just think you need to move a lot of notes around so you're not straining a single hand too much at one time, and also so it isn't repetitive to play and look at. Try to make your map more aesthetically pleasing by using patterns and mirroring them sometimes.

lol...


Thanks for your help! I'll doing changes now!


Edited with changes.
yudhajs
Hi from queue
new at modding

NM

00:03:324 make it like this https://osu.ppy.sh/ss/4701807
00:04:353 remove LN add a note
01:13:782 |2 move to 01:13:782 |3
01:19:610 make it the same pattern like in the 01:16:867
00:10:182 |2 move to |3
00:14:296 make it the same pattern like in the 00:11:039
00:13:267 |3 move to |4
00:20:124 |2 move to |4
00:24:239 |1 move to |2
00:24:582 make it stairs

HD

00:57:667 make it stairs
I saw a lot of jacks here remove few of them there is too many
re design the pattern as well for me the pattern it's a little bit messed up

over all good map :D
Topic Starter
No_sync

yudhajs wrote:

Hi from queue
new at modding

NM

00:03:324 make it like this https://osu.ppy.sh/ss/4701807 Only for NM (because LN with notes is precise but difficult) looks nice: done
00:04:353 remove LN add a note done!
01:13:782 |2 move to 01:13:782 |3 done!
01:19:610 make it the same pattern like in the 01:16:867 changed. now that guitar sound? is a LN, more accurate.
00:10:182 |2 move to |3 done!
00:14:296 make it the same pattern like in the 00:11:039 changed. now that guitar sound? is a LN, more accurate.
00:13:267 |3 move to |4 done!
00:20:124 |2 move to |4 done!
00:24:239 |1 move to |2 done!
00:24:582 make it stairs done!

HD

00:57:667 make it stairs
I saw a lot of jacks here remove few of them there is too many
re design the pattern as well for me the pattern it's a little bit messed up done!, maybe for HD+ idk...

over all good map :D
Thanks for your help! I'll doing changes now!


Edited with changes.
RedBall
Hello, I'm from RRM modding queue


Here's M4M that you requested! (Sorry for late mod T_T)

+I'm beginner in modding, so feel free to reject and if it's note helpful, don't give me kudosu!

Column
| 1 | 2 | 3 | 4 |

Break a EZ
00:43:439 (43439|2) - If you follows vocal, start from 00:43:610 (because vocal starts from 00:43:610)
00:39:324 (39324|2) - move to column 4 (as you said in mod for my map, in EZ diff, pressing on same column is not good.)
00:48:582 (48582|0,48753|1,48924|2) - Ctrl + H (^)
00:49:439 (49439|1,49610|0) - Ctrl + G (If you applied previous one)
00:51:582 (51582|2) - delete (1/4 is very hard for EZ)
00:52:182 (52182|1) - move to column 4 (same reason as 00:39:324 one)
From 01:06:410 to 01:09:153 - I think it would be better to follow one or two of instruments in the song, not beat.
01:12:239 (72239|2) - move to column 1 (same reason as 00:39:324 one)
01:17:382 - add one note on column 4 (missing note here)
01:22:867 (82867|3) - delete (I think it's ghost note)

Break a NM
00:16:696 (16696|3) - move to column 2 (this LN is on the same column as 00:16:182 (16182|3). I think it's hard for NM)
00:17:382 (17382|2) - move to column 1 (unnecessary jack)
00:29:724 (29724|0,29782|1,29839|2,29896|3) - Isn't it hard for NM? I recommend you to remove 00:29:782 (29782|1,29839|2)
00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^
00:35:210 (35210|0,35267|1,35324|2,35382|3) - ^
00:35:896 (35896|3,35953|2,36010|1,36067|0) - ^
00:43:782 (43782|0,43867|2,43953|3) - LN + 1/4 beat? I think it would be hard for NM

+ Except some parts, it's similar to EZ. I think it would be better to make it harder
Ex) http://puu.sh/nHkwP/9ec4b4c55c.jpg

Break a HD
From 00:03:324 to 00:04:696 - If you carefully listen to the music, drum sound chganges per twice. I can see you noticed it. But, 00:03:324 (3324|1,3496|0) this part has same drum sound, and 00:03:496 (3496|0,3667|0) has different drum sound. It would be better to change the note arrangement according to the drum sound. But, If it is intended, go for it!
00:06:067 (6067|1,6067|2) - if this LN is for elec guitar sound, 00:06:239 - how about putting a LN which ends on 00:06:410? This part also has elec guitar sound.
00:32:467 (32467|0,32524|1,32582|2,32639|3) - This part has only 3 drum sounds. I think it is intended, but, hmm...
00:43:439 (43439|3) - Does this LN follow the vocal? then, start it from 00:43:610 because the vocal starts from 00:43:610
Kiai time part - How about focusing on drum sound? Ex) http://puu.sh/nHkM3/4ee3e3e3cc.jpg http://puu.sh/nHkNk/1ad8283202.jpg http://puu.sh/nHkOa/bd38e40237.jpg

Break a HD+
00:34:782 (34782|2) - delete (you don't need to emphasize the vocal's ha sound, using very short LN.)
00:35:210 (35210|3,35267|2,35324|1,35382|2) - same point as HD
00:38:896 (38896|1,38982|1) - Is this jack necessary? (Because it's only 3 star)
00:51:582 (51582|2,51667|2) - ^
00:52:610 (52610|3,52696|3) - ^
00:58:096 (58096|3,58182|3) - ^
01:08:982 (68982|1,69067|1) - ^

I'm not good at jacks.... so, I'll not touch pattern stuffs because I'm not good at modding jack stuffs

Overall, there are a lot of jacks in almost diffs (especially 1/4 jacks). Is it jack practising map? lol
I wanted to mod all diffs of the mapset, but, I'm not a good advisor related to jacks. So, I couldn't mod farther. Sorry for this :(

P.S. Hmm... This mod's quality is quite low, even though I spent lots of time T_T....
Topic Starter
No_sync

RedBall wrote:

Hello, I'm from RRM modding queue


Here's M4M that you requested! (Sorry for late mod T_T)

+I'm beginner in modding, so feel free to reject and if it's note helpful, don't give me kudosu!

Column
| 1 | 2 | 3 | 4 |

Break a EZ
00:43:439 (43439|2) - If you follows vocal, start from 00:43:610 (because vocal starts from 00:43:610) Done! and changed!
00:39:324 (39324|2) - move to column 4 (as you said in mod for my map, in EZ diff, pressing on same column is not good.) Done!
00:48:582 (48582|0,48753|1,48924|2) - Ctrl + H (^) Done!
00:49:439 (49439|1,49610|0) - Ctrl + G (If you applied previous one) Done!
00:51:582 (51582|2) - delete (1/4 is very hard for EZ) Done!
00:52:182 (52182|1) - move to column 4 (same reason as 00:39:324 one) Done!
From 01:06:410 to 01:09:153 - I think it would be better to follow one or two of instruments in the song, not beat.Done!
01:12:239 (72239|2) - move to column 1 (same reason as 00:39:324 one) Done!
01:17:382 - add one note on column 4 (missing note here) 00:11:039 (11039|3) - here is the same pattern, same sound, keep.
01:22:867 (82867|3) - delete (I think it's ghost note) lol xD that was unexpected! Done! and changed!
Few another changes added.

Break a NM
00:16:696 (16696|3) - move to column 2 (this LN is on the same column as 00:16:182 (16182|3). I think it's hard for NM) Done!
00:17:382 (17382|2) - move to column 1 (unnecessary jack) Done!
00:29:724 (29724|0,29782|1,29839|2,29896|3) - Isn't it hard for NM? I recommend you to remove 00:29:782 (29782|1,29839|2)
00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^
00:35:210 (35210|0,35267|1,35324|2,35382|3) - ^
00:35:896 (35896|3,35953|2,36010|1,36067|0) - ^ Done! Erased all 1|2 noteS...
00:43:782 (43782|0,43867|2,43953|3) - LN + 1/4 beat? I think it would be hard for NM Done! and changed!

+ Except some parts, it's similar to EZ. I think it would be better to make it harder
Ex) http://puu.sh/nHkwP/9ec4b4c55c.jpg The power of DoubleNoteS is amazing...Changed a lot...!

Break a HD
From 00:03:324 to 00:04:696 - If you carefully listen to the music, drum sound chganges per twice. I can see you noticed it. But, 00:03:324 (3324|1,3496|0) this part has same drum sound, and 00:03:496 (3496|0,3667|0) has different drum sound. It would be better to change the note arrangement according to the drum sound. But, If it is intended, go for it! no intended just a placeholder lol, now looks nice!
00:06:067 (6067|1,6067|2) - if this LN is for elec guitar sound, 00:06:239 - how about putting a LN which ends on 00:06:410? This part also has elec guitar sound. Done!
00:32:467 (32467|0,32524|1,32582|2,32639|3) - This part has only 3 drum sounds. I think it is intended, but, hmm... no intended there are 3 HighDrums and 1 LowDrum in all those stairs sounds exactly that.
00:43:439 (43439|3) - Does this LN follow the vocal? then, start it from 00:43:610 because the vocal starts from 00:43:610 This need fixed in all diffs thx to you (EZ, NM, here too) lol Done!
Kiai time part - How about focusing on drum sound? Ex) http://puu.sh/nHkM3/4ee3e3e3cc.jpg http://puu.sh/nHkNk/1ad8283202.jpg http://puu.sh/nHkOa/bd38e40237.jpg The power of DoubleNoteS is amazing...Changed a lot...!

Break a HD+
00:34:782 (34782|2) - delete (you don't need to emphasize the vocal's ha sound, using very short LN.) changed!
00:35:210 (35210|3,35267|2,35324|1,35382|2) - same point as HD no intended there are 3 HighDrums and 1 LowDrum in all those stairs sounds exactly that.
00:38:896 (38896|1,38982|1) - Is this jack necessary? (Because it's only 3 star) fixed!
00:51:582 (51582|2,51667|2) - ^fixed!
00:52:610 (52610|3,52696|3) - ^fixed!
00:58:096 (58096|3,58182|3) - ^fixed!
01:08:982 (68982|1,69067|1) - ^fixed!

I'm not good at jacks.... so, I'll not touch pattern stuffs because I'm not good at modding jack stuffs

Overall, there are a lot of jacks in almost diffs (especially 1/4 jacks). Is it jack practising map? lol i quit HD+ Jacks so expect even more in high diffs...*mapping intensifies* or maybe not idk
I wanted to mod all diffs of the mapset, but, I'm not a good advisor related to jacks. So, I couldn't mod farther. Sorry for this :( np i cant even touch MX and Rolling diffs of your map lol...

P.S. Hmm... This mod's quality is quite low, even though I spent lots of time T_T....you will better! thats for sure.

Thanks for your help! I'll doing changes now!


Edited with changes.
pnx
From my little m4m queue,

Let's begin
Break a EZ
  1. 01:23:039 (83039|3) - I think this is too hard for EZ -- Change it to Normal note.
  2. 00:09:153 (9153|1) - Move to 4
  3. 00:10:696 (10696|1) - Move to 1
  4. 00:12:924 (12924|1) - Move to 4
  5. 00:13:267 (13267|2,13439|1) - Ctrl+H
  6. 00:13:782 (13782|2) - Move to 1
  7. 00:17:382 (17382|2) - Move to 1
  8. 00:17:724 (17724|3) - Move to 3
  9. 00:18:410 (18410|3,18753|2,19096|3,19439|2) - I think you might distribute it equally into each row.
  10. 00:22:182 (22182|1) - Move to 4
  11. 00:25:267 (25267|0,25610|1,25953|0,26296|1) - Same as 00:18:410
  12. 00:29:724 (29724|1,30410|0) - Too hard for EZ (You might use other sound instead)
  13. 00:32:467 (32467|0,33153|2) - ^^
  14. 00:35:210 (35210|2,35896|3) - ^^
  15. 00:56:296 (56296|1,56467|2,56639|3) - Ctrl+H?
  16. 01:03:496 (63496|1) - Too hard

Break a NM
  1. 00:13:267 (13267|2,13439|1) - Ctrl+H
  2. 00:13:782 (13782|3) - Move to 1
  3. 00:13:953 (13953|2) - Move to 4
  4. 00:23:553 (23553|1) - Move to 3
  5. 00:28:696 (28696|2) - Move to 1
  6. 00:28:867 (28867|3) - Move to 4
  7. 00:30:753 (30753|2,30924|3,31096|3,31267|1,31439|0,31610|0) - This is too hard for NM
  8. 00:32:982 (32982|3,33153|0) - 3 and 2 respectively.
  9. 00:33:667 (33667|3) - Move to 3
  10. 00:38:210 (38210|1) - Wrong snap? Should be 00:38:296
  11. 00:40:353 (40353|0) - Move to 4
  12. 00:41:724 (41724|3) - Move to 2
  13. 00:42:582 (42582|2,42753|2) - Move to 2
  14. 00:49:610 (49610|2) - Move to 4
  15. 00:59:210 (59210|2) - Move to 1
  16. 01:06:410 (66410|3,66582|2,66753|2,66753|0,66924|1,67096|1,67096|3,67267|2,67439|2) - ???
  17. 01:07:782 (67782|1,68124|2) - Distribute it
  18. 01:16:867 (76867|2,77039|1) - Use drum sound instead of bass
  19. 01:20:982 (80982|2) - Move to 2

Break a HD
  1. 00:29:724 (29724|3,29782|2,29839|1,29896|0) - Wrong Snap, Use 1/4 to filled it. (Not 1/6)
  2. 00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^^
  3. 00:32:467 (32467|0,32524|1,32582|2,32639|3) - ^^
  4. 00:33:153 (33153|0,33210|1,33267|2,33324|3) - ^^
  5. 00:35:210 (35210|3,35267|2,35324|1,35382|0) - ^^
  6. 00:35:896 (35896|3,35953|2,36010|1,36067|0) - ^^
  7. 01:06:410 (66410|0,66582|0,66753|0,66924|0,67096|0,67267|0,67439|0) - Too hard

Break a HD+
  1. 00:29:724 (29724|3,29782|2,29839|1,29896|0) - Wrong Snap, Use 1/4 to filled it. (Not 1/6)
  2. 00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^^
  3. 00:32:467 (32467|0,32524|1,32582|2,32639|3) - ^^
  4. 00:33:153 (33153|0,33210|1,33267|2,33324|3) - ^^
  5. 00:35:210 (35210|3,35267|2,35324|1,35382|0) - ^^
  6. 00:51:496 (51496|1,51667|1,51839|1,52010|1,52182|1) - Distribute it

Break a MX
  1. 00:05:810 (5810|3,5810|1,5896|3,5896|1,5982|1,5982|3) - Too hard
  2. 00:29:724 (29724|3,29782|2,29839|1,29896|0) - Wrong Snap, Use 1/4 to filled it. (Not 1/6)
  3. 00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^^
  4. 00:32:467 (32467|0,32524|1,32582|2,32639|3) - ^^
  5. 00:33:153 (33153|0,33210|1,33267|2,33324|3) - ^^
  6. 00:35:210 (35210|3,35267|2,35324|1,35382|0) - ^^
  7. 00:38:810 (38810|0,38896|0,38982|0) - OMG, dat jack = =;, Too hard, distribute it.
  8. 00:51:496 (51496|3,51496|1,51582|3,51582|1,51667|3,51667|1) - Too hard?
  9. 00:52:524 (52524|2,52524|3,52610|3,52610|2,52696|2,52696|3) - ^^
  10. 00:58:010 (58010|1,58010|0,58096|1,58096|0,58182|1,58182|0) - ^^
  11. 01:08:810 (68810|1,68896|1,68982|1,69067|1) - Damn, it too hard this area.

Break a SC
  1. 00:04:782 (4782|2,4782|0,4867|2,4867|0,4953|2,4953|0,5039|3,5039|1,5124|3,5124|1,5210|3,5210|1,5296|2,5296|0,5382|0,5382|2,5467|2,5467|0,5553|3,5553|1,5639|3,5639|1,5724|3,5724|1,5810|0,5810|2,5896|0,5896|2,5982|0,5982|2) - OMG!!!!!!!!!
  2. 00:29:724 (29724|3,29782|2,29839|1,29896|0) - Wrong Snap, Use 1/4 to filled it. (Not 1/6)
  3. 00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^^
  4. 00:32:467 (32467|0,32524|1,32582|2,32639|3) - ^^
  5. 00:33:153 (33153|0,33210|1,33267|2,33324|3) - ^^
  6. 00:35:210 (35210|3,35267|2,35324|1,35382|0) - ^^
  7. 00:57:667 (57667|1,57667|2,57753|2,57753|1,57839|1,57839|2,57924|0,57924|3,58010|3,58010|0,58096|3,58096|0,58182|0,58182|3) - dat jack!
  8. 01:08:467 (68467|0,68467|1,68553|0,68553|1,68639|1,68639|0,68724|2,68724|1,68810|2,68810|1,68896|1,68896|2,68982|2,68982|3,69067|3,69067|2) - This one too!!!

Break a SHD

  • Cuz of it is hardest difficulties, I will not tell about jack note much. But, I thinks It isn't balance enough for ranking.
  1. 00:29:724 (29724|3,29782|2,29839|1,29896|0) - Wrong Snap, Use 1/4 to filled it. (Not 1/6)
  2. 00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^^
  3. 00:32:467 (32467|0,32524|1,32582|2,32639|3) - ^^
  4. 00:33:153 (33153|0,33210|1,33267|2,33324|3) - ^^
  5. 00:35:210 (35210|3,35267|2,35324|1,35382|0) - ^^

Yeah, This map is okay, but, not as much as ranking. You use many unnecessary jack notes. If you decrease it, it will increase balance of charts.
That's it. Thanks for your mods. >,<
Topic Starter
No_sync

PnX wrote:

From my little m4m queue,

Let's begin
Break a EZ
  1. 01:23:039 (83039|3) - I think this is too hard for EZ -- Change it to Normal note. Done! Replaced with a Note.
  2. 00:09:153 (9153|1) - Move to 4 Done!
  3. 00:10:696 (10696|1) - Move to 1 Done!
  4. 00:12:924 (12924|1) - Move to 4 Done!
  5. 00:13:267 (13267|2,13439|1) - Ctrl+H Done!
  6. 00:13:782 (13782|2) - Move to 1 Done!
  7. 00:17:382 (17382|2) - Move to 1 Done!
  8. 00:17:724 (17724|3) - Move to 3 Done!
  9. 00:18:410 (18410|3,18753|2,19096|3,19439|2) - I think you might distribute it equally into each row. yes true.
  10. 00:22:182 (22182|1) - Move to 4 Done!
  11. 00:25:267 (25267|0,25610|1,25953|0,26296|1) - Same as 00:18:410 Done!
  12. 00:29:724 (29724|1,30410|0) - Too hard for EZ (You might use other sound instead) Done! Replaced by 2 notes.
  13. 00:32:467 (32467|0,33153|2) - ^^ Done! same ^^
  14. 00:35:210 (35210|2,35896|3) - ^^ Done! same ^^
  15. 00:56:296 (56296|1,56467|2,56639|3) - Ctrl+H? ... you right xD
  16. 01:03:496 (63496|1) - Too hard Erased and extended the LN 01:03:153 (63153|0) - to 01:03:667.


Break a NM
  1. 00:13:267 (13267|2,13439|1) - Ctrl+H ok!
  2. 00:13:782 (13782|3) - Move to 1 Done!
  3. 00:13:953 (13953|2) - Move to 4 Done!
  4. 00:23:553 (23553|1) - Move to 3 Done!
  5. 00:28:696 (28696|2) - Move to 1 Done!
  6. 00:28:867 (28867|3) - Move to 4 Done!
  7. 00:30:753 (30753|2,30924|3,31096|3,31267|1,31439|0,31610|0) - This is too hard for NM o.O yeah xD Changed. Erased the middle ones there...
  8. 00:32:982 (32982|3,33153|0) - 3 and 2 respectively. Done!
  9. 00:33:667 (33667|3) - Move to 3 ok!
  10. 00:38:210 (38210|1) - Wrong snap? Should be 00:38:296 -Me and my playbackrate in 25% pff- Done!
  11. 00:40:353 (40353|0) - Move to 4 Done!
  12. 00:41:724 (41724|3) - Move to 2 Done!
  13. 00:42:582 (42582|2,42753|2) - Move to 2 Done!
  14. 00:49:610 (49610|2) - Move to 4 Done!
  15. 00:59:210 (59210|2) - Move to 1 Done!
  16. 01:06:410 (66410|3,66582|2,66753|2,66753|0,66924|1,67096|1,67096|3,67267|2,67439|2) - ??? kek! Changed, erased those LN...
  17. 01:07:782 (67782|1,68124|2) - Distribute it Done!
  18. 01:16:867 (76867|2,77039|1) - Use drum sound instead of bass Done! Replaced for 2 Notes instead LN, here too: 00:11:039.
  19. 01:20:982 (80982|2) - Move to 2 Done!

Break a HD
  1. 00:29:724 (29724|3,29782|2,29839|1,29896|0) - Wrong Snap, Use 1/4 to filled it. (Not 1/6) Done!
  2. 00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^^ Done!
  3. 00:32:467 (32467|0,32524|1,32582|2,32639|3) - ^^ Done!
  4. 00:33:153 (33153|0,33210|1,33267|2,33324|3) - ^^ Done!
  5. 00:35:210 (35210|3,35267|2,35324|1,35382|0) - ^^ Done!
  6. 00:35:896 (35896|3,35953|2,36010|1,36067|0) - ^^ Done!
  7. 01:06:410 (66410|0,66582|0,66753|0,66924|0,67096|0,67267|0,67439|0) - Too hard stairs now. Done!

Break a HD+
  1. 00:29:724 (29724|3,29782|2,29839|1,29896|0) - Wrong Snap, Use 1/4 to filled it. (Not 1/6) Done!
  2. 00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^^ Done!
  3. 00:32:467 (32467|0,32524|1,32582|2,32639|3) - ^^ Done!
  4. 00:33:153 (33153|0,33210|1,33267|2,33324|3) - ^^ Done!
  5. 00:35:210 (35210|3,35267|2,35324|1,35382|0) - ^^ Done! you forget 00:35:896 (35896|1,35953|2,36010|3,36067|2) - but changed to 1/4 snap too :)
  6. 00:51:496 (51496|1,51667|1,51839|1,52010|1,52182|1) - Distribute it Done!

Break a MX
  1. 00:05:810 (5810|3,5810|1,5896|3,5896|1,5982|1,5982|3) - Too hard Done! Reduced to jack in 4.
  2. 00:29:724 (29724|3,29782|2,29839|1,29896|0) - Wrong Snap, Use 1/4 to filled it. (Not 1/6) Done!
  3. 00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^^ Done!
  4. 00:32:467 (32467|0,32524|1,32582|2,32639|3) - ^^ Done!
  5. 00:33:153 (33153|0,33210|1,33267|2,33324|3) - ^^ Done!
  6. 00:35:210 (35210|3,35267|2,35324|1,35382|0) - ^^ Done! here too: 00:35:896 (35896|3,35982|0,36067|3,36153|0) .
  7. 00:38:810 (38810|0,38896|0,38982|0) - OMG, dat jack = =;, Too hard, distribute it. Done!
  8. 00:51:496 (51496|3,51496|1,51582|3,51582|1,51667|3,51667|1) - Too hard? Done! Reduced to jack in 2.
  9. 00:52:524 (52524|2,52524|3,52610|3,52610|2,52696|2,52696|3) - ^^ Done! Reduced to jack in 3.
  10. 00:58:010 (58010|1,58010|0,58096|1,58096|0,58182|1,58182|0) - ^^ Done! Reduced to jack in 1.
  11. 01:08:810 (68810|1,68896|1,68982|1,69067|1) - Damn, it too hard this area. Done! Changed and Reduced to jack in 1.

Break a SC
  1. 00:04:782 (4782|2,4782|0,4867|2,4867|0,4953|2,4953|0,5039|3,5039|1,5124|3,5124|1,5210|3,5210|1,5296|2,5296|0,5382|0,5382|2,5467|2,5467|0,5553|3,5553|1,5639|3,5639|1,5724|3,5724|1,5810|0,5810|2,5896|0,5896|2,5982|0,5982|2) - OMG!!!!!!!!! All those are now Doublestairs ?
  2. 00:29:724 (29724|3,29782|2,29839|1,29896|0) - Wrong Snap, Use 1/4 to filled it. (Not 1/6) Done!
  3. 00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^^ Done!
  4. 00:32:467 (32467|0,32524|1,32582|2,32639|3) - ^^ Done!
  5. 00:33:153 (33153|0,33210|1,33267|2,33324|3) - ^^ Done!
  6. 00:35:210 (35210|3,35267|2,35324|1,35382|0) - ^^ Done! Changed 00:35:896 (35896|3,35982|0,36067|3,36153|0) too.
  7. 00:57:667 (57667|1,57667|2,57753|2,57753|1,57839|1,57839|2,57924|0,57924|3,58010|3,58010|0,58096|3,58096|0,58182|0,58182|3) - dat jack! Changed!
  8. 01:08:467 (68467|0,68467|1,68553|0,68553|1,68639|1,68639|0,68724|2,68724|1,68810|2,68810|1,68896|1,68896|2,68982|2,68982|3,69067|3,69067|2) - This one too!!! Changed!

Break a SHD

  • Cuz of it is hardest difficulties, I will not tell about jack note much. But, I thinks It isn't balance enough for ranking.
  1. 00:29:724 (29724|3,29782|2,29839|1,29896|0) - Wrong Snap, Use 1/4 to filled it. (Not 1/6) Done!
  2. 00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^^ Done!
  3. 00:32:467 (32467|0,32524|1,32582|2,32639|3) - ^^ Done!
  4. 00:33:153 (33153|0,33210|1,33267|2,33324|3) - ^^ Done!
  5. 00:35:210 (35210|3,35267|2,35324|1,35382|0) - ^^ Done! Changed: 00:35:896 (35896|3,35982|0,36067|3,36153|0) too.

Yeah, This map is okay, but, not as much as ranking. You use many unnecessary jack notes. If you decrease it, it will increase balance of charts.
That's it. Thanks for your mods. >,<
Np about that... i think puush always is an option if it is really disturbing :/
Thanks for mod all the diffs!


Edited with changes!
erlinadewi-
Hi >w<)/

Mod Req via Queue

Mod inside

4K Column 1|2|3|4



[EZ]
00:11:553 - add note for kick
00:16:010 - add note for clap
00:33:496 - hear cymbal sound here, maybe you can add note
00:51:667 (51667|3) - move to column 3 for balance
01:00:410 (60410|1,60582|2) - ctrl g for better flow

[NM]
00:03:324 - suggest from me http://puu.sh/ogqaD/54be99756d.png
00:21:153 (21153|2) - column 1 for better flow
00:55:439 (55439|2) - column 2 for better pattern
00:56:296 (56296|2,56639|2,56982|2,57324|2) - maybe you can move those note to another coloum for variation
01:06:924 (66924|2,67439|3) - should be double note right? have same pitch with this 01:06:067 - clap sound
01:23:039 (83039|1) - 1/4 LN not recommend for normal diff. change it to normal note

[HD]
00:04:696 - just give suggest again :D http://puu.sh/ogqw1/b7d7e9a421.png
00:41:896 (41896|2) - column 4 for better flow
00:48:410 (48410|3) - column 3 ^
00:51:153 (51153|2) - column 1
00:52:696 - cymbal sound. should be double or triple note right?
00:58:182 - ^
01:03:667 - ^
01:06:410 (66410|0,66582|1) - ctrl g
01:06:410 (66410|3,66924|3,67096|3) - i don't like this pattern. you can move 01:06:924 (66924|3) - this to column 1. for better pattern
01:16:524 (76524|1,76696|2) - ctrl g

Sorry only modding 3 difficult :'(

Good luck ^w^)/
Topic Starter
No_sync

erlinadewi- wrote:

Hi >w<)/

Mod Req via Queue

Mod inside

4K Coloum 1|2|3|4



[EZ]
00:11:553 - add note for kick Done! i put Soft->Finish it fits well for me.
00:16:010 - add note for clap Done! i put Drum->Clap.
00:33:496 - hear cymbal sound here, maybe you can add note mmm ok. i just worried for the diff level but you right i hear that too. Added Note in |2| column. + Added Normal->Finish hitsound!? ... wow it fits xD
00:51:667 (51667|3) - move to coloum 3 for balance Done!
01:00:410 (60410|1,60582|2) - ctrl g for better flow Done!
00:52:696 (52696|3) - Moved to |1| . Just now see that lol.


[NM]
00:03:324 - suggest from me http://puu.sh/ogqaD/54be99756d.png Thumbs up! i really like that.
00:21:153 (21153|2) - coloum 1 for better flow Done!
00:55:439 (55439|2) - coloum 2 for better pattern Done!
00:56:296 (56296|2,56639|2,56982|2,57324|2) - maybe you can move those note to another coloum for variation Done! Changed some notes in that section for your tip.
01:06:924 (66924|2,67439|3) - should be double note right? have same pitch with this 01:06:067 - clap sound Done! Changed some notes in that section for your tip. x2 :D
01:23:039 (83039|1) - 1/4 LN not recommend for normal diff. change it to normal note Done!

[HD]
00:04:696 - just give suggest again :D http://puu.sh/ogqw1/b7d7e9a421.png yep i like it.
00:41:896 (41896|2) - coloum 4 for better flow Done!
00:48:410 (48410|3) - coloum 3 ^ Done!
00:51:153 (51153|2) - coloum 1 Done!
00:52:696 - cymbal sound. should be double or triple note right? Double! nice.
00:58:182 - ^ Double! nice. x2
01:03:667 - ^ Double! nice. x3
01:06:410 (66410|0,66582|1) - ctrl g Done!
01:06:410 (66410|3,66924|3,67096|3) - i dont like this pattern. you can move 01:06:924 (66924|3) - this to coloum 1. for better pattern Done! you are right :) Changed 01:07:439 (67439|0) - Moved to |4| for this.
01:16:524 (76524|1,76696|2) - ctrl g Done!
extra things: 01:03:153 (63153|0) - Moved to |2| for 01:03:667 tip.
01:03:324 (63324|1) - Moved to |4| ^^

Sorry only modding 3 difficults :'( np thanks to you i need put some NormalFinish HitSounds in certain point of the song!

Goodluck ^w^)/ \(^w^ Thanks!
Thanks for your help!


Edited with changes.


...

SPOILER

erlinadewi- wrote:

4K Coloum 1|2|3|4

coloum was a intended typo? no problem i like it :) i think is column
erlinadewi-
sorry. my bad english. mwehehehe..
Topic Starter
No_sync
np :D

thanks again for the mod.
Nivrad00
From Nivrad00's Mania Queue
box
Break a EZ
01:17:382 - missing note?

Break a NM
00:06:067 - a single note seems awfully underwhelming for this prominent beat
00:47:210 - same
00:13:953 - missing note for snare
some of the snares in the kiai section only have single notes as well. It looks like some of it might be on purpose (for density or neatness maybe), but I think you could afford to be more consistent in chords. In such a simple map the distinction between singles and doubles goes a long way ;p;

Break a HD
00:06:410 - missing note for snare?
00:10:524 - snare
00:17:039 - why not a double like all the notes afterward
00:29:982 - I think the last note in these four-note drum sequences don't really exist. It feels very unintuitive this way and I think it's unrankable too.
HD, HD+, MX, SC, and SHD all seem to have this problem.
00:30:667 - same
00:32:724 -
00:33:410 -
00:35:467 -
00:36:153 -

Break a HD+
00:06:067 - I like how each diff has more and more jacks :P
00:30:067 - there's no drum here other than the hi-hat... is it on purpose?
00:32:810 - same
00:49:953 - I was about to say "missing note for kick" but I actually can't hear the kick?? It feels like there's supposed to be a kick here, it's probably just really quiet

Break a MX
Be careful with the jacks, man... I think many of the patterns in MX, SC, and SHD feel uncomfortable and look disorderly. I love jacks and always encourage their use, but I also have to acknowledge how difficult it is to implement them

For example, jacks at this speed are such a strong pattern that it may feel lopsided if they start on an offbeat, like 00:05:724 - . Perhaps you should use more patterns that start on the downbeat or on the 1/2 snap.

The difficulty of jacks at this speed can also cause extreme changes in difficulty/intensity. That's not bad in itself (in fact I often find it very interesting) but unless the variation is consistent it may cause a feeling of disorder. Too much jacking in one place, or jacks in a place where the music doesn't suggest it, can be devastating. 00:38:467 - and 01:08:467 - on SC is a good example of this... those patterns seem like a huge jump in difficulty from the rest of the diff for no reason.

I also like to soften that feeling of disorder by making jacks as comfortable as possible. I find that it helps if you give the jacks a lot of space. I see in MX you left the other lanes empty whenever you have a jack, which is a good idea. However, you can do more. For example, at 00:05:724 - there's a note right before the jacks in the same hand. Why not give the jack some space by putting that note in the other hand? Also, at 00:44:124 - , there are three minijacks in the same lane very close to each other. You should consider spreading them out to different lanes.

Lastly, consider the visual impact of jacks: as soon as you go to the jack in 00:05:724 - , the first three lanes suddenly become empty, which looks pretty weird since they were filled just a moment ago. However, you can't just add more notes... that would be too hard. You have the same problem is places like 00:58:182 - where a loud crash ends up with only one note because of the jack placement. If you put the wrong kind of jack in the wrong place, you end up with visual problems like these. I think the mistake in this diff was mostly choosing to use three-note jacks instead of two-note jacks.

Break a SC
00:16:182 - shouldn't the LN start here

the SVs in SC and SHD distort distances between notes a lot. It may feel unnecessarily hard to read for players

Break a SHD
The jacks are crazy, almost a gimmick, but I like it a lot! Unlike SC, the jacks are prevalent and consistent enough that the difficulty variation seems very orderly and interesting. The long columns of jacks are very aesthetically pleasing to me as well. And, of course, it's a fun challenge. :P

I don't think jacks represent the synth at 01:02:124 - and 01:07:610 - very well, but I love creative expressive decisions so that's pretty cool. I also think the ending might be too much? At my skill level i find holding down a LN while jacking at this speed SIGNIFICANTLY harder than just jacking.
Cool map! Love jacks! Hope this was helpful
Sies

Mod request from where.

Column
1 | 2 | 3 | 4

Metadata
Artist: 川田 まみ
Romanised Artist: Kawada Mami
Title: Break a Spell
Romanised Title: -
Source: 東京レイヴンズ
Tags: Tokyo Ravens ending 2 second ending
Break a HD
please avoid pattern like 00:01:610 (1610|3,1953|3,2296|0,2639|0) - , it's not playable and enjoyable. suggest move 00:01:610 (1610|3) - to 2, and 00:02:296 (2296|0,2982|3) - to 3
00:06:067 (6067|1,6067|2,6239|0) - make it single. for reference please see 00:08:810 - . this part contain same sound but different pattern, i suggest make it single.
if you already apply^, add 00:06:410 - at 2. it's because 00:06:410 - is same like 00:07:096 - ,00:07:782 - etc. Then move 00:06:582 (6582|0) - to 3 for better enjoyable pattern.
00:12:067 (12067|1) - move to 3
00:15:667 (15667|0,16182|0) - delete, then add note 00:16:010 - at 1
00:17:039 - add note at 1. this is like 00:06:067 - make it double.
avoid pattern like this 00:19:439 (19439|2,19782|2,20124|2,20467|2) - . it's bad for your 3 when playing this pattern. so move 00:20:124 (20124|2,20124|1) - to 1 and 4
from here 00:28:182 - some notes you placed are not in the right place. make sounds like 00:28:353 - double, then sounds like 00:28:182 - are single. for example like this 00:28:353 - http://osu.ppy.sh/ss/4948755. apply this until 00:46:010 -
00:48:239 (48239|0,48582|0,48924|0,49267|0,49610|0) - avoid this. suggest 00:47:382 - http://osu.ppy.sh/ss/4948767
oh well my mistake. if you applied^, please ctrl G at 00:48:753 (48753|3,48924|2) -
00:51:667 - double, then delete 00:52:696 (52696|2) -
01:04:182 (64182|2) - move to 2
please delete this ln 01:06:410 (66410|3,66753|1,67096|0) - . no any instrumental/vocals that follows the ln. i suggest re-arrange 01:06:410 - https://osu.ppy.sh/ss/4948790
01:21:496 (81496|0,82010|2) - delete
01:23:039 (83039|0,83039|1) - ends at 01:23:210 -
01:23:382 - ends at 01:29:382 -
Break a NM
same like hd, pls avoid pattern like this 00:00:924 (924|2,1267|2) -
delete 00:04:696 (4696|1) -
change 00:06:067 (6067|1) - to single note, then add note at 1
also avoid this 00:09:839 (9839|0,10524|0,11210|0,11896|0,12582|0) - . try 00:10:524 (10524|0,10696|1) - ctrl G, then 00:11:896 (11896|0) - move to 4. or you can re-arrange this part or compare with hd diff that i've mod for reference
00:12:410 (12410|2,12924|2,13439|2) - ^. try 00:12:924 (12924|2,13267|1,13439|2) - ctrl H
00:13:953 - double here
00:16:010 - ^
00:16:696 - ^
00:17:039 - ^
this' not enjoyable to play 00:27:324 (27324|3,28182|3) - . 00:28:182 (28182|3,28353|2) - ctrl H
00:31:096 (31096|3,31610|0,31953|2) - delete. then add note in every ln 00:30:753 - , 00:31:267 - , 00:31:782 -
00:33:496 - double
00:35:210 (35210|0) - move to 3
00:36:582 (36582|3) - ^to 2, then add 00:36:753 - at 3
00:43:610 (43610|3) - delete, then add 00:43:439 - at 1 and move 00:43:782 (43782|0) - to 4
00:48:924 (48924|3,49610|3,50296|3,50982|3) - re arrange this, same like reason above (see 00:09:839 - point above)
00:58:182 - add at 2, then move 00:58:524 (58524|1) - to 1
01:06:582 (66582|1) - move to 1
01:07:267 (67267|3) - to 3
01:08:296 (68296|2) - make single here, dont make ln. then delete 01:08:639 (68639|3) - . after that add 01:09:153 - at 3
01:20:124 (80124|3) - move to 2
i think no ln is better so delete 01:21:496 (81496|3,82010|0,82524|2) - .
01:23:382 (83382|0,83382|3) - ends at 01:29:382 -
Break a EZ
00:03:324 (3324|1,4010|2) - change to single note with jack like this https://osu.ppy.sh/ss/4948864
00:06:067 - double here
01:07:953 - suggest : https://osu.ppy.sh/ss/4948872
01:09:153 - double
Overall mapset are looks good. Also I like the song><
Good luck with your beatmap. And have a nice day!:3
Topic Starter
No_sync

Nivrad00 wrote:

From Nivrad00's Mania Queue
box
Break a EZ
01:17:382 - missing note? mmm.. yes Added in |3|

Break a NM
00:06:067 - a single note seems awfully underwhelming for this prominent beat right! Added note in |0|, 00:06:410 (6410|0,6410|3) - Moved to |2|3|
00:47:210 - same right! Added note: 00:47:210 (47210|1,47210|2) . 00:47:553 (47553|2,47553|3) - to |0| and |3|
00:13:953 - missing note for snare 00:13:953 (13953|1) - Added Note, 00:14:296 (14296|1) - Moved to |2| , 00:14:639 (14639|3) - moved to |1|.
some of the snares in the kiai section only have single notes as well. It looks like some of it might be on purpose (for density or neatness maybe), but I think you could afford to be more consistent in chords. In such a simple map the distinction between singles and doubles goes a long way ;p;
Yes you right some parts are really have really loud sounds! Added:
00:52:696 (52696|1,52696|0) - moved and added.
00:58:182 (58182|3,58182|1) - moved and added.
00:58:524 (58524|1,58524|2) - Moved to |0| and |3|.


Break a HD
00:06:410 - missing note for snare? Done! added in |2|
00:10:524 - snare Done!, Added: 00:10:524 (10524|1)
00:17:039 - why not a double like all the notes afterward Done!, Added: 00:17:039 (17039|2)
00:29:982 - I think the last note in these four-note drum sequences don't really exist. It feels very unintuitive this way and I think it's unrankable too.
HD, HD+, MX, SC, and SHD all seem to have this problem.
00:30:667 - same
00:32:724 -
00:33:410 -
00:35:467 -
00:36:153 - I forget totally about this sorry, Erased: (In HD, HD+, MX, SC, SHD)
00:29:982 , 00:30:667, 00:32:724, 00:33:410, 00:35:467, 00:36:153. Thanks.
extra thing:
00:11:553 (11553|2) - Added.
01:17:382 (77382|0) - Added.
01:17:553 (77553|0) - Moved to |2|.


Break a HD+
00:06:067 - I like how each diff has more and more jacks :P here? i dont see any right here. (but yes the jacks will be common in higher diffs xD)
00:30:067 - there's no drum here other than the hi-hat... is it on purpose? now i see it! Erased, no intended!
00:32:810 - same now i see it! Erased, no intended! x2
00:49:953 - I was about to say "missing note for kick" but I actually can't hear the kick?? It feels like there's supposed to be a kick here, it's probably just really quiet i have my doubts about the sounds here, but yes is really quiet. I give you the Note because... well is there... but quiet (idk how explain this too xD, no problem!)
extra things:
Erased: 00:30:067 and 00:32:810 in HD+, MX, SC, SHD.
Added: 00:49:953 in NM, HD, HD+, MX, SC, SHD.


Break a MX
Be careful with the jacks, man... I think many of the patterns in MX, SC, and SHD feel uncomfortable and look disorderly. I love jacks and always encourage their use, but I also have to acknowledge how difficult it is to implement them

For example, jacks at this speed are such a strong pattern that it may feel lopsided if they start on an offbeat, like 00:05:724 - . Perhaps you should use more patterns that start on the downbeat or on the 1/2 snap. 00:05:810 (5810|3) - Moved to |1| only 2-note jack now.

The difficulty of jacks at this speed can also cause extreme changes in difficulty/intensity. That's not bad in itself (in fact I often find it very interesting) but unless the variation is consistent it may cause a feeling of disorder. Too much jacking in one place, or jacks in a place where the music doesn't suggest it, can be devastating. 00:38:467 - and 01:08:467 - on SC is a good example of this... those patterns seem like a huge jump in difficulty from the rest of the diff for no reason. This goes for SC! but yes, I erase these (and change): (SC)
00:38:467 (38467|1,38553|1,38810|3,38896|3,38982|3) - now here there are LongNote 2-jack 2-jack and 3-jack (no more multijack).
00:43:610 (43610|2) - Moved to |3|
00:44:296 (44296|2,44382|2,44467|2) - All to |0|
00:44:639 (44639|1) - Moved to |2|
from 01:08:467 to 01:09:153 Changed!
01:21:496 (81496|0,81582|0,81667|0) - All to |1| and Erased 01:21:496 (81496|2,81582|2,81667|2) - 3-jack (no more multijack there)


I also like to soften that feeling of disorder by making jacks as comfortable as possible. I find that it helps if you give the jacks a lot of space. I see in MX you left the other lanes empty whenever you have a jack, which is a good idea. However, you can do more. For example, at 00:05:724 - there's a note right before the jacks in the same hand. Why not give the jack some space by putting that note in the other hand?^^ Done! Also, at 00:44:124 - , there are three minijacks in the same lane very close to each other. You should consider spreading them out to different lanes. from 00:43:610 to 00:44:467 Changed!

Lastly, consider the visual impact of jacks: as soon as you go to the jack in 00:05:724 - , the first three lanes suddenly become empty, which looks pretty weird since they were filled just a moment ago. However, you can't just add more notes... that would be too hard. You have the same problem is places like 00:58:182 - where a loud crash ends up with only one note because of the jack placement. If you put the wrong kind of jack in the wrong place, you end up with visual problems like these. I think the mistake in this diff was mostly choosing to use three-note jacks instead of two-note jacks.
More changes MX:
00:51:582 and 00:51:496 Erased only for 2-note jack (not more multijack there .-. lol)
00:52:696 (52696|2) - Moved to |3|, added one note in |0|.
00:58:182 (58182|0) - Moved to |1|, added one note in |3|.
from 01:08:467 to 01:09:153 Changed!

Thanks for your advice in jackS really helpful! :)


Break a SC
00:16:182 - shouldn't the LN start here i dont remember why do this (maybe for difficult sight?) Done, changed!

the SVs in SC and SHD distort distances between notes a lot. It may feel unnecessarily hard to read for players
^^ More "soft" SV changes... for SC and SHD

Break a SHD
The jacks are crazy, almost a gimmick, but I like it a lot! Unlike SC, the jacks are prevalent and consistent enough that the difficulty variation seems very orderly and interesting. The long columns of jacks are very aesthetically pleasing to me as well. And, of course, it's a fun challenge. :P thanks :D

I don't think jacks represent the synth at 01:02:124 - and 01:07:610 - very well, but I love creative expressive decisions so that's pretty cool.ok! I also think the ending might be too much? At my skill level i find holding down a LN while jacking at this speed SIGNIFICANTLY harder than just jacking.
if you say so ...that maybe IS true! Replaced those 2 LongNotes: 01:22:182 (82182|2,82524|1) - for Single notes!
Cool map! Love jacks! Hope this was helpful Thank you so much for mods in higher diffs(MX,SC,SHD) they are really trouble for me since my skill only reach MX (..good), after that i go down like a plane! so i cant play well for know: "what is too much" "what is too less" etcetc
Thanks for mod all the diffs!

Edited with changes!


omg ... another mod xD now continue with that!
Topic Starter
No_sync

hikikuman wrote:


Mod request from where.

Column
1 | 2 | 3 | 4

Metadata
Artist: 川田 まみ The space is necessary? i think doesnt matter...
Romanised Artist: Kawada Mami ok
Title: Break a Spell Yeaa... i knew it. I search the official page and no "(TV Size) thing" found, ChangeD!
Romanised Title: -
Source: 東京レイヴンズ mmm... i like the original: The japanese is the original. so... Changed!
Tags: Tokyo Ravens ending 2 second ending yes right! Changed!
Break a HD
please avoid pattern like 00:01:610 (1610|3,1953|3,2296|0,2639|0) - , it's not playable and enjoyable. suggest move 00:01:610 (1610|3) - to 2, and 00:02:296 (2296|0,2982|3) - to 3 Done!
00:06:067 (6067|1,6067|2,6239|0) - make it single. for reference please see 00:08:810 - . this part contain same sound but different pattern, i suggest make it single. Done!
if you already apply^, add 00:06:410 - at 2. it's because 00:06:410 - is same like 00:07:096 - ,00:07:782 - etc. Then move 00:06:582 (6582|0) - to 3 for better enjoyable pattern. 00:06:067 to 00:06:582 Changed!
00:12:067 (12067|1) - move to 3 Done!
00:15:667 (15667|0,16182|0) - delete, then add note 00:16:010 - at 1 Done!
00:17:039 - add note at 1. this is like 00:06:067 - make it double. Done!
avoid pattern like this 00:19:439 (19439|2,19782|2,20124|2,20467|2) - . it's bad for your 3 when playing this pattern. so move 00:20:124 (20124|2,20124|1) - to 1 and 4 Done!
from here 00:28:182 - some notes you placed are not in the right place. make sounds like 00:28:353 - double, then sounds like 00:28:182 - are single. for example like this 00:28:353 - http://osu.ppy.sh/ss/4948755. apply this until 00:46:010 - Changed all that section!
00:48:239 (48239|0,48582|0,48924|0,49267|0,49610|0) - avoid this. suggest 00:47:382 - http://osu.ppy.sh/ss/4948767
oh well my mistake. if you applied^, please ctrl G at 00:48:753 (48753|3,48924|2) - Done! Changed all that section!
00:51:667 - double, then delete 00:52:696 (52696|2) - ...ok!
01:04:182 (64182|2) - move to 2 Done!
please delete this ln 01:06:410 (66410|3,66753|1,67096|0) - . no any instrumental/vocals that follows the ln. i suggest re-arrange 01:06:410 - https://osu.ppy.sh/ss/4948790 I think is right... yes, Done!
01:21:496 (81496|0,82010|2) - delete Done!
01:23:039 (83039|0,83039|1) - ends at 01:23:210 - Done!
01:23:382 - ends at 01:29:382 - Done!
Break a NM
same like hd, pls avoid pattern like this 00:00:924 (924|2,1267|2) - Changed!
delete 00:04:696 (4696|1) - keep, first the slow drum part and second the LongNote for fast drums they are connected.
change 00:06:067 (6067|1) - to single note, then add note at 1 Already changed in the latest mod help :D
also avoid this 00:09:839 (9839|0,10524|0,11210|0,11896|0,12582|0) - . try 00:10:524 (10524|0,10696|1) - ctrl G, then 00:11:896 (11896|0) - move to 4. or you can re-arrange this part or compare with hd diff that i've mod for reference Done!
00:12:410 (12410|2,12924|2,13439|2) - ^. try 00:12:924 (12924|2,13267|1,13439|2) - ctrl H Done!
00:13:953 - double here Already changed in the latest mod x2 :D
00:16:010 - ^ Done!
00:16:696 - ^ Done!
00:17:039 - ^ Done!
this' not enjoyable to play 00:27:324 (27324|3,28182|3) - . 00:28:182 (28182|3,28353|2) - ctrl H i kne-ew it! thanks xD
00:31:096 (31096|3,31610|0,31953|2) - delete. then add note in every ln 00:30:753 - , 00:31:267 - , 00:31:782 - Done!
00:33:496 - double Done!
00:35:210 (35210|0) - move to 3 Done!
00:36:582 (36582|3) - ^to 2, then add 00:36:753 - at 3 Done!
00:43:610 (43610|3) - delete, then add 00:43:439 - at 1 and move 00:43:782 (43782|0) - to 4 Done!
00:48:924 (48924|3,49610|3,50296|3,50982|3) - re arrange this, same like reason above (see 00:09:839 - point above) from 00:49:439 to 00:51:496 Changed
00:58:182 - add at 2, then move 00:58:524 (58524|1) - to 1 Already changed in the latest mod x3 :D
01:06:582 (66582|1) - move to 1 Done!
01:07:267 (67267|3) - to 3 Done!
01:08:296 (68296|2) - make single here, dont make ln. then delete 01:08:639 (68639|3) - . after that add 01:09:153 - at 3 Done!
01:20:124 (80124|3) - move to 2 Done!
i think no ln is better so delete 01:21:496 (81496|3,82010|0,82524|2) - . Done!
01:23:382 (83382|0,83382|3) - ends at 01:29:382 -Done!
Break a EZ
00:03:324 (3324|1,4010|2) - change to single note with jack like this https://osu.ppy.sh/ss/4948864 I dont like "jacks" in EZ but this part is really more "Note than LongNote" so... ok! changed.
00:06:067 - double here ...... ok! 00:06:067 (6067|0) - added.
01:07:953 - suggest : https://osu.ppy.sh/ss/4948872 I like this. Done!
01:09:153 - double Done! 01:09:153 (69153|0) - added
Overall mapset are looks good. Also I like the song><
Good luck with your beatmap. And have a nice day!:3 Thanks to you too! good luck! :D
Thanks for your help!


Edited with changes.
arcwinolivirus
"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Song: Kawada Mami - Break a spell (No_sync)
Number of difficulties modded in my map: All 7K and 4K


Note:
• do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: EZ difficulty BG is not 1366x768. Resize it so it will be consistent along with the other BGs.
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[Break a EZ]
SPOILER
00:09:667 (9667|2,9839|1,10182|2) - ctrl H for hand balance (left,right,left)

00:15:153 (15153|3,15324|1) - ^

00:28:010 (28010|1,28182|0) - swap column for comfortability.

00:47:210 (47210|0) - move to 4 for clearer vision and comfortable.

00:57:667 (57667|1) - what is this LN for? if this is for the drum roll, it should start at 00:57:839 - because it is where the snare drum roll starts.

01:09:153 - until 01:11:896 - it is not prefered to put SVs/BPM changes in EZ and NM difficulties for rank. Remove it.

01:11:296 (71296|3) - should start at 01:11:210 - just like you did in your NM.

01:11:896 - add note, just like you did at 00:06:067 (6067|2,6067|0) -

[Break a NM]
SPOILER
00:04:696 (4696|1) - move to 4 for comfortability.

00:32:296 (32296|2) - move to 2 to avoid awkward feeling at right hand.

00:36:753 (36753|2) - remove? since the HD difficulty do not have this note here.

00:39:324 - until 00:42:067 - add note for the snares? just like you did at 00:06:410 (6410|3,6410|2,7096|1,7096|3,7782|3,7782|2) -

00:44:810 - until 00:45:496 - ^

00:46:696 (46696|1) - move to 4 since same sound as 00:46:524 (46524|3) -

00:49:610 (49610|0) - move to 4

00:53:724 (53724|3) - move to 1

00:57:667 (57667|0) - same in EZ, the snare drum roll starts at 00:57:839 -

01:06:410 - add note because you make doubles at 01:06:924 (66924|0,66924|2) - or viceversa remove the double.

01:06:924 (66924|2,66924|0) - ^

01:11:896 - add note, just like you did at 00:06:067 -

[Break a HD]
SPOILER
00:03:667 (3667|0,3839|0) - move to 4 for hand balance, too much strain on left hand. If applied, move 00:04:010 (4010|1,4182|1) - to 1 as well.

00:06:067 (6067|1) - move to 3 sudden 1/2 jack at 00:05:896 (5896|1,6067|1) -

00:10:524 (10524|1) - move to 1 because 4 stacks 00:10:182 (10182|1,10524|1,10867|1,11210|1) -

00:17:382 (17382|0,17382|3) - move to 2 and 3 to avoid that stacks.

00:19:439 (19439|1) - move to 1 to avoid 3 1/2stack

00:19:439 (19439|1) - move to 4 ^

00:21:496 (21496|3) - move to 3 ^

00:22:182 (22182|0) - move to 2 ^

00:23:210 (23210|2) - move to 2 ^

00:24:239 (24239|0) - move to 3 ^

00:33:839 - add note to make it double: snare sound.

00:34:182 - ^

00:34:696 (34696|3) - seems inconsistent if for the bass because it ends at 00:35:039 - , change it to single note.

00:36:582 - add note. snare sound here. double.

00:38:039 (38039|1,38210|1,38382|1,38553|1,38724|1,38896|1) - as much as possible avoid these kind of stacks as it throws off people. I suggest to rearrange. You can even remove the long note so you can perform more patterns.

00:43:953 (43953|2,44124|2,44296|2,44467|2) - again another stack. Suggesting: http://puu.sh/oC6QD/57f3eba5dd.png

01:23:382 (83382|0,83382|1) - ctrl H

[Break a HD+]
SPOILER
00:01:953 (1953|0,2296|0) - move to 2 so it wont stack 00:01:267 (1267|0,1610|0,1953|0,2296|0) -

00:03:839 (3839|1,4010|2,4182|1) - ctrl H so there won't be mini jack at 00:04:182 (4182|1,4353|1) -

00:04:524 (4524|3) - move to 3

00:06:924 (6924|1,7096|1,7267|1) - unnecessary stacks. Rearrange.

00:13:267 (13267|1,13439|1,13610|1) - ^

00:19:439 (19439|2,19610|2,19782|2) - ^

00:22:867 (22867|2,23039|2,23210|2) - ^

00:23:210 (23210|3,23382|3,23553|3) - ^

00:23:896 (23896|1,24067|1,24239|1,24239|0,24410|0,24582|0) - ^

00:24:924 (24924|2,25096|2,25267|2) - ^

These unncessary stacks are awkward to play imo. There are alot of patterns to make for comfortability and fun factor. Make the use of the four columns in the 4K and it will be cool. Also the use of stacks are reasonable IF it is the same instrument. But if it varies, it is very inconsistent and pretty awkward.

00:28:353 (28353|1) - move to 1

00:31:439 (31439|2) - move to 1
00:33:496 (33496|0) - move to 3

00:33:839 (33839|1,34182|1) - move to 2

00:37:610 (37610|0,37696|1,37782|0,37867|1,38039|1,38124|0,38210|1) - pretty awkward and stressful to left hand with those stacks, rearrange for spread so it will be easier to execute.

00:38:296 (38296|2,38382|3,38467|2,38553|3,38639|2,38724|1,38810|2,38896|1,38982|2) - ^

00:39:324 - until 00:44:810 - here again with the 3-notestacks, rearrange.

00:47:210 - until 01:08:467 - Yes again with the unnecassry stacks. Recommending to rearrange.

01:11:896 - until 01:22:696 - Repair. Thy.
Overused Stacks.

[Break a MX]
SPOILER
00:03:324 - until 00:04:696 - 3-notestacks again with the LN. There are ways to avoid those stacks. Here's an example: http://puu.sh/oC7we/ee45cc4170.png in the picture, you will not see any 3-notestacks there (as 2-notestacks there are unavoidable). With this pattern, it is easier to execute and clearer in terms of vision.

00:04:782 (4782|1,4867|2,4953|1,4953|3,5039|2,5124|1,5210|2,5210|0,5296|1,5382|2,5467|1,5467|3,5553|2,5639|1,5724|0,5724|2,5810|1) - rearrange

00:05:896 (5896|3,5982|3) - unnecessary 1/4 jack. rearrange.

00:06:753 - until the end - and here we go again, remap those stacks, avoid 3-stacks as much as possible and I gurantee you that your map will be more fun to play.

00:28:353 (28353|0,28353|2,28353|1,28696|1,28696|2,28696|3) - sudden triples. Reduce it to doubles as you did not map the other snare sounds the same like 00:29:724 (29724|1,29810|2) - and 00:30:410 (30410|2,30496|1) -

Sadly the overuse of stacks ruined the difficulty. But its not a problem if rearranged and repaired. Good luck!

[Break a SC]
SPOILER
since its similar to MX, my recommendations never change: Avoid those over-stacks and spread the notes for better patterns.

also 00:00:582 (582|0,924|0) - avoid a note after an LN with this close as it is awkward to play and not good in terms of players' vision.

00:43:782 (43782|2,43867|2,43953|2,44124|1,44210|1,44296|1,44296|0,44382|0,44467|0) - pretty much a no for BNs/QATs consider changing all of the 1/4 jacks you did in the map.

[Break a SHD]
SPOILER
I think I understand why you did this difficulty. It is because you see AiAe SHD which was ranked accidentally if I am not mistaken. I believe that the map cannot go more further other than the MX difficulty. I hate to say this but I highly recommend to remove this difficulty if you will go for rank. Still you are the one to decide.

[Overall]
Hey nice BGs, cool song as well.
Good luck with the rank and thanks for the contract :3/

~ END OF CONTRACT ~
Topic Starter
No_sync

arcwinolivirus wrote:

"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Song: Kawada Mami - Break a spell (No_sync)
Number of difficulties modded in my map: All 7K and 4K


Note:
• do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: EZ difficulty BG is not 1366x768. Resize it so it will be consistent along with the other BGs. o.O wow thanks! Changed!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[Break a EZ]
SPOILER
00:09:667 (9667|2,9839|1,10182|2) - ctrl H for hand balance (left,right,left) Good. Done!

00:15:153 (15153|3,15324|1) - ^ Applied Ctrl+H, ...Moved the second note to |3|

00:28:010 (28010|1,28182|0) - swap column for comfortability. Done!

00:47:210 (47210|0) - move to 4 for clearer vision and comfortable.Done! and 00:46:867 (46867|1) - Changed to |0|

00:57:667 (57667|1) - what is this LN for? if this is for the drum roll, it should start at 00:57:839 - because it is where the snare drum roll starts. Nice one there! Changed! and Added note in 00:57:667, Moved LN to |2|, 00:58:182 (58182|2) - Moved to |0|

01:09:153 - until 01:11:896 - it is not prefered to put SVs/BPM changes in EZ and NM difficulties for rank. Remove it. Removed!
^^ NM too!

01:11:296 (71296|3) - should start at 01:11:210 - just like you did in your NM. Done!

01:11:896 - add note, just like you did at 00:06:067 (6067|2,6067|0) - cool Done!

[Break a NM]
SPOILER
00:04:696 (4696|1) - move to 4 for comfortability. Done!

00:32:296 (32296|2) - move to 2 to avoid awkward feeling at right hand. Done!

00:36:753 (36753|2) - remove? since the HD difficulty do not have this note here. its strange because in HD+ this happens too i take your advice because idk if is something i forget erase... + sounds bad xD
Erased this since NM to above!

00:39:324 - until 00:42:067 - add note for the snares? just like you did at 00:06:410 (6410|3,6410|2,7096|1,7096|3,7782|3,7782|2) - Sounds cool! thx!

00:44:810 - until 00:45:496 - ^ ^^ x2

00:46:696 (46696|1) - move to 4 since same sound as 00:46:524 (46524|3) - cool Done!

00:49:610 (49610|0) - move to 4 Done!

00:53:724 (53724|3) - move to 1 Done!

00:57:667 (57667|0) - same in EZ, the snare drum roll starts at 00:57:839 - Done! Added the note too...

01:06:410 - add note because you make doubles at 01:06:924 (66924|0,66924|2) - or viceversa remove the double. Added note!

01:06:924 (66924|2,66924|0) - ^ ^^keeping the double
Extra things: added note in 01:07:439 same thing...
01:08:467 - added too ^^ same!


01:11:896 - add note, just like you did at 00:06:067 - Done!

[Break a HD]
SPOILER
00:03:667 (3667|0,3839|0) - move to 4 for hand balance, too much strain on left hand. If applied, move 00:04:010 (4010|1,4182|1) - to 1 as well. Done!

00:06:067 (6067|1) - move to 3 sudden 1/2 jack at 00:05:896 (5896|1,6067|1) - Done! + 00:06:410 (6410|0) - Moved to |1|

00:10:524 (10524|1) - move to 1 because 4 stacks 00:10:182 (10182|1,10524|1,10867|1,11210|1) - true Done!

00:17:382 (17382|0,17382|3) - move to 2 and 3 to avoid that stacks. Done!

00:19:439 (19439|1) - move to 1 to avoid 3 1/2stack Done!

00:19:439 (19439|1) - move to 4 ^ ^^the same time and note? if you think about |3|... moved to |4|
Extra thing: moved 00:19:782 (19782|3) - to |1|
moved 00:20:810 (20810|1) - to |3|


00:21:496 (21496|3) - move to 3 ^ Done!

00:22:182 (22182|0) - move to 2 ^ Done!

00:23:210 (23210|2) - move to 2 ^ Done!

00:24:239 (24239|0) - move to 3 ^ Done!

00:33:839 - add note to make it double: snare sound. Added in |3|

00:34:182 - ^ ^^ Added in |3|

00:34:696 (34696|3) - seems inconsistent if for the bass because it ends at 00:35:039 - , change it to single note. good Done!

00:36:582 - add note. snare sound here. double. Done!

00:38:039 (38039|1,38210|1,38382|1,38553|1,38724|1,38896|1) - as much as possible avoid these kind of stacks as it throws off people. I suggest to rearrange. You can even remove the long note so you can perform more patterns. Removed the LN! Changed that section.

00:43:953 (43953|2,44124|2,44296|2,44467|2) - again another stack. Suggesting: http://puu.sh/oC6QD/57f3eba5dd.png Done! thx
Extra things: 00:52:696 - added note!

01:23:382 (83382|0,83382|1) - ctrl H Done!

[Break a HD+]
SPOILER
00:01:953 (1953|0,2296|0) - move to 2 so it wont stack 00:01:267 (1267|0,1610|0,1953|0,2296|0) - Done!

00:03:839 (3839|1,4010|2,4182|1) - ctrl H so there won't be mini jack at 00:04:182 (4182|1,4353|1) - Done!

00:04:524 (4524|3) - move to 3 Done!

00:06:924 (6924|1,7096|1,7267|1) - unnecessary stacks. Rearrange. Fixed

00:13:267 (13267|1,13439|1,13610|1) - ^ Fixed

00:19:439 (19439|2,19610|2,19782|2) - ^ Fixed
Extra thing: 00:20:639 (20639|1) - moved to |3|

00:22:867 (22867|2,23039|2,23210|2) - ^ Fixed

00:23:210 (23210|3,23382|3,23553|3) - ^ Fixed
^^00:23:382 (23382|3) - to |0|

00:23:896 (23896|1,24067|1,24239|1,24239|0,24410|0,24582|0) - ^ Fixed

00:24:924 (24924|2,25096|2,25267|2) - ^ Fixed

These unncessary stacks are awkward to play imo. There are alot of patterns to make for comfortability and fun factor. Make the use of the four columns in the 4K and it will be cool. Also the use of stacks are reasonable IF it is the same instrument. But if it varies, it is very inconsistent and pretty awkward.Cool tip i applied all those fixes to the "stacks" for now on i remember this. Thanks!

00:28:353 (28353|1) - move to 1 Done!

00:31:439 (31439|2) - move to 1 Done!
00:33:496 (33496|0) - move to 3 Done!

00:33:839 (33839|1,34182|1) - move to 2 Done!

00:37:610 (37610|0,37696|1,37782|0,37867|1,38039|1,38124|0,38210|1) - pretty awkward and stressful to left hand with those stacks, rearrange for spread so it will be easier to execute. Fixed

00:38:296 (38296|2,38382|3,38467|2,38553|3,38639|2,38724|1,38810|2,38896|1,38982|2) - ^ Fixed

00:39:324 - until 00:44:810 - here again with the 3-notestacks, rearrange. Fixed

00:47:210 - until 01:08:467 - Yes again with the unnecassry stacks. Recommending to rearrange. Fixed

01:11:896 - until 01:22:696 - Repair. Thy. Fixed
Overused Stacks.

[Break a MX]
SPOILER
00:03:324 - until 00:04:696 - 3-notestacks again with the LN. There are ways to avoid those stacks. Here's an example: http://puu.sh/oC7we/ee45cc4170.png in the picture, you will not see any 3-notestacks there (as 2-notestacks there are unavoidable). With this pattern, it is easier to execute and clearer in terms of vision. Thanks again Fixed!

00:04:782 (4782|1,4867|2,4953|1,4953|3,5039|2,5124|1,5210|2,5210|0,5296|1,5382|2,5467|1,5467|3,5553|2,5639|1,5724|0,5724|2,5810|1) - rearrange Fixed

00:05:896 (5896|3,5982|3) - unnecessary 1/4 jack. rearrange. Fixed

00:06:753 - until the end - and here we go again, remap those stacks, avoid 3-stacks as much as possible and I gurantee you that your map will be more fun to play. Fixed

00:28:353 (28353|0,28353|2,28353|1,28696|1,28696|2,28696|3) - sudden triples. Reduce it to doubles as you did not map the other snare sounds the same like 00:29:724 (29724|1,29810|2) - and 00:30:410 (30410|2,30496|1) - Fixed

Sadly the overuse of stacks ruined the difficulty. But its not a problem if rearranged and repaired. Good luck! Rearranged so much that the SR downs to 3.2 ... :X buuut ... something changed!?

[Break a SC]
SPOILER
since its similar to MX, my recommendations never change: Avoid those over-stacks and spread the notes for better patterns.

also 00:00:582 (582|0,924|0) - avoid a note after an LN with this close as it is awkward to play and not good in terms of players' vision.Fixed

00:43:782 (43782|2,43867|2,43953|2,44124|1,44210|1,44296|1,44296|0,44382|0,44467|0) - pretty much a no for BNs/QATs consider changing all of the 1/4 jacks you did in the map. Fixed
A LOT of changes! MX too

[Break a SHD]
SPOILER
I think I understand why you did this difficulty. It is because you see AiAe SHD which was ranked accidentally if I am not mistaken. I believe that the map cannot go more further other than the MX difficulty. I hate to say this but I highly recommend to remove this difficulty if you will go for rank. Still you are the one to decide.I will do a lot of changes tomorrow to this diff and maybe upload to puush :/
About the diff name i put SHD because i read about those names, and yes i know AiAe (Crazy map ever) but my idea in this diff (like 2 months ago ...with a lot of free time xD) was Replacing the LN for jackS. That sounds good because the hitsounds (soft-hitnormal) so i leave it like that, expecting more "approve" ...well that dont happen very much. I think one "reject" more of one modder more and ...byebye! xD

[Overall]
Hey nice BGs, cool song as well. Thanks to you. Really helpful with the stacked noteS!
Good luck with the rank and thanks for the contract :3/

~ END OF CONTRACT ~
Thanks for mod all the diffs!

Edited with changes!
REUSE-ABLE
Hello From Me!
Thanks for using my Modding Queue.

Here's the key:
|1|2|3|4|

***= IMPORTANT MUST CHANGE

Title
Basicly, from the other "Master" Mapper. A Diff using "+" symbol is not allowed to be ranked. so maybe you could give it like... um...
Here i request for the title
"=" mean is Change to be
EZ -= EZ
NM = NM
HD = HD
HD+ = MX
MX = SC
SC = Spell

But if u think its okay. then its okay. its your decicion

MOD:

Break a HD+
00:18:067 (18067|2,18067|3,18410|1) - CTRL+G because i think its sound good

Break a MX
00:06:924 (6924|3,7096|0,7096|2) - I like this : http://puu.sh/oSF09/b1e24892ee.jpg
00:09:667 (9667|3,9839|0,9839|1) - Same ^
00:11:724 (11724|3,11896|0,11896|1) - Again ^
00:12:410 (12410|2,12582|3,12582|1) - ^
NOTE: there's a lot of same note like above. so you can fix it by yourself. i don't want to copy and paste it all :oops: :oops: so. "DUM TAK!" sound must using that note as the image.
00:17:382 (17382|1,17724|3,18067|1,18410|1) - add 1 note each note that been selected
00:19:096 (19096|2,19782|1) - same
01:02:639 (62639|2,62810|2,62982|2) - please. there's no Jack sound. Move the middle note to 4 ***

SC
00:17:382 (17382|2,17724|0,18067|2,18410|1) - add 1 note please ***
01:19:267 (79267|0,79610|3) - add 1 note please ***

Yeah i think that's it...

Thank you~ hope you "like it" hehehe... yeah i just go away now. ;)
Topic Starter
No_sync

Gabriel_Batara wrote:

Hello From Me!
Thanks for using my Modding Queue.

Here's the key:
|1|2|3|4|

***= IMPORTANT MUST CHANGE

Title
Basicly, from the other "Master" Mapper. A Diff using "+" symbol is not allowed to be ranked. so maybe you could give it like... um...
Here i request for the title
"=" mean is Change to be
EZ -= EZ
NM = NM
HD = HD
HD+ = MX
MX = SC
SC = Spell

But if u think its okay. then its okay. its your decicion HD+ why u disappear? I think the "+" isnt taken in the search thing? i like to know how was the exact reason... but yeah, Ok. I do the change after the mod... Thanks!

MOD:

Break a HD+
00:18:067 (18067|2,18067|3,18410|1) - CTRL+G because i think its sound good I think this change will be good, but i like to use all the columns equally, i see the stair you do there (with the notes) but for better rest... Keep.

Break a MX
00:06:924 (6924|3,7096|0,7096|2) - I like this : http://puu.sh/oSF09/b1e24892ee.jpg *1
00:09:667 (9667|3,9839|0,9839|1) - Same ^ *1
00:11:724 (11724|3,11896|0,11896|1) - Again ^ *1
00:12:410 (12410|2,12582|3,12582|1) - ^ *1
NOTE: there's a lot of same note like above. so you can fix it by yourself. i don't want to copy and paste it all :oops: :oops: so. "DUM TAK!" sound must using that note as the image. *1 I will apply this in SC and then do something with MX just for see how looks the SR... *1 Applied in MX and SC Thanks!
00:17:382 (17382|1,17724|3,18067|1,18410|1) - add 1 note each note that been selected *2
00:19:096 (19096|2,19782|1) - same *2 This "dUn" drum sound is exactly the same in all the song, from 00:17:039 to 00:28:010 this drum sound is more louder only for the calm part of the song... Keep.
01:02:639 (62639|2,62810|2,62982|2) - please. there's no Jack sound. Move the middle note to 4 *** I put the SingleNoteS bad here ... 01:02:467 (62467|3,62810|3,63153|3,63496|3) - Moved to |4| Thanks!

SC
00:17:382 (17382|2,17724|0,18067|2,18410|1) - add 1 note please *** *2 (See MX) Like i said... but if hear this so many times i will change it, for now... Keep.
01:19:267 (79267|0,79610|3) - add 1 note please *** 01:18:753 (78753|2) - This have the same sound like 01:19:267 (79267|0,79610|3) and is a SingleNote... Keep.

Yeah i think that's it...

Thank you~ hope you "like it" hehehe... yeah i just go away now. ;) Thanks for your mod! i really needed! :)

Thanks for your help!


Edited with changes.
Crusts
hi from my queue
col : 1|2|3|4

Mod
General
Uncheck widescreen support in all diff excluding EZ diff

Spell
00:21:239 (21239|3,21324|3,21410|2,21496|2,21582|1,21667|1,21753|3,21839|3,21924|0,22010|0,22096|1,22182|3,22267|0,22353|0,22439|2,22524|2) - in here i suggest using trill rather than this pretty annoying jack for me though well since it's still in "H" icon so i think trill will do the trick but up to you well if you are using trill then maybe you can use 1|2 column since most ppl is right handed including me though it will be pretty hard i think but be sure to rearrange the LN too so it can make this part probably hard too
00:24:067 (24067|3,24153|3) - i don't think this got any sound for jack
00:26:724 (26724|3,26810|3,26896|2,26982|2,27067|1,27153|2,27239|0,27324|2,27410|1,27496|1,27582|3,27667|2,27753|2,27839|1,27924|1) - well maybe you can use 1 in the above rearrange it to the right hand

SC
i see this is almost same with the Spell 1 but this 1 just rearranged with less LN and a less note hmm

MX
00:04:696 (4696|3,4782|2,4867|0,4953|1,5039|3,5124|2,5210|0,5296|1,5382|3,5467|2,5553|0,5639|1,5724|3,5810|2,5896|1,5982|0) - well in this 1 maybe you can use burst or what ? i don't know what to call it but 1324 1324 1324 1324 note combo rather than 1243 1243 i think

HD
00:03:324 (3324|1,3496|1,3667|3,3839|3,4010|0,4182|0,4353|2,4524|2) - are you sure putting this jack :/ as i see in the harder diff it didn't got any jack (why ?) well probably because you are using LN in the harder diff but i think you can re arrange this
00:53:382 (53382|2,53553|1,53724|0,53724|3,54067|2,54239|1,54410|0,54410|3,54753|2,54924|1,55096|0,55096|3) - 3 of the same re-arrange ?

EZ
00:00:582 (582|3,1267|2,1953|1,2639|0) - maybe this 3 can be changed into normal note at the start and the end LN right off the bat in EZ for me hmm a bit ......
00:03:324 (3324|1,3667|1,4010|2,4353|2) - for this i think you can delete it and change it into LN not each note you change i mean just change the LN of this note 00:03:324 (3324|1) - and the rest that got blue you can delete it
00:16:010 (16010|2,16010|3) - delete 1 of this note
00:15:667 (15667|0) - and this 1 you end it till 00:16:182 - since fast release on LN is not good for newbie especially when there are another LN incoming
00:29:724 (29724|1) - you change this into LN till here 00:29:896 - and you can delete this 00:29:896 (29896|0) -
00:30:753 (30753|3) - well you can end it till here too 00:31:267 -
00:31:267 (31267|2) - well you what i mean ^
00:32:467 (32467|2) - yea i think you know
00:33:153 (33153|2) - ^
maybe the rest you can see it in this diff

well that's it my mod if you got any question just pm forum me or in-game if i'm online atm

GL :3
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

Crusts wrote:

hi from my queue
col : 1|2|3|4

Mod
General
Uncheck widescreen support in all diff excluding EZ diff o.O why this still... xD nvm Thanks i didnt notice this i think was already uncheck...Done!

Spell
00:21:239 (21239|3,21324|3,21410|2,21496|2,21582|1,21667|1,21753|3,21839|3,21924|0,22010|0,22096|1,22182|3,22267|0,22353|0,22439|2,22524|2) - in here i suggest using trill rather than this pretty annoying jack for me though well since it's still in "H" icon so i think trill will do the trick but up to you well if you are using trill then maybe you can use 1|2 column since most ppl is right handed including me though it will be pretty hard i think but be sure to rearrange the LN too so it can make this part probably hard too Trills Applied. :3
00:24:067 (24067|3,24153|3) - i don't think this got any sound for jack i hear that... Keep.
00:26:724 (26724|3,26810|3,26896|2,26982|2,27067|1,27153|2,27239|0,27324|2,27410|1,27496|1,27582|3,27667|2,27753|2,27839|1,27924|1) - well maybe you can use 1 in the above rearrange it to the right hand Applied Trills...

SC
i see this is almost same with the Spell 1 but this 1 just rearranged with less LN and a less note hmm :3

MX
00:04:696 (4696|3,4782|2,4867|0,4953|1,5039|3,5124|2,5210|0,5296|1,5382|3,5467|2,5553|0,5639|1,5724|3,5810|2,5896|1,5982|0) - well in this 1 maybe you can use burst or what ? i don't know what to call it but 1324 1324 1324 1324 note combo rather than 1243 1243 i think I like this...in MX and SC so applied there!

HD
00:03:324 (3324|1,3496|1,3667|3,3839|3,4010|0,4182|0,4353|2,4524|2) - are you sure putting this jack :/ as i see in the harder diff it didn't got any jack (why ?) well probably because you are using LN in the harder diff but i think you can re arrange this LongNotes are following SingleNotes in higher diffs...like you said, and for me sounds good with the "jacks". I already do the arrange in NM (before that part was "jacks") so... (for now...) Keep.
00:53:382 (53382|2,53553|1,53724|0,53724|3,54067|2,54239|1,54410|0,54410|3,54753|2,54924|1,55096|0,55096|3) - 3 of the same re-arrange ? lol... Thanks, Changed!

EZ
00:00:582 (582|3,1267|2,1953|1,2639|0) - maybe this 3 can be changed into normal note at the start and the end LN right off the bat in EZ for me hmm a bit ...... *1
00:03:324 (3324|1,3667|1,4010|2,4353|2) - for this i think you can delete it and change it into LN not each note you change i mean just change the LN of this note 00:03:324 (3324|1) - and the rest that got blue you can delete it *1 i will change the start, Replacing the LN for SingleNoteS, I leave LN in NM. *1 Changed Section in EZ
00:16:010 (16010|2,16010|3) - delete 1 of this note Done! one erased...
00:15:667 (15667|0) - and this 1 you end it till 00:16:182 - since fast release on LN is not good for newbie especially when there are another LN incoming Erased those LN, Changed Section.
00:29:724 (29724|1) - you change this into LN till here 00:29:896 - and you can delete this 00:29:896 (29896|0) - 1/2 LongNotes are too short for a EZ, 1/1 is good but 1/2 might not... i prefer put a SingleNote than 1/2 LN. (1/1 and 1/2 snap distances...) Keep.
00:30:753 (30753|3) - well you can end it till here too 00:31:267 - Changed!
00:31:267 (31267|2) - well you what i mean ^ Changed!
00:32:467 (32467|2) - yea i think you know SingleNote better than 1/2 LN Keep.
00:33:153 (33153|2) - ^ ^^Keep.
maybe the rest you can see it in this diff
Some changes done in this diff. Thanks to your mod... i find more issues xD

well that's it my mod if you got any question just pm forum me or in-game if i'm online atm

GL :3 Thanks for your help! :)
Thanks for your help!


Edited with changes.
JohtoKen
Modding queue! Lemme know if there's anything that could be clarified :o
I'll try to put aside my DJMAX/IIDX biases and assume that this is charted DDR-style :(

Break a EZ
00:27:324 (27324|2) - Maybe this could start on 00:26:639 since the roll that this corresponds to starts at that point. If you're also concerned about having notes during a hold, you could also remove 00:26:639 (26639|1,26982|0) as well.

Break a NM
00:27:324 (27324|3) - Same point as Break a EZ sans the "remove notes during the hold" part.
00:42:582 (42582|1,42753|3,42753|2) - You had a good symmetry going on with some of the double notes before this; I'd personally propose doing 3>2-4 for this sequence to keep up with that.
01:00:410 (60410|1,60582|2) - You also had a somewhat good symmetrical sequence before this as well; I propose moving this right by 1 to keep up with that.

Break a HD
00:08:467 (8467|3,11210|0,13953|0) and 01:14:296 (74296|3,77039|1,79782|0) - If you're mapping to the guitar riff, I think you should have the start of these moved back by 1/2 a beat so matches with it better.
00:27:324 (27324|3) - Same point as Break a EZ sans the "remove notes during the hold" part.

Break a MX
00:08:467 (8467|3,11210|1,13953|0) and 01:14:296 (74296|3,77039|0,79782|1) - Same point as Break a HD.
00:27:324 (27324|1) - Same point as Break a EZ sans the "remove notes during the hold" part.

Break a SC
00:08:467 (8467|0,11210|1,13953|3) and 01:14:296 (74296|3,77039|0,79782|1) - Same point as Break a HD.

Break a Spell
00:08:467 (8467|3,11210|2,13953|0) - 00:08:467 (74296|0,77039|3,79782|2) - Same point as Break a HD.
00:27:324 (27324|0) - Same point as Break a EZ sans the "remove notes during the hold" part.

Good luck! Hope this was useful somehow :c
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

JohtoKen wrote:

Modding queue! Lemme know if there's anything that could be clarified :o
I'll try to put aside my DJMAX/IIDX biases and assume that this is charted DDR-style :(

Break a EZ
00:27:324 (27324|2) - Maybe this could start on 00:26:639 since the roll that this corresponds to starts at that point. If you're also concerned about having notes during a hold, you could also remove 00:26:639 (26639|1,26982|0) as well. Very nice one there. Thanks.
00:21:153 (21153|1) - Also this roll... Applied too.

Break a NM
00:27:324 (27324|3) - Same point as Break a EZ sans the "remove notes during the hold" part. Applied LongNote Change... is NM so i leave the notes...
00:42:582 (42582|1,42753|3,42753|2) - You had a good symmetry going on with some of the double notes before this; I'd personally propose doing 3>2-4 for this sequence to keep up with that. ...Applied? if you say: 00:42:582 (42582|2) - to |3| and 00:42:753 (42753|1,42753|3) - to |2|and|4| so i change it.
01:00:410 (60410|1,60582|2) - You also had a somewhat good symmetrical sequence before this as well; I propose moving this right by 1 to keep up with that. Done!

Break a HD
00:08:467 (8467|3,11210|0,13953|0) and 01:14:296 (74296|3,77039|1,79782|0) - If you're mapping to the guitar riff, I think you should have the start of these moved back by 1/2 a beat so matches with it better. Applied in EZ and NM too...
00:27:324 (27324|3) - Same point as Break a EZ sans the "remove notes during the hold" part. Applied.

Break a MX
00:08:467 (8467|3,11210|1,13953|0) and 01:14:296 (74296|3,77039|0,79782|1) - Same point as Break a HD. Done!
00:27:324 (27324|1) - Same point as Break a EZ sans the "remove notes during the hold" part. Applied.

Break a SC
00:08:467 (8467|0,11210|1,13953|3) and 01:14:296 (74296|3,77039|0,79782|1) - Same point as Break a HD. Done!

Break a Spell
00:08:467 (8467|3,11210|2,13953|0) - 00:08:467 (74296|0,77039|3,79782|2) - Same point as Break a HD. Done!
00:27:324 (27324|0) - Same point as Break a EZ sans the "remove notes during the hold" part. Applied.

Good luck! Hope this was useful somehow :c Thanks! :)

Thanks for mod all the diffs!

Edited with changes!
Aikawa
Hi and thanks for using my queue. Don't hesitate to say anything if my mods aren't good as i'm also a total beginner at modding and this is like my first map to mod so i'm proud at the moment lol. Welp, Let's give this a shot.

Columns: 0|1|2|3

Break a EZ - 4Key

00:04:696 (4696|2,4696|3,8296|3,8296|2,11039|3,11039|2,13782|0,13782|3,33496|1,33496|3,74124|3,74124|1,76867|0,76867|1,79610|3,79610|2) - For some of your LNs here, you can make them single for simplicity like this. http://osu.ppy.sh/ss/5262663

00:08:296 (8296|1) - Just to keep it balance move |2| to |1|

00:16:524 (16524|0) - ^You can probably move |0| to |3| for beginners at reading notes

00:43:610 (43610|2,44124|3) - I think you can make this one long note instead to keep it simple for beginners. Like this. http://osu.ppy.sh/ss/5262365

01:02:467 (62467|0,62639|0,62810|2,62982|2,63153|1,63324|1) - I think jacks like this aren't preferable. You should make it as simple as possible for beginners. Since you got like so many difs here, making this dif should.. like you know be easy as heck. Try to make it like stairs instead. Like this I guess. https://osu.ppy.sh/ss/5262418

01:07:610 (67610|2) - remove LN and add notes here 01:07:610 (67610|2,67782|1) - Like this. https://osu.ppy.sh/ss/5262457

Break a NM

I couldn't spot anything bad here so great job on it as it's clean for me for an NM dif :)

Break a HD

00:15:667 (15667|0) - move |0| to |3| just to balance it.
00:16:696 (16696|0,16696|1,17039|0) - make it like this if you like just to make it a little simple. https://osu.ppy.sh/ss/5263444
01:21:496 (81496|1,81496|0,81582|2,81582|3,81667|0,81667|1,81839|3,81839|2,82010|1,82010|0,82182|2,82182|3,82353|1,82524|3,82524|0,82696|1) - Make pattern like this. https://osu.ppy.sh/ss/5263427 Looks more playable as a HD dif

The rest of the patterns are good enough for a HD dif.

Break a MX

I have no suggestions for this. It's already good enough for me. It's similar to HD dif pattern which kinda doesn't have it's MX vibes but overall still good map.

Break a SC

01:06:582 (66582|1,66753|0,67096|3,67267|2,67610|2,67782|0,68124|3,68296|1) - Maybe make these doubles to catch on a SC dif? I feel like this is the MX dif to be honest.

Other than that I can't find anything else here. Consistency of notes are clean for patterns.

Break a Spell

Okay now this map feels more of a SC dif to me though it does have quads for a SHD type map but if your really aiming to rank this, I consider you think about making this dif as SC instead or remove this cause it might not get accepted from some BNs/QATs base on my opinion.


Okay that's all I can give. Sorry if they aren't quality mods but I gave my best at it. Think twice about giving me kudos if this helped you or not. Good luck with ranking the map! Aikawa out 8-)
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

AikawaSora wrote:

Hi and thanks for using my queue. Don't hesitate to say anything if my mods aren't good as i'm also a total beginner at modding and this is like my first map to mod so i'm proud at the moment lol. Welp, Let's give this a shot.

Columns: 0|1|2|3 extra point for starting with 0 instead 1 :3

Break a EZ - 4Key

00:04:696 (4696|2,4696|3,8296|3,8296|2,11039|3,11039|2,13782|0,13782|3,33496|1,33496|3,74124|3,74124|1,76867|0,76867|1,79610|3,79610|2) - For some of your LNs here, you can make them single for simplicity like this. http://osu.ppy.sh/ss/5262663 for now i will apply this (Because "EZ") Applied!

00:08:296 (8296|1) - Just to keep it balance move |2| to |1| Applied!

00:16:524 (16524|0) - ^You can probably move |0| to |3| for beginners at reading notes ... ok the note in 00:16:524 (16524|0). stay in 0 00:16:696 (16696|1) - moved to |2| , 00:17:039 (17039|2,17039|3) - Moved to |0|1|...

00:43:610 (43610|2,44124|3) - I think you can make this one long note instead to keep it simple for beginners. Like this. http://osu.ppy.sh/ss/5262365 Good, Applied!

01:02:467 (62467|0,62639|0,62810|2,62982|2,63153|1,63324|1) - I think jacks like this aren't preferable. You should make it as simple as possible for beginners. Since you got like so many difs here, making this dif should.. like you know be easy as heck. Try to make it like stairs instead. Like this I guess. https://osu.ppy.sh/ss/5262418 Applied, but with some changes!

01:07:610 (67610|2) - remove LN and add notes here 01:07:610 (67610|2,67782|1) - Like this. https://osu.ppy.sh/ss/5262457 Applied!

Break a NM

I couldn't spot anything bad here so great job on it as it's clean for me for an NM dif :) Appl-- what? OK :3 :) :) :)

Break a HD

00:15:667 (15667|0) - move |0| to |3| just to balance it. absolutely right there, thanks. Applied!

00:16:696 (16696|0,16696|1,17039|0) - make it like this if you like just to make it a little simple. https://osu.ppy.sh/ss/5263444 i Like this. Applied!

01:21:496 (81496|1,81496|0,81582|2,81582|3,81667|0,81667|1,81839|3,81839|2,82010|1,82010|0,82182|2,82182|3,82353|1,82524|3,82524|0,82696|1) - Make pattern like this. https://osu.ppy.sh/ss/5263427 Looks more playable as a HD dif Applied!

The rest of the patterns are good enough for a HD dif. ok!

Break a MX

I have no suggestions for this. It's already good enough for me. It's similar to HD dif pattern which kinda doesn't have it's MX vibes but overall still good map. ikr! so many nerfs lol... No, this was the HD+ diff, but "HD+" arent allowed anymore. The reason (for me) still unknown. .-. Thanks anyway. :3

Break a SC

01:06:582 (66582|1,66753|0,67096|3,67267|2,67610|2,67782|0,68124|3,68296|1) - Maybe make these doubles to catch on a SC dif? I feel like this is the MX dif to be honest. so many nerfs x2 , And this really fits. Applied! Added in Spell.

Other than that I can't find anything else here. Consistency of notes are clean for patterns.

Break a Spell

Okay now this map feels more of a SC dif to me though it does have quads for a SHD type map but if your really aiming to rank this, I consider you think about making this dif as SC instead or remove this cause it might not get accepted from some BNs/QATs base on my opinion. extra: DoubleNoteS Stairs added (Chord Stairs , 2-Stairs, whatever so many names :o ). Thanks anyway.


Okay that's all I can give. Sorry if they aren't quality mods but I gave my best at it. Think twice about giving me kudos if this helped you or not. Good luck with ranking the map! Aikawa out 8-) TAKE ALL OF MY KUDOS! :3, Thanks for the buffs! :lol: Good Luck! :)
Thanks for mod all the diffs!

Edited with changes!
Muu-chan
Hi! M4M here
1|2|3|4

Break a NM
* 00:05:382 - How about splitting LN here for drum layer?
* 00:08:296 - i prefer this is a single LN/note then 00:08:467 - double for snare like this 00:16:524 - and 00:16:696 - also same with 00:45:839 - 00:41:210 (41210|0,41382|3,41382|2) -
* Applied to all of these kind of pattern ^
* 00:26:639 (26639|3) - How about putting this LN to column 1, because u put it on same column (4) before :)
* 00:45:839 - i suggest https://osu.ppy.sh/ss/5289788 to avoiding http://osu.ppy.sh/ss/5289778 or you could try something else because these jackies after double is too hard for NM imo
* 00:56:639 - i suggest http://osu.ppy.sh/ss/5289813 to give a little different pattern there. Just like 01:02:467 -
* The ending same with beginning
Break a HD
* 00:11:553 - why this one is double? meanwhile 00:08:810 - ; 00:14:296 - single
* 00:26:639 (26639|3) - I suggest to move on column 1 to continue the LN stairs
* Nice one ^^

yes i think that's all :3 good luck!
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

Muu-chan wrote:

Hi! M4M here
1|2|3|4

Break a NM
* 00:05:382 - How about splitting LN here for drum layer? ok! i dont like so many drums (NM) but i like this. Applied
* 00:08:296 - i prefer this is a single LN/note then 00:08:467 - double for snare like this 00:16:524 - and 00:16:696 - also same with 00:45:839 - 00:41:210 (41210|0,41382|3,41382|2) - Applied!
* Applied to all of these kind of pattern ^
* 00:26:639 (26639|3) - How about putting this LN to column 1, because u put it on same column (4) before :) 00:21:153 (21153|3) - with this LN... now i understand ... Applied! tons of Ctrl+H but works :3
* 00:45:839 - i suggest https://osu.ppy.sh/ss/5289788 to avoiding http://osu.ppy.sh/ss/5289778 or you could try something else because these jackies after double is too hard for NM imo Excellent 8-) Applied!
* 00:56:639 - i suggest http://osu.ppy.sh/ss/5289813 to give a little different pattern there. Just like 01:02:467 - Excellent x2 8-) Applied!
* The ending same with beginning yes i when you point that at beginning, i went straight to the ending :lol:
Break a HD
* 00:11:553 - why this one is double? meanwhile 00:08:810 - ; 00:14:296 - single
vestiges of the past :?:
Fixed! I think this error appears in more diffs too... :? fixing.
* 00:26:639 (26639|3) - I suggest to move on column 1 to continue the LN stairs Done!
* Nice one ^^ thx!

yes i think that's all :3 good luck! Thanks for the star! i didnt find my map in 20* and later i see you star xD
Thanks for your help!


Edited with changes.
Muu-chan
sure no problem :)

just a thing
* 00:05:382 - what i mean split the LN is you could divide the LN into 2 part which is 00:04:696 (4696|3) - and another one start from 00:05:382 - until 00:06:067 - not putting more notes xD because it is too sudden for a 1/4 after LN in normal diff :3

no kds
Topic Starter
No_sync

Muu-chan wrote:

sure no problem :)

just a thing
* 00:05:382 - what i mean split the LN is you could divide the LN into 2 part which is 00:04:696 (4696|3) - and another one start from 00:05:382 - until 00:06:067 - not putting more notes xD because it is too sudden for a 1/4 after LN in normal diff :3

no kds
Cuack! :o

Ok changing that now I understand bad! :?

Thanks again! :)
Staravia
free mod
0->3
break a spell
00:08:296 - i prefer https://osu.ppy.sh/ss/5308470 instead of the slider you had, because 00:08:639 - it feels better to tap than release here
00:11:039 - ^
00:16:182 (16182|3) - i would end here 00:16:867 -
00:16:696 (16696|2) - move to 00:16:524 - and make it end same time as ^
00:52:353 - here the jacks are too hard/mindblock, i would go for this https://osu.ppy.sh/ss/5308542
01:08:467 - ^
00:57:839 - ^
00:56:467 (56467|0) - remove this (pattern doesn't fit well cuz of the chords at 0+1)
00:56:810 (56810|1) - ^
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

Staravia wrote:

free mod I think i put a request in your queue time ago, anyway Any help is welcome thx! :)
0->3 good 8-)
break a spell
00:08:296 - i prefer https://osu.ppy.sh/ss/5308470 instead of the slider you had, because 00:08:639 - it feels better to tap than release here Those 6 LN at the start and end of the song needs a bit change, they are more extended. That extends to all diffs. Changed.
00:11:039 - ^ ^^
00:16:182 (16182|3) - i would end here 00:16:867 - Changed. Section changed. All diffs too.
00:16:696 (16696|2) - move to 00:16:524 - and make it end same time as ^ ^^
00:52:353 - here the jacks are too hard/mindblock, i would go for this https://osu.ppy.sh/ss/5308542 ...Maybe too much (i already did that time ago :? ). For now keeping because i need to use all the field... Keep.
01:08:467 - ^ This change. doubleStairs in one direction are better visually.
00:57:839 - ^ ^^Changed.
00:56:467 (56467|0) - remove this (pattern doesn't fit well cuz of the chords at 0+1) I cant because Drum(double) + Whistle sound are there. But i can arrange better for now. Changed.
00:56:810 (56810|1) - ^^^
Thanks for your help! :)

Thanks for your help!


Edited with changes.
jukkaduei
JUKKADUEI


From NM request

This is a good map. But this is a little to change.

Column |0|1|2|3|

Break a EZ
00:20:810 (20810|3) - move to column 0
00:21:153 (21153|1) - move to column 3
Break a NM
Break a NM is already good
Break a HD
Break a HD is already good
Break a MX
Break a MX is already good
Break a SC
00:26:639 - follow this pattern https://osu.ppy.sh/ss/5319499
Break a Spell
Break a Spell is already good
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

jukkaduei wrote:

JUKKADUEI


From NM request

This is a good map. But this is a little to change.

Column |0|1|2|3| :)

Break a EZ
00:20:810 (20810|3) - move to column 0 i like this, Changed!
00:21:153 (21153|1) - move to column 3 Changed!
Break a NM
Break a NM is already good 8-)
Break a HD
Break a HD is already good 8-)
Break a MX
Break a MX is already good 8-)
Break a SC
00:26:639 - follow this pattern https://osu.ppy.sh/ss/5319499n1 Changed!
Break a Spell
Break a Spell is already good 8-)
Thanks for the mod! :)
Thanks for your help!


Edited with changes.
Etsu
Hola!

Mania M4M from my Queue

Columns: 0|1|2|3

General
  1. No hay problema.
EZ
00:00:924 (924|2) - y si lo mueves en la columna 1, 00:01:610 (1610|2) - mover en la columna 3, 00:01:953 (1953|1) - mover en la columna 0, 00:02:639 (2639|1) - mover en la columna 2 - es un ritmo similar y queda bien imo

00:03:324 (3324|3,3496|2,3667|1,3839|0,4010|3,4182|2,4353|1,4524|0) - en esta parte como que las notas este raro asi, sin embargo son demaciado para los jugadores nuevos, mejor elimina todo esto 00:03:496 (3496|2,3839|0,4182|2,4524|0)

00:16:010 (16010|2) - eliminar? no es necesario para EZ y que combines con LN (sonido de guitarra)

00:17:382 (17382|2,17724|1) - lo mismo en 00:00:924 (924|2) - (si es aleaorio pues esta bien) aunque con 3 notas en la misma columna tambien suena mejor pero yo digo con 2 imo

00:22:867 (22867|2) - bueno esto esta bien ya que lo mismo seria aburrido y queda bien con nuevos ritmo y con las voces

00:30:753 (30753|3) - escucho un ritmo como algo fino que termina hasta 00:31:210 - tal vez aplicarlo con LN estaria bien imo

00:31:261 - ^

00:35:039 (35039|0) - eliminar

00:48:753 (48753|2) - hay algunas secciones que tambien las notas esten ahi pero para mi debes eliminar ya que es un poco mas rendimiento para los novatos imo

00:51:839 (51839|0) - ^, ya se que hay sonido del tambor pero es un poco dificil en EZ y no se nota mucho imo

00:56:296 (56296|2,56467|1) - control + g, y elminar en 00:56:639 (56639|0)

00:57:324 (57324|3,57667|1) - eliminar? es mucho y queda bien con el tambor

01:03:496 (63496|3) - eliminar

01:05:210 (65210|2) - ^

01:06:582 (66582|2,66924|0,67267|2,67610|2) - eliminar? creo que es demasiado para mi xd

01:23:382 (83382|1,83382|2) - yo digo que solo dejo un LN's y tal vez lo mueves en la columna 3
NM
00:00:582 (582|3) - bueno crei que era similar a EZ pero aqui aplicas el LN, aunque yo digo con notas XD pero si usted le gusta con LN pues esta bien (queda bien con los efecto del fondo)

00:17:382 (17382|0) - lo mismo en la diff EZ

00:16:524 (16524|2) - eliminar?

00:43:610 (43610|1,43782|0) - control + g

00:51:667 (51667|1,51667|3,51839|2,52010|3,52010|1) - esta parte como es un poco dificil, y si mueves esto 00:51:667 (51667|1) - en la columna 2 y 00:52:010 (52010|3) - en la columna 0?

01:11:210 (71210|2,71210|3) - estos LN como que no queda bien en esta diff... eliminar? las voces no enccaja mucho (tal vez quede con HD o MX)

01:21:496 (81496|2,81496|1,81667|0,81667|3,81839|2,81839|1,82010|0,82010|3,82182|1,82182|2) - y si haces esto?
HD
00:29:896 (29896|1) - eliminar? aqui se pierden y queda bien un mini descanso imo

00:30:582 (30582|3) - ^

00:36:753 - agregar nota? sigue un buen ritmo

00:56:810 (56810|0,56810|1) - tal vez quede mejor a la derecha (escucho platillo ahi)

01:02:639 (62639|0,62639|3,62810|1,62982|0,62982|3,63153|2,63324|0,63324|3,63496|1,63667|2,63667|0) - y si haces esto? (lo senti como raro en esa parte xd)
MX
Muy bueno este mapeo mira

Aunque una parte esta algo similar como en 01:02:639 (62639|0,62639|3,62982|3,62982|0,63324|3,63324|0) - tal vez deberias hacerlo como en HD pero con mas notas o hacer como esto
SC
Tal vez esta diff sea como un MX+ y no SC... y me imagino que solo seguias el tambor la diff anterior.

00:06:067 - agregar nota?

00:06:410 - en esta diff debe ser mas notas (lo mismo en la ultima diff) entonces aqui debes agregar notas para el triple (el sonido es fuerte) y por lo que es similar el rtimo imo

00:07:782 - , 00:08:467 - ^

00:08:810 - agregar para el doble

00:09:153 - lo mismo en 00:06:410

00:10:524 - ^

00:21:153 (21153|2,21239|0,21324|1,21410|2,21496|0,21496|3,21582|1,21667|2,21753|3,21839|0,21924|1,22010|2,22096|3,22182|1,22267|2,22353|0,22439|1) - mmm.. y si haces esto?

00:37:610 (37610|2,37696|1,37782|0,37867|3,37953|2,38039|1,38124|0,38210|2,38296|3,38382|0,38467|1,38553|2,38639|3,38724|0,38810|1,38896|2) - muy raro... tratar de hacer esto

00:39:324 - tambien para triple

00:46:524 (46524|1) - eliminar, no es necesario ese LN

00:47:553 - bueno si es que no querias aplicarlo triples en la que te menciones entonces por lo menos aplicalo en esat parte... asi mismo con las parte similares

00:55:524 (55524|3,55610|2,55696|1,55782|0,55782|3,55867|2,55953|1,56039|0,56124|3,56210|2,56296|1,56296|0,56382|2,56467|1,56467|3,56553|0,56639|3,56639|2,56724|1) - y si haces esto? queda bien con los efectos imo

01:06:924 - agregar para el triple?

01:11:267 (71267|0,71382|1,71496|2,71610|3) - lo escuho bien mejor con 1/4, para que quede bien el 1/6 en 01:11:667 (71667|0,71724|1,71782|2,71839|3)
Spell
00:00:582 - aqui debes pones doble (se trata de una diff mas dificil) y se siente bien con el golpe del ritmo

00:01:267 - ^

00:01:978 - ^

00:02:639 - ^

00:03:420 - ^

00:06:408 - para triple? se siente divertido mas en esta diff imo

00:29:724 (29724|3,29724|2,29810|2,29810|1) - mmm... no se siente bien... hacerlo como en las diff anteriores (como SV?)

00:37:610 (37610|1,37696|2,37782|3,37867|0,37953|1,38039|2,38124|3,38210|1) - yo lo siento bien como esta...

00:39:324 - tambien para triple?

00:43:867 (43867|1,43867|2) - , 00:44:210 (44210|2,44210|1,44296|2,44296|3) - no esto no me gusto... hacerlo lo mismo como las diff anteriores

00:46:524 (46524|2,46524|1,46524|0,46696|0,46696|1) - me gusta mas esta...

00:47:604 - triple? :s

00:48:067 - aqui escucho un sonido poco fuerte... hacerlo con doble (aplicarlo en las secciones similares)

00:57:924 (57924|2,57924|1,58010|3,58010|2) - lo mismo que se explico anteriormente xd

01:06:924 - hacer triple... escucho un fuerte sonido ahi

01:07:953 - ^

01:08:467 (68467|1,68467|3,68467|0,68553|1,68553|2,68639|3,68639|2,68724|1,68724|0,68810|1,68810|2,68896|2,68896|3,68982|0,68982|1,69067|1,69067|2) - no entiendo por que asi... nunca he visto algo parecido en los mapas rankeados xd

01:12:153 - triple xd

01:21:496 (81496|2,81496|3,81582|2,81582|1,81667|1,81667|3,81667|0,81839|1,81839|2,81839|0,82010|3,82010|0,82010|1,82182|1,82182|0,82182|2) - es raro... trata de hacer esto? suena bien asi imo

Bueno aplicar en las secciones similares del ritmo que he señalado ya que la mayoria esta bien mapeado... si tienes alguna pregunta me lo dices en el chat del juego y yo te respondo.

Espero haberte ayudado... Buena suerte :)
Topic Starter
No_sync
Comentario.
Aplicado.
Aplicado de otra forma...
No Aplicado.

Etsu wrote:

Hola!

Mania M4M from my Queue

Columns: 0|1|2|3 8-)

General
  1. No hay problema. :)
EZ
00:00:924 (924|2) - y si lo mueves en la columna 1, 00:01:610 (1610|2) - mover en la columna 3, 00:01:953 (1953|1) - mover en la columna 0, 00:02:639 (2639|1) - mover en la columna 2 - es un ritmo similar y queda bien imo Por ahora lo dejare como esta para no volverlo mas dificil...ademas hay que usar todos los campos y "visualmente quedaria mal" Keep.

00:03:324 (3324|3,3496|2,3667|1,3839|0,4010|3,4182|2,4353|1,4524|0) - en esta parte como que las notas este raro asi, sin embargo son demaciado para los jugadores nuevos, mejor elimina todo esto 00:03:496 (3496|2,3839|0,4182|2,4524|0) Creo que como esta ahora, es lo mejor...omitir sonidos tan claros estaria mal. Keep.

00:16:010 (16010|2) - eliminar? no es necesario para EZ y que combines con LN (sonido de guitarra) no puedo omitir sonidos... si EZ al menos que sea al final del LN que aparescan notas... Keep.

00:17:382 (17382|2,17724|1) - lo mismo en 00:00:924 (924|2) - (si es aleaorio pues esta bien) aunque con 3 notas en la misma columna tambien suena mejor pero yo digo con 2 imo Este drum es igual al del principio...si, pero quedaria "mal visualmente" si dejo las otras columnas libres... Keep.

00:22:867 (22867|2) - bueno esto esta bien ya que lo mismo seria aburrido y queda bien con nuevos ritmo y con las voces Variar si!

00:30:753 (30753|3) - escucho un ritmo como algo fino que termina hasta 00:31:210 - tal vez aplicarlo con LN estaria bien imo Eso lo puse a partir de HD, en EZ y NM queria tener todos los drums antes de agregar las LN, que lo haria complicado... Keep.

00:31:261 - ^ ^^

00:35:039 (35039|0) - eliminar Keep.

00:48:753 (48753|2) - hay algunas secciones que tambien las notas esten ahi pero para mi debes eliminar ya que es un poco mas rendimiento para los novatos imo debo poner drums :lol: Keep.

00:51:839 (51839|0) - ^, ya se que hay sonido del tambor pero es un poco dificil en EZ y no se nota mucho imo Keep.

00:56:296 (56296|2,56467|1) - control + g, y elminar en 00:56:639 (56639|0) Keep.

00:57:324 (57324|3,57667|1) - eliminar? es mucho y queda bien con el tambor queda bien como esta ahora... Keep.

01:03:496 (63496|3) - eliminar Keep.

01:05:210 (65210|2) - ^ ^^

01:06:582 (66582|2,66924|0,67267|2,67610|2) - eliminar? creo que es demasiado para mi xd quizas! :) pero esos drums estan... Keep.

01:23:382 (83382|1,83382|2) - yo digo que solo dejo un LN's y tal vez lo mueves en la columna 3 Por ahora lo dejare con 2... Keep.
NM
00:00:582 (582|3) - bueno crei que era similar a EZ pero aqui aplicas el LN, aunque yo digo con notas XD pero si usted le gusta con LN pues esta bien (queda bien con los efecto del fondo) si :3 :)

00:17:382 (17382|0) - lo mismo en la diff EZ quedaria "mal visualmente" Keep.

00:16:524 (16524|2) - eliminar? drum...no veo la razon... Keep.

00:43:610 (43610|1,43782|0) - control + g lo mantendre como esta para que no quede la segunda nota muy seguido sobre la doble que viene, ademas de usar la primera en esa posicion que estaba bastante vacia Keep.

00:51:667 (51667|1,51667|3,51839|2,52010|3,52010|1) - esta parte como es un poco dificil, y si mueves esto 00:51:667 (51667|1) - en la columna 2 y 00:52:010 (52010|3) - en la columna 0? aparecerian "jacks" no quiero eso ahi Keep.

01:11:210 (71210|2,71210|3) - estos LN como que no queda bien en esta diff... eliminar? las voces no enccaja mucho (tal vez quede con HD o MX) Por ahora los mantendre... Keep.

01:21:496 (81496|2,81496|1,81667|0,81667|3,81839|2,81839|1,82010|0,82010|3,82182|1,82182|2) - y si haces esto? Te faltaron: 01:21:667 (81667|0,81667|3,82010|3,82010|0) - ahi borraste 1 nota (de las dos) en las lineas rojas ... Keep.
HD
00:29:896 (29896|1) - eliminar? aqui se pierden y queda bien un mini descanso imo debo mantenerlos porque estan ahi... Keep.

00:30:582 (30582|3) - ^ ^^

00:36:753 - agregar nota? sigue un buen ritmo no escucho nada ahi, por eso no agrego notas Keep.

00:56:810 (56810|0,56810|1) - tal vez quede mejor a la derecha (escucho platillo ahi) Cambiado!

01:02:639 (62639|0,62639|3,62810|1,62982|0,62982|3,63153|2,63324|0,63324|3,63496|1,63667|2,63667|0) - y si haces esto? (lo senti como raro en esa parte xd) Si es una parte... :? Lo mantendre como esta no me gusta la nota sobre otra 1/4 en esa parte... Keep.
MX
Muy bueno este mapeo mira low acc fc ah no eso no... esto no es std xD, muy buen accuracy y fc!!! :D

Aunque una parte esta algo similar como en 01:02:639 (62639|0,62639|3,62982|3,62982|0,63324|3,63324|0) - tal vez deberias hacerlo como en HD pero con mas notas o hacer como esto Creo que esta foto era en HD, y la HD era en MX... porque esta es mas facil de ver que la anterior xD ... por ahora mantendre esta parte...rara. xD Keep.
SC
Tal vez esta diff sea como un MX+ y no SC... y me imagino que solo seguias el tambor la diff anterior. MX+/HD+ ya no se permite (el "+" podria no ser bien cargado por osu! y no se podria jugar esa diff... eso es lo que creo segun lo que vi(vivi) :roll: ) asi que lo dejare como "SC"

00:06:067 - agregar nota? Eso lo hice en Spell... Keep.

00:06:410 - en esta diff debe ser mas notas (lo mismo en la ultima diff) entonces aqui debes agregar notas para el triple (el sonido es fuerte) y por lo que es similar el rtimo imo Algunas veces en SC/Spell despues del double viene un triple, se escucha algo como "ba-dumm" y esos son los unicos casos donde va el triple... si agrego de mas sin saber podria overmappearlo y no quiero eso. Keep.

00:07:782 - , 00:08:467 - ^ ^^

00:08:810 - agregar para el doble Ahi va simple... Keep.

00:09:153 - lo mismo en 00:06:410 Keep.

00:10:524 - ^ ^^

00:21:153 (21153|2,21239|0,21324|1,21410|2,21496|0,21496|3,21582|1,21667|2,21753|3,21839|0,21924|1,22010|2,22096|3,22182|1,22267|2,22353|0,22439|1) - mmm.. y si haces esto? Lo mantendre como esta actualmente, creo que encaja mejor Keep.

00:37:610 (37610|2,37696|1,37782|0,37867|3,37953|2,38039|1,38124|0,38210|2,38296|3,38382|0,38467|1,38553|2,38639|3,38724|0,38810|1,38896|2) - muy raro... tratar de hacer esto Aplicado Lo modifique un poco al final, Gracias!

00:39:324 - tambien para triple Keep.

00:46:524 (46524|1) - eliminar, no es necesario ese LN guitarra... Keep.

00:47:553 - bueno si es que no querias aplicarlo triples en la que te menciones entonces por lo menos aplicalo en esat parte... asi mismo con las parte similares Desde el kiai y hasta su final, solo 3 notas en las mas relevantes no en todas... Keep.

00:55:524 (55524|3,55610|2,55696|1,55782|0,55782|3,55867|2,55953|1,56039|0,56124|3,56210|2,56296|1,56296|0,56382|2,56467|1,56467|3,56553|0,56639|3,56639|2,56724|1) - y si haces esto? queda bien con los efectos imo No termina de gustar... pero lo recordare! Keep.

01:06:924 - agregar para el triple? Creo que no... Keep.

01:11:267 (71267|0,71382|1,71496|2,71610|3) - lo escuho bien mejor con 1/4, para que quede bien el 1/6 en 01:11:667 (71667|0,71724|1,71782|2,71839|3) Mantener... Keep.
Spell
00:00:582 - aqui debes pones doble (se trata de una diff mas dificil) y se siente bien con el golpe del ritmo Overmappear no creo que sea bueno... esta diff quisiera que fuera [Insane] (3.75*) pero no llega y por ahora no quiero poner notas para llegar a ese valor sin explicacion alguna... Keep.

00:01:267 - ^ ^^

00:01:978 - ^ ^^

00:02:639 - ^ ^^

00:03:420 - ^ ^^

00:06:408 - para triple? se siente divertido mas en esta diff imo Esta explicacion la di en SC al principio... Keep.

00:29:724 (29724|3,29724|2,29810|2,29810|1) - mmm... no se siente bien... hacerlo como en las diff anteriores (como SV?) SV? mmm... lo malo no se como, ya que las notas ya estan demasiado juntas, tendria que usar 1/6 o 1/8 para agregar SVs ahi...seguire pensando. . . Keep.

00:37:610 (37610|1,37696|2,37782|3,37867|0,37953|1,38039|2,38124|3,38210|1) - yo lo siento bien como esta... nnnooo... eso es demasiado ese drum vale 1 nota, como dije al principio no quiero eso... Keep.

00:39:324 - tambien para triple? Keep.

00:43:867 (43867|1,43867|2) - , 00:44:210 (44210|2,44210|1,44296|2,44296|3) - no esto no me gusto... hacerlo lo mismo como las diff anteriores Es la dificultad mas dificil...Jacks ftw. al menos de esta forma... Keep.

00:46:524 (46524|2,46524|1,46524|0,46696|0,46696|1) - me gusta mas esta... Por ahora lo dejare como esta... Keep.

00:47:604 - triple? :s en ese tiempo no hay nada, es 553... pero no. Keep.

00:48:067 - aqui escucho un sonido poco fuerte... hacerlo con doble (aplicarlo en las secciones similares) son los drums de 1 nota de siempre como al principio de la cancion... Keep.

00:57:924 (57924|2,57924|1,58010|3,58010|2) - lo mismo que se explico anteriormente xd "Diff mas dificil" :S Keep.

01:06:924 - hacer triple... escucho un fuerte sonido ahi Ahora si lo escucho. Aplicado en SC y Spell.

01:07:953 - ^ ^^

01:08:467 (68467|1,68467|3,68467|0,68553|1,68553|2,68639|3,68639|2,68724|1,68724|0,68810|1,68810|2,68896|2,68896|3,68982|0,68982|1,69067|1,69067|2) - no entiendo por que asi... nunca he visto algo parecido en los mapas rankeados xd Creeme todo antes era mas raro que esto... (SHD :roll: ) asi que me tendran que gritar muy fuerte por esto... xD Keep.

01:12:153 - triple xd Keep.

01:21:496 (81496|2,81496|3,81582|2,81582|1,81667|1,81667|3,81667|0,81839|1,81839|2,81839|0,82010|3,82010|0,82010|1,82182|1,82182|0,82182|2) - es raro... trata de hacer esto? suena bien asi imo Creo que queda bien como esta ahora... Keep.

Bueno aplicar en las secciones similares del ritmo que he señalado ya que la mayoria esta bien mapeado... si tienes alguna pregunta me lo dices en el chat del juego y yo te respondo.

Espero haberte ayudado... Buena suerte :) Muy bueno el mod! Gracias :)
Gracias por modear todas las dificultades!

Editado con cambios!
AlisceaSparku

Hello, No_sync!
Aliscea here, from TechNoir's Neo-Plaza Mania Modding Queue! :)
NM Mod as requested!
Nice Song >W< i want to make a GD >_<

*Please note that the mod inside this spoilerbox are only my suggestions and you are free to reject them. Just explain the reason why you rejected them so that I can learn more about your mapping style :)

*I also tend to give wrong screenshots, so kindly inform me if I did send a wrong screenshot xD

*If I suggested something like ctrl+g, please remember to take care of the hitsounds :p

Columns: 1/2/3/4


[General]
Background: I love the background in NM, SC and Spell difficulty, but the others looks grainy. I have no backgrounds, unless you want a character background xD. PM me if you want to see what it looks like.
]Title: Maybe capitalize "spell"? xD there might be a conflict with metadata though.

[Break a EZ]
*im no grammar nazi but "a EZ" sounds so wrong XD

*Maybe you could buff HP Drain to 7? It's very meta-ish but since the difficulty is almost all single notes it could add some difficulty for beginners without keyboard smashing.

00:08:467 - I suggest you follow the long sound here instead, so put a slider here, and put a single note at 00:08:296 - . It's also to be consistent with 00:07:782 (7782|2,7953|0) - and the others in terms of the sounds you are mapping. This happens several times so yeah keep an eye out for that.

00:16:696 - - new slider here, there's that very audible long sound (not sure what it is called xD)

00:28:010 - - add a note here for the cymbal, to be consistent with 00:07:782 (7782|2,7953|0) - in terms of note counts.

00:29:210 (29210|3) - if you want more variation in terms of patterns for your map, you could jack this note with the note located at 00:28:867 - , since both notes follow a sound that is played on both times. Up to you :). If you liked the suggestion, you may also want to do this in other parts such as 00:31:953 (31953|2) - and 00:31:610 (31610|1) - .

00:29:724 - for this sound until 00:29:896 (29896|3) - , normally I would suggest that you'd do a stream but instead, I suggest that you make a "stream with a ghost note in the middle". It's like a normal stair stream with a missing one in the middle. My explanation is kinda messy so here are pictures instead xD
>http://puu.sh/pFs4k/df6ca7dc94.jpg (idea of making it a stream, but instead;
> http://puu.sh/pFs6x/4eced13ade.jpg , so it's not too much of a hassle for the hands xD. Note that there are more parts like these, such as these two notes 00:30:410 (30410|1,30582|2) - .

00:44:124 - new background voice here, maybe add another slider ( it's not that audible though, but the main voice is really really audible. might be inconsistent for the ears though. )

00:46:524 - http://puu.sh/pFsbU/d7eeabddc4.jpg
> The reason why I gave this suggestion is because to clearly show that the sounds that 00:45:839 (45839|1,46010|1) - will NOT repeat.
> The first 3 highlighted notes from the bottom will follow the pitch. I made a [1] then [4] pattern for the jacked notes so their pitch will be more emphasized.

00:48:067 - http://puu.sh/pFsgT/207242156e.jpg
> The suggestion here is for the kick and snare.
> To put more emphasis on the type of drum the snare is, you could put a gap, like the highlighted notes in the picture. ( the first highlighted note from the bottom is a kick, and the second highlighted note is a snare. ). It emphasizes the pitch by thinking that in the first column are the lowpitched instruments and at the fourth column are the high pitched instruments ( though you can also do this vice versa so you can have more variations )
> The first two non-highlighted notes are kicks. You can form a stair pattern with kicks to indicate that the next beat will be another kick. And the same reason why the third note for the snare is there.
> Also, this is an overall mod for the whole kiai.

01:11:039 - start the slider here if you're mapping the reverse cymbal.

[Break a SC]
00:46:524 (46524|2,46524|1,46524|3,46696|3,46696|2) - I'm not really sure about this LOL how about this suggestion? http://puu.sh/pFsGP/3d573490c8.jpg

General Mod
*//Patterns:I don't really find anything else, but there are inconsistencies in terms of note counts. An example is 00:48:239 - when the snare has 3 sounds and 00:47:553 - has 2. I thought that its an alternate pattern for the snare, but in instances like 00:59:896 - and 01:00:582 - , the double note is repeated, so you might want to look at that.

[Break a Spell]
General Mod
*//Patterns: It's still inconsistency with note counts, but there are a lot of kicks that are missed out, and I assume that's not meant? Hmm, look out for those.
P.S I forgot to give examples so you may ask me in-game what I meant ^w^

sorry for short mod ;w;
However, you could apply the suggestions at NM to the other difficulties :)
Good luck! I hope you let me make GD xD
Topic Starter
No_sync
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AlisceaSparku wrote:


Hello, No_sync!
Aliscea here, from TechNoir's Neo-Plaza Mania Modding Queue! :)
NM Mod as requested!
Nice Song >W< i want to make a GD >_<

*Please note that the mod inside this spoilerbox are only my suggestions and you are free to reject them. Just explain the reason why you rejected them so that I can learn more about your mapping style :)

*I also tend to give wrong screenshots, so kindly inform me if I did send a wrong screenshot xD

*If I suggested something like ctrl+g, please remember to take care of the hitsounds :p

Columns: 1/2/3/4


[General]
Background: I love the background in NM, SC and Spell difficulty, but the others looks grainy. I have no backgrounds, unless you want a character background xD. PM me if you want to see what it looks like. I search the BGs like a holy grail (no joke :3) because when i find one, needs to get 1024x768/1366x768 resolution size without looking deformed, ugly,etcetc ...i will PM you for that, but i cant ensure applying your BGs if dont reach ^^these conditions, but any help is welcome :) thanks! ... Characters BG...(like one by each diff) that will replace the "good" ones you mentioned...hmm... dont give me those ideas xD (good one tho!)
]Title: Maybe capitalize "spell"? xD there might be a conflict with metadata though. I dont think so: http://www.mami-kawada.jp/disco_single_16.php ...spell :3

[Break a EZ]
*im no grammar nazi but "a EZ" sounds so wrong XD sounds good in my brain power... when a/an ... god, ok i will change the name diff for that little mistake xD Changed!

*Maybe you could buff HP Drain to 7? It's very meta-ish but since the difficulty is almost all single notes it could add some difficulty for beginners without keyboard smashing. Increased to 6.5, 7 is NM...

00:08:467 - I suggest you follow the long sound here instead, so put a slider here, and put a single note at 00:08:296 - . It's also to be consistent with 00:07:782 (7782|2,7953|0) - and the others in terms of the sounds you are mapping. This happens several times so yeah keep an eye out for that. The riff of the guitar starts in 00:08:296 and ends in 00:08:810 ... final answer (also these LN are the exactly the same in the end and are the same in all the diffs!). Keep. About the note (drum i know) in 00:08:296... i think erase that before because "EZ is easy" so for now, Keep.

00:16:696 - - new slider here, there's that very audible long sound (not sure what it is called xD) Idk either ...cymbal yeah that (? And about the LN, before was like you said, but personally the "sound" is the same just more loud, increasing from 00:16:182 to 00:17:039... Keep.

00:28:010 - - add a note here for the cymbal, to be consistent with 00:07:782 (7782|2,7953|0) - in terms of note counts. NM? ...i see you there, and yes i need one here, thanks! Added!

00:29:210 (29210|3) - if you want more variation in terms of patterns for your map, you could jack this note with the note located at 00:28:867 - , since both notes follow a sound that is played on both times. Up to you :). that guitar riff tho :3 yes i like that Changed! If you liked the suggestion, you may also want to do this in other parts such as 00:31:953 (31953|2) - and 00:31:610 (31610|1) - Changed!... great now i need change in NM too :? Thanks! (<-All diffs changed lol)

00:29:724 - for this sound until 00:29:896 (29896|3) - , normally I would suggest that you'd do a stream but instead, I suggest that you make a "stream with a ghost note in the middle". It's like a normal stair stream with a missing one in the middle. My explanation is kinda messy so here are pictures instead xD
>http://puu.sh/pFs4k/df6ca7dc94.jpg (idea of making it a stream, but instead;
> http://puu.sh/pFs6x/4eced13ade.jpg , so it's not too much of a hassle for the hands xD. Note that there are more parts like these, such as these two notes 00:30:410 (30410|1,30582|2) - . Yeah i know because "EZ" that note for the stair/stream... i skip that, i like the 2nd photo i will do that! Changed! (in NM too...)

00:44:124 - new background voice here, maybe add another slider ( it's not that audible though, but the main voice is really really audible. might be inconsistent for the ears though. ) I know RIGHT? :3 i will change that because is too obvious for me .-.! Changed!

00:46:524 - http://puu.sh/pFsbU/d7eeabddc4.jpg
> The reason why I gave this suggestion is because to clearly show that the sounds that 00:45:839 (45839|1,46010|1) - will NOT repeat.
> The first 3 highlighted notes from the bottom will follow the pitch. I made a [1] then [4] pattern for the jacked notes so their pitch will be more emphasized. ok, i think you are right in that jack, i changed to your suggestion...*goes to the rest of the diffs for change it too* Changed!

00:48:067 - http://puu.sh/pFsgT/207242156e.jpg
> The suggestion here is for the kick and snare.
> To put more emphasis on the type of drum the snare is, you could put a gap, like the highlighted notes in the picture. ( the first highlighted note from the bottom is a kick, and the second highlighted note is a snare. ). It emphasizes the pitch by thinking that in the first column are the lowpitched instruments and at the fourth column are the high pitched instruments ( though you can also do this vice versa so you can have more variations )
> The first two non-highlighted notes are kicks. You can form a stair pattern with kicks to indicate that the next beat will be another kick. And the same reason why the third note for the snare is there.
> Also, this is an overall mod for the whole kiai. Ok now the EZ looks...pretty good i dont think that ^^ will change so much, nice advice! Applied!

01:11:039 - start the slider here if you're mapping the reverse cymbal.Right *same with some diffs too...HD and MX, SC and Spell have the voice "aaaaa"* Changed!

[Break a SC]
00:46:524 (46524|2,46524|1,46524|3,46696|3,46696|2) - I'm not really sure about this LOL how about this suggestion? http://puu.sh/pFsGP/3d573490c8.jpg o.O the worst part is ...i like that, LOL. mhhhhmmmmmm .-. Applied! o.O/ LOL

General Mod
*//Patterns:I don't really find anything else, but there are inconsistencies in terms of note counts. An example is 00:48:239 - when the snare has 3 sounds and 00:47:553 - has 2. I thought that its an alternate pattern for the snare, but in instances like 00:59:896 - and 01:00:582 - , the double note is repeated, so you might want to look at that. if was for me... all the snares will be 3 notes... i choose some parts for 3 notes because they need to sound like: 00:09:667 (9667|3,9667|0,9839|2,9839|0,9839|1) - something like "baduum" drum sound. But in the kiai, that "baduum" is really hard to find, so pick the most high pitched drums in the kiai for 3 notes.

[Break a Spell]
General Mod
*//Patterns: It's still inconsistency with note counts, but there are a lot of kicks that are missed out, and I assume that's not meant? Hmm, look out for those.same situation that ^^SC, hard to find that sound, about notes missed i think you say those notes between the LongNotes, i erased a few ones for evade stacks... like 5 or 6 in the same lane 1/2 snap is too harsh xD
P.S I forgot to give examples so you may ask me in-game what I meant ^w^

sorry for short mod ;w; what short? i stay here like 2 hours and half :o
However, you could apply the suggestions at NM to the other difficulties :)
Good luck! I hope you let me make GD xD mmmmmmmm... I think is good, i offer you the EZ diff(or...) the rest are already too little to change i think... but i will send you PM for the BG and let me hear what diff you want/the nick you want etcetc...also First time with GD :3 Thanks for the mod, very useful! now i need to do something very important so bye!! *runs to sql tables/java for my homework(?*
Thanks for your help!


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