If I had to assume, this is how I see things being implemented:Serraionga wrote:
I'm still concerned about how all the mechanics would adapt to this game (sliders, spinners, etc) and how would things like lifes/bombs work (implying it's going to be finished, of course). To be fair, the potential this mode has is incredibly huge. :>
Circle: Basic shot
Slider: single (maybe bigger?) shot at the beginning of the Slider, multiple (smaller?) shots from the Slidertrail, single (maybe bigger?) shot from the Slidertail
Spinner: Maybe similar to CtB, multiple random shots from all over the screen
CS: The higher, the higher the bullet size (CS 2 bullets are not as big as CS 4 bullets)
AR: I dont effing know ... D: Maybe nothing like in Taiko
OD: Damage of the shots/bomb spawn rate
HP: Literally HP. The higher the setting, the less HP you have.
(Note: Either OD or HP could set the HP regen rate for this, not sure where to put this)
SV: The faster the Slidervelocity, the faster the shotspeed and playercharacter
Tickrate: Maybe a bigger shot out of the multiple small ones on each tick of a Slider?
...anything I missed?