Ayyyy
Natsu wrote:
I'd love to see you reply to mod, specially to the ones you ignore (Hula's one for example), to be honest without reply its hard to know what is going on with the map.
Axarious wrote:
General
- when i say the "slider points back towards where it came from" i think it's more of the problem that the slider body is in the way of the sliderhead, which makes it a bit harder to read and aim it (players might hit the sliderbody instead of the actual target)
Comfort
- 00:05:603 (3,4) - looks a bit cramped, perhaps move (4) to 404|281 for a parallelogram and ds fix? Moved and re-positioned the pattern slightly to accurately stack.
- 00:09:561 (1,2) - and 00:10:082 (1,2) - i think these two look kinda out of place, the low ds between them isn't consistent with the rest of the first 12 seconds Blanketted the first (1) and spaced out the second.
- 00:27:582 (6,1,2,1) - this ds is a bit wonky to me, it plays like a stream but it's kinda like a weird square thing, maybe something like this or something? Reworked. This was driving me crazy, this is the best suggestion I've gotten on it ever. thanks.
- 00:32:686 (5) - i think remove nc here and add nc here 00:32:895 (4) - would make it a bit easier to read Done
- 00:33:311 (4,1) - these nc's on the blue ticks are all a bit hard to read, but i'm not sure if you can really do anything else here :v i know right
- 00:52:270 (3,4,5) - this ds increase is really awkward to play reworked it a bit
- 00:52:686 (1,2,3) - the movement for this is doable, but it feels a bit unnatural Reworked a bit, hope it's more readable, the beats here are prime to be rather jerky but i dont want it outright confusing
- 01:05:395 (4,5,6,7,8,9,1) - this also feels quite unnatural/messy to play, it's also hard to hit, i think i get it 1 in 10 tries
- 01:08:520 (2,3) - whoa this is weird to play. additionally, 01:08:832 (4) - this is 1/3 as well, i think this rhythm would be a bit better done
- 01:14:040 (5,6,1,2) - this ds change is kinda weird, but i guess it's okay, it's hittable most of the time I actually fixed this just now after your playtest. Glad we both saw it!
- 01:17:478 (1,2) - not a big fan of this right -> left movement and the slider points towards where it just came from, perhaps something that'll keep the player moving like this? Rotated and turned
- 01:18:520 (1,2,3) - i don't hear a sound on 3, only the pitch raise from (1,2) I clearly hear three sounds even at 100%, although they kind of blend a bit together, it'd be far worse to just have a 1/8 double sitting around where the rest of the map never does that
- 01:20:603 (4,5) - kinda same idea with the slider pointing back towards where it came from, huge loss of momentum
- 01:27:061 (3,4) - ^
- 01:28:103 (3,4) - ^ Not entirely sure what to do with these as there aren't many other ways i can map them without putting them at a completely different location.
- 01:29:874 (4,1) - two things, one is ^, the other is that the following pattern is difficult to read-there's a pause and that stack with the round slider, iunno, not a big fan of that pause there This thing is ridiculously hard to map. I'm going to try to fix it, hold my beer.
- 01:30:915 (5,6,7) - i think (6) should be moved to 341|243 and ctrl j'd to keep momentum in this slider pattern done
- 01:32:374 (7,1) - slider points towards where it came from
- 01:34:353 (1,2,3,4,1,2,3,4,5,6) - this is all very weird, 01:34:874 (4) - and 01:35:395 (4,5) - are probably the hardest to hit out of these Reworked it a little bit.
- 01:45:395 (2,3,4,5) - perhaps HJ 00:05:395 (1,2,3,4) - this thing if you decide to fix the small ds :p Done
just wanted to make sure that you notice that you once use a repeat slider 00:02:061 (2) at and once a normal slider at 00:08:728 (2)Ongaku wrote:
Thanks for the mod!phaZ wrote:
[ongakus insane]
- 00:08:728 (2) - for same reason as above make this also a repeat slider or the other an antijump-non-repeat-slider Kind of confused here...
Thanks!Hula wrote:
no kds, cos got it previously.
[Ongaku's Insane]
solid map. good rhythms, placement and flow btw.
00:04:249 (5) - Blanket the 6 better, that's the whole point of this slider :p fixed
00:26:645 (2) - Not quite perfect blanket with previous slider. fixed
00:38:311 (6) - Blanket fixed
00:46:332 (2) - Could you make this out of the previous 1 slider? and ctrl shift S it please? it's like 1 pixel out, keeps bugging me everytime i go in editor haha. applied :v
00:47:478 (4) - Blanket fixed
00:49:978 (8) - NC. applied
01:05:707 (3) - blanket fixed
01:24:353 - How come no object here? Maybe turn 01:24:145 (1) - into a repeat slider? applied
edit: fixed a bit of grammar.
Shiirn wrote:
Apr 16.2016 update:
Removed Comfort.
Buffed and nerfed Extra in spots.
I don't know what people want anymore.
08:20 Shiirn: what are you planning? oAo
08:20 Shiirn: also i updated with probox's easy
08:20 Shiirn: i'm the graetest american
08:20 Bakari: I'm trying to get it bubbled
08:21 Shiirn: By you?
08:21 Bakari: Of course!
08:21 Shiirn: i seeeeeeeeeeee
08:28 Bakari: I recommend you to ask GDers if they're actually alright with renaming
08:28 Bakari: I still think it's a must for this set
08:28 Shiirn: probox you've already talked to
08:29 Shiirn: pishifat has given me carte blanche for changing his diff in any way
08:29 Shiirn: and ongaku is literally my student and we talk every day anyway
08:29 Shiirn: so that's all bases covered
08:29 Bakari: I didn't really mention renaming it to Beginner/Simple when we were discussing that
08:29 Bakari: I was too focused on 3/4 stuff
08:30 *Bakari is editing [https://osu.ppy.sh/b/908184 Camellia - Routing [pishi's Normal]]
08:30 Shiirn: hi
08:31 Bakari: 00:26:228 (4) - gets a little overlapped with the score-meter
08:32 Shiirn: http://puu.sh/olaLc/c07d6bd8f9.png
08:32 Bakari: cool
08:32 Shiirn: moved 4 up into a triangle with the previous notes
08:34 Bakari: let's see collab hard now
08:34 Shiirn: which is collab between me and ongaku
08:34 Shiirn: he mapped evens i mapped o- *shot*
08:34 Shiirn: nah i mapped the first half he did the second
08:36 Bakari: 00:18:311 - i feel like something is missing here. how about a circle?
08:36 Bakari: nevermind, I get the pattern now
08:36 Shiirn: sure
08:36 Shiirn: i mean
08:37 Shiirn: i mostly skip the bass
08:37 Shiirn: so im like "uhh if you say so it wouldnt ruin it but"
08:37 Bakari: It works your way
08:37 Bakari: So, let's keep it
08:37 Shiirn: ok
08:37 Bakari: Way better than trying to redo stuff and follow what I'd follow
08:38 Bakari: 00:27:061 (1,2,3,4) - probably a slider instead of a triplet
08:38 Bakari: I am worried about the spread, which is pretty edgy
08:38 Shiirn: let's face it
08:38 Shiirn: this song is not very spread-friendly
08:39 Shiirn: you're forced into multiple damned-if-you-do-damned-if-you-don't choices about which rhythms and instruments you follow
08:39 Bakari: 00:38:728 (4,5,6,7) - same here, sooo
08:39 Shiirn: that one has the chime sound i want to keep
08:39 Shiirn: the first i'll change cuz the noises aren't really there
08:40 Bakari: provided that stuff is confusing enough due to the rhythm alone, I wouldn't introduce such sliderstacks
08:41 Shiirn: what sliderstacks
08:41 Bakari: (4,5) being started at the same point
08:42 Shiirn: are we\
08:42 Shiirn: looking at hard
08:42 Shiirn: or normal
08:42 Bakari: hard
08:42 Shiirn: 00:38:728 (4,5,6,7) - these are all circles
08:42 Bakari: that's why I wanted a slider here :v
08:43 Shiirn: there's the chime that quite fits the mini stream though
08:43 Shiirn: the first one 00:27:061 (1,2) - i replaced with white tick -> blue to blue 1/2 slider
08:43 Shiirn: and it fits
08:43 Bakari: 00:56:645 (1,2) - 1/2 cool / 00:57:999 (5,1) - 1/4 not so cool, as it can be misread as 1/2
08:44 Shiirn: so space the first or second one you think
08:45 Bakari: the second one
08:45 Shiirn: kk
08:45 Shiirn: done
08:45 Bakari: there're more 1/2 stacks like this, and they are damn good
08:45 Shiirn: this is ongaku from now on so i'll just prod him with a log
08:45 Bakari: this is, the rest is alright
08:45 Shiirn: ongaku's already figured out a decent style for himself with stacking that i'd never be able to do
08:45 Shiirn: lol
08:45 Shiirn: it just needs some consistency work
08:45 Bakari: I'd try to tone down 1/4s a bit, though
08:46 Bakari: otherwise it might be a bit too much even for a Hyper
08:46 Shiirn: it's 144bpm and it's basically introducing alternation
08:46 Bakari: okay, now Insane
08:46 *Bakari is editing [https://osu.ppy.sh/b/908183 Camellia - Routing [Ongaku's Insane]]
08:46 Bakari: waitwaitwait
08:46 Shiirn: hi
08:46 Bakari: I forgot one thing, are you sure about tick rate 4 on hard?
08:47 Shiirn: yes
08:47 Bakari: alright then, now back to the Insane
08:47 Shiirn: the patterns basically require following the slider tracks
08:47 Shiirn: no ticks = players try to cheese it and ruin the rhythm for themselves
08:48 Bakari: 00:08:311 (1) - try to replace it with a single slider just like Extra does, seems to work better
08:49 Shiirn: k
08:50 Bakari: even though the slider makes it readable, I'd 00:39:770 (3) - still add a new combo here to stress the velocity change
08:50 Shiirn: actually i think nc would be quite important
08:50 Shiirn: the first and last ticks of that slider don't render during play so it looks like a 1/2 not a 1/1
08:54 Bakari: 01:40:186 (2,3,4,5,6,1,2,3,4,5) - can you listen to the stream here? I have a feeling it is somewhat off
08:55 Shiirn: yeah uhhh
08:55 Shiirn: don't bother trying to time the quavering voice
08:56 Shiirn: it's 1/12, 1/8 and 1/6 mix
08:57 Bakari: then I guess we'll just try a spinner
08:58 *Bakari is editing [https://osu.ppy.sh/b/877843 Camellia - Routing [Extra]]
08:58 Bakari: Now Extra
08:59 Shiirn: \o
08:59 Bakari: 00:17:478 - I'd rather have something starting here. The breat is pretty strong and a passive reverse-arrow doesn't emphasise it enough
09:00 Bakari: 00:27:999 (1,1,1) - is there really a need to use so many new combos?
09:00 Shiirn: agree. Bear in mind, Extra was mapped with Comfort being there, and thereby is intentionally "much weaker" than it
09:00 Shiirn: i'll have places where i can buff it wantonly
09:02 Shiirn: the new combo spam there is for the change in spacing and for thematic reasons
09:02 Shiirn: not really much else
09:05 Bakari: `00:55:395 - again, some clickable stuff wouldn't hurt
09:05 Shiirn: since the song is winding down i think it's fine
09:06 Shiirn: it's reaching near the end of the section there
09:06 Shiirn: before the 4 windup portions and then the kiai
09:06 Shiirn: god i know this song like the back of my hand
09:08 Bakari: tha's pretty much it
09:08 Shiirn: ok
09:08 Bakari: it even has an anime background, so it is sure to fit well with the rest of the maps in Qualified
09:08 Shiirn: pls
09:08 Bakari: Update, so I can look at stuff and bubbble
09:08 Shiirn: same bg as taiko set
09:09 Shiirn: and it fits sooo goooooooooooooooooooooooooood
09:09 Shiirn: updated
09:10 *Bakari is editing [https://osu.ppy.sh/b/908183 Camellia - Routing [Ongaku's Insane]]
09:10 Bakari: 01:40:186 (2,3,4,5,6,1,2,3,4,5) - a look of disappointment goes here
09:11 Shiirn: i never said i'd make it a spinner
09:12 Bakari: The stream feels extremely weird, though
09:12 Shiirn: let me talk it over with ongaku a bit
09:12 Bakari: Sure
09:12 Shiirn: give me five minutes
09:16 Shiirn: Updated with spinner
09:18 Bakari: Anything else you want to change/discuss?
09:19 Shiirn: uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
09:19 Shiirn: #fuckthesystem
09:19 Shiirn: #igiveup
09:19 Shiirn: #hopethehatersarehappy
09:19 Shiirn: etc
13:37 Bakari: #nicetvsizem8
Have you ever seem good girlfriends?
S A V E R Y wrote:
Have you ever seem good girlfriends?
As this is not going for approval, I do not need a second bubble. This is simply waiting for someone to step up and "take the chance" (?) and qualify it.S A V E R Y wrote:
#1: bakari
#2: ?
#Q: ?Have you ever seem good girlfriends?
Hmm, who has the cojones to do that, hmm? xDShiirn wrote:
As this is not going for approval, I do not need a second bubble. This is simply waiting for someone to step up and "take the chance" (?) and qualify it.
implying its easy to find oneBakari wrote:
You know, instead of hyping the thread you could actually support Shiirn and find a BN for him.
WAHAHAHAHAHAHA FINDING A BNBakari wrote:
You know, instead of hyping the thread you could actually support Shiirn and find a BN for him.
WAKE ME UP INSIIIIIIIIIIIIIDEShiirn wrote:
wake me up when exams end or there's another BN round
CANT WAKE UPProfessionalBox wrote:
WAKE ME UP INSIIIIIIIIIIIIIDEShiirn wrote:
wake me up when exams end or there's another BN round
MY SPIRIT'S SLEEPING SOMEWHERE COLDMazziv wrote:
CANT WAKE UPProfessionalBox wrote:
WAKE ME UP INSIIIIIIIIIIIIIDE
Damn...Shiirn wrote:
"Mazziv"CANT WAKE UPProfessionalBox wrote:
WAKE ME UP INSIIIIIIIIIIIIIDE
MY SPIRIT'S SLEEPING SOMEWHERE COLD
sorry for wasting your time. I appreciate the feedback, but I know we disagree fundamentally on the whole "everything must be neat und tidy" consistency issues. I've completely fucked the pooch as far as this map goes and I'd just scrap it and move on if it wasn't for Ongaku's excellent insane. It was plenty internally consistent before the DQ brigade popped in and I had to basically field two dozen conflicting opinions and interpretations and suggestions for Comfort, which trickled down into Extra due to it basically being a nerfed Comfort. And now the map is shit and I would totally remap it if not for the fact that people will fucking hate what I do with it as a matter of course at this point.Okorin wrote:
[Extra]
I'd like to see AR reduced slightly, after testing around the most comfortable thing i personally found is AR 9.3 or 9.4, 9.5 left too few objects on the screen for me to comprehend patterns correctly and i don't think it's necessary as i got much better scores with less ar on it I'm not really one to care specifically about 0.1 AR or so, but to begin with Extra was originally meant to be 'harder' to help bridge the gap between Insane and Comfort, and upon removing Comfort, I've lowered the artificial difficulty patterns and settings and may have missed one or two spots, such as the AR or OD. Lowered AR to 9.3 and OD to 8.5.
i mean isnt this thing based around blankets because then half of them are lol and could be easily adjusted slightly but whatever I'm sorry for being abjectly and utterly shit at making blankets. I'm trying to improve at getting used to these magic three points. I haven't had years to fuck around with them like you kids. Everyone can say "Oh he's just fucking lazy" all they want to whoever they want but I genuinely do have trouble getting these things perfect and I'm trying to work on that.
00:02:895 (1,2) - 00:06:228 (1,2) - 00:09:353 (6,1,2) - when you do stuff this differently like this i just feel like you took reasoning and threw it out the window k, i'll just copy+paste the click patterns for all 3. The only one that is distinctly different is the last one and can be considered an error. I distinctly remember flipping #1 because someone bitched about the back-and-forth patterning so fuck them, it's going back to reversal. these are now consistent,
00:16:436 (2) - is nowhere near as stressed as 00:16:540 - but gets equal spacing to fuck my brain The stressing starts at 1. The spacing is 1-3 with a note in the center.
00:18:103 (5) - judging by how you mapped 00:17:478 (3,4) - the end of 5 should be clickable and not something like a sliderend Comfort had this as a triple, so here I made it a slider because it's easier to play. Extra is already obscenely hard to play because it's basically a 288bpm map that's trying to be single tappable. I gave up consistency for a less dense map, because Comfort was the one that pulled out all the bells and whistles. This is fine. Screw perfect consistency, I'm not making a google translate robot map.
00:21:540 (3) - not sure but i think this would capture the sound better as an 1/4 slider I disagree. As a sharp bass hit at the end of the beat pattern, a circle is more accurate than a 1/4 slider as the players should simply be brief tapping the last bass hit, not holding down for it. And with 144bpm, the difference between tapping a 1/2 and holding down a 1/4 is very different, especially for more experienced singletappers. (Alternators wouldn't even notice)
00:21:749 (1,2,3,4,5) - seem to change around between mapping 2 different layers so i don't know what you're following anymore ? it IS following two layers, namely ones that swap in and out. 00:22:061 (2,3) - is the piano/carnival whine that only plays for those two notes, 00:22:478 (4) - is a connector with the bass, 00:22:686 (5) - is the wub, which unfortunately ends on OMG A STRONG BEAT who cares, 00:22:999 (6,7) - returns to the piano/bassline.
00:31:332 (3) - based on how you mapped 00:30:811 (1,2) - the end ot this should be clickable :// I disagree. If you want to be perfectly consistent and map nothing but a single layer, you're going to end up with a map that doesn't capture the music, especially since this is "only" 144bpm. The biggest issue I personally see with Camellia maps is that mappers get fucking lazy and map just the easiest 1/2 1/4 patterning when shit gets wubby and wobbly. That's boring to me, I don't care how it plays or what people think about consistency. There are a thousand boring ass weeb shit maps people can play if they want to play uniform and consistent beat patterns. Camellia does not bring those to the table and that's why most camellia maps suck, because while they're perfectly playable and functional they barely scratch the surface of the music.
00:37:999 (4) - there's nothing really dominant to be focused on this sliderhead, actually the sound you might want to emphasise in some way is 00:37:895 - as an 1/2 or something but i don't get why this gets a jump yeah, 00:37:895 - should be clickable. It was part of my "lowering density of comfort" setup and it made a lot more sense when Comfort existed.
00:27:895 - isnt this 1/6 or am i dumb You're not dumb but 1/6 streams are horribly out of place in this track and break far past the border of spontaneity.
00:46:853 (1,2,3,4,1) - while i personally don't struggle much with this in particular i can see how people ould hate you for that People will hate me even if I design a map that was literally able to suck their dicks. I like it how it is, 1/6 quads are functional in this map. Single tappers actually get a use for their other finger and alternators need to speed up a bit.
01:14:353 (1,2,1,2,1,2) - have way more energy than "semi-stack"-streamjumps, i'd consider more spacing here because right now this feels rather like a setback instead an intense part which is quite boring for me These particular streams are a big problem for me. They're the biggest single avenue of fucking with the star rating for this map. If I make these jumps, I can easily spike the SR to 5.6 or 5.7 but that's just stupid as hell. I really don't know what to do with these and to be honest at this point I really don't care. I tried reversing the pairs so even if the actual movements aren't as heavy, there's still the illusion of jumpiness. I did the same for the second chorus.
01:17:999 (4) - fuck you i expected this to go the other way around (so 4 and 5 being reversed in terms of direction) I think it's fine right now, as the movement provided is fairly smooth.
01:18:936 (3,4) - why do you mess around with emphasis on slidertails this much if you don't do it anywhere before in kiai I actually had this arleady changed into two triples on the advice of another BN who was checking it but didn't get around to doing the other difficulties.
01:29:978 - sounds more like 01:29:978 - 01:30:030 - 01:30:117 - 01:30:256 - so it's an 1/8 and an 1/3 ? don't even bother trying to make the quavering voice perfect. It's practically impossible and the gameplay will not change in the slightest as long as the player is simply holding down their button.
01:38:415 (4,1) - do yo ueven care about blankets in this at all i don't even fucking see them, fixed i think it's probably uglier because i'm fucking bad.
01:49:562 (1,2) - 01:50:082 (1,2) - nah i dk why you feel the need to stack these on ends just to mindfuck ppl in the end or something ? ? ? it was fine at the start but no fuck it at the ending?
[]
No idea i think this could be structured waaaaaaaaay better and besides if the diff is based on blankets you could have at least put some effort into them :/
I don't think my opinion whether i like this or not is going to change unless you do huge changes to the diff, because as it seems to me now the song makes way more sense within itself than your map within itself and that's not something i can fix for you or that mods can fix for you.
either want to reflect this in your map or you dont and if you don't, don't ask me to icon this because you can't find someone else because everyone is like meh
Thanks mr. ppstrata <3Monstrata wrote:
[Ongaku's Another]
00:25:395 (6,8,10) - I'm wondering if you can make the spacing in between these sliders even? Right now 8 and 10 seem more spaced out than 6 and 8. I'm talking about the negative space/blanket space. fixed (ithink)
00:47:061 (2,4) - Blanket's off if you want to fix it. (It's fine if not tho, hardly noticeable, and it kinda might mess some stuff up)
01:29:978 (1,2,3) - Shouldn't this be 1/6? It was 1/6, but since this is an "insane," I toned it down.
01:42:895 (1) - This snapping doesn't align with the snapping in Hyper or Extra. I think Extra/Hyper's snapping is more correct, please doublecheck. Snapping should be consistent on a set except if you are trying to simply a rhythm due to difficulty (1/4 instead of 1/6 for a Hard/Insane). I think I fixed the snapping.
01:46:228 (1) - and 01:46:228 (1) - ^
[Hyper]
00:37:895 (2,3) - Can you make this blanket more even? Change slider 2 instead of 3, since 1 and 3 are aligned. fixed
00:48:311 (1,2) - Would be cool if these were evenly blanketted. fixed
00:53:104 (5,1) - Spacing doesn't seem right here, looking at the slider-heads. This one's too close together. fixed
mainly give input on extra at 00:16:020 - and then whatever happens, happens. I'll poke Bakari as well.Monstrata wrote:
This ended up taking a while mainly because of my exams. I really had to focus so yea, everything that I didn't manage to get done last week (during my one free day) had to wait until my next round of exams were finished lol. Now that they are, here's the recheck you've been waiting on. I can icon when you're ready.
[Extra]
00:12:270 (4,5) - Spacing here doesn't seem intentional. it's not
00:16:020 (1,1,2) - I think it's better to start the circle jumps on 00:16:228 - . It sounds more natural to me than 00:16:332 (1) - . Sure. Check what I did, comment on it if necessary.
00:57:999 (1) - Not going to add another slider on 00:58:207 - ? It just felt a bit empty for me. This is another one of those "Comfort did it and now everyone's used to seeing it and now that it's gone it feels empty" things. This works perfectly fine as-is I think.
01:16:645 (1) - Ctrl+G is more friendly. Flow's better coming out of the previous two silders. I mean I guess sure but it'll purely be visual as any compotent player will simply wait-hold in the center of the slider after.
01:26:853 (2) - Not really getting this slider. I think it's better to shorten to 1/4 and add another circle on 01:27:061 - . Using a sliderend for that beat feels wrong for me haha. It doesn't give proper emphasis imo. ok
[Ongaku's Another]
00:25:395 (6,8,10) - I'm wondering if you can make the spacing in between these sliders even? Right now 8 and 10 seem more spaced out than 6 and 8. I'm talking about the negative space/blanket space.
00:47:061 (2,4) - Blanket's off if you want to fix it. (It's fine if not tho, hardly noticeable, and it kinda might mess some stuff up)
01:29:978 (1,2,3) - Shouldn't this be 1/6?
01:42:895 (1) - This snapping doesn't align with the snapping in Hyper or Extra. I think Extra/Hyper's snapping is more correct, please doublecheck. Snapping should be consistent on a set except if you are trying to simply a rhythm due to difficulty (1/4 instead of 1/6 for a Hard/Insane). Just wanted to say that this snapping weirdness was a result of a weird resnap part and then i went over it and saw they weren't stacked correctly and 'fixed' it. This was an error and it should be fixed now.
01:46:228 (1) - and 01:46:228 (1) - ^
[Hyper]
00:37:895 (2,3) - Can you make this blanket more even? Change slider 2 instead of 3, since 1 and 3 are aligned.
00:48:311 (1,2) - Would be cool if these were evenly blanketted.
00:53:104 (5,1) - Spacing doesn't seem right here, looking at the slider-heads. This one's too close together.
Rebubbled per mapper's request. Let's give it another chance.Shiirn wrote:
i like to pretend that salt is an healthy part of every diet
If you only play this map once, don't bother suggesting anything. As alien as it sounds, Routing is meant to be played multiple times to get a feel for how the music works. The map follows from the music. My maps are always hard to read because of this. If you want 3-retry-fcs, you're playing maps from the wrong mapper.-Kanzaki wrote:
Extra :
01:42:895 (1,2) - 01:43:520 (1,2) - These are emphasized just as same do you really believe these should be emphasized as the same and you think these are both strong. I believe second one isn't strong as the first one making that flows breaking as same on both isn't really good. They're slightly different and that's good enough for me.
01:28:415 (1) - the thing you followed with this slider 01:28:624 - is actually also here too, why leave empty Because the voice is a fucking nightmare to time and it's better to leave empty so it's not confusing as hell.
01:50:082 (1,2,3) - I don't know while what i am going to say is subjective, breaking flows this much on this sounds are way too much for me i don't think they are so strong to be like others. Flow doesn't matter here.
00:22:061 (2,3) - 00:15:395 (3,4) - I believe these are similar sounds on the song but the spacing is really different why is that The spacing is like, maybe a dozen pixels different and even the movements are similar....?
00:18:728 (3,4) - I totally don't agree with this spacing this one is calmer than others but spaced this much as same as others not good. Can you even play this difficulty? 1/4 spacing at 144 bpm between circles and sliders is actually extremely easy. I think you played it like once.
00:34:561 (3,4) - This could be high spaced like 00:29:561 (2,3) - and actually 00:34:561 (3,4) - is stronger than this too. The entire point is that the sharp movement is on 2,3. After that, 4 is simply ending the pattern, the spacing being low is irrelevant.
01:29:249 (4,5) - Not strong enough to flow break like this much again. Any suggestions regarding "flow" will be discarded. I intentionally break flow, and if you disagree with how I break flow, just call me a shitty mapper.
00:47:061 (4,5) - 00:50:395 (3,4) - aren't these similar some sort of spacing again different and way too much on first 50:395 has a much harder 1/4 roll after it that is the focus of the pattern. 47:061 focuses on the 1/6th roll and emphasizes that.
I don't know check if you agree or not most of them is subjective but generally this diff's flows are hell for me and does not plays good for me at all. That's just unfortunate then. I don't want to channel hollow wings here but if it plays badly for you, good. Not everyone is capable of playing maps intentionally made to bring challenges other than "1/2 jumps" and that's completely fine.
EvilElvis wrote:
Extra :
00:26:540 (2,3) - no-no this is the right one i guess 00:26:645 (3) - is actually representing the background 1/4 tremble. It plays fine.
Others are just suggestions:
00:31:332 (3,4) - would help keep strong beats clickable Strong beats being clickable is irrelevant. These two sliders are very simple to hit and are meant to be that way. Literally doubling the number of clicks to make sure that the strong beats "get their due" would make the experience completely different.
00:32:165 (2,3) - i'd say I disagree. I'm okay with how the current click patterns are.
There was more but i can't post all of them right now, if there will be a need in continuing this mod poke me via pm or something
Shiirn wrote:
In the interest of saving everyone's time, especially helpful passerby modders, let me say this:
Anything that is not directly unrankable and can be classified as "subjective" or "issues with consistency" will be subsequently denied.
Please don't waste my or your time as I have gone over every inch of this map and while I don't believe it is perfect nor that it reaches my vision of what this map can be, it is viable enough for the purposes of ranking. Anything that can be mentioned regarding consistency is inconsistent for a reason. You may not like the reason, but unless you are a QAT specifically going to DQ the map because you disagree with me, we're going to have to live with said disagreement staining our lives forevermore.
If you're disappointed in me as a mapper or you don't like this map: I don't care. This map started off as a simple happy, vibrant, barely contained explosion of energy, and now it's just a pile of conflicting opinions from people I barely respect, much less like, who forced themselves onto the map as if it were their civic duty to make me "see the light" and "accept consistency".
:D:D Yea its you that you cant play your own map. I always say if you cant play your map you shouldn't expect something good, there are some people can do it but not so many people.Shiirn wrote:
Extra :
01:42:895 (1,2) - 01:43:520 (1,2) - These are emphasized just as same do you really believe these should be emphasized as the same and you think these are both strong. I believe second one isn't strong as the first one making that flows breaking as same on both isn't really good. They're slightly different and that's good enough for me.
01:28:415 (1) - the thing you followed with this slider 01:28:624 - is actually also here too, why leave empty Because the voice is a fucking nightmare to time and it's better to leave empty so it's not confusing as hell.
01:50:082 (1,2,3) - I don't know while what i am going to say is subjective, breaking flows this much on this sounds are way too much for me i don't think they are so strong to be like others. Flow doesn't matter here. How flow doesn't matter on anywhere anyway. You are adding a feeling with that flow and it makes player get excited on here. But you say it doesn't matter
00:22:061 (2,3) - 00:15:395 (3,4) - I believe these are similar sounds on the song but the spacing is really different why is that The spacing is like, maybe a dozen pixels different and even the movements are similar....? It is not similar difficulty
00:18:728 (3,4) - I totally don't agree with this spacing this one is calmer than others but spaced this much as same as others not good. Can you even play this difficulty? 1/4 spacing at 144 bpm between circles and sliders is actually extremely easy. I think you played it like once. I am asking you why did you map this same as others while it is calmer in song. You are telling me it is also easy to play like others???
00:34:561 (3,4) - This could be high spaced like 00:29:561 (2,3) - and actually 00:34:561 (3,4) - is stronger than this too. The entire point is that the sharp movement is on 2,3. After that, 4 is simply ending the pattern, the spacing being low is irrelevant.
01:29:249 (4,5) - Not strong enough to flow break like this much again. Any suggestions regarding "flow" will be discarded. I intentionally break flow, and if you disagree with how I break flow, just call me a shitty mapper. Yea i will make screen jumps on calmest parts of the song too.
00:47:061 (4,5) - 00:50:395 (3,4) - aren't these similar some sort of spacing again different and way too much on first 50:395 has a much harder 1/4 roll after it that is the focus of the pattern. 47:061 focuses on the 1/6th roll and emphasizes that.
I don't know check if you agree or not most of them is subjective but generally this diff's flows are hell for me and does not plays good for me at all. That's just unfortunate then. I don't want to channel hollow wings here but if it plays badly for you, good. Not everyone is capable of playing maps intentionally made to bring challenges other than "1/2 jumps" and that's completely fine.
Natsu wrote:
gonna bring my opinions on this as well:anyways gl with this
- 00:26:540 (2,3) - is pretty obvious that your rhythm is following the song in the wrong way, I checked your reply to Elvis mod and still don't make much sense, the 1/4 thing already started before that, following the active beats is what will be more intuitive, actually every suggestion from Elvis is not subjetive o.o, but really objetive talking about correct rhythm ofc. The first click is following the same pattern as the notes before it. The 1/2 after it is following the fairly subtle 1/8 triple starting 00:26:645 - and ending 00:26:749 - and at the end of the slider. Because it'd be incredibly confusing and hard to play such a combination of clicks, it's a simple slider instead.
- 00:27:895 (1,1,1,1) - spamming combos looks nice? because the stream is pretty much the smae 1/4 the only thing that changes is that is stacked, so the only NC that you need is 00:27:895 (1) - This NC was purely for aesthetic reasons and for further emphasizing what made these four beats different. If it's directly unrankable, go call a QAT.
- 00:57:999 (1) - 01:01:332 (1,2) - 01:04:665 (1) - 01:07:999 (1) - why are these mapped in different way ? since is the same music at both places, unless your rhythm is inconsistent on purpose, I don't see any other reason to do this. Just make 01:01:332 (1,2) - like the other ones. The second one starts with the DJ scratches, the rest are all the same. Consistency issues like this are intended. You want my reasoning, you've got it. Now you can disagree with it and I'll be the one who's wrong.
- 01:09:665 - sounds super weird that you are ignoring this loud beat :l Because the wacky slider is clearly following the scry. not every bass beat needs a click. (HEATHENRY, i know.)
- 01:42:895 (1,2) - Why are you doing the manual stack at this kind of patterns now, when you didn't before for example 00:02:895 (1,2) - , looks inconsistent and not something that we gonna expect from an experienced mapper, specially whe multiple people are telling you to be more consistent with this map. Originally, the "manual stacks" were different because I had a cohesive theme to the map. After the explosion of the kiai. the spacing was more rickety and less perfect because all of the energy of the song has been expended and it's now just falling apart as the song ends.
- Also there are a bunch of inconsistencies, overall the design is poor made IMO, and there are a bunch of blankets off, I mean if your archive is to make rankable maps then is fine, but I really think you could do alot better than this, specially with tiny stuff like blankets to important stuff as is the rhythm of the song >: name every single blanket and every single aesthetic change that provides no change to direct gameplay and i'll happily fix them if you offer to work with me to re-rank the map. Otherwise, it's clearly not important enough for either of us to get worked over on.
shARPII wrote:
Shiirn, can you stop whining here, take a break, go outside, deep breath and come back later.
You're just tilted and it doesn't help anyone here. Don't make me lock this :/
Hi! I didn't notice you here.moki wrote:
I liked every version of this mapset, thanks for spending your precious time on mapping this masterpiece.
Okorin wrote:
What i dont understand is why you seem to have little interest in making this map more like your vision of the song again and instead want to rank it as is for the sake of ongaku? I thought you cared more
Not trying to start shit but why doesn't this apply to any HW maps?Loctav wrote:
Sadly, you have to make an agreement with the community, not with the QAT. They won't judge your map anymore. So better put the effort to convince people raising concerns here that this creation is fine as it is or do not try to get it Ranked.
Community-driven checks are not wrong, it's that the vocal community that are doing these "checks" have the wrong mindset. The vast majority of modders are people that cannot play the map as it is intended, and so can only judge a map through editor, which is a lot different than actually playing the map and actually EXPERIENCING it.Voli wrote:
After reading all this I'll probably not try to rank a map ever again with these new "'community-driven" checks nobody ever wanted and nobody asked for. Seeing how ranking your map is already a very long and hard process, especially if you are an unknown mapper, the tiny amount of effort it takes for anyone to be able to DQ a map is just outright stupid.
I agree, they are not wrong, but with the current system of ''any complaints are DQ-worthy so we can discuss first, then have fun repeating the cycle again'' it just doesn't feel worth it anymore to try to rank a map. It causes stress, worry and anger more than it has positive sides. If there was a quick way to instantly re-rank a map without having to go through all this bullshit every time, maybe then it would work.a loli wrote:
Community-driven checks are not wrong, it's that the vocal community that are doing these "checks" have the wrong mindset. Looking at a map through editor is a lot different than actually playing the map, which is the problem with difficult maps; most of the modders can't play the map as it is intended so they base all their claims in the editor.