I wanted checks, not necessarily an icon, and I already know you heavily disagree with how I map in general, but I'm asking pretty much everyone at this point. I've already gone over how I have mapped Routing and how the system has basically turned the set from a crazy-funtime-house-of-horrors into a patchwerk mess of "BUT IT HAS TO BE PERFECTLY CONSISTENT" while trying to keep in the spirit of the track's and map's original unpredictable and spontaneous theme. I'm fully aware that by this point it's become a disorganized mess as opposed to a structured and organized one and that's largely due to my efforts in trying to balance out Comfort and Extra so that I can keep as few people frothing at the mouths at HOW FUCKING DARE SHIIRN MAKE ANYTHING THE LEAST BIT DIFFERENT OR SPECIAL THAT I DISAGREE WITH, but that is clearly a venture that is going to bring me nothing but stress so fuck you all.
I only want to rank this so that Ongaku's very, very solid Insane can get some screentime. I'd delete Extra too, but then I wouldn't be able to rank it because I wouldn't own most of the map so I'd need to get rid of another GD and map that, or nuke half the hard and map that.
I don't expect a re-check.
I only want to rank this so that Ongaku's very, very solid Insane can get some screentime. I'd delete Extra too, but then I wouldn't be able to rank it because I wouldn't own most of the map so I'd need to get rid of another GD and map that, or nuke half the hard and map that.
sorry for wasting your time. I appreciate the feedback, but I know we disagree fundamentally on the whole "everything must be neat und tidy" consistency issues. I've completely fucked the pooch as far as this map goes and I'd just scrap it and move on if it wasn't for Ongaku's excellent insane. It was plenty internally consistent before the DQ brigade popped in and I had to basically field two dozen conflicting opinions and interpretations and suggestions for Comfort, which trickled down into Extra due to it basically being a nerfed Comfort. And now the map is shit and I would totally remap it if not for the fact that people will fucking hate what I do with it as a matter of course at this point.Okorin wrote:
[Extra]
I'd like to see AR reduced slightly, after testing around the most comfortable thing i personally found is AR 9.3 or 9.4, 9.5 left too few objects on the screen for me to comprehend patterns correctly and i don't think it's necessary as i got much better scores with less ar on it I'm not really one to care specifically about 0.1 AR or so, but to begin with Extra was originally meant to be 'harder' to help bridge the gap between Insane and Comfort, and upon removing Comfort, I've lowered the artificial difficulty patterns and settings and may have missed one or two spots, such as the AR or OD. Lowered AR to 9.3 and OD to 8.5.
i mean isnt this thing based around blankets because then half of them are lol and could be easily adjusted slightly but whatever I'm sorry for being abjectly and utterly shit at making blankets. I'm trying to improve at getting used to these magic three points. I haven't had years to fuck around with them like you kids. Everyone can say "Oh he's just fucking lazy" all they want to whoever they want but I genuinely do have trouble getting these things perfect and I'm trying to work on that.
00:02:895 (1,2) - 00:06:228 (1,2) - 00:09:353 (6,1,2) - when you do stuff this differently like this i just feel like you took reasoning and threw it out the window k, i'll just copy+paste the click patterns for all 3. The only one that is distinctly different is the last one and can be considered an error. I distinctly remember flipping #1 because someone bitched about the back-and-forth patterning so fuck them, it's going back to reversal. these are now consistent,
00:16:436 (2) - is nowhere near as stressed as 00:16:540 - but gets equal spacing to fuck my brain The stressing starts at 1. The spacing is 1-3 with a note in the center.
00:18:103 (5) - judging by how you mapped 00:17:478 (3,4) - the end of 5 should be clickable and not something like a sliderend Comfort had this as a triple, so here I made it a slider because it's easier to play. Extra is already obscenely hard to play because it's basically a 288bpm map that's trying to be single tappable. I gave up consistency for a less dense map, because Comfort was the one that pulled out all the bells and whistles. This is fine. Screw perfect consistency, I'm not making a google translate robot map.
00:21:540 (3) - not sure but i think this would capture the sound better as an 1/4 slider I disagree. As a sharp bass hit at the end of the beat pattern, a circle is more accurate than a 1/4 slider as the players should simply be brief tapping the last bass hit, not holding down for it. And with 144bpm, the difference between tapping a 1/2 and holding down a 1/4 is very different, especially for more experienced singletappers. (Alternators wouldn't even notice)
00:21:749 (1,2,3,4,5) - seem to change around between mapping 2 different layers so i don't know what you're following anymore ? it IS following two layers, namely ones that swap in and out. 00:22:061 (2,3) - is the piano/carnival whine that only plays for those two notes, 00:22:478 (4) - is a connector with the bass, 00:22:686 (5) - is the wub, which unfortunately ends on OMG A STRONG BEAT who cares, 00:22:999 (6,7) - returns to the piano/bassline.
00:31:332 (3) - based on how you mapped 00:30:811 (1,2) - the end ot this should be clickable :// I disagree. If you want to be perfectly consistent and map nothing but a single layer, you're going to end up with a map that doesn't capture the music, especially since this is "only" 144bpm. The biggest issue I personally see with Camellia maps is that mappers get fucking lazy and map just the easiest 1/2 1/4 patterning when shit gets wubby and wobbly. That's boring to me, I don't care how it plays or what people think about consistency. There are a thousand boring ass weeb shit maps people can play if they want to play uniform and consistent beat patterns. Camellia does not bring those to the table and that's why most camellia maps suck, because while they're perfectly playable and functional they barely scratch the surface of the music.
00:37:999 (4) - there's nothing really dominant to be focused on this sliderhead, actually the sound you might want to emphasise in some way is 00:37:895 - as an 1/2 or something but i don't get why this gets a jump yeah, 00:37:895 - should be clickable. It was part of my "lowering density of comfort" setup and it made a lot more sense when Comfort existed.
00:27:895 - isnt this 1/6 or am i dumb You're not dumb but 1/6 streams are horribly out of place in this track and break far past the border of spontaneity.
00:46:853 (1,2,3,4,1) - while i personally don't struggle much with this in particular i can see how people ould hate you for that People will hate me even if I design a map that was literally able to suck their dicks. I like it how it is, 1/6 quads are functional in this map. Single tappers actually get a use for their other finger and alternators need to speed up a bit.
01:14:353 (1,2,1,2,1,2) - have way more energy than "semi-stack"-streamjumps, i'd consider more spacing here because right now this feels rather like a setback instead an intense part which is quite boring for me These particular streams are a big problem for me. They're the biggest single avenue of fucking with the star rating for this map. If I make these jumps, I can easily spike the SR to 5.6 or 5.7 but that's just stupid as hell. I really don't know what to do with these and to be honest at this point I really don't care. I tried reversing the pairs so even if the actual movements aren't as heavy, there's still the illusion of jumpiness. I did the same for the second chorus.
01:17:999 (4) - fuck you i expected this to go the other way around (so 4 and 5 being reversed in terms of direction) I think it's fine right now, as the movement provided is fairly smooth.
01:18:936 (3,4) - why do you mess around with emphasis on slidertails this much if you don't do it anywhere before in kiai I actually had this arleady changed into two triples on the advice of another BN who was checking it but didn't get around to doing the other difficulties.
01:29:978 - sounds more like 01:29:978 - 01:30:030 - 01:30:117 - 01:30:256 - so it's an 1/8 and an 1/3 ? don't even bother trying to make the quavering voice perfect. It's practically impossible and the gameplay will not change in the slightest as long as the player is simply holding down their button.
01:38:415 (4,1) - do yo ueven care about blankets in this at all i don't even fucking see them, fixed i think it's probably uglier because i'm fucking bad.
01:49:562 (1,2) - 01:50:082 (1,2) - nah i dk why you feel the need to stack these on ends just to mindfuck ppl in the end or something ? ? ? it was fine at the start but no fuck it at the ending?
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No idea i think this could be structured waaaaaaaaay better and besides if the diff is based on blankets you could have at least put some effort into them :/
I don't think my opinion whether i like this or not is going to change unless you do huge changes to the diff, because as it seems to me now the song makes way more sense within itself than your map within itself and that's not something i can fix for you or that mods can fix for you.
either want to reflect this in your map or you dont and if you don't, don't ask me to icon this because you can't find someone else because everyone is like meh
I don't expect a re-check.