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Touhosu! / Dodge the Beat

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +12,291
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Ameth Rianno
That will be actually (maybe) possible to pass. But, maybe there's an impossible barrier (like yukari's) that you can't dodge.
Professor Gila
i see

but hey, what about other elements? like sliders and spinners...

spinners should be coins, just like bananas in ctb imo

but sliders? i have no idea...

i still wondering what affects accuracy? ._.
Bedrock

lidahapi wrote:

i see

but hey, what about other elements? like sliders and spinners...

spinners should be coins, just like bananas in ctb imo

but sliders? i have no idea...

i still wondering what affects accuracy? ._.
Slider ticks could be smaller bullets, for one thing.

It's possible that grazing could either give accuracy above 100% or a higher score. Obviously hitting a bullet makes you lose accuracy though.
Professor Gila
that's great, but i have an idea!

sliders should be firing bullets, bullet tick (from slider tick) and some smaller bullets! like drops in ctb. if we don't catch the droplet, it will reduce the accuracy. as well as the smaller bullets (not tick ones), if we being hit by the bullet, no damage (or small damage? [smaller than bullet ticks and main bullets do]) is taken

for spinner, i think it's a "bonus zone", where score will increase faster than normal. being hit by a bullet takes no damage, but you will lose the score a bit. (or maybe causes score to multiply by an increasing multiplier, being hit by a bullet will break the multiplier count and start back to 1x ?)
3312

lidahsapi wrote:

BS: Bullet size, similiar to CS. The higher the CS, the smaller the bullet and the player?
how about
the higher the cs,the bigger the bullet,the smaller you are?
YatsuKaori

lidahapi wrote:

in that case, the name of the mode should be Danmakosu! or AVO-B (sounds ridiculous?) or something else apart from touhou or whatsoever

hey, may i suggest something about this? though i'm not a supporter but i can suggest something and bump the thread ;w;

for mod details:

Difficulty Reduction
EZ: reduces object amount, the rest behaves the same for other modes
NF: don't ask about this. You can't die
HT: Everything is slow down :3

Difficulty increase
HR: Everything just got a bit harder... Also adds more objects/bullets
SD: the name says it all
PF: no idea about this. what affects accuracy for this mode?
DT/NC: the name says it all...
HD: Bullets will be transparently visible, or fading out?
FL: The name says it all i guess?

Special
Relax: no need to be afraid of anything... youy may afk if you want :3
Auto: the name says it all...

Legend:
BS: Bullet size, similiar to CS. The higher the CS, the smaller the bullet and the player?
SR: Speed rate, similiar to AR. The higher, the faster the bullet speed
HP: the name saysa it all. The higher the HP, the slower it recovers
OD: Overall Difficulty. Indicates bullet damage. The higher the OD, the more damage taken from the bullet

btw, how do we control the character? by mouse or keyboard?
wut you mean Touhosu like ctb v. 2.0? lmao
Professor Gila

Lina Sintyadewi wrote:

lidahapi wrote:

in that case, the name of the mode should be Danmakosu! or AVO-B (sounds ridiculous?) or something else apart from touhou or whatsoever

hey, may i suggest something about this? though i'm not a supporter but i can suggest something and bump the thread ;w;

for mod details:

Difficulty Reduction
EZ: reduces object amount, the rest behaves the same for other modes
NF: don't ask about this. You can't die
HT: Everything is slow down :3

Difficulty increase
HR: Everything just got a bit harder... Also adds more objects/bullets
SD: the name says it all
PF: no idea about this. what affects accuracy for this mode?
DT/NC: the name says it all...
HD: Bullets will be transparently visible, or fading out?
FL: The name says it all i guess?

Special
Relax: no need to be afraid of anything... youy may afk if you want :3
Auto: the name says it all...

Legend:
BS: Bullet size, similiar to CS. The higher the CS, the smaller the bullet and the player?
SR: Speed rate, similiar to AR. The higher, the faster the bullet speed
HP: the name saysa it all. The higher the HP, the slower it recovers
OD: Overall Difficulty. Indicates bullet damage. The higher the OD, the more damage taken from the bullet

btw, how do we control the character? by mouse or keyboard?
wut you mean Touhosu like ctb v. 2.0? lmao
a bit but different :v
Ameth Rianno

Lina Sintyadewi wrote:

wut you mean Touhosu like ctb v. 2.0? lmao
uh no danmaku dodging and catching fruits is different

i think sliders must be lasers (slidertick still small bullets)
spinner? i have no idea lol
Professor Gila

3312Osu wrote:

lidahsapi wrote:

BS: Bullet size, similiar to CS. The higher the CS, the smaller the bullet and the player?
how about
the higher the cs,the bigger the bullet,the smaller you are?
nice perc 3312osu :v

perhaps?

lidahapi wrote:

for spinner, i think it's a "bonus zone", where score will increase faster than normal. being hit by a bullet takes no damage, but you will lose the score a bit. (or maybe causes score to multiply by an increasing multiplier, being hit by a bullet will break the multiplier count and start back to 1x ?)
that should be the spinner Ameth Rianno
Ameth Rianno
okay

but i'd say no to "the smaller you are" because danmaku isn't caring about bigger bullet that your hitbox must be small. all danmaku players care is about dodging~

rip english
Professor Gila
so only bullets should be smaller, or even bigger, depending on the BS itself

and yeah, let's tell this about others, shall we?
3312
danmaku is about shooting enemies AND dodging bullets,right?
so
BS = the smaller the bullet you shoot
if its just about dodging,we don't need BS
Professor Gila

3312Osu wrote:

danmaku is about shooting enemies AND dodging bullets,right?
so
BS = the smaller the bullet you shoot
if its just about dodging,we don't need BS

Yasamito wrote:

Circle size = bullets fired from a beat/bullet size
^what about that? :?

Edit: don't set a flame in this thread
drum drum

lidahapi wrote:

3312Osu wrote:

danmaku is about shooting enemies AND dodging bullets,right?
so
BS = the smaller the bullet you shoot
if its just about dodging,we don't need BS

Yasamito wrote:

Circle size = bullets fired from a beat/bullet size
^what about that? :?

Edit: don't set a flame in this thread
BS = bullet size
he's not flaming you or anything
Professor Gila

drum drum wrote:

BS = bullet size
he's not flaming you or anything
ah sorry for that ;w;

i think this mode should be played by using mouse so the bullets will be avoided easily :3

so i'm thinking like this, mouse is used for player movements, and keyboard is used for rotate the player so the player can shoot anywhere else, than just shooting ahead. Or maybe just prefer vice versa?, the keyboard is used to move the player, and mouse is used for aiming

and speaking of mapping, i'm afraid it will be the most complicated than other modes :(
Touhou
So.... when are we getting this?
Zare
i think this is literally the oldest thread thats still active
gentsuga
If we could get this mode that would be soooooooooo awesome :D
Miterosan

gentsuga wrote:

If we could get this mode that would be soooooooooo awesome :D
It is confirmend
Dovu
5000, we did it boyz.
Yauxo

Miterosan wrote:

gentsuga wrote:

If we could get this mode that would be soooooooooo awesome :D
It is confirmend
It has been for almost ... 5 years now? :v
HappyRocket88

Yauxo wrote:

It has been for almost ... 5 years now? :v
You know, this kind of programs recquires more work and ideas than you expect. So it's not that easy to program a game like that despite all the ideas which have arisen since the ideas blossomed. There are games that not even have been shown because it needs time and work.
Okoayu
except that it was announced to happen beginning this year or something
Trosk-
+5000 stars *-*
Yauxo
Someone broke the beautiful 5000. Rude.
Topic Starter
Yasa
Well this took off without me noticing. (OP here)

EDIT: I better add more content to my post. The idea is nice and everything but I worry about how hard it would be to implement in a fun way. Controlling the difficulty gradient when none of the many thousand maps are designed for this game mode makes for a difficult challenge.
LigerZero
go go go go 6000 stars.....!
Okoayu
6 years after op returns and says some things
Jasmine
Maybe one day.. :cry:
abraker
Theory: The stuff that peppy is keeping from breaking the internet is Touhosu.
Bad Apple
Touhosu would be like the most awesome thing ever.
Holy.
_Ins3rt
This would be awesome! Although quite difficult to implement.
abraker
By the way, a suggestion on how to approach introducing this gamemode to osu!:

Since we all see how the SR system is flawed in the existing gamemodes, I suggest to not rush it and initially implement it without SR for us to get a feel for the difficulty the beatmaps may have. The mods should also all have a multiplier of x1.0 so we can see the direct result of what those mods do to the resultant score. Then with time, when there will be enough beatmaps and the feedback should reach a general consensus of what the SR should be like and which mods should have what multipliers as well as to what mods should remain unranked.

I just don't want to see another dysfunctional SR system and unbalanced mods when this gets added.
Insanix_old_1
Any news of this?
abraker

-iNSaNiX- wrote:

Any news of this?
I think nothing until the new website is finished and clans are implemented.
Yauxo
One day it'll happen.
#FREETOUHOSU
leepdesu

Yauxo wrote:

#FREETOUHOSU
abraker
Not sure if this was posted already, but that 2nd post-it note down on the right... touho- I mean osu!dodge CONFIRMED!!!
FrzR
Yauxo
I dont know if it matters, but I really hope that the editor will have some sort of keyframing.

Ex. You have a slow, spinner-like, introducing beat in which selected objects slowly fly towards a selected x/y position. As soon as the song stops (because idk, that what it does in my head), the bullets dont move at all, kind of representing the beat. Then, the song continues (or lets say the beat drops) and the previously stopped bullets now fly towards the player. (so spawn -> fly towards selected position -> stop -> attack player)

Does that make sense?

OtakGravure
wow that star :o wkwkw
abraker
Now that Undertale showed us what bullet hell style games could really be about, I would love to see osu!dodge be more than just about dodging points going at you. I would like the mappers to have full creativity on creating shapes which you will need to avoid touching or can touch. Just imagine the possibilities this may allow! The fight with Sans can be just the beginning of it!

To avoid spoilers, I will direct you to the fanmade vid instead (which is kinda the creativity I expect from the community, and more):
[ R i v e n ]
Rhonin
about time for touhou games monsters to shine.
not me
Reha
+5 interesting
Aikyuu-Chan
I thought DTB (Dodge the beat) mode is fun, BUT...

How do you calculate the score?
How do you calculate the accuracy?
How do you calculate the combo?

Not only CTB mode IF you want to implemented but also how about other modes like osu!STD, osu!mania, and Taiko?

well, I just searching the DTB and found it just only for CTB mode.
https://osu.ppy.sh/s/90935
abraker

Aikyuu-Chan wrote:

How do you calculate the score?
How do you calculate the accuracy?
How do you calculate the combo?
It's interesting because we calculate those things by hitting or aiming something, but here we are doing the opposite. What constitutes to be a valid action is boundless because you are not confined to hit or aim a note. I think the only thing you can really use to score is either time or number of onbjects dodged. Combo could be the number of objects dodged in a row. Accuracy could be the % of the object dodged.
Aikyuu-Chan

abraker wrote:

It's interesting because we calculate those things by hitting or aiming something, but here we are doing the opposite. What constitutes to be a valid action is boundless because you are not confined to hit or aim a note. I think the only thing you can really use to score is either time or number of onbjects dodged. Combo could be the number of objects dodged in a row. Accuracy could be the % of the object dodged.
So, the lowest % accuracy is the winner?
Or lowest score like 00000000 is the winner?

And, how about when we add some mods, like HR, HD, DT, or FL?
Is the score must supposed to be like a minus?
AncuL

abraker wrote:

Aikyuu-Chan wrote:

How do you calculate the score?
How do you calculate the accuracy?
How do you calculate the combo?
It's interesting because we calculate those things by hitting or aiming something, but here we are doing the opposite. What constitutes to be a valid action is boundless because you are not confined to hit or aim a note. I think the only thing you can really use to score is either time or number of onbjects dodged. Combo could be the number of objects dodged in a row. Accuracy could be the % of the object dodged.
or we can just have the beginning like 2m or 5m then "decount" when you dont dodge something
Andruchon
How about this:

My mad ideas for Touhosu!
You have 3 hit Zones: 100x, hit, and graze. The size of those zones is determined by the difficulty. with high difficulty, you get more bullets, and the zones get smaller (so you can still have fun playing easy maps and it doesn't get too easy).

You get points for every full set of bullet spray dodged. For example a 5 red hit notes combo will spawn 5 enemies and every enemy shoots at you. If you dodge every bullet in that wave, you get 5x 300, if you get hit you get a penalty. Getting hit at the middle of the hit box, causes a combo break, 0x points from that single enemy. Getting hit at the border of the middle hitbox causes you to get only 100x points from that enemy, but no combo break. So by playing you should get points for:

A. Not getting hit "Dodging"
B. Having as many bullets as possible in your graze area. (grazing should be easier than in touhou)
(C. Killing enemies?)

Your accuracy should rize with every dodged wave from an enemy, and fall from each hit (100 or X)

Just wanted to spread my idea of how i imagine Touhosu. I think it should be possible to develop this mode, and even peppy said he will do it, and it will be good :) :) :)
Deppyforce
imo score should keep increasing, depending on the combo
like 10x combo = 100score/sec , 20x = 200/sec idk

u combobreak when u got hit
vitail
i like games like touhou but i didnt played none of these :( :(
Xaetral
this is not in the english wiki of osu but in the french one there's this:
"Peppy (développeur en chef) a annoncé qu'il prévoyait de créer un mode Danmaku. Il aurait déjà été testé et serait fonctionnel ; cependant il demeure possible que Peppy revienne sur sa décision"
the danmaku mode is already programmed and it works! now we are just waiting!
NeXt4r_
i seen to imagine this the hardest mode it will be fun and i imagine you can use tablet to play and the skins for this will be awesomw
Chirimu
GG guy's, its stickied!
Pituophis
:D
Razor Sharp
113 stars given.. please make this happen..
(yes i donated 113)
Nurdieruhe
over 6000 votes and 6 years...Nothing...Borboratharidafeatbboyauftheriderhofxd
Andruchon
I would really love to hear some Info from peppy about this, at least a "yes" or a "no"
abraker

Andruchon wrote:

I would really love to hear some Info from peppy about this, at least a "yes" or a "no"
I don't think you read through the thread...
Pituophis

Nurdieruhe wrote:

over 6000 votes and 6 years...Nothing...Borboratharidafeatbboyauftheriderhofxd
It's been stickied, sign of something coming, maybe.
Andruchon

abraker wrote:

I don't think you read through the thread...
Sorry that reading through 28 pages is too much for me. And if you talk about that post-it... thats not really enough for me
Many years ago he already said, that he will do it, but there is still no touhosu.
Miterosan

Andruchon wrote:

abraker wrote:

I don't think you read through the thread...
Sorry that reading through 28 pages is too much for me. And if you talk about that post-it... thats not really enough for me
Many years ago he already said, that he will do it, but there is still no touhosu.

It is planned (see next.ppy.sh)
abraker
unstickied :(
Pituophis
rip in Peppyronis
Surono
tofu we_boss w33bs
[-Mizuki-]
I'm officially using all of my votes on this :3
Seems like a great idea to me, but I don't know if the rest of the Osu! fandom whom don't enjoy denmaku related games will like this.
Again, great idea <3
Sonya
Would totally play it, tag ran out so no votes :^(
Grassgrow
I am waiting so hard for this gamemode, PLEASE make it happen D: Donated all my points since all time to it!!
Jasmine
already 2 years i waiting and nothing yet, so if anyone have some news please tell me ;)
Seijiro
I'm still waiting for the star priority to reach 9,001 and do the "it's over 9,000 joke" lol
Tsunderplane

MrSergio wrote:

I'm still waiting for the star priority to reach 9,001 and do the "it's over 9,000 joke" lol
same
Reha
-
Matutetute
Any updates on this?
Andruchon

Matutetute wrote:

Any updates on this?
Everything is a mystery, but apparantly he is working on it. This was even sticked a month ago, but unsticked after a day or two :O
Scarlet Evans
I would love to see Touhosu live! Have my star! ☆
Korrui
I love touhou, I love osu!, put them toether, sounds like a great idea. I'd love to see this added to osu. And it would be nice to have a new mode added to osu! as well.
Samurai
I put a couple of requests into this, I honestly think that this could be something good.

How it will work? I honestly couldn't say, that'll be for someone else to decide since I'm definitely not the one for original ideas heheh.

EDIT: Promotions, not requests lol.
hypermaximum
i hope touhosu become true! :3 i'm so happy!
Ankanogradiel
well peppy kinda confirmed that it will. Most likely will be there with the release of the new osu interface, when the new page is 100% ready too.
NaTha_old_1
lol after 7 years wo dont got this? ^^'
-M A G I C-
7 years later...

Still waiting ...

peppy plox ! omg !
troke
7 years.. maybe Touhosu will not going to implementation to osu!
-M A G I C-

-Troke- wrote:

7 years.. maybe Touhosu will not going to implementation to osu!
RIP :(
Jellyblob
x
snyviper
Please Peppy :c we all love this game, we all are grateful for you to have brought osu! to our lives, and we all want Touhosu... Please don't ignore us T.T
_DT3
I mean, it sure would be interesting but how would you map that?
Qiyana
I am underforest.

Nice bump.
Underforest

Dyl-Byl wrote:

I am underforest.

Nice bump.
stop memeing >///<
Pachiru

_DT3 wrote:

I mean, it sure would be interesting but how would you map that?
I think it could be mapped like catch the beat, but this time, you just have to avoid projectiles I think.
Axon

snyviper wrote:

Please Peppy :c we all love this game, we all are grateful for you to have brought osu! to our lives, and we all want Touhosu... Please don't ignore us T.T
he isn't ignoring anyone, he has been working on touhosu
Caput Mortuum
I know a game with similar concept but i forgot the name.
stryver12
Hmmm... if anything comes to mind...
Circles that bursts bullets or.... Soundodger-esque?
Yuberz

Eraser wrote:

I know a game with similar concept but i forgot the name.
Is it Beat Da Beat?
- Lunarys -
I still wait for it
Shaff
haaa...

plzzz...

"now we are waiting"

waiting what ?

2069 ?
Kao
Your joke made me puke
I need this now
Grassgrow
Still waiting..
Caput Mortuum
just wait for the new client
Joe Castle
WHERE IS IT?

WHERE IS IT?

WHEEEEEEEEEEEEEEEEEEEEEREEEEEEEEEEEEE IIIIIIIIIIIIIIIIIIIIS IIIIIIIIIIIIIIIIIIIIIIIIIIIT?

EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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