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Kawada Mami - Break a spell (TV-size) [OsuMania]

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No_sync
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jukkaduei wrote:

JUKKADUEI


From NM request

This is a good map. But this is a little to change.

Column |0|1|2|3| :)

Break a EZ
00:20:810 (20810|3) - move to column 0 i like this, Changed!
00:21:153 (21153|1) - move to column 3 Changed!
Break a NM
Break a NM is already good 8-)
Break a HD
Break a HD is already good 8-)
Break a MX
Break a MX is already good 8-)
Break a SC
00:26:639 - follow this pattern https://osu.ppy.sh/ss/5319499n1 Changed!
Break a Spell
Break a Spell is already good 8-)
Thanks for the mod! :)
Thanks for your help!


Edited with changes.
Etsu
Hola!

Mania M4M from my Queue

Columns: 0|1|2|3

General
  1. No hay problema.
EZ
00:00:924 (924|2) - y si lo mueves en la columna 1, 00:01:610 (1610|2) - mover en la columna 3, 00:01:953 (1953|1) - mover en la columna 0, 00:02:639 (2639|1) - mover en la columna 2 - es un ritmo similar y queda bien imo

00:03:324 (3324|3,3496|2,3667|1,3839|0,4010|3,4182|2,4353|1,4524|0) - en esta parte como que las notas este raro asi, sin embargo son demaciado para los jugadores nuevos, mejor elimina todo esto 00:03:496 (3496|2,3839|0,4182|2,4524|0)

00:16:010 (16010|2) - eliminar? no es necesario para EZ y que combines con LN (sonido de guitarra)

00:17:382 (17382|2,17724|1) - lo mismo en 00:00:924 (924|2) - (si es aleaorio pues esta bien) aunque con 3 notas en la misma columna tambien suena mejor pero yo digo con 2 imo

00:22:867 (22867|2) - bueno esto esta bien ya que lo mismo seria aburrido y queda bien con nuevos ritmo y con las voces

00:30:753 (30753|3) - escucho un ritmo como algo fino que termina hasta 00:31:210 - tal vez aplicarlo con LN estaria bien imo

00:31:261 - ^

00:35:039 (35039|0) - eliminar

00:48:753 (48753|2) - hay algunas secciones que tambien las notas esten ahi pero para mi debes eliminar ya que es un poco mas rendimiento para los novatos imo

00:51:839 (51839|0) - ^, ya se que hay sonido del tambor pero es un poco dificil en EZ y no se nota mucho imo

00:56:296 (56296|2,56467|1) - control + g, y elminar en 00:56:639 (56639|0)

00:57:324 (57324|3,57667|1) - eliminar? es mucho y queda bien con el tambor

01:03:496 (63496|3) - eliminar

01:05:210 (65210|2) - ^

01:06:582 (66582|2,66924|0,67267|2,67610|2) - eliminar? creo que es demasiado para mi xd

01:23:382 (83382|1,83382|2) - yo digo que solo dejo un LN's y tal vez lo mueves en la columna 3
NM
00:00:582 (582|3) - bueno crei que era similar a EZ pero aqui aplicas el LN, aunque yo digo con notas XD pero si usted le gusta con LN pues esta bien (queda bien con los efecto del fondo)

00:17:382 (17382|0) - lo mismo en la diff EZ

00:16:524 (16524|2) - eliminar?

00:43:610 (43610|1,43782|0) - control + g

00:51:667 (51667|1,51667|3,51839|2,52010|3,52010|1) - esta parte como es un poco dificil, y si mueves esto 00:51:667 (51667|1) - en la columna 2 y 00:52:010 (52010|3) - en la columna 0?

01:11:210 (71210|2,71210|3) - estos LN como que no queda bien en esta diff... eliminar? las voces no enccaja mucho (tal vez quede con HD o MX)

01:21:496 (81496|2,81496|1,81667|0,81667|3,81839|2,81839|1,82010|0,82010|3,82182|1,82182|2) - y si haces esto?
HD
00:29:896 (29896|1) - eliminar? aqui se pierden y queda bien un mini descanso imo

00:30:582 (30582|3) - ^

00:36:753 - agregar nota? sigue un buen ritmo

00:56:810 (56810|0,56810|1) - tal vez quede mejor a la derecha (escucho platillo ahi)

01:02:639 (62639|0,62639|3,62810|1,62982|0,62982|3,63153|2,63324|0,63324|3,63496|1,63667|2,63667|0) - y si haces esto? (lo senti como raro en esa parte xd)
MX
Muy bueno este mapeo mira

Aunque una parte esta algo similar como en 01:02:639 (62639|0,62639|3,62982|3,62982|0,63324|3,63324|0) - tal vez deberias hacerlo como en HD pero con mas notas o hacer como esto
SC
Tal vez esta diff sea como un MX+ y no SC... y me imagino que solo seguias el tambor la diff anterior.

00:06:067 - agregar nota?

00:06:410 - en esta diff debe ser mas notas (lo mismo en la ultima diff) entonces aqui debes agregar notas para el triple (el sonido es fuerte) y por lo que es similar el rtimo imo

00:07:782 - , 00:08:467 - ^

00:08:810 - agregar para el doble

00:09:153 - lo mismo en 00:06:410

00:10:524 - ^

00:21:153 (21153|2,21239|0,21324|1,21410|2,21496|0,21496|3,21582|1,21667|2,21753|3,21839|0,21924|1,22010|2,22096|3,22182|1,22267|2,22353|0,22439|1) - mmm.. y si haces esto?

00:37:610 (37610|2,37696|1,37782|0,37867|3,37953|2,38039|1,38124|0,38210|2,38296|3,38382|0,38467|1,38553|2,38639|3,38724|0,38810|1,38896|2) - muy raro... tratar de hacer esto

00:39:324 - tambien para triple

00:46:524 (46524|1) - eliminar, no es necesario ese LN

00:47:553 - bueno si es que no querias aplicarlo triples en la que te menciones entonces por lo menos aplicalo en esat parte... asi mismo con las parte similares

00:55:524 (55524|3,55610|2,55696|1,55782|0,55782|3,55867|2,55953|1,56039|0,56124|3,56210|2,56296|1,56296|0,56382|2,56467|1,56467|3,56553|0,56639|3,56639|2,56724|1) - y si haces esto? queda bien con los efectos imo

01:06:924 - agregar para el triple?

01:11:267 (71267|0,71382|1,71496|2,71610|3) - lo escuho bien mejor con 1/4, para que quede bien el 1/6 en 01:11:667 (71667|0,71724|1,71782|2,71839|3)
Spell
00:00:582 - aqui debes pones doble (se trata de una diff mas dificil) y se siente bien con el golpe del ritmo

00:01:267 - ^

00:01:978 - ^

00:02:639 - ^

00:03:420 - ^

00:06:408 - para triple? se siente divertido mas en esta diff imo

00:29:724 (29724|3,29724|2,29810|2,29810|1) - mmm... no se siente bien... hacerlo como en las diff anteriores (como SV?)

00:37:610 (37610|1,37696|2,37782|3,37867|0,37953|1,38039|2,38124|3,38210|1) - yo lo siento bien como esta...

00:39:324 - tambien para triple?

00:43:867 (43867|1,43867|2) - , 00:44:210 (44210|2,44210|1,44296|2,44296|3) - no esto no me gusto... hacerlo lo mismo como las diff anteriores

00:46:524 (46524|2,46524|1,46524|0,46696|0,46696|1) - me gusta mas esta...

00:47:604 - triple? :s

00:48:067 - aqui escucho un sonido poco fuerte... hacerlo con doble (aplicarlo en las secciones similares)

00:57:924 (57924|2,57924|1,58010|3,58010|2) - lo mismo que se explico anteriormente xd

01:06:924 - hacer triple... escucho un fuerte sonido ahi

01:07:953 - ^

01:08:467 (68467|1,68467|3,68467|0,68553|1,68553|2,68639|3,68639|2,68724|1,68724|0,68810|1,68810|2,68896|2,68896|3,68982|0,68982|1,69067|1,69067|2) - no entiendo por que asi... nunca he visto algo parecido en los mapas rankeados xd

01:12:153 - triple xd

01:21:496 (81496|2,81496|3,81582|2,81582|1,81667|1,81667|3,81667|0,81839|1,81839|2,81839|0,82010|3,82010|0,82010|1,82182|1,82182|0,82182|2) - es raro... trata de hacer esto? suena bien asi imo

Bueno aplicar en las secciones similares del ritmo que he señalado ya que la mayoria esta bien mapeado... si tienes alguna pregunta me lo dices en el chat del juego y yo te respondo.

Espero haberte ayudado... Buena suerte :)
Topic Starter
No_sync
Comentario.
Aplicado.
Aplicado de otra forma...
No Aplicado.

Etsu wrote:

Hola!

Mania M4M from my Queue

Columns: 0|1|2|3 8-)

General
  1. No hay problema. :)
EZ
00:00:924 (924|2) - y si lo mueves en la columna 1, 00:01:610 (1610|2) - mover en la columna 3, 00:01:953 (1953|1) - mover en la columna 0, 00:02:639 (2639|1) - mover en la columna 2 - es un ritmo similar y queda bien imo Por ahora lo dejare como esta para no volverlo mas dificil...ademas hay que usar todos los campos y "visualmente quedaria mal" Keep.

00:03:324 (3324|3,3496|2,3667|1,3839|0,4010|3,4182|2,4353|1,4524|0) - en esta parte como que las notas este raro asi, sin embargo son demaciado para los jugadores nuevos, mejor elimina todo esto 00:03:496 (3496|2,3839|0,4182|2,4524|0) Creo que como esta ahora, es lo mejor...omitir sonidos tan claros estaria mal. Keep.

00:16:010 (16010|2) - eliminar? no es necesario para EZ y que combines con LN (sonido de guitarra) no puedo omitir sonidos... si EZ al menos que sea al final del LN que aparescan notas... Keep.

00:17:382 (17382|2,17724|1) - lo mismo en 00:00:924 (924|2) - (si es aleaorio pues esta bien) aunque con 3 notas en la misma columna tambien suena mejor pero yo digo con 2 imo Este drum es igual al del principio...si, pero quedaria "mal visualmente" si dejo las otras columnas libres... Keep.

00:22:867 (22867|2) - bueno esto esta bien ya que lo mismo seria aburrido y queda bien con nuevos ritmo y con las voces Variar si!

00:30:753 (30753|3) - escucho un ritmo como algo fino que termina hasta 00:31:210 - tal vez aplicarlo con LN estaria bien imo Eso lo puse a partir de HD, en EZ y NM queria tener todos los drums antes de agregar las LN, que lo haria complicado... Keep.

00:31:261 - ^ ^^

00:35:039 (35039|0) - eliminar Keep.

00:48:753 (48753|2) - hay algunas secciones que tambien las notas esten ahi pero para mi debes eliminar ya que es un poco mas rendimiento para los novatos imo debo poner drums :lol: Keep.

00:51:839 (51839|0) - ^, ya se que hay sonido del tambor pero es un poco dificil en EZ y no se nota mucho imo Keep.

00:56:296 (56296|2,56467|1) - control + g, y elminar en 00:56:639 (56639|0) Keep.

00:57:324 (57324|3,57667|1) - eliminar? es mucho y queda bien con el tambor queda bien como esta ahora... Keep.

01:03:496 (63496|3) - eliminar Keep.

01:05:210 (65210|2) - ^ ^^

01:06:582 (66582|2,66924|0,67267|2,67610|2) - eliminar? creo que es demasiado para mi xd quizas! :) pero esos drums estan... Keep.

01:23:382 (83382|1,83382|2) - yo digo que solo dejo un LN's y tal vez lo mueves en la columna 3 Por ahora lo dejare con 2... Keep.
NM
00:00:582 (582|3) - bueno crei que era similar a EZ pero aqui aplicas el LN, aunque yo digo con notas XD pero si usted le gusta con LN pues esta bien (queda bien con los efecto del fondo) si :3 :)

00:17:382 (17382|0) - lo mismo en la diff EZ quedaria "mal visualmente" Keep.

00:16:524 (16524|2) - eliminar? drum...no veo la razon... Keep.

00:43:610 (43610|1,43782|0) - control + g lo mantendre como esta para que no quede la segunda nota muy seguido sobre la doble que viene, ademas de usar la primera en esa posicion que estaba bastante vacia Keep.

00:51:667 (51667|1,51667|3,51839|2,52010|3,52010|1) - esta parte como es un poco dificil, y si mueves esto 00:51:667 (51667|1) - en la columna 2 y 00:52:010 (52010|3) - en la columna 0? aparecerian "jacks" no quiero eso ahi Keep.

01:11:210 (71210|2,71210|3) - estos LN como que no queda bien en esta diff... eliminar? las voces no enccaja mucho (tal vez quede con HD o MX) Por ahora los mantendre... Keep.

01:21:496 (81496|2,81496|1,81667|0,81667|3,81839|2,81839|1,82010|0,82010|3,82182|1,82182|2) - y si haces esto? Te faltaron: 01:21:667 (81667|0,81667|3,82010|3,82010|0) - ahi borraste 1 nota (de las dos) en las lineas rojas ... Keep.
HD
00:29:896 (29896|1) - eliminar? aqui se pierden y queda bien un mini descanso imo debo mantenerlos porque estan ahi... Keep.

00:30:582 (30582|3) - ^ ^^

00:36:753 - agregar nota? sigue un buen ritmo no escucho nada ahi, por eso no agrego notas Keep.

00:56:810 (56810|0,56810|1) - tal vez quede mejor a la derecha (escucho platillo ahi) Cambiado!

01:02:639 (62639|0,62639|3,62810|1,62982|0,62982|3,63153|2,63324|0,63324|3,63496|1,63667|2,63667|0) - y si haces esto? (lo senti como raro en esa parte xd) Si es una parte... :? Lo mantendre como esta no me gusta la nota sobre otra 1/4 en esa parte... Keep.
MX
Muy bueno este mapeo mira low acc fc ah no eso no... esto no es std xD, muy buen accuracy y fc!!! :D

Aunque una parte esta algo similar como en 01:02:639 (62639|0,62639|3,62982|3,62982|0,63324|3,63324|0) - tal vez deberias hacerlo como en HD pero con mas notas o hacer como esto Creo que esta foto era en HD, y la HD era en MX... porque esta es mas facil de ver que la anterior xD ... por ahora mantendre esta parte...rara. xD Keep.
SC
Tal vez esta diff sea como un MX+ y no SC... y me imagino que solo seguias el tambor la diff anterior. MX+/HD+ ya no se permite (el "+" podria no ser bien cargado por osu! y no se podria jugar esa diff... eso es lo que creo segun lo que vi(vivi) :roll: ) asi que lo dejare como "SC"

00:06:067 - agregar nota? Eso lo hice en Spell... Keep.

00:06:410 - en esta diff debe ser mas notas (lo mismo en la ultima diff) entonces aqui debes agregar notas para el triple (el sonido es fuerte) y por lo que es similar el rtimo imo Algunas veces en SC/Spell despues del double viene un triple, se escucha algo como "ba-dumm" y esos son los unicos casos donde va el triple... si agrego de mas sin saber podria overmappearlo y no quiero eso. Keep.

00:07:782 - , 00:08:467 - ^ ^^

00:08:810 - agregar para el doble Ahi va simple... Keep.

00:09:153 - lo mismo en 00:06:410 Keep.

00:10:524 - ^ ^^

00:21:153 (21153|2,21239|0,21324|1,21410|2,21496|0,21496|3,21582|1,21667|2,21753|3,21839|0,21924|1,22010|2,22096|3,22182|1,22267|2,22353|0,22439|1) - mmm.. y si haces esto? Lo mantendre como esta actualmente, creo que encaja mejor Keep.

00:37:610 (37610|2,37696|1,37782|0,37867|3,37953|2,38039|1,38124|0,38210|2,38296|3,38382|0,38467|1,38553|2,38639|3,38724|0,38810|1,38896|2) - muy raro... tratar de hacer esto Aplicado Lo modifique un poco al final, Gracias!

00:39:324 - tambien para triple Keep.

00:46:524 (46524|1) - eliminar, no es necesario ese LN guitarra... Keep.

00:47:553 - bueno si es que no querias aplicarlo triples en la que te menciones entonces por lo menos aplicalo en esat parte... asi mismo con las parte similares Desde el kiai y hasta su final, solo 3 notas en las mas relevantes no en todas... Keep.

00:55:524 (55524|3,55610|2,55696|1,55782|0,55782|3,55867|2,55953|1,56039|0,56124|3,56210|2,56296|1,56296|0,56382|2,56467|1,56467|3,56553|0,56639|3,56639|2,56724|1) - y si haces esto? queda bien con los efectos imo No termina de gustar... pero lo recordare! Keep.

01:06:924 - agregar para el triple? Creo que no... Keep.

01:11:267 (71267|0,71382|1,71496|2,71610|3) - lo escuho bien mejor con 1/4, para que quede bien el 1/6 en 01:11:667 (71667|0,71724|1,71782|2,71839|3) Mantener... Keep.
Spell
00:00:582 - aqui debes pones doble (se trata de una diff mas dificil) y se siente bien con el golpe del ritmo Overmappear no creo que sea bueno... esta diff quisiera que fuera [Insane] (3.75*) pero no llega y por ahora no quiero poner notas para llegar a ese valor sin explicacion alguna... Keep.

00:01:267 - ^ ^^

00:01:978 - ^ ^^

00:02:639 - ^ ^^

00:03:420 - ^ ^^

00:06:408 - para triple? se siente divertido mas en esta diff imo Esta explicacion la di en SC al principio... Keep.

00:29:724 (29724|3,29724|2,29810|2,29810|1) - mmm... no se siente bien... hacerlo como en las diff anteriores (como SV?) SV? mmm... lo malo no se como, ya que las notas ya estan demasiado juntas, tendria que usar 1/6 o 1/8 para agregar SVs ahi...seguire pensando. . . Keep.

00:37:610 (37610|1,37696|2,37782|3,37867|0,37953|1,38039|2,38124|3,38210|1) - yo lo siento bien como esta... nnnooo... eso es demasiado ese drum vale 1 nota, como dije al principio no quiero eso... Keep.

00:39:324 - tambien para triple? Keep.

00:43:867 (43867|1,43867|2) - , 00:44:210 (44210|2,44210|1,44296|2,44296|3) - no esto no me gusto... hacerlo lo mismo como las diff anteriores Es la dificultad mas dificil...Jacks ftw. al menos de esta forma... Keep.

00:46:524 (46524|2,46524|1,46524|0,46696|0,46696|1) - me gusta mas esta... Por ahora lo dejare como esta... Keep.

00:47:604 - triple? :s en ese tiempo no hay nada, es 553... pero no. Keep.

00:48:067 - aqui escucho un sonido poco fuerte... hacerlo con doble (aplicarlo en las secciones similares) son los drums de 1 nota de siempre como al principio de la cancion... Keep.

00:57:924 (57924|2,57924|1,58010|3,58010|2) - lo mismo que se explico anteriormente xd "Diff mas dificil" :S Keep.

01:06:924 - hacer triple... escucho un fuerte sonido ahi Ahora si lo escucho. Aplicado en SC y Spell.

01:07:953 - ^ ^^

01:08:467 (68467|1,68467|3,68467|0,68553|1,68553|2,68639|3,68639|2,68724|1,68724|0,68810|1,68810|2,68896|2,68896|3,68982|0,68982|1,69067|1,69067|2) - no entiendo por que asi... nunca he visto algo parecido en los mapas rankeados xd Creeme todo antes era mas raro que esto... (SHD :roll: ) asi que me tendran que gritar muy fuerte por esto... xD Keep.

01:12:153 - triple xd Keep.

01:21:496 (81496|2,81496|3,81582|2,81582|1,81667|1,81667|3,81667|0,81839|1,81839|2,81839|0,82010|3,82010|0,82010|1,82182|1,82182|0,82182|2) - es raro... trata de hacer esto? suena bien asi imo Creo que queda bien como esta ahora... Keep.

Bueno aplicar en las secciones similares del ritmo que he señalado ya que la mayoria esta bien mapeado... si tienes alguna pregunta me lo dices en el chat del juego y yo te respondo.

Espero haberte ayudado... Buena suerte :) Muy bueno el mod! Gracias :)
Gracias por modear todas las dificultades!

Editado con cambios!
AlisceaSparku

Hello, No_sync!
Aliscea here, from TechNoir's Neo-Plaza Mania Modding Queue! :)
NM Mod as requested!
Nice Song >W< i want to make a GD >_<

*Please note that the mod inside this spoilerbox are only my suggestions and you are free to reject them. Just explain the reason why you rejected them so that I can learn more about your mapping style :)

*I also tend to give wrong screenshots, so kindly inform me if I did send a wrong screenshot xD

*If I suggested something like ctrl+g, please remember to take care of the hitsounds :p

Columns: 1/2/3/4


[General]
Background: I love the background in NM, SC and Spell difficulty, but the others looks grainy. I have no backgrounds, unless you want a character background xD. PM me if you want to see what it looks like.
]Title: Maybe capitalize "spell"? xD there might be a conflict with metadata though.

[Break a EZ]
*im no grammar nazi but "a EZ" sounds so wrong XD

*Maybe you could buff HP Drain to 7? It's very meta-ish but since the difficulty is almost all single notes it could add some difficulty for beginners without keyboard smashing.

00:08:467 - I suggest you follow the long sound here instead, so put a slider here, and put a single note at 00:08:296 - . It's also to be consistent with 00:07:782 (7782|2,7953|0) - and the others in terms of the sounds you are mapping. This happens several times so yeah keep an eye out for that.

00:16:696 - - new slider here, there's that very audible long sound (not sure what it is called xD)

00:28:010 - - add a note here for the cymbal, to be consistent with 00:07:782 (7782|2,7953|0) - in terms of note counts.

00:29:210 (29210|3) - if you want more variation in terms of patterns for your map, you could jack this note with the note located at 00:28:867 - , since both notes follow a sound that is played on both times. Up to you :). If you liked the suggestion, you may also want to do this in other parts such as 00:31:953 (31953|2) - and 00:31:610 (31610|1) - .

00:29:724 - for this sound until 00:29:896 (29896|3) - , normally I would suggest that you'd do a stream but instead, I suggest that you make a "stream with a ghost note in the middle". It's like a normal stair stream with a missing one in the middle. My explanation is kinda messy so here are pictures instead xD
>http://puu.sh/pFs4k/df6ca7dc94.jpg (idea of making it a stream, but instead;
> http://puu.sh/pFs6x/4eced13ade.jpg , so it's not too much of a hassle for the hands xD. Note that there are more parts like these, such as these two notes 00:30:410 (30410|1,30582|2) - .

00:44:124 - new background voice here, maybe add another slider ( it's not that audible though, but the main voice is really really audible. might be inconsistent for the ears though. )

00:46:524 - http://puu.sh/pFsbU/d7eeabddc4.jpg
> The reason why I gave this suggestion is because to clearly show that the sounds that 00:45:839 (45839|1,46010|1) - will NOT repeat.
> The first 3 highlighted notes from the bottom will follow the pitch. I made a [1] then [4] pattern for the jacked notes so their pitch will be more emphasized.

00:48:067 - http://puu.sh/pFsgT/207242156e.jpg
> The suggestion here is for the kick and snare.
> To put more emphasis on the type of drum the snare is, you could put a gap, like the highlighted notes in the picture. ( the first highlighted note from the bottom is a kick, and the second highlighted note is a snare. ). It emphasizes the pitch by thinking that in the first column are the lowpitched instruments and at the fourth column are the high pitched instruments ( though you can also do this vice versa so you can have more variations )
> The first two non-highlighted notes are kicks. You can form a stair pattern with kicks to indicate that the next beat will be another kick. And the same reason why the third note for the snare is there.
> Also, this is an overall mod for the whole kiai.

01:11:039 - start the slider here if you're mapping the reverse cymbal.

[Break a SC]
00:46:524 (46524|2,46524|1,46524|3,46696|3,46696|2) - I'm not really sure about this LOL how about this suggestion? http://puu.sh/pFsGP/3d573490c8.jpg

General Mod
*//Patterns:I don't really find anything else, but there are inconsistencies in terms of note counts. An example is 00:48:239 - when the snare has 3 sounds and 00:47:553 - has 2. I thought that its an alternate pattern for the snare, but in instances like 00:59:896 - and 01:00:582 - , the double note is repeated, so you might want to look at that.

[Break a Spell]
General Mod
*//Patterns: It's still inconsistency with note counts, but there are a lot of kicks that are missed out, and I assume that's not meant? Hmm, look out for those.
P.S I forgot to give examples so you may ask me in-game what I meant ^w^

sorry for short mod ;w;
However, you could apply the suggestions at NM to the other difficulties :)
Good luck! I hope you let me make GD xD
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
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AlisceaSparku wrote:


Hello, No_sync!
Aliscea here, from TechNoir's Neo-Plaza Mania Modding Queue! :)
NM Mod as requested!
Nice Song >W< i want to make a GD >_<

*Please note that the mod inside this spoilerbox are only my suggestions and you are free to reject them. Just explain the reason why you rejected them so that I can learn more about your mapping style :)

*I also tend to give wrong screenshots, so kindly inform me if I did send a wrong screenshot xD

*If I suggested something like ctrl+g, please remember to take care of the hitsounds :p

Columns: 1/2/3/4


[General]
Background: I love the background in NM, SC and Spell difficulty, but the others looks grainy. I have no backgrounds, unless you want a character background xD. PM me if you want to see what it looks like. I search the BGs like a holy grail (no joke :3) because when i find one, needs to get 1024x768/1366x768 resolution size without looking deformed, ugly,etcetc ...i will PM you for that, but i cant ensure applying your BGs if dont reach ^^these conditions, but any help is welcome :) thanks! ... Characters BG...(like one by each diff) that will replace the "good" ones you mentioned...hmm... dont give me those ideas xD (good one tho!)
]Title: Maybe capitalize "spell"? xD there might be a conflict with metadata though. I dont think so: http://www.mami-kawada.jp/disco_single_16.php ...spell :3

[Break a EZ]
*im no grammar nazi but "a EZ" sounds so wrong XD sounds good in my brain power... when a/an ... god, ok i will change the name diff for that little mistake xD Changed!

*Maybe you could buff HP Drain to 7? It's very meta-ish but since the difficulty is almost all single notes it could add some difficulty for beginners without keyboard smashing. Increased to 6.5, 7 is NM...

00:08:467 - I suggest you follow the long sound here instead, so put a slider here, and put a single note at 00:08:296 - . It's also to be consistent with 00:07:782 (7782|2,7953|0) - and the others in terms of the sounds you are mapping. This happens several times so yeah keep an eye out for that. The riff of the guitar starts in 00:08:296 and ends in 00:08:810 ... final answer (also these LN are the exactly the same in the end and are the same in all the diffs!). Keep. About the note (drum i know) in 00:08:296... i think erase that before because "EZ is easy" so for now, Keep.

00:16:696 - - new slider here, there's that very audible long sound (not sure what it is called xD) Idk either ...cymbal yeah that (? And about the LN, before was like you said, but personally the "sound" is the same just more loud, increasing from 00:16:182 to 00:17:039... Keep.

00:28:010 - - add a note here for the cymbal, to be consistent with 00:07:782 (7782|2,7953|0) - in terms of note counts. NM? ...i see you there, and yes i need one here, thanks! Added!

00:29:210 (29210|3) - if you want more variation in terms of patterns for your map, you could jack this note with the note located at 00:28:867 - , since both notes follow a sound that is played on both times. Up to you :). that guitar riff tho :3 yes i like that Changed! If you liked the suggestion, you may also want to do this in other parts such as 00:31:953 (31953|2) - and 00:31:610 (31610|1) - Changed!... great now i need change in NM too :? Thanks! (<-All diffs changed lol)

00:29:724 - for this sound until 00:29:896 (29896|3) - , normally I would suggest that you'd do a stream but instead, I suggest that you make a "stream with a ghost note in the middle". It's like a normal stair stream with a missing one in the middle. My explanation is kinda messy so here are pictures instead xD
>http://puu.sh/pFs4k/df6ca7dc94.jpg (idea of making it a stream, but instead;
> http://puu.sh/pFs6x/4eced13ade.jpg , so it's not too much of a hassle for the hands xD. Note that there are more parts like these, such as these two notes 00:30:410 (30410|1,30582|2) - . Yeah i know because "EZ" that note for the stair/stream... i skip that, i like the 2nd photo i will do that! Changed! (in NM too...)

00:44:124 - new background voice here, maybe add another slider ( it's not that audible though, but the main voice is really really audible. might be inconsistent for the ears though. ) I know RIGHT? :3 i will change that because is too obvious for me .-.! Changed!

00:46:524 - http://puu.sh/pFsbU/d7eeabddc4.jpg
> The reason why I gave this suggestion is because to clearly show that the sounds that 00:45:839 (45839|1,46010|1) - will NOT repeat.
> The first 3 highlighted notes from the bottom will follow the pitch. I made a [1] then [4] pattern for the jacked notes so their pitch will be more emphasized. ok, i think you are right in that jack, i changed to your suggestion...*goes to the rest of the diffs for change it too* Changed!

00:48:067 - http://puu.sh/pFsgT/207242156e.jpg
> The suggestion here is for the kick and snare.
> To put more emphasis on the type of drum the snare is, you could put a gap, like the highlighted notes in the picture. ( the first highlighted note from the bottom is a kick, and the second highlighted note is a snare. ). It emphasizes the pitch by thinking that in the first column are the lowpitched instruments and at the fourth column are the high pitched instruments ( though you can also do this vice versa so you can have more variations )
> The first two non-highlighted notes are kicks. You can form a stair pattern with kicks to indicate that the next beat will be another kick. And the same reason why the third note for the snare is there.
> Also, this is an overall mod for the whole kiai. Ok now the EZ looks...pretty good i dont think that ^^ will change so much, nice advice! Applied!

01:11:039 - start the slider here if you're mapping the reverse cymbal.Right *same with some diffs too...HD and MX, SC and Spell have the voice "aaaaa"* Changed!

[Break a SC]
00:46:524 (46524|2,46524|1,46524|3,46696|3,46696|2) - I'm not really sure about this LOL how about this suggestion? http://puu.sh/pFsGP/3d573490c8.jpg o.O the worst part is ...i like that, LOL. mhhhhmmmmmm .-. Applied! o.O/ LOL

General Mod
*//Patterns:I don't really find anything else, but there are inconsistencies in terms of note counts. An example is 00:48:239 - when the snare has 3 sounds and 00:47:553 - has 2. I thought that its an alternate pattern for the snare, but in instances like 00:59:896 - and 01:00:582 - , the double note is repeated, so you might want to look at that. if was for me... all the snares will be 3 notes... i choose some parts for 3 notes because they need to sound like: 00:09:667 (9667|3,9667|0,9839|2,9839|0,9839|1) - something like "baduum" drum sound. But in the kiai, that "baduum" is really hard to find, so pick the most high pitched drums in the kiai for 3 notes.

[Break a Spell]
General Mod
*//Patterns: It's still inconsistency with note counts, but there are a lot of kicks that are missed out, and I assume that's not meant? Hmm, look out for those.same situation that ^^SC, hard to find that sound, about notes missed i think you say those notes between the LongNotes, i erased a few ones for evade stacks... like 5 or 6 in the same lane 1/2 snap is too harsh xD
P.S I forgot to give examples so you may ask me in-game what I meant ^w^

sorry for short mod ;w; what short? i stay here like 2 hours and half :o
However, you could apply the suggestions at NM to the other difficulties :)
Good luck! I hope you let me make GD xD mmmmmmmm... I think is good, i offer you the EZ diff(or...) the rest are already too little to change i think... but i will send you PM for the BG and let me hear what diff you want/the nick you want etcetc...also First time with GD :3 Thanks for the mod, very useful! now i need to do something very important so bye!! *runs to sql tables/java for my homework(?*
Thanks for your help!


Edited with changes.
Virtue-


Virtue's Mania Modding Queue


Things that you need to know :
  1. this mod contains of suggestions, something that need to be fixed, and my opinions
  2. if your map still need to be fixed, just req in my queue

General
Title/Artist : OK!
Song : OK!
BPM/Offset : OK!
BG/Video : OK!
Hitsounds : OK! (maybe u can check Raika's hitsound packs, 'cause i think it doesn't match. Especially the kicks)


Break an EZ
00:22:867 (22867|2,23210|3,23553|1,23896|3,24239|0,24582|1,24924|2,25267|0,25610|1,25953|2,26296|3) - change this part with 00:17:382 (17382|2,17724|1,18067|0,18410|3,18753|2,19096|1,19439|0,19782|3,20124|1,20467|2,20810|0) - copy paste, then ctrl + h
00:43:096 (43096|1) - extend the LN until 00:43:610 -
01:11:039 (71039|3) - this LN starts at 01:10:867 -

Break a NM
No comments

Break a HD
00:29:724 (29724|1,29724|0,29810|3,29810|2,29896|1) - ummmmm.... maybe you can change it like [url]this[/url] 'cause if u want to focus to double note then u must change 00:29:896 (29896|1) - to double and apply for all of this pattern
from 00:38:982 - until 00:46:010 - fill the red lines with single note
for the kiai part ^

Break a MX
00:04:696 (4696|0,4782|1,4867|3,4953|2,5039|1,5124|0,5210|2,5296|3,5382|0,5467|1,5553|2,5639|3,5724|0,5810|1,5896|3,5982|2) - u can change it into this and put single note in every red lines, 'cause it's bored you know ._.
00:29:724 (29724|2,29724|3,29810|0,29810|1,29896|2) - same issue like HD

Break a SC
00:04:696 (4696|3,4782|0,4867|2,4953|1,5039|3,5124|0,5210|2,5296|1,5382|3,5467|0,5553|2,5639|1,5724|3,5810|0,5896|2,5982|1) - why it's same like the MX one? change it
00:21:153 (21153|2,21239|0,21324|1,21410|2,21496|3,21496|0,21582|1,21667|2,21753|3,21839|0,21924|1,22010|2,22096|3,22182|1,22267|2,22353|0,22439|1) - you missed some kicks there
00:29:724 (29724|1,29724|0,29810|2,29810|3,29896|1) - same issue like HD

Break a spell
i'm agree with Aliscea opinion....

Maybe u can change 01:11:267 (71267|3) - into SVs like this and this you should try it, it's fun u know 'w')b

-END OF MOD-


SCORES
78 / 100


notes for u
OMG, i've to tell u mannnnnyyyyy things....
1. EZ and NM diffs : this diff are the easiest diff in this map, it's for newbie ofcourse. So, focus it on kicks, snare, and any sounds (in hardest diff it's supposed to be jack, hammerjack :/, 1/4 stream, 1/8 stream or stairs)

2. Hard diff : this diff is the medium level and it's for an novice players :/. So, you can add something or like improve the EZ and NM diff like adding hi hat and you can also put some 1/4 stream (1 or 2 maybe :/)

3. Insane diff : this diff is the most hardest diff in this map, it's for advance or pro players. So, same thing like i told u before. You can add 1/4 stream or stairs

4. I think this is the important one, you need to know about how to make playable and fun pattern and you need to be more creative making pattern. Last thing, don't forget to oftenly check the Aimod ;)

5, for 00:35:210 (35210|2,35210|3,35296|0,35296|1,35382|2) - you don't have to do it in every diff, just change it to different pattern

PS : sorry if there are some words that hurt your feeling, but it's the truth ._.
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

Virtue- wrote:



Virtue's Mania Modding Queue


Things that you need to know :
  1. this mod contains of suggestions, something that need to be fixed, and my opinions
  2. if your map still need to be fixed, just req in my queue

General
Title/Artist : OK!
Song : OK!
BPM/Offset : OK!
BG/Video : OK!
Hitsounds : OK! (maybe u can check Raika's hitsound packs, 'cause i think it doesn't match. Especially the kicks) I think those hitsounds have issues with the time, some microseconds late... I will evade more problems, so no...


Break an EZ
00:22:867 (22867|2,23210|3,23553|1,23896|3,24239|0,24582|1,24924|2,25267|0,25610|1,25953|2,26296|3) - change this part with 00:17:382 (17382|2,17724|1,18067|0,18410|3,18753|2,19096|1,19439|0,19782|3,20124|1,20467|2,20810|0) - copy paste, then ctrl + h I dont know, why? Keep.
00:43:096 (43096|1) - extend the LN until 00:43:610 - Lns for voice, still good like is now. Keep.
01:11:039 (71039|3) - this LN starts at 01:10:867 - ...I dont think so. Keep.

Break a NM
No comments ok :)

Break a HD
00:29:724 (29724|1,29724|0,29810|3,29810|2,29896|1) - ummmmm.... maybe you can change it like [url]this[/url] 'cause if u want to focus to double note then u must change 00:29:896 (29896|1) - to double and apply for all of this pattern
from 00:38:982 - until 00:46:010 - fill the red lines with single note
for the kiai part ^ Url failed:[url=*link*]*something to write here*[/url] so... Keep.

Break a MX
00:04:696 (4696|0,4782|1,4867|3,4953|2,5039|1,5124|0,5210|2,5296|3,5382|0,5467|1,5553|2,5639|3,5724|0,5810|1,5896|3,5982|2) - u can change it into this and put single note in every red lines, 'cause it's bored you know ._. Is the exactly same sound, to 00:06:067... (Layering) this drumroll sound is ONLY one note, and i like the burst pattern there. Keep.
00:29:724 (29724|2,29724|3,29810|0,29810|1,29896|2) - same issue like HD HD link isnt fixed.

Break a SC
00:04:696 (4696|3,4782|0,4867|2,4953|1,5039|3,5124|0,5210|2,5296|1,5382|3,5467|0,5553|2,5639|1,5724|3,5810|0,5896|2,5982|1) - why it's same like the MX one? change it (Consistency) And like i said, i like burst pattern there.
00:21:153 (21153|2,21239|0,21324|1,21410|2,21496|3,21496|0,21582|1,21667|2,21753|3,21839|0,21924|1,22010|2,22096|3,22182|1,22267|2,22353|0,22439|1) - you missed some kicks there whoops! Added! :P
00:29:724 (29724|1,29724|0,29810|2,29810|3,29896|1) - same issue like HD HD link isnt fixed.

Break a spell
i'm agree with Aliscea opinion....

Maybe u can change 01:11:267 (71267|3) - into SVs like this and this you should try it, it's fun u know 'w')b Thats crazy :D but my idea was accelerating slowly and not a drop/sudden speed outnowhere... Keep.

-END OF MOD-


SCORES
78 / 100


notes for u
OMG, i've to tell u mannnnnyyyyy things....
1. EZ and NM diffs : this diff are the easiest diff in this map, it's for newbie ofcourse. So, focus it on kicks, snare, and any sounds (in hardest diff it's supposed to be jack, hammerjack :/, 1/4 stream, 1/8 stream or stairs) I dont see any problems in EZ or NM (even you didnt see any problems in NM), also I already have one diff for that, SHD diff has awesome crazy stuff...( but 1/8 streams where dont have any sound like that... why you do that? i already learn about those errors, unfortunately this isnt osu!std where you pick any song and reach at least one Insane difficulty, i think is Really difficult to do that in Mania without have in count Layering, Consistency, Bracketing, etcetc.)

2. Hard diff : this diff is the medium level and it's for an novice players :/. So, you can add something or like improve the EZ and NM diff like adding hi hat and you can also put some 1/4 stream (1 or 2 maybe :/) 2 Chord Trill + 1 burst note isnt enough? so you can put the MX stuff in HD that is like 5 Chord Trills in a row? I spread the difficulty because that pattern, a lot of players cant take so many notes easily. And is true, if was for me i will remove the HD and SC diff, and leave EZ NM HD IN spread only... but i dont like that.

3. Insane diff : this diff is the most hardest diff in this map, it's for advance or pro players. So, same thing like i told u before. You can add 1/4 stream or stairs The problem is the name diffs? but i see a ton of maps that have MX diffs with less 3*... Before I overmap everything. But now i dont find the right reason for do that!

4. I think this is the important one, you need to know about how to make playable and fun pattern and you need to be more creative making pattern. Last thing, don't forget to oftenly check the Aimod ;) AiMod = love, ... At this rate i dont think need explain my reasons...

5, for 00:35:210 (35210|2,35210|3,35296|0,35296|1,35382|2) - you don't have to do it in every diff, just change it to different pattern Now you get it! 8-) Changes in MX and SC. Applied!

PS : sorry if there are some words that hurt your feeling, but it's the truth ._. If wasnt for the last tip, you had get 0 kudosu. Because after so many mods, the notes for me dont have sense at all, but appreciate your help, my hurt feeling was when i quit SHD diff. Any modder who take the minimal attention to this map/song will be welcome, so already Thanks! :)
Thanks for your help!


Edited with changes.
Wonki
Team Symphony Mania Modding Queue

Hi =w=

0 1 2 3

Break a SC
[/00:09:667 (9667|3,9667|0,9839|0,9839|2,9839|1,10010|2) - for hand balance http://puu.sh/pOvC9/8e9adbba51.jpg
01:11:610 (71610|3,71667|0,71724|1,71782|2,71839|3) - Wrong snap check one more time
01:23:039 (83039|2,83039|3) - this sound listened 01:23:210 -

Break a Spell
00:44:124 (44124|1,44124|0,44210|1,44210|2,44296|3,44296|2,44382|0,44382|1) - hmm? change 01 23
00:44:810 (44810|3,44982|3) - no jack here change pattern
00:52:353 (52353|2,52353|3,52439|1,52439|2,52524|1,52524|0,52610|2,52610|3,52696|0,52696|2,52696|1) - http://puu.sh/pOweJ/d1b6ade2b4.jpgthis is better
00:57:839 (57839|1,57839|0,57924|1,57924|2,58010|3,58010|2,58096|0,58096|1,58182|3,58182|1,58182|2) - ^
01:02:639 (62639|1,62639|0,62639|3,62982|2,62982|3,62982|0) - reduce 2note becasue of LN and 01:03:324 (63324|1,63324|3) -
01:07:439 (67439|1,67439|3,67439|2,67953|2,67953|3,67953|0) - ^
01:08:553 (68553|2,68553|1,68639|3,68639|2,68724|1,68724|0,68810|2,68810|1,68896|3,68896|2,68982|0,68982|1,69067|1,69067|2) - should change recommend http://puu.sh/pOwnm/825f96ac7e.jpg
01:09:153 (69153|2) - delete 01:09:067 (69067|2,69067|1) - for hand balance
01:11:267 (71267|3,71382|3,71496|3,71610|3,71667|2,71724|1,71782|0,71839|3) - wrong snap
01:23:039 (83039|2,83039|1,83039|3) - listened 01:23:210 -
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

Wonki wrote:

Team Symphony Mania Modding Queue

Hi =w= hi :)

0 1 2 3

Break a SC
[/00:09:667 (9667|3,9667|0,9839|0,9839|2,9839|1,10010|2) - for hand balance http://puu.sh/pOvC9/8e9adbba51.jpg ok Applied!
01:11:610 (71610|3,71667|0,71724|1,71782|2,71839|3) - Wrong snap check one more time hmm.. after rechecking because few modders tell me before... ... IS true :o 1/4 snap good job. 8-) +Fixed some SVs... Changed!
01:23:039 (83039|2,83039|3) - this sound listened 01:23:210 - ... :? Fixed!

Break a Spell
00:44:124 (44124|1,44124|0,44210|1,44210|2,44296|3,44296|2,44382|0,44382|1) - hmm? change 01 23 Because is the hardest diff, I like to leave it like that. (but i understand what you say! :) ) Keep.
00:44:810 (44810|3,44982|3) - no jack here change pattern Changed!
00:52:353 (52353|2,52353|3,52439|1,52439|2,52524|1,52524|0,52610|2,52610|3,52696|0,52696|2,52696|1) - http://puu.sh/pOweJ/d1b6ade2b4.jpgthis is better Thanks for the suggestion. but ^Keep.
00:57:839 (57839|1,57839|0,57924|1,57924|2,58010|3,58010|2,58096|0,58096|1,58182|3,58182|1,58182|2) - ^ ^^
01:02:639 (62639|1,62639|0,62639|3,62982|2,62982|3,62982|0) - reduce 2note becasue of LN and 01:03:324 (63324|1,63324|3) - ^^
01:07:439 (67439|1,67439|3,67439|2,67953|2,67953|3,67953|0) - ^^^
01:08:553 (68553|2,68553|1,68639|3,68639|2,68724|1,68724|0,68810|2,68810|1,68896|3,68896|2,68982|0,68982|1,69067|1,69067|2) - should change recommend http://puu.sh/pOwnm/825f96ac7e.jpg ^^
01:09:153 (69153|2) - delete 01:09:067 (69067|2,69067|1) - for hand balance Changed!
01:11:267 (71267|3,71382|3,71496|3,71610|3,71667|2,71724|1,71782|0,71839|3) - wrong snap Changed here too...!
01:23:039 (83039|2,83039|1,83039|3) - listened 01:23:210 - Changed!
Thanks for your help!


Edited with changes.
blackcow30
Hola!
Mod desde mi queue. No cambies nada que no te parezca, y siéntete libre de rechazar mi mod. ^^

Column 1|2|3|4|5|6|7


Break an EZ
Desde el inicio estás siguiendo los sonidos de percusión, por lo tanto, creo que podrías añadir una nota en:
00:08:467
00:11:210 - ^
00:13:953 - ^
00:16:524 - ^
00:16:696 - ^

00:31:610 (31610|0,31953|0) - No hay razón para repetir la misma nota dos veces. Considera mover 00:31:953 (31953|0) - a la columna 3 o 4
00:37:439 (37439|3) - ^ a la columna 2 o 3
00:46:010 (46010|1) - ^ tal vez esta quedaría mejor en la columna 3, para que sea algo 'parecido' a 00:46:524 (46524|0,46696|3) -
01:11:039 (71039|3) - Esta LN inicia en 01:11:210 -
01:14:296 - Añade nota (percusión)
01:17:039 - ^
01:19:782 - ^
01:21:667 (81667|1) - Mueve esta nota a la col 1. No hay razón para repetirla.
Break an NM
00:00:582 (582|3,1267|1,1953|2,2639|0) - Considera reemplazar éstas LNs con notas simples
00:16:696 - Aquí te falta una nota. Recuerda que desde el inicio vienes poniendo 2 notas en un golpe fuerte. Debes respetar tus patrones.
00:21:153 (21153|3) - Ésta LN no es necesaria del todo. En otras partes no estás haciendo caso a la voz.
00:26:639 (26639|0) - ^
00:45:839 (45839|2,46010|2) - Estos son los mismos sonidos que los de 00:46:524 (46524|1,46524|0,46696|2,46696|3) - , por lo tanto deben ser dobles también
01:11:039 (71039|2,71039|3) - Empiezan en 01:11:210 -
Break an HD
00:21:153 (21153|3) - Considera arreglar esta parte sin ésta LN. Desde mi punto de vista, no queda del todo bien.
00:26:639 (26639|0) - ^
00:45:839 (45839|1,46010|1) - Deben ser dobles.
01:09:153 (69153|1,69153|0) - Reemplaza éstas LN con un golpe simple. Hacer LNs con la voz de esa parte... No va.
01:11:039 (71039|2,71039|1) - Empieza en 01:11:210 -
Break an MX
00:21:153 (21153|3) - Al igual que en las otras dificultades, intenta hacer algo aquí sin ésta LN. Al jugarlo se siente como un "vacío" ahí.
00:26:639 (26639|1) - ^
00:45:839 (45839|2,46010|2) - Deben ser dobles.
00:46:010 (46010|3,46010|0) - Quita éstas LNs (no hay un sonido para LNs ahí)
01:09:153 (69153|3,69153|2) - Al igual que en las otras partes. La voz no es un sonido adecuado para las LNs.
01:11:039 (71039|0) - Y esta empieza en 01:11:210 -
Break an SC
00:16:867 - Tal vez puedes añadir una nota aquí.
00:22:867 (22867|2,23553|1) - Se sienten raras éstas dos LNs. Recomiendo quitarlas.
00:33:153 (33153|0,33153|2,33239|3,33239|1,33324|2) - CTRL+H a ésto, para evitar repetir tanto este patrón, que ya pusiste antes.
00:35:896 (35896|0,35896|2,35982|3,35982|1,36067|2) - ^
00:39:839 - Aquí hay un golpe fuerte, añade otra nota.
00:41:210 - ^
00:42:582 - ^
00:43:953 (43953|1) - Este también debe ser doble, porque es un golpe fuerte.
00:45:324 - ^
00:45:839 (45839|0,46010|0) - Dobles.
00:48:067 - ^ porque es golpe fuerte.
00:49:439 - ^
00:50:810 - ^
00:53:553 - ^
00:53:724 - Tal vez aquí son 3 notas, ¿no?
00:54:924 - Doble
00:55:096 - Triple
00:59:039 - Doble
01:00:410 - ^
01:01:782 - ^
01:04:524 - ^
01:05:896 - ^
01:09:153 (69153|2,69153|3) - Reemplaza con notas simples
01:18:582 (78582|3) - Mueve a la col 3, y 01:18:753 (78753|2) - a la col 4. No hay sonido adecuado para repetir la nota.
Break an Spell
00:18:582 (18582|2,18667|2) - Éstos jacks son un poco incómodos... Tal vez quedaría bien si mueves 00:18:582 (18582|2) - a la col 2
00:19:267 (19267|0) - Mueve a la col 2 ^
00:19:953 (19953|3) - ^ col 3
00:20:639 (20639|1) - ^ col 3
Intenta arreglar esos jacks a partir de 00:24:067 - hasta 00:26:296 - .
00:39:324 - Añade otra nota, es golpe fuerte = triple
00:39:839 - Doble
00:40:010 - Triple
00:40:696 - Triple
00:41:210 - Doble
00:42:067 - Triple
00:45:324 - Doble
00:45:839 (45839|3,46010|3) - Reemplaza con dobles
00:46:524 (46524|0,46524|1,46696|1,46696|0) - Te recomiendo reemplazar con notas simples. Las LNs se sienten raras.

D= Doble T= triple.

00:48:067 - D
00:48:753 - D
00:48:924 - T
00:49:439 - D
00:50:810 - D
00:53:553 - D
00:53:724 - T
00:54:067 - 00:54:239 - D
00:54:924 - D
00:55:096 - T
00:58:524 - T
00:59:039 - D
00:59:553 - 00:59:724 - D
00:59:896 - T
01:00:410 - D
01:00:582 - T
01:04:524 - D
01:05:039 - 01:05:210 - D
01:06:067 - T
01:09:153 (69153|2,69153|3) - Reemplaza con notas simples.
01:13:610 - T
01:14:982 - T
01:16:353 - T
01:17:724 - T
01:19:096 - T
01:20:467 - T
01:23:039 (83039|3,83039|2) - Éstas LNs terminan en 01:23:167 -

Es todo lo que puedo encontrar. Es un mapa divertido. (:
¡Suerte!
Topic Starter
No_sync
Comentario.
Aplicado.
Aplicado de otra forma...
No Aplicado.

blackcow30 wrote:

Hola! Hola! :)
Mod desde mi queue. No cambies nada que no te parezca, y siéntete libre de rechazar mi mod. ^^

Column 1|2|3|4|5|6|7


Break an EZ
Desde el inicio estás siguiendo los sonidos de percusión, por lo tanto, creo que podrías añadir una nota en:
00:08:467
00:11:210 - ^
00:13:953 - ^
00:16:524 - ^
00:16:696 - ^ No pensaba agregar esas notas, porque es un EZ... pero quiero que esten todas esas percusiones. Como vi que no incremente el SR... Aplicado!

00:31:610 (31610|0,31953|0) - No hay razón para repetir la misma nota dos veces. Considera mover 00:31:953 (31953|0) - a la columna 3 o 4 Estos 2 son por la repeticion de la guitarra/bajo. Sin cambios.
00:37:439 (37439|3) - ^ a la columna 2 o 3 ^^
00:46:010 (46010|1) - ^ tal vez esta quedaría mejor en la columna 3, para que sea algo 'parecido' a 00:46:524 (46524|0,46696|3) - Este sonido se repite, creo que lo dejare para enfatizar eso... Sin cambios.
01:11:039 (71039|3) - Esta LN inicia en 01:11:210 - C r e o quesi. xD Cambiado! (...hasta MX incluido!)
01:14:296 - Añade nota (percusión)
01:17:039 - ^
01:19:782 - ^ Todas agregadas... Aplicado!
01:21:667 (81667|1) - Mueve esta nota a la col 1. No hay razón para repetirla. Aca deberia ir algo como en HD... pero no se puede hacer eso en EZ asi que por ahora es lo mejor que este de esa forma. Sin cambios.
Break an NM
00:00:582 (582|3,1267|1,1953|2,2639|0) - Considera reemplazar éstas LNs con notas simples Lo mantendre por el sonido de fondo que hay, ademas da sensacion de lentitud hasta esas notas rapidas Sin cambios.
00:16:696 - Aquí te falta una nota. Recuerda que desde el inicio vienes poniendo 2 notas en un golpe fuerte. Debes respetar tus patrones. eso es! 8-) me olvide :o Agregado!
00:21:153 (21153|3) - Ésta LN no es necesaria del todo. En otras partes no estás haciendo caso a la voz. No es la voz... en SC y Spell esta mas claro porque esta esa LN, creo que se llama drumroll...(suena como: tiktiktik...) Sin cambios.
00:26:639 (26639|0) - ^ ^^Otra vez aparece aca. Sin cambios.
00:45:839 (45839|2,46010|2) - Estos son los mismos sonidos que los de 00:46:524 (46524|1,46524|0,46696|2,46696|3) - , por lo tanto deben ser dobles también Para mi suenan exactamente iguales a los del inicio incluso. De hecho creo que asi es (solo que repetidos) Sin cambios.
01:11:039 (71039|2,71039|3) - Empiezan en 01:11:210 - ya lo cambie :D Aplicado!
Break an HD
00:21:153 (21153|3) - Considera arreglar esta parte sin ésta LN. Desde mi punto de vista, no queda del todo bien. Es el drumroll del NM tambien...(explicado en NM) Sin cambios.
00:26:639 (26639|0) - ^ ^^
00:45:839 (45839|1,46010|1) - Deben ser dobles. (explicado en NM) Sin cambios.
01:09:153 (69153|1,69153|0) - Reemplaza éstas LN con un golpe simple. Hacer LNs con la voz de esa parte... No va. Aprobado. :) (No se porque las sigo poniendo no tienen sentido ya... :? ) Aplicado! (hasta Spell incluido!)
01:11:039 (71039|2,71039|1) - Empieza en 01:11:210 - ya lo cambie :D Aplicado!
SVs Arreglados... :o (todo, hasta Spell inclusive)
Break an MX
00:21:153 (21153|3) - Al igual que en las otras dificultades, intenta hacer algo aquí sin ésta LN. Al jugarlo se siente como un "vacío" ahí. (explicado en NM) Sin cambios.
00:26:639 (26639|1) - ^ ^^
00:45:839 (45839|2,46010|2) - Deben ser dobles. (explicado en NM) Sin cambios.
00:46:010 (46010|3,46010|0) - Quita éstas LNs (no hay un sonido para LNs ahí) Hecho! Aplicado!
01:09:153 (69153|3,69153|2) - Al igual que en las otras partes. La voz no es un sonido adecuado para las LNs. Ya las cambie! Aplicado!
01:11:039 (71039|0) - Y esta empieza en 01:11:210 - ^^lo mismo :)
Break an SC
00:16:867 - Tal vez puedes añadir una nota aquí. No escucho nada ahi... Sin cambios.
00:22:867 (22867|2,23553|1) - Se sienten raras éstas dos LNs. Recomiendo quitarlas. En Spell las dejo todas por el sonido de fondo, aca solo agrego las dos primeras antes del drumroll... Sin cambios.
00:33:153 (33153|0,33153|2,33239|3,33239|1,33324|2) - CTRL+H a ésto, para evitar repetir tanto este patrón, que ya pusiste antes. Si es verdad, ahi varie de izquierda a derecha Aplicado!
00:35:896 (35896|0,35896|2,35982|3,35982|1,36067|2) - ^ ^^
00:39:839 - Aquí hay un golpe fuerte, añade otra nota. Suena bien... Aplicado!
00:41:210 - ^ Aplicado!
00:42:582 - ^ Aplicado!
00:43:953 (43953|1) - Este también debe ser doble, porque es un golpe fuerte. Podria, pero creo que no ya que ese sonido se repite muchas veces en varios streams... Sin cambios.
00:45:324 - ^ Aplicado!
00:45:839 (45839|0,46010|0) - Dobles. Sin cambios.
00:48:067 - ^ porque es golpe fuerte. Aplicado!
00:49:439 - ^ Aplicado!
00:50:810 - ^ Aplicado!
00:53:553 - ^ Aplicado!
00:53:724 - Tal vez aquí son 3 notas, ¿no? Aplicado!
00:54:924 - Doble Aplicado!
00:55:096 - Triple Aplicado!
00:59:039 - Doble Aplicado!
01:00:410 - ^ Aplicado!
01:01:782 - ^ Aplicado!
01:04:524 - ^ Aplicado!
01:05:896 - ^ Aplicado!
01:09:153 (69153|2,69153|3) - Reemplaza con notas simples Ya lo cambie! Aplicado!
01:18:582 (78582|3) - Mueve a la col 3, y 01:18:753 (78753|2) - a la col 4. No hay sonido adecuado para repetir la nota. Aplicado!
Debido al volumen de la musica en el kiai, no podia distinguir esas notas :? G r a c i a s! :)
Break an Spell
00:18:582 (18582|2,18667|2) - Éstos jacks son un poco incómodos... Tal vez quedaría bien si mueves 00:18:582 (18582|2) - a la col 2 Por ahora lo dejare asi, ya que es la dificultad mas dificil, seria peor que hubiese puesto 3 seguidas en fila :o Sin cambios.
00:19:267 (19267|0) - Mueve a la col 2 ^ ^^
00:19:953 (19953|3) - ^ col 3 ^^
00:20:639 (20639|1) - ^ col 3 ^^
Intenta arreglar esos jacks a partir de 00:24:067 - hasta 00:26:296 - . Sin cambios.
00:39:324 - Añade otra nota, es golpe fuerte = triple Aplicado!
00:39:839 - Doble Aplicado!
00:40:010 - Triple Aplicado!
00:40:696 - Triple Aplicado!
00:41:210 - Doble Aplicado!
00:42:067 - Triple Aplicado!
00:45:324 - Doble Aplicado!
00:45:839 (45839|3,46010|3) - Reemplaza con dobles Sin cambios.
00:46:524 (46524|0,46524|1,46696|1,46696|0) - Te recomiendo reemplazar con notas simples. Las LNs se sienten raras. Lo tendre en cuenta pero por ahora lo dejare asi, ya que suena distinto por la guitarra/bajo. Sin cambios.

D= Doble T= triple.

00:48:067 - D Aplicado!
00:48:753 - D Aplicado!
00:48:924 - T Aplicado!
00:49:439 - D Aplicado!
00:50:810 - D Aplicado!
00:53:553 - D Aplicado!
00:53:724 - T Aplicado!
00:54:067 - 00:54:239 - D Aplicado! o.O 8-) creo que estoy sordo xD
00:54:924 - D Aplicado!
00:55:096 - T Aplicado!
00:58:524 - T Aplicado!
00:59:039 - D Aplicado!
00:59:553 - 00:59:724 - D Aplicado!
00:59:896 - T Aplicado!
01:00:410 - D Aplicado!
01:00:582 - T Aplicado!
01:04:524 - D Aplicado!
01:05:039 - 01:05:210 - D Aplicado!
01:06:067 - T Aplicado!
01:09:153 (69153|2,69153|3) - Reemplaza con notas simples. Ya lo cambie! Aplicado!
01:13:610 - T Aplicado!
01:14:982 - T Aplicado!
01:16:353 - T Aplicado!
01:17:724 - T Aplicado!
01:19:096 - T Aplicado!
01:20:467 - T Aplicado!
01:23:039 (83039|3,83039|2) - Éstas LNs terminan en 01:23:167 - OK! Aplicado!

Es todo lo que puedo encontrar. Es un mapa divertido. (: M u c h a s G r a c i a s! :) :) :) Tenia problemas con esas notas que faltaban, asi que muchas gracias por hacerlas notar 8-) !!!!!
¡Suerte!
Gracias por modear todas las dificultades!

Editado con cambios!
Poii
:) Poii NM service :)

Columns |1|2|3|4|
HD
Mod
01:11:210 - i dunno what, you follow the instrument, dont you ? but in another diff you follow the "ah ah ah ahhh" or the vocal, so start from here 01:11:296 - is looking good (same in EZ,NM,and MX diff)

MX
Mod
01:06:582 - this pattern is too Easy for MX diff [i think] -_-, change like This , 01:07:610 - here too,
01:11:210 - this too, move this LN to 01:11:296 - and make it double LN to make it harder likeThis or something :3

SC
Mod
Nothing to mod, good pattern but careful with your jack, but its OK

Spell
Mod
This too, good diff, nice pattern, Nice job btw


8-) Free comment, free reject 8-)
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

PoPoii wrote:

:) Poii NM service :)

Columns |1|2|3|4|
HD
Mod
01:11:210 - i dunno what, you follow the instrument, dont you ? but in another diff you follow the "ah ah ah ahhh" or the vocal, so start from here 01:11:296 - is looking good (same in EZ,NM,and MX diff) You are right, Mapping the voice instead the cymbal! so in all... Applied!

MX
Mod
01:06:582 - this pattern is too Easy for MX diff [i think] -_-, change like This , 01:07:610 - here too, Now I watch what that pattern is repetitive like 4 times in a row xD... Changed!
01:11:210 - this too, move this LN to 01:11:296 - and make it double LN to make it harder likeThis or something :3 oh. I think you need swap the images! XD lol (the first one -LN image- is good but, for me one LN + 3 notes at the end for finish that section is more appropiate, And the Second one i change it, thanks! take care of the images :3)

SC
Mod
Nothing to mod, good pattern but careful with your jack, but its OK The only will be 01:09:153 (69153|0), only for cymbal + kick.

Spell
Mod
This too, good diff, nice pattern, Nice job btw Thanks! :)


8-) Free comment, free reject 8-)
Thanks for the mod!
Thanks for your help!


Edited with changes.
Poii

No_sync wrote:

Comment.
Applied.
Applied from another perspective...
Not Applied.

PoPoii wrote:

:) Poii NM service :)

Columns |1|2|3|4|
HD
Mod
01:11:210 - i dunno what, you follow the instrument, dont you ? but in another diff you follow the "ah ah ah ahhh" or the vocal, so start from here 01:11:296 - is looking good (same in EZ,NM,and MX diff) You are right, Mapping the voice instead the cymbal! so in all... Applied!

MX
Mod
01:06:582 - this pattern is too Easy for MX diff [i think] -_-, change like This , 01:07:610 - here too, Now I watch what that pattern is repetitive like 4 times in a row xD... Changed!
01:11:210 - this too, move this LN to 01:11:296 - and make it double LN to make it harder likeThis or something :3 oh. I think you need swap the images! XD lol (the first one -LN image- is good but, for me one LN + 3 notes at the end for finish that section is more appropiate, And the Second one i change it, thanks! take care of the images :3)

SC
Mod
Nothing to mod, good pattern but careful with your jack, but its OK The only will be 01:09:153 (69153|0), only for cymbal + kick.

Spell
Mod
This too, good diff, nice pattern, Nice job btw Thanks! :)


8-) Free comment, free reject 8-)
Thanks for the mod!
Thanks for your help!


Edited with changes.

demn sir :) sorry about the images :?
Topic Starter
No_sync
no problem xD was funny :D

again thanks for the mod 8-)
Ayachi-
SPOILER
[EZ]
00:43:439 - If you are mapping the instrument, you should add a note here

[HD]
00:11:039 (11039|3) - It will be more comfortable if you move this to column 1 and 00:11:210 (11210|0) - to column 4
01:21:582 - Should be 2 notes as well, suggest to add another note and rearrange

[MX]
00:11:039 (11039|3) - It will be more comfortable if you move this to column 1 and 00:11:210 (11210|0) - to column 4
00:38:982 - I don't think this sound requires 3 notes, you don't have it in SC

[SC]
00:28:182 - Suggest to add a note

[Break a Spell]
00:28:182 - Suggest to add a note
00:38:982 - Don;t think this require 3 notes
00:52:353 - Really suggest to rearrange this

Good luck
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

[ S a k u r a ] wrote:

SPOILER
[EZ]
00:43:439 - If you are mapping the instrument, you should add a note here Sounds good for me, These 4 LN are for vocal... but this space seems somewhat void, adding that kick... Applied!

[HD]
00:11:039 (11039|3) - It will be more comfortable if you move this to column 1 and 00:11:210 (11210|0) - to column 4 Changed!
01:21:582 - Should be 2 notes as well, suggest to add another note and rearrange Was too EZ? i think, so ok. + Is true! Added!

[MX]
00:11:039 (11039|3) - It will be more comfortable if you move this to column 1 and 00:11:210 (11210|0) - to column 4 Changed!
00:38:982 - I don't think this sound requires 3 notes, you don't have it in SC o.O... :o Added note in SC. Thx :) <-nvm that. XD

[SC]
00:28:182 - Suggest to add a note ? I think i understand what you did there, is good actually... lets try :3 Added!

[Break a Spell]
00:28:182 - Suggest to add a note Added!
00:38:982 - Don;t think this require 3 notes mmm I added a cymbal there when there isnt a cymbal sound ...mmm is valid to do that!? lol OK I will fix that now! Fixed! (In all diffs)
00:52:353 - Really suggest to rearrange this Changed!

Good luck Thanks! Good luck to you too :)

Thanks for your help!


Edited with changes.
- Ly0572 -
req from my sh♥ty queue
hallllooooo

1|2|3|4


ez
00:06:924 (6924|0) - move to 2
00:07:096 (7096|3) - move to 3
01:01:782 (61782|0,61953|2) - ctrl+j
nm
00:44:296 (44296|3) - move to 00:44:467 -
hd
00:16:353 - Add to 1
00:44:467 (44467|1) - move to 1 or 3
00:44:296 - add to 2
this is all i can do, your map is good already
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

- Ly0572 - wrote:

req from my sh♥ty queue
hallllooooo

1|2|3|4


ez
00:06:924 (6924|0) - move to 2 that will leave somewhat charged that line, i dont want do that there. Keep.
00:07:096 (7096|3) - move to 3 Same that above reason, I change EZ that way to get those kicks (more loudest drums) apart like 2 columns from those snare drums (more quiet drums). Keep.
01:01:782 (61782|0,61953|2) - ctrl+j Sounds good for keep right hand less tired xD Changed!
nm
00:44:296 (44296|3) - move to 00:44:467 - In higher diffs is more easy to see that 00:44:467 (44467|1) - is only one note (snare) and 00:44:296 (44296|3,44296|2) - are two (kick) Keep.
hd
00:16:353 - Add to 1 I dont hear anything there Keep.
00:44:467 (44467|1) - move to 1 or 3 For keeping balance and less stacks... Keep.
00:44:296 - add to 2 The LN do that already Keep.
this is all i can do, your map is good already yes, sorry if you dont see any problems, also you recently started in modding... I see a problem so thanks! :)

Thanks for your help!


Edited with changes.
Fubukicat
Hi there, probably a short mod but hope it will help

Dadon
collumn = 1/2/03/4
[break a HD]
00:38:296 (38296|1) - Missing a hitsound on that note (this is a kick sound , there is another instru but it would be cool to keep the drum sounds going on for the whole stream)
00:55:439 (55439|2) - kick hitsound
01:23:039 (83039|2) - how about adding another note ?
[break a NM]
00:04:696 (4696|1) - move to 3 ? for the hand balance , there is a lot of note focused on left hand here
00:55:439 (55439|1) - kick hitsound
[break a EZ]
00:57:153 (57153|0) - I suggest this
[break a MX]
00:41:210 (41210|2,41382|3) - Ctrl+J , it probably feels more fun to play that way
[break a SC]
01:12:067 (72067|2) - add a note to 3 according to : 01:14:810 (74810|3) - , 01:17:553 (77553|0) -
01:23:039 (83039|3,83039|2) - could make this 3 LNs ? up to you there
[break a Spell]

Sorry for short mod , but the map is actually nice concistently speaking and pattern seems okay so it's hard to find something wrong
Tho, you might wanna look closely at your hitsounds for most diff (usually just hitsound the hardest diff and then copy hitsounds from there is easier)
as in there is some kicks or snare missing from place to place , well Good Luck :3
Nice diff names btw
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

Eternalie wrote:

Hi there, probably a short mod but hope it will help hi nep. :)

Dadon
collumn = 1/2/03/4
[break a HD]
00:38:296 (38296|1) - Missing a hitsound on that note (this is a kick sound , there is another instru but it would be cool to keep the drum sounds going on for the whole stream) Yes that was the LN in Spell... lol Fixed!
00:55:439 (55439|2) - kick hitsound Changed in all diffs... Fixed!
01:23:039 (83039|2) - how about adding another note ? Added!
[break a NM]
00:04:696 (4696|1) - move to 3 ? for the hand balance , there is a lot of note focused on left hand here Seems good! Applied!
00:55:439 (55439|1) - kick hitsound Fixed!
[break a EZ]
00:57:153 (57153|0) - I suggest this Great! Changed!
[break a MX]
00:41:210 (41210|2,41382|3) - Ctrl+J , it probably feels more fun to play that way Changed!
[break a SC]
01:12:067 (72067|2) - add a note to 3 according to : 01:14:810 (74810|3) - , 01:17:553 (77553|0) - Added in SC and Spell! Added!
01:23:039 (83039|3,83039|2) - could make this 3 LNs ? up to you there Added in SC and Spell! Added!
[break a Spell] <- spell diff nothing? ok :)

Sorry for short mod , but the map is actually nice concistently speaking and pattern seems okay so it's hard to find something wrong dont worry im happy anyway :3
Tho, you might wanna look closely at your hitsounds for most diff (usually just hitsound the hardest diff and then copy hitsounds from there is easier)
as in there is some kicks or snare missing from place to place , well Good Luck :3 moreDeepHSCheck incoming!
Nice diff names btw I need a "Break a Keyboard" diff... :lol: Thanks for the mod!
Thanks for your help!


Edited with changes.
AlisceaSparku
lol i totally forgot about my GD here

it seems fine now anyway

hf with stars :^)
Topic Starter
No_sync

AlisceaSparku wrote:

lol i totally forgot about my GD here

it seems fine now anyway

hf with stars :^)
Thanks a lot, Aliscea :)

...so i think that you go afk... and i continue xD Anyway, Thanks!! 8-)
[MTF] Wolfette
Break A Spell
make hp8.5
00:22:160 (22160|2) - Why is this note here? What does having two notes here emphasise?
00:28:160 (28160|3,28674|3,29360|3) - Put a LN here to match the vocals
00:34:331 (34331|0,34674|0) - Add a hold note from here to here in the next row
00:56:017 (56017|3) - Put a second note to the left of this one
01:02:960 (62960|3) - Remove
01:07:417 (67417|2,67417|3) - ^
01:07:760 (67760|3,67931|3,67931|2) - ^
01:08:445 (68445|1) - ^
01:23:017 (83017|2,83017|1,83017|3) - Any particular reason why this is only 3 LN's while the next row has 4?

Break A SC
00:04:845 (4845|2,4931|1,5017|3,5102|0,5188|2,5274|1,5360|3,5445|0,5531|2,5617|1,5702|3,5788|0) - This pattern here should just be made into a simpler diagonal left-to-right pattern
00:35:188 (35188|2,35360|2) - Why not just an LN here?
01:17:188 (77188|0) - Add note here

Sorry I can't find more to mod. Looks like you had a lot of people mod already :P
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

AsrielDr33murr wrote:

Break A Spell
make hp8.5 For the incoming s e c r e t change, i think that i can increase the difficulty. Changed!
00:22:160 (22160|2) - Why is this note here? What does having two notes here emphasise? Snares, all that section.
00:28:160 (28160|3,28674|3,29360|3) - Put a LN here to match the vocals I think will be a little hard for that section. NoteS are enough. Keep.
00:34:331 (34331|0,34674|0) - Add a hold note from here to here in the next row I'll keep the guitar riffs... Keep.
00:56:017 (56017|3) - Put a second note to the left of this one I dont hear any Snare there. Only the whistles. Keep.
01:02:960 (62960|3) - Remove Snare+Kick are three noteS. Keep.
01:07:417 (67417|2,67417|3) - ^ Kick+Cymbal are three noteS + the Alarm sound 4. Keep.
01:07:760 (67760|3,67931|3,67931|2) - ^ Erased |3| because Snare is DoubleNote. Changed!
01:08:445 (68445|1) - ^ Snare+Kick are three noteS. Keep.
01:23:017 (83017|2,83017|1,83017|3) - Any particular reason why this is only 3 LN's while the next row has 4? The guitar riff isnt so long there + Ending of the song.

Break A SC
00:04:845 (4845|2,4931|1,5017|3,5102|0,5188|2,5274|1,5360|3,5445|0,5531|2,5617|1,5702|3,5788|0) - This pattern here should just be made into a simpler diagonal left-to-right pattern I like the burst here. Roll isnt enough good for me. Keep.
00:35:188 (35188|2,35360|2) - Why not just an LN here? Why? i dont hear something that long. NoteS are good there and not so much complicated. Keep.
01:17:188 (77188|0) - Add note here Its like 00:11:360. And because the SVs is right there, will be too difficult to read. Keep.

Sorry I can't find more to mod. Looks like you had a lot of people mod already :P
I cant even reaction to this... because just now get in Graveyard... and also i say (in my thread) mod the another map. Anyway, starting tomorrow to mod your map too. Thanks lol :)

Thanks for your help!


Edited with changes.
Joenen
Nice mapping and played it through so far its good keep it up tho :D
Topic Starter
No_sync

Joenen wrote:

Nice mapping and played it through so far its good keep it up tho :D
Thanks! I'm glad you like it! :)
I will keep this up until something happen lol
AchsanLovers
omg nice song :o

please rank this !
Topic Starter
No_sync

AchsanLovers wrote:

omg nice song :o

please rank this !
fixed*

lol, Thanks! :)

I'm trying ... :o
Protastic101
Ha, just as mappers all lost hope of me ever coming to mod, I arrive!
2017-04-09 18:07 Protastic101: :thinking:
2017-04-09 18:08 Protastic101: You busy? I kind of wanted to irc the break a spell map with you as opposed to forum
2017-04-09 18:08 No_sync: it's ok!
2017-04-09 18:08 Protastic101: yay!
2017-04-09 18:08 No_sync: i'm not busy
2017-04-09 18:08 Protastic101: Ok, I actually need to brb for like 2 minutes tho
2017-04-09 18:08 Protastic101: ACTION flies away
2017-04-09 18:11 Protastic101: ACTION is listening to [https://osu.ppy.sh/b/908199 Kawada Mami - Break a spell (TV-size)]
2017-04-09 18:11 Protastic101: alright
2017-04-09 18:11 Protastic101: so first, SVs!
2017-04-09 18:11 Protastic101: There's a fun math aspect to doing them if you wanna make sure they're kind of readable
2017-04-09 18:12 No_sync: equal to 1?
2017-04-09 18:12 Protastic101: yeah!
2017-04-09 18:12 Protastic101: And you do that pretty well in the beginning part, but the SV sequence also spans over multiple notes which is a problem
2017-04-09 18:13 Protastic101: Within an SV sequence, you want to make sure there are no notes in between. This would work if your sequences were 1/1 long (such as 00:00:560 - to 00:00:902 - ), but in reality, they're 2/1 long (like 00:00:560 - to 00:01:245 - instead)
2017-04-09 18:14 Protastic101: the problem with having the sequence be 2/1 long is the fact that the notes on the even beats, such as at 00:00:902 - 00:01:588 - are being read in a section where the average SV is equal to 0.95x or 1.05x, but not 1x
2017-04-09 18:15 Protastic101: what you would do to fix this is to reduce the unit from 1/1 to 1/2, which basically means stuff like 00:00:560 - 00:00:902 - 00:01:245 - 00:01:588 - 00:01:931 - are 0.95x, and upbeats like 00:00:731 - 00:01:074 - 00:01:417 - 00:01:760 - are 1.05x
2017-04-09 18:16 Protastic101: 00:00:560 - oh, and btw, I think the SV here should be put at 00:00:561 - due to some weird conflicting thing with red and green lines on the same spot :thinking:
2017-04-09 18:17 Protastic101: 00:03:302 - ah, and similar to what I said about lowering your units by a half, these SVs should be every 1/4 instead of 1/2 now
2017-04-09 18:17 No_sync: that one on 560 it's not ok?
2017-04-09 18:18 Protastic101: wait no, the one on 560 is ok. I think
2017-04-09 18:18 Protastic101: oh my god, im confusing myself
2017-04-09 18:18 Protastic101: just ignore that then lol
2017-04-09 18:18 Protastic101: everything else goes tho
2017-04-09 18:18 No_sync: alright i make sure to fix that part.
2017-04-09 18:18 Protastic101: btw, 0.95x and 1.05x are pretty unnoticeable imo
2017-04-09 18:19 Protastic101: I'd suggest 0.9x and 1.1x if you want it to be barely noticeable but still have a slight effect on reading and acc
2017-04-09 18:19 Protastic101: 00:04:674 - Svs here should be 1/8 now too
2017-04-09 18:19 No_sync: understood.
2017-04-09 18:19 Protastic101: Assuming you're using the half-half method, your SV unit should be half that of your notes' snap
2017-04-09 18:20 Protastic101: if you start getting into odd 5/7 units or something, that requires a bit more math and it makes my head hurt :D
2017-04-09 18:20 No_sync: so i need to apply the svs Before the note appear
2017-04-09 18:21 No_sync: next note*
2017-04-09 18:21 Protastic101: 00:08:274 - as for this SV here, I'm probably biased because I really hate incomplete sequences, but yeah. Like, this entire sequence is just 0.9x average SV which is a slowjam and makes me sad.
2017-04-09 18:21 Protastic101: Yeah
2017-04-09 18:21 Protastic101: Basically, your SVs should average to 1x in the empty space between two notes
2017-04-09 18:22 No_sync: 00:08:274 - what will be a better sv here?
2017-04-09 18:22 Protastic101: 00:11:017 - to 00:11:531 - this sequence averages to 1.17x (rounding to nearest hundredths) which makes me D:
2017-04-09 18:24 Protastic101: I just wouldnt suggest using an SV there at all because of the 1/2 notes in 00:08:274 (8274|0,8445|2,8445|0,8445|1,8617|2) - which means you'd have to have a stutter effect to keep the average at 1x
2017-04-09 18:24 No_sync: and there too
2017-04-09 18:24 Protastic101: lemme see tho, you could probably try to gradually increase the stutter so it feels like a speed up?
2017-04-09 18:25 No_sync: yes that's my intention there
2017-04-09 18:25 Protastic101: eh no, doesn't really work that well
2017-04-09 18:26 Protastic101: it's cause of those 1/2 notes that you're kind of restricted to a stutter only :/
2017-04-09 18:27 Protastic101: if you do wanna try it though, might do something like this:
2017-04-09 18:27 No_sync: feelsbadman*
2017-04-09 18:27 Protastic101: 00:08:274 - 0.8x, 00:08:360 - 1.2x, 00:08:445 - 0.6x, 00:08:531 - 1.4x, 00:08:617 - 0.4x, 00:08:702 - 1.6x
2017-04-09 18:27 Protastic101: It's a stutter but /shrug
2017-04-09 18:28 Protastic101: Same thing would apply at 00:13:760 - 00:15:645 - 00:16:331 -
2017-04-09 18:29 No_sync: btw
2017-04-09 18:30 No_sync: 00:15:645 - to
2017-04-09 18:30 Protastic101: 00:17:017 - and the stuff I mentioned in the very beginning apply here, even more so because you have 1/4 notes like at 00:18:560 (18560|2,18645|2) - which make Svs aaaaa
2017-04-09 18:30 No_sync: 00:17:017 -
2017-04-09 18:30 No_sync: is somewhat the same as the end...
2017-04-09 18:30 No_sync: of the map
2017-04-09 18:31 Protastic101: oh rip
2017-04-09 18:31 No_sync: 01:21:474 -
2017-04-09 18:31 Protastic101: 01:21:474 - these SVs dont come anywhere close to 1x aaaa
2017-04-09 18:31 Protastic101: ACTION flops over and dies
2017-04-09 18:33 Protastic101: like, it's ok to gradually increase the strength of the SV (such as your 1.2x, 1.25x, 1.3x and so on), but you have to bring the next SV value (which you always set as 1x) to be able to average the other sv to 1x when added and divided
2017-04-09 18:33 Protastic101: 01:21:645 - so like, right here would need to be 0.85x since the SV at 01:21:731 - is 1.15x
2017-04-09 18:34 Protastic101: 01:21:817 - 0.8x, 01:21:988 - 0.75x, 01:22:160 - 0.7x, 01:22:331 - 0.65x, 01:22:502 - 0.6x, 01:22:674 - and 0.55x
2017-04-09 18:35 No_sync: so for every speedup i need to equal with some slowdown
2017-04-09 18:35 Protastic101: pretty much yeah
2017-04-09 18:36 Protastic101: 01:22:674 - for here, half half is fun, but you could also do an uneven number of units, like this is 0.55x and then 01:22:931 - is 2.35x so that the speedup comes at last second
2017-04-09 18:38 Protastic101: [4 - (0.55 x 3)] = 2.35x and then to check your work if necessary {[2.35 + (0.55 x 3)] / 4} = 1
2017-04-09 18:38 Protastic101: Just dont be like me and think 3/2 = 1/3
2017-04-09 18:38 Protastic101: ACTION shudders
2017-04-09 18:39 No_sync: ok
2017-04-09 18:39 Protastic101: 01:23:360 - and just commenting on the SVs in the very end, I think they're redundant because they dont even end when the LN ends, and they're spaced so far apart that on lower scroll speeds, you would be able to visibly see the difference in SVs
2017-04-09 18:40 Protastic101: oh yeah, and to explain the math behind the SVs, your units are your snap as I said in the beginning, so you take the total number of units in a sequence and subtract from that your starting SV times the number of units it lasts to get the end value
2017-04-09 18:42 Protastic101: if you were to start with a speed up first, it's pretty much the same thing, in that it's total units - starting SV value (times however many units, but total starting SV cannot be larger than total units), and then divide by your number of remaining units
2017-04-09 18:42 Protastic101: 01:22:674 - so let's say you wanted to start with a speed up here instead of a slower SV
2017-04-09 18:43 Protastic101: Eh, you're feeling cruel so you choose 2.5x because why not. The total unit is 4 since it lasts until 01:23:017 -
2017-04-09 18:44 Protastic101: therefore total units - starting SV value (lasts 1 unit) divided by 3 remaining units is [(4 - 2.5) / 3] = 0.5x
2017-04-09 18:44 Protastic101: so the SV would be like 01:22:674 - 2.5x and 01:22:760 - 0.5x to average to 1x
2017-04-09 18:45 Protastic101: Does that make sense or am I really bad with words?
2017-04-09 18:45 No_sync: is somewhat complicated the math part, but i understanding better
2017-04-09 18:46 Protastic101: It's really easy if I knew how to explain it without using like 500 words lol
2017-04-09 18:46 No_sync: ing* ?
2017-04-09 18:46 Protastic101: yeah!
2017-04-09 18:46 Protastic101: Just make sure you know:
2017-04-09 18:46 Protastic101: 1. Total units within the sequence
2017-04-09 18:46 Protastic101: 2. Starting SV value
2017-04-09 18:46 Protastic101: 3. How many units your starting SV value lasts
2017-04-09 18:47 Protastic101: 4. Remaining units (this means your starting SV cannot be more units than the total)
2017-04-09 18:48 No_sync: and that need to equal 1 always?
2017-04-09 18:48 No_sync: be*
2017-04-09 18:49 Protastic101: You should generally strive to equal 1x
2017-04-09 18:49 Protastic101: but it's not a hard rule
2017-04-09 18:50 No_sync: okok
2017-04-09 18:50 Protastic101: concerning hitsounds btw, your normal-hitnormal is pretty different from the music, so here's one that sounds very similar to the snare heard in the song if you wanna use it https://puu.sh/vf2u8.wav
2017-04-09 18:51 Protastic101: another thing is normal-hitnormal vs normal-hitwhistle
2017-04-09 18:51 Protastic101: Like, it's not unrankable, but I wouldn't let it pass that your hitnormal is the kick and the hitwhistle is the softer hihat kind of sound
2017-04-09 18:52 Protastic101: I'd recommend switching it so that the hitwhistle becomes your hitnormal and the hitnormal becomes your hitwhistle
2017-04-09 18:52 Protastic101: my reasoning for this is because the kick sample that you use is inconsistent in volume all over the place
2017-04-09 18:53 No_sync: alright i will change that
2017-04-09 18:53 Protastic101: Sample volumes are additive, meaning if you have two chords and both of them have the same sample volume on them, instead of playing at 30%, they add together and play their sample at 60%
2017-04-09 18:53 Protastic101: 00:00:560 (560|3,560|0,902|1,902|2,1245|3,1245|0,1588|1,1588|2,1931|0,1931|3,2274|2,2274|1,2617|0,2617|3,2960|2,2960|1,3302|3,3302|0) - so like, this entire section is 60% normal-hitnormal, but then 00:03:474 (3474|2,3817|2,4160|2) - is only 30%, so it's much quieter
2017-04-09 18:54 Protastic101: Chartwise, it's pretty solid except for a couple things
2017-04-09 18:54 Protastic101: 00:21:645 (21645|3,21731|2,21902|2,21988|3,22074|2,22160|3,22160|1,22245|0,22331|1) - like this, this makes me want to cry
2017-04-09 18:55 Protastic101: the reason being is it breaks momentum due to all the direction changes in the burst like at 00:21:817 - 00:21:988 - and 00:22:160 -
2017-04-09 18:55 Protastic101: Instead, it'd flow better to have them roll in the same direction and minimize direction turns, like so https://osu.ppy.sh/ss/7785228
2017-04-09 18:56 Protastic101: 00:35:360 - 00:38:274 - the random slowjams here aaaaaaaaaa
2017-04-09 18:58 Protastic101: 00:46:845 - btw, here, I'm sure you could easily pull off a 1/8 burst for the weird delay kind of sound. A unidirectional roll like this would work perfectly https://osu.ppy.sh/ss/7785242
2017-04-09 18:58 Protastic101: the only drawback is you have to make 00:47:188 - a double only in order to avoid a stupid 1/8 minitrill
2017-04-09 18:58 Protastic101: o god, did i accidentally kill you
2017-04-09 18:58 Protastic101: o noes
2017-04-09 18:59 No_sync: no i reading all xD
2017-04-09 18:59 Protastic101: ok lol
2017-04-09 18:59 Protastic101: I've had mappers just quit on me after I modded their maps for an hour XD
2017-04-09 18:59 Protastic101: probably doesnt say well about my attitude as a modder tbh lol
2017-04-09 19:00 No_sync: wow
2017-04-09 19:00 No_sync: xD
2017-04-09 19:00 Protastic101: 00:55:245 - ok, lemme explain to you why changing direction a lot in a stream/burst makes playing really difficult and annoying to do
2017-04-09 19:01 Protastic101: it's because of anchors like 00:55:417 (55417|2,55588|2,55760|2,55931|2,56102|2) - which make the player want to cry due to the fact that the strain is uneven as 1 finger gets a beating while all the other fingers kind of stay still and do nothing
2017-04-09 19:01 Protastic101: 00:56:274 (56274|0,56445|0,56617|0,56788|0) - another example of an anchor
2017-04-09 19:01 Protastic101: obviously, anchors of like, 3 notes is hard to avoid in a burst, but beyond that it gets a little outrageous
2017-04-09 19:02 Protastic101: keeping your direction the same for an extra beat or two helps to remedy this as it gives hands both an almost equal weight AND strain, ie both hands have around the same number of notes to hit and each finger individually has enough time between each note to not die trying to play everything
2017-04-09 19:03 Protastic101: https://osu.ppy.sh/ss/7785273 something like this would work better imo
2017-04-09 19:04 No_sync: alright i like more too
2017-04-09 19:05 Protastic101: 01:21:645 (81645|1) - I'd also remove this note since most of your snare triplets have only been jumps. Take for example 00:33:131 (33131|3,33131|1,33217|2,33217|0,33302|1,33302|3) - or 00:35:188 (35188|3,35188|2,35274|1,35274|0,35360|3,35360|2) - or 00:35:874 (35874|0,35874|1,35960|2,35960|3,36045|1,36045|0) -
2017-04-09 19:06 Protastic101: ACTION is editing [https://osu.ppy.sh/b/908722 Kawada Mami - Break a spell (TV-size) [Break a HD]]
2017-04-09 19:07 Protastic101: 00:04:760 (4760|2,4845|1,4931|3,5017|0,5102|2,5188|1) - these disconnected notes are nice since they require a bit more focus and acc from the player, but 00:05:274 (5274|3,5360|2,5445|1,5531|0,5617|1,5702|2,5788|3,5874|2,5960|1) - these stairs just make me :/
2017-04-09 19:07 Protastic101: I'd try and keep the general feel of the burst the same and disconnect these notes too, like so https://osu.ppy.sh/ss/7785292
2017-04-09 19:07 No_sync: same direction?
2017-04-09 19:08 No_sync: nvm the screenshot looks better
2017-04-09 19:08 No_sync: xD
2017-04-09 19:08 Protastic101: well direction helps keep weight and strain generally the same
2017-04-09 19:09 Protastic101: 00:21:217 - same stuff about stairs here
2017-04-09 19:09 Protastic101: you can always disconnect notes to change the direction, but try to at least maintain the same direction for 2 beats or so
2017-04-09 19:10 Protastic101: 00:32:960 (32960|2,33045|1) - I'd consider control H here so that the one handed trill is only 3 notes long on both hands
2017-04-09 19:13 Protastic101: 00:44:960 - 00:45:645 - also, I'd add notes here in order to keep the 1/2 base rhythm steady
2017-04-09 19:13 Protastic101: also, Ima rip for like 10 minutes
2017-04-09 19:13 Protastic101: ACTION leaves again
2017-04-09 19:13 No_sync: ok
2017-04-09 19:13 Protastic101: If you have to go somewhere or something, that's ok, I can finish the rest of the diffs in a post
2017-04-09 19:14 No_sync: no i still have time
2017-04-09 19:14 Protastic101: but if you're still online and wanna continue ircing yay!
2017-04-09 19:14 Protastic101: ok, brb then o/
2017-04-09 19:14 No_sync: while my connection resists... xD
2017-04-09 19:24 Protastic101: rip connection
2017-04-09 19:24 No_sync: 00:44:960 - 00:45:645 -
2017-04-09 19:24 Protastic101: Ok, I can mod now no interruptions lol
2017-04-09 19:24 No_sync: nope
2017-04-09 19:24 Protastic101: eh, but why/
2017-04-09 19:24 No_sync: ehm
2017-04-09 19:24 Protastic101: ?*
2017-04-09 19:25 No_sync: that part i don't hear sound
2017-04-09 19:25 No_sync: i really need to add notes there?
2017-04-09 19:25 Protastic101: I mean, my reasoning for adding those notes is because this entire section from 00:38:960 - to 00:44:788 - has not had a single break in the 1/2 continuous rhythm
2017-04-09 19:25 Protastic101: Im not really saying to add it there because there's sound, but to add it for the purpose of making the section feel consistent and flow well
2017-04-09 19:26 No_sync: but for hitsound i will use whistle?
2017-04-09 19:26 No_sync: there
2017-04-09 19:26 Protastic101: idk about the hitsounds and whether you switched them or not
2017-04-09 19:27 Protastic101: but you should use the soft hihat kind of hs if you do add the notes
2017-04-09 19:27 No_sync: that hithat
2017-04-09 19:27 No_sync: hihat*
2017-04-09 19:27 No_sync: ok
2017-04-09 19:28 Protastic101: Alright, so rest of the chart seems pretty ok, I am confused about one thing tho
2017-04-09 19:28 Protastic101: stacks like 01:13:588 (73588|0,73760|0) - 01:18:217 (78217|0,78388|0) - 01:19:074 (79074|3,79245|3) - seem to come out of nowhere and I cant really see a rhyme or reason for it
2017-04-09 19:29 No_sync: for me its the kick followed by the snare
2017-04-09 19:30 Protastic101: ah, I get it now
2017-04-09 19:30 No_sync: 00:06:902 (6902|2,7074|2) -
2017-04-09 19:30 No_sync: too..
2017-04-09 19:30 Protastic101: nice then
2017-04-09 19:30 Protastic101: ACTION is editing [https://osu.ppy.sh/b/908224 Kawada Mami - Break a spell (TV-size) [Break a NM]]
2017-04-09 19:31 Protastic101: 00:04:674 (4674|3,5360|0) - I'd overlap these since there's no audible break in the 1/4 burst, so it'd be like this https://osu.ppy.sh/ss/7785403
2017-04-09 19:32 Protastic101: 00:21:131 - to 00:22:502 - seems a bit strange to reduce the overall chart density here when the music has gotten a bit more intense with the addition of the 1/4 burst
2017-04-09 19:32 Protastic101: I'd keep mapping to the 1/2 here instead
2017-04-09 19:33 Protastic101: 00:26:617 - same thing here
2017-04-09 19:33 No_sync: but it's ok to add more notes?
2017-04-09 19:34 No_sync: with LN?
2017-04-09 19:34 Protastic101: 00:27:302 (27302|3) - also, might be able to turn this into a 1/1 LN to represent the little synth that starts up in the background, like so https://osu.ppy.sh/ss/7785420
2017-04-09 19:34 Protastic101: Of course it is!
2017-04-09 19:34 Protastic101: the LN is in the outside columns, so it doesnt hinder playability too much
2017-04-09 19:34 Protastic101: if it worries you that it'll be hard, what you can do is give the hand that isn't holding an LN a bit more of the strain so that the hand with the LN has a bit of an easier job
2017-04-09 19:35 No_sync: adding 1/2 notes right?
2017-04-09 19:36 Protastic101: yeah
2017-04-09 19:36 No_sync: alright
2017-04-09 19:38 Protastic101: 00:52:331 (52331|0,52417|2,52502|1,52588|3) - seeing that this is a normal diff, for bursts of 4 notes or more, I'd suggest just making them very basic single directional rolls for ease of readability and pattern execution https://osu.ppy.sh/ss/7785439
2017-04-09 19:40 Protastic101: 00:57:302 - add another note here for the crash?
2017-04-09 19:41 No_sync: in hard too aswell then..
2017-04-09 19:41 Protastic101: yeah!
2017-04-09 19:41 Protastic101: 00:57:817 (57817|3,57902|1,57988|2,58074|0) - similar to what I mentioned about the 1/4 burst, I'd do this instead https://osu.ppy.sh/ss/7785461
2017-04-09 19:43 Protastic101: 01:23:017 (83017|1) - imo, would be a nice effect to move this to col 1 or 4 in order to be stacked with 01:23:360 (83360|0,83360|3) - since they're the same sound
2017-04-09 19:44 No_sync: alright i think that aswell
2017-04-09 19:44 Protastic101: ACTION is editing [https://osu.ppy.sh/b/908199 Kawada Mami - Break a spell (TV-size) [Break an EZ]]
2017-04-09 19:45 Protastic101: 00:16:502 - and 00:16:674 - might consider adding notes here for the kick + snare. You could even split the LN so it's not so in the player's face while playing, like so https://osu.ppy.sh/ss/7785484
2017-04-09 19:47 Protastic101: 00:21:131 - disappointed there's no 1/1 notes for the kick here D:
2017-04-09 19:48 No_sync: yeah too worried about the sr
2017-04-09 19:48 No_sync: i can add it tho
2017-04-09 19:48 Protastic101: eh, don't be
2017-04-09 19:49 Protastic101: Dont think of SR, think of the patterns and whether you think they're appropriate for the target audience you're aiming this at
2017-04-09 19:49 No_sync: alright
2017-04-09 19:49 Protastic101: simple 1/1 is pretty easy so you shouldn't worry too much about it being "difficult" even if SR says it's a Normal
2017-04-09 19:49 Protastic101: 00:26:617 - this too
2017-04-09 19:49 Protastic101: 00:27:302 - you could even add a 2/1 LN here in col 2 for the synth!
2017-04-09 19:50 Protastic101: 00:33:474 - eh, stuff like this feels like a slap to the face since you go from following one part (drums) to following another completely unrelated part (vocals)
2017-04-09 19:51 No_sync: i following that noise not the vocals
2017-04-09 19:51 No_sync: is like bwoosh
2017-04-09 19:52 No_sync: idk if is synth or something like that
2017-04-09 19:52 No_sync: in NM and HD too
2017-04-09 19:52 Protastic101: eh, guess it's fine, but I'd still add notes for the drums so as to keep the flow of the section logical and easily understandable
2017-04-09 19:53 No_sync: alright
2017-04-09 19:53 Protastic101: 00:46:845 - add an LN and end at 00:47:188 - for the 1/8 burst?
2017-04-09 19:55 No_sync: hmm ok doesnt look bad
2017-04-09 19:55 Protastic101: 00:42:560 - and 00:42:731 - add notes for the percussion
2017-04-09 19:55 Protastic101: 00:43:760 - Might also add one here to represent the 1/4 I guess
2017-04-09 20:02 Protastic101: 01:06:388 - here, since this 1/2 burst is a bit hard for beginners, I would suggest making it all only singles. The way to represent the crashes would be by isolating the note as so https://osu.ppy.sh/ss/7785578
2017-04-09 20:04 No_sync: i like that
2017-04-09 20:05 Protastic101: that's pretty much it for the charts
2017-04-09 20:06 Protastic101: in general just needs a bit of polishing in the upper diffs
2017-04-09 20:06 Protastic101: flow's a bit wonky in some places, mostly due to diff disparity and odd stair like patterns
2017-04-09 20:07 Protastic101: hitsounds are inconsistent but that's cause you switched the kick and hihat sample lol
2017-04-09 20:07 Protastic101: Guess Ill post the log then?
2017-04-09 20:07 No_sync: alright there is something more left?
2017-04-09 20:08 Protastic101: nah, just check over your hitsounds, make sure the SVs try to average 1x, and avoid too many direction changes at once
2017-04-09 20:08 Protastic101: =w=)b
Topic Starter
No_sync

Protastic101 wrote:

Ha, just as mappers all lost hope of me ever coming to mod, I arrive!
2017-04-09 18:07 Protastic101: :thinking:
2017-04-09 18:08 Protastic101: You busy? I kind of wanted to irc the break a spell map with you as opposed to forum
2017-04-09 18:08 No_sync: it's ok!
2017-04-09 18:08 Protastic101: yay!
2017-04-09 18:08 No_sync: i'm not busy
2017-04-09 18:08 Protastic101: Ok, I actually need to brb for like 2 minutes tho
2017-04-09 18:08 Protastic101: ACTION flies away
2017-04-09 18:11 Protastic101: ACTION is listening to [https://osu.ppy.sh/b/908199 Kawada Mami - Break a spell (TV-size)]
2017-04-09 18:11 Protastic101: alright
2017-04-09 18:11 Protastic101: so first, SVs!
2017-04-09 18:11 Protastic101: There's a fun math aspect to doing them if you wanna make sure they're kind of readable
2017-04-09 18:12 No_sync: equal to 1?
2017-04-09 18:12 Protastic101: yeah!
2017-04-09 18:12 Protastic101: And you do that pretty well in the beginning part, but the SV sequence also spans over multiple notes which is a problem
2017-04-09 18:13 Protastic101: Within an SV sequence, you want to make sure there are no notes in between. This would work if your sequences were 1/1 long (such as 00:00:560 - to 00:00:902 - ), but in reality, they're 2/1 long (like 00:00:560 - to 00:01:245 - instead)
2017-04-09 18:14 Protastic101: the problem with having the sequence be 2/1 long is the fact that the notes on the even beats, such as at 00:00:902 - 00:01:588 - are being read in a section where the average SV is equal to 0.95x or 1.05x, but not 1x
2017-04-09 18:15 Protastic101: what you would do to fix this is to reduce the unit from 1/1 to 1/2, which basically means stuff like 00:00:560 - 00:00:902 - 00:01:245 - 00:01:588 - 00:01:931 - are 0.95x, and upbeats like 00:00:731 - 00:01:074 - 00:01:417 - 00:01:760 - are 1.05x
2017-04-09 18:16 Protastic101: 00:00:560 - oh, and btw, I think the SV here should be put at 00:00:561 - due to some weird conflicting thing with red and green lines on the same spot :thinking:
2017-04-09 18:17 Protastic101: 00:03:302 - ah, and similar to what I said about lowering your units by a half, these SVs should be every 1/4 instead of 1/2 now
2017-04-09 18:17 No_sync: that one on 560 it's not ok?
2017-04-09 18:18 Protastic101: wait no, the one on 560 is ok. I think
2017-04-09 18:18 Protastic101: oh my god, im confusing myself
2017-04-09 18:18 Protastic101: just ignore that then lol
2017-04-09 18:18 Protastic101: everything else goes tho
2017-04-09 18:18 No_sync: alright i make sure to fix that part.
2017-04-09 18:18 Protastic101: btw, 0.95x and 1.05x are pretty unnoticeable imo
2017-04-09 18:19 Protastic101: I'd suggest 0.9x and 1.1x if you want it to be barely noticeable but still have a slight effect on reading and acc
2017-04-09 18:19 Protastic101: 00:04:674 - Svs here should be 1/8 now too
2017-04-09 18:19 No_sync: understood.
2017-04-09 18:19 Protastic101: Assuming you're using the half-half method, your SV unit should be half that of your notes' snap
2017-04-09 18:20 Protastic101: if you start getting into odd 5/7 units or something, that requires a bit more math and it makes my head hurt :D
2017-04-09 18:20 No_sync: so i need to apply the svs Before the note appear
2017-04-09 18:21 No_sync: next note*
2017-04-09 18:21 Protastic101: 00:08:274 - as for this SV here, I'm probably biased because I really hate incomplete sequences, but yeah. Like, this entire sequence is just 0.9x average SV which is a slowjam and makes me sad.
2017-04-09 18:21 Protastic101: Yeah
2017-04-09 18:21 Protastic101: Basically, your SVs should average to 1x in the empty space between two notes
2017-04-09 18:22 No_sync: 00:08:274 - what will be a better sv here?
2017-04-09 18:22 Protastic101: 00:11:017 - to 00:11:531 - this sequence averages to 1.17x (rounding to nearest hundredths) which makes me D:
2017-04-09 18:24 Protastic101: I just wouldnt suggest using an SV there at all because of the 1/2 notes in 00:08:274 (8274|0,8445|2,8445|0,8445|1,8617|2) - which means you'd have to have a stutter effect to keep the average at 1x
2017-04-09 18:24 No_sync: and there too
2017-04-09 18:24 Protastic101: lemme see tho, you could probably try to gradually increase the stutter so it feels like a speed up?
2017-04-09 18:25 No_sync: yes that's my intention there
2017-04-09 18:25 Protastic101: eh no, doesn't really work that well
2017-04-09 18:26 Protastic101: it's cause of those 1/2 notes that you're kind of restricted to a stutter only :/
2017-04-09 18:27 Protastic101: if you do wanna try it though, might do something like this:
2017-04-09 18:27 No_sync: feelsbadman*
2017-04-09 18:27 Protastic101: 00:08:274 - 0.8x, 00:08:360 - 1.2x, 00:08:445 - 0.6x, 00:08:531 - 1.4x, 00:08:617 - 0.4x, 00:08:702 - 1.6x
2017-04-09 18:27 Protastic101: It's a stutter but /shrug
2017-04-09 18:28 Protastic101: Same thing would apply at 00:13:760 - 00:15:645 - 00:16:331 -
2017-04-09 18:29 No_sync: btw
2017-04-09 18:30 No_sync: 00:15:645 - to
2017-04-09 18:30 Protastic101: 00:17:017 - and the stuff I mentioned in the very beginning apply here, even more so because you have 1/4 notes like at 00:18:560 (18560|2,18645|2) - which make Svs aaaaa
2017-04-09 18:30 No_sync: 00:17:017 -
2017-04-09 18:30 No_sync: is somewhat the same as the end...
2017-04-09 18:30 No_sync: of the map
2017-04-09 18:31 Protastic101: oh rip
2017-04-09 18:31 No_sync: 01:21:474 -
2017-04-09 18:31 Protastic101: 01:21:474 - these SVs dont come anywhere close to 1x aaaa
2017-04-09 18:31 Protastic101: ACTION flops over and dies
2017-04-09 18:33 Protastic101: like, it's ok to gradually increase the strength of the SV (such as your 1.2x, 1.25x, 1.3x and so on), but you have to bring the next SV value (which you always set as 1x) to be able to average the other sv to 1x when added and divided
2017-04-09 18:33 Protastic101: 01:21:645 - so like, right here would need to be 0.85x since the SV at 01:21:731 - is 1.15x
2017-04-09 18:34 Protastic101: 01:21:817 - 0.8x, 01:21:988 - 0.75x, 01:22:160 - 0.7x, 01:22:331 - 0.65x, 01:22:502 - 0.6x, 01:22:674 - and 0.55x
2017-04-09 18:35 No_sync: so for every speedup i need to equal with some slowdown
2017-04-09 18:35 Protastic101: pretty much yeah
2017-04-09 18:36 Protastic101: 01:22:674 - for here, half half is fun, but you could also do an uneven number of units, like this is 0.55x and then 01:22:931 - is 2.35x so that the speedup comes at last second
2017-04-09 18:38 Protastic101: [4 - (0.55 x 3)] = 2.35x and then to check your work if necessary {[2.35 + (0.55 x 3)] / 4} = 1
2017-04-09 18:38 Protastic101: Just dont be like me and think 3/2 = 1/3
2017-04-09 18:38 Protastic101: ACTION shudders
2017-04-09 18:39 No_sync: ok
2017-04-09 18:39 Protastic101: 01:23:360 - and just commenting on the SVs in the very end, I think they're redundant because they dont even end when the LN ends, and they're spaced so far apart that on lower scroll speeds, you would be able to visibly see the difference in SVs
2017-04-09 18:40 Protastic101: oh yeah, and to explain the math behind the SVs, your units are your snap as I said in the beginning, so you take the total number of units in a sequence and subtract from that your starting SV times the number of units it lasts to get the end value
2017-04-09 18:42 Protastic101: if you were to start with a speed up first, it's pretty much the same thing, in that it's total units - starting SV value (times however many units, but total starting SV cannot be larger than total units), and then divide by your number of remaining units
2017-04-09 18:42 Protastic101: 01:22:674 - so let's say you wanted to start with a speed up here instead of a slower SV
2017-04-09 18:43 Protastic101: Eh, you're feeling cruel so you choose 2.5x because why not. The total unit is 4 since it lasts until 01:23:017 -
2017-04-09 18:44 Protastic101: therefore total units - starting SV value (lasts 1 unit) divided by 3 remaining units is [(4 - 2.5) / 3] = 0.5x
2017-04-09 18:44 Protastic101: so the SV would be like 01:22:674 - 2.5x and 01:22:760 - 0.5x to average to 1x
2017-04-09 18:45 Protastic101: Does that make sense or am I really bad with words?
2017-04-09 18:45 No_sync: is somewhat complicated the math part, but i understanding better
2017-04-09 18:46 Protastic101: It's really easy if I knew how to explain it without using like 500 words lol
2017-04-09 18:46 No_sync: ing* ?
2017-04-09 18:46 Protastic101: yeah!
2017-04-09 18:46 Protastic101: Just make sure you know:
2017-04-09 18:46 Protastic101: 1. Total units within the sequence
2017-04-09 18:46 Protastic101: 2. Starting SV value
2017-04-09 18:46 Protastic101: 3. How many units your starting SV value lasts
2017-04-09 18:47 Protastic101: 4. Remaining units (this means your starting SV cannot be more units than the total)
2017-04-09 18:48 No_sync: and that need to equal 1 always?
2017-04-09 18:48 No_sync: be*
2017-04-09 18:49 Protastic101: You should generally strive to equal 1x
2017-04-09 18:49 Protastic101: but it's not a hard rule
2017-04-09 18:50 No_sync: okok
2017-04-09 18:50 Protastic101: concerning hitsounds btw, your normal-hitnormal is pretty different from the music, so here's one that sounds very similar to the snare heard in the song if you wanna use it https://puu.sh/vf2u8.wav
2017-04-09 18:51 Protastic101: another thing is normal-hitnormal vs normal-hitwhistle
2017-04-09 18:51 Protastic101: Like, it's not unrankable, but I wouldn't let it pass that your hitnormal is the kick and the hitwhistle is the softer hihat kind of sound
2017-04-09 18:52 Protastic101: I'd recommend switching it so that the hitwhistle becomes your hitnormal and the hitnormal becomes your hitwhistle
2017-04-09 18:52 Protastic101: my reasoning for this is because the kick sample that you use is inconsistent in volume all over the place
2017-04-09 18:53 No_sync: alright i will change that
2017-04-09 18:53 Protastic101: Sample volumes are additive, meaning if you have two chords and both of them have the same sample volume on them, instead of playing at 30%, they add together and play their sample at 60%
2017-04-09 18:53 Protastic101: 00:00:560 (560|3,560|0,902|1,902|2,1245|3,1245|0,1588|1,1588|2,1931|0,1931|3,2274|2,2274|1,2617|0,2617|3,2960|2,2960|1,3302|3,3302|0) - so like, this entire section is 60% normal-hitnormal, but then 00:03:474 (3474|2,3817|2,4160|2) - is only 30%, so it's much quieter
2017-04-09 18:54 Protastic101: Chartwise, it's pretty solid except for a couple things
2017-04-09 18:54 Protastic101: 00:21:645 (21645|3,21731|2,21902|2,21988|3,22074|2,22160|3,22160|1,22245|0,22331|1) - like this, this makes me want to cry
2017-04-09 18:55 Protastic101: the reason being is it breaks momentum due to all the direction changes in the burst like at 00:21:817 - 00:21:988 - and 00:22:160 -
2017-04-09 18:55 Protastic101: Instead, it'd flow better to have them roll in the same direction and minimize direction turns, like so https://osu.ppy.sh/ss/7785228
2017-04-09 18:56 Protastic101: 00:35:360 - 00:38:274 - the random slowjams here aaaaaaaaaa
2017-04-09 18:58 Protastic101: 00:46:845 - btw, here, I'm sure you could easily pull off a 1/8 burst for the weird delay kind of sound. A unidirectional roll like this would work perfectly https://osu.ppy.sh/ss/7785242
2017-04-09 18:58 Protastic101: the only drawback is you have to make 00:47:188 - a double only in order to avoid a stupid 1/8 minitrill
2017-04-09 18:58 Protastic101: o god, did i accidentally kill you
2017-04-09 18:58 Protastic101: o noes
2017-04-09 18:59 No_sync: no i reading all xD
2017-04-09 18:59 Protastic101: ok lol
2017-04-09 18:59 Protastic101: I've had mappers just quit on me after I modded their maps for an hour XD
2017-04-09 18:59 Protastic101: probably doesnt say well about my attitude as a modder tbh lol
2017-04-09 19:00 No_sync: wow
2017-04-09 19:00 No_sync: xD
2017-04-09 19:00 Protastic101: 00:55:245 - ok, lemme explain to you why changing direction a lot in a stream/burst makes playing really difficult and annoying to do
2017-04-09 19:01 Protastic101: it's because of anchors like 00:55:417 (55417|2,55588|2,55760|2,55931|2,56102|2) - which make the player want to cry due to the fact that the strain is uneven as 1 finger gets a beating while all the other fingers kind of stay still and do nothing
2017-04-09 19:01 Protastic101: 00:56:274 (56274|0,56445|0,56617|0,56788|0) - another example of an anchor
2017-04-09 19:01 Protastic101: obviously, anchors of like, 3 notes is hard to avoid in a burst, but beyond that it gets a little outrageous
2017-04-09 19:02 Protastic101: keeping your direction the same for an extra beat or two helps to remedy this as it gives hands both an almost equal weight AND strain, ie both hands have around the same number of notes to hit and each finger individually has enough time between each note to not die trying to play everything
2017-04-09 19:03 Protastic101: https://osu.ppy.sh/ss/7785273 something like this would work better imo
2017-04-09 19:04 No_sync: alright i like more too
2017-04-09 19:05 Protastic101: 01:21:645 (81645|1) - I'd also remove this note since most of your snare triplets have only been jumps. Take for example 00:33:131 (33131|3,33131|1,33217|2,33217|0,33302|1,33302|3) - or 00:35:188 (35188|3,35188|2,35274|1,35274|0,35360|3,35360|2) - or 00:35:874 (35874|0,35874|1,35960|2,35960|3,36045|1,36045|0) -
2017-04-09 19:06 Protastic101: ACTION is editing [https://osu.ppy.sh/b/908722 Kawada Mami - Break a spell (TV-size) [Break a HD]]
2017-04-09 19:07 Protastic101: 00:04:760 (4760|2,4845|1,4931|3,5017|0,5102|2,5188|1) - these disconnected notes are nice since they require a bit more focus and acc from the player, but 00:05:274 (5274|3,5360|2,5445|1,5531|0,5617|1,5702|2,5788|3,5874|2,5960|1) - these stairs just make me :/
2017-04-09 19:07 Protastic101: I'd try and keep the general feel of the burst the same and disconnect these notes too, like so https://osu.ppy.sh/ss/7785292
2017-04-09 19:07 No_sync: same direction?
2017-04-09 19:08 No_sync: nvm the screenshot looks better
2017-04-09 19:08 No_sync: xD
2017-04-09 19:08 Protastic101: well direction helps keep weight and strain generally the same
2017-04-09 19:09 Protastic101: 00:21:217 - same stuff about stairs here
2017-04-09 19:09 Protastic101: you can always disconnect notes to change the direction, but try to at least maintain the same direction for 2 beats or so
2017-04-09 19:10 Protastic101: 00:32:960 (32960|2,33045|1) - I'd consider control H here so that the one handed trill is only 3 notes long on both hands
2017-04-09 19:13 Protastic101: 00:44:960 - 00:45:645 - also, I'd add notes here in order to keep the 1/2 base rhythm steady
2017-04-09 19:13 Protastic101: also, Ima rip for like 10 minutes
2017-04-09 19:13 Protastic101: ACTION leaves again
2017-04-09 19:13 No_sync: ok
2017-04-09 19:13 Protastic101: If you have to go somewhere or something, that's ok, I can finish the rest of the diffs in a post
2017-04-09 19:14 No_sync: no i still have time
2017-04-09 19:14 Protastic101: but if you're still online and wanna continue ircing yay!
2017-04-09 19:14 Protastic101: ok, brb then o/
2017-04-09 19:14 No_sync: while my connection resists... xD
2017-04-09 19:24 Protastic101: rip connection
2017-04-09 19:24 No_sync: 00:44:960 - 00:45:645 -
2017-04-09 19:24 Protastic101: Ok, I can mod now no interruptions lol
2017-04-09 19:24 No_sync: nope
2017-04-09 19:24 Protastic101: eh, but why/
2017-04-09 19:24 No_sync: ehm
2017-04-09 19:24 Protastic101: ?*
2017-04-09 19:25 No_sync: that part i don't hear sound
2017-04-09 19:25 No_sync: i really need to add notes there?
2017-04-09 19:25 Protastic101: I mean, my reasoning for adding those notes is because this entire section from 00:38:960 - to 00:44:788 - has not had a single break in the 1/2 continuous rhythm
2017-04-09 19:25 Protastic101: Im not really saying to add it there because there's sound, but to add it for the purpose of making the section feel consistent and flow well
2017-04-09 19:26 No_sync: but for hitsound i will use whistle?
2017-04-09 19:26 No_sync: there
2017-04-09 19:26 Protastic101: idk about the hitsounds and whether you switched them or not
2017-04-09 19:27 Protastic101: but you should use the soft hihat kind of hs if you do add the notes
2017-04-09 19:27 No_sync: that hithat
2017-04-09 19:27 No_sync: hihat*
2017-04-09 19:27 No_sync: ok
2017-04-09 19:28 Protastic101: Alright, so rest of the chart seems pretty ok, I am confused about one thing tho
2017-04-09 19:28 Protastic101: stacks like 01:13:588 (73588|0,73760|0) - 01:18:217 (78217|0,78388|0) - 01:19:074 (79074|3,79245|3) - seem to come out of nowhere and I cant really see a rhyme or reason for it
2017-04-09 19:29 No_sync: for me its the kick followed by the snare
2017-04-09 19:30 Protastic101: ah, I get it now
2017-04-09 19:30 No_sync: 00:06:902 (6902|2,7074|2) -
2017-04-09 19:30 No_sync: too..
2017-04-09 19:30 Protastic101: nice then
2017-04-09 19:30 Protastic101: ACTION is editing [https://osu.ppy.sh/b/908224 Kawada Mami - Break a spell (TV-size) [Break a NM]]
2017-04-09 19:31 Protastic101: 00:04:674 (4674|3,5360|0) - I'd overlap these since there's no audible break in the 1/4 burst, so it'd be like this https://osu.ppy.sh/ss/7785403
2017-04-09 19:32 Protastic101: 00:21:131 - to 00:22:502 - seems a bit strange to reduce the overall chart density here when the music has gotten a bit more intense with the addition of the 1/4 burst
2017-04-09 19:32 Protastic101: I'd keep mapping to the 1/2 here instead
2017-04-09 19:33 Protastic101: 00:26:617 - same thing here
2017-04-09 19:33 No_sync: but it's ok to add more notes?
2017-04-09 19:34 No_sync: with LN?
2017-04-09 19:34 Protastic101: 00:27:302 (27302|3) - also, might be able to turn this into a 1/1 LN to represent the little synth that starts up in the background, like so https://osu.ppy.sh/ss/7785420
2017-04-09 19:34 Protastic101: Of course it is!
2017-04-09 19:34 Protastic101: the LN is in the outside columns, so it doesnt hinder playability too much
2017-04-09 19:34 Protastic101: if it worries you that it'll be hard, what you can do is give the hand that isn't holding an LN a bit more of the strain so that the hand with the LN has a bit of an easier job
2017-04-09 19:35 No_sync: adding 1/2 notes right?
2017-04-09 19:36 Protastic101: yeah
2017-04-09 19:36 No_sync: alright
2017-04-09 19:38 Protastic101: 00:52:331 (52331|0,52417|2,52502|1,52588|3) - seeing that this is a normal diff, for bursts of 4 notes or more, I'd suggest just making them very basic single directional rolls for ease of readability and pattern execution https://osu.ppy.sh/ss/7785439
2017-04-09 19:40 Protastic101: 00:57:302 - add another note here for the crash?
2017-04-09 19:41 No_sync: in hard too aswell then..
2017-04-09 19:41 Protastic101: yeah!
2017-04-09 19:41 Protastic101: 00:57:817 (57817|3,57902|1,57988|2,58074|0) - similar to what I mentioned about the 1/4 burst, I'd do this instead https://osu.ppy.sh/ss/7785461
2017-04-09 19:43 Protastic101: 01:23:017 (83017|1) - imo, would be a nice effect to move this to col 1 or 4 in order to be stacked with 01:23:360 (83360|0,83360|3) - since they're the same sound
2017-04-09 19:44 No_sync: alright i think that aswell
2017-04-09 19:44 Protastic101: ACTION is editing [https://osu.ppy.sh/b/908199 Kawada Mami - Break a spell (TV-size) [Break an EZ]]
2017-04-09 19:45 Protastic101: 00:16:502 - and 00:16:674 - might consider adding notes here for the kick + snare. You could even split the LN so it's not so in the player's face while playing, like so https://osu.ppy.sh/ss/7785484
2017-04-09 19:47 Protastic101: 00:21:131 - disappointed there's no 1/1 notes for the kick here D:
2017-04-09 19:48 No_sync: yeah too worried about the sr
2017-04-09 19:48 No_sync: i can add it tho
2017-04-09 19:48 Protastic101: eh, don't be
2017-04-09 19:49 Protastic101: Dont think of SR, think of the patterns and whether you think they're appropriate for the target audience you're aiming this at
2017-04-09 19:49 No_sync: alright
2017-04-09 19:49 Protastic101: simple 1/1 is pretty easy so you shouldn't worry too much about it being "difficult" even if SR says it's a Normal
2017-04-09 19:49 Protastic101: 00:26:617 - this too
2017-04-09 19:49 Protastic101: 00:27:302 - you could even add a 2/1 LN here in col 2 for the synth!
2017-04-09 19:50 Protastic101: 00:33:474 - eh, stuff like this feels like a slap to the face since you go from following one part (drums) to following another completely unrelated part (vocals)
2017-04-09 19:51 No_sync: i following that noise not the vocals
2017-04-09 19:51 No_sync: is like bwoosh
2017-04-09 19:52 No_sync: idk if is synth or something like that
2017-04-09 19:52 No_sync: in NM and HD too
2017-04-09 19:52 Protastic101: eh, guess it's fine, but I'd still add notes for the drums so as to keep the flow of the section logical and easily understandable
2017-04-09 19:53 No_sync: alright
2017-04-09 19:53 Protastic101: 00:46:845 - add an LN and end at 00:47:188 - for the 1/8 burst?
2017-04-09 19:55 No_sync: hmm ok doesnt look bad
2017-04-09 19:55 Protastic101: 00:42:560 - and 00:42:731 - add notes for the percussion
2017-04-09 19:55 Protastic101: 00:43:760 - Might also add one here to represent the 1/4 I guess
2017-04-09 20:02 Protastic101: 01:06:388 - here, since this 1/2 burst is a bit hard for beginners, I would suggest making it all only singles. The way to represent the crashes would be by isolating the note as so https://osu.ppy.sh/ss/7785578
2017-04-09 20:04 No_sync: i like that
2017-04-09 20:05 Protastic101: that's pretty much it for the charts
2017-04-09 20:06 Protastic101: in general just needs a bit of polishing in the upper diffs
2017-04-09 20:06 Protastic101: flow's a bit wonky in some places, mostly due to diff disparity and odd stair like patterns
2017-04-09 20:07 Protastic101: hitsounds are inconsistent but that's cause you switched the kick and hihat sample lol
2017-04-09 20:07 Protastic101: Guess Ill post the log then?
2017-04-09 20:07 No_sync: alright there is something more left?
2017-04-09 20:08 Protastic101: nah, just check over your hitsounds, make sure the SVs try to average 1x, and avoid too many direction changes at once
2017-04-09 20:08 Protastic101: =w=)b
Thank you so much!!

Applying will take a while for the SV horror lol but i will do it. 8-)

All Applied!
Rivals_7
farming 2 kudos kinda M4M i guess xd

1|2|3|4

[EZ]

00:00:560 (560|1,902|2,1245|3,1588|2,1931|1,2274|0,2617|1,2960|2) - lul why? i'm sure you can make it better. its kinda eh in playability for newbies. mainly - 00:01:931 (1931|1,2274|0,2617|1) - and - 00:00:902 (902|2,1245|3,1588|2) -

00:27:302 (27302|3,27645|2,27988|2,28160|3) - this is kinda overwhelming imo. i'd suggest you to move - 00:28:160 (28160|3,28331|0) - to 1|4 respectively but then again you have to rearrange the pattern after it so......


[NM]

00:00:560 (560|3,902|2,1245|1,1588|0,1931|2,2274|3,2617|0,2960|1) - lel all of this doesnt seem to be hand-balance-friendly for someone who wanna progress from EZ. maybe something like - https://puu.sh/vEVEg/2141ce311e.png ?

00:52:160 (52160|3) - feels odd to see this LN being shorter than the other three

[HD]

00:10:502 (10502|2,10674|1) - should've stacked imo. refer - 00:07:760 (7760|0,7931|0) - (yea i aware there's a stream there but why not right?)

00:18:560 (18560|0,18645|1,18731|0,19245|3,19331|2,19417|3) - lel i didnt find this fun tho. probably just me

00:26:617 (26617|0,26702|1,26788|2,26874|3,26960|2,27045|1,27131|0,27217|1,27302|2,27388|3) - REeEeEEEeeeEE
try this https://puu.sh/vEWfc/30f4444a57.jpg

00:38:102 (38102|0,38188|1,38274|2,38360|3,38445|2,38531|1,38617|0,38702|1,38788|2,38874|3) - aaaaaaa

00:39:817 (39817|2,39988|3) - should've somewhat stacked for kick-snare patterning like you do before

00:56:102 (56102|0,56188|3,56274|1) - whats with the broken stairs >_> doesnt seem fitting the song atmosphere either

01:16:331 (76331|1,76502|2) - stack thingy

[MX]

00:15:645 - HOW DO I SUPPOSE TO READ THIS AAAFGDHJKAD
seriously tho, the speedup SVs doesnt even match the music (or maybe it is, but with all those notes involved, its not readable at all. unless you have a superhuman reflect)

00:24:217 (24217|1,24388|0) - should've been stacked based on what you done at - 00:24:902 (24902|3,25074|3) - 00:20:102 (20102|0,20274|0) - etc

00:25:588 (25588|2,25760|3) - this too

00:27:902 (27902|2,27988|2) - heavens no. pls reduce the triple

01:11:788 (71788|2,71874|2) - dammmnnn

think my only main concern is only the SVs xd. the pattern itself is fine (kinda). some part make me think this diff is kinda overmapped. for ex: - 01:02:445 (62445|2,62617|3,62617|1,62617|0,62788|3,62788|1,62960|3,62960|2,62960|0,63131|0,63131|2,63302|3,63302|1,63302|2,63474|3,63474|1) -
since you were focusing with the percussion, adding an LN is not really a must even tho the noise exist. you better choose between that

Good Luck o/ :D
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

Rivals_7 wrote:

farming 2 kudos kinda M4M i guess xd yayonlym4m?allthekds

1|2|3|4

[EZ]

00:00:560 (560|1,902|2,1245|3,1588|2,1931|1,2274|0,2617|1,2960|2) - lul why? i'm sure you can make it better. its kinda eh in playability for newbies. mainly - 00:01:931 (1931|1,2274|0,2617|1) - and - 00:00:902 (902|2,1245|3,1588|2) - Changed to "burst" pattern instead of that staircase... Applied!

00:27:302 (27302|3,27645|2,27988|2,28160|3) - this is kinda overwhelming imo. i'd suggest you to move - 00:28:160 (28160|3,28331|0) - to 1|4 respectively but then again you have to rearrange the pattern after it so......Rearranged until 00:31:931. Applied!


[NM]

00:00:560 (560|3,902|2,1245|1,1588|0,1931|2,2274|3,2617|0,2960|1) - lel all of this doesnt seem to be hand-balance-friendly for someone who wanna progress from EZ. maybe something like - https://puu.sh/vEVEg/2141ce311e.png ? True. Applied!

00:52:160 (52160|3) - feels odd to see this LN being shorter than the other three I thought before that was hard, but not now, since i have 00:43:588 (43588|0,43760|3,43845|2,43931|1,44102|3,44188|0,44274|1,44360|2,44445|0). So, i rearrange better. Applied!

[HD]

00:10:502 (10502|2,10674|1) - should've stacked imo. refer - 00:07:760 (7760|0,7931|0) - (yea i aware there's a stream there but why not right?) Yes, i forget this one. Applied!

00:18:560 (18560|0,18645|1,18731|0,19245|3,19331|2,19417|3) - lel i didnt find this fun tho. probably just me I will keep these trills. In my opinion are more dynamic than 2->3->2 / 3->2->3 only. Keep.

00:26:617 (26617|0,26702|1,26788|2,26874|3,26960|2,27045|1,27131|0,27217|1,27302|2,27388|3) - REeEeEEEeeeEE pepe?
try this https://puu.sh/vEWfc/30f4444a57.jpg Changed! Applied!

00:38:102 (38102|0,38188|1,38274|2,38360|3,38445|2,38531|1,38617|0,38702|1,38788|2,38874|3) - aaaaaaa *checks screenshot again* Changed!

00:39:817 (39817|2,39988|3) - should've somewhat stacked for kick-snare patterning like you do before This one too... Applied!

00:56:102 (56102|0,56188|3,56274|1) - whats with the broken stairs >_> doesnt seem fitting the song atmosphere either Rearranged Changed!

01:16:331 (76331|1,76502|2) - stack thingy too... Applied!

[MX]

00:15:645 - HOW DO I SUPPOSE TO READ THIS AAAFGDHJKAD
seriously tho, the speedup SVs doesnt even match the music (or maybe it is, but with all those notes involved, its not readable at all. unless you have a superhuman reflect) Nerfed! Changed!

00:24:217 (24217|1,24388|0) - should've been stacked based on what you done at - 00:24:902 (24902|3,25074|3) - 00:20:102 (20102|0,20274|0) - etc I forget! Applied!

00:25:588 (25588|2,25760|3) - this too ^ ^

00:27:902 (27902|2,27988|2) - heavens no. pls reduce the triple ...also rearranged! Applied!

01:11:788 (71788|2,71874|2) - dammmnnn I don't see any issue here: https://osu.ppy.sh/ss/7999208 (in my opinion, of course) Keep.

think my only main concern is only the SVs xd. If the first one on 00:15:645 isn't the only one... i don't know what to do (maybe erase all, rip), since i nerf them so much. the pattern itself is fine (kinda). some part make me think this diff is kinda overmapped. for ex: - 01:02:445 (62445|2,62617|3,62617|1,62617|0,62788|3,62788|1,62960|3,62960|2,62960|0,63131|0,63131|2,63302|3,63302|1,63302|2,63474|3,63474|1) -
since you were focusing with the percussion, adding an LN is not really a must even tho the noise exist. you better choose between that I will erase the extra note from those triples. So only chords. I think that will be good. Changed!

Good Luck o/ :D Thanks for the mod! :)
Thanks for your help!


Edited with changes.
Mirea
IRC Mod <3

click
2017-05-17 21:49 chouyaa: halo sync
2017-05-17 21:50 No_sync: hello
2017-05-17 21:50 chouyaa: do u remember me?
2017-05-17 21:50 No_sync: yes!
2017-05-17 21:51 chouyaa: ACTION is listening to [https://osu.ppy.sh/b/908722 Kawada Mami - Break a spell (TV-size)]
2017-05-17 21:51 chouyaa: well actually i wanna mod this one
2017-05-17 21:51 chouyaa: i posted on wrong map thread lol
2017-05-17 21:52 No_sync: lol. im surprised nobody wants to mod that lol
2017-05-17 21:53 chouyaa: so yeah but can we start it tomorrow?
2017-05-17 21:53 chouyaa: sorry i'm so tired right now,
2017-05-17 21:53 chouyaa: 10:53 pm here rip
2017-05-17 21:54 No_sync: that's the problem for the time difference....
2017-05-17 21:54 No_sync: tomorrow and friday i cant
2017-05-17 21:54 No_sync: saturday is idk
2017-05-17 21:54 No_sync: sunday is sure
2017-05-17 21:55 No_sync: if you want on sunday. i dont have problem
2017-05-17 21:56 chouyaa: hmm i think i can mod it a bit rn
2017-05-17 21:56 chouyaa: ACTION is editing [https://osu.ppy.sh/b/908224 Kawada Mami - Break a spell (TV-size) [Break a NM]]
2017-05-17 21:59 chouyaa: ok first
2017-05-17 21:59 chouyaa: 00:03:302 (3302|3,3474|3,3645|0,3817|0,3988|2,4160|2,4331|1,4502|1) - it should be like...
2017-05-17 22:00 chouyaa: ahh sorry,
2017-05-17 22:00 chouyaa: 00:00:560 (560|3,1245|1,1931|2,2617|0) - this LN, i'm not sure why did u put LN here
2017-05-17 22:01 chouyaa: f00:00:560 (560|3) - for 00:00:560 - it should be 1 note
2017-05-17 22:01 chouyaa: it will be more better for normal diff,
2017-05-17 22:01 No_sync: Lns there for the synth
2017-05-17 22:02 chouyaa: 00:03:302 (3302|3,3474|3,3645|0,3817|0,3988|2,4160|2,4331|1,4502|1) - i mean u need to make it consistent with them
2017-05-17 22:02 chouyaa: 00:03:302 - cause from here, u ignored the synth
2017-05-17 22:04 No_sync: ill apply, i think is too easy now
2017-05-17 22:06 No_sync: https://osu.ppy.sh/ss/8110600 you like this?
2017-05-17 22:06 chouyaa: 00:30:731 (30731|2,31245|1,31760|0) - this sound u catch, i think it was so difficult for novice player to follow the note
2017-05-17 22:06 chouyaa: 00:34:845 (34845|0) - i don't understand with this LN what sound u catch qwq
2017-05-17 22:07 chouyaa: 00:35:017 (35017|2,35188|3,35274|1,35360|3,35531|1,35702|2,35874|1,35960|3,36045|1) -
2017-05-17 22:07 No_sync: 00:33:474 (33474|3,34845|0) - both synths
2017-05-17 22:07 chouyaa: for normal diff, i suggest u to make all note feel balance on 4 collumn
2017-05-17 22:08 chouyaa: 00:33:474 (33474|3) - i don't get any synth here
2017-05-17 22:08 No_sync: i rearrange them
2017-05-17 22:08 No_sync: is very clear for me
2017-05-17 22:09 No_sync: 00:34:845 (34845|0) - changes a bit more in this one
2017-05-17 22:09 chouyaa: 00:33:474 (33474|3) - the louder sound is vocal, novice player will automatically hear that catch the vocal, not synth
2017-05-17 22:09 chouyaa: well ok~
2017-05-17 22:10 No_sync: will consider i dont think that vocal was so clear there, maybe erase both
2017-05-17 22:10 No_sync: my ears .-.
2017-05-17 22:10 chouyaa: yeah i think it will be better
2017-05-17 22:11 chouyaa: 00:42:388 (42388|1,43074|2,43588|0,44102|3) - this LNs, basically u need to make a rules when u map
2017-05-17 22:12 chouyaa: what sound u will catch with LN, and what sound u will catch with normal noe
2017-05-17 22:12 No_sync: those are vocals
2017-05-17 22:12 No_sync: no mystery
2017-05-17 22:12 chouyaa: from beginning, u used LNs for synth, so i think just put LN for synth only, in normal diff especially
2017-05-17 22:13 chouyaa: 00:46:845 (46845|1) - this LN is exception,
2017-05-17 22:13 No_sync: i will consider.
2017-05-17 22:14 No_sync: ok
2017-05-17 22:14 chouyaa: 01:08:274 (68274|2,68445|3) - switch them?
2017-05-17 22:15 No_sync: ok, np
2017-05-17 22:17 chouyaa: 01:07:931 (67931|1) - this LN, should be ended at 01:08:102 -
2017-05-17 22:18 No_sync: yes ill change them
2017-05-17 22:18 chouyaa: that's all for normal
2017-05-17 22:18 chouyaa: ACTION jump to hard
2017-05-17 22:19 chouyaa: ACTION is editing [https://osu.ppy.sh/b/908722 Kawada Mami - Break a spell (TV-size) [Break a HD]]
2017-05-17 22:20 chouyaa: 00:00:560 - 00:00:902 - 00:01:245 - 00:01:588 - etc
2017-05-17 22:20 chouyaa: why don't u put a note there?
2017-05-17 22:20 chouyaa: 00:03:474 (3474|0) - then i suddenly hit the drum here
2017-05-17 22:20 chouyaa: *it
2017-05-17 22:22 No_sync: for me the LN was the drum and synth at the same time. To be less hard... I change too.
2017-05-17 22:23 chouyaa: 00:07:931 (7931|0) - move to 3? (1234)
2017-05-17 22:23 chouyaa: 00:08:102 (8102|2) - ghost note
2017-05-17 22:24 chouyaa: 00:08:102 (8102|2) - it's no need, please focus to drum
2017-05-17 22:25 No_sync: 00:07:760 (7760|0,7931|0) - These are intentional Kick->Snare followed
2017-05-17 22:25 No_sync: or snare->kick followed
2017-05-17 22:25 No_sync: 00:08:102 (8102|2) - hihat. no change. i want to map it
2017-05-17 22:27 chouyaa: 00:27:817 - for this
2017-05-17 22:27 chouyaa: https://osu.ppy.sh/ss/8110745
2017-05-17 22:27 chouyaa: my suggestion
2017-05-17 22:29 No_sync: it will break the pattern: https://osu.ppy.sh/ss/8110758
2017-05-17 22:29 chouyaa: 00:56:788 (56788|3,56788|2,56788|0) - it should be 2 note
2017-05-17 22:30 No_sync: maybe i rearrange a bit anyway
2017-05-17 22:30 chouyaa: 00:56:788 (56788|2) - delete this one
2017-05-17 22:30 chouyaa: ok~
2017-05-17 22:31 No_sync: 00:56:788 (56788|0,56788|2,56788|3) - Three notes for the cymbal
2017-05-17 22:31 No_sync: no change
2017-05-17 22:31 chouyaa: there's only cymbal
2017-05-17 22:31 No_sync: 00:57:302 (57302|2,57302|3) - this one is too. but will too hard imo
2017-05-17 22:31 chouyaa: 00:47:188 (47188|3,47188|2,47188|0) - put 3 notes for this sound
2017-05-17 22:32 No_sync: ...there are three notes there.
2017-05-17 22:32 No_sync: ?
2017-05-17 22:32 chouyaa: 3 notes = drum + cymbal
2017-05-17 22:32 chouyaa: yes
2017-05-17 22:32 chouyaa: cymbal = 2 notes is enough,
2017-05-17 22:33 chouyaa: 2 notes on col 1 and 2
2017-05-17 22:33 chouyaa: *col 1 and 4
2017-05-17 22:33 No_sync: but the snares are two notes too. will be inconsistent.
2017-05-17 22:33 chouyaa: 00:52:674 (52674|1,52674|0,52674|3) - another example
2017-05-17 22:33 No_sync: all the diff is like that.
2017-05-17 22:34 chouyaa: well it's up to u, haha
2017-05-17 22:34 chouyaa: it just my suggestion cause i think it has a difference
2017-05-17 22:35 chouyaa: 01:06:731 (66731|1) - move to 4?
2017-05-17 22:35 chouyaa: 01:07:245 (67245|0) - like this
2017-05-17 22:36 No_sync: i will rearrange
2017-05-17 22:38 chouyaa: so yeah i think that's all for HD
2017-05-17 22:38 chouyaa: i didn't find any problem
Topic Starter
No_sync

chouyaa wrote:

IRC Mod <3

click
2017-05-17 21:49 chouyaa: halo sync
2017-05-17 21:50 No_sync: hello
2017-05-17 21:50 chouyaa: do u remember me?
2017-05-17 21:50 No_sync: yes!
2017-05-17 21:51 chouyaa: ACTION is listening to [https://osu.ppy.sh/b/908722 Kawada Mami - Break a spell (TV-size)]
2017-05-17 21:51 chouyaa: well actually i wanna mod this one
2017-05-17 21:51 chouyaa: i posted on wrong map thread lol
2017-05-17 21:52 No_sync: lol. im surprised nobody wants to mod that lol
2017-05-17 21:53 chouyaa: so yeah but can we start it tomorrow?
2017-05-17 21:53 chouyaa: sorry i'm so tired right now,
2017-05-17 21:53 chouyaa: 10:53 pm here rip
2017-05-17 21:54 No_sync: that's the problem for the time difference....
2017-05-17 21:54 No_sync: tomorrow and friday i cant
2017-05-17 21:54 No_sync: saturday is idk
2017-05-17 21:54 No_sync: sunday is sure
2017-05-17 21:55 No_sync: if you want on sunday. i dont have problem
2017-05-17 21:56 chouyaa: hmm i think i can mod it a bit rn
2017-05-17 21:56 chouyaa: ACTION is editing [https://osu.ppy.sh/b/908224 Kawada Mami - Break a spell (TV-size) [Break a NM]]
2017-05-17 21:59 chouyaa: ok first
2017-05-17 21:59 chouyaa: 00:03:302 (3302|3,3474|3,3645|0,3817|0,3988|2,4160|2,4331|1,4502|1) - it should be like...
2017-05-17 22:00 chouyaa: ahh sorry,
2017-05-17 22:00 chouyaa: 00:00:560 (560|3,1245|1,1931|2,2617|0) - this LN, i'm not sure why did u put LN here
2017-05-17 22:01 chouyaa: f00:00:560 (560|3) - for 00:00:560 - it should be 1 note
2017-05-17 22:01 chouyaa: it will be more better for normal diff,
2017-05-17 22:01 No_sync: Lns there for the synth
2017-05-17 22:02 chouyaa: 00:03:302 (3302|3,3474|3,3645|0,3817|0,3988|2,4160|2,4331|1,4502|1) - i mean u need to make it consistent with them
2017-05-17 22:02 chouyaa: 00:03:302 - cause from here, u ignored the synth
2017-05-17 22:04 No_sync: ill apply, i think is too easy now
2017-05-17 22:06 No_sync: https://osu.ppy.sh/ss/8110600 you like this?
2017-05-17 22:06 chouyaa: 00:30:731 (30731|2,31245|1,31760|0) - this sound u catch, i think it was so difficult for novice player to follow the note
2017-05-17 22:06 chouyaa: 00:34:845 (34845|0) - i don't understand with this LN what sound u catch qwq
2017-05-17 22:07 chouyaa: 00:35:017 (35017|2,35188|3,35274|1,35360|3,35531|1,35702|2,35874|1,35960|3,36045|1) -
2017-05-17 22:07 No_sync: 00:33:474 (33474|3,34845|0) - both synths
2017-05-17 22:07 chouyaa: for normal diff, i suggest u to make all note feel balance on 4 collumn
2017-05-17 22:08 chouyaa: 00:33:474 (33474|3) - i don't get any synth here
2017-05-17 22:08 No_sync: i rearrange them
2017-05-17 22:08 No_sync: is very clear for me
2017-05-17 22:09 No_sync: 00:34:845 (34845|0) - changes a bit more in this one
2017-05-17 22:09 chouyaa: 00:33:474 (33474|3) - the louder sound is vocal, novice player will automatically hear that catch the vocal, not synth
2017-05-17 22:09 chouyaa: well ok~
2017-05-17 22:10 No_sync: will consider i dont think that vocal was so clear there, maybe erase both
2017-05-17 22:10 No_sync: my ears .-.
2017-05-17 22:10 chouyaa: yeah i think it will be better
2017-05-17 22:11 chouyaa: 00:42:388 (42388|1,43074|2,43588|0,44102|3) - this LNs, basically u need to make a rules when u map
2017-05-17 22:12 chouyaa: what sound u will catch with LN, and what sound u will catch with normal noe
2017-05-17 22:12 No_sync: those are vocals
2017-05-17 22:12 No_sync: no mystery
2017-05-17 22:12 chouyaa: from beginning, u used LNs for synth, so i think just put LN for synth only, in normal diff especially
2017-05-17 22:13 chouyaa: 00:46:845 (46845|1) - this LN is exception,
2017-05-17 22:13 No_sync: i will consider.
2017-05-17 22:14 No_sync: ok
2017-05-17 22:14 chouyaa: 01:08:274 (68274|2,68445|3) - switch them?
2017-05-17 22:15 No_sync: ok, np
2017-05-17 22:17 chouyaa: 01:07:931 (67931|1) - this LN, should be ended at 01:08:102 -
2017-05-17 22:18 No_sync: yes ill change them
2017-05-17 22:18 chouyaa: that's all for normal
2017-05-17 22:18 chouyaa: ACTION jump to hard
2017-05-17 22:19 chouyaa: ACTION is editing [https://osu.ppy.sh/b/908722 Kawada Mami - Break a spell (TV-size) [Break a HD]]
2017-05-17 22:20 chouyaa: 00:00:560 - 00:00:902 - 00:01:245 - 00:01:588 - etc
2017-05-17 22:20 chouyaa: why don't u put a note there?
2017-05-17 22:20 chouyaa: 00:03:474 (3474|0) - then i suddenly hit the drum here
2017-05-17 22:20 chouyaa: *it
2017-05-17 22:22 No_sync: for me the LN was the drum and synth at the same time. To be less hard... I change too.
2017-05-17 22:23 chouyaa: 00:07:931 (7931|0) - move to 3? (1234)
2017-05-17 22:23 chouyaa: 00:08:102 (8102|2) - ghost note
2017-05-17 22:24 chouyaa: 00:08:102 (8102|2) - it's no need, please focus to drum
2017-05-17 22:25 No_sync: 00:07:760 (7760|0,7931|0) - These are intentional Kick->Snare followed
2017-05-17 22:25 No_sync: or snare->kick followed
2017-05-17 22:25 No_sync: 00:08:102 (8102|2) - hihat. no change. i want to map it
2017-05-17 22:27 chouyaa: 00:27:817 - for this
2017-05-17 22:27 chouyaa: https://osu.ppy.sh/ss/8110745
2017-05-17 22:27 chouyaa: my suggestion
2017-05-17 22:29 No_sync: it will break the pattern: https://osu.ppy.sh/ss/8110758
2017-05-17 22:29 chouyaa: 00:56:788 (56788|3,56788|2,56788|0) - it should be 2 note
2017-05-17 22:30 No_sync: maybe i rearrange a bit anyway
2017-05-17 22:30 chouyaa: 00:56:788 (56788|2) - delete this one
2017-05-17 22:30 chouyaa: ok~
2017-05-17 22:31 No_sync: 00:56:788 (56788|0,56788|2,56788|3) - Three notes for the cymbal
2017-05-17 22:31 No_sync: no change
2017-05-17 22:31 chouyaa: there's only cymbal
2017-05-17 22:31 No_sync: 00:57:302 (57302|2,57302|3) - this one is too. but will too hard imo
2017-05-17 22:31 chouyaa: 00:47:188 (47188|3,47188|2,47188|0) - put 3 notes for this sound
2017-05-17 22:32 No_sync: ...there are three notes there.
2017-05-17 22:32 No_sync: ?
2017-05-17 22:32 chouyaa: 3 notes = drum + cymbal
2017-05-17 22:32 chouyaa: yes
2017-05-17 22:32 chouyaa: cymbal = 2 notes is enough,
2017-05-17 22:33 chouyaa: 2 notes on col 1 and 2
2017-05-17 22:33 chouyaa: *col 1 and 4
2017-05-17 22:33 No_sync: but the snares are two notes too. will be inconsistent.
2017-05-17 22:33 chouyaa: 00:52:674 (52674|1,52674|0,52674|3) - another example
2017-05-17 22:33 No_sync: all the diff is like that.
2017-05-17 22:34 chouyaa: well it's up to u, haha
2017-05-17 22:34 chouyaa: it just my suggestion cause i think it has a difference
2017-05-17 22:35 chouyaa: 01:06:731 (66731|1) - move to 4?
2017-05-17 22:35 chouyaa: 01:07:245 (67245|0) - like this
2017-05-17 22:36 No_sync: i will rearrange
2017-05-17 22:38 chouyaa: so yeah i think that's all for HD
2017-05-17 22:38 chouyaa: i didn't find any problem
I didn't apply all but change some things. Thanks for the mod :)

Updated!
Litharrale
mod #2
1|2|3|4

BG1 is 1 pixel off from being 16:9. I know it seems like not a big deal and it's not a big deal but you might as well fix it judging by the fact it seems like you're trying to rank this

break a spell
00:08:274 (8274|0,8445|3) - I like these but why not map the whole sound sequence instead of just these two 00:07:588 (7588|0,7931|3) - LNs would go here if you do. can repeat this for future sections as well
00:16:160 (16160|2) - Really this LN should be at the end of the col 4 one instead of at the start to reflect the pitch increase
00:46:845 (46845|3,46888|2,46931|1,46974|0,47017|3,47060|2,47102|1,47145|0) - these all seem like ghost notes to me
01:02:102 (62102|3,62445|2,62788|1,63131|0) - Could change these around for pitch relevancy

HD
same trend here as the other map I modded :/ not a lot of variety between diffs
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

Litharrale wrote:

mod #2
1|2|3|4

BG1 is 1 pixel off from being 16:9. I know it seems like not a big deal and it's not a big deal but you might as well fix it judging by the fact it seems like you're trying to rank this R.C say equal or less than 1920x1200, i don't see an issue here.

break a spell
00:08:274 (8274|0,8445|3) - I like these but why not map the whole sound sequence instead of just these two 00:07:588 (7588|0,7931|3) - LNs would go here if you do. can repeat this for future sections as well I don't want LNs everywhere here (same thing at the end). Also, there some 1/4 streams... I think those two LN are enough. Keep.
00:16:160 (16160|2) - Really this LN should be at the end of the col 4 one instead of at the start to reflect the pitch increase It will lose the pattern that i did: 00:15:645 (15645|1,15645|0,16160|2,16160|3) , and in my opinion one LN is enough there (plus the SV's) Keep.
00:46:845 (46845|3,46888|2,46931|1,46974|0,47017|3,47060|2,47102|1,47145|0) - these all seem like ghost notes to me Protastic's weird delay sound, that i ignored always until he notices that, in my opinion was really cool. Keep.
01:02:102 (62102|3,62445|2,62788|1,63131|0) - Could change these around for pitch relevancy You mean 1->2->3->4? But, that will be the same as 00:51:131 (51131|0,51474|1,51817|2,52160|3) , So i inverted those LNs for using a different pattern. Keep.

HD
same trend here as the other map I modded :/ not a lot of variety between diffs Consistency.
Thanks for your help!


Edited with changes.
error_exe777
Hello!

Note, these are all suggestions. If i made a mistake or you disagree don't apply it.

1|2|3|4

EZ
00:51:474 (51474|3) - change this to a long note for the 1/4 drum in the bg

01:23:017 (83017|1) - move this to column |3|. Mostly because the previous note is the same pitch

01:23:360 (83360|2,83360|1) - i don't understand there being two sliders. One of them is the guitar, but the other one i can't quite figure out. If it is the symbol, it should end here 01:24:217 , but if it isn't, i think it should be one slide

NM
00:05:360 (5360|0) - what other sound is there to represent this? probably should get rid of it..?

00:27:817 (27817|1,27988|2,27988|1) - i personally don't like play this with the 2 LN's next to it, and it seems quite hard for a NM. I recommend making the double a single

01:21:474 (81474|1,81560|2,81645|1) - should probably control+h these, then move 01:21:645 (81645|2) to column 1.

01:23:017 (83017|3) - move to column 1 like in EZ because the pitch is the same

01:23:360 (83360|0,83360|3) - same problem with the sliders as in EZ

HD
01:10:331 (70331|1) - this should be here 01:10:417

01:10:502 (70502|3) - this is a ghost note

01:23:360 (83360|2,83360|0,83360|1) - three now? i'm probably making some mistake

Break A Spell
01:09:902 (69902|3) - ghost

01:10:331 (70331|0) - should be here 01:10:417

01:10:502 (70502|1) - ghost

01:10:502 (70502|1,83360|1,83360|2,83360|3,83360|0) - four?? please tell me i've made a mistake

very good mapset. Good luck!
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

OwenF04 wrote:

Hello!

Note, these are all suggestions. If i made a mistake or you disagree don't apply it.

1|2|3|4

EZ
00:51:474 (51474|3) - change this to a long note for the 1/4 drum in the bg I prefer to keep the note, if i replace with a 1/2 Longnote will be too hard in my opinion, only 1/1 or larger here. Keep.

01:23:017 (83017|1) - move this to column |3|. Mostly because the previous note is the same pitch 01:22:674 (82674|2,83017|1) - I don't think that this two notes are good in the same column, because the stack/anchor that will occur, making it hard: https://osu.ppy.sh/ss/8550253 Keep.

01:23:360 (83360|2,83360|1) - i don't understand there being two sliders. One of them is the guitar, but the other one i can't quite figure out. If it is the symbol, it should end here 01:24:217 , but if it isn't, i think it should be one slide I think that i can make it one only here as you said. Since will be different from NM so... Changed!

NM
00:05:360 (5360|0) - what other sound is there to represent this? probably should get rid of it..? The drum roll is more intense here, so adding a Longnote to emphasize better that sound is good in my opinion. Keep.

00:27:817 (27817|1,27988|2,27988|1) - i personally don't like play this with the 2 LN's next to it, and it seems quite hard for a NM. I recommend making the double a single Alright, i also think that stack was a bit too much. Applied!

01:21:474 (81474|1,81560|2,81645|1) - should probably control+h these, then move 01:21:645 (81645|2) to column 1. I think this trill is a good transition to the HD diff, in my opinion is good. Keep.

01:23:017 (83017|3) - move to column 1 like in EZ because the pitch is the same I don't think so, i prefer to spread more the notes rather than follow the pitch and use one column, is more dynamic in that way. Keep.

01:23:360 (83360|0,83360|3) - same problem with the sliders as in EZ I use one Longnote now in EZ. Here, two longnotes in |1| and |4|
for that finish effect, following the guitar.
Keep.

HD
01:10:331 (70331|1) - this should be here 01:10:417 Now is good! Applied!

01:10:502 (70502|3) - this is a ghost note Good Erased!

01:23:360 (83360|2,83360|0,83360|1) - three now? i'm probably making some mistake No, i understand you but, my intention is to gradually give more intensity to this part, you can expect four at the last diff. Since is the finish part, i think is good to give a proper ending. Keep.

Break A Spell
01:09:902 (69902|3) - ghost Done, I'll make it different than HD. Erased!

01:10:331 (70331|0) - should be here 01:10:417 Already applied! Applied!

01:10:502 (70502|1) - ghost Already erased! Erased!

01:10:502 (70502|1,83360|1,83360|2,83360|3,83360|0) - four?? please tell me i've made a mistake No, the explanation is in HD as well.
My intention is gradually increase the intensity of this part, for better ending part.
Keep.

very good mapset. Good luck!
Thanks for your help!


Edited with changes.
Protastic101
third time modding weee (no kds)
Oh yeah, and concerning the hitsounds, I'd make your soft-hitwhistle your hitnormal, and make soft-hitclap your hitwhistle, then snare.wav becomes your hitclap. Makes hitsounding a whole lot easier when you dont have to sample import stuff.

top diff
00:45:988 - Woah, what. Like, yes, the SV averages to 1x, but it's god awful due to the equal speed up and slowdown which is unexpected in single unchained SV sequences. What I would do is a bump instead as the effect is more immediate and noticeable for the player. Something like this maybe:
  1. 00:45:988 - 2x
  2. 00:46:074 - 0.8x
With this, the effect is all concentrated at the beginning then goes slow to represent the silence.

01:10:502 - A similar thing here. A bump would be more appropriate as the effect doesnt just leave the player hanging midway. Something like 01:10:502 - 3x to 01:10:588 - 0.75x to average it, though this would mean you have to start the next sequence at 01:11:274 - with the value larger than 1x instead of smaller.

01:10:417 (70417|3,70417|0) - This sounds like it's snapped to the 1/8 line at 01:10:374 -

00:04:674 (4674|3) - I'd move this to col 1 so that the right hand gets a short break before the 1/4 trills caused by the [14][23] jumptrill

00:10:331 (10331|0,10417|3) - I'd control H the notes here so that the LN is in col 4 and the short note in col 1 which makes the direction of the notes mostly the same and has a smoother flow than the constricted 1/4 minitrill on the left hand now.

00:10:502 (10502|1,10674|1) - Would try avoiding so many repeat 1/2 stacks as it gets a bit straining, especially on the right hand cause it has a heavier weight than the left. Maybe something like this would help to balance it out https://osu.ppy.sh/ss/8803562

00:18:731 (18731|1,18902|1,19417|2,19588|2,20102|0,20274|0,20788|3,20960|3) - For stuff like this, I'd separate the notes so that they're not in the same column as that gimmick is already used with the 1/4 minijacks, so combining them with two different rhythms makes it confusing to follow in my opinion as the player has no pattern differentiation to go off of when reading.

00:30:902 - 00:30:902 (30902|1,31588|0,31931|3) - I'd suggest removing these notes so that there's a density difference between the kick and snare. It also makes the maximum length of stacks here 2 notes long instead of three which is less straining for the player.

00:46:502 - I'd just reduce these to short notes. I get that there's the guitar in the background, but the same guitar strum is heard at 00:45:817 - with the kicks yet it's mapped as a short note.

00:47:102 (47102|1,47145|0,47188|1) - delet 1/8 minitrills pls thx

01:11:874 - Imo, the crash isnt that loud of emphasized, so I think using a triple here is fine.

It's gotten much better the last time I checked it out, but I dislike the song so I don't think I'd be able to check it. Not a bad map though. Best of luck =w=)b
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