not really.
Shiirn wrote:
Natsu wrote:
gonna bring my opinions on this as well:anyways gl with this
- 00:26:540 (2,3) - is pretty obvious that your rhythm is following the song in the wrong way, I checked your reply to Elvis mod and still don't make much sense, the 1/4 thing already started before that, following the active beats is what will be more intuitive, actually every suggestion from Elvis is not subjetive o.o, but really objetive talking about correct rhythm ofc. The first click is following the same pattern as the notes before it. The 1/2 after it is following the fairly subtle 1/8 triple starting 00:26:645 - and ending 00:26:749 - and at the end of the slider. Because it'd be incredibly confusing and hard to play such a combination of clicks, it's a simple slider instead.
- 00:27:895 (1,1,1,1) - spamming combos looks nice? because the stream is pretty much the smae 1/4 the only thing that changes is that is stacked, so the only NC that you need is 00:27:895 (1) - This NC was purely for aesthetic reasons and for further emphasizing what made these four beats different. If it's directly unrankable, go call a QAT.
- 00:57:999 (1) - 01:01:332 (1,2) - 01:04:665 (1) - 01:07:999 (1) - why are these mapped in different way ? since is the same music at both places, unless your rhythm is inconsistent on purpose, I don't see any other reason to do this. Just make 01:01:332 (1,2) - like the other ones. The second one starts with the DJ scratches, the rest are all the same. Consistency issues like this are intended. You want my reasoning, you've got it. Now you can disagree with it and I'll be the one who's wrong.
- 01:09:665 - sounds super weird that you are ignoring this loud beat :l Because the wacky slider is clearly following the scry. not every bass beat needs a click. (HEATHENRY, i know.)
- 01:42:895 (1,2) - Why are you doing the manual stack at this kind of patterns now, when you didn't before for example 00:02:895 (1,2) - , looks inconsistent and not something that we gonna expect from an experienced mapper, specially whe multiple people are telling you to be more consistent with this map. Originally, the "manual stacks" were different because I had a cohesive theme to the map. After the explosion of the kiai. the spacing was more rickety and less perfect because all of the energy of the song has been expended and it's now just falling apart as the song ends.
- Also there are a bunch of inconsistencies, overall the design is poor made IMO, and there are a bunch of blankets off, I mean if your archive is to make rankable maps then is fine, but I really think you could do alot better than this, specially with tiny stuff like blankets to important stuff as is the rhythm of the song >: name every single blanket and every single aesthetic change that provides no change to direct gameplay and i'll happily fix them if you offer to work with me to re-rank the map. Otherwise, it's clearly not important enough for either of us to get worked over on.
Problem with modding v2 is that its gonna have a lot more of people's opinion. Its gonna go back and forth with agreements and disagreements, until they come to a consensus and find the map entirely different, which is against the mapper's will, which is what kind of happened here.Monstrata wrote:
The problem here is that this map desperately needs moddingv2. Many of the points made in these post-qualified mods have already been addressed multiple times before. I even mentioned a lot of them to Shiirn to hear his reasoning for the 50th time hoping to get him to change some stuff. We fixed quite a few rhythms, but the inherent problem is that with certain maps, this being a great example, there are always going to be patterns people find questionable. It's really draining on the mapper having to explain their reasoning so many times. If there were a way to document and pen down a mapper's reasoning for specific patterns (like moddingv2) we could reach a consensus much more easily because the discussion will ideally move away from these "why did you do this?" questions to "I agree/disagree with your reasoning and why".
I am pretty sure you are one of the few, who are thinking correctly with this one.Ongaku wrote:
Problem with modding v2 is that its gonna have a lot more of people's opinion. Its gonna go back and forth with agreements and disagreements, until they come to a consensus and find the map entirely different, which is against the mapper's will, which is what kind of happened here.Monstrata wrote:
The problem here is that this map desperately needs moddingv2. Many of the points made in these post-qualified mods have already been addressed multiple times before. I even mentioned a lot of them to Shiirn to hear his reasoning for the 50th time hoping to get him to change some stuff. We fixed quite a few rhythms, but the inherent problem is that with certain maps, this being a great example, there are always going to be patterns people find questionable. It's really draining on the mapper having to explain their reasoning so many times. If there were a way to document and pen down a mapper's reasoning for specific patterns (like moddingv2) we could reach a consensus much more easily because the discussion will ideally move away from these "why did you do this?" questions to "I agree/disagree with your reasoning and why".
I don't know if its just me and my stupid thinking, I also think that Modding v2 might bring it into a new direction and change things, but will it actually be for the better? If you could, shine some light on me. I'm probably not thinking about Modding v2 correctly.
shARPII wrote:
Ok guys this isn't the place for a thesis about the importance of users in mappers choices.
If you want to run something more serious, create a topic here and discuss freely : 56
I'll start to remove content which aren't mods for this specific map (or helping this map) under this post.
It will certainly help with a lot of things, but also cause more confusion with others.What everyone said about modding v2 wrote:
<stuff>
Yet the opinion of a few members of the community is all it took to redq it.Monstrata wrote:
Hmm... I wouldn't think of moddingv2 like that. I don't think there's a necessity to change your map in order to appease every member of the community. I was thinking more in the lines of having some way to document one's reasoning for certain patterns and why one is unwilling to change them. It seems a better option than having to explain your reasoning again and again because people aren't reading up on previous mod posts/replies.
As quoted from Shiirn:Moosqueak wrote:
Just gonna throw it out there that I found both [Comfort] and honestly, especially [Unrankable] very fun. As someone who alternates, it's a joy to play, even though it's incredibly difficult. I really don't think it needed many changes, because nitpicking minor things in a crazy map like that is like trying to use white-out to cover up certain portions of a mural. Why even bother? It's pointless and you're just heavily damaging something which was beautiful on its own. Really, players who lack the ability to alternate or singletap extremely quickly don't have much place commenting on this map, as it's meant for alting, in the same way Everything Went Numb, Scarlet Rose, and Meikaruza are. It's not playable for the majority of the playerbase simply because it's not their playstyle, and on top of that, it's unquestionably the hardest alternating map I've seen hit qualified. Honestly, in my personal opinion, it should be rolled back to an earlier iteration and modding should be redone from there, but I doubt that will happen based on Shiirn's current emotional state regarding the set. Everyone really should stop being a pain in the ass about this. The game is about fun, not about ruining that of everyone else.
Unless that's how you have fun, I guess.
opinions were shotShiro wrote:
I don't get what's wrong with this. Why was it DQ'd? This is perfectly playable (albeit insanely hard) and it's even well done.
WwwwwwwwShiirn wrote:
Ongaku, I renamed Comfort to Discomfort when I readded it. Current Discomfort = Post-DQ Comfort.
So you guys are still going to rank this, or you will continue doing useless post, If so I'm there in game, you can poke me anytime.Ongaku wrote:
You do know that the set isnt going for rank anymore.Discomfort was also a troll diff, but as added on since people liked it.
they change the slider velocityShiguma wrote:
Curious, how much has Comfort difficulty changed since map's creation?
Also, do these timing points do anything in the difficulty?
Mazziv wrote:
they change the slider velocity
then its the volume that changesShiguma wrote:
But it's a spinnerMazziv wrote:
they change the slider velocity
Shiguma wrote:
Curious, how much has Comfort difficulty changed since map's creation?
Also, do these timing points do anything in the difficulty?
https://www.youtube.com/watch?v=TpGKPmZ0Pl0Shiirn wrote:
I'm a funny guy.