danmaku is about shooting enemies AND dodging bullets,right?
so
BS = the smaller the bullet you shoot
if its just about dodging,we don't need BS
so
BS = the smaller the bullet you shoot
if its just about dodging,we don't need BS
3312Osu wrote:
danmaku is about shooting enemies AND dodging bullets,right?
so
BS = the smaller the bullet you shoot
if its just about dodging,we don't need BS
^what about that?Yasamito wrote:
Circle size = bullets fired from a beat/bullet size
BS = bullet sizelidahapi wrote:
3312Osu wrote:
danmaku is about shooting enemies AND dodging bullets,right?
so
BS = the smaller the bullet you shoot
if its just about dodging,we don't need BS^what about that?Yasamito wrote:
Circle size = bullets fired from a beat/bullet size
Edit: don't set a flame in this thread
ah sorry for that ;w;drum drum wrote:
BS = bullet size
he's not flaming you or anything
It is confirmendgentsuga wrote:
If we could get this mode that would be soooooooooo awesome
It has been for almost ... 5 years now? :vMiterosan wrote:
It is confirmendgentsuga wrote:
If we could get this mode that would be soooooooooo awesome
You know, this kind of programs recquires more work and ideas than you expect. So it's not that easy to program a game like that despite all the ideas which have arisen since the ideas blossomed. There are games that not even have been shown because it needs time and work.Yauxo wrote:
It has been for almost ... 5 years now? :v
I think nothing until the new website is finished and clans are implemented.-iNSaNiX- wrote:
Any news of this?
It's interesting because we calculate those things by hitting or aiming something, but here we are doing the opposite. What constitutes to be a valid action is boundless because you are not confined to hit or aim a note. I think the only thing you can really use to score is either time or number of onbjects dodged. Combo could be the number of objects dodged in a row. Accuracy could be the % of the object dodged.Aikyuu-Chan wrote:
How do you calculate the score?
How do you calculate the accuracy?
How do you calculate the combo?
So, the lowest % accuracy is the winner?abraker wrote:
It's interesting because we calculate those things by hitting or aiming something, but here we are doing the opposite. What constitutes to be a valid action is boundless because you are not confined to hit or aim a note. I think the only thing you can really use to score is either time or number of onbjects dodged. Combo could be the number of objects dodged in a row. Accuracy could be the % of the object dodged.
or we can just have the beginning like 2m or 5m then "decount" when you dont dodge somethingabraker wrote:
It's interesting because we calculate those things by hitting or aiming something, but here we are doing the opposite. What constitutes to be a valid action is boundless because you are not confined to hit or aim a note. I think the only thing you can really use to score is either time or number of onbjects dodged. Combo could be the number of objects dodged in a row. Accuracy could be the % of the object dodged.Aikyuu-Chan wrote:
How do you calculate the score?
How do you calculate the accuracy?
How do you calculate the combo?