So, the lowest % accuracy is the winner?abraker wrote:
It's interesting because we calculate those things by hitting or aiming something, but here we are doing the opposite. What constitutes to be a valid action is boundless because you are not confined to hit or aim a note. I think the only thing you can really use to score is either time or number of onbjects dodged. Combo could be the number of objects dodged in a row. Accuracy could be the % of the object dodged.
Or lowest score like 00000000 is the winner?
And, how about when we add some mods, like HR, HD, DT, or FL?
Is the score must supposed to be like a minus?