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Kawada Mami - Break a spell (TV-size) [OsuMania]

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Topic Starter
No_sync

arcwinolivirus wrote:

"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Song: Kawada Mami - Break a spell (No_sync)
Number of difficulties modded in my map: All 7K and 4K


Note:
• do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: EZ difficulty BG is not 1366x768. Resize it so it will be consistent along with the other BGs. o.O wow thanks! Changed!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[Break a EZ]
SPOILER
00:09:667 (9667|2,9839|1,10182|2) - ctrl H for hand balance (left,right,left) Good. Done!

00:15:153 (15153|3,15324|1) - ^ Applied Ctrl+H, ...Moved the second note to |3|

00:28:010 (28010|1,28182|0) - swap column for comfortability. Done!

00:47:210 (47210|0) - move to 4 for clearer vision and comfortable.Done! and 00:46:867 (46867|1) - Changed to |0|

00:57:667 (57667|1) - what is this LN for? if this is for the drum roll, it should start at 00:57:839 - because it is where the snare drum roll starts. Nice one there! Changed! and Added note in 00:57:667, Moved LN to |2|, 00:58:182 (58182|2) - Moved to |0|

01:09:153 - until 01:11:896 - it is not prefered to put SVs/BPM changes in EZ and NM difficulties for rank. Remove it. Removed!
^^ NM too!

01:11:296 (71296|3) - should start at 01:11:210 - just like you did in your NM. Done!

01:11:896 - add note, just like you did at 00:06:067 (6067|2,6067|0) - cool Done!

[Break a NM]
SPOILER
00:04:696 (4696|1) - move to 4 for comfortability. Done!

00:32:296 (32296|2) - move to 2 to avoid awkward feeling at right hand. Done!

00:36:753 (36753|2) - remove? since the HD difficulty do not have this note here. its strange because in HD+ this happens too i take your advice because idk if is something i forget erase... + sounds bad xD
Erased this since NM to above!

00:39:324 - until 00:42:067 - add note for the snares? just like you did at 00:06:410 (6410|3,6410|2,7096|1,7096|3,7782|3,7782|2) - Sounds cool! thx!

00:44:810 - until 00:45:496 - ^ ^^ x2

00:46:696 (46696|1) - move to 4 since same sound as 00:46:524 (46524|3) - cool Done!

00:49:610 (49610|0) - move to 4 Done!

00:53:724 (53724|3) - move to 1 Done!

00:57:667 (57667|0) - same in EZ, the snare drum roll starts at 00:57:839 - Done! Added the note too...

01:06:410 - add note because you make doubles at 01:06:924 (66924|0,66924|2) - or viceversa remove the double. Added note!

01:06:924 (66924|2,66924|0) - ^ ^^keeping the double
Extra things: added note in 01:07:439 same thing...
01:08:467 - added too ^^ same!


01:11:896 - add note, just like you did at 00:06:067 - Done!

[Break a HD]
SPOILER
00:03:667 (3667|0,3839|0) - move to 4 for hand balance, too much strain on left hand. If applied, move 00:04:010 (4010|1,4182|1) - to 1 as well. Done!

00:06:067 (6067|1) - move to 3 sudden 1/2 jack at 00:05:896 (5896|1,6067|1) - Done! + 00:06:410 (6410|0) - Moved to |1|

00:10:524 (10524|1) - move to 1 because 4 stacks 00:10:182 (10182|1,10524|1,10867|1,11210|1) - true Done!

00:17:382 (17382|0,17382|3) - move to 2 and 3 to avoid that stacks. Done!

00:19:439 (19439|1) - move to 1 to avoid 3 1/2stack Done!

00:19:439 (19439|1) - move to 4 ^ ^^the same time and note? if you think about |3|... moved to |4|
Extra thing: moved 00:19:782 (19782|3) - to |1|
moved 00:20:810 (20810|1) - to |3|


00:21:496 (21496|3) - move to 3 ^ Done!

00:22:182 (22182|0) - move to 2 ^ Done!

00:23:210 (23210|2) - move to 2 ^ Done!

00:24:239 (24239|0) - move to 3 ^ Done!

00:33:839 - add note to make it double: snare sound. Added in |3|

00:34:182 - ^ ^^ Added in |3|

00:34:696 (34696|3) - seems inconsistent if for the bass because it ends at 00:35:039 - , change it to single note. good Done!

00:36:582 - add note. snare sound here. double. Done!

00:38:039 (38039|1,38210|1,38382|1,38553|1,38724|1,38896|1) - as much as possible avoid these kind of stacks as it throws off people. I suggest to rearrange. You can even remove the long note so you can perform more patterns. Removed the LN! Changed that section.

00:43:953 (43953|2,44124|2,44296|2,44467|2) - again another stack. Suggesting: http://puu.sh/oC6QD/57f3eba5dd.png Done! thx
Extra things: 00:52:696 - added note!

01:23:382 (83382|0,83382|1) - ctrl H Done!

[Break a HD+]
SPOILER
00:01:953 (1953|0,2296|0) - move to 2 so it wont stack 00:01:267 (1267|0,1610|0,1953|0,2296|0) - Done!

00:03:839 (3839|1,4010|2,4182|1) - ctrl H so there won't be mini jack at 00:04:182 (4182|1,4353|1) - Done!

00:04:524 (4524|3) - move to 3 Done!

00:06:924 (6924|1,7096|1,7267|1) - unnecessary stacks. Rearrange. Fixed

00:13:267 (13267|1,13439|1,13610|1) - ^ Fixed

00:19:439 (19439|2,19610|2,19782|2) - ^ Fixed
Extra thing: 00:20:639 (20639|1) - moved to |3|

00:22:867 (22867|2,23039|2,23210|2) - ^ Fixed

00:23:210 (23210|3,23382|3,23553|3) - ^ Fixed
^^00:23:382 (23382|3) - to |0|

00:23:896 (23896|1,24067|1,24239|1,24239|0,24410|0,24582|0) - ^ Fixed

00:24:924 (24924|2,25096|2,25267|2) - ^ Fixed

These unncessary stacks are awkward to play imo. There are alot of patterns to make for comfortability and fun factor. Make the use of the four columns in the 4K and it will be cool. Also the use of stacks are reasonable IF it is the same instrument. But if it varies, it is very inconsistent and pretty awkward.Cool tip i applied all those fixes to the "stacks" for now on i remember this. Thanks!

00:28:353 (28353|1) - move to 1 Done!

00:31:439 (31439|2) - move to 1 Done!
00:33:496 (33496|0) - move to 3 Done!

00:33:839 (33839|1,34182|1) - move to 2 Done!

00:37:610 (37610|0,37696|1,37782|0,37867|1,38039|1,38124|0,38210|1) - pretty awkward and stressful to left hand with those stacks, rearrange for spread so it will be easier to execute. Fixed

00:38:296 (38296|2,38382|3,38467|2,38553|3,38639|2,38724|1,38810|2,38896|1,38982|2) - ^ Fixed

00:39:324 - until 00:44:810 - here again with the 3-notestacks, rearrange. Fixed

00:47:210 - until 01:08:467 - Yes again with the unnecassry stacks. Recommending to rearrange. Fixed

01:11:896 - until 01:22:696 - Repair. Thy. Fixed
Overused Stacks.

[Break a MX]
SPOILER
00:03:324 - until 00:04:696 - 3-notestacks again with the LN. There are ways to avoid those stacks. Here's an example: http://puu.sh/oC7we/ee45cc4170.png in the picture, you will not see any 3-notestacks there (as 2-notestacks there are unavoidable). With this pattern, it is easier to execute and clearer in terms of vision. Thanks again Fixed!

00:04:782 (4782|1,4867|2,4953|1,4953|3,5039|2,5124|1,5210|2,5210|0,5296|1,5382|2,5467|1,5467|3,5553|2,5639|1,5724|0,5724|2,5810|1) - rearrange Fixed

00:05:896 (5896|3,5982|3) - unnecessary 1/4 jack. rearrange. Fixed

00:06:753 - until the end - and here we go again, remap those stacks, avoid 3-stacks as much as possible and I gurantee you that your map will be more fun to play. Fixed

00:28:353 (28353|0,28353|2,28353|1,28696|1,28696|2,28696|3) - sudden triples. Reduce it to doubles as you did not map the other snare sounds the same like 00:29:724 (29724|1,29810|2) - and 00:30:410 (30410|2,30496|1) - Fixed

Sadly the overuse of stacks ruined the difficulty. But its not a problem if rearranged and repaired. Good luck! Rearranged so much that the SR downs to 3.2 ... :X buuut ... something changed!?

[Break a SC]
SPOILER
since its similar to MX, my recommendations never change: Avoid those over-stacks and spread the notes for better patterns.

also 00:00:582 (582|0,924|0) - avoid a note after an LN with this close as it is awkward to play and not good in terms of players' vision.Fixed

00:43:782 (43782|2,43867|2,43953|2,44124|1,44210|1,44296|1,44296|0,44382|0,44467|0) - pretty much a no for BNs/QATs consider changing all of the 1/4 jacks you did in the map. Fixed
A LOT of changes! MX too

[Break a SHD]
SPOILER
I think I understand why you did this difficulty. It is because you see AiAe SHD which was ranked accidentally if I am not mistaken. I believe that the map cannot go more further other than the MX difficulty. I hate to say this but I highly recommend to remove this difficulty if you will go for rank. Still you are the one to decide.I will do a lot of changes tomorrow to this diff and maybe upload to puush :/
About the diff name i put SHD because i read about those names, and yes i know AiAe (Crazy map ever) but my idea in this diff (like 2 months ago ...with a lot of free time xD) was Replacing the LN for jackS. That sounds good because the hitsounds (soft-hitnormal) so i leave it like that, expecting more "approve" ...well that dont happen very much. I think one "reject" more of one modder more and ...byebye! xD

[Overall]
Hey nice BGs, cool song as well. Thanks to you. Really helpful with the stacked noteS!
Good luck with the rank and thanks for the contract :3/

~ END OF CONTRACT ~
Thanks for mod all the diffs!

Edited with changes!
REUSE-ABLE
Hello From Me!
Thanks for using my Modding Queue.

Here's the key:
|1|2|3|4|

***= IMPORTANT MUST CHANGE

Title
Basicly, from the other "Master" Mapper. A Diff using "+" symbol is not allowed to be ranked. so maybe you could give it like... um...
Here i request for the title
"=" mean is Change to be
EZ -= EZ
NM = NM
HD = HD
HD+ = MX
MX = SC
SC = Spell

But if u think its okay. then its okay. its your decicion

MOD:

Break a HD+
00:18:067 (18067|2,18067|3,18410|1) - CTRL+G because i think its sound good

Break a MX
00:06:924 (6924|3,7096|0,7096|2) - I like this : http://puu.sh/oSF09/b1e24892ee.jpg
00:09:667 (9667|3,9839|0,9839|1) - Same ^
00:11:724 (11724|3,11896|0,11896|1) - Again ^
00:12:410 (12410|2,12582|3,12582|1) - ^
NOTE: there's a lot of same note like above. so you can fix it by yourself. i don't want to copy and paste it all :oops: :oops: so. "DUM TAK!" sound must using that note as the image.
00:17:382 (17382|1,17724|3,18067|1,18410|1) - add 1 note each note that been selected
00:19:096 (19096|2,19782|1) - same
01:02:639 (62639|2,62810|2,62982|2) - please. there's no Jack sound. Move the middle note to 4 ***

SC
00:17:382 (17382|2,17724|0,18067|2,18410|1) - add 1 note please ***
01:19:267 (79267|0,79610|3) - add 1 note please ***

Yeah i think that's it...

Thank you~ hope you "like it" hehehe... yeah i just go away now. ;)
Topic Starter
No_sync

Gabriel_Batara wrote:

Hello From Me!
Thanks for using my Modding Queue.

Here's the key:
|1|2|3|4|

***= IMPORTANT MUST CHANGE

Title
Basicly, from the other "Master" Mapper. A Diff using "+" symbol is not allowed to be ranked. so maybe you could give it like... um...
Here i request for the title
"=" mean is Change to be
EZ -= EZ
NM = NM
HD = HD
HD+ = MX
MX = SC
SC = Spell

But if u think its okay. then its okay. its your decicion HD+ why u disappear? I think the "+" isnt taken in the search thing? i like to know how was the exact reason... but yeah, Ok. I do the change after the mod... Thanks!

MOD:

Break a HD+
00:18:067 (18067|2,18067|3,18410|1) - CTRL+G because i think its sound good I think this change will be good, but i like to use all the columns equally, i see the stair you do there (with the notes) but for better rest... Keep.

Break a MX
00:06:924 (6924|3,7096|0,7096|2) - I like this : http://puu.sh/oSF09/b1e24892ee.jpg *1
00:09:667 (9667|3,9839|0,9839|1) - Same ^ *1
00:11:724 (11724|3,11896|0,11896|1) - Again ^ *1
00:12:410 (12410|2,12582|3,12582|1) - ^ *1
NOTE: there's a lot of same note like above. so you can fix it by yourself. i don't want to copy and paste it all :oops: :oops: so. "DUM TAK!" sound must using that note as the image. *1 I will apply this in SC and then do something with MX just for see how looks the SR... *1 Applied in MX and SC Thanks!
00:17:382 (17382|1,17724|3,18067|1,18410|1) - add 1 note each note that been selected *2
00:19:096 (19096|2,19782|1) - same *2 This "dUn" drum sound is exactly the same in all the song, from 00:17:039 to 00:28:010 this drum sound is more louder only for the calm part of the song... Keep.
01:02:639 (62639|2,62810|2,62982|2) - please. there's no Jack sound. Move the middle note to 4 *** I put the SingleNoteS bad here ... 01:02:467 (62467|3,62810|3,63153|3,63496|3) - Moved to |4| Thanks!

SC
00:17:382 (17382|2,17724|0,18067|2,18410|1) - add 1 note please *** *2 (See MX) Like i said... but if hear this so many times i will change it, for now... Keep.
01:19:267 (79267|0,79610|3) - add 1 note please *** 01:18:753 (78753|2) - This have the same sound like 01:19:267 (79267|0,79610|3) and is a SingleNote... Keep.

Yeah i think that's it...

Thank you~ hope you "like it" hehehe... yeah i just go away now. ;) Thanks for your mod! i really needed! :)

Thanks for your help!


Edited with changes.
Crusts
hi from my queue
col : 1|2|3|4

Mod
General
Uncheck widescreen support in all diff excluding EZ diff

Spell
00:21:239 (21239|3,21324|3,21410|2,21496|2,21582|1,21667|1,21753|3,21839|3,21924|0,22010|0,22096|1,22182|3,22267|0,22353|0,22439|2,22524|2) - in here i suggest using trill rather than this pretty annoying jack for me though well since it's still in "H" icon so i think trill will do the trick but up to you well if you are using trill then maybe you can use 1|2 column since most ppl is right handed including me though it will be pretty hard i think but be sure to rearrange the LN too so it can make this part probably hard too
00:24:067 (24067|3,24153|3) - i don't think this got any sound for jack
00:26:724 (26724|3,26810|3,26896|2,26982|2,27067|1,27153|2,27239|0,27324|2,27410|1,27496|1,27582|3,27667|2,27753|2,27839|1,27924|1) - well maybe you can use 1 in the above rearrange it to the right hand

SC
i see this is almost same with the Spell 1 but this 1 just rearranged with less LN and a less note hmm

MX
00:04:696 (4696|3,4782|2,4867|0,4953|1,5039|3,5124|2,5210|0,5296|1,5382|3,5467|2,5553|0,5639|1,5724|3,5810|2,5896|1,5982|0) - well in this 1 maybe you can use burst or what ? i don't know what to call it but 1324 1324 1324 1324 note combo rather than 1243 1243 i think

HD
00:03:324 (3324|1,3496|1,3667|3,3839|3,4010|0,4182|0,4353|2,4524|2) - are you sure putting this jack :/ as i see in the harder diff it didn't got any jack (why ?) well probably because you are using LN in the harder diff but i think you can re arrange this
00:53:382 (53382|2,53553|1,53724|0,53724|3,54067|2,54239|1,54410|0,54410|3,54753|2,54924|1,55096|0,55096|3) - 3 of the same re-arrange ?

EZ
00:00:582 (582|3,1267|2,1953|1,2639|0) - maybe this 3 can be changed into normal note at the start and the end LN right off the bat in EZ for me hmm a bit ......
00:03:324 (3324|1,3667|1,4010|2,4353|2) - for this i think you can delete it and change it into LN not each note you change i mean just change the LN of this note 00:03:324 (3324|1) - and the rest that got blue you can delete it
00:16:010 (16010|2,16010|3) - delete 1 of this note
00:15:667 (15667|0) - and this 1 you end it till 00:16:182 - since fast release on LN is not good for newbie especially when there are another LN incoming
00:29:724 (29724|1) - you change this into LN till here 00:29:896 - and you can delete this 00:29:896 (29896|0) -
00:30:753 (30753|3) - well you can end it till here too 00:31:267 -
00:31:267 (31267|2) - well you what i mean ^
00:32:467 (32467|2) - yea i think you know
00:33:153 (33153|2) - ^
maybe the rest you can see it in this diff

well that's it my mod if you got any question just pm forum me or in-game if i'm online atm

GL :3
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

Crusts wrote:

hi from my queue
col : 1|2|3|4

Mod
General
Uncheck widescreen support in all diff excluding EZ diff o.O why this still... xD nvm Thanks i didnt notice this i think was already uncheck...Done!

Spell
00:21:239 (21239|3,21324|3,21410|2,21496|2,21582|1,21667|1,21753|3,21839|3,21924|0,22010|0,22096|1,22182|3,22267|0,22353|0,22439|2,22524|2) - in here i suggest using trill rather than this pretty annoying jack for me though well since it's still in "H" icon so i think trill will do the trick but up to you well if you are using trill then maybe you can use 1|2 column since most ppl is right handed including me though it will be pretty hard i think but be sure to rearrange the LN too so it can make this part probably hard too Trills Applied. :3
00:24:067 (24067|3,24153|3) - i don't think this got any sound for jack i hear that... Keep.
00:26:724 (26724|3,26810|3,26896|2,26982|2,27067|1,27153|2,27239|0,27324|2,27410|1,27496|1,27582|3,27667|2,27753|2,27839|1,27924|1) - well maybe you can use 1 in the above rearrange it to the right hand Applied Trills...

SC
i see this is almost same with the Spell 1 but this 1 just rearranged with less LN and a less note hmm :3

MX
00:04:696 (4696|3,4782|2,4867|0,4953|1,5039|3,5124|2,5210|0,5296|1,5382|3,5467|2,5553|0,5639|1,5724|3,5810|2,5896|1,5982|0) - well in this 1 maybe you can use burst or what ? i don't know what to call it but 1324 1324 1324 1324 note combo rather than 1243 1243 i think I like this...in MX and SC so applied there!

HD
00:03:324 (3324|1,3496|1,3667|3,3839|3,4010|0,4182|0,4353|2,4524|2) - are you sure putting this jack :/ as i see in the harder diff it didn't got any jack (why ?) well probably because you are using LN in the harder diff but i think you can re arrange this LongNotes are following SingleNotes in higher diffs...like you said, and for me sounds good with the "jacks". I already do the arrange in NM (before that part was "jacks") so... (for now...) Keep.
00:53:382 (53382|2,53553|1,53724|0,53724|3,54067|2,54239|1,54410|0,54410|3,54753|2,54924|1,55096|0,55096|3) - 3 of the same re-arrange ? lol... Thanks, Changed!

EZ
00:00:582 (582|3,1267|2,1953|1,2639|0) - maybe this 3 can be changed into normal note at the start and the end LN right off the bat in EZ for me hmm a bit ...... *1
00:03:324 (3324|1,3667|1,4010|2,4353|2) - for this i think you can delete it and change it into LN not each note you change i mean just change the LN of this note 00:03:324 (3324|1) - and the rest that got blue you can delete it *1 i will change the start, Replacing the LN for SingleNoteS, I leave LN in NM. *1 Changed Section in EZ
00:16:010 (16010|2,16010|3) - delete 1 of this note Done! one erased...
00:15:667 (15667|0) - and this 1 you end it till 00:16:182 - since fast release on LN is not good for newbie especially when there are another LN incoming Erased those LN, Changed Section.
00:29:724 (29724|1) - you change this into LN till here 00:29:896 - and you can delete this 00:29:896 (29896|0) - 1/2 LongNotes are too short for a EZ, 1/1 is good but 1/2 might not... i prefer put a SingleNote than 1/2 LN. (1/1 and 1/2 snap distances...) Keep.
00:30:753 (30753|3) - well you can end it till here too 00:31:267 - Changed!
00:31:267 (31267|2) - well you what i mean ^ Changed!
00:32:467 (32467|2) - yea i think you know SingleNote better than 1/2 LN Keep.
00:33:153 (33153|2) - ^ ^^Keep.
maybe the rest you can see it in this diff
Some changes done in this diff. Thanks to your mod... i find more issues xD

well that's it my mod if you got any question just pm forum me or in-game if i'm online atm

GL :3 Thanks for your help! :)
Thanks for your help!


Edited with changes.
JohtoKen
Modding queue! Lemme know if there's anything that could be clarified :o
I'll try to put aside my DJMAX/IIDX biases and assume that this is charted DDR-style :(

Break a EZ
00:27:324 (27324|2) - Maybe this could start on 00:26:639 since the roll that this corresponds to starts at that point. If you're also concerned about having notes during a hold, you could also remove 00:26:639 (26639|1,26982|0) as well.

Break a NM
00:27:324 (27324|3) - Same point as Break a EZ sans the "remove notes during the hold" part.
00:42:582 (42582|1,42753|3,42753|2) - You had a good symmetry going on with some of the double notes before this; I'd personally propose doing 3>2-4 for this sequence to keep up with that.
01:00:410 (60410|1,60582|2) - You also had a somewhat good symmetrical sequence before this as well; I propose moving this right by 1 to keep up with that.

Break a HD
00:08:467 (8467|3,11210|0,13953|0) and 01:14:296 (74296|3,77039|1,79782|0) - If you're mapping to the guitar riff, I think you should have the start of these moved back by 1/2 a beat so matches with it better.
00:27:324 (27324|3) - Same point as Break a EZ sans the "remove notes during the hold" part.

Break a MX
00:08:467 (8467|3,11210|1,13953|0) and 01:14:296 (74296|3,77039|0,79782|1) - Same point as Break a HD.
00:27:324 (27324|1) - Same point as Break a EZ sans the "remove notes during the hold" part.

Break a SC
00:08:467 (8467|0,11210|1,13953|3) and 01:14:296 (74296|3,77039|0,79782|1) - Same point as Break a HD.

Break a Spell
00:08:467 (8467|3,11210|2,13953|0) - 00:08:467 (74296|0,77039|3,79782|2) - Same point as Break a HD.
00:27:324 (27324|0) - Same point as Break a EZ sans the "remove notes during the hold" part.

Good luck! Hope this was useful somehow :c
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

JohtoKen wrote:

Modding queue! Lemme know if there's anything that could be clarified :o
I'll try to put aside my DJMAX/IIDX biases and assume that this is charted DDR-style :(

Break a EZ
00:27:324 (27324|2) - Maybe this could start on 00:26:639 since the roll that this corresponds to starts at that point. If you're also concerned about having notes during a hold, you could also remove 00:26:639 (26639|1,26982|0) as well. Very nice one there. Thanks.
00:21:153 (21153|1) - Also this roll... Applied too.

Break a NM
00:27:324 (27324|3) - Same point as Break a EZ sans the "remove notes during the hold" part. Applied LongNote Change... is NM so i leave the notes...
00:42:582 (42582|1,42753|3,42753|2) - You had a good symmetry going on with some of the double notes before this; I'd personally propose doing 3>2-4 for this sequence to keep up with that. ...Applied? if you say: 00:42:582 (42582|2) - to |3| and 00:42:753 (42753|1,42753|3) - to |2|and|4| so i change it.
01:00:410 (60410|1,60582|2) - You also had a somewhat good symmetrical sequence before this as well; I propose moving this right by 1 to keep up with that. Done!

Break a HD
00:08:467 (8467|3,11210|0,13953|0) and 01:14:296 (74296|3,77039|1,79782|0) - If you're mapping to the guitar riff, I think you should have the start of these moved back by 1/2 a beat so matches with it better. Applied in EZ and NM too...
00:27:324 (27324|3) - Same point as Break a EZ sans the "remove notes during the hold" part. Applied.

Break a MX
00:08:467 (8467|3,11210|1,13953|0) and 01:14:296 (74296|3,77039|0,79782|1) - Same point as Break a HD. Done!
00:27:324 (27324|1) - Same point as Break a EZ sans the "remove notes during the hold" part. Applied.

Break a SC
00:08:467 (8467|0,11210|1,13953|3) and 01:14:296 (74296|3,77039|0,79782|1) - Same point as Break a HD. Done!

Break a Spell
00:08:467 (8467|3,11210|2,13953|0) - 00:08:467 (74296|0,77039|3,79782|2) - Same point as Break a HD. Done!
00:27:324 (27324|0) - Same point as Break a EZ sans the "remove notes during the hold" part. Applied.

Good luck! Hope this was useful somehow :c Thanks! :)

Thanks for mod all the diffs!

Edited with changes!
Aikawa
Hi and thanks for using my queue. Don't hesitate to say anything if my mods aren't good as i'm also a total beginner at modding and this is like my first map to mod so i'm proud at the moment lol. Welp, Let's give this a shot.

Columns: 0|1|2|3

Break a EZ - 4Key

00:04:696 (4696|2,4696|3,8296|3,8296|2,11039|3,11039|2,13782|0,13782|3,33496|1,33496|3,74124|3,74124|1,76867|0,76867|1,79610|3,79610|2) - For some of your LNs here, you can make them single for simplicity like this. http://osu.ppy.sh/ss/5262663

00:08:296 (8296|1) - Just to keep it balance move |2| to |1|

00:16:524 (16524|0) - ^You can probably move |0| to |3| for beginners at reading notes

00:43:610 (43610|2,44124|3) - I think you can make this one long note instead to keep it simple for beginners. Like this. http://osu.ppy.sh/ss/5262365

01:02:467 (62467|0,62639|0,62810|2,62982|2,63153|1,63324|1) - I think jacks like this aren't preferable. You should make it as simple as possible for beginners. Since you got like so many difs here, making this dif should.. like you know be easy as heck. Try to make it like stairs instead. Like this I guess. https://osu.ppy.sh/ss/5262418

01:07:610 (67610|2) - remove LN and add notes here 01:07:610 (67610|2,67782|1) - Like this. https://osu.ppy.sh/ss/5262457

Break a NM

I couldn't spot anything bad here so great job on it as it's clean for me for an NM dif :)

Break a HD

00:15:667 (15667|0) - move |0| to |3| just to balance it.
00:16:696 (16696|0,16696|1,17039|0) - make it like this if you like just to make it a little simple. https://osu.ppy.sh/ss/5263444
01:21:496 (81496|1,81496|0,81582|2,81582|3,81667|0,81667|1,81839|3,81839|2,82010|1,82010|0,82182|2,82182|3,82353|1,82524|3,82524|0,82696|1) - Make pattern like this. https://osu.ppy.sh/ss/5263427 Looks more playable as a HD dif

The rest of the patterns are good enough for a HD dif.

Break a MX

I have no suggestions for this. It's already good enough for me. It's similar to HD dif pattern which kinda doesn't have it's MX vibes but overall still good map.

Break a SC

01:06:582 (66582|1,66753|0,67096|3,67267|2,67610|2,67782|0,68124|3,68296|1) - Maybe make these doubles to catch on a SC dif? I feel like this is the MX dif to be honest.

Other than that I can't find anything else here. Consistency of notes are clean for patterns.

Break a Spell

Okay now this map feels more of a SC dif to me though it does have quads for a SHD type map but if your really aiming to rank this, I consider you think about making this dif as SC instead or remove this cause it might not get accepted from some BNs/QATs base on my opinion.


Okay that's all I can give. Sorry if they aren't quality mods but I gave my best at it. Think twice about giving me kudos if this helped you or not. Good luck with ranking the map! Aikawa out 8-)
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

AikawaSora wrote:

Hi and thanks for using my queue. Don't hesitate to say anything if my mods aren't good as i'm also a total beginner at modding and this is like my first map to mod so i'm proud at the moment lol. Welp, Let's give this a shot.

Columns: 0|1|2|3 extra point for starting with 0 instead 1 :3

Break a EZ - 4Key

00:04:696 (4696|2,4696|3,8296|3,8296|2,11039|3,11039|2,13782|0,13782|3,33496|1,33496|3,74124|3,74124|1,76867|0,76867|1,79610|3,79610|2) - For some of your LNs here, you can make them single for simplicity like this. http://osu.ppy.sh/ss/5262663 for now i will apply this (Because "EZ") Applied!

00:08:296 (8296|1) - Just to keep it balance move |2| to |1| Applied!

00:16:524 (16524|0) - ^You can probably move |0| to |3| for beginners at reading notes ... ok the note in 00:16:524 (16524|0). stay in 0 00:16:696 (16696|1) - moved to |2| , 00:17:039 (17039|2,17039|3) - Moved to |0|1|...

00:43:610 (43610|2,44124|3) - I think you can make this one long note instead to keep it simple for beginners. Like this. http://osu.ppy.sh/ss/5262365 Good, Applied!

01:02:467 (62467|0,62639|0,62810|2,62982|2,63153|1,63324|1) - I think jacks like this aren't preferable. You should make it as simple as possible for beginners. Since you got like so many difs here, making this dif should.. like you know be easy as heck. Try to make it like stairs instead. Like this I guess. https://osu.ppy.sh/ss/5262418 Applied, but with some changes!

01:07:610 (67610|2) - remove LN and add notes here 01:07:610 (67610|2,67782|1) - Like this. https://osu.ppy.sh/ss/5262457 Applied!

Break a NM

I couldn't spot anything bad here so great job on it as it's clean for me for an NM dif :) Appl-- what? OK :3 :) :) :)

Break a HD

00:15:667 (15667|0) - move |0| to |3| just to balance it. absolutely right there, thanks. Applied!

00:16:696 (16696|0,16696|1,17039|0) - make it like this if you like just to make it a little simple. https://osu.ppy.sh/ss/5263444 i Like this. Applied!

01:21:496 (81496|1,81496|0,81582|2,81582|3,81667|0,81667|1,81839|3,81839|2,82010|1,82010|0,82182|2,82182|3,82353|1,82524|3,82524|0,82696|1) - Make pattern like this. https://osu.ppy.sh/ss/5263427 Looks more playable as a HD dif Applied!

The rest of the patterns are good enough for a HD dif. ok!

Break a MX

I have no suggestions for this. It's already good enough for me. It's similar to HD dif pattern which kinda doesn't have it's MX vibes but overall still good map. ikr! so many nerfs lol... No, this was the HD+ diff, but "HD+" arent allowed anymore. The reason (for me) still unknown. .-. Thanks anyway. :3

Break a SC

01:06:582 (66582|1,66753|0,67096|3,67267|2,67610|2,67782|0,68124|3,68296|1) - Maybe make these doubles to catch on a SC dif? I feel like this is the MX dif to be honest. so many nerfs x2 , And this really fits. Applied! Added in Spell.

Other than that I can't find anything else here. Consistency of notes are clean for patterns.

Break a Spell

Okay now this map feels more of a SC dif to me though it does have quads for a SHD type map but if your really aiming to rank this, I consider you think about making this dif as SC instead or remove this cause it might not get accepted from some BNs/QATs base on my opinion. extra: DoubleNoteS Stairs added (Chord Stairs , 2-Stairs, whatever so many names :o ). Thanks anyway.


Okay that's all I can give. Sorry if they aren't quality mods but I gave my best at it. Think twice about giving me kudos if this helped you or not. Good luck with ranking the map! Aikawa out 8-) TAKE ALL OF MY KUDOS! :3, Thanks for the buffs! :lol: Good Luck! :)
Thanks for mod all the diffs!

Edited with changes!
Muu-chan
Hi! M4M here
1|2|3|4

Break a NM
* 00:05:382 - How about splitting LN here for drum layer?
* 00:08:296 - i prefer this is a single LN/note then 00:08:467 - double for snare like this 00:16:524 - and 00:16:696 - also same with 00:45:839 - 00:41:210 (41210|0,41382|3,41382|2) -
* Applied to all of these kind of pattern ^
* 00:26:639 (26639|3) - How about putting this LN to column 1, because u put it on same column (4) before :)
* 00:45:839 - i suggest https://osu.ppy.sh/ss/5289788 to avoiding http://osu.ppy.sh/ss/5289778 or you could try something else because these jackies after double is too hard for NM imo
* 00:56:639 - i suggest http://osu.ppy.sh/ss/5289813 to give a little different pattern there. Just like 01:02:467 -
* The ending same with beginning
Break a HD
* 00:11:553 - why this one is double? meanwhile 00:08:810 - ; 00:14:296 - single
* 00:26:639 (26639|3) - I suggest to move on column 1 to continue the LN stairs
* Nice one ^^

yes i think that's all :3 good luck!
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

Muu-chan wrote:

Hi! M4M here
1|2|3|4

Break a NM
* 00:05:382 - How about splitting LN here for drum layer? ok! i dont like so many drums (NM) but i like this. Applied
* 00:08:296 - i prefer this is a single LN/note then 00:08:467 - double for snare like this 00:16:524 - and 00:16:696 - also same with 00:45:839 - 00:41:210 (41210|0,41382|3,41382|2) - Applied!
* Applied to all of these kind of pattern ^
* 00:26:639 (26639|3) - How about putting this LN to column 1, because u put it on same column (4) before :) 00:21:153 (21153|3) - with this LN... now i understand ... Applied! tons of Ctrl+H but works :3
* 00:45:839 - i suggest https://osu.ppy.sh/ss/5289788 to avoiding http://osu.ppy.sh/ss/5289778 or you could try something else because these jackies after double is too hard for NM imo Excellent 8-) Applied!
* 00:56:639 - i suggest http://osu.ppy.sh/ss/5289813 to give a little different pattern there. Just like 01:02:467 - Excellent x2 8-) Applied!
* The ending same with beginning yes i when you point that at beginning, i went straight to the ending :lol:
Break a HD
* 00:11:553 - why this one is double? meanwhile 00:08:810 - ; 00:14:296 - single
vestiges of the past :?:
Fixed! I think this error appears in more diffs too... :? fixing.
* 00:26:639 (26639|3) - I suggest to move on column 1 to continue the LN stairs Done!
* Nice one ^^ thx!

yes i think that's all :3 good luck! Thanks for the star! i didnt find my map in 20* and later i see you star xD
Thanks for your help!


Edited with changes.
Muu-chan
sure no problem :)

just a thing
* 00:05:382 - what i mean split the LN is you could divide the LN into 2 part which is 00:04:696 (4696|3) - and another one start from 00:05:382 - until 00:06:067 - not putting more notes xD because it is too sudden for a 1/4 after LN in normal diff :3

no kds
Topic Starter
No_sync

Muu-chan wrote:

sure no problem :)

just a thing
* 00:05:382 - what i mean split the LN is you could divide the LN into 2 part which is 00:04:696 (4696|3) - and another one start from 00:05:382 - until 00:06:067 - not putting more notes xD because it is too sudden for a 1/4 after LN in normal diff :3

no kds
Cuack! :o

Ok changing that now I understand bad! :?

Thanks again! :)
Staravia
free mod
0->3
break a spell
00:08:296 - i prefer https://osu.ppy.sh/ss/5308470 instead of the slider you had, because 00:08:639 - it feels better to tap than release here
00:11:039 - ^
00:16:182 (16182|3) - i would end here 00:16:867 -
00:16:696 (16696|2) - move to 00:16:524 - and make it end same time as ^
00:52:353 - here the jacks are too hard/mindblock, i would go for this https://osu.ppy.sh/ss/5308542
01:08:467 - ^
00:57:839 - ^
00:56:467 (56467|0) - remove this (pattern doesn't fit well cuz of the chords at 0+1)
00:56:810 (56810|1) - ^
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

Staravia wrote:

free mod I think i put a request in your queue time ago, anyway Any help is welcome thx! :)
0->3 good 8-)
break a spell
00:08:296 - i prefer https://osu.ppy.sh/ss/5308470 instead of the slider you had, because 00:08:639 - it feels better to tap than release here Those 6 LN at the start and end of the song needs a bit change, they are more extended. That extends to all diffs. Changed.
00:11:039 - ^ ^^
00:16:182 (16182|3) - i would end here 00:16:867 - Changed. Section changed. All diffs too.
00:16:696 (16696|2) - move to 00:16:524 - and make it end same time as ^ ^^
00:52:353 - here the jacks are too hard/mindblock, i would go for this https://osu.ppy.sh/ss/5308542 ...Maybe too much (i already did that time ago :? ). For now keeping because i need to use all the field... Keep.
01:08:467 - ^ This change. doubleStairs in one direction are better visually.
00:57:839 - ^ ^^Changed.
00:56:467 (56467|0) - remove this (pattern doesn't fit well cuz of the chords at 0+1) I cant because Drum(double) + Whistle sound are there. But i can arrange better for now. Changed.
00:56:810 (56810|1) - ^^^
Thanks for your help! :)

Thanks for your help!


Edited with changes.
jukkaduei
JUKKADUEI


From NM request

This is a good map. But this is a little to change.

Column |0|1|2|3|

Break a EZ
00:20:810 (20810|3) - move to column 0
00:21:153 (21153|1) - move to column 3
Break a NM
Break a NM is already good
Break a HD
Break a HD is already good
Break a MX
Break a MX is already good
Break a SC
00:26:639 - follow this pattern https://osu.ppy.sh/ss/5319499
Break a Spell
Break a Spell is already good
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

jukkaduei wrote:

JUKKADUEI


From NM request

This is a good map. But this is a little to change.

Column |0|1|2|3| :)

Break a EZ
00:20:810 (20810|3) - move to column 0 i like this, Changed!
00:21:153 (21153|1) - move to column 3 Changed!
Break a NM
Break a NM is already good 8-)
Break a HD
Break a HD is already good 8-)
Break a MX
Break a MX is already good 8-)
Break a SC
00:26:639 - follow this pattern https://osu.ppy.sh/ss/5319499n1 Changed!
Break a Spell
Break a Spell is already good 8-)
Thanks for the mod! :)
Thanks for your help!


Edited with changes.
Etsu
Hola!

Mania M4M from my Queue

Columns: 0|1|2|3

General
  1. No hay problema.
EZ
00:00:924 (924|2) - y si lo mueves en la columna 1, 00:01:610 (1610|2) - mover en la columna 3, 00:01:953 (1953|1) - mover en la columna 0, 00:02:639 (2639|1) - mover en la columna 2 - es un ritmo similar y queda bien imo

00:03:324 (3324|3,3496|2,3667|1,3839|0,4010|3,4182|2,4353|1,4524|0) - en esta parte como que las notas este raro asi, sin embargo son demaciado para los jugadores nuevos, mejor elimina todo esto 00:03:496 (3496|2,3839|0,4182|2,4524|0)

00:16:010 (16010|2) - eliminar? no es necesario para EZ y que combines con LN (sonido de guitarra)

00:17:382 (17382|2,17724|1) - lo mismo en 00:00:924 (924|2) - (si es aleaorio pues esta bien) aunque con 3 notas en la misma columna tambien suena mejor pero yo digo con 2 imo

00:22:867 (22867|2) - bueno esto esta bien ya que lo mismo seria aburrido y queda bien con nuevos ritmo y con las voces

00:30:753 (30753|3) - escucho un ritmo como algo fino que termina hasta 00:31:210 - tal vez aplicarlo con LN estaria bien imo

00:31:261 - ^

00:35:039 (35039|0) - eliminar

00:48:753 (48753|2) - hay algunas secciones que tambien las notas esten ahi pero para mi debes eliminar ya que es un poco mas rendimiento para los novatos imo

00:51:839 (51839|0) - ^, ya se que hay sonido del tambor pero es un poco dificil en EZ y no se nota mucho imo

00:56:296 (56296|2,56467|1) - control + g, y elminar en 00:56:639 (56639|0)

00:57:324 (57324|3,57667|1) - eliminar? es mucho y queda bien con el tambor

01:03:496 (63496|3) - eliminar

01:05:210 (65210|2) - ^

01:06:582 (66582|2,66924|0,67267|2,67610|2) - eliminar? creo que es demasiado para mi xd

01:23:382 (83382|1,83382|2) - yo digo que solo dejo un LN's y tal vez lo mueves en la columna 3
NM
00:00:582 (582|3) - bueno crei que era similar a EZ pero aqui aplicas el LN, aunque yo digo con notas XD pero si usted le gusta con LN pues esta bien (queda bien con los efecto del fondo)

00:17:382 (17382|0) - lo mismo en la diff EZ

00:16:524 (16524|2) - eliminar?

00:43:610 (43610|1,43782|0) - control + g

00:51:667 (51667|1,51667|3,51839|2,52010|3,52010|1) - esta parte como es un poco dificil, y si mueves esto 00:51:667 (51667|1) - en la columna 2 y 00:52:010 (52010|3) - en la columna 0?

01:11:210 (71210|2,71210|3) - estos LN como que no queda bien en esta diff... eliminar? las voces no enccaja mucho (tal vez quede con HD o MX)

01:21:496 (81496|2,81496|1,81667|0,81667|3,81839|2,81839|1,82010|0,82010|3,82182|1,82182|2) - y si haces esto?
HD
00:29:896 (29896|1) - eliminar? aqui se pierden y queda bien un mini descanso imo

00:30:582 (30582|3) - ^

00:36:753 - agregar nota? sigue un buen ritmo

00:56:810 (56810|0,56810|1) - tal vez quede mejor a la derecha (escucho platillo ahi)

01:02:639 (62639|0,62639|3,62810|1,62982|0,62982|3,63153|2,63324|0,63324|3,63496|1,63667|2,63667|0) - y si haces esto? (lo senti como raro en esa parte xd)
MX
Muy bueno este mapeo mira

Aunque una parte esta algo similar como en 01:02:639 (62639|0,62639|3,62982|3,62982|0,63324|3,63324|0) - tal vez deberias hacerlo como en HD pero con mas notas o hacer como esto
SC
Tal vez esta diff sea como un MX+ y no SC... y me imagino que solo seguias el tambor la diff anterior.

00:06:067 - agregar nota?

00:06:410 - en esta diff debe ser mas notas (lo mismo en la ultima diff) entonces aqui debes agregar notas para el triple (el sonido es fuerte) y por lo que es similar el rtimo imo

00:07:782 - , 00:08:467 - ^

00:08:810 - agregar para el doble

00:09:153 - lo mismo en 00:06:410

00:10:524 - ^

00:21:153 (21153|2,21239|0,21324|1,21410|2,21496|0,21496|3,21582|1,21667|2,21753|3,21839|0,21924|1,22010|2,22096|3,22182|1,22267|2,22353|0,22439|1) - mmm.. y si haces esto?

00:37:610 (37610|2,37696|1,37782|0,37867|3,37953|2,38039|1,38124|0,38210|2,38296|3,38382|0,38467|1,38553|2,38639|3,38724|0,38810|1,38896|2) - muy raro... tratar de hacer esto

00:39:324 - tambien para triple

00:46:524 (46524|1) - eliminar, no es necesario ese LN

00:47:553 - bueno si es que no querias aplicarlo triples en la que te menciones entonces por lo menos aplicalo en esat parte... asi mismo con las parte similares

00:55:524 (55524|3,55610|2,55696|1,55782|0,55782|3,55867|2,55953|1,56039|0,56124|3,56210|2,56296|1,56296|0,56382|2,56467|1,56467|3,56553|0,56639|3,56639|2,56724|1) - y si haces esto? queda bien con los efectos imo

01:06:924 - agregar para el triple?

01:11:267 (71267|0,71382|1,71496|2,71610|3) - lo escuho bien mejor con 1/4, para que quede bien el 1/6 en 01:11:667 (71667|0,71724|1,71782|2,71839|3)
Spell
00:00:582 - aqui debes pones doble (se trata de una diff mas dificil) y se siente bien con el golpe del ritmo

00:01:267 - ^

00:01:978 - ^

00:02:639 - ^

00:03:420 - ^

00:06:408 - para triple? se siente divertido mas en esta diff imo

00:29:724 (29724|3,29724|2,29810|2,29810|1) - mmm... no se siente bien... hacerlo como en las diff anteriores (como SV?)

00:37:610 (37610|1,37696|2,37782|3,37867|0,37953|1,38039|2,38124|3,38210|1) - yo lo siento bien como esta...

00:39:324 - tambien para triple?

00:43:867 (43867|1,43867|2) - , 00:44:210 (44210|2,44210|1,44296|2,44296|3) - no esto no me gusto... hacerlo lo mismo como las diff anteriores

00:46:524 (46524|2,46524|1,46524|0,46696|0,46696|1) - me gusta mas esta...

00:47:604 - triple? :s

00:48:067 - aqui escucho un sonido poco fuerte... hacerlo con doble (aplicarlo en las secciones similares)

00:57:924 (57924|2,57924|1,58010|3,58010|2) - lo mismo que se explico anteriormente xd

01:06:924 - hacer triple... escucho un fuerte sonido ahi

01:07:953 - ^

01:08:467 (68467|1,68467|3,68467|0,68553|1,68553|2,68639|3,68639|2,68724|1,68724|0,68810|1,68810|2,68896|2,68896|3,68982|0,68982|1,69067|1,69067|2) - no entiendo por que asi... nunca he visto algo parecido en los mapas rankeados xd

01:12:153 - triple xd

01:21:496 (81496|2,81496|3,81582|2,81582|1,81667|1,81667|3,81667|0,81839|1,81839|2,81839|0,82010|3,82010|0,82010|1,82182|1,82182|0,82182|2) - es raro... trata de hacer esto? suena bien asi imo

Bueno aplicar en las secciones similares del ritmo que he señalado ya que la mayoria esta bien mapeado... si tienes alguna pregunta me lo dices en el chat del juego y yo te respondo.

Espero haberte ayudado... Buena suerte :)
Topic Starter
No_sync
Comentario.
Aplicado.
Aplicado de otra forma...
No Aplicado.

Etsu wrote:

Hola!

Mania M4M from my Queue

Columns: 0|1|2|3 8-)

General
  1. No hay problema. :)
EZ
00:00:924 (924|2) - y si lo mueves en la columna 1, 00:01:610 (1610|2) - mover en la columna 3, 00:01:953 (1953|1) - mover en la columna 0, 00:02:639 (2639|1) - mover en la columna 2 - es un ritmo similar y queda bien imo Por ahora lo dejare como esta para no volverlo mas dificil...ademas hay que usar todos los campos y "visualmente quedaria mal" Keep.

00:03:324 (3324|3,3496|2,3667|1,3839|0,4010|3,4182|2,4353|1,4524|0) - en esta parte como que las notas este raro asi, sin embargo son demaciado para los jugadores nuevos, mejor elimina todo esto 00:03:496 (3496|2,3839|0,4182|2,4524|0) Creo que como esta ahora, es lo mejor...omitir sonidos tan claros estaria mal. Keep.

00:16:010 (16010|2) - eliminar? no es necesario para EZ y que combines con LN (sonido de guitarra) no puedo omitir sonidos... si EZ al menos que sea al final del LN que aparescan notas... Keep.

00:17:382 (17382|2,17724|1) - lo mismo en 00:00:924 (924|2) - (si es aleaorio pues esta bien) aunque con 3 notas en la misma columna tambien suena mejor pero yo digo con 2 imo Este drum es igual al del principio...si, pero quedaria "mal visualmente" si dejo las otras columnas libres... Keep.

00:22:867 (22867|2) - bueno esto esta bien ya que lo mismo seria aburrido y queda bien con nuevos ritmo y con las voces Variar si!

00:30:753 (30753|3) - escucho un ritmo como algo fino que termina hasta 00:31:210 - tal vez aplicarlo con LN estaria bien imo Eso lo puse a partir de HD, en EZ y NM queria tener todos los drums antes de agregar las LN, que lo haria complicado... Keep.

00:31:261 - ^ ^^

00:35:039 (35039|0) - eliminar Keep.

00:48:753 (48753|2) - hay algunas secciones que tambien las notas esten ahi pero para mi debes eliminar ya que es un poco mas rendimiento para los novatos imo debo poner drums :lol: Keep.

00:51:839 (51839|0) - ^, ya se que hay sonido del tambor pero es un poco dificil en EZ y no se nota mucho imo Keep.

00:56:296 (56296|2,56467|1) - control + g, y elminar en 00:56:639 (56639|0) Keep.

00:57:324 (57324|3,57667|1) - eliminar? es mucho y queda bien con el tambor queda bien como esta ahora... Keep.

01:03:496 (63496|3) - eliminar Keep.

01:05:210 (65210|2) - ^ ^^

01:06:582 (66582|2,66924|0,67267|2,67610|2) - eliminar? creo que es demasiado para mi xd quizas! :) pero esos drums estan... Keep.

01:23:382 (83382|1,83382|2) - yo digo que solo dejo un LN's y tal vez lo mueves en la columna 3 Por ahora lo dejare con 2... Keep.
NM
00:00:582 (582|3) - bueno crei que era similar a EZ pero aqui aplicas el LN, aunque yo digo con notas XD pero si usted le gusta con LN pues esta bien (queda bien con los efecto del fondo) si :3 :)

00:17:382 (17382|0) - lo mismo en la diff EZ quedaria "mal visualmente" Keep.

00:16:524 (16524|2) - eliminar? drum...no veo la razon... Keep.

00:43:610 (43610|1,43782|0) - control + g lo mantendre como esta para que no quede la segunda nota muy seguido sobre la doble que viene, ademas de usar la primera en esa posicion que estaba bastante vacia Keep.

00:51:667 (51667|1,51667|3,51839|2,52010|3,52010|1) - esta parte como es un poco dificil, y si mueves esto 00:51:667 (51667|1) - en la columna 2 y 00:52:010 (52010|3) - en la columna 0? aparecerian "jacks" no quiero eso ahi Keep.

01:11:210 (71210|2,71210|3) - estos LN como que no queda bien en esta diff... eliminar? las voces no enccaja mucho (tal vez quede con HD o MX) Por ahora los mantendre... Keep.

01:21:496 (81496|2,81496|1,81667|0,81667|3,81839|2,81839|1,82010|0,82010|3,82182|1,82182|2) - y si haces esto? Te faltaron: 01:21:667 (81667|0,81667|3,82010|3,82010|0) - ahi borraste 1 nota (de las dos) en las lineas rojas ... Keep.
HD
00:29:896 (29896|1) - eliminar? aqui se pierden y queda bien un mini descanso imo debo mantenerlos porque estan ahi... Keep.

00:30:582 (30582|3) - ^ ^^

00:36:753 - agregar nota? sigue un buen ritmo no escucho nada ahi, por eso no agrego notas Keep.

00:56:810 (56810|0,56810|1) - tal vez quede mejor a la derecha (escucho platillo ahi) Cambiado!

01:02:639 (62639|0,62639|3,62810|1,62982|0,62982|3,63153|2,63324|0,63324|3,63496|1,63667|2,63667|0) - y si haces esto? (lo senti como raro en esa parte xd) Si es una parte... :? Lo mantendre como esta no me gusta la nota sobre otra 1/4 en esa parte... Keep.
MX
Muy bueno este mapeo mira low acc fc ah no eso no... esto no es std xD, muy buen accuracy y fc!!! :D

Aunque una parte esta algo similar como en 01:02:639 (62639|0,62639|3,62982|3,62982|0,63324|3,63324|0) - tal vez deberias hacerlo como en HD pero con mas notas o hacer como esto Creo que esta foto era en HD, y la HD era en MX... porque esta es mas facil de ver que la anterior xD ... por ahora mantendre esta parte...rara. xD Keep.
SC
Tal vez esta diff sea como un MX+ y no SC... y me imagino que solo seguias el tambor la diff anterior. MX+/HD+ ya no se permite (el "+" podria no ser bien cargado por osu! y no se podria jugar esa diff... eso es lo que creo segun lo que vi(vivi) :roll: ) asi que lo dejare como "SC"

00:06:067 - agregar nota? Eso lo hice en Spell... Keep.

00:06:410 - en esta diff debe ser mas notas (lo mismo en la ultima diff) entonces aqui debes agregar notas para el triple (el sonido es fuerte) y por lo que es similar el rtimo imo Algunas veces en SC/Spell despues del double viene un triple, se escucha algo como "ba-dumm" y esos son los unicos casos donde va el triple... si agrego de mas sin saber podria overmappearlo y no quiero eso. Keep.

00:07:782 - , 00:08:467 - ^ ^^

00:08:810 - agregar para el doble Ahi va simple... Keep.

00:09:153 - lo mismo en 00:06:410 Keep.

00:10:524 - ^ ^^

00:21:153 (21153|2,21239|0,21324|1,21410|2,21496|0,21496|3,21582|1,21667|2,21753|3,21839|0,21924|1,22010|2,22096|3,22182|1,22267|2,22353|0,22439|1) - mmm.. y si haces esto? Lo mantendre como esta actualmente, creo que encaja mejor Keep.

00:37:610 (37610|2,37696|1,37782|0,37867|3,37953|2,38039|1,38124|0,38210|2,38296|3,38382|0,38467|1,38553|2,38639|3,38724|0,38810|1,38896|2) - muy raro... tratar de hacer esto Aplicado Lo modifique un poco al final, Gracias!

00:39:324 - tambien para triple Keep.

00:46:524 (46524|1) - eliminar, no es necesario ese LN guitarra... Keep.

00:47:553 - bueno si es que no querias aplicarlo triples en la que te menciones entonces por lo menos aplicalo en esat parte... asi mismo con las parte similares Desde el kiai y hasta su final, solo 3 notas en las mas relevantes no en todas... Keep.

00:55:524 (55524|3,55610|2,55696|1,55782|0,55782|3,55867|2,55953|1,56039|0,56124|3,56210|2,56296|1,56296|0,56382|2,56467|1,56467|3,56553|0,56639|3,56639|2,56724|1) - y si haces esto? queda bien con los efectos imo No termina de gustar... pero lo recordare! Keep.

01:06:924 - agregar para el triple? Creo que no... Keep.

01:11:267 (71267|0,71382|1,71496|2,71610|3) - lo escuho bien mejor con 1/4, para que quede bien el 1/6 en 01:11:667 (71667|0,71724|1,71782|2,71839|3) Mantener... Keep.
Spell
00:00:582 - aqui debes pones doble (se trata de una diff mas dificil) y se siente bien con el golpe del ritmo Overmappear no creo que sea bueno... esta diff quisiera que fuera [Insane] (3.75*) pero no llega y por ahora no quiero poner notas para llegar a ese valor sin explicacion alguna... Keep.

00:01:267 - ^ ^^

00:01:978 - ^ ^^

00:02:639 - ^ ^^

00:03:420 - ^ ^^

00:06:408 - para triple? se siente divertido mas en esta diff imo Esta explicacion la di en SC al principio... Keep.

00:29:724 (29724|3,29724|2,29810|2,29810|1) - mmm... no se siente bien... hacerlo como en las diff anteriores (como SV?) SV? mmm... lo malo no se como, ya que las notas ya estan demasiado juntas, tendria que usar 1/6 o 1/8 para agregar SVs ahi...seguire pensando. . . Keep.

00:37:610 (37610|1,37696|2,37782|3,37867|0,37953|1,38039|2,38124|3,38210|1) - yo lo siento bien como esta... nnnooo... eso es demasiado ese drum vale 1 nota, como dije al principio no quiero eso... Keep.

00:39:324 - tambien para triple? Keep.

00:43:867 (43867|1,43867|2) - , 00:44:210 (44210|2,44210|1,44296|2,44296|3) - no esto no me gusto... hacerlo lo mismo como las diff anteriores Es la dificultad mas dificil...Jacks ftw. al menos de esta forma... Keep.

00:46:524 (46524|2,46524|1,46524|0,46696|0,46696|1) - me gusta mas esta... Por ahora lo dejare como esta... Keep.

00:47:604 - triple? :s en ese tiempo no hay nada, es 553... pero no. Keep.

00:48:067 - aqui escucho un sonido poco fuerte... hacerlo con doble (aplicarlo en las secciones similares) son los drums de 1 nota de siempre como al principio de la cancion... Keep.

00:57:924 (57924|2,57924|1,58010|3,58010|2) - lo mismo que se explico anteriormente xd "Diff mas dificil" :S Keep.

01:06:924 - hacer triple... escucho un fuerte sonido ahi Ahora si lo escucho. Aplicado en SC y Spell.

01:07:953 - ^ ^^

01:08:467 (68467|1,68467|3,68467|0,68553|1,68553|2,68639|3,68639|2,68724|1,68724|0,68810|1,68810|2,68896|2,68896|3,68982|0,68982|1,69067|1,69067|2) - no entiendo por que asi... nunca he visto algo parecido en los mapas rankeados xd Creeme todo antes era mas raro que esto... (SHD :roll: ) asi que me tendran que gritar muy fuerte por esto... xD Keep.

01:12:153 - triple xd Keep.

01:21:496 (81496|2,81496|3,81582|2,81582|1,81667|1,81667|3,81667|0,81839|1,81839|2,81839|0,82010|3,82010|0,82010|1,82182|1,82182|0,82182|2) - es raro... trata de hacer esto? suena bien asi imo Creo que queda bien como esta ahora... Keep.

Bueno aplicar en las secciones similares del ritmo que he señalado ya que la mayoria esta bien mapeado... si tienes alguna pregunta me lo dices en el chat del juego y yo te respondo.

Espero haberte ayudado... Buena suerte :) Muy bueno el mod! Gracias :)
Gracias por modear todas las dificultades!

Editado con cambios!
AlisceaSparku

Hello, No_sync!
Aliscea here, from TechNoir's Neo-Plaza Mania Modding Queue! :)
NM Mod as requested!
Nice Song >W< i want to make a GD >_<

*Please note that the mod inside this spoilerbox are only my suggestions and you are free to reject them. Just explain the reason why you rejected them so that I can learn more about your mapping style :)

*I also tend to give wrong screenshots, so kindly inform me if I did send a wrong screenshot xD

*If I suggested something like ctrl+g, please remember to take care of the hitsounds :p

Columns: 1/2/3/4


[General]
Background: I love the background in NM, SC and Spell difficulty, but the others looks grainy. I have no backgrounds, unless you want a character background xD. PM me if you want to see what it looks like.
]Title: Maybe capitalize "spell"? xD there might be a conflict with metadata though.

[Break a EZ]
*im no grammar nazi but "a EZ" sounds so wrong XD

*Maybe you could buff HP Drain to 7? It's very meta-ish but since the difficulty is almost all single notes it could add some difficulty for beginners without keyboard smashing.

00:08:467 - I suggest you follow the long sound here instead, so put a slider here, and put a single note at 00:08:296 - . It's also to be consistent with 00:07:782 (7782|2,7953|0) - and the others in terms of the sounds you are mapping. This happens several times so yeah keep an eye out for that.

00:16:696 - - new slider here, there's that very audible long sound (not sure what it is called xD)

00:28:010 - - add a note here for the cymbal, to be consistent with 00:07:782 (7782|2,7953|0) - in terms of note counts.

00:29:210 (29210|3) - if you want more variation in terms of patterns for your map, you could jack this note with the note located at 00:28:867 - , since both notes follow a sound that is played on both times. Up to you :). If you liked the suggestion, you may also want to do this in other parts such as 00:31:953 (31953|2) - and 00:31:610 (31610|1) - .

00:29:724 - for this sound until 00:29:896 (29896|3) - , normally I would suggest that you'd do a stream but instead, I suggest that you make a "stream with a ghost note in the middle". It's like a normal stair stream with a missing one in the middle. My explanation is kinda messy so here are pictures instead xD
>http://puu.sh/pFs4k/df6ca7dc94.jpg (idea of making it a stream, but instead;
> http://puu.sh/pFs6x/4eced13ade.jpg , so it's not too much of a hassle for the hands xD. Note that there are more parts like these, such as these two notes 00:30:410 (30410|1,30582|2) - .

00:44:124 - new background voice here, maybe add another slider ( it's not that audible though, but the main voice is really really audible. might be inconsistent for the ears though. )

00:46:524 - http://puu.sh/pFsbU/d7eeabddc4.jpg
> The reason why I gave this suggestion is because to clearly show that the sounds that 00:45:839 (45839|1,46010|1) - will NOT repeat.
> The first 3 highlighted notes from the bottom will follow the pitch. I made a [1] then [4] pattern for the jacked notes so their pitch will be more emphasized.

00:48:067 - http://puu.sh/pFsgT/207242156e.jpg
> The suggestion here is for the kick and snare.
> To put more emphasis on the type of drum the snare is, you could put a gap, like the highlighted notes in the picture. ( the first highlighted note from the bottom is a kick, and the second highlighted note is a snare. ). It emphasizes the pitch by thinking that in the first column are the lowpitched instruments and at the fourth column are the high pitched instruments ( though you can also do this vice versa so you can have more variations )
> The first two non-highlighted notes are kicks. You can form a stair pattern with kicks to indicate that the next beat will be another kick. And the same reason why the third note for the snare is there.
> Also, this is an overall mod for the whole kiai.

01:11:039 - start the slider here if you're mapping the reverse cymbal.

[Break a SC]
00:46:524 (46524|2,46524|1,46524|3,46696|3,46696|2) - I'm not really sure about this LOL how about this suggestion? http://puu.sh/pFsGP/3d573490c8.jpg

General Mod
*//Patterns:I don't really find anything else, but there are inconsistencies in terms of note counts. An example is 00:48:239 - when the snare has 3 sounds and 00:47:553 - has 2. I thought that its an alternate pattern for the snare, but in instances like 00:59:896 - and 01:00:582 - , the double note is repeated, so you might want to look at that.

[Break a Spell]
General Mod
*//Patterns: It's still inconsistency with note counts, but there are a lot of kicks that are missed out, and I assume that's not meant? Hmm, look out for those.
P.S I forgot to give examples so you may ask me in-game what I meant ^w^

sorry for short mod ;w;
However, you could apply the suggestions at NM to the other difficulties :)
Good luck! I hope you let me make GD xD
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

AlisceaSparku wrote:


Hello, No_sync!
Aliscea here, from TechNoir's Neo-Plaza Mania Modding Queue! :)
NM Mod as requested!
Nice Song >W< i want to make a GD >_<

*Please note that the mod inside this spoilerbox are only my suggestions and you are free to reject them. Just explain the reason why you rejected them so that I can learn more about your mapping style :)

*I also tend to give wrong screenshots, so kindly inform me if I did send a wrong screenshot xD

*If I suggested something like ctrl+g, please remember to take care of the hitsounds :p

Columns: 1/2/3/4


[General]
Background: I love the background in NM, SC and Spell difficulty, but the others looks grainy. I have no backgrounds, unless you want a character background xD. PM me if you want to see what it looks like. I search the BGs like a holy grail (no joke :3) because when i find one, needs to get 1024x768/1366x768 resolution size without looking deformed, ugly,etcetc ...i will PM you for that, but i cant ensure applying your BGs if dont reach ^^these conditions, but any help is welcome :) thanks! ... Characters BG...(like one by each diff) that will replace the "good" ones you mentioned...hmm... dont give me those ideas xD (good one tho!)
]Title: Maybe capitalize "spell"? xD there might be a conflict with metadata though. I dont think so: http://www.mami-kawada.jp/disco_single_16.php ...spell :3

[Break a EZ]
*im no grammar nazi but "a EZ" sounds so wrong XD sounds good in my brain power... when a/an ... god, ok i will change the name diff for that little mistake xD Changed!

*Maybe you could buff HP Drain to 7? It's very meta-ish but since the difficulty is almost all single notes it could add some difficulty for beginners without keyboard smashing. Increased to 6.5, 7 is NM...

00:08:467 - I suggest you follow the long sound here instead, so put a slider here, and put a single note at 00:08:296 - . It's also to be consistent with 00:07:782 (7782|2,7953|0) - and the others in terms of the sounds you are mapping. This happens several times so yeah keep an eye out for that. The riff of the guitar starts in 00:08:296 and ends in 00:08:810 ... final answer (also these LN are the exactly the same in the end and are the same in all the diffs!). Keep. About the note (drum i know) in 00:08:296... i think erase that before because "EZ is easy" so for now, Keep.

00:16:696 - - new slider here, there's that very audible long sound (not sure what it is called xD) Idk either ...cymbal yeah that (? And about the LN, before was like you said, but personally the "sound" is the same just more loud, increasing from 00:16:182 to 00:17:039... Keep.

00:28:010 - - add a note here for the cymbal, to be consistent with 00:07:782 (7782|2,7953|0) - in terms of note counts. NM? ...i see you there, and yes i need one here, thanks! Added!

00:29:210 (29210|3) - if you want more variation in terms of patterns for your map, you could jack this note with the note located at 00:28:867 - , since both notes follow a sound that is played on both times. Up to you :). that guitar riff tho :3 yes i like that Changed! If you liked the suggestion, you may also want to do this in other parts such as 00:31:953 (31953|2) - and 00:31:610 (31610|1) - Changed!... great now i need change in NM too :? Thanks! (<-All diffs changed lol)

00:29:724 - for this sound until 00:29:896 (29896|3) - , normally I would suggest that you'd do a stream but instead, I suggest that you make a "stream with a ghost note in the middle". It's like a normal stair stream with a missing one in the middle. My explanation is kinda messy so here are pictures instead xD
>http://puu.sh/pFs4k/df6ca7dc94.jpg (idea of making it a stream, but instead;
> http://puu.sh/pFs6x/4eced13ade.jpg , so it's not too much of a hassle for the hands xD. Note that there are more parts like these, such as these two notes 00:30:410 (30410|1,30582|2) - . Yeah i know because "EZ" that note for the stair/stream... i skip that, i like the 2nd photo i will do that! Changed! (in NM too...)

00:44:124 - new background voice here, maybe add another slider ( it's not that audible though, but the main voice is really really audible. might be inconsistent for the ears though. ) I know RIGHT? :3 i will change that because is too obvious for me .-.! Changed!

00:46:524 - http://puu.sh/pFsbU/d7eeabddc4.jpg
> The reason why I gave this suggestion is because to clearly show that the sounds that 00:45:839 (45839|1,46010|1) - will NOT repeat.
> The first 3 highlighted notes from the bottom will follow the pitch. I made a [1] then [4] pattern for the jacked notes so their pitch will be more emphasized. ok, i think you are right in that jack, i changed to your suggestion...*goes to the rest of the diffs for change it too* Changed!

00:48:067 - http://puu.sh/pFsgT/207242156e.jpg
> The suggestion here is for the kick and snare.
> To put more emphasis on the type of drum the snare is, you could put a gap, like the highlighted notes in the picture. ( the first highlighted note from the bottom is a kick, and the second highlighted note is a snare. ). It emphasizes the pitch by thinking that in the first column are the lowpitched instruments and at the fourth column are the high pitched instruments ( though you can also do this vice versa so you can have more variations )
> The first two non-highlighted notes are kicks. You can form a stair pattern with kicks to indicate that the next beat will be another kick. And the same reason why the third note for the snare is there.
> Also, this is an overall mod for the whole kiai. Ok now the EZ looks...pretty good i dont think that ^^ will change so much, nice advice! Applied!

01:11:039 - start the slider here if you're mapping the reverse cymbal.Right *same with some diffs too...HD and MX, SC and Spell have the voice "aaaaa"* Changed!

[Break a SC]
00:46:524 (46524|2,46524|1,46524|3,46696|3,46696|2) - I'm not really sure about this LOL how about this suggestion? http://puu.sh/pFsGP/3d573490c8.jpg o.O the worst part is ...i like that, LOL. mhhhhmmmmmm .-. Applied! o.O/ LOL

General Mod
*//Patterns:I don't really find anything else, but there are inconsistencies in terms of note counts. An example is 00:48:239 - when the snare has 3 sounds and 00:47:553 - has 2. I thought that its an alternate pattern for the snare, but in instances like 00:59:896 - and 01:00:582 - , the double note is repeated, so you might want to look at that. if was for me... all the snares will be 3 notes... i choose some parts for 3 notes because they need to sound like: 00:09:667 (9667|3,9667|0,9839|2,9839|0,9839|1) - something like "baduum" drum sound. But in the kiai, that "baduum" is really hard to find, so pick the most high pitched drums in the kiai for 3 notes.

[Break a Spell]
General Mod
*//Patterns: It's still inconsistency with note counts, but there are a lot of kicks that are missed out, and I assume that's not meant? Hmm, look out for those.same situation that ^^SC, hard to find that sound, about notes missed i think you say those notes between the LongNotes, i erased a few ones for evade stacks... like 5 or 6 in the same lane 1/2 snap is too harsh xD
P.S I forgot to give examples so you may ask me in-game what I meant ^w^

sorry for short mod ;w; what short? i stay here like 2 hours and half :o
However, you could apply the suggestions at NM to the other difficulties :)
Good luck! I hope you let me make GD xD mmmmmmmm... I think is good, i offer you the EZ diff(or...) the rest are already too little to change i think... but i will send you PM for the BG and let me hear what diff you want/the nick you want etcetc...also First time with GD :3 Thanks for the mod, very useful! now i need to do something very important so bye!! *runs to sql tables/java for my homework(?*
Thanks for your help!


Edited with changes.
Virtue-


Virtue's Mania Modding Queue


Things that you need to know :
  1. this mod contains of suggestions, something that need to be fixed, and my opinions
  2. if your map still need to be fixed, just req in my queue

General
Title/Artist : OK!
Song : OK!
BPM/Offset : OK!
BG/Video : OK!
Hitsounds : OK! (maybe u can check Raika's hitsound packs, 'cause i think it doesn't match. Especially the kicks)


Break an EZ
00:22:867 (22867|2,23210|3,23553|1,23896|3,24239|0,24582|1,24924|2,25267|0,25610|1,25953|2,26296|3) - change this part with 00:17:382 (17382|2,17724|1,18067|0,18410|3,18753|2,19096|1,19439|0,19782|3,20124|1,20467|2,20810|0) - copy paste, then ctrl + h
00:43:096 (43096|1) - extend the LN until 00:43:610 -
01:11:039 (71039|3) - this LN starts at 01:10:867 -

Break a NM
No comments

Break a HD
00:29:724 (29724|1,29724|0,29810|3,29810|2,29896|1) - ummmmm.... maybe you can change it like [url]this[/url] 'cause if u want to focus to double note then u must change 00:29:896 (29896|1) - to double and apply for all of this pattern
from 00:38:982 - until 00:46:010 - fill the red lines with single note
for the kiai part ^

Break a MX
00:04:696 (4696|0,4782|1,4867|3,4953|2,5039|1,5124|0,5210|2,5296|3,5382|0,5467|1,5553|2,5639|3,5724|0,5810|1,5896|3,5982|2) - u can change it into this and put single note in every red lines, 'cause it's bored you know ._.
00:29:724 (29724|2,29724|3,29810|0,29810|1,29896|2) - same issue like HD

Break a SC
00:04:696 (4696|3,4782|0,4867|2,4953|1,5039|3,5124|0,5210|2,5296|1,5382|3,5467|0,5553|2,5639|1,5724|3,5810|0,5896|2,5982|1) - why it's same like the MX one? change it
00:21:153 (21153|2,21239|0,21324|1,21410|2,21496|3,21496|0,21582|1,21667|2,21753|3,21839|0,21924|1,22010|2,22096|3,22182|1,22267|2,22353|0,22439|1) - you missed some kicks there
00:29:724 (29724|1,29724|0,29810|2,29810|3,29896|1) - same issue like HD

Break a spell
i'm agree with Aliscea opinion....

Maybe u can change 01:11:267 (71267|3) - into SVs like this and this you should try it, it's fun u know 'w')b

-END OF MOD-


SCORES
78 / 100


notes for u
OMG, i've to tell u mannnnnyyyyy things....
1. EZ and NM diffs : this diff are the easiest diff in this map, it's for newbie ofcourse. So, focus it on kicks, snare, and any sounds (in hardest diff it's supposed to be jack, hammerjack :/, 1/4 stream, 1/8 stream or stairs)

2. Hard diff : this diff is the medium level and it's for an novice players :/. So, you can add something or like improve the EZ and NM diff like adding hi hat and you can also put some 1/4 stream (1 or 2 maybe :/)

3. Insane diff : this diff is the most hardest diff in this map, it's for advance or pro players. So, same thing like i told u before. You can add 1/4 stream or stairs

4. I think this is the important one, you need to know about how to make playable and fun pattern and you need to be more creative making pattern. Last thing, don't forget to oftenly check the Aimod ;)

5, for 00:35:210 (35210|2,35210|3,35296|0,35296|1,35382|2) - you don't have to do it in every diff, just change it to different pattern

PS : sorry if there are some words that hurt your feeling, but it's the truth ._.
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

Virtue- wrote:



Virtue's Mania Modding Queue


Things that you need to know :
  1. this mod contains of suggestions, something that need to be fixed, and my opinions
  2. if your map still need to be fixed, just req in my queue

General
Title/Artist : OK!
Song : OK!
BPM/Offset : OK!
BG/Video : OK!
Hitsounds : OK! (maybe u can check Raika's hitsound packs, 'cause i think it doesn't match. Especially the kicks) I think those hitsounds have issues with the time, some microseconds late... I will evade more problems, so no...


Break an EZ
00:22:867 (22867|2,23210|3,23553|1,23896|3,24239|0,24582|1,24924|2,25267|0,25610|1,25953|2,26296|3) - change this part with 00:17:382 (17382|2,17724|1,18067|0,18410|3,18753|2,19096|1,19439|0,19782|3,20124|1,20467|2,20810|0) - copy paste, then ctrl + h I dont know, why? Keep.
00:43:096 (43096|1) - extend the LN until 00:43:610 - Lns for voice, still good like is now. Keep.
01:11:039 (71039|3) - this LN starts at 01:10:867 - ...I dont think so. Keep.

Break a NM
No comments ok :)

Break a HD
00:29:724 (29724|1,29724|0,29810|3,29810|2,29896|1) - ummmmm.... maybe you can change it like [url]this[/url] 'cause if u want to focus to double note then u must change 00:29:896 (29896|1) - to double and apply for all of this pattern
from 00:38:982 - until 00:46:010 - fill the red lines with single note
for the kiai part ^ Url failed:[url=*link*]*something to write here*[/url] so... Keep.

Break a MX
00:04:696 (4696|0,4782|1,4867|3,4953|2,5039|1,5124|0,5210|2,5296|3,5382|0,5467|1,5553|2,5639|3,5724|0,5810|1,5896|3,5982|2) - u can change it into this and put single note in every red lines, 'cause it's bored you know ._. Is the exactly same sound, to 00:06:067... (Layering) this drumroll sound is ONLY one note, and i like the burst pattern there. Keep.
00:29:724 (29724|2,29724|3,29810|0,29810|1,29896|2) - same issue like HD HD link isnt fixed.

Break a SC
00:04:696 (4696|3,4782|0,4867|2,4953|1,5039|3,5124|0,5210|2,5296|1,5382|3,5467|0,5553|2,5639|1,5724|3,5810|0,5896|2,5982|1) - why it's same like the MX one? change it (Consistency) And like i said, i like burst pattern there.
00:21:153 (21153|2,21239|0,21324|1,21410|2,21496|3,21496|0,21582|1,21667|2,21753|3,21839|0,21924|1,22010|2,22096|3,22182|1,22267|2,22353|0,22439|1) - you missed some kicks there whoops! Added! :P
00:29:724 (29724|1,29724|0,29810|2,29810|3,29896|1) - same issue like HD HD link isnt fixed.

Break a spell
i'm agree with Aliscea opinion....

Maybe u can change 01:11:267 (71267|3) - into SVs like this and this you should try it, it's fun u know 'w')b Thats crazy :D but my idea was accelerating slowly and not a drop/sudden speed outnowhere... Keep.

-END OF MOD-


SCORES
78 / 100


notes for u
OMG, i've to tell u mannnnnyyyyy things....
1. EZ and NM diffs : this diff are the easiest diff in this map, it's for newbie ofcourse. So, focus it on kicks, snare, and any sounds (in hardest diff it's supposed to be jack, hammerjack :/, 1/4 stream, 1/8 stream or stairs) I dont see any problems in EZ or NM (even you didnt see any problems in NM), also I already have one diff for that, SHD diff has awesome crazy stuff...( but 1/8 streams where dont have any sound like that... why you do that? i already learn about those errors, unfortunately this isnt osu!std where you pick any song and reach at least one Insane difficulty, i think is Really difficult to do that in Mania without have in count Layering, Consistency, Bracketing, etcetc.)

2. Hard diff : this diff is the medium level and it's for an novice players :/. So, you can add something or like improve the EZ and NM diff like adding hi hat and you can also put some 1/4 stream (1 or 2 maybe :/) 2 Chord Trill + 1 burst note isnt enough? so you can put the MX stuff in HD that is like 5 Chord Trills in a row? I spread the difficulty because that pattern, a lot of players cant take so many notes easily. And is true, if was for me i will remove the HD and SC diff, and leave EZ NM HD IN spread only... but i dont like that.

3. Insane diff : this diff is the most hardest diff in this map, it's for advance or pro players. So, same thing like i told u before. You can add 1/4 stream or stairs The problem is the name diffs? but i see a ton of maps that have MX diffs with less 3*... Before I overmap everything. But now i dont find the right reason for do that!

4. I think this is the important one, you need to know about how to make playable and fun pattern and you need to be more creative making pattern. Last thing, don't forget to oftenly check the Aimod ;) AiMod = love, ... At this rate i dont think need explain my reasons...

5, for 00:35:210 (35210|2,35210|3,35296|0,35296|1,35382|2) - you don't have to do it in every diff, just change it to different pattern Now you get it! 8-) Changes in MX and SC. Applied!

PS : sorry if there are some words that hurt your feeling, but it's the truth ._. If wasnt for the last tip, you had get 0 kudosu. Because after so many mods, the notes for me dont have sense at all, but appreciate your help, my hurt feeling was when i quit SHD diff. Any modder who take the minimal attention to this map/song will be welcome, so already Thanks! :)
Thanks for your help!


Edited with changes.
Wonki
Team Symphony Mania Modding Queue

Hi =w=

0 1 2 3

Break a SC
[/00:09:667 (9667|3,9667|0,9839|0,9839|2,9839|1,10010|2) - for hand balance http://puu.sh/pOvC9/8e9adbba51.jpg
01:11:610 (71610|3,71667|0,71724|1,71782|2,71839|3) - Wrong snap check one more time
01:23:039 (83039|2,83039|3) - this sound listened 01:23:210 -

Break a Spell
00:44:124 (44124|1,44124|0,44210|1,44210|2,44296|3,44296|2,44382|0,44382|1) - hmm? change 01 23
00:44:810 (44810|3,44982|3) - no jack here change pattern
00:52:353 (52353|2,52353|3,52439|1,52439|2,52524|1,52524|0,52610|2,52610|3,52696|0,52696|2,52696|1) - http://puu.sh/pOweJ/d1b6ade2b4.jpgthis is better
00:57:839 (57839|1,57839|0,57924|1,57924|2,58010|3,58010|2,58096|0,58096|1,58182|3,58182|1,58182|2) - ^
01:02:639 (62639|1,62639|0,62639|3,62982|2,62982|3,62982|0) - reduce 2note becasue of LN and 01:03:324 (63324|1,63324|3) -
01:07:439 (67439|1,67439|3,67439|2,67953|2,67953|3,67953|0) - ^
01:08:553 (68553|2,68553|1,68639|3,68639|2,68724|1,68724|0,68810|2,68810|1,68896|3,68896|2,68982|0,68982|1,69067|1,69067|2) - should change recommend http://puu.sh/pOwnm/825f96ac7e.jpg
01:09:153 (69153|2) - delete 01:09:067 (69067|2,69067|1) - for hand balance
01:11:267 (71267|3,71382|3,71496|3,71610|3,71667|2,71724|1,71782|0,71839|3) - wrong snap
01:23:039 (83039|2,83039|1,83039|3) - listened 01:23:210 -
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

Wonki wrote:

Team Symphony Mania Modding Queue

Hi =w= hi :)

0 1 2 3

Break a SC
[/00:09:667 (9667|3,9667|0,9839|0,9839|2,9839|1,10010|2) - for hand balance http://puu.sh/pOvC9/8e9adbba51.jpg ok Applied!
01:11:610 (71610|3,71667|0,71724|1,71782|2,71839|3) - Wrong snap check one more time hmm.. after rechecking because few modders tell me before... ... IS true :o 1/4 snap good job. 8-) +Fixed some SVs... Changed!
01:23:039 (83039|2,83039|3) - this sound listened 01:23:210 - ... :? Fixed!

Break a Spell
00:44:124 (44124|1,44124|0,44210|1,44210|2,44296|3,44296|2,44382|0,44382|1) - hmm? change 01 23 Because is the hardest diff, I like to leave it like that. (but i understand what you say! :) ) Keep.
00:44:810 (44810|3,44982|3) - no jack here change pattern Changed!
00:52:353 (52353|2,52353|3,52439|1,52439|2,52524|1,52524|0,52610|2,52610|3,52696|0,52696|2,52696|1) - http://puu.sh/pOweJ/d1b6ade2b4.jpgthis is better Thanks for the suggestion. but ^Keep.
00:57:839 (57839|1,57839|0,57924|1,57924|2,58010|3,58010|2,58096|0,58096|1,58182|3,58182|1,58182|2) - ^ ^^
01:02:639 (62639|1,62639|0,62639|3,62982|2,62982|3,62982|0) - reduce 2note becasue of LN and 01:03:324 (63324|1,63324|3) - ^^
01:07:439 (67439|1,67439|3,67439|2,67953|2,67953|3,67953|0) - ^^^
01:08:553 (68553|2,68553|1,68639|3,68639|2,68724|1,68724|0,68810|2,68810|1,68896|3,68896|2,68982|0,68982|1,69067|1,69067|2) - should change recommend http://puu.sh/pOwnm/825f96ac7e.jpg ^^
01:09:153 (69153|2) - delete 01:09:067 (69067|2,69067|1) - for hand balance Changed!
01:11:267 (71267|3,71382|3,71496|3,71610|3,71667|2,71724|1,71782|0,71839|3) - wrong snap Changed here too...!
01:23:039 (83039|2,83039|1,83039|3) - listened 01:23:210 - Changed!
Thanks for your help!


Edited with changes.
blackcow30
Hola!
Mod desde mi queue. No cambies nada que no te parezca, y siéntete libre de rechazar mi mod. ^^

Column 1|2|3|4|5|6|7


Break an EZ
Desde el inicio estás siguiendo los sonidos de percusión, por lo tanto, creo que podrías añadir una nota en:
00:08:467
00:11:210 - ^
00:13:953 - ^
00:16:524 - ^
00:16:696 - ^

00:31:610 (31610|0,31953|0) - No hay razón para repetir la misma nota dos veces. Considera mover 00:31:953 (31953|0) - a la columna 3 o 4
00:37:439 (37439|3) - ^ a la columna 2 o 3
00:46:010 (46010|1) - ^ tal vez esta quedaría mejor en la columna 3, para que sea algo 'parecido' a 00:46:524 (46524|0,46696|3) -
01:11:039 (71039|3) - Esta LN inicia en 01:11:210 -
01:14:296 - Añade nota (percusión)
01:17:039 - ^
01:19:782 - ^
01:21:667 (81667|1) - Mueve esta nota a la col 1. No hay razón para repetirla.
Break an NM
00:00:582 (582|3,1267|1,1953|2,2639|0) - Considera reemplazar éstas LNs con notas simples
00:16:696 - Aquí te falta una nota. Recuerda que desde el inicio vienes poniendo 2 notas en un golpe fuerte. Debes respetar tus patrones.
00:21:153 (21153|3) - Ésta LN no es necesaria del todo. En otras partes no estás haciendo caso a la voz.
00:26:639 (26639|0) - ^
00:45:839 (45839|2,46010|2) - Estos son los mismos sonidos que los de 00:46:524 (46524|1,46524|0,46696|2,46696|3) - , por lo tanto deben ser dobles también
01:11:039 (71039|2,71039|3) - Empiezan en 01:11:210 -
Break an HD
00:21:153 (21153|3) - Considera arreglar esta parte sin ésta LN. Desde mi punto de vista, no queda del todo bien.
00:26:639 (26639|0) - ^
00:45:839 (45839|1,46010|1) - Deben ser dobles.
01:09:153 (69153|1,69153|0) - Reemplaza éstas LN con un golpe simple. Hacer LNs con la voz de esa parte... No va.
01:11:039 (71039|2,71039|1) - Empieza en 01:11:210 -
Break an MX
00:21:153 (21153|3) - Al igual que en las otras dificultades, intenta hacer algo aquí sin ésta LN. Al jugarlo se siente como un "vacío" ahí.
00:26:639 (26639|1) - ^
00:45:839 (45839|2,46010|2) - Deben ser dobles.
00:46:010 (46010|3,46010|0) - Quita éstas LNs (no hay un sonido para LNs ahí)
01:09:153 (69153|3,69153|2) - Al igual que en las otras partes. La voz no es un sonido adecuado para las LNs.
01:11:039 (71039|0) - Y esta empieza en 01:11:210 -
Break an SC
00:16:867 - Tal vez puedes añadir una nota aquí.
00:22:867 (22867|2,23553|1) - Se sienten raras éstas dos LNs. Recomiendo quitarlas.
00:33:153 (33153|0,33153|2,33239|3,33239|1,33324|2) - CTRL+H a ésto, para evitar repetir tanto este patrón, que ya pusiste antes.
00:35:896 (35896|0,35896|2,35982|3,35982|1,36067|2) - ^
00:39:839 - Aquí hay un golpe fuerte, añade otra nota.
00:41:210 - ^
00:42:582 - ^
00:43:953 (43953|1) - Este también debe ser doble, porque es un golpe fuerte.
00:45:324 - ^
00:45:839 (45839|0,46010|0) - Dobles.
00:48:067 - ^ porque es golpe fuerte.
00:49:439 - ^
00:50:810 - ^
00:53:553 - ^
00:53:724 - Tal vez aquí son 3 notas, ¿no?
00:54:924 - Doble
00:55:096 - Triple
00:59:039 - Doble
01:00:410 - ^
01:01:782 - ^
01:04:524 - ^
01:05:896 - ^
01:09:153 (69153|2,69153|3) - Reemplaza con notas simples
01:18:582 (78582|3) - Mueve a la col 3, y 01:18:753 (78753|2) - a la col 4. No hay sonido adecuado para repetir la nota.
Break an Spell
00:18:582 (18582|2,18667|2) - Éstos jacks son un poco incómodos... Tal vez quedaría bien si mueves 00:18:582 (18582|2) - a la col 2
00:19:267 (19267|0) - Mueve a la col 2 ^
00:19:953 (19953|3) - ^ col 3
00:20:639 (20639|1) - ^ col 3
Intenta arreglar esos jacks a partir de 00:24:067 - hasta 00:26:296 - .
00:39:324 - Añade otra nota, es golpe fuerte = triple
00:39:839 - Doble
00:40:010 - Triple
00:40:696 - Triple
00:41:210 - Doble
00:42:067 - Triple
00:45:324 - Doble
00:45:839 (45839|3,46010|3) - Reemplaza con dobles
00:46:524 (46524|0,46524|1,46696|1,46696|0) - Te recomiendo reemplazar con notas simples. Las LNs se sienten raras.

D= Doble T= triple.

00:48:067 - D
00:48:753 - D
00:48:924 - T
00:49:439 - D
00:50:810 - D
00:53:553 - D
00:53:724 - T
00:54:067 - 00:54:239 - D
00:54:924 - D
00:55:096 - T
00:58:524 - T
00:59:039 - D
00:59:553 - 00:59:724 - D
00:59:896 - T
01:00:410 - D
01:00:582 - T
01:04:524 - D
01:05:039 - 01:05:210 - D
01:06:067 - T
01:09:153 (69153|2,69153|3) - Reemplaza con notas simples.
01:13:610 - T
01:14:982 - T
01:16:353 - T
01:17:724 - T
01:19:096 - T
01:20:467 - T
01:23:039 (83039|3,83039|2) - Éstas LNs terminan en 01:23:167 -

Es todo lo que puedo encontrar. Es un mapa divertido. (:
¡Suerte!
Topic Starter
No_sync
Comentario.
Aplicado.
Aplicado de otra forma...
No Aplicado.

blackcow30 wrote:

Hola! Hola! :)
Mod desde mi queue. No cambies nada que no te parezca, y siéntete libre de rechazar mi mod. ^^

Column 1|2|3|4|5|6|7


Break an EZ
Desde el inicio estás siguiendo los sonidos de percusión, por lo tanto, creo que podrías añadir una nota en:
00:08:467
00:11:210 - ^
00:13:953 - ^
00:16:524 - ^
00:16:696 - ^ No pensaba agregar esas notas, porque es un EZ... pero quiero que esten todas esas percusiones. Como vi que no incremente el SR... Aplicado!

00:31:610 (31610|0,31953|0) - No hay razón para repetir la misma nota dos veces. Considera mover 00:31:953 (31953|0) - a la columna 3 o 4 Estos 2 son por la repeticion de la guitarra/bajo. Sin cambios.
00:37:439 (37439|3) - ^ a la columna 2 o 3 ^^
00:46:010 (46010|1) - ^ tal vez esta quedaría mejor en la columna 3, para que sea algo 'parecido' a 00:46:524 (46524|0,46696|3) - Este sonido se repite, creo que lo dejare para enfatizar eso... Sin cambios.
01:11:039 (71039|3) - Esta LN inicia en 01:11:210 - C r e o quesi. xD Cambiado! (...hasta MX incluido!)
01:14:296 - Añade nota (percusión)
01:17:039 - ^
01:19:782 - ^ Todas agregadas... Aplicado!
01:21:667 (81667|1) - Mueve esta nota a la col 1. No hay razón para repetirla. Aca deberia ir algo como en HD... pero no se puede hacer eso en EZ asi que por ahora es lo mejor que este de esa forma. Sin cambios.
Break an NM
00:00:582 (582|3,1267|1,1953|2,2639|0) - Considera reemplazar éstas LNs con notas simples Lo mantendre por el sonido de fondo que hay, ademas da sensacion de lentitud hasta esas notas rapidas Sin cambios.
00:16:696 - Aquí te falta una nota. Recuerda que desde el inicio vienes poniendo 2 notas en un golpe fuerte. Debes respetar tus patrones. eso es! 8-) me olvide :o Agregado!
00:21:153 (21153|3) - Ésta LN no es necesaria del todo. En otras partes no estás haciendo caso a la voz. No es la voz... en SC y Spell esta mas claro porque esta esa LN, creo que se llama drumroll...(suena como: tiktiktik...) Sin cambios.
00:26:639 (26639|0) - ^ ^^Otra vez aparece aca. Sin cambios.
00:45:839 (45839|2,46010|2) - Estos son los mismos sonidos que los de 00:46:524 (46524|1,46524|0,46696|2,46696|3) - , por lo tanto deben ser dobles también Para mi suenan exactamente iguales a los del inicio incluso. De hecho creo que asi es (solo que repetidos) Sin cambios.
01:11:039 (71039|2,71039|3) - Empiezan en 01:11:210 - ya lo cambie :D Aplicado!
Break an HD
00:21:153 (21153|3) - Considera arreglar esta parte sin ésta LN. Desde mi punto de vista, no queda del todo bien. Es el drumroll del NM tambien...(explicado en NM) Sin cambios.
00:26:639 (26639|0) - ^ ^^
00:45:839 (45839|1,46010|1) - Deben ser dobles. (explicado en NM) Sin cambios.
01:09:153 (69153|1,69153|0) - Reemplaza éstas LN con un golpe simple. Hacer LNs con la voz de esa parte... No va. Aprobado. :) (No se porque las sigo poniendo no tienen sentido ya... :? ) Aplicado! (hasta Spell incluido!)
01:11:039 (71039|2,71039|1) - Empieza en 01:11:210 - ya lo cambie :D Aplicado!
SVs Arreglados... :o (todo, hasta Spell inclusive)
Break an MX
00:21:153 (21153|3) - Al igual que en las otras dificultades, intenta hacer algo aquí sin ésta LN. Al jugarlo se siente como un "vacío" ahí. (explicado en NM) Sin cambios.
00:26:639 (26639|1) - ^ ^^
00:45:839 (45839|2,46010|2) - Deben ser dobles. (explicado en NM) Sin cambios.
00:46:010 (46010|3,46010|0) - Quita éstas LNs (no hay un sonido para LNs ahí) Hecho! Aplicado!
01:09:153 (69153|3,69153|2) - Al igual que en las otras partes. La voz no es un sonido adecuado para las LNs. Ya las cambie! Aplicado!
01:11:039 (71039|0) - Y esta empieza en 01:11:210 - ^^lo mismo :)
Break an SC
00:16:867 - Tal vez puedes añadir una nota aquí. No escucho nada ahi... Sin cambios.
00:22:867 (22867|2,23553|1) - Se sienten raras éstas dos LNs. Recomiendo quitarlas. En Spell las dejo todas por el sonido de fondo, aca solo agrego las dos primeras antes del drumroll... Sin cambios.
00:33:153 (33153|0,33153|2,33239|3,33239|1,33324|2) - CTRL+H a ésto, para evitar repetir tanto este patrón, que ya pusiste antes. Si es verdad, ahi varie de izquierda a derecha Aplicado!
00:35:896 (35896|0,35896|2,35982|3,35982|1,36067|2) - ^ ^^
00:39:839 - Aquí hay un golpe fuerte, añade otra nota. Suena bien... Aplicado!
00:41:210 - ^ Aplicado!
00:42:582 - ^ Aplicado!
00:43:953 (43953|1) - Este también debe ser doble, porque es un golpe fuerte. Podria, pero creo que no ya que ese sonido se repite muchas veces en varios streams... Sin cambios.
00:45:324 - ^ Aplicado!
00:45:839 (45839|0,46010|0) - Dobles. Sin cambios.
00:48:067 - ^ porque es golpe fuerte. Aplicado!
00:49:439 - ^ Aplicado!
00:50:810 - ^ Aplicado!
00:53:553 - ^ Aplicado!
00:53:724 - Tal vez aquí son 3 notas, ¿no? Aplicado!
00:54:924 - Doble Aplicado!
00:55:096 - Triple Aplicado!
00:59:039 - Doble Aplicado!
01:00:410 - ^ Aplicado!
01:01:782 - ^ Aplicado!
01:04:524 - ^ Aplicado!
01:05:896 - ^ Aplicado!
01:09:153 (69153|2,69153|3) - Reemplaza con notas simples Ya lo cambie! Aplicado!
01:18:582 (78582|3) - Mueve a la col 3, y 01:18:753 (78753|2) - a la col 4. No hay sonido adecuado para repetir la nota. Aplicado!
Debido al volumen de la musica en el kiai, no podia distinguir esas notas :? G r a c i a s! :)
Break an Spell
00:18:582 (18582|2,18667|2) - Éstos jacks son un poco incómodos... Tal vez quedaría bien si mueves 00:18:582 (18582|2) - a la col 2 Por ahora lo dejare asi, ya que es la dificultad mas dificil, seria peor que hubiese puesto 3 seguidas en fila :o Sin cambios.
00:19:267 (19267|0) - Mueve a la col 2 ^ ^^
00:19:953 (19953|3) - ^ col 3 ^^
00:20:639 (20639|1) - ^ col 3 ^^
Intenta arreglar esos jacks a partir de 00:24:067 - hasta 00:26:296 - . Sin cambios.
00:39:324 - Añade otra nota, es golpe fuerte = triple Aplicado!
00:39:839 - Doble Aplicado!
00:40:010 - Triple Aplicado!
00:40:696 - Triple Aplicado!
00:41:210 - Doble Aplicado!
00:42:067 - Triple Aplicado!
00:45:324 - Doble Aplicado!
00:45:839 (45839|3,46010|3) - Reemplaza con dobles Sin cambios.
00:46:524 (46524|0,46524|1,46696|1,46696|0) - Te recomiendo reemplazar con notas simples. Las LNs se sienten raras. Lo tendre en cuenta pero por ahora lo dejare asi, ya que suena distinto por la guitarra/bajo. Sin cambios.

D= Doble T= triple.

00:48:067 - D Aplicado!
00:48:753 - D Aplicado!
00:48:924 - T Aplicado!
00:49:439 - D Aplicado!
00:50:810 - D Aplicado!
00:53:553 - D Aplicado!
00:53:724 - T Aplicado!
00:54:067 - 00:54:239 - D Aplicado! o.O 8-) creo que estoy sordo xD
00:54:924 - D Aplicado!
00:55:096 - T Aplicado!
00:58:524 - T Aplicado!
00:59:039 - D Aplicado!
00:59:553 - 00:59:724 - D Aplicado!
00:59:896 - T Aplicado!
01:00:410 - D Aplicado!
01:00:582 - T Aplicado!
01:04:524 - D Aplicado!
01:05:039 - 01:05:210 - D Aplicado!
01:06:067 - T Aplicado!
01:09:153 (69153|2,69153|3) - Reemplaza con notas simples. Ya lo cambie! Aplicado!
01:13:610 - T Aplicado!
01:14:982 - T Aplicado!
01:16:353 - T Aplicado!
01:17:724 - T Aplicado!
01:19:096 - T Aplicado!
01:20:467 - T Aplicado!
01:23:039 (83039|3,83039|2) - Éstas LNs terminan en 01:23:167 - OK! Aplicado!

Es todo lo que puedo encontrar. Es un mapa divertido. (: M u c h a s G r a c i a s! :) :) :) Tenia problemas con esas notas que faltaban, asi que muchas gracias por hacerlas notar 8-) !!!!!
¡Suerte!
Gracias por modear todas las dificultades!

Editado con cambios!
Poii
:) Poii NM service :)

Columns |1|2|3|4|
HD
Mod
01:11:210 - i dunno what, you follow the instrument, dont you ? but in another diff you follow the "ah ah ah ahhh" or the vocal, so start from here 01:11:296 - is looking good (same in EZ,NM,and MX diff)

MX
Mod
01:06:582 - this pattern is too Easy for MX diff [i think] -_-, change like This , 01:07:610 - here too,
01:11:210 - this too, move this LN to 01:11:296 - and make it double LN to make it harder likeThis or something :3

SC
Mod
Nothing to mod, good pattern but careful with your jack, but its OK

Spell
Mod
This too, good diff, nice pattern, Nice job btw


8-) Free comment, free reject 8-)
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

PoPoii wrote:

:) Poii NM service :)

Columns |1|2|3|4|
HD
Mod
01:11:210 - i dunno what, you follow the instrument, dont you ? but in another diff you follow the "ah ah ah ahhh" or the vocal, so start from here 01:11:296 - is looking good (same in EZ,NM,and MX diff) You are right, Mapping the voice instead the cymbal! so in all... Applied!

MX
Mod
01:06:582 - this pattern is too Easy for MX diff [i think] -_-, change like This , 01:07:610 - here too, Now I watch what that pattern is repetitive like 4 times in a row xD... Changed!
01:11:210 - this too, move this LN to 01:11:296 - and make it double LN to make it harder likeThis or something :3 oh. I think you need swap the images! XD lol (the first one -LN image- is good but, for me one LN + 3 notes at the end for finish that section is more appropiate, And the Second one i change it, thanks! take care of the images :3)

SC
Mod
Nothing to mod, good pattern but careful with your jack, but its OK The only will be 01:09:153 (69153|0), only for cymbal + kick.

Spell
Mod
This too, good diff, nice pattern, Nice job btw Thanks! :)


8-) Free comment, free reject 8-)
Thanks for the mod!
Thanks for your help!


Edited with changes.
Poii

No_sync wrote:

Comment.
Applied.
Applied from another perspective...
Not Applied.

PoPoii wrote:

:) Poii NM service :)

Columns |1|2|3|4|
HD
Mod
01:11:210 - i dunno what, you follow the instrument, dont you ? but in another diff you follow the "ah ah ah ahhh" or the vocal, so start from here 01:11:296 - is looking good (same in EZ,NM,and MX diff) You are right, Mapping the voice instead the cymbal! so in all... Applied!

MX
Mod
01:06:582 - this pattern is too Easy for MX diff [i think] -_-, change like This , 01:07:610 - here too, Now I watch what that pattern is repetitive like 4 times in a row xD... Changed!
01:11:210 - this too, move this LN to 01:11:296 - and make it double LN to make it harder likeThis or something :3 oh. I think you need swap the images! XD lol (the first one -LN image- is good but, for me one LN + 3 notes at the end for finish that section is more appropiate, And the Second one i change it, thanks! take care of the images :3)

SC
Mod
Nothing to mod, good pattern but careful with your jack, but its OK The only will be 01:09:153 (69153|0), only for cymbal + kick.

Spell
Mod
This too, good diff, nice pattern, Nice job btw Thanks! :)


8-) Free comment, free reject 8-)
Thanks for the mod!
Thanks for your help!


Edited with changes.

demn sir :) sorry about the images :?
Topic Starter
No_sync
no problem xD was funny :D

again thanks for the mod 8-)
Ayachi-
SPOILER
[EZ]
00:43:439 - If you are mapping the instrument, you should add a note here

[HD]
00:11:039 (11039|3) - It will be more comfortable if you move this to column 1 and 00:11:210 (11210|0) - to column 4
01:21:582 - Should be 2 notes as well, suggest to add another note and rearrange

[MX]
00:11:039 (11039|3) - It will be more comfortable if you move this to column 1 and 00:11:210 (11210|0) - to column 4
00:38:982 - I don't think this sound requires 3 notes, you don't have it in SC

[SC]
00:28:182 - Suggest to add a note

[Break a Spell]
00:28:182 - Suggest to add a note
00:38:982 - Don;t think this require 3 notes
00:52:353 - Really suggest to rearrange this

Good luck
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

[ S a k u r a ] wrote:

SPOILER
[EZ]
00:43:439 - If you are mapping the instrument, you should add a note here Sounds good for me, These 4 LN are for vocal... but this space seems somewhat void, adding that kick... Applied!

[HD]
00:11:039 (11039|3) - It will be more comfortable if you move this to column 1 and 00:11:210 (11210|0) - to column 4 Changed!
01:21:582 - Should be 2 notes as well, suggest to add another note and rearrange Was too EZ? i think, so ok. + Is true! Added!

[MX]
00:11:039 (11039|3) - It will be more comfortable if you move this to column 1 and 00:11:210 (11210|0) - to column 4 Changed!
00:38:982 - I don't think this sound requires 3 notes, you don't have it in SC o.O... :o Added note in SC. Thx :) <-nvm that. XD

[SC]
00:28:182 - Suggest to add a note ? I think i understand what you did there, is good actually... lets try :3 Added!

[Break a Spell]
00:28:182 - Suggest to add a note Added!
00:38:982 - Don;t think this require 3 notes mmm I added a cymbal there when there isnt a cymbal sound ...mmm is valid to do that!? lol OK I will fix that now! Fixed! (In all diffs)
00:52:353 - Really suggest to rearrange this Changed!

Good luck Thanks! Good luck to you too :)

Thanks for your help!


Edited with changes.
- Ly0572 -
req from my sh♥ty queue
hallllooooo

1|2|3|4


ez
00:06:924 (6924|0) - move to 2
00:07:096 (7096|3) - move to 3
01:01:782 (61782|0,61953|2) - ctrl+j
nm
00:44:296 (44296|3) - move to 00:44:467 -
hd
00:16:353 - Add to 1
00:44:467 (44467|1) - move to 1 or 3
00:44:296 - add to 2
this is all i can do, your map is good already
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

- Ly0572 - wrote:

req from my sh♥ty queue
hallllooooo

1|2|3|4


ez
00:06:924 (6924|0) - move to 2 that will leave somewhat charged that line, i dont want do that there. Keep.
00:07:096 (7096|3) - move to 3 Same that above reason, I change EZ that way to get those kicks (more loudest drums) apart like 2 columns from those snare drums (more quiet drums). Keep.
01:01:782 (61782|0,61953|2) - ctrl+j Sounds good for keep right hand less tired xD Changed!
nm
00:44:296 (44296|3) - move to 00:44:467 - In higher diffs is more easy to see that 00:44:467 (44467|1) - is only one note (snare) and 00:44:296 (44296|3,44296|2) - are two (kick) Keep.
hd
00:16:353 - Add to 1 I dont hear anything there Keep.
00:44:467 (44467|1) - move to 1 or 3 For keeping balance and less stacks... Keep.
00:44:296 - add to 2 The LN do that already Keep.
this is all i can do, your map is good already yes, sorry if you dont see any problems, also you recently started in modding... I see a problem so thanks! :)

Thanks for your help!


Edited with changes.
Fubukicat
Hi there, probably a short mod but hope it will help

Dadon
collumn = 1/2/03/4
[break a HD]
00:38:296 (38296|1) - Missing a hitsound on that note (this is a kick sound , there is another instru but it would be cool to keep the drum sounds going on for the whole stream)
00:55:439 (55439|2) - kick hitsound
01:23:039 (83039|2) - how about adding another note ?
[break a NM]
00:04:696 (4696|1) - move to 3 ? for the hand balance , there is a lot of note focused on left hand here
00:55:439 (55439|1) - kick hitsound
[break a EZ]
00:57:153 (57153|0) - I suggest this
[break a MX]
00:41:210 (41210|2,41382|3) - Ctrl+J , it probably feels more fun to play that way
[break a SC]
01:12:067 (72067|2) - add a note to 3 according to : 01:14:810 (74810|3) - , 01:17:553 (77553|0) -
01:23:039 (83039|3,83039|2) - could make this 3 LNs ? up to you there
[break a Spell]

Sorry for short mod , but the map is actually nice concistently speaking and pattern seems okay so it's hard to find something wrong
Tho, you might wanna look closely at your hitsounds for most diff (usually just hitsound the hardest diff and then copy hitsounds from there is easier)
as in there is some kicks or snare missing from place to place , well Good Luck :3
Nice diff names btw
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

Eternalie wrote:

Hi there, probably a short mod but hope it will help hi nep. :)

Dadon
collumn = 1/2/03/4
[break a HD]
00:38:296 (38296|1) - Missing a hitsound on that note (this is a kick sound , there is another instru but it would be cool to keep the drum sounds going on for the whole stream) Yes that was the LN in Spell... lol Fixed!
00:55:439 (55439|2) - kick hitsound Changed in all diffs... Fixed!
01:23:039 (83039|2) - how about adding another note ? Added!
[break a NM]
00:04:696 (4696|1) - move to 3 ? for the hand balance , there is a lot of note focused on left hand here Seems good! Applied!
00:55:439 (55439|1) - kick hitsound Fixed!
[break a EZ]
00:57:153 (57153|0) - I suggest this Great! Changed!
[break a MX]
00:41:210 (41210|2,41382|3) - Ctrl+J , it probably feels more fun to play that way Changed!
[break a SC]
01:12:067 (72067|2) - add a note to 3 according to : 01:14:810 (74810|3) - , 01:17:553 (77553|0) - Added in SC and Spell! Added!
01:23:039 (83039|3,83039|2) - could make this 3 LNs ? up to you there Added in SC and Spell! Added!
[break a Spell] <- spell diff nothing? ok :)

Sorry for short mod , but the map is actually nice concistently speaking and pattern seems okay so it's hard to find something wrong dont worry im happy anyway :3
Tho, you might wanna look closely at your hitsounds for most diff (usually just hitsound the hardest diff and then copy hitsounds from there is easier)
as in there is some kicks or snare missing from place to place , well Good Luck :3 moreDeepHSCheck incoming!
Nice diff names btw I need a "Break a Keyboard" diff... :lol: Thanks for the mod!
Thanks for your help!


Edited with changes.
AlisceaSparku
lol i totally forgot about my GD here

it seems fine now anyway

hf with stars :^)
Topic Starter
No_sync

AlisceaSparku wrote:

lol i totally forgot about my GD here

it seems fine now anyway

hf with stars :^)
Thanks a lot, Aliscea :)

...so i think that you go afk... and i continue xD Anyway, Thanks!! 8-)
[MTF] Wolfette
Break A Spell
make hp8.5
00:22:160 (22160|2) - Why is this note here? What does having two notes here emphasise?
00:28:160 (28160|3,28674|3,29360|3) - Put a LN here to match the vocals
00:34:331 (34331|0,34674|0) - Add a hold note from here to here in the next row
00:56:017 (56017|3) - Put a second note to the left of this one
01:02:960 (62960|3) - Remove
01:07:417 (67417|2,67417|3) - ^
01:07:760 (67760|3,67931|3,67931|2) - ^
01:08:445 (68445|1) - ^
01:23:017 (83017|2,83017|1,83017|3) - Any particular reason why this is only 3 LN's while the next row has 4?

Break A SC
00:04:845 (4845|2,4931|1,5017|3,5102|0,5188|2,5274|1,5360|3,5445|0,5531|2,5617|1,5702|3,5788|0) - This pattern here should just be made into a simpler diagonal left-to-right pattern
00:35:188 (35188|2,35360|2) - Why not just an LN here?
01:17:188 (77188|0) - Add note here

Sorry I can't find more to mod. Looks like you had a lot of people mod already :P
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