By the way, a suggestion on how to approach introducing this gamemode to osu!:
Since we all see how the SR system is flawed in the existing gamemodes, I suggest to not rush it and initially implement it without SR for us to get a feel for the difficulty the beatmaps may have. The mods should also all have a multiplier of x1.0 so we can see the direct result of what those mods do to the resultant score. Then with time, when there will be enough beatmaps and the feedback should reach a general consensus of what the SR should be like and which mods should have what multipliers as well as to what mods should remain unranked.
I just don't want to see another dysfunctional SR system and unbalanced mods when this gets added.
Since we all see how the SR system is flawed in the existing gamemodes, I suggest to not rush it and initially implement it without SR for us to get a feel for the difficulty the beatmaps may have. The mods should also all have a multiplier of x1.0 so we can see the direct result of what those mods do to the resultant score. Then with time, when there will be enough beatmaps and the feedback should reach a general consensus of what the SR should be like and which mods should have what multipliers as well as to what mods should remain unranked.
I just don't want to see another dysfunctional SR system and unbalanced mods when this gets added.